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- (debug)Jedi Academy: Enhanced: v1.0 win_msvc-x86-debug Apr 5 2017
- Initialising zone memory .....
- ----- FS_Startup -----
- Current search path:
- C:\Users\Nick\Documents\My Games\OpenJO\jke
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\jke\zZ_ImperialReplacement.pk3 (51 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\jke\Imp_Pistol_HD.pk3 (13 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\jke\hdassets1.pk3 (94 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\jke\hdassets0.pk3 (79 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\jke\Haps_Stormtrooper.pk3 (21 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\jke\BikerScout.pk3 (62 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\jke
- C:\Users\Nick\Documents\My Games\OpenJO\jaenhanced
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\jaenhanced
- C:\Users\Nick\Documents\My Games\OpenJO\base
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\mapextras.pk3 (55 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets5.pk3 (4 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets2.pk3 (289 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
- C:\Program Files (x86)\Steam\steamapps\common\Jedi Outcast\GameData\base
- ----------------------
- 15353 files in pk3 files
- execing default.cfg
- execing openjo_sp.cfg
- couldn't exec autoexec_sp.cfg
- Running Jedi Outcast Mode
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- Trying to load "rdjosp-gl2_x86.dll" from "C:\Code\JKEnhanced\build\Debug"...
- -------------------------------
- ----- Client Initialization Complete -----
- --- Common Initialization Complete ---
- ----- R_Init -----
- SDL using driver "windows"
- Initializing display
- Display aspect: 1.600
- ...setting mode -2: 1440 900
- Using 24 color bits, 24 depth, 8 stencil display.
- Available modes: '1280x800 1440x900 1280x768 720x480 1280x720 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
- Initializing OpenGL 3.2 functions
- ...using GLSL version 4.40
- GL_RENDERER: AMD Radeon HD 6900 Series
- Initializing OpenGL extensions
- ...GL_EXT_texture_compression_s3tc available
- ...no tc preference specified
- .....using GL_EXT_texture_compression_s3tc
- ...GL_EXT_texture_filter_anisotropic available
- ...using GL_EXT_texture_filter_anisotropic
- ...using GL_EXT_texture_compression_latc
- ...ignoring GL_ARB_texture_compression_bptc
- ...using GL_ARB_texture_storage
- ...ignoring GL_ARB_buffer_storage
- ...ignoring GL_ARB_debug_output
- ...using GL_ARB_timer_query
- ------- R_InitVBOs -------
- ------- FBO_Init -------
- ------- GLSL_InitGPUShaders -------
- Sun flare shader is missing. Generating from flare or dlight image
- loaded 1064 GLSL shaders (384 gen 624 light 56 etc) in 21.84 seconds
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: AMD Radeon HD 6900 Series
- GL_VERSION: 3.2.13399 Core Profile Context 15.201.1151.1008
- GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 16384
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: -2, 1440 x 900 windowed hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 0
- Dynamic Glow: enabled
- ----- finished R_Init -----
- ------- sound initialization -------
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "xaudio2".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 44100
- Samples: 1024
- Channels: 2
- Starting SDL audio callback...
- SDL audio initialized.
- Converted anisotropic filter field to slider.
- Extended sound quality field to contain very high option.
- Extended subtitles field to contain all voiceovers option.
- Converted anisotropic filter field to slider.
- Extended sound quality field to contain very high option.
- Extended subtitles field to contain all voiceovers option.
- UI menu load time = 450 milli seconds
- *******************
- ERROR: GL_State: invalid src blend state bits
- ********************
- RE_Shutdown( 0 )
- recursive error after: GL_State: invalid src blend state bits
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