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bolverk unleashed

May 21st, 2018
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  1. local snd = Instance.new("Sound",game:service("Players").LocalPlayer.Character:WaitForChild("Torso"))
  2. snd.Volume = 2
  3. snd.Pitch = 1
  4. snd.Looped = true
  5. snd.SoundId = "rbxassetid://171224177"
  6. snd:Play()
  7. ----------------------------------
  8. --Ballistic Dispatcher Device-41--
  9. ----------------------------------
  10. --By --
  11. --CKbackup-
  12. -----------
  13.  
  14. player = game.Players.LocalPlayer
  15. chara = player.Character
  16. debby = game.Debris
  17. Mouse = player:GetMouse()
  18. chara.Humanoid.WalkSpeed = 0
  19. atkd = false
  20. atkdd = false
  21. targetted = nil
  22. exed = false
  23. exeact = false
  24. rs = game:GetService("RunService").RenderStepped
  25. overcharge = 100
  26. berserkmode = true
  27. attacking = false
  28.  
  29. --Outfit--
  30. New = function(Object, Parent, Name, Data)
  31. local Object = Instance.new(Object)
  32. for Index, Value in pairs(Data or {}) do
  33. Object[Index] = Value
  34. end
  35. Object.Parent = Parent
  36. Object.Name = Name
  37. return Object
  38. end
  39.  
  40. Gun1 = New("Model",chara,"Gun1",{})
  41. Handle1 = New("Part",Gun1,"Handle1",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 1, 1),CFrame = CFrame.new(34.5999947, 1.10000491, 22.4999981, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  42. Weld = New("ManualWeld",Handle1,"Weld",{Part0 = Handle1,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(-0.0999679565, -0.900001526, 0.100005031, -1, 0, 0, 0, 0, -1, 0, -1, 0),})
  43. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(34.5999985, 1.10000467, 22.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  44. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
  45. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, -2.38418579e-07, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  46. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.599999905),CFrame = CFrame.new(34.5999947, 1.30000496, 23.0999908, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  47. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.200000003, 1),})
  48. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.199999988, -0.599992752, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  49. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(34.5999947, 2.20000482, 22.1999989, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  50. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 1),MeshType = Enum.MeshType.Wedge,})
  51. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 1.0999999, 0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  52. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999973, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  53. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),})
  54. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  55. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 23.2999954, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  56. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  57. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.79999733, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  58. Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 3.5999999),CFrame = CFrame.new(34.5999985, 1.80000472, 23.9999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  59. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.69999975, -1.49999428, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  60. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.800000012),CFrame = CFrame.new(34.5999985, 2.20000482, 22.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  61. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.299995422, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  62. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999738, 1.19999993),CFrame = CFrame.new(34.5999947, 2.00000477, 23.7999916, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.94902, 0.952941, 0.952941),})
  63. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.70000005, 1),})
  64. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.899999917, -1.29999352, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  65. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 24.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  66. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  67. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -1.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  68. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999897, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  69. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  70. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.0999999, -3.79999161, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  71. Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.400000006),CFrame = CFrame.new(34.5999985, 1.80000472, 25.9999981, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  72. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  73. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 0.699999869, -3.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  74. Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 1.80000472, 22.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  75. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  76. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.69999975, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  77. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 1.79999995),CFrame = CFrame.new(34.5999985, 2.20000482, 25.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  78. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -2.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  79. Hitbox1 = New("Part",Gun1,"Hitbox1",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.19999969, 3.39999986),CFrame = CFrame.new(34.5999985, 1.80002093, 24.6999912, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  80. Weld = New("ManualWeld",Hitbox1,"Weld",{Part0 = Hitbox1,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 0.700015962, -2.19999313, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  81. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.800000012),CFrame = CFrame.new(34.5999947, 2.50000501, 25.9999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  82. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
  83. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 1.4000001, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  84. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(34.5999947, 1.10000491, 22.6999989, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  85. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
  86. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  87. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 2.4000001),CFrame = CFrame.new(34.5999947, 1.40000486, 24.5999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  88. Mesh = New("BlockMesh",Part,"Mesh",{})
  89. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.300000012, -2.09999466, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  90. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000095),CFrame = CFrame.new(34.5999947, 1.40000486, 25.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  91. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.04999995, 1.04999995, 0.200000003),})
  92. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(0, 0.300000012, -3.29999542, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  93. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(34.5999947, 1.60000467, 23, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  94. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1.25, 0.5),MeshType = Enum.MeshType.Wedge,})
  95. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.499999821, -0.500001907, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  96. Part = New("Part",Gun1,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.399999976),CFrame = CFrame.new(34.5999947, 1.80000472, 25.9999962, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  97. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),})
  98. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 0.699999869, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  99. BulletSpawn1 = New("Part",Gun1,"BulletSpawn1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(34.5999947, 2.20000482, 26.2999973, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  100. Mesh = New("CylinderMesh",BulletSpawn1,"Mesh",{Scale = Vector3.new(0.699999988, 1.14999998, 0.699999988),})
  101. Weld = New("ManualWeld",BulletSpawn1,"Weld",{Part0 = BulletSpawn1,Part1 = Handle1,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  102. Part = New("Part",Gun1,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(34.5999985, 2.20000482, 22.2999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  103. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  104. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle1,C1 = CFrame.new(-3.81469727e-06, 1.0999999, 0.200004578, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  105.  
  106. Gun2 = New("Model",chara,"Gun2",{})
  107. Handle2 = New("Part",Gun2,"Handle2",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.800000012, 1, 1),CFrame = CFrame.new(37.3999939, 1.10000491, 22.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  108. Weld = New("ManualWeld",Handle2,"Weld",{Part0 = Handle2,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0.100032806, -0.900003433, 0.100005031, -1, 0, 0, 0, 0, -1, 0, -1, 0),})
  109. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(37.3999977, 1.10000467, 22.0999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  110. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
  111. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, -2.38418579e-07, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  112. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.599999905),CFrame = CFrame.new(37.3999939, 1.30000496, 23.0999928, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  113. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 0.200000003, 1),})
  114. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.199999988, -0.599992752, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  115. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(37.3999939, 2.20000482, 22.2000008, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  116. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 1),MeshType = Enum.MeshType.Wedge,})
  117. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 1.0999999, 0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  118. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999992, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  119. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),})
  120. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  121. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 23.2999973, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  122. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  123. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.79999733, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  124. Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 3.5999999),CFrame = CFrame.new(37.3999977, 1.80000472, 23.9999943, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  125. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.69999975, -1.49999428, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  126. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.800000012),CFrame = CFrame.new(37.3999977, 2.20000482, 22.7999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  127. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -0.299995422, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  128. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999738, 1.19999993),CFrame = CFrame.new(37.3999939, 2.00000477, 23.7999935, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.94902, 0.952941, 0.952941),})
  129. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.70000005, 1),})
  130. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.899999917, -1.29999352, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  131. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 24.3000011, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  132. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  133. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -1.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  134. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999916, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  135. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  136. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.0999999, -3.79999161, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  137. Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.400000006),CFrame = CFrame.new(37.3999977, 1.80000472, 26, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  138. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  139. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-3.81469727e-06, 0.699999869, -3.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  140. Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 1.80000472, 22.0999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  141. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  142. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.69999975, 0.400005341, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  143. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 1.79999995),CFrame = CFrame.new(37.3999977, 2.20000482, 25.3000011, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  144. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, -2.80000114, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  145. Hitbox2 = New("Part",Gun2,"Hitbox2",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 1.19999969, 3.39999986),CFrame = CFrame.new(37.3999977, 1.80002093, 24.6999931, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  146. Weld = New("ManualWeld",Hitbox2,"Weld",{Part0 = Hitbox2,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 0.700015962, -2.19999313, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  147. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.800000012),CFrame = CFrame.new(37.3999939, 2.50000501, 25.9999981, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  148. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Wedge,})
  149. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 1.4000001, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  150. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.999999762, 0.600000024),CFrame = CFrame.new(37.3999939, 1.10000491, 22.7000008, 1, 0, 0, 0, -1, 0, 0, 0, -1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  151. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1, 1),MeshType = Enum.MeshType.Wedge,})
  152. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  153. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 2.4000001),CFrame = CFrame.new(37.3999939, 1.40000486, 24.5999947, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  154. Mesh = New("BlockMesh",Part,"Mesh",{})
  155. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.300000012, -2.09999466, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  156. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000095),CFrame = CFrame.new(37.3999939, 1.40000486, 25.7999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  157. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.04999995, 1.04999995, 0.200000003),})
  158. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(0, 0.300000012, -3.29999542, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  159. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(37.3999939, 1.60000467, 23.0000019, -1, 0, 0, 0, -1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  160. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1.25, 0.5),MeshType = Enum.MeshType.Wedge,})
  161. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.499999821, -0.500001907, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  162. Part = New("Part",Gun2,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.400000006, 0.399999976),CFrame = CFrame.new(37.3999939, 1.80000472, 25.9999981, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  163. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.10000002, 0.800000012),})
  164. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 0.699999869, -3.49999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  165. BulletSpawn2 = New("Part",Gun2,"BulletSpawn2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.200000003, 0.399999976),CFrame = CFrame.new(37.3999939, 2.20000482, 26.2999992, 0, 0, 1, -1, 0, 0, 0, -1, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  166. Mesh = New("CylinderMesh",BulletSpawn2,"Mesh",{Scale = Vector3.new(0.699999988, 1.14999998, 0.699999988),})
  167. Weld = New("ManualWeld",BulletSpawn2,"Weld",{Part0 = BulletSpawn2,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(0, 1.0999999, -3.79999924, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  168. Part = New("Part",Gun2,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.399999708, 0.200000003),CFrame = CFrame.new(37.3999977, 2.20000482, 22.2999954, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  169. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  170. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle2,C1 = CFrame.new(-3.81469727e-06, 1.0999999, 0.200004578, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  171.  
  172. RightArm = New("Model",chara,"RightArm",{})
  173. MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  174. Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  175. Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
  176. Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
  177. Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  178. LeftArm = New("Model",chara,"LeftArm",{})
  179. MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  180. Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  181. EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
  182. Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
  183. Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  184.  
  185. lach = LeftArm:GetChildren()
  186. rach = RightArm:GetChildren()
  187. ch = chara:GetChildren()
  188.  
  189. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  190. local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  191. local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  192. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  193. return TEff
  194. end
  195.  
  196. Slash1Trail = CreateTrailObj(Hitbox1,"White","White",0,0)
  197. Slash2Trail = CreateTrailObj(Hitbox2,"White","White",0,0)
  198. KickTrail = CreateTrailObj(chara["Left Leg"],"White","White",0,0)
  199. FreezeKickTrail = CreateTrailObj(chara["Left Leg"],"New Yeller","New Yeller",0,0)
  200. BRTrail = CreateTrailObj(chara["Right Leg"],"White","White",0,0)
  201. Hitbox1.Att1.Position = Vector3.new(0,0,Hitbox1.Size.Z/2)
  202. Hitbox1.Att2.Position = Vector3.new(0,0,-(Hitbox1.Size.Z/2))
  203. Hitbox2.Att1.Position = Vector3.new(0,0,Hitbox2.Size.Z/2)
  204. Hitbox2.Att2.Position = Vector3.new(0,0,-(Hitbox2.Size.Z/2))
  205.  
  206. crosshair = Instance.new("BillboardGui",chara)
  207. crosshair.Size = UDim2.new(10,0,10,0)
  208. crosshair.Enabled = false
  209. imgl = Instance.new("ImageLabel",crosshair)
  210. imgl.Position = UDim2.new(0,0,0,0)
  211. imgl.Size = UDim2.new(1,0,1,0)
  212. imgl.Image = "rbxassetid://233522684"
  213. imgl.BackgroundTransparency = 1
  214. imgl.ImageColor3 = Color3.new(1,1,0)
  215.  
