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- * In a weak and directionless display of aggression, a black ape jabs an old bone at you. You partially block with a metal target shield.
- [You're bruised, solidly balanced with opponent in excellent position.]
- >
- Learned: Evasion, Parry Ability, Brawling, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- [ubercombat]: swap my bar mace
- You turn your mace easily in your hands and end with it in position to be used as a heavy blunt weapon.
- > wield my bastard sword
- You draw out your bastard sword from the mesh backpack, gripping it firmly in your right hand.
- > stance shield
- You are now set to use your shield stance:
- Attack : 100%
- Evade : 100%
- Parry : 20%
- Block : 67%
- >
- * Weakly, a black ape sidesteps and bashes at you. You evade, barely twisting out of harm's reach.
- [You're bruised, solidly balanced with opponent dominating.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- Critters: black ape|black ape|black ape|black ape
- Total Critters: 4
- * Inexpertly, a black ape jabs an old bone at you. You dodge, just stepping out of harm's way.
- appraise black ape quick
- [You're bruised, solidly balanced with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- You are certain that the black ape is in bad shape.
- You are certain that the black ape is slightly fatigued.
- The black ape has a couple relatively minor wounds.
- You are certain that it is about as strong as you are.
- You are certain that it is about as agile as you are.
- You wonder if it is not nearly as disciplined as you are.
- You are confident that it is somewhat less quick to react than you are.
- You are confident that it is a great deal less conditioned than you are.
- Taking stock of its offensive abilities, and defending with a metal target shield and a steel bastard sword, you are certain that the black ape is a solid opponent.
- Taking stock of its defensive abilities, and attacking with a steel bastard sword, you are certain that the black ape is an easy opponent.
- [Roundtime: 3 seconds]
- R>
- You feel fully rested.
- R>
- * With pathetic timing, a black ape jabs an old bone at you. You dodge, just managing to get out of a tight spot.
- [You're bruised, solidly balanced with opponent in superior position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Trying weakly, a black ape swings an old bone at you. You barely block with a metal target shield.
- [You're bruised, solidly balanced with opponent in excellent position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Inexpertly, a black ape jabs an old bone at you. You barely block with a metal target shield.
- [You're bruised, solidly balanced with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Ineptly, a black ape feints low at you. You dodge, stepping aside.
- [You're bruised, solidly balanced with opponent dominating.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- Learned: Appraisal
- >
- * With amateurish style, a black ape swings an old bone at you. You dodge, barely twisting out of harm's reach.
- [You're solidly balanced with opponent dominating.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * As if effort and skill were a bad thing, a black ape feints high at you. You partially block with a metal target shield.
- [You're solidly balanced with opponent in superior position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Moving weakly, a black ape swings an old bone at you. You dodge, ducking in the nick of time.
- [You're solidly balanced with opponent dominating.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * With amateurish style, a black ape bashes an old bone at you. You evade, stepping aside in the nick of time.
- [You're solidly balanced with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- > [ubercombat]: stow mace
- You put your mace in your mesh backpack.
- > [ubercombat]: swap my sword
- >
- You turn your sword easily in your hands and end with it in position to be used as a two-handed edged weapon.
- > [ubercombat]: swap my sword
- The black ape moves into a position to dodge.
- >
- * Moving weakly, a black ape bashes an old bone at you. You barely block with a metal target shield.
- [You're solidly balanced with opponent in superior position.]
- >
- Learned: Evasion, Parry Ability, Twohanded Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- You turn your sword easily in your hands and end with it in position to be used as a heavy edged weapon.
- > [ubercombat]: swap my sword
- You turn your sword easily in your hands and end with it in position to be used as a two-handed edged weapon.
- >
- * Tentatively, a black ape feints to the side at you. You partially block with a metal target shield.
- [You're solidly balanced with opponent in strong position.]
- >
- Learned: Evasion, Parry Ability, Twohanded Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- [ubercombat]: swap my sword
- You turn your sword easily in your hands and end with it in position to be used as a heavy edged weapon.
- >
- ubercombat.cmd: if evaluate: (4 > 9)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Large_Edged" = "Offhand_Weapon")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Large_Edged" != "Large_Edged")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(16373): return
- ubercombat.cmd(4080): passing label: TRAIN
- ubercombat.cmd(4081): pause 0.2
- ubercombat.cmd(4082): setvariable CURRENT MELEE
- ubercombat.cmd(4083): gosub STATUSBAR
- ubercombat.cmd(15869): setvariable tempRanks 1
- ubercombat.cmd(15870): math: tempRanks add 0
- ubercombat.cmd(15870): math result: tempRanks=1
- ubercombat.cmd(15872): setvariable Ranks 0
- ubercombat.cmd(15884): setvariable totalTime 991
- ubercombat.cmd(15885): evalmath: resultTime round((991 / 60),2)
- ubercombat.cmd(15885): evalmath result: resultTime=16.52
- ubercombat.cmd: if evaluate: (991 < 60)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((991 >= 60) && (991 < 3600))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(15894): evalmath: resultTime round((991 / 60),2)
- ubercombat.cmd(15894): evalmath result: resultTime=16.52
- ubercombat.cmd(15895): setvariable runtime 16.52
- ubercombat.cmd(15896): setvariable runtype minutes
- ubercombat.cmd: if evaluate: ((991 >= 3600) && (991 < 86400))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (991 >= 86400)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(15922): return
- ubercombat.cmd(4084): class on: retreat
- ubercombat.cmd: if evaluate: (0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4087): gosub DARK_CHECK
- ubercombat.cmd(8159): pause 0.1
- [ubercombat]: look
- ubercombat.cmd(8163): matchwait
- [Paasvadh Forest, Understory]
- Amid the perilous tangle of vines sent out from the tall hardwoods grows a stand of dwarf pine trees that look like closed parasols. They wait patiently in the dim understory for a break in the canopy to be created so they, too, can shoot upwards toward the sun.
- You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.
- Obvious paths: northeast, west.
- >
- ubercombat.cmd: match goto return
- ubercombat.cmd(39064): passing label: RETURN
- ubercombat.cmd(39065): delay 0.0001
- ubercombat.cmd(39066): return
- ubercombat.cmd(4088): gosub PRETRAIN_TIMERS
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && (100 > 95) && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("ON", "(?i)(ON|1)")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(3995): gosub HUNT_TIMER
- ubercombat.cmd(5707): delay 0.0001
- ubercombat.cmd: if evaluate: ("None" != "None")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !def(UC_Hunt.Time)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (62 < 140)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5711): return
- ubercombat.cmd: if evaluate: matchre("ON", "(?i)(ON|1)")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(3996): gosub PERCEIVE_TIMER
- ubercombat.cmd(5737): delay 0.0001
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "(Thief|Trader|Commoner|Barbarian)")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5739): return
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Cleric")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (106 > 19))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Bard")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4003): gosub BARB_TIMER
- ubercombat.cmd(5822): delay 0.0001
- ubercombat.cmd: if evaluate: !matchre("Barbarian", "Barbarian")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !def(UC_BarbBuffs)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (110 < 220)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5826): return
- ubercombat.cmd(4004): gosub ROAR_TIMER
- ubercombat.cmd(5812): delay 0.0001
- ubercombat.cmd: if evaluate: !matchre("Barbarian", "Barbarian")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !def(UC_Roar.Time)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (87 < 120)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5816): return
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && matchre("", ""))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Necromancer") && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4014): return
- ubercombat.cmd: if evaluate: (("Barbarian" = "Necromancer") && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("bastard sword Empty", "(?i)sword") && (0 = 0) && !matchre("bastard sword", "Wisp|NULL"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (1 = 1) && ("Empty" = "Empty") && !matchre("LE","(OFFHAND|THE|THB|POLEARMS|STAVES|CROSSBOW|SLINGS|BOW)"))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4102): gosub WIELD_LEFT bar mace
- ubercombat.cmd(18962): delay 0.0001
- ubercombat.cmd(18963): setvariable item bar mace
- ubercombat.cmd(18964): eval: item replacere("bar mace", "my my", "my")
- ubercombat.cmd(18964): eval result: item=bar mace
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(18967): gosub WIELD_LEFT_CHECK
- ubercombat.cmd: if evaluate: matchre("bastard sword", "bar mace")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && matchre("bar mace","NULL") && !matchre("Empty", "bar mace"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && matchre("bar mace","NULL") && !matchre("Empty", "bar mace"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && matchre("bar mace","NULL") && !matchre("Empty", "bar mace"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && matchre("bar mace","NULL") && !matchre("Empty", "bar mace"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && matchre("bar mace","NULL") && !matchre("Empty", "bar mace"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && matchre("bar mace","NULL") && !matchre("Empty", "bar mace"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(18958): pause 0.1
- ubercombat.cmd(18959): pause 0.1
- ubercombat.cmd(18960): return
- ubercombat.cmd: if evaluate: ("bar mace" = "NULL")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("bastard sword", "bar mace") || matchre("Empty", "bar mace")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(18970): setvariable LOCATION WIELD_LEFT_1
- ubercombat.cmd(18971): passing label: WIELD_LEFT_1
- ubercombat.cmd(18985): matchwait
- wield left bar mace
- You draw out your bar mace from the mesh backpack, gripping it firmly in your left hand.
