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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\codyr\Desktop\maps\srpmap.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\codyr\Desktop\maps\srpmap.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity info_player_start (1269.74 80.45 65.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (6287 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 15 texinfos to 13
  35. Reduced 3 texdatas to 3 (69 bytes to 69)
  36. Writing C:\Users\codyr\Desktop\maps\srpmap.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  41. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\codyr\Desktop\maps\srpmap"
  42.  
  43. Valve Software - vvis.exe (May 15 2014)
  44. fastvis = true
  45. 4 threads
  46. reading c:\users\codyr\desktop\maps\srpmap.bsp
  47. reading c:\users\codyr\desktop\maps\srpmap.prt
  48. LoadPortals: couldn't read c:\users\codyr\desktop\maps\srpmap.prt
  49.  
  50.  
  51. ** Executing...
  52. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  53. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\codyr\Desktop\maps\srpmap"
  54.  
  55. Valve Software - vrad.exe SSE (May 15 2014)
  56.  
  57. Valve Radiosity Simulator
  58. 4 threads
  59. [Reading texlights from 'lights.rad']
  60. [45 texlights parsed from 'lights.rad']
  61.  
  62. Loading c:\users\codyr\desktop\maps\srpmap.bsp
  63. No vis information, direct lighting only.
  64. Setting up ray-trace acceleration structure... Done (0.02 seconds)
  65. 7305 faces
  66. 14521856 square feet [2091147264.00 square inches]
  67. 0 Displacements
  68. 0 Square Feet [0.00 Square Inches]
  69. 0 direct lights
  70. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  71. Build Patch/Sample Hash Table(s).....Done<0.1380 sec>
  72. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  73. FinalLightFace Done
  74. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  75. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  76. Writing leaf ambient...done
  77. Ready to Finish
  78.  
  79. Object names Objects/Maxobjs Memory / Maxmem Fullness
  80. ------------ --------------- --------------- --------
  81. models 1/1024 48/49152 ( 0.1%)
  82. brushes 16/8192 192/98304 ( 0.2%)
  83. brushsides 96/65536 768/524288 ( 0.1%)
  84. planes 192/65536 3840/1310720 ( 0.3%)
  85. vertexes 7652/65536 91824/786432 (11.7%)
  86. nodes 3163/65536 101216/2097152 ( 4.8%)
  87. texinfos 13/12288 936/884736 ( 0.1%)
  88. texdata 3/2048 96/65536 ( 0.1%)
  89. dispinfos 0/0 0/0 ( 0.0%)
  90. disp_verts 0/0 0/0 ( 0.0%)
  91. disp_tris 0/0 0/0 ( 0.0%)
  92. disp_lmsamples 0/0 0/0 ( 0.0%)
  93. faces 7305/65536 409080/3670016 (11.1%)
  94. hdr faces 0/65536 0/3670016 ( 0.0%)
  95. origfaces 74/65536 4144/3670016 ( 0.1%)
  96. leaves 3165/65536 101280/2097152 ( 4.8%)
  97. leaffaces 7442/65536 14884/131072 (11.4%)
  98. leafbrushes 1101/65536 2202/131072 ( 1.7%)
  99. areas 2/256 16/2048 ( 0.8%)
  100. surfedges 30196/512000 120784/2048000 ( 5.9%)
  101. edges 15135/256000 60540/1024000 ( 5.9%)
  102. LDR worldlights 0/8192 0/720896 ( 0.0%)
  103. HDR worldlights 0/8192 0/720896 ( 0.0%)
  104. leafwaterdata 0/32768 0/393216 ( 0.0%)
  105. waterstrips 129/32768 1290/327680 ( 0.4%)
  106. waterverts 0/65536 0/786432 ( 0.0%)
  107. waterindices 1575/65536 3150/131072 ( 2.4%)
  108. cubemapsamples 0/1024 0/16384 ( 0.0%)
  109. overlays 0/512 0/180224 ( 0.0%)
  110. LDR lightdata [variable] 11715536/0 ( 0.0%)
  111. HDR lightdata [variable] 0/0 ( 0.0%)
  112. visdata [variable] 0/16777216 ( 0.0%)
  113. entdata [variable] 338/393216 ( 0.1%)
  114. LDR ambient table 3165/65536 12660/262144 ( 4.8%)
  115. HDR ambient table 3165/65536 12660/262144 ( 4.8%)
  116. LDR leaf ambient 2063/65536 57764/1835008 ( 3.1%)
  117. HDR leaf ambient 3165/65536 88620/1835008 ( 4.8%)
  118. occluders 0/0 0/0 ( 0.0%)
  119. occluder polygons 0/0 0/0 ( 0.0%)
  120. occluder vert ind 0/0 0/0 ( 0.0%)
  121. detail props [variable] 1/12 ( 8.3%)
  122. static props [variable] 1/12 ( 8.3%)
  123. pakfile [variable] 105655/0 ( 0.0%)
  124. physics [variable] 6287/4194304 ( 0.1%)
  125. physics terrain [variable] 2/1048576 ( 0.0%)
  126.  