  216. --Sounds--
  217. function LoadSnd(id,loop,vol,pit)
  218. local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
  219. return snd
  220. end
  221. Music = LoadSnd(575330378,true,1,1)
  222. StartUpSnd = LoadSnd(153092315,false,1,.8)
  223. SwingSnd = LoadSnd(158037267,false,1,1)
  224. Swing2Snd = LoadSnd(12222208,false,1,.5)
  225. HitSnd = LoadSnd(153092274,false,1,1)
  226. HitPunchSnd = LoadSnd(153092227,false,1,1)
  227. DodgeSnd = LoadSnd(232210079,false,1,1)
  228. ExpSnd = LoadSnd(142070127,false,1,1)
  229. FlySnd = LoadSnd(169445602,false,1,1)
  230. BExpSnd = LoadSnd(258057783,false,5,1)
  231. ClawDashSnd = LoadSnd(62339698,false,1,.5)
  232. deathmus = LoadSnd(395580552,true,5,1)
  233. deathex = LoadSnd(258057783,false,5,1)
  234. --Grunt1Snd = LoadSnd(159882486,false,1,1.1)
  235. --Grunt2Snd = LoadSnd(159882466,false,1,1.1)
  236. --Grunt3Snd = LoadSnd(159972643,false,1,1.1)
  237. --Grunt4Snd = LoadSnd(159882584,false,1,1.1)
  238. --YouIdiotSnd = LoadSnd(160212768,false,1,1.1)
  239. --DieSnd = LoadSnd(159882598,false,1,1.1)
  240. --Laugh1Snd = LoadSnd(160212549,false,1,1.1)
  241. --Laugh2Snd = LoadSnd(159882561,false,1,1.1)
  242. --Laugh3Snd = LoadSnd(160212812,false,1,1.1)
  243. ChargeSnd = LoadSnd(137463716,false,1,1)
  244. LasSnd = LoadSnd(162246701,false,1,1)
  245. LasLoopSnd = LoadSnd(162246683,true,1,1)
  246. RStompSnd = LoadSnd(2760979,false,1,1)
  247. GunFlameSnd = LoadSnd(2691586,false,1,1)
  248. OrbSnd = LoadSnd(233091161,false,1,1)
  249. ElectricSnd = LoadSnd(231917975,false,1,1)
  250. LightsOutSnd = LoadSnd(231917794,false,1,1)
  251. SkyBeamSnd = LoadSnd(260433522,false,1,1)
  252. TargetSnd = LoadSnd(613361563,false,1,1)
  253. SV1Snd = LoadSnd(28144425,false,1,.265)
  254. SV2Snd = LoadSnd(2697431,false,1,.3)
  255. SVHitSnd = LoadSnd(62339698,false,1,.3)
  256. IceBreakSnd = LoadSnd(357568316,false,1,1)
  257. FreezeSnd = LoadSnd(203936153,false,1,1)
  258. IceBreak2Snd = LoadSnd(87015121,false,1,1)
  259. BlockedSnd = LoadSnd(357622136,false,1,1)
  260. BulletGSnd = LoadSnd(131072992,false,1,2)
  261. MinigunSnd = LoadSnd(146830867,false,1,1)
  262. MiniStopSnd = LoadSnd(295843191,false,1,1)
  263. BulletLSnd = LoadSnd(144884872,false,1,1)
  264. MissileSnd = LoadSnd(137991337,false,1,1)
  265.  
  266. --Play Sound in Part--
  267. function PlaySnd(snd,part)
  268. local sound = snd:Clone()
  269. sound.PlayOnRemove = true
  270. sound.Parent = part
  271. sound:Destroy()
  272. end
  273.  
  274. --Target Select--
  275. function TargetSelect(person)
  276. local dd=coroutine.wrap(function()
  277. if targetted ~= person then
  278. targetted = person
  279. for i = 0,30,10 do
  280. wait(.05)
  281. crosshair.Size = UDim2.new(40-i,0,40-i,0)
  282. end
  283. end
  284. end)
  285. dd()
  286. end
  287.  
  288. --Damage Function--
  289. function dealdmg(dude,damage,env,toim,kby,kbx)
  290. hurt = coroutine.wrap(function(dude2,damage2,env2,toim2)
  291. if dude ~= chara and dude:FindFirstChild("IsHit") == nil then
  292. TargetSelect(dude)
  293. finaldmg = damage + math.random(-env,env)
  294. if berserkmode == true then
  295. finaldmg = math.floor(finaldmg * 10000000)
  296. end
  297. dude.Humanoid.Health = dude.Humanoid.Health - finaldmg
  298. local vall = Instance.new("ObjectValue",dude)
  299. vall.Name = "IsHit"
  300. debby:AddItem(vall,toim)
  301. local bfos = Instance.new("BodyVelocity",dude.Head)
  302. bfos.P = 20000
  303. bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
  304. bfos.Velocity = Vector3.new(0,kby,0) + chara.HumanoidRootPart.CFrame.lookVector * kbx
  305. debby:AddItem(bfos,.1)
  306. local naeeym2 = Instance.new("BillboardGui",dude)
  307. naeeym2.Size = UDim2.new(0,100,0,40)
  308. naeeym2.StudsOffset = Vector3.new(0,3,0)
  309. naeeym2.Adornee = dude.Head
  310. naeeym2.Name = "TalkingBillBoard"
  311. local tecks2 = Instance.new("TextLabel",naeeym2)
  312. tecks2.BackgroundTransparency = 1
  313. tecks2.BorderSizePixel = 0
  314. tecks2.Text = "-"..finaldmg
  315. tecks2.Font = "Fantasy"
  316. tecks2.FontSize = "Size24"
  317. tecks2.TextStrokeTransparency = 0
  318. tecks2.TextColor3 = Color3.new(1,0.6,0)
  319. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  320. tecks2.Size = UDim2.new(1,0,0.5,0)
  321. for i = 1, 5 do
  322. wait(.1)
  323. tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
  324. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
  325. tecks2.TextTransparency = tecks2.TextTransparency + .2
  326. end
  327. naeeym2:Destroy()
  328. end
  329. end)
  330. hurt(dude,damage,env,toim)
  331. end
  332.  
  333. --Explode Hitbox--
  334. function ExHitbox(rad,pos,damage,env,toim,kby,kbx)
  335. local E = Instance.new("Explosion")
  336. E.Position = pos
  337. E.Parent = game.Workspace
  338. E.BlastRadius = rad
  339. E.BlastPressure = 0
  340. E.Visible = false
  341. E.Hit:connect(function(hit)
  342. if hit.Parent:FindFirstChild("Humanoid")~=nil then
  343. dealdmg(hit.Parent,damage,env,toim,kby,kbx)
  344. end
  345. end)
  346. end
  347.  
  348. --Chat Function--
  349. function chatfunc(text)
  350. local chat = coroutine.wrap(function()
  351. if chara:FindFirstChild("TalkingBillBoard")~= nil then
  352. chara:FindFirstChild("TalkingBillBoard"):destroy()
  353. end
  354. local naeeym2 = Instance.new("BillboardGui",chara)
  355. naeeym2.Size = UDim2.new(0,100,0,40)
  356. naeeym2.StudsOffset = Vector3.new(0,3,0)
  357. naeeym2.Adornee = chara.Head
  358. naeeym2.Name = "TalkingBillBoard"
  359. local tecks2 = Instance.new("TextLabel",naeeym2)
  360. tecks2.BackgroundTransparency = 1
  361. tecks2.BorderSizePixel = 0
  362. tecks2.Text = ""
  363. tecks2.Font = "Fantasy"
  364. tecks2.FontSize = "Size24"
  365. tecks2.TextStrokeTransparency = 0
  366. tecks2.TextColor3 = Color3.new(1,1,1)
  367. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  368. tecks2.Size = UDim2.new(1,0,0.5,0)
  369. for i = 1,string.len(text),1 do
  370. tecks2.Text = string.sub(text,1,i)
  371. wait(0.01)
  372. end
  373. wait(1)
  374. for i = 1, 5 do
  375. wait(.01)
  376. tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
  377. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
  378. tecks2.TextTransparency = tecks2.TextTransparency + .2
  379. end
  380. naeeym2:Destroy()
  381. end)
  382. chat()
  383. end
  384.  
  385. function onChatted(msg)
  386. chatfunc(msg)
  387. end
  388. player.Chatted:connect(onChatted)
  389.  
  390. --Punch Hit Effect--
  391. function PunchEff(pos)
  392. local p = Instance.new("Part",game.Workspace)
  393. p.Size = Vector3.new(1,1,1)
  394. p.BrickColor = BrickColor.new("White")
  395. p.Material = "Neon"
  396. p.Anchored = true
  397. p.CanCollide = false
  398. p.CFrame = pos
  399. local pm = Instance.new("SpecialMesh",p)
  400. pm.MeshType = "Sphere"
  401. local disp = coroutine.wrap(function()
  402. for i = 1, 4 do
  403. wait(.01)
  404. p.Transparency = p.Transparency + .2
  405. pm.Scale = pm.Scale + Vector3.new(.2,.2,.2)
  406. end
  407. wait(.01)
  408. p:Destroy()
  409. end)
  410. disp()
  411. end
  412.  
  413. --Blade Hit Effect--
  414. function SlashEff(pos)
  415. local p = Instance.new("Part",game.Workspace)
  416. p.Size = Vector3.new(1,1,1)
  417. p.BrickColor = BrickColor.new("White")
  418. p.Material = "Neon"
  419. p.Anchored = true
  420. p.CanCollide = false
  421. p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  422. local pm = Instance.new("SpecialMesh",p)
  423. pm.MeshType = "Sphere"
  424. pm.Scale = Vector3.new(.5,0,.5)
  425. local disp = coroutine.wrap(function()
  426. for i = 1, 4 do
  427. wait(.01)
  428. p.Transparency = p.Transparency + .2
  429. pm.Scale = pm.Scale + Vector3.new(0,5,0)
  430. end
  431. wait(.01)
  432. p:Destroy()
  433. end)
  434. disp()
  435. end
  436.  
  437. --Super Pause--
  438. function SuperPause()
  439. StartUpSnd:Play()
  440. local p = Instance.new("Part",game.Workspace)
  441. p.Size = Vector3.new(1,1,1)
  442. p.BrickColor = BrickColor.new("White")
  443. p.Material = "Neon"
  444. p.Anchored = true
  445. p.CanCollide = false
  446. p.CFrame = chara.Torso.CFrame
  447. local pm = Instance.new("SpecialMesh",p)
  448. pm.MeshType = "Sphere"
  449. local disp = coroutine.wrap(function()
  450. for i = 1, 4 do
  451. wait(.01)
  452. p.Transparency = p.Transparency + .2
  453. pm.Scale = pm.Scale + Vector3.new(5,5,5)
  454. end
  455. wait(.01)
  456. p:Destroy()
  457. end)
  458. disp()
  459. end
  460.  
  461. --Punch Touch--
  462. dela = .5
  463. bladeactive = false
  464. function punchhit(hit)
  465. if punchactive == true then
  466. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
  467. dealdmg(hit.Parent,10,2,dela,0,5)
  468. PlaySnd(HitPunchSnd,hit.Parent.Head)
  469. PunchEff(Hitbox1.CFrame)
  470. end
  471. end
  472. end
  473. Hitbox1.Touched:connect(punchhit)
  474.  
  475. --Kick Touch--
  476. kickactive = false
  477. dkickactive = false
  478. skickactive = false
  479. didskick = false
  480. lkickactive = false
  481. function kickhit(hit)
  482. if kickactive == true then
  483. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
  484. PlaySnd(HitPunchSnd,hit.Parent.Head)
  485. PunchEff(hit.CFrame)
  486. if dkickactive == true then
  487. dealdmg(hit.Parent,13,2,dela,0,10)
  488. hit.Parent.Humanoid.PlatformStand = true
  489. hit.Parent.Head.CFrame = CFrame.new(hit.Parent.Head.Position.x,hit.Parent.Head.Position.y,hit.Parent.Head.Position.z) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  490. wait(3)
  491. hit.Parent.Humanoid.PlatformStand = false
  492. elseif skickactive == true then
  493. local bodpf = Instance.new("BodyPosition",hit.Parent.Head)
  494. bodpf.MaxForce = Vector3.new(10000,10000,10000)
  495. bodpf.Position = chara.HumanoidRootPart.Position + Vector3.new(0,30,0) + (chara.HumanoidRootPart.CFrame.lookVector*3)
  496. debby:AddItem(bodpf,3.5)
  497. dealdmg(hit.Parent,13,2,dela,50,10)
  498. didskick = true
  499. elseif lkickactive == true then
  500. if hit.Parent.Head:FindFirstChild("BodyPosition") ~= nil then
  501. hit.Parent.Head:FindFirstChild("BodyPosition"):Destroy()
  502. end
  503. dealdmg(hit.Parent,13,2,dela,50,50)
  504. else
  505. dealdmg(hit.Parent,10,2,dela,0,10)
  506. end
  507. end
  508. end
  509. end
  510. chara["Left Leg"].Touched:connect(kickhit)
  511. chara["Right Leg"].Touched:connect(kickhit)
  512.  
