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dragonbane

Death Stranding Stuff

Jun 5th, 2021 (edited)
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  1. 040000000000
  2. 100000000000
  3.  
  4. Invisible Wall Height: 650
  5. Max Fall Height: 20 (> 20 kills you)
  6. Realistic height you can gain with air jumps: 100 (in 50 seconds from Capitol Knot upper ward ramp = 141.3259125 to Incinerator height = 240.6034241 = 99 units = 1.98 units per second)
  7.  
  8.  
  9. Intro Map:
  10.  
  11. Spawn Point:
  12. X = 272.5644836
  13. Z = 100.0970154
  14. Y = 194.7687073
  15.  
  16. Before Fragile Cutscene Point:
  17. X = 202.1443787
  18. Z = 171.6240692
  19. Y = 187.6334076
  20.  
  21. After Fragile Cutscene Point:
  22. X = 182.032547
  23. Z = 177.5304871
  24. Y = 188.480484
  25.  
  26. Central Knot City (Distro Roof):
  27. X = -123.3941498
  28. Z = -329.1576843
  29. Y = 152.8034821 (lower wall: 143.0947723)
  30.  
  31. Central Knot City (Terminal):
  32. X = -128.4365845
  33. Z = -329.8752441
  34. Y = 132.0254059
  35.  
  36.  
  37. Capitol Knot-Port Knot Map:
  38.  
  39. Capitol Knot City:
  40. X = 1432.549194
  41. Z = 701.0276489
  42. Y = 137.3252563
  43.  
  44. Isolation Ward:
  45. X = 1671.772461
  46. Z = 1023.929688
  47. Y = 140.3744507
  48.  
  49. Isolation Ward (Left Building Roof) (can fall further back):
  50. X = 1607.198364
  51. Z = 965.515686
  52. Y = 173.7499847
  53.  
  54. Isolation Ward (Right Building Roof) (can fall walking on edge):
  55. X = 1651.997925
  56. Z = 971.2997437
  57. Y = 170.1702423 (upper floor: 175.7499847) (max fall height from: 190 = 20 fall units max)
  58.  
  59. Incinerator near Capitol Knot:
  60. X = 526.4191284
  61. Z = 328.3183594
  62. Y = 238.3401031
  63.  
  64. Incinerator Peak Tower:
  65. X = 466.892395
  66. Z = 279.8825989
  67. Y = 352.7289124
  68.  
  69. Incinerator Shortcut Entrance:
  70. X = 118.2785568
  71. Z = 406.1000977
  72. Y = 280.7595215
  73.  
  74. Waystation West of Capitol Knot:
  75. X = 305.4589233
  76. Z = 1158.083374
  77. Y = 162.9697571
  78.  
  79. Highest Point closest to waystation: 216.2428436
  80. Mule CS Trigger Height: 300
  81. BT CS Trigger Height: 200
  82. BB autotoxemia CS Trigger Height: 200
  83. = Need a 43 seconds flight to gain the required 85 units (should save 20-25 seconds)
  84.  
  85.  
  86. Distro Center West of Capitol Knot:
  87. X = -400.9199219
  88. Z = 355.4569397
  89. Y = 147.0530701 (terminal: 137.4036865, roof: 163.8715057 - 165 - 166 - 167)
  90.  
  91. Mule Camp Near Distro Center West of Capitol Knot:
  92. X = -623.8314819
  93. Z = -106.7911758
  94. Y = 223.6304169
  95.  
  96. Wind Farm:
  97. X = -1485.735229
  98. Z = 645.4047241
  99. Y = 203.5529327
  100.  
  101. Highest Spot before Port Knot:
  102. X = -1404.922119
  103. Z = -216.9292297
  104. Y = 317.7581787
  105.  
  106. Port Knot (Distro):
  107. X = -1907.538086
  108. Z = -514.3652344
  109. Y = 150.2896576
  110.  
  111. Port Knot (Fragile Cutscene Spot):
  112. X = -1972.910278
  113. Z = -740.6690063
  114. Y = 148.8730164
  115.  
  116.  
  117.  
  118. Lake Knot - Mountains Map:
  119.  
