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- # For more detailed information go to https://dev.bukkit.org/projects/lorinthsrpgmobs/pages/configuration-config-yml
- DistanceAlgorithm: Diamond # Circle, Diamond, Square (Recommend Diamond for best results, Circle is pretty intensive)
- AllowAutoUpdates: false #If true this will auto download updates on server start and will take effect on next startup
- VanillaMobEquipmentOverrides: true #If true, enchanted vanilla gear will override equipment settings in this file
- MythicDrops:
- Enabled: false
- MythicMobs:
- Enabled: false
- IgnoredWorlds:
- - world_the_end
- SkillAPI:
- Enabled: false # if enabled, will use exp calculations for SkillAPI
- Heroes:
- Enabled: false # if enabled, will use exp calculations for Heroes
- PartyExperienceFormulas:
- '2': "1.5 * {exp} / 2" # sets the amount of exp a player gets in a party
- '3': "1.8 * {exp} / 3"
- '4': "2.0 * {exp} / 4"
- '5': "2.2 * {exp} / 5"
- '6': "2.4 * {exp} / 6"
- ExperiencePermissions: # Give permissions with, lrm.experience.<name> e.g. lrm.experience.vip
- default: 1.0 # multiplier of dropped/gained experience
- vip: 1.5 # 1.5x exp dropped
- Names:
- TagsAlwaysOn: false # Do you want creature name tags to always show?
- Format: '[Lvl.{level}] {Variant} {name}' # Global name format, takes {level}, {Variant} or {variant}, {name}
- SpawnPoints:
- world: # Name of the world spawnpoints are in
- mainTown: # name of spawnpoint
- Disabled: false # if the spawnpoint is disabled
- Level: 1 # starting level
- Distance: 50 # Interval to level up
- MaxLevel: -1 # -1 is disabled, but what level do mobs cap at for this spawn point?
- CenterBuffer: 50 # distance delay for creatures to not level up from the center
- Location: # The actual center point distance is calculated from
- X: 0
- Z: 0
- otherTown:
- Disabled: true
- Level: 20
- Distance: 100
- MaxLevel: 50
- CenterBuffer: 0
- Location:
- X: 10000
- Z: -5000
- LevelRegions:
- world: # Name of the world the level regions are in
- undeadkeep: # name of the level region
- Level: 40 # level of all mobs in the region
- Names: # custom names for entities
- ZOMBIE: '&5Undead Warrior' # All zombies will have their name purple and be called 'Undead Warrior', accepts {level} tag
- Disabled: false
- DisabledEntities:
- # Use "- '*' " to disable all entities
- - PIG
- MobVariants:
- Disabled: true # Disable random variants?
- VariantChance: 40 # Chance (out of 100) for a mob to be variant
- DisabledTypes: #Disable variants for entire entity types
- - CREEPER
- Blinding:
- Disabled: false # Disable specific variants
- DisabledTypes: [] # Disable specific entity types for a variant
- Weight: 10 # The chance this variant is selected
- Blinding: # Effect details
- Duration: 60 # Blinding duration in ticks (1 second = 20 ticks)
- Level: 2 # potion effect level
- Chance: 100.0 # chance to blind on hit
- Burning:
- Disabled: false
- DisabledTypes: []
- Weight: 10
- DefensiveBurn:
- Ticks: 20
- Chance: 20.0
- Fast:
- Disabled: false
- DisabledTypes: []
- Weight: 10
- SpeedMultiplier: 1.5
- Glowing:
- Disabled: false
- DisabledTypes: []
- Weight: 10
- Invisible:
- Disabled: false
- DisabledTypes: []
- Weight: 10
- Poisonous:
- Disabled: false
- DisabledTypes: []
- Weight: 10
- Poison:
- Duration: 60
- Level: 0
- Chance: 20.0
- Slow:
- Disabled: false
- DisabledTypes: []
- Weight: 10
- SpeedMultiplier: 0.5
- Strong:
- Disabled: false
- DisabledTypes: []
- Weight: 10
- Damage: 2
- DamageMultiplier: 1.0
- Tough:
- Disabled: false
- DisabledTypes: []
- Weight: 10
- Armor: 2
- ArmorMultiplier: 1.0
- Entity:
- Animal:
- Disabled: true
- Misc:
- Disabled: true
- Monster:
- Disabled: false # Can disabled full groups
- ZOMBIE:
- Disabled: false # Can disabled certain entities
- Formulas: # Formulas used to calculate different attributes. {level} allows for level based calculation
- Damage: rand(3) + ({level} / 10)
- Health: 20 + ({level} / 3) + ({level} / 5) + rand(5)
- Experience: rand(3) + 1
- Equipment: # Equipment given when entity is spawned
- Weapon:
- '1': RAW_FISH 10% drop:15%, WOOD_SWORD 10%, WOOD_AXE 10% # MATERIAL equip% drop:drop%, etc
- '12': STONE_SWORD 25%, STONE_AXE 20%
- '20': IRON_SWORD 30%, IRON_AXE 25%
- '30': GOLD_SWORD 35%, GOLD_AXE 30%
- '40': DIAMOND_SWORD 35%, DIAMOND_SWORD 5% smite:1, DIAMOND_AXE 30%
- Offhand:
- '20': SHIELD 10%
- '40': SHIELD 15%
- Helmet:
- 10: LEATHER_HELMET #If no equip% is provided it defaults to 100%
- 20: CHAINMAIL_HELMET #If no drop% is provided it defaults to 0%
- Chestplate:
- 12: LEATHER_CHESTPLATE
- 22: CHAINMAIL_CHESTPLATE
- Leggings:
- 14: LEATHER_LEGGINGS
- 24: CHAINMAIL_LEGGINGS
- Boots:
- 12: LEATHER_BOOTS
- 22: CHAINMAIL_BOOTS
- MythicDrops:
- 1: common 50%, uncommon 15%
- 10: common 40%, uncommon 25%
- 20: common 30%, uncommon 35%
- 50: legendary 1%
- Names: # Names given to the entity at certain milestones
- '1':
- Name: Weak Zombie
- '20':
- Name: Zombie
- '40':
- Name: Strong Zombie
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