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Dec 6th, 2019
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  1. So, the build. First mod is going to cause some debate, so lets talk about it here. Condition overload. Now, there are some saying that primed pressure point is a better choice than condition overload. Unfortunately, so much here has been taken out of context, so lets quickly address that. In a straight comparison, primed pressure point is 165% more damage, condition overload is 120% per status proc. So at 0 procs and 1 proc, primed pressure point is better. However, at 2 procs onwards, condition overload takes over. So as a straight up comparison, if you compare the 2 mods, its easy to see how primed pressure point looks attractive.
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  3. And admittedly, there is a window where primed pressure point is better than condition overload. Its that window where primed pressure point is still 1 shotting enemies. However, when a weapon with primed pressure point stops 1 shotting, CO takes over and actually kind of runs away with it. The thing is that at higher level, when you aren't 1 shotting, literally every single combo of every single stance has a guarenteed status proc of some kind in them, meaning thats always 1 added into your condition overload stack. Then you have to take into account multi-hitting strikes in the combo, the impact that weeping wounds has, especially since any weapon that is 19% status or above is hitting 100% status and you start getting a rather different outcome, especially when you start scaling into higher level content.
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  5. So theres a couple times where primed pressure point does come out ahead, mostly on status immune enemies, and in that window where you are still 1 shotting enemies. If you are looking to go into harder content, CO quite frankly runs away with it.
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  7. In the case of running both, the problem is that since they are both additive damage mods, you are far better off dropping one of them for a multiplicative mod like gladiator might, the ability to hit more targets with range mods, attack speed to hit everything faster or even a support mod like healing return. Having both on ends up being a bit of a waste of a modslot. Changing it for an elemental like in the example, yes, is not the way to go, however, there are plenty of better mods that make switching from both of these mods, to one, way stronger.
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