- >
- ubercombat.cmd: match goto wield_return
- ubercombat.cmd(18800): passing label: WIELD_RETURN
- ubercombat.cmd(18801): pause 0.001
- ubercombat.cmd: if evaluate: matchre("sword", "fan")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("bastard sword bar mace", "(hairpin|thighband|earcuff|amulet|wristcuff|ring|skull|anklet|armband|pendant|earrings|band|torque)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(18931): return
- ubercombat.cmd(4103): pause 0.1
- ubercombat.cmd: if evaluate: (!matchre("LE","(OFFHAND|THE|THB|POLEARMS|STAVES|CROSSBOW|SLINGS|BOW)") && (1 = 1) && ("bar mace" = "Empty") && ("throwing club" != "bastard sword") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((1 = 1) && ("bastard sword" = "Empty") && ("LE" = "OFFHAND") && ("throwing club" != "bastard sword") && (0 = 0) && !matchre("LE","(?i)^(OFFHAND|THE|THB|POLEARMS|STAVES|CROSSBOW|SLINGS|BOW)"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Moon Mage")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("bastard sword", "bastard sword") && matchre("bastard sword", "yew shortbow") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("bastard sword", "bastard sword") && matchre("bastard sword", "NULL") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("bastard sword", "bastard sword") && matchre("bastard sword", "NULL") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4122): delay 0.0005
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4125): gosub BUFF_TIMER
- ubercombat.cmd(5957): delay 0.0001
- ubercombat.cmd: if evaluate: ("None" != "None")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5959): gosub BUFF_CHECK
- ******** BUFF CHECK
- ubercombat.cmd: if evaluate: ("Barbarian" = "Commoner")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Thief")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(12345): goto BARB_CHECK1
- ubercombat.cmd: if evaluate: ("Barbarian" != "Barbarian")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !def(UC_Buff.Time)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (111 < 70)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(12403): gosub BARB_CHECK
- ubercombat.cmd(9908): setvariable abilityStarted 0
- ubercombat.cmd(9910): pause 0.001
- ubercombat.cmd(9911): pause 0.001
- ubercombat.cmd: if evaluate: (0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- [ubercombat]: meditate flame
- ubercombat.cmd(9915): pause 2
- You begin to meditate upon the chakrel amulet, your inner fire swelling as you center your mind, body, and spirit.
- ubercombat.cmd, ubercombat-buffs.inc(781): action triggered: a dim glow as if a flame lurked just out of sight|a flickering aura of beautiful flame
- ubercombat.cmd, ubercombat-buffs.inc(781): action commands: put #var innerFire 1
- Surrounding your reflection is a flickering aura of beautiful flame.
- A steady wind interferes with the aura forming around you.
- You recall that you have 7 training sessions remaining with the Guild.
- You have received training in 10 abilities from the Path of the Horde.
- You have received training in 10 abilities from the Path of the Flame.
- You have received training in 8 abilities from the Path of the Predator.
- You feel a jolt as your vision snaps shut.
- >
- * With pathetic timing, a black ape feints high at you. You dodge, leaning to one side.
- ubercombat.cmd(1171): action triggered: ^(.+) closes to pole weapon range on you\!|^You retreat back to pole range\.|^You (.+) at pole range\.|^You (.+) at pole weapon range\.|^You close to melee range on (.+)\.|^(.+) closes to melee range on you\!|^\[You're (.+)\.\]$|^You (.+) at melee range\.|^(.+) you at melee range\.
- ubercombat.cmd(1171): action commands: var Pole.Range 1
- ubercombat.cmd(1171): setvariable Pole.Range 1
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- ubercombat.cmd(1169): action triggered: ^You close to melee range on .*\.|^.* closes to melee range on you\!|^\[You're .*\.\]$|^You .* at melee range\.|^.* you at melee range\.|^You .* at melee range\.|^You are already at melee
- ubercombat.cmd(1169): action commands: var Melee.Range 1
- ubercombat.cmd(1169): setvariable Melee.Range 1
- [You're solidly balanced with opponent dominating.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- * With amateurish style, a black ape sweeps low at you. You barely block with a metal target shield.
- ubercombat.cmd(1171): action triggered: ^(.+) closes to pole weapon range on you\!|^You retreat back to pole range\.|^You (.+) at pole range\.|^You (.+) at pole weapon range\.|^You close to melee range on (.+)\.|^(.+) closes to melee range on you\!|^\[You're (.+)\.\]$|^You (.+) at melee range\.|^(.+) you at melee range\.
- ubercombat.cmd(1171): action commands: var Pole.Range 1
- ubercombat.cmd(1171): setvariable Pole.Range 1
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- ubercombat.cmd(1169): action triggered: ^You close to melee range on .*\.|^.* closes to melee range on you\!|^\[You're .*\.\]$|^You .* at melee range\.|^.* you at melee range\.|^You .* at melee range\.|^You are already at melee
- ubercombat.cmd(1169): action commands: var Melee.Range 1
- ubercombat.cmd(1169): setvariable Melee.Range 1
- [You're solidly balanced with opponent dominating.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- ubercombat.cmd(9916): pause 0.5
- * Trying weakly, a black ape bashes an old bone at you. You evade, stepping aside in the nick of time.
- ubercombat.cmd(1171): action triggered: ^(.+) closes to pole weapon range on you\!|^You retreat back to pole range\.|^You (.+) at pole range\.|^You (.+) at pole weapon range\.|^You close to melee range on (.+)\.|^(.+) closes to melee range on you\!|^\[You're (.+)\.\]$|^You (.+) at melee range\.|^(.+) you at melee range\.
