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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\codyr\Desktop\maps\srpmap.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading C:\Users\codyr\Desktop\maps\srpmap.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity info_player_start (1269.74 80.45 65.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6287 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 15 texinfos to 13
- Reduced 3 texdatas to 3 (69 bytes to 69)
- Writing C:\Users\codyr\Desktop\maps\srpmap.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\codyr\Desktop\maps\srpmap"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 4 threads
- reading c:\users\codyr\desktop\maps\srpmap.bsp
- reading c:\users\codyr\desktop\maps\srpmap.prt
- LoadPortals: couldn't read c:\users\codyr\desktop\maps\srpmap.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\codyr\Desktop\maps\srpmap"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\codyr\desktop\maps\srpmap.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.02 seconds)
- 7305 faces
- 14521856 square feet [2091147264.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.1380 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 16/8192 192/98304 ( 0.2%)
- brushsides 96/65536 768/524288 ( 0.1%)
- planes 192/65536 3840/1310720 ( 0.3%)
- vertexes 7652/65536 91824/786432 (11.7%)
- nodes 3163/65536 101216/2097152 ( 4.8%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 7305/65536 409080/3670016 (11.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 74/65536 4144/3670016 ( 0.1%)
- leaves 3165/65536 101280/2097152 ( 4.8%)
- leaffaces 7442/65536 14884/131072 (11.4%)
- leafbrushes 1101/65536 2202/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 30196/512000 120784/2048000 ( 5.9%)
- edges 15135/256000 60540/1024000 ( 5.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 129/32768 1290/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1575/65536 3150/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 11715536/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 338/393216 ( 0.1%)
- LDR ambient table 3165/65536 12660/262144 ( 4.8%)
- HDR ambient table 3165/65536 12660/262144 ( 4.8%)
- LDR leaf ambient 2063/65536 57764/1835008 ( 3.1%)
- HDR leaf ambient 3165/65536 88620/1835008 ( 4.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105655/0 ( 0.0%)
- physics [variable] 6287/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 15290
- Writing c:\users\codyr\desktop\maps\srpmap.bsp
- 17 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\codyr\desktop\maps\srpmap.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.02 seconds)
- 7305 faces
- 14521856 square feet [2091147264.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Build Patch/Sample Hash Table(s).....Done<0.1413 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 16/8192 192/98304 ( 0.2%)
- brushsides 96/65536 768/524288 ( 0.1%)
- planes 192/65536 3840/1310720 ( 0.3%)
- vertexes 7652/65536 91824/786432 (11.7%)
- nodes 3163/65536 101216/2097152 ( 4.8%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 7305/65536 409080/3670016 (11.1%)
- hdr faces 7305/65536 409080/3670016 (11.1%)
- origfaces 74/65536 4144/3670016 ( 0.1%)
- leaves 3165/65536 101280/2097152 ( 4.8%)
- leaffaces 7442/65536 14884/131072 (11.4%)
- leafbrushes 1101/65536 2202/131072 ( 1.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 30196/512000 120784/2048000 ( 5.9%)
- edges 15135/256000 60540/1024000 ( 5.9%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 129/32768 1290/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1575/65536 3150/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 11715536/0 ( 0.0%)
- HDR lightdata [variable] 11715536/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 338/393216 ( 0.1%)
- LDR ambient table 3165/65536 12660/262144 ( 4.8%)
- HDR ambient table 3165/65536 12660/262144 ( 4.8%)
- LDR leaf ambient 2063/65536 57764/1835008 ( 3.1%)
- HDR leaf ambient 2063/65536 57764/1835008 ( 3.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105655/0 ( 0.0%)
- physics [variable] 6287/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 15290
- Writing c:\users\codyr\desktop\maps\srpmap.bsp
- 17 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\codyr\Desktop\maps\srpmap.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\srpmap.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "srpmap" -steam
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