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  1. module.exports = {
  2. run: function() {
  3. const Fortnite = require('epicgames-fortnite-client');
  4. const config = require('../../config.json')
  5. const { email, password, YourAccountName, Features, Cosmetics, Client, ApiDown, Modes } = require("../../config.json");
  6. const request = require("request-promise");
  7. const { ESubGame } = Fortnite;
  8. const skins = require('../features/skins.js').arr;
  9. const banners = require('../features/banners.js').arr;
  10.  
  11. console.log('Main Bot on!')
  12. console.log('Used syfes or aquas code.');
  13. console.log('Github: https://github.com/Kekisatan/FortniteBot2/');
  14.  
  15. var netclurl = "https://fnapi.terax235.com/api/v1.2/build"
  16. var benbot = 'http://benbotfn.tk:8080/api/cosmetics/search/multiple?displayName='
  17. var cid = Cosmetics.cid
  18. var bid = Cosmetics.bid
  19. var eid = Cosmetics.eid
  20. var pickaxe_id = Cosmetics.pickaxe_id
  21. var randombanner;
  22. var battlepasslevel = Cosmetics.battlepass
  23. // var Console = config.Console
  24.  
  25. request({
  26. url: 'http://benbotfn.tk:8080/api/status',
  27. json: true
  28. }).then(results => {
  29. var version = results.currentFortniteVersionNumber
  30. var paks = results.totalPakCount
  31. console.log('( Fortnite Info )');
  32. console.log('[Fortnite] Pak Ammount: ' + paks);
  33. console.log('[Fortnite] Version: ' + version);
  34. });
  35.  
  36. async function testrequest() {
  37. request({
  38. url: netclurl,
  39. json: true
  40. }).then(results => {
  41. console.log('[Netcl Api Status] Working!');
  42. }).catch(err => {
  43. console.log(`[Netcl Api Status] The api isn't working change your netcl in config until the api goes back up.`)
  44. return process.exit();
  45. })
  46. }
  47.  
  48. request({
  49. url: netclurl,
  50. json: true
  51. }).then(results => {
  52. this.netcl = results.fortnite.netCL
  53. if(ApiDown.netcl == false) {
  54. var fs = require('fs');
  55. var file = require('../backup/netcl.js');
  56. var filename = '../backup/netcl.json'
  57.  
  58. file.netcl = this.netcl;
  59.  
  60. fs.writeFile(filename, JSON.stringify(file, null, 5), function (err) {
  61. if (err) return console.log(err);
  62. });
  63. testrequest();
  64. console.log('[Fortnite] Newest Netcl: ' + this.netcl);
  65. }
  66. else{
  67. this.netcl = ApiDown.netcl
  68. console.log('[Fortnite] The netcl has been set to ' + this.netcl + ', because you put it as that in config.')
  69. }
  70.  
  71. request({
  72. url: 'http://benbotfn.tk:8080/api/cosmetics/search/multiID?id=' + cid,
  73. json: true
  74. }).then(res => {
  75. try {
  76. Object.keys(res).forEach(function(key) {
  77. if(res[key].type == "Outfit") {
  78. var query = res[key]
  79. console.log('[Fortnite] When a player invites the bot the client will put on ' + query.displayName + '.');
  80. }
  81. });
  82. }
  83. catch(err) {
  84. console.log(err);
  85. }
  86. });
  87.  
  88. const eg = require('../checker/eg.js').eg;
  89.  
  90. this.client = eg
  91.  
  92. this.client.init().then(async (success) => {
  93.  
  94. var current_party;
  95.  
  96. if(!success)
  97. throw new Error('Cannot initialize EpicGames launcher.');
  98.  
  99. if(!await this.client.login())
  100. throw new Error('Cannot login on EpicGames account.');
  101.  
  102. const fortnite = await this.client.runGame(Fortnite, {
  103. netCL: this.netcl,
  104. partyBuildId: '1:1:' + this.netcl,
  105. });
  106.  
  107. var Player = await this.client.getProfile(YourAccountName);
  108. var Kekistanz = await this.client.getProfile('Kekistanz');
  109. var friendrequest = await this.client.getRawFriends(true);
  110.  
  111. friendrequest.forEach(friendrequest => {
  112. if (friendrequest.status.toLowerCase() === 'pending') {
  113. if(friendrequest.accountId == Kekistanz.id) {
  114. this.client.acceptFriendRequest(friendrequest.accountId);
  115. }
  116. if(friendrequest.accountId == Player.id) {
  117. this.client.acceptFriendRequest(friendrequest.accountId);
  118. console.log('[FRIEND PENDING] You had a request pending to the bot, the bot accepted it.')
  119. }
  120. else{
  121. }
  122. }
  123. });
  124. //Name of playlist Playlist ID
  125. await fortnite.party.setPlaylist('The End', 'Playlist_Music_High');
  126. // https://jsonstorage.net/api/items/47c6b54c-b978-4122-ad66-e0f8071cf5d9 for playlists
  127.  
  128. if(!this.netcl) return console.log(`For some reason the netcl isn't working, check the github maybe.`);
  129.  