  127. Level flags = 0
  128.  
  129. Total triangle count: 15290
  130. Writing c:\users\codyr\desktop\maps\srpmap.bsp
  131. 17 seconds elapsed
  132. Valve Software - vrad.exe SSE (May 15 2014)
  133.  
  134. Valve Radiosity Simulator
  135. 4 threads
  136. [Reading texlights from 'lights.rad']
  137. [45 texlights parsed from 'lights.rad']
  138.  
  139. Loading c:\users\codyr\desktop\maps\srpmap.bsp
  140. No vis information, direct lighting only.
  141. Setting up ray-trace acceleration structure... Done (0.02 seconds)
  142. 7305 faces
  143. 14521856 square feet [2091147264.00 square inches]
  144. 0 Displacements
  145. 0 Square Feet [0.00 Square Inches]
  146. 0 direct lights
  147. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  148. Build Patch/Sample Hash Table(s).....Done<0.1413 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 1/1024 48/49152 ( 0.1%)
  159. brushes 16/8192 192/98304 ( 0.2%)
  160. brushsides 96/65536 768/524288 ( 0.1%)
  161. planes 192/65536 3840/1310720 ( 0.3%)
  162. vertexes 7652/65536 91824/786432 (11.7%)
  163. nodes 3163/65536 101216/2097152 ( 4.8%)
  164. texinfos 13/12288 936/884736 ( 0.1%)
  165. texdata 3/2048 96/65536 ( 0.1%)
  166. dispinfos 0/0 0/0 ( 0.0%)
  167. disp_verts 0/0 0/0 ( 0.0%)
  168. disp_tris 0/0 0/0 ( 0.0%)
  169. disp_lmsamples 0/0 0/0 ( 0.0%)
  170. faces 7305/65536 409080/3670016 (11.1%)
  171. hdr faces 7305/65536 409080/3670016 (11.1%)
  172. origfaces 74/65536 4144/3670016 ( 0.1%)
  173. leaves 3165/65536 101280/2097152 ( 4.8%)
  174. leaffaces 7442/65536 14884/131072 (11.4%)
  175. leafbrushes 1101/65536 2202/131072 ( 1.7%)
  176. areas 2/256 16/2048 ( 0.8%)
  177. surfedges 30196/512000 120784/2048000 ( 5.9%)
  178. edges 15135/256000 60540/1024000 ( 5.9%)
  179. LDR worldlights 0/8192 0/720896 ( 0.0%)
  180. HDR worldlights 0/8192 0/720896 ( 0.0%)
  181. leafwaterdata 0/32768 0/393216 ( 0.0%)
  182. waterstrips 129/32768 1290/327680 ( 0.4%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 1575/65536 3150/131072 ( 2.4%)
  185. cubemapsamples 0/1024 0/16384 ( 0.0%)
  186. overlays 0/512 0/180224 ( 0.0%)
  187. LDR lightdata [variable] 11715536/0 ( 0.0%)
  188. HDR lightdata [variable] 11715536/0 ( 0.0%)
  189. visdata [variable] 0/16777216 ( 0.0%)
  190. entdata [variable] 338/393216 ( 0.1%)
  191. LDR ambient table 3165/65536 12660/262144 ( 4.8%)
  192. HDR ambient table 3165/65536 12660/262144 ( 4.8%)
  193. LDR leaf ambient 2063/65536 57764/1835008 ( 3.1%)
  194. HDR leaf ambient 2063/65536 57764/1835008 ( 3.1%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/12 ( 8.3%)
  200. pakfile [variable] 105655/0 ( 0.0%)
  201. physics [variable] 6287/4194304 ( 0.1%)
  202. physics terrain [variable] 2/1048576 ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 15290
  207. Writing c:\users\codyr\desktop\maps\srpmap.bsp
  208. 17 seconds elapsed
  209.  
  210. ** Executing...
  211. ** Command: Copy File
  212. ** Parameters: "C:\Users\codyr\Desktop\maps\srpmap.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\srpmap.bsp"
  213.  
  214.  
  215. ** Executing...
  216. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  217. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "srpmap" -steam
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