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- class items():
- #Gear items: anything that can be equipped
- # gear classes
- # gear size is the amount of space gear take up in player inventory when NOT equipped
- # equipped gear takes no bag space
- # all armor and damage values for equipped gear are tallied to determine player stats
- # Add a routine to the equipment swap function that will check is a gear slot of empty
- # if a slot is empty it will place the default gear there.
- default_head = {
- "name" : "bare-head",
- "desc" : "You aren't wearing anything on your head",
- "type" : "head",
- "damage" : 0,
- "armor" : 0,
- "size" : 0,
- "bag_space" : 0,
- "placed" : "Need to define placed for item"
- }
- default_hand = {
- "name" : "empty-hands",
- "desc" : "You don't have anything readied in your hands.",
- "type" : "hand",
- "damage" : 1, #fist
- "armor" : 0,
- "size" : 0,
- "bag_space" : 1, #held in off hand
- "placed" : "Need to define placed for item"
- }
- default_body = {
- "name" : "loin-cloth",
- "desc" : "While it lacks in protection it at least protects your modesty",
- "type" : "body",
- "damage" : 0,
- "armor" : 0,
- "size" : 0,
- "bag_space" : 0,
- "placed" : "Need to define placed for item"
- }
- default_bag = {
- "name" : "No-bag",
- "desc" : "No-bag",
- "type" : "bag",
- "damage" : 0,
- "armor" : 0,
- "size" : 0,
- "bag_space" : 0,
- "placed" : "Need to define placed for item"
- }
- default_special = {
- "name" : "quick-wit",
- "desc" : "Mom always said you were smart",
- "type": "special",
- "damage": 0,
- "armor": 0,
- "size": 0,
- "bag_space" : 0,
- "placed" : "Need to define placed for item"
- }
- wizard_hat = {
- "name" : "wizard-hat",
- "desc" : "This enchanted blue hat is embroidered with stars",
- "type": "head",
- "damage": 1, #+1 "damage"from enchantment
- "size" : 1,
- "placed" : "There's a wizard-hat here.",
- "container":False,
- }
- wand = {
- "name" : "wand",
- "desc" : "This wand is finely carved from a dark wood and inscribed with runes",
- "type" : "hand",
- "size" : 1,
- "damage": 4,
- "placed" : "Need to define placed for item",
- "container":False,
- }
- robes = {
- "name" : "robes",
- "desc" : "While somewhat travel worn, these blue robes are quite comfy.",
- "type": "body",
- "size": 1,
- "armor": 1,
- "placed" : "Need to define placed for item"
- }
- satchel = {
- "name" : "satchel",
- "desc" : "This is a brown leather satchel with a shoulder strap.",
- "type": "bag",
- "size": 2,
- "bag_space" : 6,
- "inventory":[],
- "placed" : "Need to define placed for item",
- "container":True,
- }
- ring_protection = {
- "name" : "ring-protection",
- "desc" : "An old wizard gave you this ring, it's enchantment helps deflect blows",
- "type": "special",
- "damage": 0,
- "armor": 1,
- "size": 0, #small objects don't effect bag space
- "placed" : "Need to define placed for item",
- "container":False,
- }
- #Inventory Items: : anything that can be carried
- # item = {
- # "name":"",
- # "desc":"",
- # "placed":"",
- # "event":""
- # }
- record = {
- "name":"record",
- "desc":"This is a resin platter record in a sleeve labeled 'Blue Danube'",
- "placed":"There is a record here",
- "event":None,
- "container":False,
- }
- Emma = {
- "name":"emma",
- "desc":"This fat grey tabby cat has a tag that reads 'Emma'",
- "placed":"There is a cat curled up here named Emma",
- "event":None,
- "container":False,
- }
- Tidbit= {
- "name":"tidbit",
- "desc":"This is black and white cat who loves cheese",
- "placed":"There is a cat named Tidbit here.",
- "event":None,
- "container":False,
- }
- guitar = {
- "name":"guitar",
- "desc":"It's a 1968 Harmoy Rocket hollow body guitar",
- "placed":"A guitar leans against the sofa.",
- "event":None,
- "container":False,
- }
- pledge = {
- "name":"pledge",
- "desc":"It's can of a lemony all purpose surface cleaner",
- "placed":"There's a can of pledge sitting on the floor",
- "event":None,
- "container":False,
- }
- Noosa = {
- "name":"noosa",
- "desc":"Noosa is a fluffy white cat with blue eyes.",
- "placed":"A white cat is sitting here, her tag reads 'Noosa'.",
- "event":None,
- "container":False,
- }
- crate = {
- "name":"crate",
- "desc":"This is a small wooden open topped crate.",
- "placed":"there is a crate here",
- "event":None,
- "container":True,
- "inventory":[],
- "space":1,
- }
- #STATIC Items: things that can't move but can be interacted with
- #the eventual layout of static objects will be determined by the event
- #handler. For now they just have a name and a description.