  130. const br = await fortnite.runSubGame(ESubGame.BattleRoyale);
  131.  
  132. async function setOutfit(member, asset, key, variants) {
  133. await member.meta.setCosmeticLoadout({
  134. characterDef: asset,
  135. characterEKey: key || '',
  136. variants: variants || []
  137. });
  138. }
  139.  
  140. async function setPickaxe(member, asset, key, variants) {
  141. await member.meta.setCosmeticLoadout({
  142. pickaxeDef: asset,
  143. pickaxeEKey: key || '',
  144. variants: variants || []
  145. })
  146. }
  147.  
  148. async function setBackpack(member, asset, key, variants) {
  149. await member.meta.setCosmeticLoadout({
  150. backpackDef: asset,
  151. backpackEKey: key || '',
  152. variants: variants || []
  153. })
  154. }
  155.  
  156. console.log('[CLIENT] In the account ' + this.client.account.displayName + ', there is only ' + fortnite.vbucks + ' vbucks on that account.');
  157.  
  158. // console.log(fortnite.inventory.findItemsByClass('AthenaCharacter'));
  159. // Tells you everything that is a fortnite character in the bots locker, which there isn't one.
  160.  
  161. fortnite.communicator.on('friend:request', async data => {
  162. if(!YourAccountName) return console.log(`You don't have anyname mentioned in config.`);
  163. if(!Player) return console.log('The name you provided ' + `'` + YourAccountName + `', isn't right.` );
  164. var UnkownPlayer = await this.client.getProfile(data.friend.id);
  165. if(data.friend.id == Kekistanz.id){
  166. this.client.acceptFriendRequest(data.friend.id).then(async (ac_result) => {
  167. console.log('[FRIEND REQUEST] :) Added!C̵̡̢̧̛̛͖͍̗͖̘̟̩͕̠̦̮̰̱̰͕͉̙̦͍̹͍̙̣̣̖̩̯̺̦͚̫̱̹̖̱̟̖̝͊̆̐̎̌̏̈́͆̀̿̓̓̆͆̂̈̓̈́͒̅̿̎̾̍̈́̈́́͗̊̈́͌̏͒ͅ ');
  168. });
  169. }
  170. if(data.friend.id == Player.id){
  171. this.client.acceptFriendRequest(data.friend.id).then(async (ac_result) => {
  172. console.log('[FRIEND REQUEST] You sent a friend request! Added!');
  173. });
  174. }
  175. else{
  176. this.client.declineFriendRequest(data.friend.id).then(async (ac_result) => {
  177. console.log(`[FRIEND REQUEST] ${UnkownPlayer.displayName} sent a friend request! The bot declined the friend request!`);
  178. console.log('[INFO] If it was you, change your name in config!');
  179. });
  180. }
  181. });
  182.  
  183. fortnite.communicator.on('party:member:state:updated', async (member) => {
  184. var profile = await this.client.getProfile(member.id);
  185. var EmoteProfile = JSON.parse(member.meta.schema.FrontendEmote_j);
  186. if(Features.copy.emote == true) {
  187. if(profile.id != this.client.account.id) {
  188. if(profile.id == Player.id){
  189. fortnite.party.me.clearEmote();
  190. fortnite.party.me.setEmote(EmoteProfile.FrontendEmote.emoteItemDef);
  191. eid = EmoteProfile.FrontendEmote.emoteItemDef
  192. }
  193. }
  194. }
  195. });
  196.  
  197.  
  198. fortnite.communicator.on('party:invitation', async (invitation) => {
  199. await invitation.accept()
  200. current_party = invitation.party;
  201. var partyleader = await this.client.getProfile(current_party.leader.id);
  202. console.log('[PARTY INVITED] A player has invited the bot, the bot will join shortly.');
  203. console.log('[PARTY INFO] The party leader of the party is ' + partyleader.displayName + `, there is currently ${fortnite.party.members.length} members in the party.`);
  204. });
  205.  
  206. fortnite.communicator.on('party:member:kicked', async (member) => {
  207. var profile = await this.client.getProfile(member.id);
  208. var partyleader = await this.client.getProfile(current_party.leader.id);
  209. console.log(`[PARTY ACTIVITY] ${profile.displayName} has been kicked by ${partyleader.displayName} from the party!`);
  210. });
  211.  
  212. fortnite.communicator.on('party:member:left', async (member) => {
  213. var profile = await this.client.getProfile(member.id)
  214. var partyleader = await this.client.getProfile(current_party.leader.id);
  215. console.log(`[PARTY MEMBER] ${profile.displayName} has left the party.`);
  216. if (profile.displayName === this.client.account.displayName) return console.log(`[BOT] The bot has been kicked!`);
  217. if(fortnite.party.members.length == 1) return {
  218. }
  219. });
  220.  