  513. --Grab Touch--
  514. weldd = nil
  515. function grabhit(hit)
  516. if exeact == true and exed == false then
  517. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
  518. dealdmg(hit.Parent,9,2,dela,0,0)
  519. PlaySnd(HitPunchSnd,hit.Parent.Head)
  520. PunchEff(hit.CFrame)
  521. weldd = Instance.new("Weld",hit.Parent)
  522. weldd.Part0 = hit.Parent.Head
  523. weldd.Part1 = BulletSpawn2
  524. exed = true
  525. end
  526. end
  527. end
  528. Hitbox2.Touched:connect(grabhit)
  529.  
  530. function CasingDrop(no)
  531. local hitpt = Instance.new("Part",game.Workspace)
  532. hitpt.Size = Vector3.new(0,0,1)
  533. hitpt.TopSurface = 0
  534. hitpt.BottomSurface = 0
  535. local bf = Instance.new("BodyVelocity",hitpt)
  536. bf.P = 10000
  537. bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
  538. debby:AddItem(bf,.1)
  539. if no == "Right" then
  540. hitpt.Position = Hitbox1.Position
  541. hitpt.CFrame = Hitbox1.CFrame
  542. bf.Velocity = Vector3.new(0,5,0) + Hitbox1.CFrame.rightVector*10
  543. elseif no == "Left" then
  544. hitpt.Position = Hitbox2.Position
  545. hitpt.CFrame = Hitbox2.CFrame
  546. bf.Velocity = Vector3.new(0,5,0) + Hitbox1.CFrame.rightVector*-10
  547. end
  548. local hitm = Instance.new("SpecialMesh",hitpt)
  549. hitm.MeshId = "http://www.roblox.com/asset/?id=94295100"
  550. hitm.TextureId = "http://www.roblox.com/asset/?id=94287792"
  551. hitm.Scale = Vector3.new(6,6,7)
  552. debby:AddItem(hitpt,3)
  553. end
  554.  
  555. function GunPlode()
  556. PlaySnd(GunFlameSnd,chara)
  557. PlaySnd(ExpSnd,chara)
  558. PlaySnd(BulletGSnd,chara)
  559. CasingDrop("Right")
  560. CasingDrop("Left")
  561. local hitpt = Instance.new("Part",game.Workspace)
  562. hitpt.Size = Vector3.new(1,1,1)
  563. hitpt.Anchored = true
  564. hitpt.CanCollide = false
  565. hitpt.BrickColor = BrickColor.new("Bright yellow")
  566. hitpt.CFrame = BulletSpawn1.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  567. local hitb = Instance.new("Part",game.Workspace)
  568. hitb.Size = Vector3.new(1,1,1)
  569. hitb.Anchored = true
  570. hitb.CanCollide = false
  571. hitb.BrickColor = BrickColor.new("Bright yellow")
  572. hitb.Material = "Neon"
  573. hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)))
  574. local hitpt2 = hitpt:Clone()
  575. hitpt2.Parent = game.Workspace
  576. hitpt.CFrame = BulletSpawn2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  577. local hitb2 = hitb:Clone()
  578. hitb2.Parent = game.Workspace
  579. hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)))
  580. local hitbm = Instance.new("SpecialMesh",hitb)
  581. hitbm.MeshType = "Sphere"
  582. hitbm.Scale = Vector3.new(1,1,1)
  583. local hitm = Instance.new("SpecialMesh",hitpt)
  584. hitm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  585. local hitbm2 = hitbm:Clone()
  586. hitbm2.Parent = hitb2
  587. local hitm2 = hitm:Clone()
  588. hitm2.Parent = hitpt2
  589. local hpt = coroutine.wrap(function()
  590. for i = 1, 9 do
  591. wait(.05)
  592. hitpt.Transparency = hitpt.Transparency + .1
  593. hitm.Scale = hitm.Scale + Vector3.new(.5,.5,.5)
  594. hitb.Transparency = hitb.Transparency + .1
  595. hitbm.Scale = hitbm.Scale + Vector3.new(.5,.5,.5)
  596. hitpt2.Transparency = hitpt2.Transparency + .1
  597. hitm2.Scale = hitm2.Scale + Vector3.new(.5,.5,.5)
  598. hitb2.Transparency = hitb2.Transparency + .1
  599. hitbm2.Scale = hitbm2.Scale + Vector3.new(.5,.5,.5)
  600. end
  601. hitpt:Destroy()
  602. hitb:Destroy()
  603. hitpt2:Destroy()
  604. hitb2:Destroy()
  605. end)
  606. hpt()
  607. ExHitbox(5,BulletSpawn1.Position,12,2,.1,0,-50)
  608. ExHitbox(5,BulletSpawn2.Position,12,2,.1,0,50)
  609. end
  610.  
  611. function Laser(Partt)
  612. local EffectPart = Instance.new("Part",game.Workspace)
  613. EffectPart.Size = Vector3.new(1,1,1)
  614. EffectPart.Anchored = true
  615. EffectPart.BrickColor = BrickColor.new("Bright yellow")
  616. EffectPart.Material = "Neon"
  617. EffectPart.Position = Mouse.Hit.p
  618. EffectPart.CFrame = Mouse.Hit
  619. local mehs1 = Instance.new("SpecialMesh",EffectPart)
  620. mehs1.MeshType = "Sphere"
  621. mehs1.Scale = Vector3.new(2,2,2)
  622. local P = Instance.new("Part")
  623. local Place0 = Partt.CFrame
  624. local Place1 = EffectPart.CFrame
  625. local meshla = Instance.new("BlockMesh", P)
  626. meshla.Scale = Vector3.new(1,1,1)
  627. P.formFactor = 0
  628. P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude)
  629. P.Name = "Laser"
  630. P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p)
  631. P.Parent = game.Workspace
  632. P.BrickColor = BrickColor.new("Bright yellow")
  633. P.Material = "Neon"
  634. P.Anchored = true
  635. P.CanCollide = false
  636. P.Locked = true
  637. P.BottomSurface = "Smooth"
  638. P.TopSurface = "Smooth"
  639. ExHitbox(5,Place1.p,20,2,.1,0,5)
  640. local fu = coroutine.wrap(function()
  641. for i = 1, 10 do
  642. wait(.01)
  643. mehs1.Scale = mehs1.Scale + Vector3.new(.5,.5,.5)
  644. meshla.Scale = meshla.Scale + Vector3.new(.25,.25,0)
  645. EffectPart.Transparency = EffectPart.Transparency + .1
  646. P.Transparency = P.Transparency + .1
  647. end
  648. ----
  649. P:Destroy()
  650. EffectPart:Destroy()
  651. end)
  652. fu()
  653. end
  654.  
  655. --Material Return--
  656. gprop = {}
  657. function materialhit()
  658. local part = workspace:FindPartOnRay(Ray.new(chara.HumanoidRootPart.Position-Vector3.new(0,2.4,0),Vector3.new(0,-1000,0)))
  659. if part then
  660. gprop = {part.BrickColor,part.Material}
  661. end
  662. end
  663.  
  664. --Clerp Animations--
  665. TC = chara.HumanoidRootPart.RootJoint
  666. HC = chara.Torso.Neck
  667. RAC = chara.Torso["Right Shoulder"]
  668. LAC = chara.Torso["Left Shoulder"]
  669. RLC = chara.Torso["Right Hip"]
  670. LLC = chara.Torso["Left Hip"]
  671. TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  672. HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  673. RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  674. LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  675. RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  676. LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  677. RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  678. LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  679. RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  680. LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  681. RW = Instance.new("Weld",HC.Parent)
  682. RW.Part1 = HC.Parent
  683. RW.Part0 = chara["Right Arm"]
  684. RW.C0 = RWF
  685. LW = Instance.new("Weld",HC.Parent)
  686. LW.Part1 = HC.Parent
  687. LW.Part0 = chara["Left Arm"]
  688. LW.C0 = LWF
  689. RLW = nil
  690. LLW = nil
  691.  
  692. function AddLegWelds()
  693. RLW = Instance.new("Weld",chara["Right Leg"])
  694. RLW.Part1 = HC.Parent
  695. RLW.Part0 = chara["Right Leg"]
  696. RLW.C0 = RLWF
  697. LLW = Instance.new("Weld",chara["Left Leg"])
  698. LLW.Part1 = HC.Parent
  699. LLW.Part0 = chara["Left Leg"]
  700. LLW.C0 = LLWF
  701. end
  702.  
  703. function DestroyLegWelds()
  704. RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),})
  705. LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  706. RLW:Destroy()
  707. LLW:Destroy()
  708. end
  709.  
  710. function clerp(a,b,c)
  711. return a:lerp(b,c)
  712. end
  713.  
  714. ias = New("ScreenGui",player.PlayerGui,"InfoScreen",{})
  715. sus = New("TextBox",player.PlayerGui.InfoScreen,"OverdriveTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,325),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "0%",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
  716. sus = New("TextBox",player.PlayerGui.InfoScreen,"KeystrokeTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,350),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
  717. sus = New("TextBox",player.PlayerGui.InfoScreen,"BlockTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,375),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "0%",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
  718.  
  719. function ultcool()
  720. local CoolDown = New("TextBox",player.PlayerGui.InfoScreen,"UltCoolDown",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,300),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "Ult. Cooldown",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
  721. debby:AddItem(CoolDown,0.0001)
  722. end
  723.  
  724. function guncool(toim)
  725. if berserkmode == false then
  726. local CoolDown = New("TextBox",player.PlayerGui.InfoScreen,"CoolDown",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,400),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "Gun Cooldown",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
  727. debby:AddItem(CoolDown,toim)
  728. end
  729. end
  730.  
  731. --TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  732. --HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
  733. --RW.C0 = (RWF + Vector3.new(1,2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  734. --LW.C0 = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2))
  735.  
  736. TC.C0 = TCF
  737. HC.C0 = HCF
  738. RW.C0 = RWF
  739. LW.C0 = LWF
  740.  
  741. --Idle Clerp--
  742. ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(70))
  743. IHCF = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-70))
  744. IRWF = (RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0)
  745. ILWF = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
  746.  
  747. function res()
  748. TC.C0 = ITCF
  749. HC.C0 = IHCF
  750. RW.C0 = IRWF
  751. LW.C0 = ILWF
  752. end
  753. res()
  754.  
  755. --Intro--
  756. Slash1Trail.Enabled = true
  757. Slash2Trail.Enabled = true
  758. for i = 0,.6,.1 do
  759. rs:wait()
  760. TC.C0 = clerp(ITCF,TCF,.4+i)
  761. HC.C0 = clerp(IHCF,HCF,.4+i)
  762. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  763. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  764. end
  765. Handle1.Weld.C0 = Handle1.Weld.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-90),0)
  766. Handle2.Weld.C0 = Handle2.Weld.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  767. for a = 1, 5 do
  768. SwingSnd:Play()
  769. for i = 0,180,10 do
  770. rs:wait()
  771. Handle1.Weld.C0 = Handle1.Weld.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-i))
  772. Handle2.Weld.C0 = Handle2.Weld.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(i))
  773. end
  774. end
  775. Handle1.Weld.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  776. Handle2.Weld.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  777. wait(1)
  778. GunPlode()
  779. wait(1)
  780. for i = 0,.6,.1 do
  781. rs:wait()
  782. TC.C0 = clerp(ITCF,TCF,.6-i)
  783. HC.C0 = clerp(IHCF,HCF,.6-i)
  784. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  785. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  786. end
  787. Slash1Trail.Enabled = false
  788. Slash2Trail.Enabled = false
  789.  
  790. chara.Humanoid.WalkSpeed = 16
  791.  
  792. --Overdrive--
  793. function Overdrive()
  794. del = false
  795. atkd = false
  796. overcharge = 0
  797. chara.Humanoid.WalkSpeed = 0
  798. chatfunc("Unleashing Armagus!")
  799. berserkmode = true
  800. local jtrace = Instance.new("Part",game.Workspace)
  801. jtrace.Size = Vector3.new(0,0,0)
  802. jtrace.Position = chara.HumanoidRootPart.Position
  803. jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2.5,0)
  804. jtrace.Anchored = true
  805. SuperPause()
  806. local tmesh = Instance.new("SpecialMesh",jtrace)
  807. tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  808. tmesh.Scale = Vector3.new(1,1,1)
  809. tmesh.Offset = Vector3.new(0,0,-.125)
  810. Void = nil
  811. VoidParts = {}
  812. Equipped = false
  813. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  814. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  815. end
  816.  
  817. Player = player
  818. Character = chara
  819.  
