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  1. Running on 64 bit Linux (Linux Mint 22.1) [Kernel 6.8.0.57] with 63436 MB RAM
  2. Game Version: v1.20.7 (Stable)
  3. 4/13/2025 1:30:19PM: Critical error occurred in the following mods: [email protected], [email protected], [email protected]
  4. System.NullReferenceException: Object reference not set to an instance of an object.
  5. at TabletopGames.ConfigLibCompatibility.EditClient(ConfigClient config, String id) in C:\Users\dana_\Source\Repos\TabletopGames\TabletopGames\Systems\ConfigLibCompatibility.cs:line 57
  6. at TabletopGames.ConfigLibCompatibility.<>c__DisplayClass5_0.<.ctor>b__0(String id, ControlButtons buttons) in C:\Users\dana_\Source\Repos\TabletopGames\TabletopGames\Systems\ConfigLibCompatibility.cs:line 43
  7. at ConfigLib.ConfigLibModSystem.<>c__DisplayClass36_0.<DrawDelegateWrapper>b__0(String domain, ControlButtons buttons) in D:\Projects\VintageStory\configlib\configlib\source\ConfigLibModSystem.cs:line 111
  8. at ConfigLib.ConfigWindow.DrawDomainTab(String domain) in D:\Projects\VintageStory\configlib\configlib\source\GUI\ConfigWindow.cs:line 350
  9. at ConfigLib.ConfigWindow.Draw() in D:\Projects\VintageStory\configlib\configlib\source\GUI\ConfigWindow.cs:line 99
  10. at ConfigLib.GuiManager.Draw(Single deltaSeconds) in D:\Projects\VintageStory\configlib\configlib\source\GUI\GuiManager.cs:line 40
  11. at VSImGui.DrawCallbacksManager.Draw(Single deltaSeconds) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\DrawCallbacksManager.cs:line 64
  12. at VSImGui.Controller.Update(Single deltaSeconds, Boolean captureInputs) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\Controller.cs:line 46
  13. at VSImGui.OffWindowRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\Dialog.cs:line 156
  14. at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
  15. at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
  16. at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
  17. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
  18. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
  19. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  20. at OpenTK.Windowing.Desktop.GameWindow.Run()
  21. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  22. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  23. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  24.  
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