  120. Ground Region:
  121.  
  122. Lake Knot City (Arrival Spot):
  123. X = 2628.514404
  124. Z = 1669.422852
  125. Y = 186.3636169
  126.  
  127. Lake Knot City (Distro Terminal):
  128. X = 2585.817383
  129. Z = 2013.030029
  130. Y = 209.4775085
  131.  
  132. The Engineer:
  133. X = 2184.847168
  134. Z = 1190.790039
  135. Y = 178.3051605
  136.  
  137. Craftsman:
  138. X = 1225.741699
  139. Z = 1308.758423
  140. Y = 184.651413 (roof: 190.2500305)
  141.  
  142. Craftsman Ruined Shelter:
  143. X = 1327.601074
  144. Z = 1789.19519
  145. Y = 200.1662292 (roof: 205.6420898)
  146.  
  147. The Elder:
  148. X = 1703.327637
  149. Z = 700.6466675
  150. Y = 245.2386322
  151.  
  152. Mule Camp Server Recovery (Box):
  153. X = 1619.598511
  154. Z = 1064.900635
  155. Y = 176.2033997
  156.  
  157. Mule Camp Server Recovery (Roof):
  158. X = 1611.635864
  159. Z = 1045.783691
  160. Y = 181.4586945
  161.  
  162. Distribution Center South of Lake Knot City:
  163. X = 1054.365967
  164. Z = 411.0347595
  165. Y = 144.4775085
  166.  
  167. Weather Station:
  168. X = 40.09575653
  169. Z = -73.81903076
  170. Y = 311.368103
  171.  
  172. Timefall Farm:
  173. X = 93.3188324
  174. Z = -1617.902466
  175. Y = 109.7355728
  176.  
  177. Junk Dealer:
  178. X = 1609.430664
  179. Z = -274.7897339
  180. Y = 136.1105347 (Roof: 140.5363007)
  181.  
  182. South Knot City Ruins:
  183. X = 1233.293579 (20kg box: 1213.568604, -657.53479, 144.6950226)
  184. Z = -608.5890503
  185. Y = 138.0542145
  186.  
  187. Chiral Artist's Studio:
  188. X = 2145.296387
  189. Z = -911.0767822
  190. Y = 156.467041 (bottom of stairs: 155.3917236, before metal platform: 154.3634644)
  191.  
  192. Highest Spot before the TAR Lake with no BTs:
  193. X = 1851.259644
  194. Z = -634.897522
  195. Y = 191.5391388
  196. https://i.imgur.com/ONyUB74.jpeg
  197. https://i.imgur.com/OFvqLyo.jpeg
  198.  
  199. TAR Lake Bomb Throw Spot:
  200. X = 1865.655884
  201. Z = -779.0079956
  202. Y = 130.4975433
  203.  
  204. South Knot City (Front)
  205. X = 1388.875488
  206. Z = -1224.200562
  207. Y = 150.2350311
  208.  
  209. South Knot City (Distro Terminal)
  210. X = 1380.024414
  211. Z = -1284.742065
  212. Y = 139.2790222
  213.  
  214. Mama's Lab:
  215. X = 1023.341797
  216. Z = -983.6917114
  217. Y = 163.041214 (Higgs cs height: 165)
  218.  
  219. Collector:
  220. X = 1149.417969
  221. Z = 27.95759583
  222. Y = 135.3291321 (143.7835541 = above on top)
  223.  
  224. Cosplayer:
  225. X = 725.5262451
  226. Z = -666.3682251
  227. Y = 101.7087173 (113.5664749 = on top)
  228.  
  229. Above Cosplayer:
  230. X = 711.6745605
  231. Z = -639.7900391
  232. Y = 155.0634918
  233.  
  234.  
  235.  
  236. Unger WW1 Region:
  237. Start Point:
  238. X = -25.28060913
  239. Z = 274.6042175
  240. Y = 90.44993591
  241.  
  242. Fight Start:
  243. X = 39.24632645
  244. Z = 8.564620018
  245. Y = 91.70153046
  246.  
  247.  
  248.  
  249. Mountain Region:
  250.  