  221. fortnite.communicator.on('party:member:promoted', async (member) => {
  222. var profile = await this.client.getProfile(member.id)
  223. var partyleader = await this.client.getProfile(current_party.leader.id);
  224. if(profile.name === 'Kekistanz') {
  225. return console.log('[THE CURSE HAS BEEN PROMOTED] The person that posted this on github has been promoted! ');
  226. }
  227. if(fortnite.party.members.length == 1) {
  228. return console.log('[PARTY UNEXPECTED] The bot was either kicked or the party was abandoned.');
  229. }
  230. if (profile.displayName === this.client.account.displayName) {
  231. console.log('[PARTY PROMOTE] The bot has been promoted!');
  232. fortnite.party.setPlaylist('The End', 'Playlist_Music_High')
  233. return console.log(`[PARTY PLAYLIST] Set the playlist to "The End"`);
  234. }
  235. else {
  236. console.log('[PARTY PROMOTED] ' + profile.displayName + ', Has been promoted!');
  237. }
  238. });
  239.  
  240.  
  241. fortnite.communicator.on('party:member:joined', async (member) => {
  242. var profile = await this.client.getProfile(member.id);
  243. var partyleader = await this.client.getProfile(current_party.leader.id);
  244. if (member.role === 'CAPTAIN') {
  245. fortnite.party.meta.refreshSquadAssignments();
  246. fortnite.party.patch();
  247. }
  248. if(profile.name === 'Kekistanz') {
  249. console.log('The person that posted this on github joined!');
  250. }
  251. if (profile.displayName === this.client.account.name) {
  252.  
  253. const arrofskins = skins[Math.floor(Math.random() * skins.length)];
  254.  
  255. if(Features.randomize.skin == true){
  256. fortnite.party.me.setOutfit("/Game/Athena/Items/Cosmetics/Characters/" + arrofskins + '.' + arrofskins);
  257. }
  258. else{
  259. fortnite.party.me.setOutfit("/Game/Athena/Items/Cosmetics/Characters/" + cid + '.' + cid);
  260. }
  261.  
  262. fortnite.party.me.setBackpack("/Game/Athena/Items/Cosmetics/Backpacks/" + bid + "." + bid);
  263.  
  264. fortnite.party.me.setPickaxe("/Game/Athena/Items/Cosmetics/Pickaxes/" + pickaxe_id + "." + pickaxe_id); // ALL OF THE THINGS ARE PULLED FROM ABOVE!
  265.  
  266. if(Features.randomize.banner == true) {
  267.  
  268. const arrofbanners = banners[Math.floor(Math.random() * banners.length)];
  269.  
  270. if(arrofbanners == "StandardBanner") {
  271. randombanner = arrofbanners + Math.floor(Math.random() * 31) + 1
  272. }
  273. if(arrofbanners == "InfluencerBanner") {
  274. randombanner = arrofbanners + Math.floor(Math.random() * 58) + 1
  275. }
  276. else{
  277. if(arrofbanners == "StandardBanner") {
  278. return;
  279. }
  280. randombanner = arrofbanners
  281. }
  282.  
  283. randombannercolor = 'defaultcolor' + Math.floor(Math.random() * 8) + 1
  284.  
  285. randombannerlevel = Math.floor(Math.random() * 100) + 1
  286.  
  287. await fortnite.party.me.setBanner(randombannerlevel, randombanner, randombannercolor);
  288.  
  289. fortnite.party.me.setBattlePass(true, randombannerlevel, randombannerlevel, 100, 100);
  290.  
  291. }
  292. else{
  293. fortnite.party.me.setBattlePass(true, 100, 100, 100);
  294. }
  295.  
  296. fortnite.party.me.setEmote("/Game/Athena/Items/Cosmetics/Dances/" + eid + '.' + eid);
  297.  
  298. }
  299. else{
  300. console.log('[PARTY MEMBER] ' + profile.name + ', Has joined!');
  301. var memberprofile = JSON.parse(member.meta.schema.AthenaCosmeticLoadout_j);
  302. console.log('[PARTY MEMBER ID] ' + profile.name + ', id is ' + profile.id);
  303. console.log(`[PARTY COUNT] Members count: ${fortnite.party.members.length}`);
  304. }
  305. });
  306.  
  307. fortnite.communicator.on('friend:message', async (data) => {
  308.  
  309. var prefix = '!'
  310. var args = data.message.split(" ");
  311. var cargs = data.message.slice(prefix.length).split(/ +/);
  312. var command = cargs.shift().toLowerCase();
  313. var User = await this.client.getProfile(data.friend.id);
  314.  
  315. function crash() {
  316. if (fortnite.party.members.length < 1) {
  317. return fortnite.communicator.sendMessage(data.friend.id, `Theres no point when the the bot is alone :(.`);
  318. }
  319. fortnite.party.me.setOutfit("/Game/Athena/Items/Cosmetics/Characters//./");
  320. fortnite.communicator.sendMessage(data.friend.id, `Crashed everyone in the party!`);
  321. console.log('[BOT UNUSEDABLE] The bot now crashes you if you invite it, restart the bot to fix this.');
  322. console.log('[BOT UNUSEABLE] This was caused by the crash command.');
  323. }
  324.  