  820. Humanoid = Character:FindFirstChild("Humanoid")
  821. Torso = Character:FindFirstChild("Torso")
  822. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  823. return
  824. end
  825. Equipped = true
  826. Void = Instance.new("Model")
  827. Void.Name = "Void"
  828. Angle = 0
  829. local VoidPart = Instance.new("Part")
  830. VoidPart.Name = "VoidPart"
  831. VoidPart.Transparency = 1
  832. VoidPart.BrickColor = BrickColor.new("Really black")
  833. VoidPart.Material = Enum.Material.Plastic
  834. VoidPart.Shape = Enum.PartType.Block
  835. VoidPart.FormFactor = Enum.FormFactor.Custom
  836. VoidPart.TopSurface = Enum.SurfaceType.Smooth
  837. VoidPart.BottomSurface = Enum.SurfaceType.Smooth
  838. VoidPart.Anchored = true
  839. VoidPart.CanCollide = false
  840. VoidPart.Locked = true
  841. VoidPart.Size = Vector3.new(10, 0.2, 10)
  842. local BlockMesh = Instance.new("BlockMesh")
  843. BlockMesh.Scale = Vector3.new(1, 1 + 0.005, 1)
  844. BlockMesh.Parent = VoidPart
  845. VoidPart.Parent = Void
  846. local Star = Instance.new("Decal", VoidPart)
  847. Star.Texture = "http://www.roblox.com/asset/?id=565056459"
  848. Star.Face = "Top"
  849. local Light = Instance.new("PointLight", VoidPart)
  850. Light.Color = Color3.new(1,1,0)
  851. Light.Brightness = 100
  852. Light.Range = 10
  853. table.insert(VoidParts, VoidPart)
  854. Spawn(function()
  855. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent and berserkmode == true do
  856. if Angle == 360 then
  857. Angle = 0
  858. end
  859. Angle = Angle + 0.05
  860. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  861. if Hit then
  862. if not Void.Parent then
  863. Void.Parent = Character
  864. end
  865. for i, v in pairs(VoidParts) do
  866. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  867. end
  868. else
  869. Void.Parent = nil
  870. end
  871. wait()
  872. end
  873. end)
  874. for i = 0,.6,.1 do
  875. rs:wait()
  876. TC.C0 = clerp(ITCF,TCF,.4+i)
  877. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.4+i)
  878. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
  879. LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
  880. end
  881. for i = 1, 10 do
  882. wait(.01)
  883. TC.C0 = TCF
  884. HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0)
  885. RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
  886. LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
  887. jtrace.Transparency = jtrace.Transparency + .1
  888. tmesh.Scale = tmesh.Scale + Vector3.new(2,.05,2)
  889. end
  890. wait(.01)
  891. jtrace:Destroy()
  892. for i = 0,.6,.1 do
  893. rs:wait()
  894. TC.C0 = clerp(ITCF,TCF,.6-i)
  895. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.6-i)
  896. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.6-i)
  897. LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.6-i)
  898. end
  899. jtrace:Destroy()
  900. local delll = coroutine.wrap(function()
  901. local delval = 10
  902. local naeeym2 = Instance.new("BillboardGui",chara)
  903. naeeym2.Size = UDim2.new(0,100,0,40)
  904. naeeym2.StudsOffset = Vector3.new(0,5,0)
  905. naeeym2.Adornee = chara.Head
  906. naeeym2.Name = "Counter"
  907. local tecks2 = Instance.new("TextLabel",naeeym2)
  908. tecks2.BackgroundTransparency = 1
  909. tecks2.BorderSizePixel = 0
  910. tecks2.Text = ""
  911. tecks2.Font = "Fantasy"
  912. tecks2.FontSize = "Size24"
  913. tecks2.TextStrokeTransparency = 0
  914. tecks2.Size = UDim2.new(1,0,0.5,0)
  915. tecks2.TextColor3 = Color3.new(1,1,0)
  916. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  917. for i = 0, 30 do
  918. delval = 30 - i
  919. tecks2.Text = "<"..delval..">"
  920. wait(1)
  921. end
  922. berserkmode = false
  923. VoidPart:Destroy()
  924. for i = 1, 5 do
  925. wait(.01)
  926. tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
  927. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
  928. tecks2.TextTransparency = tecks2.TextTransparency + .2
  929. end
  930. end)
  931. delll()
  932. chara.Humanoid.WalkSpeed = 16
  933. del = false
  934. res()
  935. end
  936.  
  937. --Punch--
  938. function Punch()
  939. del = true
  940. atkd = true
  941. chara.Humanoid.WalkSpeed = 0
  942. punchactive = true
  943. Slash1Trail.Enabled = true
  944. wait(.01)
  945. SwingSnd:Play()
  946. wait(.01)
  947. for i = 0,.6,.1 do
  948. rs:wait()
  949. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),TCF,.4+i)
  950. HC.C0 = clerp(IHCF,HCF,.4+i)
  951. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  952. end
  953. wait(.1)
  954. bladeactive = false
  955. for i = 0,.6,.1 do
  956. rs:wait()
  957. TC.C0 = clerp(ITCF,TCF,.6-i)
  958. HC.C0 = clerp(IHCF,HCF,.6-i)
  959. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  960. end
  961. chara.Humanoid.WalkSpeed = 16
  962. punchactive = false
  963. del = false
  964. Slash1Trail.Enabled = false
  965. res()
  966. end
  967.  
  968. --Kick Atk--
  969. function KickAtk()
  970. del = true
  971. atkd = true
  972. chara.Humanoid.WalkSpeed = 0
  973. kickactive = true
  974. KickTrail.Enabled = true
  975. AddLegWelds()
  976. local bfos = Instance.new("BodyVelocity",chara.Torso)
  977. bfos.P = 10000
  978. bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P)
  979. bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 200
  980. debby:AddItem(bfos,.1)
  981. for i = 0,.6,.1 do
  982. rs:wait()
  983. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.4+i)
  984. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i)
  985. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
  986. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
  987. LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
  988. RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
  989. end
  990. for i = 0,.6,.1 do
  991. rs:wait()
  992. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.6-i)
  993. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i)
  994. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i)
  995. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
  996. LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.6-i)
  997. RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.6-i)
  998. end
  999. DestroyLegWelds()
  1000. kickactive = false
  1001. KickTrail.Enabled = false
  1002. chara.Humanoid.WalkSpeed = 16
  1003. del = false
  1004. res()
  1005. end
  1006.  
  1007. --Explod--
  1008. function ExplodPunch()
  1009. del = true
  1010. atkd = true
  1011. chara.Humanoid.WalkSpeed = 0
  1012. Slash1Trail.Enabled = true
  1013. Slash2Trail.Enabled = true
  1014. wait(.01)
  1015. for i = 0,.6,.1 do
  1016. rs:wait()
  1017. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1018. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1019. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1020. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1021. end
  1022. GunPlode()
  1023. wait(.5)
  1024. for i = 0,.6,.1 do
  1025. rs:wait()
  1026. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  1027. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  1028. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  1029. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  1030. end
  1031. chara.Humanoid.WalkSpeed = 16
  1032. del = false
  1033. Slash1Trail.Enabled = false
  1034. Slash2Trail.Enabled = false
  1035. res()
  1036. guncool(1)
  1037. end
  1038.  
  1039. --Bandit Revolver--
  1040. function BanditRevolver()
  1041. del = true
  1042. atkd = true
  1043. chara.Humanoid.WalkSpeed = 0
  1044. kickactive = true
  1045. dkickactive = true
  1046. BRTrail.Enabled = true
  1047. chatfunc("spin to win")
  1048. AddLegWelds()
  1049. local bfos = Instance.new("BodyVelocity",chara.Torso)
  1050. bfos.P = 10000
  1051. bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P)
  1052. bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 50
  1053. for i = 0,.6,.1 do
  1054. rs:wait()
  1055. TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)),.4+i)
  1056. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),.4+i)
  1057. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
  1058. LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
  1059. RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
  1060. end
  1061. for i = 0,1,.1 do
  1062. rs:wait()
  1063. TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),i)
  1064. end
  1065. SwingSnd:Play()
  1066. for i = 0,1,.1 do
  1067. rs:wait()
  1068. TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)),i)
  1069. end
  1070. SwingSnd:Play()
  1071. for i = 0,1,.1 do
  1072. rs:wait()
  1073. TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(270)),ITCF,i)
  1074. HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i)
  1075. RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,i)
  1076. LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,i)
  1077. RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,i)
  1078. end
  1079. DestroyLegWelds()
  1080. dkickactive = false
  1081. kickactive = false
  1082. BRTrail.Enabled = false
  1083. chara.Humanoid.WalkSpeed = 16
  1084. bfos:Destroy()
  1085. del = false
  1086. res()
  1087. end
  1088.  
  1089. --Freezer Kick--
  1090. --function FlipKickEffect(pos)
  1091. --local p = Instance.new("Part",game.Workspace)
  1092. --p.Size = Vector3.new(0,0,0)
  1093. --p.BrickColor = BrickColor.new("Bright yellow")
  1094. --p.Material = "Neon"
  1095. --p.Anchored = true
  1096. --p.CanCollide = false
  1097. --p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1098. --local pm = Instance.new("BlockMesh",p)
  1099. --local disp = coroutine.wrap(function()
  1100. --for i = 1, 4 do
  1101. --wait(.01)
  1102. --p.Transparency = p.Transparency + .2
  1103. --pm.Scale = pm.Scale + Vector3.new(2,2,2)
  1104. --end
  1105. --wait(.01)
  1106. --p:Destroy()
  1107. --end)
  1108. --disp()
  1109. --end
  1110. function FlipKick()
  1111. del = true
  1112. atkd = true
  1113. chatfunc("yeet")
  1114. AddLegWelds()
  1115. kickactive = true
  1116. lkickactive = true
  1117. FreezeKickTrail.Enabled = true
  1118. local bfos = Instance.new("BodyVelocity",chara.Torso)
  1119. bfos.P = 10000
  1120. bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
  1121. bfos.Velocity = Vector3.new(0,10,0) + chara.HumanoidRootPart.CFrame.lookVector * 50
  1122. Swing2Snd:Play()
  1123. for i = 0,.6,.1 do
  1124. rs:wait()
  1125. TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
  1126. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
  1127. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
  1128. LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
  1129. RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
  1130. --FlipKickEffect(chara["Right Leg"].CFrame - chara["Right Leg"].CFrame.upVector*1.5)
  1131. end
  1132. for i = 1, 3 do
  1133. wait(.001)
  1134. --FlipKickEffect(chara["Right Leg"].CFrame - chara["Right Leg"].CFrame.upVector*1.5)
  1135. end
  1136. bfos:Destroy()
  1137. kickactive = false
  1138. lkickactive = false
  1139. FreezeKickTrail.Enabled = false
  1140. wait(.25)
  1141. for i = 0,.6,.1 do
  1142. rs:wait()
  1143. TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),ITCF,.4+i)
  1144. HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),IHCF,.4+i)
  1145. RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,.4+i)
  1146. LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,.4+i)
  1147. RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,.4+i)
  1148. end
  1149. DestroyLegWelds()
  1150. del = false
  1151. end
  1152.  