- #The event variable is just a place holder for future formatting.
- # static = {
- # "name":"",
- # "desc":"",
- # "event":None,
- # "container":False,
- # "inventory":"",
- # "space":0
- # }
- chair = {
- "name":"chair",
- "desc":"This is a large wingback style chair upholstered in red velvet.",
- "event":None,
- "container":False,
- "inventory":[],
- "space":1
- }
- phonograph = {
- "name":"phonograph",
- "desc":"This is a cabinet style phonograph with a large hand-crank.",
- "event":None,
- "container":True,
- "inventory":[record],
- "space":1,
- }
- sofa = {
- "name":"sofa",
- "desc":"It's a Victorian style sofa with grey and dark grey vertical stripes",
- "event":None,
- "container":False,
- "inventory":"",
- "space":0,
- }
- rug = {
- "name":"rug",
- "desc":"This oriental rug has excellent knot work and patterns",
- "event":None,
- "container":False,
- "inventory":"",
- "space":0,
- }
- fireplace = {
- "name":"fireplace",
- "desc":"The brick hearth fireplace has several logs burning in it",
- "event":None,
- "container":False,
- "inventory":"",
- "space":0
- }
- piano = {
- "name":"piano",
- "desc":"It is a black baby grand piano",
- "event":None,
- "container":False,
- "inventory":"",
- "space":0
- }
- tardis = {
- "name":"tardis",
- "desc":"It's a blue policebox, it may travel in time and space",
- "event":None,
- "container":False,
- "inventory":"",
- "space":0
- }
- policebox = {
- "name":"tardis",
- "desc":"It's a blue policebox, it may travel in time and space",
- "event":None,
- "container":False,
- "inventory":"",
- "space":0
- }
- police = {
- "name":"tardis",
- "desc":"It's a blue policebox, it may travel in time and space",
- "event":None,
- "container":False,
- "inventory":"",
- "space":0
- }
- gear = [
- default_head,
- default_hand,
- default_body,
- default_bag,
- default_special,
- wizard_hat,
- wand,
- robes,
- satchel,
- ring_protection]
- inventory = [
- record,
- Emma,
- Tidbit,
- guitar,
- pledge,
- Noosa]
- static = [
- chair,
- phonograph,
- sofa,
- rug,
- fireplace,
- piano,
- tardis,
- policebox,
- police]
- # *** Room Classes ***
- class map():
- class default_room(object): #parent for room classes, fills in missing info with place holders
- title = "Undefined Room"
- short_description = "A white empty room"
- long_description = [
- "This is a white nondescript space awaiting data to describe it, ",
- "Like the 'Construct' in The Matrix"
- "You don't see any obvious exits, but you think 'up' will work"
- ]
- inventory = []
- static = []
- exits = {
- 'up' : "Study"
- }
- class Study(default_room):
- #def __inti__():
- items = items()
- title = "Study"
- short_description = "A small Study"
- long_description = [
- "This is a small but cozy Study with book shelves,",
- "a wingback chair and a phonograph. Doors lead north and east"
- ]
- inventory = [items.crate,items.Emma]
- static = [items.chair,items.phonograph]
- exits = {
- 'north' : "Parlor",
- 'east' : "Ballroom"
- }
