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- 040000000000
- 100000000000
- Invisible Wall Height: 650
- Max Fall Height: 20 (> 20 kills you)
- Realistic height you can gain with air jumps: 100 (in 50 seconds from Capitol Knot upper ward ramp = 141.3259125 to Incinerator height = 240.6034241 = 99 units = 1.98 units per second)
- Intro Map:
- Spawn Point:
- X = 272.5644836
- Z = 100.0970154
- Y = 194.7687073
- Before Fragile Cutscene Point:
- X = 202.1443787
- Z = 171.6240692
- Y = 187.6334076
- After Fragile Cutscene Point:
- X = 182.032547
- Z = 177.5304871
- Y = 188.480484
- Central Knot City (Distro Roof):
- X = -123.3941498
- Z = -329.1576843
- Y = 152.8034821 (lower wall: 143.0947723)
- Central Knot City (Terminal):
- X = -128.4365845
- Z = -329.8752441
- Y = 132.0254059
- Capitol Knot-Port Knot Map:
- Capitol Knot City:
- X = 1432.549194
- Z = 701.0276489
- Y = 137.3252563
- Isolation Ward:
- X = 1671.772461
- Z = 1023.929688
- Y = 140.3744507
- Isolation Ward (Left Building Roof) (can fall further back):
- X = 1607.198364
- Z = 965.515686
- Y = 173.7499847
- Isolation Ward (Right Building Roof) (can fall walking on edge):
- X = 1651.997925
- Z = 971.2997437
- Y = 170.1702423 (upper floor: 175.7499847) (max fall height from: 190 = 20 fall units max)
- Incinerator near Capitol Knot:
- X = 526.4191284
- Z = 328.3183594
- Y = 238.3401031
- Incinerator Peak Tower:
- X = 466.892395
- Z = 279.8825989
- Y = 352.7289124
- Incinerator Shortcut Entrance:
- X = 118.2785568
- Z = 406.1000977
- Y = 280.7595215
- Waystation West of Capitol Knot:
- X = 305.4589233
- Z = 1158.083374
- Y = 162.9697571
- Highest Point closest to waystation: 216.2428436
- Mule CS Trigger Height: 300
- BT CS Trigger Height: 200
- BB autotoxemia CS Trigger Height: 200
- = Need a 43 seconds flight to gain the required 85 units (should save 20-25 seconds)
- Distro Center West of Capitol Knot:
- X = -400.9199219
- Z = 355.4569397
- Y = 147.0530701 (terminal: 137.4036865, roof: 163.8715057 - 165 - 166 - 167)
- Mule Camp Near Distro Center West of Capitol Knot:
- X = -623.8314819
- Z = -106.7911758
- Y = 223.6304169
- Wind Farm:
- X = -1485.735229
- Z = 645.4047241
- Y = 203.5529327
- Highest Spot before Port Knot:
- X = -1404.922119
- Z = -216.9292297
- Y = 317.7581787
- Port Knot (Distro):
- X = -1907.538086
- Z = -514.3652344
- Y = 150.2896576
- Port Knot (Fragile Cutscene Spot):
- X = -1972.910278
- Z = -740.6690063
- Y = 148.8730164
- Lake Knot - Mountains Map:
- Ground Region:
- Lake Knot City (Arrival Spot):
- X = 2628.514404
- Z = 1669.422852
- Y = 186.3636169
- Lake Knot City (Distro Terminal):
- X = 2585.817383
- Z = 2013.030029
- Y = 209.4775085
- The Engineer:
- X = 2184.847168
- Z = 1190.790039
- Y = 178.3051605
- Craftsman:
- X = 1225.741699
- Z = 1308.758423
- Y = 184.651413 (roof: 190.2500305)
- Craftsman Ruined Shelter:
- X = 1327.601074
- Z = 1789.19519
- Y = 200.1662292 (roof: 205.6420898)
- The Elder:
- X = 1703.327637
- Z = 700.6466675
- Y = 245.2386322
- Mule Camp Server Recovery (Box):
- X = 1619.598511
- Z = 1064.900635