  1153. --Alpha Blast--
  1154. function ABlast()
  1155. del = true
  1156. atkd = true
  1157. chatfunc("pew pew pew pew pew")
  1158. Slash1Trail.Enabled = true
  1159. Slash2Trail.Enabled = true
  1160. for i = 0,.6,.1 do
  1161. rs:wait()
  1162. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1163. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1164. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1165. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1166. end
  1167. TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1168. HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1169. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1170. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1171. for i = 1, 2 do
  1172. GunFlameSnd:Play()
  1173. BulletGSnd:Play()
  1174. CasingDrop("Left")
  1175. local missile = Instance.new("Part",game.Workspace)
  1176. missile.Size = Vector3.new(0,0,0)
  1177. missile.Name = "Blast"
  1178. missile.Transparency = 1
  1179. missile.Position = BulletSpawn2.Position
  1180. missile.CFrame = BulletSpawn2.CFrame
  1181. missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200
  1182. local force = Instance.new("BodyForce")
  1183. force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
  1184. force.Parent = missile
  1185. local p1mit = Instance.new("ParticleEmitter",missile)
  1186. p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1187. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)})
  1188. p1mit.LightEmission = 1
  1189. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1190. p1mit.Lifetime = NumberRange.new(1)
  1191. p1mit.Rate = 10000
  1192. p1mit.Rotation = NumberRange.new(0,359)
  1193. p1mit.RotSpeed = NumberRange.new(100)
  1194. p1mit.Speed = NumberRange.new(0)
  1195. missile.Touched:connect(function(hit)
  1196. if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then
  1197. force:Destroy()
  1198. force = nil
  1199. ExHitbox(3,missile.Position,12,1,.1,0,5)
  1200. PlaySnd(BulletLSnd,hit)
  1201. p1mit.Enabled = false
  1202. wait(2)
  1203. missile:Destroy()
  1204. end
  1205. end)
  1206. wait(.1)
  1207. for i = 0,.6,.1 do
  1208. rs:wait()
  1209. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1210. end
  1211. TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1212. HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1213. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1214. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1215. debby:AddItem(missile,10)
  1216. GunFlameSnd:Play()
  1217. BulletGSnd:Play()
  1218. CasingDrop("Right")
  1219. local missile = Instance.new("Part",game.Workspace)
  1220. missile.Size = Vector3.new(0,0,0)
  1221. missile.Name = "Blast"
  1222. missile.Transparency = 1
  1223. missile.Position = BulletSpawn1.Position
  1224. missile.CFrame = BulletSpawn1.CFrame
  1225. missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200
  1226. local force = Instance.new("BodyForce")
  1227. force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
  1228. force.Parent = missile
  1229. local p1mit = Instance.new("ParticleEmitter",missile)
  1230. p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1231. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)})
  1232. p1mit.LightEmission = 1
  1233. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1234. p1mit.Lifetime = NumberRange.new(1)
  1235. p1mit.Rate = 10000
  1236. p1mit.Rotation = NumberRange.new(0,359)
  1237. p1mit.RotSpeed = NumberRange.new(100)
  1238. p1mit.Speed = NumberRange.new(0)
  1239. missile.Touched:connect(function(hit)
  1240. if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then
  1241. force:Destroy()
  1242. force = nil
  1243. ExHitbox(3,missile.Position,12,1,.1,0,5)
  1244. PlaySnd(BulletLSnd,hit)
  1245. p1mit.Enabled = false
  1246. wait(2)
  1247. missile:Destroy()
  1248. end
  1249. end)
  1250. debby:AddItem(missile,10)
  1251. wait(.1)
  1252. for i = 0,.6,.1 do
  1253. rs:wait()
  1254. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1255. end
  1256. TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1257. HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1258. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1259. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1260. end
  1261. GunFlameSnd:Play()
  1262. BulletGSnd:Play()
  1263. CasingDrop("Left")
  1264. local missile = Instance.new("Part",game.Workspace)
  1265. missile.Size = Vector3.new(0,0,0)
  1266. missile.Name = "Blast"
  1267. missile.Transparency = 1
  1268. missile.Position = BulletSpawn2.Position
  1269. missile.CFrame = BulletSpawn2.CFrame
  1270. missile.Velocity = ((targetted.Head.Position - Vector3.new(0,2,0)) - chara.HumanoidRootPart.Position).unit*200
  1271. local force = Instance.new("BodyForce")
  1272. force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
  1273. force.Parent = missile
  1274. local p1mit = Instance.new("ParticleEmitter",missile)
  1275. p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1276. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)})
  1277. p1mit.LightEmission = 1
  1278. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1279. p1mit.Lifetime = NumberRange.new(1)
  1280. p1mit.Rate = 10000
  1281. p1mit.Rotation = NumberRange.new(0,359)
  1282. p1mit.RotSpeed = NumberRange.new(100)
  1283. p1mit.Speed = NumberRange.new(0)
  1284. missile.Touched:connect(function(hit)
  1285. if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and force ~= nil) then
  1286. force:Destroy()
  1287. force = nil
  1288. ExHitbox(3,missile.Position,12,1,.1,0,5)
  1289. PlaySnd(BulletLSnd,hit)
  1290. p1mit.Enabled = false
  1291. wait(2)
  1292. missile:Destroy()
  1293. end
  1294. end)
  1295. wait(.1)
  1296. for i = 0,.6,.1 do
  1297. rs:wait()
  1298. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1299. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1300. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1301. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1302. end
  1303. del = false
  1304. Slash1Trail.Enabled = false
  1305. Slash2Trail.Enabled = false
  1306. res()
  1307. guncool(2)
  1308. end
  1309.  
  1310. --Decapitator--
  1311. function Decapitator()
  1312. del = true
  1313. atkd = true
  1314. chatfunc("ultra spin to win")
  1315. Slash1Trail.Enabled = true
  1316. Slash2Trail.Enabled = true
  1317. chara.Humanoid.WalkSpeed = 0
  1318. for i = 0,.6,.1 do
  1319. rs:wait()
  1320. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),.4+i)
  1321. HC.C0 = clerp(IHCF,HCF,.4+i)
  1322. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1323. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1324. end
  1325. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1326. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1327. local bf = Instance.new("BodyVelocity",chara.Torso)
  1328. bf.P = 10000
  1329. bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
  1330. bf.Velocity = Vector3.new(0,20,0) + chara.HumanoidRootPart.CFrame.lookVector*50
  1331. for i = 0,1,.25 do
  1332. rs:wait()
  1333. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1334. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1335. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)),i)
  1336. HC.C0 = HCF
  1337. GunPlode()
  1338. end
  1339. bf.Velocity = Vector3.new(0,-20,0) + chara.HumanoidRootPart.CFrame.lookVector*50
  1340. for i = 0,1,.25 do
  1341. rs:wait()
  1342. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)),TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(360)),i)
  1343. HC.C0 = HCF
  1344. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1345. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1346. GunPlode()
  1347. end
  1348. bf:Destroy()
  1349. for i = 0,.6,.1 do
  1350. rs:wait()
  1351. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),.6-i)
  1352. HC.C0 = clerp(IHCF,HCF,.6-i)
  1353. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  1354. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  1355. end
  1356. chara.Humanoid.WalkSpeed = 16
  1357. del = false
  1358. Slash1Trail.Enabled = false
  1359. Slash2Trail.Enabled = false
  1360. res()
  1361. guncool(2)
  1362. end
  1363.  
  1364. --Back Explosion--
  1365. function BackEx()
  1366. del = true
  1367. atkd = true
  1368. chatfunc("no u")
  1369. chara.Humanoid.WalkSpeed = 0
  1370. Slash1Trail.Enabled = true
  1371. Slash2Trail.Enabled = true
  1372. for i = 0,.6,.1 do
  1373. rs:wait()
  1374. TC.C0 = clerp(ITCF,TCF,.4+i)
  1375. end
  1376. TC.C0 = TCF
  1377. HC.C0 = HCF
  1378. local bfos = Instance.new("BodyVelocity",chara.Torso)
  1379. bfos.P = 10000
  1380. bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
  1381. bfos.Velocity = Vector3.new(0,200,0)
  1382. for i = 0,.6,.1 do
  1383. rs:wait()
  1384. TC.C0 = clerp(TCF,(TCF + Vector3.new(0,1,0)),.4+i)
  1385. HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i)
  1386. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i)
  1387. LW.C0 = ILWF
  1388. end
  1389. SwingSnd:Play()
  1390. for i = 0,1,.2 do
  1391. rs:wait()
  1392. TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),i)
  1393. RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
  1394. LW.C0 = ILWF
  1395. end
  1396. GunPlode()
  1397. bfos.Velocity = Vector3.new(0,200,0)+chara.HumanoidRootPart.CFrame.lookVector * -100
  1398. for i = 0,1,.2 do
  1399. rs:wait()
  1400. TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),i)
  1401. RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
  1402. LW.C0 = ILWF
  1403. end
  1404. bfos:Destroy()
  1405. for i = 0,1,.2 do
  1406. rs:wait()
  1407. TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),ITCF,i)
  1408. HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i)
  1409. RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),IRWF,i)
  1410. end
  1411. del = false
  1412. Slash1Trail.Enabled = false
  1413. Slash2Trail.Enabled = false
  1414. chara.Humanoid.WalkSpeed = 16
  1415. res()
  1416. guncool(1)
  1417. end
  1418.  
  1419. --Grab Move--
  1420. function GrabMove()
  1421. del = true
  1422. atkd = true
  1423. chara.Humanoid.WalkSpeed = 0
  1424. chatfunc("oh")
  1425. exeact = true
  1426. Slash2Trail.Enabled = true
  1427. wait(.01)
  1428. SwingSnd:Play()
  1429. local bfos = Instance.new("BodyVelocity",chara.Torso)
  1430. bfos.P = 10000
  1431. bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P)
  1432. bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 500
  1433. debby:AddItem(bfos,.1)
  1434. for i = 0,.6,.1 do
  1435. rs:wait()
  1436. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1437. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1438. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1439. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1440. end
  1441. wait(.5)
  1442. if exed == true then
  1443. exeact = false
  1444. for i = 0,.6,.1 do
  1445. rs:wait()
  1446. HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(-60),math.rad(90)),.4+i)
  1447. LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(150)),.4+i)
  1448. end
  1449. wait(.5)
  1450. PlaySnd(GunFlameSnd,chara)
  1451. PlaySnd(ExpSnd,chara)
  1452. PlaySnd(BulletGSnd,chara)
  1453. CasingDrop("Left")
  1454. local hitpt = Instance.new("Part",game.Workspace)
  1455. hitpt.Size = Vector3.new(1,1,1)
  1456. hitpt.Anchored = true
  1457. hitpt.CanCollide = false
  1458. hitpt.BrickColor = BrickColor.new("Bright yellow")
  1459. hitpt.CFrame = BulletSpawn2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1460. local hitb = Instance.new("Part",game.Workspace)
  1461. hitb.Size = Vector3.new(1,1,1)
  1462. hitb.Anchored = true
  1463. hitb.CanCollide = false
  1464. hitb.BrickColor = BrickColor.new("Bright yellow")
  1465. hitb.Material = "Neon"
  1466. hitb.CFrame = CFrame.new(hitpt.Position.x,hitpt.Position.y,hitpt.Position.z) * CFrame.fromEulerAnglesXYZ(math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)),math.random(math.rad(-30),math.rad(30)))
  1467. local hitbm = Instance.new("SpecialMesh",hitb)
  1468. hitbm.MeshType = "Sphere"
  1469. hitbm.Scale = Vector3.new(1,1,1)
  1470. local hitm = Instance.new("SpecialMesh",hitpt)
  1471. hitm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1472. local hpt = coroutine.wrap(function()
  1473. for i = 1, 9 do
  1474. wait(.05)
  1475. hitpt.Transparency = hitpt.Transparency + .1
  1476. hitm.Scale = hitm.Scale + Vector3.new(.5,.5,.5)
  1477. hitb.Transparency = hitb.Transparency + .1
  1478. hitbm.Scale = hitbm.Scale + Vector3.new(.5,.5,.5)
  1479. end
  1480. hitpt:Destroy()
  1481. hitb:Destroy()
  1482. end)
  1483. hpt()
  1484. exed = false
  1485. weldd:Destroy()
  1486. ExHitbox(5,BulletSpawn2.Position,24,2,.1,50,50)
  1487. wait(1)
  1488. for i = 0,.6,.1 do
  1489. rs:wait()
  1490. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  1491. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(-60),math.rad(90)),.6-i)
  1492. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-150)),.6-i)
  1493. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  1494. guncool(1)
  1495. end
  1496. elseif exed == false then
  1497. exeact = false
  1498. for i = 0,.6,.1 do
  1499. rs:wait()
  1500. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  1501. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  1502. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  1503. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  1504. end
  1505. end
  1506. chara.Humanoid.WalkSpeed = 16
  1507. del = false
  1508. Slash2Trail.Enabled = false
  1509. res()
  1510. end
  1511.  