  325. function members() {
  326. fortnite.communicator.sendMessage(data.friend.id, "Party Info");
  327. if (fortnite.party.members.length > 1) {
  328. fortnite.communicator.sendMessage(data.friend.id, `There is ${fortnite.party.members.length} members in the party!`);
  329. if(partyleader.displayName === this.client.account.displayName) {
  330. fortnite.communicator.sendMessage(data.friend.id, `The bot is currently party leader.`)
  331. }
  332. else {
  333. fortnite.communicator.sendMessage(data.friend.id, `The party leader is ${partyleader.displayName}`);
  334. }
  335. }
  336. else {
  337. fortnite.communicator.sendMessage(data.friend.id, `The bot is alone :(`);
  338. }
  339. }
  340.  
  341.  
  342. // Fortnite commands start here
  343.  
  344. if(command === 'help') {
  345. fortnite.communicator.sendMessage(data.friend.id, 'Thanks for using this bot ' + User.displayName + ', heres the commands, !skin !backling !leave !emote !banner !status !ready !platform !id !playlist !promote !kick !friend !unfriend !invite');
  346. }
  347.  
  348. if(command === 'style') {
  349. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Pick one of the styles the bot has currently: skull ghoul renegade");
  350. if(args[1].toLowerCase() == "skull") {
  351. try{
  352. fortnite.party.me.setOutfit("/Game/Athena/Items/Cosmetics/Characters/cid_030_athena_commando_m_halloween.cid_030_athena_commando_m_halloween");
  353.  
  354. const variants = [{"item":"AthenaCharacter","channel":"Progressive","variant":"Stage3"},
  355. {"item":"AthenaCharacter","channel":"ClothingColor","variant":"Mat1"}];
  356.  
  357. setOutfit(fortnite.party.me, "/Game/Athena/Items/Cosmetics/Characters/cid_030_athena_commando_m_halloween.cid_030_athena_commando_m_halloween", undefined, variants);
  358. fortnite.communicator.sendMessage(data.friend.id, 'Skin set to skull trooper, the variant is set to PURPLE.');
  359. } catch(err){
  360. console.log(err);
  361. }
  362. }
  363. if(args[1].toLowerCase() == "ghoul") {
  364. try {
  365. fortnite.party.me.setOutfit("/Game/Athena/Items/Cosmetics/Characters/cid_029_athena_commando_f_halloween.cid_029_athena_commando_f_halloween");
  366. const variants = [{"item":"AthenaCharacter","channel":"Material","variant":"Mat3"}];
  367. setOutfit(fortnite.party.me, "/Game/Athena/Items/Cosmetics/Characters/cid_029_athena_commando_f_halloween.cid_029_athena_commando_f_halloween", undefined, variants);
  368. fortnite.communicator.sendMessage(data.friend.id, 'Skin set to ghoul trooper, variant set to PINK.');
  369. }
  370. catch(err){
  371. console.log(err);
  372. }
  373. }
  374. if(args[1].toLowerCase() == "renegade") {
  375. const variants = [{"item":"AthenaCharacter","channel":"Material","variant":"Mat2"}];
  376.  
  377. setOutfit(fortnite.party.me, "/Game/Athena/Items/Cosmetics/Characters/CID_028_Athena_Commando_F.CID_028_Athena_Commando_F", undefined, variants);
  378. fortnite.communicator.sendMessage(data.friend.id, "Skin set to Renegade Raider, the variant is on CHECKERED.");
  379. }
  380. else{
  381. if(args[1].toLowerCase() == "renegade") {
  382. return;
  383. }
  384. if(args[1].toLowerCase() == "ghoul") {
  385. return;
  386. }
  387. if(args[1].toLowerCase() == "skull") {
  388. return;
  389. }
  390. return fortnite.communicator.sendMessage(data.friend.id, "Thats not a correct value!");
  391. }
  392. } // Merged commands into one command.
  393.  
  394.  