- Y = 176.2033997
- Mule Camp Server Recovery (Roof):
- X = 1611.635864
- Z = 1045.783691
- Y = 181.4586945
- Distribution Center South of Lake Knot City:
- X = 1054.365967
- Z = 411.0347595
- Y = 144.4775085
- Weather Station:
- X = 40.09575653
- Z = -73.81903076
- Y = 311.368103
- Timefall Farm:
- X = 93.3188324
- Z = -1617.902466
- Y = 109.7355728
- Junk Dealer:
- X = 1609.430664
- Z = -274.7897339
- Y = 136.1105347 (Roof: 140.5363007)
- South Knot City Ruins:
- X = 1233.293579 (20kg box: 1213.568604, -657.53479, 144.6950226)
- Z = -608.5890503
- Y = 138.0542145
- Chiral Artist's Studio:
- X = 2145.296387
- Z = -911.0767822
- Y = 156.467041 (bottom of stairs: 155.3917236, before metal platform: 154.3634644)
- Highest Spot before the TAR Lake with no BTs:
- X = 1851.259644
- Z = -634.897522
- Y = 191.5391388
- https://i.imgur.com/ONyUB74.jpeg
- https://i.imgur.com/OFvqLyo.jpeg
- TAR Lake Bomb Throw Spot:
- X = 1865.655884
- Z = -779.0079956
- Y = 130.4975433
- South Knot City (Front)
- X = 1388.875488
- Z = -1224.200562
- Y = 150.2350311
- South Knot City (Distro Terminal)
- X = 1380.024414
- Z = -1284.742065
- Y = 139.2790222
- Mama's Lab:
- X = 1023.341797
- Z = -983.6917114
- Y = 163.041214 (Higgs cs height: 165)
- Collector:
- X = 1149.417969
- Z = 27.95759583
- Y = 135.3291321 (143.7835541 = above on top)
- Cosplayer:
- X = 725.5262451
- Z = -666.3682251
- Y = 101.7087173 (113.5664749 = on top)
- Above Cosplayer:
- X = 711.6745605
- Z = -639.7900391
- Y = 155.0634918
- Unger WW1 Region:
- Start Point:
- X = -25.28060913
- Z = 274.6042175
- Y = 90.44993591
- Fight Start:
- X = 39.24632645
- Z = 8.564620018
- Y = 91.70153046
- Mountain Region:
- Waystation North of Mountain Knot:
- X = 175.6123047
- Z = 1644.950806
- Y = 261.4100647
- Incinerator West of Lake Knot City:
- X = -342.2735901
- Z = 2225.422607
- Y = 218.9994812
- Before Forest:
- X = -423.4348755
- Z = 1945.835205
- Y = 241.5654144
- Distribution Center North of Mountain Knot City (Terminal):
- X = -1742.898682
- Z = 2037.947876
- Y = 227.0175781 (ground level: 237.8297272, roof: 251.8918457 - 254.3601685)
- Mountain Knot City (Terminal):
- X = -1100.089966
- Z = 271.7887573
- Y = 353.3364563 (ground: 364.1486206)
- Lockne Dialog Trigger Height: 380 (16 units take 8 seconds)
- Roboticist:
- X = -646.8433838
- Z = -144.6951904
- Y = 536.5661621
- Doctor:
- X = -1427.516235
- Z = 58.11016083
- Y = 360.591095
- Peak Mountain behind Doctor:
- X = -1683.467163
- Z = -177.0317535
- Y = 781.2478638
- Mountaineer:
- X = -921.704834
- Z = 1063.009399
- Y = 599.8560791
- The Photographer:
- X = -2167.718994
- Z = 604.050354
- Y = 266.1433105
- The Photographer (Peak Mountain Spot):
- X = -2025.725586
- Z = 534.8097534
- Y = 316.6463623 (land height around 262)
- Mule Camp (Photographer camera):
- X = -1705.676514
- Z = 1077.295044
- Y = 220.4586182
- Spiritualist:
- X = -319.7789307
- Z = 988.5961914
- Y = 737.1676025 (peak of her house: 753.0339355)
- Peak Mountain behind Spiritualist:
- X = -295.4455261
- Z = 1108.333374
- Y = 764.550293
- Peak Mountain before Deadman House:
