Azutte

Untitled

Sep 22nd, 2016
292
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.09 KB | None | 0 0
  1. [20:06:31] <Tiktalik> I just had an interesting idea for a mod
  2. [20:06:58] <Tiktalik> one that mystcraft would totally break :V
  3. [20:08:30] <Tiktalik> barter away area for resources
  4. [20:08:56] <Tiktalik> in exchange for permanently, irreversably rendering an area of your world unusable
  5. [20:09:06] <Tiktalik> give out stuff
  6. [20:09:35] <Tiktalik> and by that, I mean
  7. [20:09:45] <Tiktalik> the entire chunk would be destroyed and you would be unable to build in it
  8. [20:12:16] <Tiktalik> the only problem, of course, being what the value of a chunk is
  9. [20:14:12] <Tiktalik> probably the best thing to fill it with would be a dark colored liquid
  10. [20:14:30] <Tiktalik> not a liquid liquid, just something that would let you swim through it
  11. [20:20:03] * Quits: Gurkenglas_ ([email protected]) (Ping timeout: 384 seconds)
  12. [20:21:27] <Tiktalik> or nah
  13. [20:21:39] <Tiktalik> it should just warp you straight to the other side in the nearest avaliable spot when you cross into it
  14. [20:22:36] <Tiktalik> ...but then it becomes useful as a method of transportation
  15. [20:27:56] <Tiktalik> ...or better yet
  16. [20:28:06] <Tiktalik> it should be a large black spring that bubbles up from the ground
  17. [20:28:16] <Tiktalik> and stuff slowly bubbles up
  18. [20:28:56] <Tiktalik> like one of those silly void miners
  19. [20:29:00] <Tiktalik> but with more indescribable horrors
  20. [20:29:50] <Tiktalik> azu do you think i should try having ideas earlier in the day
  21. [20:30:05] <Azu> I have all my ideas late
  22. [20:32:22] <Tiktalik> ok
  23. [20:32:27] <Tiktalik> what do you think
  24. [20:39:00] <Azu> okay so my first thought is, there's this slightly hidden concept in minecraft called "local difficulty" where the more time you spend in a chunk, the stronger the mobs are
  25. [20:39:17] <Azu> the higher tier their armor is
  26. [20:40:12] <Azu> and I would think that that timer would have to be near zero to prevent multiplayer people griefing each other by taking out half someone's house
  27. [20:40:13] <Tiktalik> uh-huh?
  28. [20:41:21] <Azu> like if it's, say, a small multiblock that you build and it makes that chunk inaccessible and/or unusable in some fashion, you wouldn't want someone doing that to where your bed is
  29. [20:41:48] <Azu> the other option is somehow detecting what it originally looked like and comparing current state to that state
  30. [20:42:20] <Tiktalik> eh
  31. [20:43:34] <Azu> I do like the concept of "you go in one side and come out the other side", it's very classic video game, and it is even used to pretty neat effect in recent release Obduction
  32. [20:43:51] <Azu> I could see something like: you take a half heart of damage for every block you traverse in this method
  33. [20:45:04] <Azu> or maybe a small explosion happens at your new location on the other side, or you get poisoned or withered
  34. [20:45:39] * Joins: Fandroid_ ([email protected])
  35. [20:48:26] <Azu> one option is it just does it worldborder style
  36. [20:48:43] <Azu> possibly even the same visually
  37. [20:48:57] <Azu> like, this area has a giant blue energy border
  38. [20:49:29] <Azu> you shall not pass (or do a particular list of things including place blocks)
Advertisement
Add Comment
Please, Sign In to add comment