  1512. --Ray Overdrive--
  1513. function RayOver()
  1514. del = true
  1515. atkd = true
  1516. chara.Humanoid.WalkSpeed = 0
  1517. chatfunc("pew pew pew")
  1518. SuperPause()
  1519. Slash1Trail.Enabled = true
  1520. Slash2Trail.Enabled = true
  1521. for i = 0,.6,.1 do
  1522. rs:wait()
  1523. TC.C0 = clerp(ITCF,TCF,.4+i)
  1524. HC.C0 = clerp(IHCF,HCF,.4+i)
  1525. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1526. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1527. end
  1528. TC.C0 = TCF
  1529. HC.C0 = HCF
  1530. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1531. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1532. wait(.5)
  1533. GunFlameSnd.Pitch = .7
  1534. for i = 0,.6,.1 do
  1535. rs:wait()
  1536. TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1537. end
  1538. TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1539. HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1540. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1541. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1542. GunFlameSnd:Play()
  1543. BulletGSnd:Play()
  1544. CasingDrop("Left")
  1545. Laser(Hitbox2)
  1546. wait(.5)
  1547. for i = 0,.6,.1 do
  1548. rs:wait()
  1549. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1550. end
  1551. TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1552. HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1553. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1554. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1555. GunFlameSnd:Play()
  1556. BulletGSnd:Play()
  1557. CasingDrop("Right")
  1558. Laser(Hitbox1)
  1559. wait(.5)
  1560. for i = 0,.6,.1 do
  1561. rs:wait()
  1562. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),TCF,.4+i)
  1563. end
  1564. TC.C0 = TCF
  1565. HC.C0 = HCF
  1566. local bfos = Instance.new("BodyVelocity",chara.Torso)
  1567. bfos.P = 10000
  1568. bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
  1569. bfos.Velocity = Vector3.new(0,600,0)+chara.HumanoidRootPart.CFrame.lookVector * -300
  1570. for i = 0,.6,.1 do
  1571. rs:wait()
  1572. TC.C0 = clerp(TCF,(TCF + Vector3.new(0,1,0)),.4+i)
  1573. HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i)
  1574. RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i)
  1575. LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),ILWF,.4+i)
  1576. end
  1577. SwingSnd:Play()
  1578. for i = 0,1,.2 do
  1579. rs:wait()
  1580. TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),i)
  1581. RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
  1582. LW.C0 = ILWF
  1583. end
  1584. PlaySnd(GunFlameSnd,chara)
  1585. PlaySnd(BulletGSnd,chara)
  1586. CasingDrop("Right")
  1587. Laser(Hitbox1)
  1588. PlaySnd(GunFlameSnd,chara)
  1589. PlaySnd(BulletGSnd,chara)
  1590. CasingDrop("Left")
  1591. Laser(Hitbox2)
  1592. bfos:Destroy()
  1593. GunFlameSnd.Pitch = 1
  1594. for i = 0,1,.2 do
  1595. rs:wait()
  1596. TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),i)
  1597. RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
  1598. LW.C0 = ILWF
  1599. end
  1600. for i = 0,1,.2 do
  1601. rs:wait()
  1602. TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),ITCF,i)
  1603. HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i)
  1604. RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),IRWF,i)
  1605. end
  1606. del = false
  1607. Slash1Trail.Enabled = false
  1608. Slash2Trail.Enabled = false
  1609. chara.Humanoid.WalkSpeed = 16
  1610. res()
  1611. end
  1612.  
  1613. --Minigun--
  1614. function Minigun()
  1615. del = true
  1616. atkd = true
  1617. chatfunc("eat die")
  1618. SuperPause()
  1619. for i = 0,.6,.1 do
  1620. rs:wait()
  1621. TC.C0 = clerp(ITCF,TCF,.4+i)
  1622. HC.C0 = clerp(IHCF,HCF,.4+i)
  1623. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1624. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1625. end
  1626. TC.C0 = TCF
  1627. HC.C0 = HCF
  1628. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1629. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1630. for a = .1,1,.1 do
  1631. local gch1 = Gun1:GetChildren()
  1632. local gch2 = Gun2:GetChildren()
  1633. wait(.001)
  1634. for i = 1, #gch1 do
  1635. if gch1[i] ~= Handle1 and gch1[i] ~= Hitbox1 then
  1636. gch1[i].Transparency = a
  1637. end
  1638. end
  1639. for i = 1, #gch2 do
  1640. if gch2[i] ~= Handle2 and gch2[i] ~= Hitbox2 then
  1641. gch2[i].Transparency = a
  1642. end
  1643. end
  1644. end
  1645. for i = 0,.6,.1 do
  1646. rs:wait()
  1647. TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1648. HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1649. RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i)
  1650. LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),LWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i)
  1651. end
  1652. RW.C0 = RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0)
  1653. local Minigun = New("Part",chara,"Minigun",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 8, 2),CFrame = CFrame.new(26.999979, 1.6000222, 45.0999527, 1.81951127e-05, 1, -1.16825559e-05, 2.54704446e-06, 1.16825104e-05, 1, 1, -1.81952728e-05, -2.54687802e-06),})
  1654. local Mesh = New("SpecialMesh",Minigun,"Mesh",{Scale = Vector3.new(2, 2, 2),MeshId = "http://www.roblox.com/asset?id=71947307",TextureId = "http://www.roblox.com/asset?id=71947249",MeshType = Enum.MeshType.FileMesh,})
  1655. local Weld = New("ManualWeld",Minigun,"Weld",{Part0 = Minigun,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 1.81951127e-05, 2.54704446e-06, 1, 1, 1.16825104e-05, -1.81952728e-05, -1.16825559e-05, 1, -2.54687802e-06),C1 = CFrame.new(-3.49995232, -1.06061363, 0.35357666, -1, 0, 0, 0, 0.707106829, -0.707106829, 0, -0.707106829, -0.707106829),})
  1656. for i = .1,1,.1 do
  1657. wait(.001)
  1658. Minigun.Transparency = 1 - i
  1659. end
  1660. for i = 1, 50 do
  1661. wait(.001)
  1662. PlaySnd(MinigunSnd,chara)
  1663. local Targ = Mouse.Hit
  1664. local Partt = Minigun
  1665. local EffectPart = Instance.new("Part",game.Workspace)
  1666. EffectPart.Size = Vector3.new(1,1,1)
  1667. EffectPart.Anchored = true
  1668. EffectPart.BrickColor = BrickColor.new("Bright yellow")
  1669. EffectPart.Material = "Neon"
  1670. EffectPart.Position = Targ.p
  1671. EffectPart.CFrame = Targ
  1672. local mehs1 = Instance.new("SpecialMesh",EffectPart)
  1673. mehs1.MeshType = "Sphere"
  1674. mehs1.Scale = Vector3.new(.1,.1,.1)
  1675. local P = Instance.new("Part")
  1676. local Place0 = Partt.CFrame + Partt.CFrame.upVector*4
  1677. local Place1 = EffectPart.CFrame
  1678. local meshla = Instance.new("BlockMesh", P)
  1679. meshla.Scale = Vector3.new(.1,.1,1)
  1680. P.formFactor = 0
  1681. P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude)
  1682. P.Name = "Laser"
  1683. P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p)
  1684. P.Parent = game.Workspace
  1685. P.BrickColor = BrickColor.new("Bright yellow")
  1686. P.Material = "Neon"
  1687. P.Anchored = true
  1688. P.CanCollide = false
  1689. P.Locked = true
  1690. P.BottomSurface = "Smooth"
  1691. P.TopSurface = "Smooth"
  1692. ExHitbox(3,Place1.p,3,1,.05,10,2)
  1693. local fu = coroutine.wrap(function()
  1694. for i = 1, 10 do
  1695. wait(.001)
  1696. mehs1.Scale = mehs1.Scale + Vector3.new(.1,.1,.1)
  1697. meshla.Scale = meshla.Scale + Vector3.new(.05,.05,0)
  1698. EffectPart.Transparency = EffectPart.Transparency + .1
  1699. P.Transparency = P.Transparency + .1
  1700. end
  1701. ----
  1702. P:Destroy()
  1703. EffectPart:Destroy()
  1704. end)
  1705. fu()
  1706. end
  1707. MiniStopSnd:Play()
  1708. wait(.5)
  1709. for i = .1,1,.1 do
  1710. wait(.001)
  1711. Minigun.Transparency = i
  1712. end
  1713. Minigun:Destroy()
  1714. for i = 0,.6,.1 do
  1715. rs:wait()
  1716. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),ITCF,.4+i)
  1717. HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),IHCF,.4+i)
  1718. RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),IRWF,.4+i)
  1719. LW.C0 = clerp(LWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),ILWF,.4+i)
  1720. end
  1721. for a = .1,1,.1 do
  1722. local gch1 = Gun1:GetChildren()
  1723. local gch2 = Gun2:GetChildren()
  1724. wait(.001)
  1725. for i = 1, #gch1 do
  1726. if gch1[i] ~= Handle1 and gch1[i] ~= Hitbox1 then
  1727. gch1[i].Transparency = 1-a
  1728. end
  1729. end
  1730. for i = 1, #gch2 do
  1731. if gch2[i] ~= Handle2 and gch2[i] ~= Hitbox2 then
  1732. gch2[i].Transparency = 1-a
  1733. end
  1734. end
  1735. end
  1736. del = false
  1737. res()
  1738. end
  1739.  
  1740. function RocketBlast()
  1741. del = true
  1742. atkd = true
  1743. chatfunc("kaboom")
  1744. SuperPause()
  1745. Slash1Trail.Enabled = true
  1746. Slash2Trail.Enabled = true
  1747. for i = 0,.6,.1 do
  1748. rs:wait()
  1749. TC.C0 = clerp(ITCF,TCF,.4+i)
  1750. HC.C0 = clerp(IHCF,HCF,.4+i)
  1751. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1752. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1753. end
  1754. TC.C0 = TCF
  1755. HC.C0 = HCF
  1756. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1757. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1758. local bpos = Instance.new("BodyPosition",chara.Torso)
  1759. bpos.Position = chara.Torso.Position + Vector3.new(0,20,0)
  1760. bpos.MaxForce = Vector3.new(10000,10000,10000)
  1761. wait(1)
  1762. for i = 1,3 do
  1763. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1764. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1765. MissileSnd:Play()
  1766. local missile = Instance.new("Part",game.Workspace)
  1767. missile.Size = Vector3.new(0,0,1.2)
  1768. missile.Name = "Blast"
  1769. missile.TopSurface = 0
  1770. missile.BottomSurface = 0
  1771. missile.Position = BulletSpawn1.Position
  1772. missile.CFrame = BulletSpawn1.CFrame
  1773. missile.Velocity = BulletSpawn1.CFrame.lookVector*100
  1774. missile.CFrame = CFrame.new(BulletSpawn1.Position,BulletSpawn1.Position + BulletSpawn1.CFrame.upVector*2)
  1775. local p1mit = Instance.new("ParticleEmitter",missile)
  1776. p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1777. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright orange").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright yellow").Color)})
  1778. p1mit.LightEmission = 1
  1779. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1780. p1mit.Lifetime = NumberRange.new(1)
  1781. p1mit.Rate = 10000
  1782. p1mit.Rotation = NumberRange.new(0,359)
  1783. p1mit.RotSpeed = NumberRange.new(100)
  1784. p1mit.Speed = NumberRange.new(0)
  1785. local mesh1 = Instance.new("SpecialMesh",missile)
  1786. mesh1.MeshId = "http://www.roblox.com/asset/?id=111879014"
  1787. mesh1.TextureId = "http://www.roblox.com/asset/?id=111878985"
  1788. mesh1.Scale = Vector3.new(1.2,1.2,1.2)
  1789. local force = Instance.new("BodyForce")
  1790. force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
  1791. force.Parent = missile
  1792. local bf = Instance.new("BodyVelocity",missile)
  1793. bf.P = 10000
  1794. bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
  1795. bf.Velocity = BulletSpawn1.CFrame.upVector*100
  1796. local gy = Instance.new("BodyGyro",missile)
  1797. gy.MaxTorque = Vector3.new(0,0,0)
  1798. local chase = coroutine.wrap(function()
  1799. wait(.3)
  1800. while wait() do
  1801. if targetted ~= nil then
  1802. local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  1803. bf.Velocity = (torsy.Position - missile.Position).unit*100
  1804. gy.CFrame = CFrame.new(missile.Position, targetted.Head.Position)
  1805. gy.maxTorque = Vector3.new(9000,9000,9000)
  1806. end
  1807. end
  1808. end)
  1809. chase()
  1810. missile.Touched:connect(function(hit)
  1811. if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile.Anchored == false) then
  1812. missile.Anchored = true
  1813. PlaySnd(ExpSnd,missile)
  1814. p1mit.Enabled = false
  1815. mesh1.MeshId = "http://www.roblox.com/asset/?id=1290033"
  1816. mesh1.TextureId = "http://www.roblox.com/asset/?id=3126553"
  1817. ExHitbox(8,missile.Position,15,3,.05,30,50)
  1818. wait(0.1)
  1819. missile.Transparency = .25
  1820. missile.Mesh.Scale = Vector3.new(2,2,2)
  1821. wait(0.1)
  1822. missile.Transparency = .5
  1823. missile.Mesh.Scale = Vector3.new(4,4,4)
  1824. wait(0.1)
  1825. missile.Transparency = .75
  1826. missile.Mesh.Scale = Vector3.new(6,6,6)
  1827. wait(0.1)
  1828. missile:Destroy()
  1829. end
  1830. end)