- X = -326.0803528
- Z = 781.4764404
- Y = 828.1882935
- Absolute Peak before Deadman House:
- X = -370.4459534
- Z = 787.3120728
- Y = 837.1487427
- Deadman House (Front):
- X = -441.9920349
- Z = 632.5620117
- Y = 702.0239868
- Deadman House (Cutscene):
- X = -431.5113831
- Z = 590.2565918
- Y = 701.7307129
- Peak before First Prepper:
- X = -259.3513184
- Z = 763.6536255
- Y = 834.2136841
- Absolute Peak before First Prepper:
- X = -261.9668884
- Z = 767.2945557
- Y = 839.3777466
- First Prepper:
- X = -220.0009766
- Z = 725.1166382
- Y = 788.5440063
- Unger WW2 Region:
- Start Point:
- X = 173.8796997
- Z = 185.9373932
- Y = 107.2432709
- Tunnel Entrance:
- X = 62.76769638
- Z = 94.33460236
- Y = 103.9923477
- Invisible Wall Height: 125
- Lighting Switch Point:
- X = 52.48867416
- Z = 86.18772888
- Y = 100.0855103 (trigger height: 103, street level is: 108)
- Deadman Meeting (can be triggered from street level!):
- X = 100.490509
- Z = 8.022145271
- Y = 99.13407898
- Post Deadman Meeting:
- X = 102.5359726
- Z = -5.513931751
- Y = 99.14100647
- Fight Start:
- X = 78.05060577
- Z = -8.486335754
- Y = 104.5448227
- First Unger Point:
- X = 39.79047394
- Z = 22.4899044
- Y = 108.0282135
- Shotgun Point:
- X = 26.19139099
- Z = 1.294154882
- Y = 109.8966064
- Logic: Hit trigger in tunnel that changes lighting, hit Deadman meeting point, hit fight start point
- Speedrun route: Land before tunnel, peedus in to hit trigger and back out, gain height until 125, then hit Deadman spot on street level
- Fight: Use shotgun (3 hits kill Unger on Very Easy)
- Heartman Mountain Region:
- Heartman's Lab:
- X = -1213.846436
- Z = -222.3307495
- Y = 532.8458252
- Heartman's Door:
- X = -1204.564941
- Z = -235.8573151
- Y = 532.8574829
- Geologist:
- X = -897.8114624
- Z = -788.3909302
- Y = 625.5606079
- Paleontologist:
- X = -1242.102783
- Z = -1248.0448
- Y = 412.2129211
- Poison Spot (Paleontologist Recovery Ammonites):
- X = -1351.115845
- Z = -1337.886597
- Y = 343.9572144
- Old Volcano Observatory (Evo-devo Biologist Tar Extraction Device Recovery):
- X = -1926.0448 (Part 3: -2030.006348, Part 4: -1986.27356)
- Z = -1055.520142 (Part 3: -1061.081299, Part 4: -1046.132446)
- Y = 324.8302002 (Part 3: 322.2605591, Part 4: 317.9639587)
- Evo-devo Biologist:
- X = -1831.434448
- Z = -706.3292847
- Y = 466.9886475
- UCA-41-011 Chiral Relay:
- X = -2559.227783
- Z = -2013.868774
- Y = 94.19421387 (ground level: 84.6120224)
- BT Pull Point:
- X = -2691.837891
- Z = -2151.735352
- Y = 83.81960297
- Whale Start Point:
- X = -2654.242676
- Z = -2221.690918
- Y = 81.04701996
- Before Amelie Point:
- X = -2613.979004
- Z = -2639.891113
- Y = 83.50183105
- Amelie Point:
- X = -2604.288574
- Z = -2658.211182
- Y = 81.04702759
- Edge Knot City Region:
- Start Point:
- X = 2.765914917
- Z = 994.8849487
- Y = 105.6159821
- Distribution Center North of Edge Knot City (Terminal):
- X = -189.6994476
- Z = 954.722229
- Y = 99.27876282 (ground level: 110.0909271)
- City Entrance:
- X = -223.9236755
- Z = 715.8146362
- Y = 109.9936752