- ubercombat.cmd(1171): action commands: var Pole.Range 1
- ubercombat.cmd(1171): setvariable Pole.Range 1
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- ubercombat.cmd(1169): action triggered: ^You close to melee range on .*\.|^.* closes to melee range on you\!|^\[You're .*\.\]$|^You .* at melee range\.|^.* you at melee range\.|^You .* at melee range\.|^You are already at melee
- ubercombat.cmd(1169): action commands: var Melee.Range 1
- ubercombat.cmd(1169): setvariable Melee.Range 1
- [You're solidly balanced with opponent in superior position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- ubercombat.cmd: if evaluate: ((100 > 5) && (100 < 70) && matchre("1", "(ON|1)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 5) && matchre("0", "(ON|1)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 5) && matchre("1", "(ON|1)") && (1 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 5) && matchre("0", "(ON|1)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 5) && matchre("0", "(ON|1)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 5) && matchre("0", "(ON|1)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 5) && matchre("0", "(ON|1)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 5) && matchre("0", "(ON|1)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 5) && matchre("0", "(ON|1)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((100 > 98) && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((1 = 1) && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && (1 = 1)) && (1 < 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((1 = 1) && (1 = 1)) && (1 < 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("1", "(ON|1)") && (0 = 0) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("0", "(ON|1)") && (0 = 0) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("1", "(ON|1)") && (0 = 0) && (1 = 1) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("1", "(ON|1)") && (1 = 0) && (106 > 50) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((matchre("1", "(ON|1)") && (0 = 0) && (1 = 1) && (106 > 50) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (((0 = 1) && (0 = 1)) || ((0 = 1) && (1 < 1)))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("1", "(ON|1)") && (0 = 0) && (0 = 1) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("ON", "(ON|1)") && (0 = 0) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("1", "(ON|1)") && (1 = 0) && (106 > 50) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("0", "(ON|1)") && (0 = 0) && (1 > 1) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((31 > 33) && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("0", "(ON|1)") && (0 = 0) && (1 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(10060): pause 0.3
- ubercombat.cmd: if evaluate: (31 < 31)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (33 < 31)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(10074): passing label: MEDITATE
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(10096): pause 0.3
- ubercombat.cmd(10097): pause 0.1
- * Moving poorly, a black ape sweeps low at you. You barely block with a metal target shield.
- ubercombat.cmd(1171): action triggered: ^(.+) closes to pole weapon range on you\!|^You retreat back to pole range\.|^You (.+) at pole range\.|^You (.+) at pole weapon range\.|^You close to melee range on (.+)\.|^(.+) closes to melee range on you\!|^\[You're (.+)\.\]$|^You (.+) at melee range\.|^(.+) you at melee range\.
- ubercombat.cmd(1171): action commands: var Pole.Range 1
- ubercombat.cmd(1171): setvariable Pole.Range 1
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- ubercombat.cmd(1169): action triggered: ^You close to melee range on .*\.|^.* closes to melee range on you\!|^\[You're .*\.\]$|^You .* at melee range\.|^.* you at melee range\.|^You .* at melee range\.|^You are already at melee
- ubercombat.cmd(1169): action commands: var Melee.Range 1
- ubercombat.cmd(1169): setvariable Melee.Range 1
- [You're solidly balanced with opponent in excellent position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(10101): return
- ubercombat.cmd(12405): return
- ubercombat.cmd: if evaluate: ("Barbarian" = "Warrior Mage")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5961): pause 0.1
- ubercombat.cmd(5962): return
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4128): pause 0.001
- ubercombat.cmd: if evaluate: matchre("black ape", "(?i)NULL")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && !matchre("a black ape, a black ape, a black ape, a black ape", "Ashu hhinvi|boggle|bone amalgam|clay archer|clay mage|clay soldier|clockwork assistant|gam chaga|glass construct|granite gargoyle|lachmate|lava drake|marble gargoyle|quartz gargoyle|(marble|obsidian|quartzite|rock) guardian|rough-hewn doll|ice archon|mechanical mouse|beltunumshi|guardian|origami bird|origami cow|origami dragon|origami duck|origami goblin|origami grasshopper|origami hat|origami mouse|origami sprite|origami yak|origami paper|granite gargoyle|lava drake|black marble gargoyle|quartz gargoyle|gargoyle|[Ee]ndrus serpent|Asketian harbinger|Asketian Herald|black zephyr|blue ghast|blood wraith|bone golem|dark spirit|death spirit|drowned \S+|deadwood dryad|fell hog|fiend|emaciated umbramagus|faenrae assassin|ghoul raven|maelshyvean heirophant|blightwater nyad|olensari mihmanan|plague wraith|snaer hafwa|shylvic|skorik nadhar|spectral pirate|skeletal peon|spectral sailor|skeletal sailor|skeleton|telga orek|spirit|ur hhrki'izh|misenseor resuscitant|revenant conscript|revenant zombie|revivified mutt|tortured soul|wir dinego|wind hag|wind wretch|xala'shar vindicator|xala'shar slayer|yeehar|zombie goblin|zombie kobold headhunter|zombie stomper|zombie mauler|zombie head-splitter|zombie nomad|eidolon steed|enraged tusky|ghoul|ghoul crow|gremlin|grendel|lach|mastiff|misshapen germish'din|bone wyvern|ice adder|mutant togball|reaver|squirrel|kobold headhunter|shadow hound|sinister maelshyvean heirophant|kobold savage|blight bat|\bgrub\b") && (4 > 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && matchre("ON", "(?i)(ON|1)"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4141): passing label: TRAIN_2
- ubercombat.cmd(4142): gosub STATUSBAR
- ubercombat.cmd(15869): setvariable tempRanks 1
- ubercombat.cmd(15870): math: tempRanks add 0
- ubercombat.cmd(15870): math result: tempRanks=1
- ubercombat.cmd(15872): setvariable Ranks 0
- ubercombat.cmd(15884): setvariable totalTime 997
- ubercombat.cmd(15885): evalmath: resultTime round((997 / 60),2)
- ubercombat.cmd(15885): evalmath result: resultTime=16.62
- ubercombat.cmd: if evaluate: (997 < 60)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((997 >= 60) && (997 < 3600))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(15894): evalmath: resultTime round((997 / 60),2)
- ubercombat.cmd(15894): evalmath result: resultTime=16.62
- ubercombat.cmd(15895): setvariable runtime 16.62
- ubercombat.cmd(15896): setvariable runtype minutes
- ubercombat.cmd: if evaluate: ((997 >= 3600) && (997 < 86400))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (997 >= 86400)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(15922): return
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (contains("a black ape, a black ape, a black ape, a black ape", "tusky") && ("Barbarian" != "Empath"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4146): gosub ADVANCE
- ubercombat.cmd(16155): delay 0.0001
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Paladin") && (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (4 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(16159): setvariable LOCATION ADVANCE_1
- ubercombat.cmd(16160): passing label: ADVANCE_1
- ubercombat.cmd(16161): pause 0.0001
- ubercombat.cmd(16162): pause 0.1
- ubercombat.cmd: if evaluate: ("Barbarian" = "Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(16181): matchwait
- advance
- ubercombat.cmd(1169): action triggered: ^You close to melee range on .*\.|^.* closes to melee range on you\!|^\[You're .*\.\]$|^You .* at melee range\.|^.* you at melee range\.|^You .* at melee range\.|^You are already at melee
- ubercombat.cmd(1169): action commands: var Melee.Range 1
- ubercombat.cmd(1169): setvariable Melee.Range 1
- You are already at melee with a black ape.
