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- local block = Instance.new("Part", game.Workspace)
- block.Name = "Block"
- block.Size = Vector3.new(20, 20, 20)
- block.Position = Vector3.new(367, 11, 207.5)
- block.Anchored = false --Set to true if block is going to be in mid-air.
- block.Archivable = false -- Set to true if block is going to be in mid-air.
- block.CanCollide = false -- Set to true if block is going to be in mid-air.
- block.Locked = false -- Set to true if block is going to be in mid-air.
- block.TopSurface = "Smooth"
- block.BottomSurface = "Smooth"
- block.BrickColor = BrickColor.new("Earth green")
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