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BoxFigs

FNAF 2 decompiled notes

Mar 27th, 2020
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  1. Frame 17
  2. warning message
  3. 0.1% chance to get Freddy rare screen on end
  4. title
  5. title screen
  6. functions the same as the FNAF 1 title screen
  7. what day
  8. night number screen
  9. 0.1% chance to get Foxy rare screen on end
  10. Frame 1
  11. main game
  12. each night lasts 7 minutes
  13. each "hour" lasts 1 min 10 sec
  14. each "minute" lasts ~1.17 seconds (1 sec 17/100 sec)
  15. mouse over freddy nose to do CD+
  16. Golden Freddy originally rarely appeared on Night 2+
  17. AI levels per night
  18. Night 1: puppet=1 at 12 AM
  19. toy bonnie=2, toy chica=2 at 2 AM
  20. toy freddy=2, toy bonnie=3 at 3 AM
  21. Night 2: puppet=5, foxy=1, balloon boy=3, toy freddy=2, toy bonnie=3, toy chica=3, mangle=3
  22. Night 3: puppet=8, bonnie=1, chica=1, foxy=2, balloon boy=1 at 12 AM
  23. freddy=2, bonnie=3, chica=2, foxy=3, balloon boy=2, toy bonnie=1, toy chica=1 at 1 AM
  24. Night 4: puppet=9, bonnie=1, foxy=7, balloon boy=3, mangle=5 at 12 AM
  25. freddy=3, bonnie=4, chica=4, toy bonnie=1 at 2 AM
  26. Night 5: puppet=10, freddy=2, bonnie=2, chica=2, foxy=5, balloon boy=5, toy freddy=5, toy bonnie=2, toy chica=2, mangle=1 at 12 AM
  27. freddy=5, bonnie=5, chica=5, foxy=7, toy freddy=1, mangle=10 at 1 AM
  28. Night 6: puppet=15, freddy=5, bonnie=5, chica=5, foxy=10, balloon boy=5, mangle=3, golden freddy=(random # 1-10)/10 at 12 AM
  29. freddy=10, bonnie=10, chica=10, foxy=15, balloon boy=9, toy freddy=5, toy bonnie=5, toy chica=5, mangle=10, golden freddy=3 at 2 AM
  30. Night 7: puppet=15
  31. 1/10 (10%) chance that freddy, bonnie, chica, or toy freddy will go away after they catch you if the freddy head is on
  32. 1/10 chance every sec that freddy or toy freddy will go away if freddy head is on while they're in hall
  33. freddy goes to party room 3
  34. toy freddy goes to show stage
  35. Shadow Bonnie has 1/1,000,000 (0.0001%) chance to spawn when monitor is lowered
  36. Shadow Bonnie goes away when flashlight shined
  37. Shadow Bonnie closes game if exists for 4 sec
  38. freddy max AI level=15
  39. bonnie max AI level=15
  40. chica max AI level=15
  41. foxy max AI level=17
  42. balloon boy max AI level=15
  43. toy freddy max AI level=15
  44. toy bonnie max AI level=15
  45. toy chica max AI level=15
  46. mangle max AI level=15
  47. golden freddy max AI level=10
  48. flashlight shine time required to make foxy go away
  49. Night 1: 1.7 sec
  50. Night 2: 3.3 sec
  51. Night 3: 5 sec
  52. Night 4: 6.7 sec
  53. Night 5: 8.3 sec
  54. Night 6: 10 sec
  55. Night 7: 11.7 sec
  56. 6.7 sec stun time on cams
  57. 0.7 sec stun time in hall
  58. put freddy head on to get rid of golden freddy
  59. raising monitor or using flashlight kills you
  60. watching golden freddy in hall for ~1.67 seconds kills you
  61. 1/50 (2%) chance to see puppet on cams after puppet out
  62. BB always says "Hi" when moving to vent in office
  63. only when monitor is up
  64. foxy has non-standard AI check
  65. (21+random # 0-5)-D<=AI level
  66. makes foxy more active if freddy head is used unnecessarily or if no one has been in the office for a while
  67. makes foxy less active if light is shined down hall frequently