  1831. wait(.1)
  1832. debby:AddItem(missile,10)
  1833. MissileSnd:Play()
  1834. local missile2 = Instance.new("Part",game.Workspace)
  1835. missile2.Size = Vector3.new(0,0,1.2)
  1836. missile2.Name = "Blast"
  1837. missile2.TopSurface = 0
  1838. missile2.BottomSurface = 0
  1839. missile2.Position = BulletSpawn2.Position
  1840. missile2.CFrame = BulletSpawn2.CFrame
  1841. missile2.Velocity = BulletSpawn2.CFrame.lookVector*100
  1842. missile2.CFrame = CFrame.new(BulletSpawn2.Position,BulletSpawn2.Position + BulletSpawn2.CFrame.upVector*2)
  1843. local p2mit = Instance.new("ParticleEmitter",missile2)
  1844. p2mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1845. p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright orange").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright yellow").Color)})
  1846. p2mit.LightEmission = 1
  1847. p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1848. p2mit.Lifetime = NumberRange.new(1)
  1849. p2mit.Rate = 10000
  1850. p2mit.Rotation = NumberRange.new(0,359)
  1851. p2mit.RotSpeed = NumberRange.new(100)
  1852. p2mit.Speed = NumberRange.new(0)
  1853. local mesh2 = Instance.new("SpecialMesh",missile2)
  1854. mesh2.MeshId = "http://www.roblox.com/asset/?id=111879014"
  1855. mesh2.TextureId = "http://www.roblox.com/asset/?id=111878985"
  1856. mesh2.Scale = Vector3.new(1.2,1.2,1.2)
  1857. local force2 = Instance.new("BodyForce")
  1858. force2.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
  1859. force2.Parent = missile2
  1860. local bf2 = Instance.new("BodyVelocity",missile2)
  1861. bf2.P = 10000
  1862. bf2.MaxForce = Vector3.new(bf2.P,bf2.P,bf2.P)
  1863. bf2.Velocity = BulletSpawn2.CFrame.upVector*100
  1864. local gy2 = Instance.new("BodyGyro",missile2)
  1865. gy2.MaxTorque = Vector3.new(0,0,0)
  1866. local chase2 = coroutine.wrap(function()
  1867. wait(.3)
  1868. while wait() do
  1869. if targetted ~= nil then
  1870. local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  1871. bf2.Velocity = (torsy.Position - missile2.Position).unit*100
  1872. gy2.CFrame = CFrame.new(missile2.Position, targetted.Head.Position)
  1873. gy2.maxTorque = Vector3.new(9000,9000,9000)
  1874. end
  1875. end
  1876. end)
  1877. chase2()
  1878. missile2.Touched:connect(function(hit)
  1879. if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile2.Anchored == false) then
  1880. missile2.Anchored = true
  1881. PlaySnd(ExpSnd,missile2)
  1882. p2mit.Enabled = false
  1883. mesh2.MeshId = "http://www.roblox.com/asset/?id=1290033"
  1884. mesh2.TextureId = "http://www.roblox.com/asset/?id=3126553"
  1885. ExHitbox(8,missile2.Position,15,3,.05,30,50)
  1886. wait(0.1)
  1887. missile2.Transparency = .25
  1888. missile2.Mesh.Scale = Vector3.new(2,2,2)
  1889. wait(0.1)
  1890. missile2.Transparency = .5
  1891. missile2.Mesh.Scale = Vector3.new(4,4,4)
  1892. wait(0.1)
  1893. missile2.Transparency = .75
  1894. missile2.Mesh.Scale = Vector3.new(6,6,6)
  1895. wait(0.1)
  1896. missile2:Destroy()
  1897. end
  1898. end)
  1899. debby:AddItem(missile2,10)
  1900. wait(.1)
  1901. end
  1902. for i = 0,.6,.1 do
  1903. rs:wait()
  1904. TC.C0 = clerp(ITCF,TCF,.6-i)
  1905. HC.C0 = clerp(IHCF,HCF,.6-i)
  1906. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  1907. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  1908. end
  1909. bpos:Destroy()
  1910. del = false
  1911. Slash1Trail.Enabled = false
  1912. Slash2Trail.Enabled = false
  1913. res()
  1914. end
  1915.  
  1916. --Final Attack--
  1917. finalgrab = false
  1918. didfinal = false
  1919. function FinalGrab(hit)
  1920. if finalgrab == true and hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent.Parent.Name ~= "Boss" then
  1921. finalgrab = false
  1922. didfinal = true
  1923. chatfunc("gotem")
  1924. KickTrail.Enabled = true
  1925. PlaySnd(HitPunchSnd,hit.Parent.Head)
  1926. PunchEff(hit.CFrame)
  1927. local stay = coroutine.wrap(function()
  1928. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  1929. hit.Parent.Humanoid.WalkSpeed = 0
  1930. hit.Parent.Humanoid.PlatformStand = true
  1931. end
  1932. end)
  1933. stay()
  1934. local valll = Instance.new("ObjectValue",hit.Parent)
  1935. valll.Name = "HitByUlt"
  1936. local bpos = Instance.new("BodyPosition",hit.Parent.Head)
  1937. bpos.MaxForce = Vector3.new(10000,10000,10000)
  1938. bpos.Position = chara.HumanoidRootPart.Position + Vector3.new(0,10,0) + chara.HumanoidRootPart.CFrame.lookVector*5
  1939. Swing2Snd:Play()
  1940. HitPunchSnd:Play()
  1941. AddLegWelds()
  1942. for i = 0,.6,.1 do
  1943. rs:wait()
  1944. TC.C0 = clerp(ITCF,(TCF - Vector3.new(0,.5,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-80),0,math.rad(-85)),.4+i)
  1945. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i)
  1946. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
  1947. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
  1948. RLW.C0 = clerp(RLWF,(LLWF - Vector3.new(1.5,.5,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),.4+i)
  1949. LLW.C0 = clerp(LLWF,(RLWF - Vector3.new(-1.5,.5,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),.4+i)
  1950. end
  1951. wait(1)
  1952. for i = 0,.6,.1 do
  1953. rs:wait()
  1954. TC.C0 = clerp(ITCF,(TCF - Vector3.new(0,.5,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-80),0,math.rad(-85)),.6-i)
  1955. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i)
  1956. RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i)
  1957. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
  1958. RLW.C0 = clerp(RLWF,(LLWF - Vector3.new(1.5,.5,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),.6-i)
  1959. LLW.C0 = clerp(LLWF,(RLWF - Vector3.new(-1.5,.5,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),.6-i)
  1960. end
  1961. KickTrail.Enabled = false
  1962. Slash1Trail.Enabled = true
  1963. Slash2Trail.Enabled = true
  1964. DestroyLegWelds()
  1965. for i = 0,.6,.1 do
  1966. rs:wait()
  1967. TC.C0 = clerp(ITCF,TCF,.4+i)
  1968. HC.C0 = clerp(IHCF,HCF,.4+i)
  1969. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  1970. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  1971. end
  1972. TC.C0 = TCF
  1973. HC.C0 = HCF
  1974. RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
  1975. LW.C0 = (LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
  1976. local blasts = {}
  1977. for i = 1, 10 do
  1978. GunFlameSnd:Play()
  1979. BulletGSnd:Play()
  1980. CasingDrop("Left")
  1981. local missile = Instance.new("Part",chara)
  1982. missile.Size = Vector3.new(0,0,0)
  1983. missile.Name = "BlastA"
  1984. missile.Transparency = 1
  1985. missile.Position = BulletSpawn2.Position
  1986. missile.CFrame = BulletSpawn2.CFrame
  1987. table.insert(blasts,missile)
  1988. local bp = Instance.new("BodyPosition",missile)
  1989. bp.Position = hit.Parent.Torso.Position + Vector3.new(math.random(-7,7),math.random(-7,7),math.random(-7,7))
  1990. local p1mit = Instance.new("ParticleEmitter",missile)
  1991. p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1992. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)})
  1993. p1mit.LightEmission = 1
  1994. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1995. p1mit.Lifetime = NumberRange.new(1)
  1996. p1mit.Rate = 10000
  1997. p1mit.Rotation = NumberRange.new(0,359)
  1998. p1mit.RotSpeed = NumberRange.new(100)
  1999. p1mit.Speed = NumberRange.new(0)
  2000. wait(.1)
  2001. GunFlameSnd:Play()
  2002. BulletGSnd:Play()
  2003. CasingDrop("Right")
  2004. local missile = Instance.new("Part",chara)
  2005. missile.Size = Vector3.new(0,0,0)
  2006. missile.Name = "BlastA"
  2007. missile.Transparency = 1
  2008. missile.Position = BulletSpawn1.Position
  2009. missile.CFrame = BulletSpawn1.CFrame
  2010. table.insert(blasts,missile)
  2011. local bp = Instance.new("BodyPosition",missile)
  2012. bp.Position = hit.Parent.Torso.Position + Vector3.new(math.random(-7,7),math.random(-7,7),math.random(-7,7))
  2013. local p1mit = Instance.new("ParticleEmitter",missile)
  2014. p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
  2015. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Bright yellow").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Bright orange").Color)})
  2016. p1mit.LightEmission = 1
  2017. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  2018. p1mit.Lifetime = NumberRange.new(1)
  2019. p1mit.Rate = 10000
  2020. p1mit.Rotation = NumberRange.new(0,359)
  2021. p1mit.RotSpeed = NumberRange.new(100)
  2022. p1mit.Speed = NumberRange.new(0)
  2023. wait(.1)
  2024. end
  2025. wait(.5)
  2026. chatfunc("lol")
  2027. wait(1)
  2028. GunFlameSnd.Pitch = .5
  2029. for i = 1, #blasts do
  2030. GunFlameSnd:Play()
  2031. local EffectPart = Instance.new("Part",game.Workspace)
  2032. EffectPart.Size = Vector3.new(1,1,1)
  2033. EffectPart.Anchored = true
  2034. EffectPart.BrickColor = BrickColor.new("Bright yellow")
  2035. EffectPart.Material = "Neon"
  2036. EffectPart.Position = hit.Parent.Torso.Position
  2037. EffectPart.CFrame = hit.Parent.Torso.CFrame
  2038. local mehs1 = Instance.new("SpecialMesh",EffectPart)
  2039. mehs1.MeshType = "Sphere"
  2040. mehs1.Scale = Vector3.new(2,2,2)
  2041. local P = Instance.new("Part")
  2042. local Place0 = blasts[i].CFrame
  2043. local Place1 = EffectPart.CFrame
  2044. local meshla = Instance.new("BlockMesh", P)
  2045. meshla.Scale = Vector3.new(1,1,1)
  2046. P.formFactor = 0
  2047. P.Size = Vector3.new(1,1,(Place0.p - Place1.p).magnitude)
  2048. P.Name = "Laser"
  2049. P.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p)
  2050. P.Parent = game.Workspace
  2051. P.BrickColor = BrickColor.new("Bright yellow")
  2052. P.Material = "Neon"
  2053. P.Anchored = true
  2054. P.CanCollide = false
  2055. P.Locked = true
  2056. P.BottomSurface = "Smooth"
  2057. P.TopSurface = "Smooth"
  2058. local fu = coroutine.wrap(function()
  2059. for i = 1, 10 do
  2060. wait(.01)
  2061. mehs1.Scale = mehs1.Scale + Vector3.new(.5,.5,.5)
  2062. meshla.Scale = meshla.Scale + Vector3.new(.25,.25,0)
  2063. EffectPart.Transparency = EffectPart.Transparency + .1
  2064. P.Transparency = P.Transparency + .1
  2065. end
  2066. ----
  2067. P:Destroy()
  2068. EffectPart:Destroy()
  2069. end)
  2070. fu()
  2071. blasts[i]:Destroy()
  2072. rs:wait()
  2073. end
  2074. BExpSnd:Play()
  2075. local jtrace = Instance.new("Part",game.Workspace)
  2076. jtrace.BrickColor = BrickColor.new("Bright yellow")
  2077. jtrace.Size = Vector3.new(0,0,0)
  2078. jtrace.Position = hit.Parent.Head.Position
  2079. jtrace.CFrame = CFrame.new(hit.Parent.Head.Position.X,hit.Parent.Head.Position.Y,hit.Parent.Head.Position.Z)
  2080. jtrace.Anchored = true
  2081. jtrace.CanCollide = false
  2082. jtrace.Material = "Neon"
  2083. local tmesh = Instance.new("CylinderMesh",jtrace)
  2084. tmesh.Scale = Vector3.new(20,1000,20)
  2085. local coro = coroutine.wrap(function()
  2086. for i = 1, 10 do
  2087. wait(.01)
  2088. jtrace.Transparency = jtrace.Transparency + .1
  2089. tmesh.Scale = tmesh.Scale + Vector3.new(20,20,20)
  2090. end
  2091. jtrace:Destroy()
  2092. end)
  2093. coro()
  2094. local dude = hit.Parent
  2095. local ds = coroutine.wrap(function()
  2096. targetted = nil
  2097. dude:BreakJoints()
  2098. dude.Humanoid:Destroy()
  2099. PlaySnd(ClawDashSnd,dude.Head)
  2100. local chi = dude:GetChildren()
  2101. for i = 1, #chi do
  2102. if chi[i].ClassName == "Part" then
  2103. local bodpos = Instance.new("BodyPosition",chi[i])
  2104. bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2105. chi[i].BrickColor = BrickColor.new("Really black")
  2106. end
  2107. end
  2108. for i = 1, 4 do
  2109. for i = 1, #chi do
  2110. if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
  2111. chi[i].Transparency = chi[i].Transparency + .25
  2112. wait(.01)
  2113. end
  2114. end
  2115. end
  2116. dude:Destroy()
  2117. end)
  2118. ds()
  2119. wait(3)
  2120. for i = 0,.6,.1 do
  2121. rs:wait()
  2122. TC.C0 = clerp(ITCF,TCF,.6-i)
  2123. HC.C0 = clerp(IHCF,HCF,.6-i)
  2124. RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  2125. LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  2126. end
  2127. Slash1Trail.Enabled = false
  2128. Slash2Trail.Enabled = false
  2129. GunFlameSnd.Pitch = 1
  2130. didfinal = false
  2131. chatfunc("xd")
  2132. del = false
  2133. chara.Humanoid.WalkSpeed = 16
  2134. res()
  2135. end
  2136. end
  2137. chara.Torso.Touched:connect(FinalGrab)
  2138.  