  395. if(command === 'ltm') { // Idea by !minein4#0001
  396. var partyleader = await this.client.getProfile(current_party.leader.id);
  397. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a playlist name.");
  398. if(partyleader.displayName == this.client.account.displayName) {
  399. if(args[1].toLowerCase() == "50v50") {
  400. fortnite.party.setPlaylist("50v50", 'Playlist_50v50').catch(err => console.log(err));
  401. this.client.communicator.sendMessage(data.friend.id, "Set playlist to 50v50");
  402. }
  403. if(args[1].toLowerCase() == "chameleon") {
  404. fortnite.party.setPlaylist("Chameleon", 'Playlist_ChaCha').catch(err => console.log(err));
  405. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Chameleon");
  406. }
  407. if(args[1].toLowerCase() == "arsenal") {
  408. fortnite.party.setPlaylist("Arsenal", 'Playlist_Gungame_Reverse').catch(err => console.log(err));
  409. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Arsenal");
  410. }
  411. if(args[1].toLowerCase() == "playground") {
  412. fortnite.party.setPlaylist("Playground", 'Playlist_Playground').catch(err => console.log(err));
  413. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Playground");
  414. }
  415. if(args[1].toLowerCase() == "arena") {
  416. fortnite.party.setPlaylist("Arena", 'Playlist_ShowdownAlt_Trios').catch(err => console.log(err));
  417. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Arena");
  418. }
  419. if(args[1].toLowerCase() == "tournament") {
  420. fortnite.party.setPlaylist("Tournament", 'Playlist_ShowdownTesting_Duos').catch(err => console.log(err));
  421. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Tournament");
  422. }
  423. if(args[1].toLowerCase() == "slide") {
  424. fortnite.party.setPlaylist("Slide", 'Playlist_Slide_Squads').catch(err => console.log(err));
  425. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Slide");
  426. }
  427. if(args[1].toLowerCase() == "tutorial") {
  428. fortnite.party.setPlaylist("Tutorial", 'Playlist_Tutorial_1').catch(err => console.log(err));
  429. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Tutorial");
  430. }
  431. if(args[1].toLowerCase() == "unvaulted") {
  432. fortnite.party.setPlaylist("Unvaulted", 'Playlist_Tutorial_1').catch(err => console.log(err));
  433. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Unvaulted");
  434. }
  435. if(args[1].toLowerCase() == "siphon") {
  436. fortnite.party.setPlaylist("Siphon", 'Playlist_Vamp_Squad').catch(err => console.log(err));
  437. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Siphon");
  438. }
  439. if(args[1].toLowerCase() == "bounty") {
  440. fortnite.party.setPlaylist("Bounty", 'Playlist_Bounty_Squads').catch(err => console.log(err));
  441. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Bounty");
  442. }
  443. if(args[1].toLowerCase() == "automatics") {
  444. fortnite.party.setPlaylist("Automatics", 'Playlist_Auto_Duos').catch(err => console.log(err));
  445. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Automatics");
  446. }
  447. if(args[1].toLowerCase() == "duos") {
  448. fortnite.party.setPlaylist("Duos", 'Playlist_DefaultDuo').catch(err => console.log(err));
  449. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Duos");
  450. }
  451. if(args[1].toLowerCase() == "solo") {
  452. fortnite.party.setPlaylist("Solo", 'Playlist_DefaultSolo').catch(err => console.log(err));
  453. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Solo");
  454. }
  455. if(args[1].toLowerCase() == "sqauds") {
  456. fortnite.party.setPlaylist("Squads", 'Playlist_DefaultSquad').catch(err => console.log(err));
  457. this.client.communicator.sendMessage(data.friend.id, "Set playlist to Squads");
  458. }
  459. }
  460. else {
  461. this.client.communicator.sendMessage(data.friend.id, `The party leader is ${partyleader.displayName}, not ${this.client.account.displayName}`);
  462. }
  463. }
  464.  
  465.  
  466. if(data.message.startsWith('CID_')) {
  467. if(data.message === 'CID_') return fortnite.communicator.sendMessage(data.friend.id, "Please mention a cid.");
  468. try {
  469. cid = args[0];
  470. fortnite.party.me.setOutfit("/Game/Athena/Items/Cosmetics/Characters/" + args[0] + "." + args[0]);
  471. this.client.communicator.sendMessage(data.friend.id, "Skin set to " + args[0]);
  472. }
  473. catch(er) {
  474. this.client.communicator.sendMessage(data.friend.id, er);
  475. }
  476. }
  477.  
  478. if(data.message.startsWith('EID_')) {
  479. if(data.message === 'EID_') return fortnite.communicator.sendMessage(data.friend.id, "Please mention a eid.");
  480. try {
  481. eid = args[0];
  482. fortnite.party.me.clearEmote()
  483. fortnite.party.me.setEmote("/Game/Athena/Items/Cosmetics/Dances/" + args[0] + "." + args[0]);
  484. fortnite.communicator.sendMessage(data.friend.id, "Emote set to " + args[0]);
  485. }
  486. catch(er) {
  487. fortnite.communicator.sendMessage(data.friend.id, er);
  488. }
  489. }
  490.  
  491. if(data.message.startsWith('Pickaxe_ID_')) {
  492. if(data.message === 'Pickaxe_ID_') return fortnite.communicator.sendMessage(data.friend.id, "Please mention a pickaxe id.");
  493. try {
  494. pickaxe_id = args[0];
  495. fortnite.party.me.setPickaxe("/Game/Athena/Items/Cosmetics/Pickaxes/" + args[0] + "." + args[0]);
  496. fortnite.communicator.sendMessage(data.friend.id, "Pickaxe set to " + args[0]);
  497. }
  498. catch(err) {
  499. fortnite.communicator.sendMessage(data.friend.id, err);
  500. }
  501. }
  502.  
  503. if(command === 'crash') {
  504. try {
  505. crash(); // Will make the bot unuseable
  506. }
  507. catch(err) {
  508. fortnite.communicator.sendMessage(data.friend.id, err);
  509. }
  510. }
  511.  
  512. // Unused _
  513.  