- class Parlor(default_room):
- title = "Parlor"
- short_description = "It is warm and inviting here"
- long_description = [
- "This is a parlor with polished hardwood floors, an",
- "oriental rug, and a sofa facing a fireplace. Doors lead south and east"
- ]
- inventory = [items.guitar,items.Tidbit]
- static = [items.sofa,items.rug,items.fireplace]
- exits = {
- 'south' : "Study",
- 'east' : "Ballroom"
- }
- class Ballroom(default_room):
- title = "Ballroom"
- short_description = "This is the Ballroom, it smells like lemons"
- long_description = [
- "This is a large ballroom with parquet flooring, crystal chandeliers",
- "and a vaulted ceiling. Sunlight streams in through a domed skylight." ,
- "There is A wooden blue box in one corner, about the size of a",
- "phonebooth. it has a sign on it that says 'Police Box'.",
- "Doors lead north and south"]
- inventory = [items.Noosa,items.pledge]
- static = [items.piano,items.tardis,items.policebox,items.police]
- exits = {
- 'north' : "Parlor",
- 'south' : "Study"
- }
- room_list = {
- "Study":Study(),
- "Parlor":Parlor(),
- "Ballroom":Ballroom()
- }
- starting_room = Study()
- # *** Word Lists ***
- class words(object):
- system_commands = [
- "load",
- "save",
- "quit",
- "restart",
- "help",
- "?",
- "verbose",
- "brief",
- "score",
- "inv?",
- "q",
- "clear",
- ]
- inventory_commands = [
- "inventory",
- "i",
- "get",
- "take",
- "equip",
- "put",
- "wear",
- "drop",
- "throw",
- "from",
- ]
- nav_commands = [
- "north",
- "south",
- "east",
- "west",
- "northeast",
- "northwest",
- "southeast",
- "southwest",
- "n",
- "e",
- "s",
- "w",
- "ne",
- "nw",
- "se",
- "sw",
- "fore",
- "aft",
- "starboard",
- "port",
- "up",
- "down",
- "u",
- "d",
- "f",
- "a",
- "s",
- "p",
- "climb",
- "enter",
- "exit",
- "enter",
- "go"
- ]
- verbs = [
- "g",
- "put",
- "turn",
- "turn on",
- "turn off",
- "move",
- "attack",
- "kill",
- "break",
- "eat",
- "drink",
- "shout",
- "read",
- "open",
- "close",
- "tie",
- "pray"
- ]
- describers = [
- "look",
- "examine",
- "describe",
- "scan",
- "what",
- "l",
- ]
- profanity = [
- "fuck",
- "fucker",
- "motherfucker",
- "shit",
- "damn",
- "bitch",
- "crap",
- "piss",
- "dick",
- "darn",
- "cock",
- "pussy",
- "asshole",
- "fag",
- "bastard",
- "slut",
- "douche"
- ]
- current_place_words = [
- "here",
- "room",
- "place",
- "location"
- ]
- wordlists = [
- inventory_commands,
- system_commands,
- nav_commands,
- verbs,
- describers,
- profanity,
- current_place_words
- ]
- convert_direction = {
- "north":"n",
- "south":"s",
- "east":"e",
- "west":"w",
- "northeast":"ne",
- "southeast":"se",
- "northwest":"nw",
- "southwest":"sw",
- "up":"u",
- "down":"d"
- }
- # *** Game States ***
- class system():
- brief = True #True = brief description, False = Verbose
- rooms_visited = []
- settings = [brief,rooms_visited]
- class player():
- items = items()
- inventory = [items.wand]
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