  251. Waystation North of Mountain Knot:
  252. X = 175.6123047
  253. Z = 1644.950806
  254. Y = 261.4100647
  255.  
  256. Incinerator West of Lake Knot City:
  257. X = -342.2735901
  258. Z = 2225.422607
  259. Y = 218.9994812
  260.  
  261. Before Forest:
  262. X = -423.4348755
  263. Z = 1945.835205
  264. Y = 241.5654144
  265.  
  266. Distribution Center North of Mountain Knot City (Terminal):
  267. X = -1742.898682
  268. Z = 2037.947876
  269. Y = 227.0175781 (ground level: 237.8297272, roof: 251.8918457 - 254.3601685)
  270.  
  271. Mountain Knot City (Terminal):
  272. X = -1100.089966
  273. Z = 271.7887573
  274. Y = 353.3364563 (ground: 364.1486206)
  275.  
  276. Lockne Dialog Trigger Height: 380 (16 units take 8 seconds)
  277.  
  278. Roboticist:
  279. X = -646.8433838
  280. Z = -144.6951904
  281. Y = 536.5661621
  282.  
  283. Doctor:
  284. X = -1427.516235
  285. Z = 58.11016083
  286. Y = 360.591095
  287.  
  288. Peak Mountain behind Doctor:
  289. X = -1683.467163
  290. Z = -177.0317535
  291. Y = 781.2478638
  292.  
  293. Mountaineer:
  294. X = -921.704834
  295. Z = 1063.009399
  296. Y = 599.8560791
  297.  
  298. The Photographer:
  299. X = -2167.718994
  300. Z = 604.050354
  301. Y = 266.1433105
  302.  
  303. The Photographer (Peak Mountain Spot):
  304. X = -2025.725586
  305. Z = 534.8097534
  306. Y = 316.6463623 (land height around 262)
  307.  
  308. Mule Camp (Photographer camera):
  309. X = -1705.676514
  310. Z = 1077.295044
  311. Y = 220.4586182
  312.  
  313. Spiritualist:
  314. X = -319.7789307
  315. Z = 988.5961914
  316. Y = 737.1676025 (peak of her house: 753.0339355)
  317.  
  318. Peak Mountain behind Spiritualist:
  319. X = -295.4455261
  320. Z = 1108.333374
  321. Y = 764.550293
  322.  
  323. Peak Mountain before Deadman House:
  324. X = -326.0803528
  325. Z = 781.4764404
  326. Y = 828.1882935
  327.  
  328. Absolute Peak before Deadman House:
  329. X = -370.4459534
  330. Z = 787.3120728
  331. Y = 837.1487427
  332.  
  333. Deadman House (Front):
  334. X = -441.9920349
  335. Z = 632.5620117
  336. Y = 702.0239868
  337.  
  338. Deadman House (Cutscene):
  339. X = -431.5113831
  340. Z = 590.2565918
  341. Y = 701.7307129
  342.  
  343. Peak before First Prepper:
  344. X = -259.3513184
  345. Z = 763.6536255
  346. Y = 834.2136841
  347.  
  348. Absolute Peak before First Prepper:
  349. X = -261.9668884
  350. Z = 767.2945557
  351. Y = 839.3777466
  352.  
  353. First Prepper:
  354. X = -220.0009766
  355. Z = 725.1166382
  356. Y = 788.5440063
  357.  
  358.  
  359.  
  360.  
  361. Unger WW2 Region:
  362. Start Point:
  363. X = 173.8796997
  364. Z = 185.9373932
  365. Y = 107.2432709
  366.  
  367. Tunnel Entrance:
  368. X = 62.76769638
  369. Z = 94.33460236
  370. Y = 103.9923477
  371.  
  372. Invisible Wall Height: 125
  373.  
  374. Lighting Switch Point:
  375. X = 52.48867416
  376. Z = 86.18772888
  377. Y = 100.0855103 (trigger height: 103, street level is: 108)
  378.  
  379. Deadman Meeting (can be triggered from street level!):
  380. X = 100.490509
  381. Z = 8.022145271
  382. Y = 99.13407898
  383.  