- Cutscene Height: 125 (Invisible Wall Height: 140, BT Zone Height: 230)
- Edge Knot City (Entrance):
- X = -597.2953491
- Z = 215.6720276
- Y = 110.372345
- Edge Knot City (Terminal):
- X = -625.4621582
- Z = 157.0475769
- Y = 99.55922699
- Higg's Beach (same map as Amelie's and Sam's beach):
- Start Point:
- X = -694.1468506
- Z = 165.1953125
- Y = 103.7636566
- Cutscene Fight Point:
- X = -681.8099976
- Z = 133.7299957
- Y = 103.1800003
- Endgame Stuff:
- Safehouse Spawn:
- X = -2631.379639
- Z = -2038.589966
- Y = 86.34999847
- Before Final Mule Zone:
- X = 2329.300049
- Z = 1553.669067
- Y = 195.8393097
- Storm Cutscene Point at Lake Knot City:
- X = 2467.531006
- Z = 1752.712891
- Y = 215.6799927
- Phone calls:
- The first 3 have 2 trigger zones. One inside out that only triggers when you are in a safe state (after leaving pause menu, standing up after a rest, etc.). This trigger is maybe a inside-out sphere and has around 600 height and a more direct trigger closer to the destination that always triggers unless in danger state. Those are also inside-out with around 680 units height (maybe a sphere?)
- -Deadman (inside out, like 3000 units height)
- -Deadman (inside out, like 5000 units height)
- -Deadman (inside out, like 6000 units height)
- -Deadman and Heartman (normal, 600 height)
- Potential Route:
- -Place generator early at the Roboticist during Mama delivery
- -Chiral Relay to Roboticist (get one call on the way)
- -Recharge fully at the Roboticist
- -Get to First Prepper
- -Pause and Unpause during fall to First Prepper to get 2nd phone call
- -Get to high point (800 units)
- -After hitting 3rd phone call with pause and unpause, try to peedus normally again after the fall and over the final Heartman phonecall to drop into the Cliff trigger (phone call costs roughly 250 units)
- Vietnam War Start Point:
- X = -135.0055695
- Z = 231.1744537
- Y = 125.2458954
- Vietnam War Unger Point:
- X = 154.0562592
- Z = -34.24798965
- Y = 155.8926239
- Amelie's Beach Start:
- X = 44.0014267
- Z = 28.07078552
- Y = 102.7702026
- Trigger Amelie:
- -Must run
- -Must be in zone (slightly away from the sand and any obstacles)
- -Some timer must be expired (30-33 seconds)
- -Reach end of map is bad since it just resets you halting the timer
- -Jumping is bad as the timer can't expire
- Amelie End Point:
- X = 44.03632355
- Z = 27.67044067
- Y = 102.7696152
- Sam's Beach Start:
- X = 44.43347168
- Z = 28.44226265
- Y = 102.7746201
- Beach Border:
- X = -158.6833344
- Z = 36.93080139
- Y = 103.3475647
- Beach Credits:
- -Don't go into the water
- -Don't jump
- -Reach end of map is bad since it just resets you halting the timer
- -Get up after the first text has appeared and not instantly (except for the scrolling credits you need to get up asap)
- Final Beach Start Point:
- X = 11.03904724
- Z = 244.3335876
- Y = 105.9530487
- Final Beach End Point:
- X = 90.92987823
- Z = 22.67568016
- Y = 102.4725418
- BB Flashback:
- X = 542.2194824
- Z = 329.5792542
- Y = 33.05735779
- Look into:
- -Later BTs skips for better flights?