- >
- ubercombat.cmd: match goto return
- ubercombat.cmd(39064): passing label: RETURN
- ubercombat.cmd(39065): delay 0.0001
- ubercombat.cmd(39066): return
- ubercombat.cmd(4147): class off: retreat
- ubercombat.cmd(4148): gosub PRETRAIN_TIMERS
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && (100 > 95) && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("ON", "(?i)(ON|1)")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(3995): gosub HUNT_TIMER
- ubercombat.cmd(5707): delay 0.0001
- ubercombat.cmd: if evaluate: ("None" != "None")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !def(UC_Hunt.Time)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (67 < 140)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5711): return
- ubercombat.cmd: if evaluate: matchre("ON", "(?i)(ON|1)")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(3996): gosub PERCEIVE_TIMER
- ubercombat.cmd(5737): delay 0.0001
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "(Thief|Trader|Commoner|Barbarian)")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5739): return
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Cleric")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (106 > 19))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Bard")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4003): gosub BARB_TIMER
- ubercombat.cmd(5822): delay 0.0001
- ubercombat.cmd: if evaluate: !matchre("Barbarian", "Barbarian")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !def(UC_BarbBuffs)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 < 220)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5826): return
- ubercombat.cmd(4004): gosub ROAR_TIMER
- ubercombat.cmd(5812): delay 0.0001
- ubercombat.cmd: if evaluate: !matchre("Barbarian", "Barbarian")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !def(UC_Roar.Time)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (92 < 120)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5816): return
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && matchre("", ""))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Necromancer") && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(4014): return
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian")
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: (28 < 29)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4151): gosub BARB_EXPERTISE
- ubercombat.cmd(5435): setvariable expertise ON
- ubercombat.cmd(5436): setvariable move flame
- ubercombat.cmd: if evaluate: (4 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (28 >= 19)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5438): return
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && matchre("black ape", "(?i)NULL"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (0 > 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("ON", "(?i)(ON|1)")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4162): gosub APPRAISE_TIMER
- ubercombat.cmd(5725): delay 0.0001
- ubercombat.cmd: if evaluate: (4 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("None" != "None")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !def(UC_Appraise.Time)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (9 < 90)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5730): return
- ubercombat.cmd: if evaluate: ("Barbarian" = "Thief")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("bastard sword bar mace", "compendium")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("bastard sword bar mace", "(?i)sword") && (0 = 0) && !matchre("bastard sword", "Wisp|NULL"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!contains("bar mace", "(?i)sword") && ("LE" = "OFFHAND"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (contains("bar mace", "(?i)sword") && ("LE" != "OFFHAND"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!contains("bastard sword", "(?i)sword") && ("bastard sword" = "Empty") && !matchre("LE","(?i)(OFFHAND|THE|THB|POLEARMS|STAVES)") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (4 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("LE","(OFFHAND|THE|THB|POLEARMS|STAVES|CROSSBOW|SLINGS|BOW)") && (1 = 1) && ("bar mace" = "Empty") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (!matchre("LE","(OFFHAND|THE|THB|POLEARMS|STAVES|CROSSBOW|SLINGS|BOW)") && (1 = 1) && ("bastard sword" = "Empty") && ("LE" = "OFFHAND") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (((2 < 29) && (1 = 1) && (0 = 0)) || ((2 < 29) && (0 = 1) && (0 = 1)))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4178): gosub STEALTH-HIDECHECK
- ubercombat.cmd(15929): delay 0.001
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Thief|Ranger|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(15959): gosub HIDE
- ubercombat.cmd(17003): delay 0.0001
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(17006): setvariable LOCATION HIDE_1
- ubercombat.cmd(17007): passing label: HIDE_1
- ubercombat.cmd(17008): pause 0.0001
- ubercombat.cmd(17021): matchwait
- hide
- The black ape notices your attempt to hide!
- The black ape discovers you, ruining your hiding place!
- Roundtime: 3 sec.
- R>
- RT with no EXP.
- * Trying poorly, a black ape bashes an old bone at you. You dodge, barely stepping to one side.
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- [You're solidly balanced with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Moving with great skill, a black ape sidesteps and bashes at you. You fail to dodge.
- The bone lands a light hit (1/23) to your left arm.
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- [You're bruised, solidly balanced with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- * Moving poorly, a black ape sweeps low at you. You barely block with a metal target shield.
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- [You're bruised, solidly balanced with opponent in superior position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- ubercombat.cmd: match goto hide_increment
- ubercombat.cmd(17026): passing label: HIDE_INCREMENT
- ubercombat.cmd(17027): delay 0.0001
- >
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian")
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((ON) && (0 = 0) && ($UC_innerFire > 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(17037): math: hideCounter add 1
- ubercombat.cmd(17037): math result: hideCounter=6
- ubercombat.cmd: if evaluate: (6 > 2)
- ubercombat.cmd: if returned: True
- =============================
- ** CANNOT HIDE! TURNING OFF STEALTH
- =============================
- ubercombat.cmd(17046): return
- ubercombat.cmd(15962): return
- ubercombat.cmd: if evaluate: ((("LE" = "OFFHAND") && ("Barbarian" != "Empath")) || (!matchre("throwing club", "\b(?i)(NULL|NIL|OFF|0)\b") && (0 = 0) && ("Barbarian" != "Empath")))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4179): gosub PUT attack left
- ubercombat.cmd(17145): delay 0.0001
- ubercombat.cmd(17146): setvariable putaction attack left
- ubercombat.cmd(17147): setvariable LOCATION PUT_1
- ubercombat.cmd(17148): passing label: PUT_1
- ubercombat.cmd(17149): pause 0.001
- ubercombat.cmd(17235): matchwait
- attack left
- < With strength, you swing a steel bar mace at a black ape. A black ape fails to dodge.
- The mace lands a solid hit (4/23) to the ape's back.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, nimbly balanced with opponent in superior position.]
- [Roundtime 4 sec.]
- R>
- Learned: Large Blunt, Melee Mastery, Offhand Weapon
- * A black ape sidesteps and bashes at you. You barely block with a metal target shield.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, nimbly balanced with opponent dominating.]
- R>
- Learned: Evasion, Parry Ability, Offhand Weapon, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- A roar fills the air as a black ape leaps in from the west.
- R>
- * With inept movements, a black ape feints high at you. You barely block with a metal target shield.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, nimbly balanced with opponent in excellent position.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Trying weakly, a black ape jabs an old bone at you. You dodge, just managing to get out of a tight spot.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, nimbly balanced with opponent dominating.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- You feel fully rested.
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(39058): passing label: RETURN_CLEAR
- ubercombat.cmd(39059): delay 0.0001
- ubercombat.cmd(39061): pause 0.0001
- ubercombat.cmd(39062): pause 0.0001
- ubercombat.cmd(39063): return
- ubercombat.cmd: if evaluate: (matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4181): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (100 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape, a black ape and a black ape.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (0 = 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (3 <= 5))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((1 = 1) && (100 > 80))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((531.66 >= 350) && !matchre("Large_Edged","^(Brawling|Slings|Bow|Crossbow)"))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(19280): setvariable ACTION whirlwind
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (0 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- whirlwind
- You take a step forward and pivot, swinging your sword in a wide, sweeping arc.
- A black ape deftly sidesteps your bastard sword.
- Your errant mace results in nothing more than a soft thud against a black ape's .
- Your bastard sword lands a light hit (1/23) to a black ape's abdomen!
- Your errant mace results in nothing more than a soft thud against a black ape's .
- A black ape deftly sidesteps your bastard sword.
- Your errant mace results in nothing more than a soft thud against a black ape's .
- Your errant sword results in nothing more than a soft thud against a black ape's .
- A black ape deftly sidesteps your bar mace.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1173): action triggered: ^\[You're .*balanced?\]
- ubercombat.cmd(1173): action commands: var newdead 1
- ubercombat.cmd(1173): setvariable newdead 1
- [You're off balance]
- Roundtime: 5 sec.
- R>
- Learned: Large Edged, Melee Mastery
- * Attacking poorly, a black ape feints high at you. You evade, just managing to get out of a tight spot.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- * A black ape feints high at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- A black ape stomps northeast, grunting to itself.