  384. Post Deadman Meeting:
  385. X = 102.5359726
  386. Z = -5.513931751
  387. Y = 99.14100647
  388.  
  389. Fight Start:
  390. X = 78.05060577
  391. Z = -8.486335754
  392. Y = 104.5448227
  393.  
  394. First Unger Point:
  395. X = 39.79047394
  396. Z = 22.4899044
  397. Y = 108.0282135
  398.  
  399. Shotgun Point:
  400. X = 26.19139099
  401. Z = 1.294154882
  402. Y = 109.8966064
  403.  
  404. Logic: Hit trigger in tunnel that changes lighting, hit Deadman meeting point, hit fight start point
  405. Speedrun route: Land before tunnel, peedus in to hit trigger and back out, gain height until 125, then hit Deadman spot on street level
  406. Fight: Use shotgun (3 hits kill Unger on Very Easy)
  407.  
  408.  
  409.  
  410. Heartman Mountain Region:
  411.  
  412. Heartman's Lab:
  413. X = -1213.846436
  414. Z = -222.3307495
  415. Y = 532.8458252
  416.  
  417. Heartman's Door:
  418. X = -1204.564941
  419. Z = -235.8573151
  420. Y = 532.8574829
  421.  
  422. Geologist:
  423. X = -897.8114624
  424. Z = -788.3909302
  425. Y = 625.5606079
  426.  
  427. Paleontologist:
  428. X = -1242.102783
  429. Z = -1248.0448
  430. Y = 412.2129211
  431.  
  432. Poison Spot (Paleontologist Recovery Ammonites):
  433. X = -1351.115845
  434. Z = -1337.886597
  435. Y = 343.9572144
  436.  
  437. Old Volcano Observatory (Evo-devo Biologist Tar Extraction Device Recovery):
  438. X = -1926.0448 (Part 3: -2030.006348, Part 4: -1986.27356)
  439. Z = -1055.520142 (Part 3: -1061.081299, Part 4: -1046.132446)
  440. Y = 324.8302002 (Part 3: 322.2605591, Part 4: 317.9639587)
  441.  
  442. Evo-devo Biologist:
  443. X = -1831.434448
  444. Z = -706.3292847
  445. Y = 466.9886475
  446.  
  447. UCA-41-011 Chiral Relay:
  448. X = -2559.227783
  449. Z = -2013.868774
  450. Y = 94.19421387 (ground level: 84.6120224)
  451.  
  452. BT Pull Point:
  453. X = -2691.837891
  454. Z = -2151.735352
  455. Y = 83.81960297
  456.  
  457. Whale Start Point:
  458. X = -2654.242676
  459. Z = -2221.690918
  460. Y = 81.04701996
  461.  
  462. Before Amelie Point:
  463. X = -2613.979004
  464. Z = -2639.891113
  465. Y = 83.50183105
  466.  
  467. Amelie Point:
  468. X = -2604.288574
  469. Z = -2658.211182
  470. Y = 81.04702759
  471.  
  472.  
  473.  
  474. Edge Knot City Region:
  475.  
  476. Start Point:
  477. X = 2.765914917
  478. Z = 994.8849487
  479. Y = 105.6159821
  480.  
  481. Distribution Center North of Edge Knot City (Terminal):
  482. X = -189.6994476
  483. Z = 954.722229
  484. Y = 99.27876282 (ground level: 110.0909271)
  485.  
  486. City Entrance:
  487. X = -223.9236755
  488. Z = 715.8146362
  489. Y = 109.9936752
  490.  
  491. Cutscene Height: 125 (Invisible Wall Height: 140, BT Zone Height: 230)
  492.  
  493. Edge Knot City (Entrance):
  494. X = -597.2953491
  495. Z = 215.6720276
  496. Y = 110.372345
  497.  
  498. Edge Knot City (Terminal):
  499. X = -625.4621582
  500. Z = 157.0475769
  501. Y = 99.55922699
  502.  
  503.  
  504.  
  505.  
  506. Higg's Beach (same map as Amelie's and Sam's beach):
  507.  
  508. Start Point:
  509. X = -694.1468506
  510. Z = 165.1953125
  511. Y = 103.7636566
  512.  
