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- Frame 17
- warning message
- 0.1% chance to get Freddy rare screen on end
- title
- title screen
- functions the same as the FNAF 1 title screen
- what day
- night number screen
- 0.1% chance to get Foxy rare screen on end
- Frame 1
- main game
- each night lasts 7 minutes
- each "hour" lasts 1 min 10 sec
- each "minute" lasts ~1.17 seconds (1 sec 17/100 sec)
- mouse over freddy nose to do CD+
- Golden Freddy originally rarely appeared on Night 2+
- AI levels per night
- Night 1: puppet=1 at 12 AM
- toy bonnie=2, toy chica=2 at 2 AM
- toy freddy=2, toy bonnie=3 at 3 AM
- Night 2: puppet=5, foxy=1, balloon boy=3, toy freddy=2, toy bonnie=3, toy chica=3, mangle=3
- Night 3: puppet=8, bonnie=1, chica=1, foxy=2, balloon boy=1 at 12 AM
- freddy=2, bonnie=3, chica=2, foxy=3, balloon boy=2, toy bonnie=1, toy chica=1 at 1 AM
- Night 4: puppet=9, bonnie=1, foxy=7, balloon boy=3, mangle=5 at 12 AM
- freddy=3, bonnie=4, chica=4, toy bonnie=1 at 2 AM
- Night 5: puppet=10, freddy=2, bonnie=2, chica=2, foxy=5, balloon boy=5, toy freddy=5, toy bonnie=2, toy chica=2, mangle=1 at 12 AM
- freddy=5, bonnie=5, chica=5, foxy=7, toy freddy=1, mangle=10 at 1 AM
- Night 6: puppet=15, freddy=5, bonnie=5, chica=5, foxy=10, balloon boy=5, mangle=3, golden freddy=(random # 1-10)/10 at 12 AM
- freddy=10, bonnie=10, chica=10, foxy=15, balloon boy=9, toy freddy=5, toy bonnie=5, toy chica=5, mangle=10, golden freddy=3 at 2 AM
- Night 7: puppet=15
- 1/10 (10%) chance that freddy, bonnie, chica, or toy freddy will go away after they catch you if the freddy head is on
- 1/10 chance every sec that freddy or toy freddy will go away if freddy head is on while they're in hall
- freddy goes to party room 3
- toy freddy goes to show stage
- Shadow Bonnie has 1/1,000,000 (0.0001%) chance to spawn when monitor is lowered
- Shadow Bonnie goes away when flashlight shined
- Shadow Bonnie closes game if exists for 4 sec
- freddy max AI level=15
- bonnie max AI level=15
- chica max AI level=15
- foxy max AI level=17
- balloon boy max AI level=15
- toy freddy max AI level=15
- toy bonnie max AI level=15
- toy chica max AI level=15
- mangle max AI level=15
- golden freddy max AI level=10
- flashlight shine time required to make foxy go away
- Night 1: 1.7 sec
- Night 2: 3.3 sec
- Night 3: 5 sec
- Night 4: 6.7 sec
- Night 5: 8.3 sec
- Night 6: 10 sec
- Night 7: 11.7 sec
- 6.7 sec stun time on cams
- 0.7 sec stun time in hall
- put freddy head on to get rid of golden freddy
- raising monitor or using flashlight kills you
- watching golden freddy in hall for ~1.67 seconds kills you
- 1/50 (2%) chance to see puppet on cams after puppet out
- BB always says "Hi" when moving to vent in office
- only when monitor is up
- foxy has non-standard AI check
- (21+random # 0-5)-D<=AI level
- makes foxy more active if freddy head is used unnecessarily or if no one has been in the office for a while
- makes foxy less active if light is shined down hall frequently
- how foxy was OP
- attacked unless light was shined at him every so often until he decided to go away
- value D would count up every sec if not in danger
- value D reset when light shined at him
- could attack if light was not shined for as little as 20 sec
- never went back to parts/service
- animatronic visibility order
- hall
- freddy
- toy freddy (close)
- bonnie/foxy
- toy freddy (far)
- toy chica
- mangle/foxy
- foxy
- party room 1
- bonnie
- toy chica
- party room 2
- chica
- toy bonnie
- party room 3
- freddy
- toy bonnie
- party room 4
- toy bonnie
- toy chica
- chica
- paper pal
- left vent
- balloon boy
- bonnie
- toy chica
- right vent
- mangle
- chica
- toy bonnie
- main hall
- freddy
- bonnie
- toy chica
- parts/service
- bonnie/chica/freddy
- foxy
- show stage
- toy bonnie/toy chica/toy freddy
- game area
- balloon boy/toy freddy
- mangle and balloon boy have random # 0-19 < AI level instead of random # 1-20 <= AI level
- balloon boy has 1/20 (5%) chance to make a sound every 5 sec when watching him on cam
- 1/100 (1%) chance that paper pal will be active each night
- puppet moves from room to room to get to you
- flashlight stalls it if music box has run out
- died
- post-death static
- 10% chance to get a minigame
- next day
- 6 AM screen
- gameover
- game over screen
- 0.01% chance to get Toy Bonnie rare screen on end
- wait
- loading screen
- identical to FNAF 1 loading screen
- ad
- Help Wanted ad shown when starting new game
- functions the same as FNAF 1 Help Wanted screen
- the end/the end 2/the end 3
- function the same as their FNAF 1 equivalents
- customize
- Customize Night screen
- hidden "SET MAX" button sets all to 20
- dream
- cutscenes
- error
- "it's me" cutscene ending
- "it's him" unused text
- error 2
- "err" cutscene ending
- "err" unused text
- rare1 [1]
- Freddy rare screen
- rare1 [2]
- Toy Bonnie rare screen
- rare1 [3]
- Foxy rare screen
- 8bit
- "save them" minigame
- rooms stored as coordinate values
- horizontal value > on right
- vertical value > on bottom
- 2,5=Office
- 2,4=office hall close
- 2,3=office hall far
- 1,4=Party Room 1
- 3,4=Party Room 2
- 1,3=Party Room 3
- 3,3=Party Room 4
- 2,2=Main Hall left
- 3,2=Main Hall right
- 1,2=Parts/Service
- 4,1=Show Stage
- 4,2=Dining Area
- 4,3=Game Area
- 5,3=Prize Corner
- 4,4=Kid's Cove
- 1/3 (~33%) chance to end minigame every 30 sec
- 1% chance for Purple Man to appear in next room when Freddy exits a room on the right
- end
- end of minigames
- load [1]
- start of minigames
- load [2]
- "you can't" minigame ending
- minigame 1
- cake minigame
- minigame 2
- "Give gifts, give life" minigame
- minigame 3
- foxy ("Go! Go! Go!") minigame
- demo end
- end of demo message
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