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- --[[
- local Keys = {
- ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
- ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
- ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
- ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
- ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
- ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
- ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
- ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
- ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
- }
- ]]
- local arme_cadet = {
- "WEAPON_NIGHTSTICK",
- "WEAPON_PISTOL",
- "WEAPON_FlASHLIGHT",
- }
- local arme_patrouille = {
- "WEAPON_NIGHTSTICK",
- "WEAPON_PISTOL",
- "WEAPON_FlASHLIGHT",
- "WEAPON_CARBINERIFLE",
- "WEAPON_PUMPSHOTGUN",
- }
- local arme_swat = {
- "WEAPON_NIGHTSTICK",
- "WEAPON_PISTOL",
- "WEAPON_FlASHLIGHT",
- "WEAPON_SMOKEGRENADE",
- "WEAPON_SPECIALCARBINE",
- "WEAPON_PUMPSHOTGUN",
- }
- function DrawNotif(text)
- SetNotificationTextEntry("STRING")
- AddTextComponentString(text)
- DrawNotification(false, false)
- end
- ----- Job info for the menu ------
- onJobLegal = 0
- AddEventHandler("fivemenu:f_getJobInfos", function(onJobLegaly)
- onJobLegal = onJobLegaly
- end)
- ----------------------------------
- --------------- Clean cash ------
- AddEventHandler("vmenu:cleanCash", function(target)
- TriggerServerEvent("vmenu:cleanCash_s")
- end)
- ----------------------------------
- ------ Animation Controller ------
- AddEventHandler("vmenu:anim", function(dict, anim)
- Citizen.CreateThread(function()
- Wait(1000)
- RequestAnimDict(dict)
- while not HasAnimDictLoaded(dict) do
- Citizen.Wait(0)
- end
- local myPed = PlayerPedId()
- local animation = anim
- local flags = 16 -- only play the animation on the upper body
- TaskPlayAnim(myPed, dict, animation, 8.0, -8, -1, flags, 0, 0, 0, 0)
- end)
- end)
- AddEventHandler("vmenu:animChain", function(dict, anim, dict2, anim2, dict3, anim3)
- Citizen.CreateThread(function()
- --TriggerEvent("wrapper:cellphoneAnimOn")
- Wait(100)
- RequestAnimDict(dict)
- while not HasAnimDictLoaded(dict) do
- Citizen.Wait(0)
- end
- local myPed = PlayerPedId()
- local animation = anim
- local flags = 16 -- only play the animation on the upper body
- TaskPlayAnim(myPed, dict, animation, 8.0, -8, -1, flags, 0, 0, 0, 0)
- Wait(1100)
- while VMenu.visible do
- Wait(10)
- RequestAnimDict(dict2)
- while not HasAnimDictLoaded(dict2) do
- Citizen.Wait(0)
- end
- local myPed = PlayerPedId()
- local animation = anim2
- local flags = 1 -- only play the animation on the upper body
- TaskPlayAnim(myPed, dict2, animation, 8.0, -8, -1, flags, 0, 0, 0, 0)
- end
- if not VMenu.visible then
- if not VMenu.animations then
- ClearPedTasksImmediately(GetPlayerPed(-1))
- RequestAnimDict(dict3)
- while not HasAnimDictLoaded(dict3) do
- Citizen.Wait(0)
- end
- local myPed = PlayerPedId()
- local animation = anim3
- local flags = 16 -- only play the animation on the upper body
- TaskPlayAnim(myPed, dict3, animation, 8.0, -8, -1, flags, 0, 0, 0, 0)
- Wait(500)
- --TriggerEvent("wrapper:cellphoneAnimOff")
- else
- ClearPedTasksImmediately(GetPlayerPed(-1))
- end
- end
- end)
- end)
- ----------------------------------
- ----------------------------------
- AddEventHandler("vmenu:poleemploi", function(target, idJob) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- User.job = idJob
- TriggerServerEvent('poleemploi:jobs', idJob)
- end)
- ----------------------------------
- ----------------------------------
- AddEventHandler("vmenu:MainMenuOG", function(target)
- VMenu.police = false
- VMenu.telephone = false
- VMenu.animations = false