  513. Cutscene Fight Point:
  514. X = -681.8099976
  515. Z = 133.7299957
  516. Y = 103.1800003
  517.  
  518.  
  519.  
  520.  
  521. Endgame Stuff:
  522.  
  523. Safehouse Spawn:
  524. X = -2631.379639
  525. Z = -2038.589966
  526. Y = 86.34999847
  527.  
  528. Before Final Mule Zone:
  529. X = 2329.300049
  530. Z = 1553.669067
  531. Y = 195.8393097
  532.  
  533. Storm Cutscene Point at Lake Knot City:
  534. X = 2467.531006
  535. Z = 1752.712891
  536. Y = 215.6799927
  537.  
  538. Phone calls:
  539. The first 3 have 2 trigger zones. One inside out that only triggers when you are in a safe state (after leaving pause menu, standing up after a rest, etc.). This trigger is maybe a inside-out sphere and has around 600 height and a more direct trigger closer to the destination that always triggers unless in danger state. Those are also inside-out with around 680 units height (maybe a sphere?)
  540. -Deadman (inside out, like 3000 units height)
  541. -Deadman (inside out, like 5000 units height)
  542. -Deadman (inside out, like 6000 units height)
  543. -Deadman and Heartman (normal, 600 height)
  544.  
  545. Potential Route:
  546. -Place generator early at the Roboticist during Mama delivery
  547. -Chiral Relay to Roboticist (get one call on the way)
  548. -Recharge fully at the Roboticist
  549. -Get to First Prepper
  550. -Pause and Unpause during fall to First Prepper to get 2nd phone call
  551. -Get to high point (800 units)
  552. -After hitting 3rd phone call with pause and unpause, try to peedus normally again after the fall and over the final Heartman phonecall to drop into the Cliff trigger (phone call costs roughly 250 units)
  553.  
  554.  
  555. Vietnam War Start Point:
  556. X = -135.0055695
  557. Z = 231.1744537
  558. Y = 125.2458954
  559.  
  560. Vietnam War Unger Point:
  561. X = 154.0562592
  562. Z = -34.24798965
  563. Y = 155.8926239
  564.  
  565. Amelie's Beach Start:
  566. X = 44.0014267
  567. Z = 28.07078552
  568. Y = 102.7702026
  569.  
  570. Trigger Amelie:
  571. -Must run
  572. -Must be in zone (slightly away from the sand and any obstacles)
  573. -Some timer must be expired (30-33 seconds)
  574. -Reach end of map is bad since it just resets you halting the timer
  575. -Jumping is bad as the timer can't expire
  576.  
  577. Amelie End Point:
  578. X = 44.03632355
  579. Z = 27.67044067
  580. Y = 102.7696152
  581.  
  582. Sam's Beach Start:
  583. X = 44.43347168
  584. Z = 28.44226265
  585. Y = 102.7746201
  586.  
  587. Beach Border:
  588. X = -158.6833344
  589. Z = 36.93080139
  590. Y = 103.3475647
  591.  
  592. Beach Credits:
  593. -Don't go into the water
  594. -Don't jump
  595. -Reach end of map is bad since it just resets you halting the timer
  596. -Get up after the first text has appeared and not instantly (except for the scrolling credits you need to get up asap)
  597.  
  598. Final Beach Start Point:
  599. X = 11.03904724
  600. Z = 244.3335876
  601. Y = 105.9530487
  602.  
  603. Final Beach End Point:
  604. X = 90.92987823
  605. Z = 22.67568016
  606. Y = 102.4725418
  607.  
  608. BB Flashback:
  609. X = 542.2194824
  610. Z = 329.5792542
  611. Y = 33.05735779
  612.  
  613.  
  614. Look into:
  615. -Later BTs skips for better flights?
  616.  
  617.  