- Sequence Breaks:
- -Fragile cs skip (constant rain and no blood/stamina bar)
- -Can land on Capitol Knot distro roof and drop into the cs after burning president body
- -Can skip Mule, BT and BB cs after Waystation if you reach 300 units of height (saves 30 seconds on its own)
- -Can skip forced dialog after Port Knot BT defeat if you manage to hit the Fragile trigger first from high up (post BT: 145.8536682 upper ramp ground: 148.8501892, Mama phone: 165, cs: 190-200, need a 9-10 seconds flight to gain the required 19,2463318 units). Saves 5 seconds. Start peedus climb right after collecting crystals and stick to the left to avoid triggering the call until the last possible moment to gain the required height)
- -Escaping Lake Knot City is possible, but don't have any active orders (eventually turns day, everything else is accessible)
- -Craftsman BT recovery can maybe climb here and peedus instead of using a ladder: https://i.imgur.com/SV8rpbE.jpeg
- -Faster ways to dispose of the Nuclear Bomb: Carry by hand and drop from above, offload midair, take a hard fall into the tar, have carrier snap off with the bomb on it while above
- -Can skip Mama intro cs with a wall clip and just using the terminal. Need to repeat for exit and then later again to hit the other cutscene trigger first, then again on leave to hit the Higgs cs first (probably not worth it)
- -DO NOT attempt to skip the Higgs cs after picking up Mama (softlocks BB prompt later at Mountain Knot)
- -WW2 Unger can skip the sewers after entering it if you back out and go over the invisible walls into the Deadman cs trigger above ground
- -Can skip repairing the chiral relay if you go straight to Amelie over the tar belt (need to repair first or the next order softlocks)
- Visual cue: Open map, go to big cross below tar belt start, go 6 square lines right and go 2 square lines up
- -Can skip BB cs at the end if you bypass the door trigger
- General:
- -Some repetitive cutscenes can be skipped with a simple B press instead of Start + Skip (PC only)
- Test:
- -Higgs fight to beach? CRASH!?
- -Only way to escape is to hit a cs that warps you or to go under the invisible walls until we leave the map and can rise up (maybe with water drop?)
- Useless:
- -Bike to Port Knot go over incenerator? Viable, but likely slower/way more difficult
- -Skip Lockne phone call after Mama chapter ends (works, doesn't despawn, too slow to skip twice)
- -Skip Edge Knot City BT scanner and cs? (works, but not faster)
- -Delay final Deadman call by getting pinged so it triggers together with Heartman to avoid one flight drop? (unlikely worth it)
- -Skip final heartman phone call before Lake Knot (can do it if luring a Mule all the way, but slower)
- -Drop power skeleton for Lou chapter? Everything despawns
- Escape from Sam's Room State:
- -Go to beach front near Isolation Ward and land on OoB rocks
- -Glitch into water from OoB, but immediately fall OoB way down
- -Reach -16 height roughly
- -Go to this spot:
- 1135.343506
- 2973.777344
- -16.91009521
- Just behind the wind turbine rocks the ground ends and you can rise, land on the rocks and save
- Spot:
- 1284.890259
- 2884.811279
- 116.9667053
- https://i.imgur.com/leujKFi.png
- Need to clear an invisible wall which is 480 units height (need to gain 364 units = air jump for 3 minutes to 3.5 minutes)
- Land on the other side
- Go to the end of the rock where another invisible wall awaits
- 1872.564941
- 2212.026367
- 206.732605
- Wall is 560 units high (need to gain 354 units = air jump for 3 minutes to 3.5 minutes)
- Go to the lower end of the rocks at position:
- 2061.042725
- 2119.097412
- 144.9889069
- Peedus over to Capitol Knot and land close to the Isolation Ward
- Approach Capitol Knot from behind until you hit another invisible wall
- 1720.535278
- 1212.868164
- 143.3499908
- Wall is 560 units high (need to gain 417 units = air jump for 3.5 minutes to 4 minutes)
- After that you can land in bounds!
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