- VMenu.item_menu = false
- VMenu.medic = false
- VMenu.identity = false
- end)
- ----------------------------------
- ----------------------------------
- local cashconfirmed = 0
- local sendMoney = 0
- local sendTarget = -1
- AddEventHandler("vmenu:giveCash", function(target, money)
- if target ~= -1 then
- TriggerEvent("vmenu:closeMenu")
- DisplayOnscreenKeyboard(true, "FMMC_KEY_TIP8", "", "", "", "", "", 120)
- cashconfirmed = 1
- sendMoney = money
- sendTarget = target
- else
- TriggerEvent("itinerance:notif", "~r~ Vous n'avez pas de cible")
- end
- end)
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- if cashconfirmed == 1 then
- if UpdateOnscreenKeyboard() == 3 then
- cashconfirmed = 0
- elseif UpdateOnscreenKeyboard() == 1 then
- local txt = GetOnscreenKeyboardResult()
- if (string.len(txt) > 0) and (string.match(txt, '%d+')) then -- BEAU REGEX PATTERN EN LUA PARCE QUE C'EST PAUVRE
- txt = tonumber(txt)
- if sendMoney > txt then
- if txt > 0 then
- addCash = txt
- cashconfirmed = 2
- else
- TriggerEvent("itinerance:notif", "~r~ Vous devez entrer un nombre positif")
- cashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- else
- TriggerEvent("itinerance:notif", "~r~ Vous n'avez pas assez d'argent")
- cashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- else
- TriggerEvent("itinerance:notif", "~r~ Entrer un montant valide")
- cashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- elseif UpdateOnscreenKeyboard() == 2 then
- cashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- end
- if cashconfirmed == 2 then
- TriggerServerEvent('vmenu:giveCash_s', GetPlayerServerId(sendTarget), addCash)
- cashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- end
- end)
- local dcashconfirmed = 0
- AddEventHandler("vmenu:giveDCash", function(target, money)
- if target ~= -1 then
- TriggerEvent("vmenu:closeMenu")
- DisplayOnscreenKeyboard(true, "FMMC_KEY_TIP8", "", "", "", "", "", 120)
- dcashconfirmed = 1
- sendMoney = money
- sendTarget = target
- else
- TriggerEvent("itinerance:notif", "~r~ Vous n'avez pas de cible")
- end
- end)
- Citizen.CreateThread(function()
- while true do
- Wait(0)
- if dcashconfirmed == 1 then
- if UpdateOnscreenKeyboard() == 3 then
- dcashconfirmed = 0
- elseif UpdateOnscreenKeyboard() == 1 then
- local txt = GetOnscreenKeyboardResult()
- if (string.len(txt) > 0) and (string.match(txt, '%d+')) then -- BEAU REGEX PATTERN EN LUA PARCE QUE C'EST PAUVRE
- txt = tonumber(txt)
- if sendMoney > txt then
- if txt > 0 then
- addCash = txt
- dcashconfirmed = 2
- else
- TriggerEvent("itinerance:notif", "~r~ Vous devez entrer un nombre positif")
- dcashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- else
- TriggerEvent("itinerance:notif", "~r~ Vous n'avez pas assez d'argent")
- dcashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- else
- TriggerEvent("itinerance:notif", "~r~ Entrer un montant valide")
- dcashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- elseif UpdateOnscreenKeyboard() == 2 then
- dcashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- end
- if dcashconfirmed == 2 then
- TriggerServerEvent('vmenu:giveDCash_s', GetPlayerServerId(sendTarget), addCash)
- dcashconfirmed = 0
- sendMoney = 0
- sendTarget = -1
- end
- end
- end)
- ----------------------------------
- ----------------------------------
- AddEventHandler("vmenu:policeState", function(target, idPolice) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- TriggerServerEvent("player:serviceOn", "police")
- TriggerServerEvent('jobspolice:jobs', idPolice, false)
- end)
- AddEventHandler("vmenu:policeStates", function(target, idPolice) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- TriggerServerEvent("player:serviceOff", "police")