- R>
- * A black ape feints high at you. You dodge, barely twisting out of harm's reach.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: match goto attack_return
- ubercombat.cmd(19309): passing label: ATTACK_RETURN
- ubercombat.cmd(19310): setvariable swapped 0
- ubercombat.cmd(19311): return
- ubercombat.cmd(4182): math: ATTACKNUMBER add 1
- ubercombat.cmd(4182): math result: ATTACKNUMBER=1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4184): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (96 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (1 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (1 = 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (6 <= 5))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (1 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- attack
- < Moving well, you slice a steel bastard sword at a black ape. A black ape fails to dodge.
- The sword lands a good strike (3/23) to the ape's right arm.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent overwhelming you.]
- [Roundtime 4 sec.]
- R>
- Learned: Large Edged, Melee Mastery
- * A black ape sweeps low at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent dominating.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- * A black ape bashes an old bone at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- * Moving inexpertly, a black ape feints high at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- ubercombat.cmd: match goto attack_return
- ubercombat.cmd(19309): passing label: ATTACK_RETURN
- ubercombat.cmd(19310): setvariable swapped 0
- ubercombat.cmd(19311): return
- ubercombat.cmd(4185): math: ATTACKNUMBER add 1
- ubercombat.cmd(4185): math result: ATTACKNUMBER=2
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && matchre("", ""))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4189): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (97 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (2 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (2 = 2))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(19275): setvariable ACTION jab
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (5 <= 5))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((1 = 1) && (97 > 80))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((531.66 >= 350) && !matchre("Large_Edged","^(Brawling|Slings|Bow|Crossbow)"))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(19280): setvariable ACTION whirlwind
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (2 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- whirlwind
- With a quick two step motion you ready your sword, holding it at shoulder level before launching into a turn that renders you as nothing more than a shade of dissolution.
- Your bastard sword lands a light hit (1/23) to a black ape's right leg!
- Your bar mace lands a good strike (3/23) to a black ape's left arm!
- The black ape is lightly stunned!
- A black ape deftly sidesteps your bastard sword.
- Your bar mace lands a good strike (3/23) to a black ape's chest!
- A black ape deftly sidesteps your bastard sword.
- Your bar mace lands a good strike (3/23) to a black ape's left leg!
- Your bastard sword lands a light hit (1/23) to a black ape's chest!
- A black ape deftly sidesteps your bar mace.
- ubercombat.cmd(1155): action triggered: ^\[You\'re.+badly balanced
- ubercombat.cmd(1155): action commands: put #var UC_balance 8
- ubercombat.cmd(1173): action triggered: ^\[You're .*balanced?\]
- ubercombat.cmd(1173): action commands: var newdead 1
- ubercombat.cmd(1173): setvariable newdead 1
- [You're badly balanced]
- Roundtime: 5 sec.
- R>
- Learned: Large Edged, Melee Mastery, Large Blunt, Offhand Weapon
- * Moving well, a black ape feints high at you. You attempt to dodge.
- The bone lands a grazing (0/23) strike to your chest.
- ubercombat.cmd(1155): action triggered: ^\[You\'re.+badly balanced
- ubercombat.cmd(1155): action commands: put #var UC_balance 8
- [You're bruised, winded, badly balanced with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * A black ape feints high at you. You dodge, just stepping out of harm's way.
- ubercombat.cmd(1155): action triggered: ^\[You\'re.+badly balanced
- ubercombat.cmd(1155): action commands: put #var UC_balance 8
- [You're bruised, winded, badly balanced with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- A black ape shakes its head back and forth and grunts.
- R>
- * A black ape feints high at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- ubercombat.cmd: match goto attack_dead
- ubercombat.cmd(19307): passing label: ATTACK_DEAD
- ubercombat.cmd(19308): setvariable newdead 1
- ubercombat.cmd(19309): passing label: ATTACK_RETURN
- ubercombat.cmd(19310): setvariable swapped 0
- ubercombat.cmd(19311): return
- ubercombat.cmd(4190): math: ATTACKNUMBER add 1
- ubercombat.cmd(4190): math result: ATTACKNUMBER=3
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (3 > 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((("LE" = "OFFHAND") && ("Barbarian" != "Empath")) || (!matchre("throwing club", "\b(?i)(NULL|NIL|OFF|0)\b") && (0 = 0) && ("Barbarian" != "Empath")))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4194): gosub PUT attack left
- ubercombat.cmd(17145): delay 0.0001
- ubercombat.cmd(17146): setvariable putaction attack left
- ubercombat.cmd(17147): setvariable LOCATION PUT_1
- ubercombat.cmd(17148): passing label: PUT_1
- ubercombat.cmd(17149): pause 0.001
- ubercombat.cmd(17235): matchwait
- attack left
- < Timing it well, you swing a steel bar mace at a black ape. A black ape badly fails to parry with an old bone.
- The mace lands a solid hit (4/23) that painfully mashes the right arm.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- [Roundtime 4 sec.]
- R>
- Learned: Large Blunt, Melee Mastery, Offhand Weapon
- A roar fills the air as a black ape leaps in from the northeast.
- R>
- * A black ape bashes an old bone at you. You evade, barely twisting out of harm's reach.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * A black ape bashes an old bone at you. You slap away little of the bone with a steel bastard sword.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent dominating.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- [Trigger]: skills
- ubercombat.cmd(1146): action triggered: ^You've gained (?:a new|\d+) (?:rank|ranks) in\s?(?:your ability (?:to|with)|using|maneuvering in|your)?\s?(.+)\s?(?:use|area)?\.$
- ubercombat.cmd(1146): action commands: math Ranks add 1
- ubercombat.cmd(1146): math: Ranks add 1
- ubercombat.cmd(1146): math result: Ranks=1
- You've gained a new rank in using small blunt weapons.
- R>
- Circle: 106
- Showing all skills with field experience.
- SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
- Shield Usage: 593 25% mind lock (34/34) Light Armor: 599 41% mind lock (34/34)
- Chain Armor: 561 59% mind lock (34/34) Brigandine: 577 08% mind lock (34/34)
- Plate Armor: 580 06% mind lock (34/34) Defending: 595 97% mind lock (34/34)
- Parry Ability: 653 78% very riveted (29/34) Small Edged: 606 58% considering (6/34)
- Large Edged: 531 66% learning (3/34) Twohanded Edged: 531 54% dabbling (1/34)
- Small Blunt: 542 00% perusing (2/34) Large Blunt: 535 51% perusing (2/34)
- Twohanded Blunt: 531 67% learning (3/34) Bow: 525 14% learning (3/34)
- Staves: 531 68% considering (6/34) Polearms: 531 61% thoughtful (4/34)
- Heavy Thrown: 530 45% thoughtful (4/34) Brawling: 603 32% dabbling (1/34)
- Offhand Weapon: 604 06% mind lock (34/34) Melee Mastery: 738 03% mind lock (34/34)
- Missile Mastery: 723 51% mind lock (34/34) Expertise: 693 60% riveted (28/34)
- Inner Fire: 482 53% nearly locked (33/34) Augmentation: 468 75% nearly locked (33/34)
- Debilitation: 479 60% enthralled (32/34) Warding: 478 95% very rapt (31/34)
- Evasion: 601 03% mind lock (34/34) Perception: 607 97% analyzing (18/34)
- Stealth: 518 76% perusing (2/34) Outdoorsmanship: 490 16% thinking (5/34)
- Skinning: 522 73% nearly locked (33/34) Appraisal: 475 73% mind lock (34/34)
- Tactics: 470 01% ruminating (8/34)
- Total Ranks Displayed: 18502
- Time Development Points: 672 Favors: 46 Deaths: 31 Departs: 30
- Rested EXP Stored: less than a minute Usable This Cycle: 1:41 hour Cycle Refreshes: 17:25 hours
- Overall state of mind: clear
- EXP HELP for more information
- R>
- * Ineptly, a black ape feints low at you. You dodge, leaning just out of harm's reach.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent in good position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(39058): passing label: RETURN_CLEAR
- ubercombat.cmd(39059): delay 0.0001
- ubercombat.cmd(39061): pause 0.0001
- ubercombat.cmd(39062): pause 0.0001
- ubercombat.cmd(39063): return
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4195): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (95 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- * Trying weakly, a black ape feints high at you. You evade, barely managing to get out of the way.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape, a black ape and a black ape.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (3 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (3 = 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (6 <= 5))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (3 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- attack
- >
- < You slice a steel bastard sword at a black ape. A black ape deflects little of the sword with an old bone.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent overwhelming you.]
