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- War Effort
- islegendary=False
- requiredquestpoints=15
- rewardquestpoints=2
- canpreview=true
- previewtext=General Angin needs you to hunt down supplies for the Bastion defense.
- ignoresquestlimit=False
- repeatdays=-1
- objectives
- {
- stage=0
- {
- {
- description=Talk to Captain Angin
- hint=On the top floor of the Bastion
- timestocomplete=1
- hidden=True
- infinite=False
- triggers
- {
- show_title(delay=2;titletext=War Effort;titlecolour=dark_green;subtitletext=Quest Started)
- }
- type=chat_npc(uuid=97094d08-7805-46e2-975e-ce655e1f9fd3;chatline1=Hello and well met war... oh, you're one of those trainers.;chatline2=Well, I assuming you know your way around Vanha.;chatline3=I could use someone like you to run a few tasks so I can keep the real warriors at the citadel walls.;chatline4=I need you to head to Nogrod. There they will have stone and mortar we need for repairing.;chatline5=Seek out Seymour.;chatline6=Well, hop to it then trainer!)
- }
- }
- stage=1
- {
- {
- description=Find Seymour in Nogrod
- hint=He's at the center of town
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- fire_command(delay=0;command=/give PLAYER stone 1 0 {display:{Name:"Stone and Mortar",Lore:["Needed for repairs"]}})
- give_lore(delay=1;lore=lore.quests.characters.seymour)
- }
- type=chat_npc(uuid=ddb8fb56-f52a-485a-88f9-5a3ac83dbebe;chatline1=Captain Angin sent you? Odd that he chose a trainer, he normally sends warriors for the supplies.;chatline2=By your look, you haven't heard the tale. Well, as you know, most warriors don't respect trainers much. For the captain it goes a bit deeper.;chatline3=He once trusted a small group of trainers to defend an area of the citadel. Let's just say it did not go well.;chatline4=The Captain hasn't trusted trainers since.;chatline5=Well, here you go, this should keep them in repair for some time.)
- }
- }
- stage=2
- {
- {
- description=Head back to Captain Angin
- hint=He's in the War Room on the top floor of the Bastion
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- take_item(delay=0;itemid=Stone;count=1)
- }
- conditions
- {
- has_item(flipped=False;itemid=Stone;count=1)
- }
- type=chat_npc(uuid=97094d08-7805-46e2-975e-ce655e1f9fd3;chatline1=This shall do nicely. While you were gone, a few other tasks came up.;chatline2=I need some Purifying Stones from Ione, talk to Arthur Nikolaeyna.;chatline3=From Arvandor we need food and medical supplies, ask for Wilda.;chatline4=Finally, some Portable Energy Conductors from Tesla, Dr. Graceland above the Pokemart should have them.)
- }
- }
- stage=3
- {
- {
- description=Collect the Purifying Stones from Arthur
- hint=He's by the Marils in Ione
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- fire_command(delay=0;command=/give PLAYER end_stone 1 0 {display: {Name: "Purifying Stones",Lore: ["Just add water"]}})
- }
- type=chat_npc(uuid=d5d76ca1-3b00-b284-9ce44ceaa87b;chatline1=What do ya want?;chatline2=Oh, the shipment for that blowhard, huh?;chatline3=Yeah, I got it right here.)
- }
- {
- description=Get Food and Medical supplies from Wilda
- hint=She's in Arvandor, near the Ponyta stables
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- fire_command(delay=0;command=/give PLAYER cake 1 0 {display:{Name:"Food and Medical Supplies"}})
- }
- type=chat_npc(uuid=a83bef24-b3e0-47c6-ae15-dcd3fbf56512;chatline1=Hello there!;chatline2=Oh, the package for Captain Angin?;chatline3=Here you go!)
- }
- {
- description=Get the PECs from Dr. Graceland
- hint=He's above the Pokemart in Tesla
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- fire_command(delay=0;command=/give PLAYER redstone_lamp 1 0 {display:{Name:"PEC",Lore:["Portable Energy Conductors"]}})
- }
- type=chat_npc(uuid=032d1cb6-aa99-4583-8e46-4c007dfa796c;chatline1=Ah, the package for Angin, yes?;chatline2=Yes, yes, yes, here you go!)
- }
- }
- stage=4
- {
- {
- description=Take the items back to Captain Angin
- hint=Still in the War Room in Bastion
- timestocomplete=1
- hidden=False
- infinite=False
- triggers
- {
- take_item(delay=0;itemid=end_stone;count=1)
- take_item(delay=0;itemid=redstone lamp;count=1)
- take_item(delay=0;itemid=cake;count=1)
- give_money(delay=1;amount=500)
- fire_command(delay=2;command=/give PLAYER iron_sword 1 0 {display:{Name:"Training Sword"},ench:[{id:34,lvl:1}]})
- fire_command(delay=2;command=/give PLAYER bow 1 0 {display:{Name:"Training Bow"},ench:[{id:34,lvl:1}]})
- show_title(delay=3;titletext=War Effort;titlecolour=dark_green;subtitletext=Quest Completed)
- }
- conditions
- {
- has_item(flipped=False;itemid=end_stone;count=1)
- has_item(flipped=False;itemid=redstone_lamp;count=1)
- has_item(flipped=False;itemid=cake;count=1)
- }
- type=chat_npc(uuid=97094d08-7805-46e2-975e-ce655e1f9fd3;chatline1=Trainer, I see you got everything on my list.;chatline2=There could be something to you after all.;chatline3=Work on your combat skills, no not with your pets, with these.;chatline4=Come back when you have, I should have more tasks for you.)
- }
- }
- }
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