  68. how foxy was OP
  69. attacked unless light was shined at him every so often until he decided to go away
  70. value D would count up every sec if not in danger
  71. value D reset when light shined at him
  72. could attack if light was not shined for as little as 20 sec
  73. never went back to parts/service
  74. animatronic visibility order
  75. hall
  76. freddy
  77. toy freddy (close)
  78. bonnie/foxy
  79. toy freddy (far)
  80. toy chica
  81. mangle/foxy
  82. foxy
  83. party room 1
  84. bonnie
  85. toy chica
  86. party room 2
  87. chica
  88. toy bonnie
  89. party room 3
  90. freddy
  91. toy bonnie
  92. party room 4
  93. toy bonnie
  94. toy chica
  95. chica
  96. paper pal
  97. left vent
  98. balloon boy
  99. bonnie
  100. toy chica
  101. right vent
  102. mangle
  103. chica
  104. toy bonnie
  105. main hall
  106. freddy
  107. bonnie
  108. toy chica
  109. parts/service
  110. bonnie/chica/freddy
  111. foxy
  112. show stage
  113. toy bonnie/toy chica/toy freddy
  114. game area
  115. balloon boy/toy freddy
  116. mangle and balloon boy have random # 0-19 < AI level instead of random # 1-20 <= AI level
  117. balloon boy has 1/20 (5%) chance to make a sound every 5 sec when watching him on cam
  118. 1/100 (1%) chance that paper pal will be active each night
  119. puppet moves from room to room to get to you
  120. flashlight stalls it if music box has run out
  121. died
  122. post-death static
  123. 10% chance to get a minigame
  124. next day
  125. 6 AM screen
  126. gameover
  127. game over screen
  128. 0.01% chance to get Toy Bonnie rare screen on end
  129. wait
  130. loading screen
  131. identical to FNAF 1 loading screen
  132. ad
  133. Help Wanted ad shown when starting new game
  134. functions the same as FNAF 1 Help Wanted screen
  135. the end/the end 2/the end 3
  136. function the same as their FNAF 1 equivalents
  137. customize
  138. Customize Night screen
  139. hidden "SET MAX" button sets all to 20
  140. dream
  141. cutscenes
  142. error
  143. "it's me" cutscene ending
  144. "it's him" unused text
  145. error 2
  146. "err" cutscene ending
  147. "err" unused text
  148. rare1 [1]
  149. Freddy rare screen
  150. rare1 [2]
  151. Toy Bonnie rare screen
  152. rare1 [3]
  153. Foxy rare screen
  154. 8bit
  155. "save them" minigame
  156. rooms stored as coordinate values
  157. horizontal value > on right
  158. vertical value > on bottom
  159. 2,5=Office
  160. 2,4=office hall close
  161. 2,3=office hall far
  162. 1,4=Party Room 1
  163. 3,4=Party Room 2
  164. 1,3=Party Room 3
  165. 3,3=Party Room 4
  166. 2,2=Main Hall left
  167. 3,2=Main Hall right
  168. 1,2=Parts/Service
  169. 4,1=Show Stage
  170. 4,2=Dining Area
  171. 4,3=Game Area
  172. 5,3=Prize Corner
  173. 4,4=Kid's Cove
  174. 1/3 (~33%) chance to end minigame every 30 sec
  175. 1% chance for Purple Man to appear in next room when Freddy exits a room on the right
  176. end
  177. end of minigames
  178. load [1]
  179. start of minigames
  180. load [2]
  181. "you can't" minigame ending
  182. minigame 1
  183. cake minigame
  184. minigame 2
  185. "Give gifts, give life" minigame
  186. minigame 3
  187. foxy ("Go! Go! Go!") minigame
  188. demo end
  189. end of demo message
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