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  1. # For more detailed information go to https://dev.bukkit.org/projects/lorinthsrpgmobs/pages/configuration-config-yml
  2.  
  3. DistanceAlgorithm: Diamond # Circle, Diamond, Square (Recommend Diamond for best results, Circle is pretty intensive)
  4. AllowAutoUpdates: false #If true this will auto download updates on server start and will take effect on next startup
  5. VanillaMobEquipmentOverrides: true #If true, enchanted vanilla gear will override equipment settings in this file
  6. MythicDrops:
  7. Enabled: false
  8. MythicMobs:
  9. Enabled: false
  10. IgnoredWorlds:
  11. - world_the_end
  12. SkillAPI:
  13. Enabled: false # if enabled, will use exp calculations for SkillAPI
  14. Heroes:
  15. Enabled: false # if enabled, will use exp calculations for Heroes
  16. PartyExperienceFormulas:
  17. '2': "1.5 * {exp} / 2" # sets the amount of exp a player gets in a party
  18. '3': "1.8 * {exp} / 3"
  19. '4': "2.0 * {exp} / 4"
  20. '5': "2.2 * {exp} / 5"
  21. '6': "2.4 * {exp} / 6"
  22. ExperiencePermissions: # Give permissions with, lrm.experience.<name> e.g. lrm.experience.vip
  23. default: 1.0 # multiplier of dropped/gained experience
  24. vip: 1.5 # 1.5x exp dropped
  25. Names:
  26. TagsAlwaysOn: false # Do you want creature name tags to always show?
  27. Format: '[Lvl.{level}] {Variant} {name}' # Global name format, takes {level}, {Variant} or {variant}, {name}
  28. SpawnPoints:
  29. world: # Name of the world spawnpoints are in
  30. mainTown: # name of spawnpoint
  31. Disabled: false # if the spawnpoint is disabled
  32. Level: 1 # starting level
  33. Distance: 50 # Interval to level up
  34. MaxLevel: -1 # -1 is disabled, but what level do mobs cap at for this spawn point?
  35. CenterBuffer: 50 # distance delay for creatures to not level up from the center
  36. Location: # The actual center point distance is calculated from
  37. X: 0
  38. Z: 0
  39. otherTown:
  40. Disabled: true
  41. Level: 20
  42. Distance: 100
  43. MaxLevel: 50
  44. CenterBuffer: 0
  45. Location:
  46. X: 10000
  47. Z: -5000
  48. LevelRegions:
  49. world: # Name of the world the level regions are in
  50. undeadkeep: # name of the level region
  51. Level: 40 # level of all mobs in the region
  52. Names: # custom names for entities
  53. ZOMBIE: '&5Undead Warrior' # All zombies will have their name purple and be called 'Undead Warrior', accepts {level} tag
  54. Disabled: false
  55. DisabledEntities:
  56. # Use "- '*' " to disable all entities
  57. - PIG
  58. MobVariants:
  59. Disabled: true # Disable random variants?
  60. VariantChance: 40 # Chance (out of 100) for a mob to be variant
  61. DisabledTypes: #Disable variants for entire entity types
  62. - CREEPER
  63. Blinding:
  64. Disabled: false # Disable specific variants
  65. DisabledTypes: [] # Disable specific entity types for a variant
  66. Weight: 10 # The chance this variant is selected
  67. Blinding: # Effect details
  68. Duration: 60 # Blinding duration in ticks (1 second = 20 ticks)
  69. Level: 2 # potion effect level
  70. Chance: 100.0 # chance to blind on hit
  71. Burning:
  72. Disabled: false
  73. DisabledTypes: []
  74. Weight: 10
  75. DefensiveBurn:
  76. Ticks: 20
  77. Chance: 20.0
  78. Fast:
  79. Disabled: false
  80. DisabledTypes: []
  81. Weight: 10
  82. SpeedMultiplier: 1.5
  83. Glowing:
  84. Disabled: false
  85. DisabledTypes: []
  86. Weight: 10
  87. Invisible:
  88. Disabled: false
  89. DisabledTypes: []
  90. Weight: 10
  91. Poisonous:
  92. Disabled: false
  93. DisabledTypes: []
  94. Weight: 10
  95. Poison:
  96. Duration: 60
  97. Level: 0
  98. Chance: 20.0
  99. Slow:
  100. Disabled: false
  101. DisabledTypes: []
  102. Weight: 10
  103. SpeedMultiplier: 0.5
  104. Strong:
  105. Disabled: false
  106. DisabledTypes: []
  107. Weight: 10
  108. Damage: 2
  109. DamageMultiplier: 1.0
  110. Tough:
  111. Disabled: false
  112. DisabledTypes: []
  113. Weight: 10
  114. Armor: 2
  115. ArmorMultiplier: 1.0
  116. Entity:
  117. Animal:
  118. Disabled: true
  119. Misc:
  120. Disabled: true
  121. Monster:
  122. Disabled: false # Can disabled full groups
  123. ZOMBIE:
  124. Disabled: false # Can disabled certain entities
  125. Formulas: # Formulas used to calculate different attributes. {level} allows for level based calculation
  126. Damage: rand(3) + ({level} / 10)
  127. Health: 20 + ({level} / 3) + ({level} / 5) + rand(5)
  128. Experience: rand(3) + 1
  129. Equipment: # Equipment given when entity is spawned
  130. Weapon:
  131. '1': RAW_FISH 10% drop:15%, WOOD_SWORD 10%, WOOD_AXE 10% # MATERIAL equip% drop:drop%, etc
  132. '12': STONE_SWORD 25%, STONE_AXE 20%
  133. '20': IRON_SWORD 30%, IRON_AXE 25%
  134. '30': GOLD_SWORD 35%, GOLD_AXE 30%
  135. '40': DIAMOND_SWORD 35%, DIAMOND_SWORD 5% smite:1, DIAMOND_AXE 30%
  136. Offhand:
  137. '20': SHIELD 10%
  138. '40': SHIELD 15%
  139. Helmet:
  140. 10: LEATHER_HELMET #If no equip% is provided it defaults to 100%
  141. 20: CHAINMAIL_HELMET #If no drop% is provided it defaults to 0%
  142. Chestplate:
  143. 12: LEATHER_CHESTPLATE
  144. 22: CHAINMAIL_CHESTPLATE
  145. Leggings:
  146. 14: LEATHER_LEGGINGS
  147. 24: CHAINMAIL_LEGGINGS
  148. Boots:
  149. 12: LEATHER_BOOTS
  150. 22: CHAINMAIL_BOOTS
  151. MythicDrops:
  152. 1: common 50%, uncommon 15%
  153. 10: common 40%, uncommon 25%
  154. 20: common 30%, uncommon 35%
  155. 50: legendary 1%
  156. Names: # Names given to the entity at certain milestones
  157. '1':
  158. Name: Weak Zombie
  159. '20':
  160. Name: Zombie
  161. '40':
  162. Name: Strong Zombie
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