- [Roundtime 4 sec.]
- R>
- RT with no EXP.
- R>
- * A black ape sweeps low at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent dominating.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Timing it well, a black ape sweeps low at you. You fail to dodge.
- The bone lands a light hit (1/23) to your left leg.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- A black ape stomps west, grunting to itself.
- R>
- * Moving poorly, a black ape bashes an old bone at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent in strong position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: match goto attack_return
- ubercombat.cmd(19309): passing label: ATTACK_RETURN
- ubercombat.cmd(19310): setvariable swapped 0
- ubercombat.cmd(19311): return
- ubercombat.cmd(4196): math: ATTACKNUMBER add 1
- ubercombat.cmd(4196): math result: ATTACKNUMBER=4
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4198): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (94 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (4 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (4 = 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (5 <= 5))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((1 = 1) && (94 > 80))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((531.66 >= 350) && !matchre("Large_Edged","^(Brawling|Slings|Bow|Crossbow)"))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(19280): setvariable ACTION whirlwind
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (4 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- whirlwind
- With a quick two step motion you ready your sword, holding it at shoulder level before launching into a turn that renders you as nothing more than a shade of dissolution.
- Your bastard sword lands a light hit (1/23) to a black ape's left hand!
- Your bar mace lands a light hit (1/23) to a black ape's chest!
- The black ape is lightly stunned!
- Your bastard sword lands a light hit (1/23) to a black ape's right leg!
- Your errant mace results in nothing more than a soft thud against a black ape's .
- Your bastard sword lands a light hit (1/23) to a black ape's chest!
- The black ape is lightly stunned!
- Your bar mace lands a good strike (3/23) to a black ape's right arm!
- Your errant sword results in nothing more than a soft thud against a black ape's .
- Your bar mace lands a good hit (2/23) to a black ape's left hand!
- ubercombat.cmd(1155): action triggered: ^\[You\'re.+badly balanced
- ubercombat.cmd(1155): action commands: put #var UC_balance 8
- ubercombat.cmd(1173): action triggered: ^\[You're .*balanced?\]
- ubercombat.cmd(1173): action commands: var newdead 1
- ubercombat.cmd(1173): setvariable newdead 1
- [You're badly balanced]
- Roundtime: 5 sec.
- R>
- Learned: Large Edged, Melee Mastery, Large Blunt, Offhand Weapon
- * A black ape feints low at you. You dodge, just managing to get out of a tight spot.
- ubercombat.cmd(1155): action triggered: ^\[You\'re.+badly balanced
- ubercombat.cmd(1155): action commands: put #var UC_balance 8
- [You're bruised, winded, badly balanced with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- A black ape shakes its head back and forth and grunts.
- R>
- * A black ape feints high at you. You evade, just stepping out of harm's way.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- A black ape howls in the darkness and jumps up and down.
- >
- ubercombat.cmd: match goto attack_dead
- ubercombat.cmd(19307): passing label: ATTACK_DEAD
- ubercombat.cmd(19308): setvariable newdead 1
- ubercombat.cmd(19309): passing label: ATTACK_RETURN
- ubercombat.cmd(19310): setvariable swapped 0
- ubercombat.cmd(19311): return
- ubercombat.cmd(4199): math: ATTACKNUMBER add 1
- ubercombat.cmd(4199): math result: ATTACKNUMBER=5
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4203): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (94 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (5 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (5 = 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (6 <= 5))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (5 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- attack
- * Moving strongly, a black ape bashes an old bone at you. You attempt to dodge.
- The bone lands a light hit (1/23) to your left hand.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- < Moving well, you slice a steel bastard sword at a black ape. A black ape badly fails to parry with an old bone.
- The sword lands a good strike (3/23) to the ape's chest.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- [Roundtime 4 sec.]
- R>
- Learned: Large Edged, Melee Mastery
- R>
- * A black ape bashes an old bone at you. You knock aside little of the bone with a steel bastard sword.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- A black ape scratches behind its ear.
- R>
- ubercombat.cmd: match goto attack_return
- ubercombat.cmd(19309): passing label: ATTACK_RETURN
- ubercombat.cmd(19310): setvariable swapped 0
- ubercombat.cmd(19311): return
- ubercombat.cmd(4204): math: ATTACKNUMBER add 1
- ubercombat.cmd(4204): math result: ATTACKNUMBER=6
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && matchre("", ""))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (6 > 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer") && ("None" != "None"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((1 = 1) && (8 < 33) && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4211): gosub TACTICS-START
- ubercombat.cmd: if evaluate: ("LE" = "OFFHAND")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (4 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5494): passing label: TACTICS
- ubercombat.cmd(5495): pause 0.1
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && matchre("ON", "(?i)(ON|1)"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5504): passing label: TACTICS_BEGIN
- ubercombat.cmd: if evaluate: (4 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("LE","(THE|THB|POLEARMS)") && ("bar mace" != "Empty")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian") && ("ON" = "ON")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5507): gosub PUT analyze flame
- ubercombat.cmd(17145): delay 0.0001
- ubercombat.cmd(17146): setvariable putaction analyze flame
- ubercombat.cmd(17147): setvariable LOCATION PUT_1
- ubercombat.cmd(17148): passing label: PUT_1
- ubercombat.cmd(17149): pause 0.001
- * Moving inexpertly, a black ape feints high at you. You evade, barely stepping to one side.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(17235): matchwait
- [You're bruised, winded, off balance with opponent overwhelming you.]
- analyze flame
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Apparently without direction or thought, a black ape feints high at you. You dodge, jumping to one side.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance and in good position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(39058): passing label: RETURN_CLEAR
- ubercombat.cmd(39059): delay 0.0001
- ubercombat.cmd(39061): pause 0.0001
- ubercombat.cmd(39062): pause 0.0001
- ubercombat.cmd(39063): return
- ubercombat.cmd: if evaluate: ("Barbarian" != "Barbarian") && (8 > 32)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian") && ("ON" = "OFF") && (8 > 33)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian") && ("ON" = "ON") && (28 > 33)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" != "Barbarian") || ("Barbarian" = "Barbarian") && ("ON" = "OFF")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5512): passing label: TACTICSYES
- ubercombat.cmd(5513): pause 0.2
- With a keen eye you study the battlefield and try to discern what weaknesses may be exploited.
- ubercombat.cmd(1131): action triggered: by landing an? (\S+)\, an? (\S+)\, an? (\S+) and an? (\S+)\.
- ubercombat.cmd(1131): action commands: var moveone $1;var movetwo $2;var movethree $3;var movefour $4
- ubercombat.cmd(1131): setvariable moveone jab
- ubercombat.cmd(1131): setvariable movetwo chop
- ubercombat.cmd(1131): setvariable movethree feint
- ubercombat.cmd(1131): setvariable movefour feint
- Increased inner fire may be achieved by landing a jab, a chop, a feint and a feint.
