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- script.Ragdoll.OnServerEvent:Connect(function(plr)
- wait(1)
- plr.Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0,1,0)
- plr.Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0,1,0)
- local WLA = plr.Character.Torso.WaistCenterAttachment:Clone()
- WLA.Name = "WaistLeftAttachment"
- WLA.Position = Vector3.new(0.5,-1,0)
- WLA.Parent = plr.Character.Torso
- local WRA = plr.Character.Torso.WaistCenterAttachment:Clone()
- WRA.Name = "WaistRightAttachment"
- WRA.Position = Vector3.new(-0.5,-1,0)
- WRA.Parent = plr.Character.Torso
- local NRA = plr.Character.Head.FaceCenterAttachment:Clone()
- NRA.Name = "NeckRigAttachment"
- NRA.Position = Vector3.new(0, -0.5, 0)
- NRA.Parent = plr.Character.Head
- plr.Character["Left Arm"].CanCollide = false
- plr.Character["Right Arm"].CanCollide = false
- --// Head
- plr.Character.RagdollJoint.Head.Attachment0 = NRA
- plr.Character.RagdollJoint.Head.Attachment1 = plr.Character.Torso.NeckAttachment
- --// Left Arm
- plr.Character.RagdollJoint["Left Arm"].Attachment0 = plr.Character["Left Arm"].LeftShoulderAttachment
- plr.Character.RagdollJoint["Left Arm"].Attachment1 = plr.Character.Torso.LeftCollarAttachment
- --// Right Arm
- plr.Character.RagdollJoint["Right Arm"].Attachment0 = plr.Character["Right Arm"].RightShoulderAttachment
- plr.Character.RagdollJoint["Right Arm"].Attachment1 = plr.Character.Torso.RightCollarAttachment
- --// Left Leg
- plr.Character.RagdollJoint["Left Leg"].Attachment0 = plr.Character["Left Leg"].LeftFootAttachment
- plr.Character.RagdollJoint["Left Leg"].Attachment1 = WLA
- --// Right Leg
- plr.Character.RagdollJoint["Right Leg"].Attachment0 = plr.Character["Right Leg"].RightFootAttachment
- plr.Character.RagdollJoint["Right Leg"].Attachment1 = WRA
- end)
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