  2139. function AttemptFinal()
  2140. del = true
  2141. atkd = true
  2142. finalgrab = true
  2143. chara.Humanoid.WalkSpeed = 30
  2144. SuperPause()
  2145. chatfunc("cmere")
  2146. for i = 0,.6,.1 do
  2147. rs:wait()
  2148. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
  2149. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
  2150. RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)),.4+i)
  2151. LW.C0 = clerp(ILWF,LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(5)),.4+i)
  2152. end
  2153. wait(3)
  2154. if didfinal == false then
  2155. finalgrab = false
  2156. for i = 0,.6,.1 do
  2157. rs:wait()
  2158. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
  2159. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
  2160. RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)),.6-i)
  2161. LW.C0 = clerp(ILWF,LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(5)),.6-i)
  2162. end
  2163. del = false
  2164. chara.Humanoid.WalkSpeed = 16
  2165. res()
  2166. elseif didfinal == true then
  2167. end
  2168. end
  2169.  
  2170. --Lock On--
  2171. function LockOn()
  2172. if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2173. TargetSelect(Mouse.Target.Parent)
  2174. TargetSnd:Play()
  2175. wait(.05)
  2176. TargetSnd:Play()
  2177. else end
  2178. end
  2179.  
  2180. --Block--
  2181. blockval = false
  2182. healthlock = 0
  2183. effeff = nil
  2184. function ToggleBlock()
  2185. if blockval == false then
  2186. blockval = true
  2187. SwingSnd:Play()
  2188. healthlock = chara.Humanoid.Health
  2189. effeff = Instance.new("ForceField",chara)
  2190. effeff.Name = "FawsFeeld"
  2191. effeff.Visible = false
  2192. for i = 0,.6,.1 do
  2193. rs:wait()
  2194. TC.C0 = clerp(ITCF,TCF,.4+i)
  2195. HC.C0 = clerp(IHCF,HCF,.4+i)
  2196. LW.C0 = clerp(ILWF,(LWF + Vector3.new(-1,.5,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(45)),.4+i)
  2197. RW.C0 = clerp(IRWF,(RWF + Vector3.new(1,.5,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(-45)),.4+i)
  2198. end
  2199. elseif blockval == true then
  2200. SwingSnd:Play()
  2201. effeff:Destroy()
  2202. blockval = false
  2203. for i = 0,.6,.1 do
  2204. rs:wait()
  2205. TC.C0 = clerp(ITCF,TCF,.6-i)
  2206. HC.C0 = clerp(IHCF,HCF,.6-i)
  2207. LW.C0 = clerp(ILWF,(LWF + Vector3.new(-1,.5,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(45)),.6-i)
  2208. RW.C0 = clerp(IRWF,(RWF + Vector3.new(1,.5,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(-45)),.6-i)
  2209. end
  2210. atkdd = true
  2211. end
  2212. end
  2213.  
  2214. function Stunned()
  2215. del = true
  2216. blockval = false
  2217. chara.Humanoid.WalkSpeed = 0
  2218. local naeeym2 = Instance.new("BillboardGui",chara)
  2219. naeeym2.Size = UDim2.new(0,100,0,40)
  2220. naeeym2.StudsOffset = Vector3.new(0,5,0)
  2221. naeeym2.Adornee = chara.Head
  2222. naeeym2.Name = "Counter"
  2223. local tecks2 = Instance.new("TextLabel",naeeym2)
  2224. tecks2.BackgroundTransparency = 1
  2225. tecks2.BorderSizePixel = 0
  2226. tecks2.Text = "Stunned!"
  2227. tecks2.Font = "Fantasy"
  2228. tecks2.FontSize = "Size24"
  2229. tecks2.TextStrokeTransparency = 0
  2230. tecks2.Size = UDim2.new(1,0,0.5,0)
  2231. tecks2.TextColor3 = Color3.new(1,0,0)
  2232. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  2233. for i = 1, 30 do
  2234. wait(.1)
  2235. TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0)
  2236. HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0)
  2237. RW.C0 = (RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0)
  2238. LW.C0 = (LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20))
  2239. end
  2240. for i = 1, 5 do
  2241. wait(.01)
  2242. tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
  2243. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
  2244. tecks2.TextTransparency = tecks2.TextTransparency + .2
  2245. end
  2246. for i = 0,.6,.1 do
  2247. rs:wait()
  2248. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),ITCF,.4+i)
  2249. HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),IHCF,.4+i)
  2250. RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),IRWF,.4+i)
  2251. LW.C0 = clerp((LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,.4+i)
  2252. end
  2253. del = false
  2254. chara.Humanoid.WalkSpeed = 16
  2255. end
  2256.  
  2257. blkpct = 100
  2258. local bcount = coroutine.wrap(function()
  2259. while wait() do
  2260. if blockval == false then
  2261. if blkpct < 100 then
  2262. blkpct = blkpct + 1
  2263. wait(.5)
  2264. else
  2265. end
  2266. end
  2267. player.PlayerGui.InfoScreen.BlockTxtBox.Text = blkpct.."%"
  2268. end
  2269. end)
  2270. bcount()
  2271.  
  2272. chara.Humanoid.HealthChanged:connect(function(hth)
  2273. if blockval == true then
  2274. if math.floor(hth) < healthlock then
  2275. blkpct = blkpct - math.random(2,4)
  2276. if blkpct < 1 then
  2277. Stunned()
  2278. end
  2279. print("Block Value reduced to "..blkpct)
  2280. else
  2281. end
  2282. end
  2283. end)
  2284.  
  2285. --Mouse Functions--
  2286. orbpushactive = false
  2287. del = false
  2288. input = ""
  2289. letterd = 0
  2290. ltoim = 0
  2291. function onKeyDown(key)
  2292. if key == "e" and attacking == false then
  2293. ToggleBlock()
  2294. elseif del == false and blockval == false then
  2295. if key == "q" and player.PlayerGui.InfoScreen:FindFirstChild("CoolDown")==nil then
  2296. if input == "sd" and targetted ~= nil then
  2297. ABlast()
  2298. elseif input == "dsas" and berserkmode == true then
  2299. RayOver()
  2300. elseif input == "ssdd" and berserkmode == true then
  2301. Minigun()
  2302. elseif input == "dasd" and targetted ~= nil and berserkmode == true then
  2303. RocketBlast()
  2304. elseif input == "ss" then
  2305. BackEx()
  2306. elseif input == "add" then
  2307. GrabMove()
  2308. elseif input == "adad" and berserkmode == false and overcharge == 100 then
  2309. Overdrive()
  2310. elseif input == "asdss" and berserkmode == true and player.PlayerGui.InfoScreen:FindFirstChild("UltCoolDown")==nil then
  2311. AttemptFinal()
  2312. else LockOn() end
  2313. player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."Q"
  2314. input = ""
  2315. letterd = 0
  2316. ltoim = 0
  2317. elseif key == "z" then
  2318. Punch()
  2319. player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."Z"
  2320. input = ""
  2321. letterd = 0
  2322. ltoim = 0
  2323. elseif key == "x" then
  2324. if input == "sa" then
  2325. BanditRevolver()
  2326. elseif input == "ss" then
  2327. FlipKick()
  2328. else KickAtk() end
  2329. player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."X"
  2330. input = ""
  2331. letterd = 0
  2332. ltoim = 0
  2333. elseif key == "c" and player.PlayerGui.InfoScreen:FindFirstChild("CoolDown")==nil then
  2334. if input == "dsd" then
  2335. Decapitator()
  2336. else ExplodPunch() end
  2337. player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."C"
  2338. input = ""
  2339. letterd = 0
  2340. ltoim = 0
  2341. elseif (key == "w" or key == "a" or key == "s" or key == "d") then
  2342. input=input..key
  2343. print(input)
  2344. letterd = letterd + 1
  2345. ltoim = 10
  2346. if letterd > 5 then
  2347. input = ""
  2348. letterd = 0
  2349. ltoim = 0
  2350. end
  2351. end
  2352. end
  2353. end
  2354. combo = 0
  2355.  
  2356. --Mouse Activation--
  2357. if Mouse then
  2358. Mouse.KeyDown:connect(onKeyDown)
  2359. end
  2360.  
  2361. --Overdrive Charge--
  2362. local count = coroutine.wrap(function()
  2363. while wait() do
  2364. if berserkmode == false then
  2365. if overcharge < 100 then
  2366. overcharge = overcharge + 1
  2367. player.PlayerGui.InfoScreen.OverdriveTxtBox.Text = overcharge.."%"
  2368. wait(.1)
  2369. else
  2370. end
  2371. elseif berserkmode == true then
  2372. player.PlayerGui.InfoScreen.OverdriveTxtBox.Text = "Overdrive!"
  2373. end
  2374. end
  2375. end)
  2376. count()
  2377.  
  2378. --Loop Function--
  2379. walking = false
  2380. toim = 0
  2381. while true do
  2382. wait()
  2383. toim = toim + .1
  2384. ltoim = ltoim - 1
  2385. if ltoim < 1 then
  2386. input = ""
  2387. end
  2388. if del == false then attacking = false elseif del == true then attacking = true end
  2389. if blockval == true and chara:FindFirstChild("HitByUlt")==nil then
  2390. chara.Humanoid.Health = healthlock
  2391. end
  2392. if del == false then
  2393. player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input)
  2394. end
  2395. if atkd == true then
  2396. TC.C0 = TCF
  2397. HC.C0 = HCF
  2398. RW.C0 = RWF
  2399. LW.C0 = LWF
  2400. atkd = false
  2401. end
  2402. if atkdd == true then
  2403. TC.C0 = ITCF
  2404. HC.C0 = IHCF
  2405. RW.C0 = IRWF
  2406. LW.C0 = ILWF
  2407. atkdd = false
  2408. end
  2409. torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2410. if torvel < 1 and walking == true and del == false and atkd == false and attacking == false and blockval == false then
  2411. for i = 0,1,.5 do
  2412. wait(.001)
  2413. if del == false and attacking == false and blockval == false then
  2414. TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),ITCF,i)
  2415. HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),IHCF,i)
  2416. RW.C0 = IRWF
  2417. LW.C0 = clerp((LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,i)
  2418. end
  2419. end
  2420. walking = false
  2421. elseif torvel > 1 and walking == false and del == false and atkd == false and attacking == false and blockval == false then
  2422. for i = 0,1,.5 do
  2423. wait(.001)
  2424. if del == false and attacking == false and blockval == false then
  2425. TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i)
  2426. HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),i)
  2427. RW.C0 = IRWF
  2428. LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),i)
  2429. end
  2430. end
  2431. walking = true
  2432. else
  2433. end
  2434. imgl.Rotation = imgl.Rotation + 3
  2435. if targetted ~= nil then
  2436. crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  2437. crosshair.Enabled = true
  2438. elseif targetted == nil then
  2439. crosshair.Adornee = nil
  2440. crosshair.Enabled = false
  2441. end
  2442. end
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