- Roundtime: 1 sec.
- R>
- RT with no EXP.
- >
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("jab" != "none")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5515): gosub ATTACKMOVE jab
- ubercombat.cmd(5542): setvariable attackmove jab
- ubercombat.cmd: if evaluate: (96 < 65)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5544): setvariable LOCATION ATTACKMOVE_1
- ubercombat.cmd(5545): pause 0.0001
- ubercombat.cmd(5546): passing label: ATTACKMOVE_1
- ubercombat.cmd(5564): matchwait
- jab
- * A black ape sweeps low at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- < Moving with great skill, you jab a steel bastard sword at a black ape. A black ape badly fails to parry with an old bone.
- The sword lands a glancing (0/23) strike to the ape's back.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent overwhelming you.]
- [Roundtime 2 sec.]
- R>
- Learned: Large Edged, Melee Mastery
- R>
- * As if fumbling muscle flab were natural, a black ape feints low at you. You partially block with a metal target shield.
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- [You're bruised, solidly balanced and have slight advantage.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- ubercombat.cmd: match goto return
- ubercombat.cmd(39064): passing label: RETURN
- ubercombat.cmd(39065): delay 0.0001
- ubercombat.cmd(39066): return
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("chop" != "none")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5518): gosub ATTACKMOVE chop
- ubercombat.cmd(5542): setvariable attackmove chop
- ubercombat.cmd: if evaluate: (97 < 65)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5544): setvariable LOCATION ATTACKMOVE_1
- ubercombat.cmd(5545): pause 0.0001
- ubercombat.cmd(5546): passing label: ATTACKMOVE_1
- ubercombat.cmd(5564): matchwait
- chop
- < You chop a steel bastard sword at a black ape. A black ape knocks aside little of the sword with an old bone.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent dominating.]
- [Roundtime 4 sec.]
- R>
- RT with no EXP.
- * Trying weakly, a black ape feints high at you. You barely block with a metal target shield.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent dominating.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * Attacking weakly, a black ape bashes an old bone at you. You dodge, barely stepping to one side.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance and have slight advantage.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- * A black ape sidesteps and bashes at you. You dodge, barely leaning out of harm's reach.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- [You're bruised, winded, off balance with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: match goto return
- ubercombat.cmd(39064): passing label: RETURN
- ubercombat.cmd(39065): delay 0.0001
- ubercombat.cmd(39066): return
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("feint" != "none")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5521): gosub ATTACKMOVE feint
- ubercombat.cmd(5542): setvariable attackmove feint
- ubercombat.cmd: if evaluate: (95 < 65)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5544): setvariable LOCATION ATTACKMOVE_1
- ubercombat.cmd(5545): pause 0.0001
- ubercombat.cmd(5546): passing label: ATTACKMOVE_1
- ubercombat.cmd(5564): matchwait
- feint
- >
- < With amateurish style, you feint a steel bastard sword at a black ape. A black ape evades, ducking in the nick of time.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent dominating.]
- [Roundtime 2 sec.]
- R>
- RT with no EXP.
- * Moving weakly, a black ape bashes an old bone at you. You dodge, ducking in the nick of time.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent in better position.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- * With inept movements, a black ape feints high at you. You dodge, just stepping out of harm's way.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * With amateurish style, a black ape sweeps low at you. You evade, barely twisting out of harm's reach.
- ubercombat.cmd(1153): action triggered: ^\[You\'re.+off balance
- ubercombat.cmd(1153): action commands: put #var UC_balance 6
- ubercombat.cmd(1152): action triggered: ^\[You\'re.+slightly off balance
- ubercombat.cmd(1152): action commands: put #var UC_balance 5
- [You're bruised, winded, slightly off balance and opponent has slight advantage.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- ubercombat.cmd: match goto return
- ubercombat.cmd(39064): passing label: RETURN
- ubercombat.cmd(39065): delay 0.0001
- ubercombat.cmd(39066): return
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("feint" != "none")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5524): gosub ATTACKMOVE feint
- ubercombat.cmd(5542): setvariable attackmove feint
- ubercombat.cmd: if evaluate: (96 < 65)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5544): setvariable LOCATION ATTACKMOVE_1
- ubercombat.cmd(5545): pause 0.0001
- ubercombat.cmd(5546): passing label: ATTACKMOVE_1
- ubercombat.cmd(5564): matchwait
- feint
- < Moving poorly, you feint a steel bastard sword at a black ape. A black ape repulses little of the sword with an old bone.
- Utilizing flawless combat expertise you execute an aggressive attack combination and fan the flames of your internal fire.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, winded, nimbly balanced with opponent in excellent position.]
- [Roundtime 2 sec.]
- R>
- Learned: Expertise
- * Trying weakly, a black ape jabs an old bone at you. You barely block with a metal target shield.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, winded, nimbly balanced with opponent dominating.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: match goto return
- ubercombat.cmd(39064): passing label: RETURN
- ubercombat.cmd(39065): delay 0.0001
- ubercombat.cmd(39066): return
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("none" != "none")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(5529): setvariable moveone none
- ubercombat.cmd(5530): setvariable movetwo none
- ubercombat.cmd(5531): setvariable movethree none
- ubercombat.cmd(5532): setvariable movefour none
- ubercombat.cmd(5533): setvariable movefive none
- ubercombat.cmd: if evaluate: ("Barbarian" = "Barbarian") && ("ON" = "ON")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(5534): setvariable expertise OFF
- ubercombat.cmd(5535): goto TACTICSDONE
- ubercombat.cmd(5569): pause 0.001
- ubercombat.cmd(5571): return
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (((2 < 29) && (0 = 1) && (0 = 0)) || ((2 < 29) && (0 = 1) && (0 = 1)))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Thief")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer") && ("None" != "None"))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4218): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (95 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (6 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (6 = 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (3 <= 5))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((1 = 1) && (95 > 80))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((531.66 >= 350) && !matchre("Large_Edged","^(Brawling|Slings|Bow|Crossbow)"))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(19280): setvariable ACTION whirlwind
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (6 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- whirlwind
- * Attacking poorly, a black ape sweeps low at you. You barely block with a metal target shield.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, winded, nimbly balanced with no advantage.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: match goto attack_return
- ubercombat.cmd(19309): passing label: ATTACK_RETURN
- ubercombat.cmd(19310): setvariable swapped 0
- ubercombat.cmd(19311): return
- ubercombat.cmd(4219): math: ATTACKNUMBER add 1
- ubercombat.cmd(4219): math result: ATTACKNUMBER=7
- ubercombat.cmd: if evaluate: matchre("You also see a black ape, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer") && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((("LE" = "OFFHAND") && ("Barbarian" != "Empath")) || (!matchre("throwing club", "\b(?i)(NULL|NIL|OFF|0)\b") && (0 = 0) && ("Barbarian" != "Empath")))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4222): gosub PUT attack left
- ubercombat.cmd(17145): delay 0.0001
- ubercombat.cmd(17146): setvariable putaction attack left
- ubercombat.cmd(17147): setvariable LOCATION PUT_1
- ubercombat.cmd(17148): passing label: PUT_1
- ubercombat.cmd(17149): pause 0.001
- ubercombat.cmd(17235): matchwait
- > attack left
- Centering upon your sword, like the eye of a storm, you become a rapidly rotating column of death.
- Your bastard sword lands a good strike (3/23) to a black ape's left arm!
- The black ape is stunned!
- Your bar mace lands a solid hit (4/23) to a black ape's chest!
- A black ape deftly sidesteps your bastard sword.