  514. // if(command === 'stats') {
  515. // if(!args[1]) return fortnite.communicator.sendMessage(data.friend.id, 'Mention a username.');
  516. // try {
  517. // let stats = await br.getStatsForPlayer(args[1]);
  518. // fortnite.communicator.sendMessage(data.friend.id, stats);
  519. // }
  520. // catch(err){
  521. // fortnite.communicator.sendMessage(data.friend.id, stats);
  522. // }
  523. // }
  524. // Currently trying to find a way to show wins.
  525.  
  526. // Not working currently.
  527.  
  528.  
  529. if(data.message.startsWith('BID_')) {
  530. if(data.message === 'BID_') return fortnite.communicator.sendMessage(data.friend.id, "Please mention a bid id.");
  531. try {
  532. bid = args[0];
  533. fortnite.party.me.setBackpack("/Game/Athena/Items/Cosmetics/Backpacks/" + args[0] + "." + args[0]);
  534. fortnite.communicator.sendMessage(data.friend.id, "Backbling set to " + args[0]);
  535. }
  536. catch(err) {
  537. fortnite.communicator.sendMessage(data.friend.id, err);
  538. }
  539. }
  540.  
  541. if(command === 'party') {
  542. try {
  543. members();
  544. }
  545. catch(err) {
  546. fortnite.communicator.sendMessage(data.friend.id, err);
  547. }
  548. }
  549.  
  550. if(command === 'emoteall') {
  551. let emoteid = args.slice(5).join(" ");
  552. request({
  553. url: 'http://benbotfn.tk:8080/api/cosmetics/search/multiple?displayName=' + emoteid,
  554. json: true
  555. }).then(query => {
  556. Object.keys(query).forEach(function(key) {
  557. if(query[key].type == "Emote") {
  558. fortnite.party.me.setEmote("/Game/Athena/Items/Cosmetics/Dances/" + query[key].id + "." + query[key].id);
  559. }
  560. });
  561. });
  562. }
  563.  
  564.  
  565. if(command === "skin") {
  566. let skinname = args.slice(1).join(" ");
  567. if (!skinname) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a skin name.");
  568. request({
  569. url: benbot + skinname,
  570. json: true
  571. }).then(query => {
  572. try {
  573. Object.keys(query).forEach(function(key) {
  574. if(query[key].type == "Outfit") {
  575. cid = query[key].id;
  576. fortnite.party.me.setOutfit("/Game/Athena/Items/Cosmetics/Characters/" + query[key].id + "." + query[key].id);
  577. fortnite.communicator.sendMessage(data.friend.id, "Found " + query[key].displayName + ', the id is ' + query[key].id);
  578. }
  579. });
  580. }
  581. catch(err) {
  582. console.log(err);
  583. }
  584. });
  585. }
  586.  
  587. if(command === "pickaxe") {
  588. let pickaxe = args.slice(1).join(" ");
  589. if (!pickaxe) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a pickaxe name.");
  590. request({
  591. url: benbot + pickaxe,
  592. json: true
  593. }).then(query => {
  594. try {
  595. Object.keys(query).forEach(function(key) {
  596. if(query[key].type == "Harvesting Tool") {
  597. pickaxe_id = query[key].id;
  598. fortnite.party.me.setPickaxe("/Game/Athena/Items/Cosmetics/Pickaxes/" + query[key].id + "." + query[key].id);
  599. fortnite.communicator.sendMessage(data.friend.id, "Found " + query[key].displayName + ', the id is ' + query[key].id);
  600. }
  601. });
  602. }
  603. catch(err) {
  604. console.log(err);
  605. }
  606. });
  607. }
  608.  
  609. if(command === "backbling") {
  610. let backlingname = args.slice(1).join(" ");
  611. if (!backlingname) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a backling name.");
  612. request({
  613. url: benbot + backlingname,
  614. json: true
  615. }).then(query => {
  616. try {
  617. Object.keys(query).forEach(function(key) {
  618. if(query[key].type == "Back Bling") {
  619. bid = query[key].id;
  620. fortnite.party.me.setBackpack("/Game/Athena/Items/Cosmetics/Backpacks/" + query[key].id + "." + query[key].id);
  621. fortnite.communicator.sendMessage(data.friend.id, "Found " + query[key].displayName + ', the id is ' + query[key].id);
  622. }
  623. });
  624. }
  625. catch(err) {
  626. console.log(err);
  627. }
  628. });
  629. }
  630.  
  631. if(command === "emote") {
  632. let emotename = args.slice(1).join(" ");
  633. if (!emotename) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a emote name.");
  634. request({
  635. url: benbot + emotename,
  636. json: true
  637. }).then(query => {
  638. Object.keys(query).forEach(function(key) {
  639. if(query[key].type == "Emote") {
  640. eid = query[key].id;
  641. fortnite.party.me.clearEmote()
  642. fortnite.party.me.setEmote("/Game/Athena/Items/Cosmetics/Dances/" + query[key].id + "." + query[key].id);
  643. fortnite.communicator.sendMessage(data.friend.id, "Found " + query[key].displayName + ', the id is ' + query[key].id);
  644. }
  645. });
  646. });
  647. }
  648.  