- TriggerServerEvent('jobspolice:jobs', idPolice, true)
- end)
- AddEventHandler("vmenu:policeStateCivil", function(target, idPolice) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- TriggerServerEvent("player:serviceOff", "police")
- TriggerServerEvent('jobspolice:jobs', idPolice, true)
- end)
- AddEventHandler("vmenu:getArmory", function(target, idGun) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- Citizen.Trace('Dans les guns')
- if idGun == 1 then
- for _, arme in ipairs(arme_cadet) do
- TriggerServerEvent('jobspolice:wepArmory', arme)
- Wait(500)
- end
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PISTOL"), 0x359B7AAE)--Flashlight
- end
- if idGun == 2 then
- for _, arme in ipairs(arme_patrouille) do
- TriggerServerEvent('jobspolice:wepArmory', arme)
- Wait(500)
- end
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PISTOL"), 0x359B7AAE)--Flashlight
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 0x7BC4CDDC)--Flashlight
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), 0x7BC4CDDC)
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), 0x9D2FBF29)--Flashlight
- end
- if idGun == 3 then
- for _, arme in ipairs(arme_swat) do
- TriggerServerEvent('jobspolice:wepArmory', arme)
- Wait(500)
- end
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PISTOL"), 0x359B7AAE)--Flashlight
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 0x7BC4CDDC)--Flashlight
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_SPECIALCARBINE"), 0x7BC4CDDC)--Flashlight
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_SPECIALCARBINE"), 0xA0D89C42)
- GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_SPECIALCARBINE"), 0xA73D4664)--Silencieux
- end
- end)
- AddEventHandler("vmenu:getGarage", function(target, vehicule) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- TriggerServerEvent('jobspolice:vehGarage', vehicule)
- end)
- AddEventHandler("vmenu:getHelicoGarage", function(target, vehicule) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- TriggerServerEvent('jobspolice:vehHelicoGarage', vehicule)
- end)
- AddEventHandler("vmenu:getAmbulanceHelicoGarage", function(target, vehicule) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- TriggerServerEvent('es_em:getAmbulanceHelicoGarage', vehicule)
- end)
- AddEventHandler("vmenu:toGarage", function(target) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- if IsPedSittingInAnyVehicle(GetPlayerPed(-1)) then
- DrawNotif("Sortez du véhicule")
- else
- TriggerServerEvent('jobspolice:vehtoGarage')
- end
- end)
- ----------------------------------
- AddEventHandler("vmenu:getSkin", function(target, sex) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- CreateThread(function()
- local model = nil
- if sex == 0 then
- model = GetHashKey("mp_m_freemode_01")
- else
- model = GetHashKey("mp_f_freemode_01")
- end
- if model ~= nil then
- RequestModel(model)
- while not HasModelLoaded(model) do -- Wait for model to load
- RequestModel(model)
- Citizen.Wait(0)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- end
- end)
- end)
- AddEventHandler("vmenu:getclientOutfits", function(target, item) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- CreateThread(function()
- --SetPedPropIndex(GetPlayerPed(-1), 0, 12, 0, 0)
- --SetPedPropIndex(GetPlayerPed(-1), 1, 18, 2, 0)
- --SetPedComponentVariation(GetPlayerPed(-1), 0, item.zero[1], item.zero[2], 2)
- SetPedComponentVariation(GetPlayerPed(-1), 1, item.one[1], item.one[2], 2)
- --SetPedComponentVariation(GetPlayerPed(-1), 2, 2, 4, 2) --CHEVEUX
- SetPedComponentVariation(GetPlayerPed(-1), 3, item.three[1], item.three[2], 2)
- SetPedComponentVariation(GetPlayerPed(-1), 4, item.four[1], item.four[2], 2)