  618. Sequence Breaks:
  619. -Fragile cs skip (constant rain and no blood/stamina bar)
  620. -Can land on Capitol Knot distro roof and drop into the cs after burning president body
  621. -Can skip Mule, BT and BB cs after Waystation if you reach 300 units of height (saves 30 seconds on its own)
  622. -Can skip forced dialog after Port Knot BT defeat if you manage to hit the Fragile trigger first from high up (post BT: 145.8536682 upper ramp ground: 148.8501892, Mama phone: 165, cs: 190-200, need a 9-10 seconds flight to gain the required 19,2463318 units). Saves 5 seconds. Start peedus climb right after collecting crystals and stick to the left to avoid triggering the call until the last possible moment to gain the required height)
  623. -Escaping Lake Knot City is possible, but don't have any active orders (eventually turns day, everything else is accessible)
  624. -Craftsman BT recovery can maybe climb here and peedus instead of using a ladder: https://i.imgur.com/SV8rpbE.jpeg
  625. -Faster ways to dispose of the Nuclear Bomb: Carry by hand and drop from above, offload midair, take a hard fall into the tar, have carrier snap off with the bomb on it while above
  626. -Can skip Mama intro cs with a wall clip and just using the terminal. Need to repeat for exit and then later again to hit the other cutscene trigger first, then again on leave to hit the Higgs cs first (probably not worth it)
  627. -DO NOT attempt to skip the Higgs cs after picking up Mama (softlocks BB prompt later at Mountain Knot)
  628.  
  629. -WW2 Unger can skip the sewers after entering it if you back out and go over the invisible walls into the Deadman cs trigger above ground
  630. -Can skip repairing the chiral relay if you go straight to Amelie over the tar belt (need to repair first or the next order softlocks)
  631. Visual cue: Open map, go to big cross below tar belt start, go 6 square lines right and go 2 square lines up
  632. -Can skip BB cs at the end if you bypass the door trigger
  633.  
  634. General:
  635. -Some repetitive cutscenes can be skipped with a simple B press instead of Start + Skip (PC only)
  636.  
  637. Test:
  638. -Higgs fight to beach? CRASH!?
  639. -Only way to escape is to hit a cs that warps you or to go under the invisible walls until we leave the map and can rise up (maybe with water drop?)
  640.  
  641. Useless:
  642. -Bike to Port Knot go over incenerator? Viable, but likely slower/way more difficult
  643. -Skip Lockne phone call after Mama chapter ends (works, doesn't despawn, too slow to skip twice)
  644. -Skip Edge Knot City BT scanner and cs? (works, but not faster)
  645. -Delay final Deadman call by getting pinged so it triggers together with Heartman to avoid one flight drop? (unlikely worth it)
  646. -Skip final heartman phone call before Lake Knot (can do it if luring a Mule all the way, but slower)
  647. -Drop power skeleton for Lou chapter? Everything despawns
  648.  
  649.  
  650. Escape from Sam's Room State:
  651. -Go to beach front near Isolation Ward and land on OoB rocks
  652. -Glitch into water from OoB, but immediately fall OoB way down
  653. -Reach -16 height roughly
  654. -Go to this spot:
  655.  
  656. 1135.343506
  657. 2973.777344
  658. -16.91009521
  659.  
  660. Just behind the wind turbine rocks the ground ends and you can rise, land on the rocks and save
  661.  
  662. Spot:
  663. 1284.890259
  664. 2884.811279
  665. 116.9667053
  666. https://i.imgur.com/leujKFi.png
  667.  
  668. Need to clear an invisible wall which is 480 units height (need to gain 364 units = air jump for 3 minutes to 3.5 minutes)
  669.  
  670. Land on the other side
  671. Go to the end of the rock where another invisible wall awaits
  672. 1872.564941
  673. 2212.026367
  674. 206.732605
  675.  
  676. Wall is 560 units high (need to gain 354 units = air jump for 3 minutes to 3.5 minutes)
  677.  
  678. Go to the lower end of the rocks at position:
  679. 2061.042725
  680. 2119.097412
  681. 144.9889069
  682.  
  683. Peedus over to Capitol Knot and land close to the Isolation Ward
  684. Approach Capitol Knot from behind until you hit another invisible wall
  685.  
  686. 1720.535278
  687. 1212.868164
  688. 143.3499908
  689.  
  690. Wall is 560 units high (need to gain 417 units = air jump for 3.5 minutes to 4 minutes)
  691.  
  692. After that you can land in bounds!
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