  649. if(command === "banner") {
  650. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a banner name.");
  651. if(args[1].toLowerCase() == "pewdiepie") {
  652. fortnite.party.me.setBanner(Cosmetics.bannerlevel, Cosmetics.banner, Cosmetics.bannercolor);
  653. }
  654. try {
  655. fortnite.party.me.setBanner(100, args[1], args[2]);
  656. fortnite.communicator.sendMessage(data.friend.id, "Banner set to " + args[1] + " " + args[2]);
  657. }
  658. catch(err) {
  659. fortnite.communicator.sendMessage(data.friend.id, "There was a error: " + err);
  660. }
  661. }
  662.  
  663. if(command === "status") {
  664. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a status.");
  665. try {
  666. var mess = data.message.replace("!status", "");
  667. fortnite.communicator.updateStatus(mess);
  668. fortnite.communicator.sendMessage(data.friend.id, 'Status set to ' + mess + "!");
  669. }
  670. catch(err) {
  671. fortnite.communicator.sendMessage(data.friend.id, "There was a error: " + err);
  672. }
  673. }
  674.  
  675. if(command === "playlist") {
  676. var partyleader = await this.client.getProfile(current_party.leader.id);
  677. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a playlistName.");
  678. if (!args[2]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a regionId.");
  679. if(partyleader.displayName == this.client.account.displayName) {
  680. let lookup = args.slice(2).join(" ");
  681. fortnite.party.setPlaylist(lookup, args[1]).catch(err => console.log(err));
  682. this.client.communicator.sendMessage(data.friend.id, "Set playlist to " + args[1] + " " + args[2]);
  683. console.log(`[PARTY PLAYLIST] Set the playlist to "` + args[1] + `"`);
  684. }
  685. else {
  686. this.client.communicator.sendMessage(data.friend.id, `The party leader is ${partyleader.displayName}, not ${this.client.account.displayName}`);
  687. }
  688. }
  689.  
  690. if(command === "ready") {
  691. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention true/false.");
  692. if(args[1].toLowerCase() == "true") {
  693. fortnite.party.me.setReady(true);
  694. fortnite.communicator.sendMessage(data.friend.id, "Ready!");
  695. }
  696. if(args[1].toLowerCase() == "false") {
  697. fortnite.party.me.setReady(false);
  698. fortnite.communicator.sendMessage(data.friend.id, "Unready!");
  699. }
  700. }
  701.  
  702. if(command === "platform") {
  703. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a platform.");
  704. try {
  705. fortnite.party.me.setPlatform("EPlatform." + args[1]);
  706. this.client.communicator.sendMessage(data.friend.id, "Set Platform to " + args[1] + " !");
  707. } catch {
  708. this.client.communicator.sendMessage(data.friend.id, "Please use !platform PLATFORM");
  709. }
  710. }
  711.  
  712. if(command === "lookup") {
  713. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a epic display name.");
  714. try {
  715. let lookup = args.slice(1).join(" ");
  716. const account = await this.client.getProfile(lookup);
  717. if(!account) return fortnite.communicator.sendMessage(data.friend.id, "That epic name must of been wrong.");
  718. fortnite.communicator.sendMessage(data.friend.id, `${account.name}'s id is: ${account.id}.`);
  719. }
  720. catch(err) {
  721. fortnite.communicator.sendMessage(data.friend.id, "There was a error: " + err);
  722. }
  723. }
  724.  
  725. if(command === "promote") {
  726. var partyleader = await this.client.getProfile(current_party.leader.id);
  727. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a party member's name.");
  728. if(partyleader.displayName == this.client.account.displayName) {
  729. let lookup = args.slice(1).join(" ");
  730. if(lookup === this.client.account.name) return fortnite.communicator.sendMessage(data.friend.id, "You can't promote yourself!");
  731. const account = await this.client.getProfile(lookup);
  732. if(!account) return fortnite.communicator.sendMessage(data.friend.id, "That epic name must of been wrong.");
  733. const member = fortnite.party.findMember(account.id);
  734. if(!member) return fortnite.communicator.sendMessage(data.friend.id, `${account.name} Wasn't found in the party.`);
  735. fortnite.party.promote(account.id);
  736. fortnite.communicator.sendMessage(data.friend.id, "Promoted " + account.name + '!');
  737. }
  738. else {
  739. this.client.communicator.sendMessage(data.friend.id, `The party leader is ${partyleader.displayName}, not ${this.client.account.displayName}`);
  740. }
  741. }
  742.  
  743. if(command === "kick") {
  744. var partyleader = await this.client.getProfile(current_party.leader.id);
  745. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a party member's name.");
  746. if(partyleader.displayName == this.client.account.displayName) {
  747. let lookup = args.slice(1).join(" ");
  748. if(lookup === this.client.account.name) return fortnite.communicator.sendMessage(data.friend.id, "You can't kick yourself!");
  749. const account = await this.client.getProfile(lookup);
  750. if(!account) return fortnite.communicator.sendMessage(data.friend.id, "That epic name must of been wrong.");
  751. const partymember = fortnite.party.findMember(account.id);
  752. if(!partymember) return fortnite.communicator.sendMessage(data.friend.id, `${account.name} Wasn't found in the party.`);
  753. fortnite.party.kick(account.id);
  754. fortnite.communicator.sendMessage(data.friend.id, "Kicked " + account.name + '!');
  755. console.log(`[PARTY ACTIVITY] ${User.displayName} has been request to kick ${account.displayName} from the party.`);
  756. }
  757. else {
  758. this.client.communicator.sendMessage(data.friend.id, `The party leader is ${partyleader.displayName}, not ${this.client.account.displayName}`);
  759. }
  760. }
  761.  