- Your bar mace lands a good hit (2/23) to a black ape's chest!
- Your bastard sword lands a good hit (2/23) to a black ape's right leg!
- Your bar mace lands a good hit (2/23) to a black ape's left leg!
- Your bastard sword lands a good hit (2/23) to a black ape's left leg!
- Your bar mace lands a good strike (3/23) to a black ape's left arm!
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- ubercombat.cmd(1173): action triggered: ^\[You're .*balanced?\]
- ubercombat.cmd(1173): action commands: var newdead 1
- ubercombat.cmd(1173): setvariable newdead 1
- [You're nimbly balanced]
- Roundtime: 5 sec.
- R>
- Learned: Large Edged, Melee Mastery, Large Blunt, Offhand Weapon
- ...wait 5 seconds.
- R>
- * Moving poorly, a black ape feints low at you. You dodge, ducking in the nick of time.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, winded, nimbly balanced with opponent dominating.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- A black ape shakes its head back and forth and grunts.
- R>
- * With poor timing, a black ape feints high at you. You evade, barely twisting out of harm's reach.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, winded, nimbly balanced with opponent in excellent position.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- * Attacking well, a black ape bashes an old bone at you. You barely fail to block with target shield.
- The bone lands a light hit (1/23) to your back.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, winded, nimbly balanced with no advantage.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(39058): passing label: RETURN_CLEAR
- ubercombat.cmd(39059): delay 0.0001
- ubercombat.cmd(39061): pause 0.0001
- ubercombat.cmd(39062): pause 0.0001
- ubercombat.cmd(39063): return
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4223): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (94 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape that appears stunned, a black ape, a stony downward slope, a black ape and a black ape.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (7 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (7 = 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (3 <= 5))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((1 = 1) && (94 > 80))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((531.66 >= 350) && !matchre("Large_Edged","^(Brawling|Slings|Bow|Crossbow)"))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(19280): setvariable ACTION whirlwind
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (7 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- whirlwind
- * Moving well, a black ape bashes an old bone at you. You attempt to evade.
- The bone lands a light hit (1/23) to your left hand.
- ubercombat.cmd(1150): action triggered: ^\[You\'re.+nimbly balanced
- ubercombat.cmd(1150): action commands: put #var UC_balance 3
- [You're bruised, winded, nimbly balanced with opponent in excellent position.]
- >
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: match goto attack_return
- ubercombat.cmd(19309): passing label: ATTACK_RETURN
- ubercombat.cmd(19310): setvariable swapped 0
- ubercombat.cmd(19311): return
- ubercombat.cmd(4224): math: ATTACKNUMBER add 1
- ubercombat.cmd(4224): math result: ATTACKNUMBER=8
- ubercombat.cmd: if evaluate: matchre("You also see a black ape that appears stunned, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && matchre("", ""))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (8 > 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a black ape that appears stunned, a black ape, a stony downward slope, a black ape and a black ape.", "((?:which|that) appears dead|\(dead\))")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Barbarian", "Warrior Mage|Moon Mage|Bard|Ranger|Paladin|Empath|Cleric|Trader|Necromancer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((("LE" = "OFFHAND") && ("Barbarian" != "Empath")) || (!matchre("throwing club", "\b(?i)(NULL|NIL|OFF|0)\b") && (0 = 0) && ("Barbarian" != "Empath")))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4230): gosub PUT attack left
- ubercombat.cmd(17145): delay 0.0001
- ubercombat.cmd(17146): setvariable putaction attack left
- ubercombat.cmd(17147): setvariable LOCATION PUT_1
- ubercombat.cmd(17148): passing label: PUT_1
- ubercombat.cmd(17149): pause 0.001
- ubercombat.cmd(17235): matchwait
- attack left
- >
- Attempting to draw your enemies close, you feint back and then spin forward, your sword swinging out at everything within reach.
- Your bastard sword lands a good strike (3/23) to a black ape's abdomen!
- Your bar mace lands a solid hit (4/23) to a black ape's abdomen!
- A black ape lets out a final grunt and collapses to the ground.
- Your errant sword results in nothing more than a soft thud against a black ape's .
- Your bar mace lands a good strike (3/23) to a black ape's abdomen!
- Your errant sword results in nothing more than a soft thud against a black ape's .
- A black ape deftly sidesteps your bar mace.
- Your bastard sword lands a light hit (1/23) to a black ape's left hand!
- Your bar mace lands a good strike (3/23) to a black ape's left eye!
- The black ape is severely stunned!
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- ubercombat.cmd(1173): action triggered: ^\[You're .*balanced?\]
- ubercombat.cmd(1173): action commands: var newdead 1
- ubercombat.cmd(1173): setvariable newdead 1
- [You're solidly balanced]
- Roundtime: 5 sec.
- R>
- Learned: Large Edged, Melee Mastery, Large Blunt, Offhand Weapon
- ...wait 5 seconds.
- R>
- * Moving weakly, a black ape feints low at you. You dodge, ducking in the nick of time.
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- [You're bruised, winded, solidly balanced with opponent overwhelming you.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- R>
- * Inexpertly, a black ape feints to the side at you. You evade, leaning to one side with no room to spare.
- ubercombat.cmd(1151): action triggered: ^\[You\'re.+solidly balanced
- ubercombat.cmd(1151): action commands: put #var UC_balance 4
- [You're bruised, winded, solidly balanced with opponent in good position.]
- R>
- Learned: Evasion, Parry Ability, Large Edged, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- A black ape shakes its head back and forth and grunts.
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(39058): passing label: RETURN_CLEAR
- ubercombat.cmd(39059): delay 0.0001
- ubercombat.cmd(39061): pause 0.0001
- ubercombat.cmd(39062): pause 0.0001
- ubercombat.cmd(39063): return
- ubercombat.cmd: if evaluate: (("bastard sword" != "Empty") && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(4231): gosub ATTACK
- ubercombat.cmd(19210): delay 0.0001
- ubercombat.cmd(19211): setvariable swapped 0
- ubercombat.cmd(19212): passing label: ATTACK_1
- ubercombat.cmd(19213): setvariable ACTION attack
- ubercombat.cmd(19214): setvariable LOCATION ATTACK_1
- ubercombat.cmd: if evaluate: (92 < 35)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Barbarian" = "Empath")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19238): passing label: ATTACK_2
- ubercombat.cmd(19239): pause 0.1
- ubercombat.cmd: if evaluate: matchre("You also see a black ape which appears dead, a black ape, a stony downward slope, a black ape and a black ape that appears stunned.", "large dark orb") || ("OFF" = "ON")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" = "Brawling") && (8 = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && (0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Large_Edged" != "Brawling") && ("LE" != "BRAWL") && (8 = 2))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Barbarian") && (4 <= 5))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((1 = 1) && (92 > 80))
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ((531.66 >= 350) && !matchre("Large_Edged","^(Brawling|Slings|Bow|Crossbow)"))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(19280): setvariable ACTION whirlwind
- ubercombat.cmd: if evaluate: (("Barbarian" = "Empath") && (matchre("ON", "(?i)(ON|1)")))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Barbarian" = "Paladin") && (8 > 3))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(19303): matchwait
- whirlwind
- With a quick two step motion you ready your sword, holding it at shoulder level before launching into a turn that renders you as nothing more than a shade of dissolution.
- Your bastard sword lands a good hit (2/23) to a black ape's chest!
- Your bar mace lands a good strike (3/23) to a black ape's abdomen!
- Your bastard sword lands a good strike (3/23) to a black ape's chest!
- The black ape is lightly stunned!
- Your bar mace lands a good strike (3/23) to a black ape's chest!
- Your bastard sword lands a solid hit (4/23) to a black ape's left arm!
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