- SetPedComponentVariation(GetPlayerPed(-1), 5, item.five[1], item.five[2], 2)
- SetPedComponentVariation(GetPlayerPed(-1), 6, item.six[1], item.six[2], 2)
- SetPedComponentVariation(GetPlayerPed(-1), 7, item.seven[1], item.seven[2], 2)
- SetPedComponentVariation(GetPlayerPed(-1), 8, item.eight[1], item.eight[2], 2)
- SetPedComponentVariation(GetPlayerPed(-1), 9, item.nine[1], item.nine[2], 2) --Dessus Armure / etc
- SetPedComponentVariation(GetPlayerPed(-1), 10, item.ten[1], item.ten[2], 2)
- SetPedComponentVariation(GetPlayerPed(-1), 11, item.eleven[1], item.eleven[2], 2)
- --SetPedComponentVariation(GetPlayerPed(-1), 2, id, 0, 2)
- --SetPedComponentVariation(GetPlayerPed(-1), id, 50, 0, 2)
- --SetPedComponentVariation(GetPlayerPed(-1), 2, 2, 0, 2)
- local itemInfo = {item.three[1], item.three[2], item.four[1], item.four[2], item.six[1], item.six[2], item.seven[1], item.seven[2], item.eight[1], item.eight[2], item.eleven[1], item.eleven[2]}
- TriggerServerEvent("vmenu:getOutfit", itemInfo)
- Wait (10)
- end)
- end)
- AddEventHandler("vmenu:getclientHair", function(target, hair, hairsec, hairc, haircsec) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- TriggerServerEvent("vmenu:getHair", hair, hairsec, hairc, haircsec)
- end)
- AddEventHandler("vmenu:getclientFace", function(target, sex, face, face_text) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- TriggerServerEvent("vmenu:getFace", sex, face, face_text)
- end)
- AddEventHandler("vmenu:spawnVeh", function(target, model, bool) -- target = Dernier joueur à avoir parlé, pas besoin ici. Mais obligatoire !
- CreateThread(function()
- local carid = GetHashKey(model)
- local ped = GetPlayerPed(-1)
- RequestModel(carid)
- while not HasModelLoaded(carid) do
- Wait(0)
- end
- local p = GetEntityCoords(ped)
- p = p + vector3(0, 10, 0)
- local veh = CreateVehicle(carid, p.x, p.y, p.z, 0.0, true, false)
- TaskWarpPedIntoVehicle(ped, veh, -1)
- --MarkModelAsNoLongerNeeded(carid)
- end)
- end)
- RegisterNetEvent("vmenu:teleport_marker")
- AddEventHandler("vmenu:teleport_marker", function(target, pos)
- CreateThread(function()
- local carid = GetHashKey(model)
- local e = GetPlayerPed(-1)
- local blip = GetFirstBlipInfoId(8)
- local success = false
- local groundFound = false
- local groundCheck = true
- local groundHeight = { 110.0, 150.0, 0.0, 90.0, 200.0, 300.0, 400.0, 500.0, 600.0, 700.0, 800.0 };
- local tpZ = 0.0
- if IsWaypointActive() then
- --local coords = GetBlipCoords(blip)
- --local a = {}
- local coords = {}
- if pos == nil then
- coords = Citizen.InvokeNative(0x586AFE3FF72D996E, blip, Citizen.ResultAsVector())
- else
- coords = pos
- end
- if IsPedInAnyVehicle(e, 0) then
- e = GetVehiclePedIsUsing(e)
- h = GetEntityModel(e)
- if IsThisModelABoat(h) then
- groundCheck = false
- tpZ = 0.0
- elseif (IsThisModelAPlane(h) or IsThisModelAHeli(h)) then
- groundCheck = false
- tpZ = 800.0
- end
- end
- if groundCheck then
- SetEntityCoordsNoOffset(e, coords.x, coords.y, tpZ, 0, 0, 1)
- for i = 1, #groundHeight do
- SetEntityCoordsNoOffset(e, coords.x, coords.y, groundHeight[i], 0, 0, 1)
- Wait(200)
- --local f = GetGroundZFor_3dCoord(coords.x, coords.y, groundHeight[i])
- local f = Citizen.InvokeNative(0xC906A7DAB05C8D2B,coords.x,coords.y,groundHeight[i],Citizen.PointerValueFloat(),0)
- if f then
- groundFound = true
- tpZ = f + 5.0
- break
- end
- end
- if not groundFound then
- GiveDelayedWeaponToPed(GetPlayerPed(-1), GetHashKey("GADGET_PARACHUTE"), 100, false)
- coords.z = tpZ
- end
- end
- SetEntityCoordsNoOffset(e, coords.x, coords.y, tpZ, 0, 0, 1)
- Wait(10)
- else
- DrawNotif("Aucun Marqueur trouvé.")
- end
- end)
- end)
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