  762. if(command === "leave") {
  763. try {
  764. if (fortnite.party.members.length < 1) {
  765. fortnite.communicator.sendMessage(data.friend.id, `The bot can't leave the party when theres nobody in it!`);
  766. }
  767. else {
  768. fortnite.party.leave();
  769. fortnite.communicator.sendMessage(data.friend.id, "The bot has left.");
  770. }
  771. }
  772. catch(err) {
  773. fortnite.communicator.sendMessage(data.friend.id, "There was a error: " + err);
  774. }
  775. }
  776.  
  777. if(command === "friend") {
  778. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a epic name to add.");
  779. try {
  780. let lookup = args.slice(1).join(" ");
  781. if(lookup === this.client.account.name) return fortnite.communicator.sendMessage(data.friend.id, "You can't friend yourself!");
  782. const account = await this.client.getProfile(lookup);
  783. if(!account) return fortnite.communicator.sendMessage(data.friend.id, "That epic name must of been wrong.");
  784. const isFriended = await this.client.hasFriend(account.id);
  785. if(isFriended) {
  786. return fortnite.communicator.sendMessage(data.friend.id, `${account.name} is already friended.`);
  787. }
  788. this.client.inviteFriend(account.id);
  789. fortnite.communicator.sendMessage(data.friend.id, "Friended! " + account.name + '!');
  790. }
  791. catch(err) {
  792. fortnite.communicator.sendMessage(data.friend.id, "There was a error: " + err);
  793. }
  794. }
  795.  
  796. if(command === "privacy") {
  797. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a vaild privacy name.");
  798. try {
  799. fortnite.party.setPrivacy(args[1])
  800. fortnite.communicator.sendMessage(data.friend.id, "Privacy set to " + args[1] + '.');
  801. } catch(err) {
  802. fortnite.communicator.sendMessage(data.friend.id, "There was a error: " + err);
  803. }
  804. }
  805.  
  806. if(command === "unfriend") {
  807. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a epic name to unfriend.");
  808. try {
  809. let lookup = args.slice(1).join(" ");
  810. if(lookup === this.client.account.name) return fortnite.communicator.sendMessage(data.friend.id, "You can't unfriend yourself!");
  811. const account = await this.client.getProfile(lookup);
  812. if(!account) return fortnite.communicator.sendMessage(data.friend.id, "That epic name must of been wrong.");
  813. const isFriended = await this.client.hasFriend(account.id);
  814. if(isFriended) {
  815. this.client.removeFriend(account.id);
  816. fortnite.communicator.sendMessage(data.friend.id, "Unfriended! " + account.name + '!');
  817. }
  818. else{
  819. fortnite.communicator.sendMessage(data.friend.id, `${account.name} wasn't even friended.`);
  820. }
  821. }
  822. catch(err) {
  823. fortnite.communicator.sendMessage(data.friend.id, "There was a error: " + err);
  824. }
  825. }
  826.  
  827. if(command === "invite") {
  828. if (!args[1]) return fortnite.communicator.sendMessage(data.friend.id, "Please mention a epic name to invite.");
  829. try {
  830. let lookup = args.slice(1).join(" ");
  831. const account = await this.client.getProfile(lookup);
  832. if(!account) return fortnite.communicator.sendMessage(data.friend.id, "That epic name must of been wrong.");
  833. const isFriended = await this.client.hasFriend(account.id);
  834. if(isFriended) {
  835. const partymember = fortnite.party.findMember(account.id);
  836. if(partymember) return fortnite.communicator.sendMessage(data.friend.id, `${account.name} Is in the party wahts da damn point.`);
  837. if(lookup === this.client.account.name) return fortnite.communicator.sendMessage(data.friend.id, "You can't invite yourself!");
  838. fortnite.party.invite(account.id);
  839. fortnite.communicator.sendMessage(data.friend.id, "Invited " + account.name + '!');
  840. }
  841. else{
  842. fortnite.communicator.sendMessage(data.friend.id, `${account.name} wasn't even friended.`);
  843. }
  844. }
  845. catch(err) {
  846. fortnite.communicator.sendMessage(data.friend.id, "There was a error: " + err);
  847. }
  848. }
  849.  
  850. });
  851.  
  852. fortnite.communicator.updateStatus(Client.status);
  853. });
  854. }).catch(api => {
  855. console.log('[Api Down] Currently the api for the netcl is down, Restarting and using backup netcl in, a few seconds');
  856. const iferror = require('../backup/netcl.js');
  857. let run = iferror.run();
  858. console.clear()
  859. console.log(api)
  860. });
  861. }
  862. }
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