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- [20:06:31] <Tiktalik> I just had an interesting idea for a mod
- [20:06:58] <Tiktalik> one that mystcraft would totally break :V
- [20:08:30] <Tiktalik> barter away area for resources
- [20:08:56] <Tiktalik> in exchange for permanently, irreversably rendering an area of your world unusable
- [20:09:06] <Tiktalik> give out stuff
- [20:09:35] <Tiktalik> and by that, I mean
- [20:09:45] <Tiktalik> the entire chunk would be destroyed and you would be unable to build in it
- [20:12:16] <Tiktalik> the only problem, of course, being what the value of a chunk is
- [20:14:12] <Tiktalik> probably the best thing to fill it with would be a dark colored liquid
- [20:14:30] <Tiktalik> not a liquid liquid, just something that would let you swim through it
- [20:20:03] * Quits: Gurkenglas_ ([email protected]) (Ping timeout: 384 seconds)
- [20:21:27] <Tiktalik> or nah
- [20:21:39] <Tiktalik> it should just warp you straight to the other side in the nearest avaliable spot when you cross into it
- [20:22:36] <Tiktalik> ...but then it becomes useful as a method of transportation
- [20:27:56] <Tiktalik> ...or better yet
- [20:28:06] <Tiktalik> it should be a large black spring that bubbles up from the ground
- [20:28:16] <Tiktalik> and stuff slowly bubbles up
- [20:28:56] <Tiktalik> like one of those silly void miners
- [20:29:00] <Tiktalik> but with more indescribable horrors
- [20:29:50] <Tiktalik> azu do you think i should try having ideas earlier in the day
- [20:30:05] <Azu> I have all my ideas late
- [20:32:22] <Tiktalik> ok
- [20:32:27] <Tiktalik> what do you think
- [20:39:00] <Azu> okay so my first thought is, there's this slightly hidden concept in minecraft called "local difficulty" where the more time you spend in a chunk, the stronger the mobs are
- [20:39:17] <Azu> the higher tier their armor is
- [20:40:12] <Azu> and I would think that that timer would have to be near zero to prevent multiplayer people griefing each other by taking out half someone's house
- [20:40:13] <Tiktalik> uh-huh?
- [20:41:21] <Azu> like if it's, say, a small multiblock that you build and it makes that chunk inaccessible and/or unusable in some fashion, you wouldn't want someone doing that to where your bed is
- [20:41:48] <Azu> the other option is somehow detecting what it originally looked like and comparing current state to that state
- [20:42:20] <Tiktalik> eh
- [20:43:34] <Azu> I do like the concept of "you go in one side and come out the other side", it's very classic video game, and it is even used to pretty neat effect in recent release Obduction
- [20:43:51] <Azu> I could see something like: you take a half heart of damage for every block you traverse in this method
- [20:45:04] <Azu> or maybe a small explosion happens at your new location on the other side, or you get poisoned or withered
- [20:45:39] * Joins: Fandroid_ ([email protected])
- [20:48:26] <Azu> one option is it just does it worldborder style
- [20:48:43] <Azu> possibly even the same visually
- [20:48:57] <Azu> like, this area has a giant blue energy border
- [20:49:29] <Azu> you shall not pass (or do a particular list of things including place blocks)
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