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  1. [3940.65] LW_Toolbox: SquadSize Listener: Starting to add additional squad members
  2. [3940.65] LW_Toolbox: SquadSize Listener: Checking Squad index=0
  3. [3940.65] LW_Toolbox: SquadSize Listener: Accessed Unit, Name=Ahmed Mansoor
  4. [3940.65] LW_Toolbox: SquadSize Listener: Checking Squad index=1
  5. [3940.65] LW_Toolbox: SquadSize Listener: Accessed Unit, Name=Luca Sella
  6. [3940.65] LW_Toolbox: SquadSize Listener: Checking Squad index=2
  7. [3940.65] LW_Toolbox: SquadSize Listener: Accessed Unit, Name=Mickey Russell
  8. [3940.65] LW_Toolbox: SquadSize Listener: Checking Squad index=3
  9. [3940.65] LW_Toolbox: SquadSize Listener: Accessed Unit, Name=Abioye Dambuza
  10. [3940.65] LW_Toolbox: SquadSize Listener: Checking Squad index=4
  11. [3940.65] LW_Toolbox: SquadSize Listener: Accessed Unit, Name=Matt Richardson
  12. [3940.65] LW_Toolbox: SquadSize Listener: Checking Squad index=5
  13. [3940.65] LW_Toolbox: SquadSize Listener: Accessed Unit, Name=Jay Thomas
  14. [3940.65] LW_Toolbox: SquadSize Listener: Checking Squad index=6
  15. [3940.65] LW_Toolbox: SquadSize Listener: Accessed Unit, Name=Konrad Konig
  16. [3940.97] ScriptWarning: Accessed None 'ClearImageButton'
  17. TH_SoldierQuickIconObject Plot_CTY_MdObj_Civic_02.TheWorld:PersistentLevel.TH_SoldierQuickIconObject_9
  18. Function TacticalHeadshots.TH_SoldierQuickIconObject:UpdateData:0055
  19. [3940.97] ScriptWarning: Accessed None 'ClearImageButton'
  20. TH_SoldierQuickIconObject Plot_CTY_MdObj_Civic_02.TheWorld:PersistentLevel.TH_SoldierQuickIconObject_10
  21. Function TacticalHeadshots.TH_SoldierQuickIconObject:UpdateData:0055
  22. [3940.98] ScriptWarning: Accessed None 'ClearImageButton'
  23. TH_SoldierQuickIconObject Plot_CTY_MdObj_Civic_02.TheWorld:PersistentLevel.TH_SoldierQuickIconObject_11
  24. Function TacticalHeadshots.TH_SoldierQuickIconObject:UpdateData:0055
  25. [3940.98] ScriptWarning: Accessed None 'ClearImageButton'
  26. TH_SoldierQuickIconObject Plot_CTY_MdObj_Civic_02.TheWorld:PersistentLevel.TH_SoldierQuickIconObject_12
  27. Function TacticalHeadshots.TH_SoldierQuickIconObject:UpdateData:0055
  28. [3940.98] ScriptWarning: Accessed None 'ClearImageButton'
  29. TH_SoldierQuickIconObject Plot_CTY_MdObj_Civic_02.TheWorld:PersistentLevel.TH_SoldierQuickIconObject_13
  30. Function TacticalHeadshots.TH_SoldierQuickIconObject:UpdateData:0055
  31. [3941.18] ScriptWarning: Accessed array 'DefaultRescue_AdventCell_LW.ConsoleObjectiveTextPools' out of bounds (1/0)
  32. X2MissionNarrativeTemplate Transient.DefaultRescue_AdventCell_LW
  33. Function XComGame.X2MissionNarrativeTemplate:GetObjectiveText:0132
  34. [3941.18] ScriptWarning: Accessed array 'DefaultRescue_AdventCell_LW.ConsoleObjectiveTextPools' out of bounds (2/0)
  35. X2MissionNarrativeTemplate Transient.DefaultRescue_AdventCell_LW
  36. Function XComGame.X2MissionNarrativeTemplate:GetObjectiveText:0132
  37. [3941.18] ScriptWarning: Accessed array 'DefaultRescue_AdventCell_LW.ConsoleObjectiveTextPools' out of bounds (3/0)
  38. X2MissionNarrativeTemplate Transient.DefaultRescue_AdventCell_LW
  39. Function XComGame.X2MissionNarrativeTemplate:GetObjectiveText:0132
  40. [3941.32] Warning: SeqAct_ActivateRemoteEvent Obj_LWRescueVIP.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: RescueVIP_CheckVIPStatus
  41. [3941.33] LWTrace: LWRNF Check For Reinforcements
  42. [3941.33] LWTrace: LWRNF: Initializing RNF state
  43. [3941.36] LWTrace: LWRNF: Adding 0.1571 to reinforcement bucket from region status
  44. [3941.36] LWTrace: LWRNF: Adding 0.0000 to reinforcement bucket from dark events
  45. [3941.36] LWTrace: LWRNF: Adding 0.0000 to reinforcement bucket from mods
  46. [3941.36] LWTrace: LWRNF: Adding 0.0200 to reinforcement bucket from mission/activity
  47. [3941.36] LWTrace: LWRNF: Adding 0.0000 to reinforcement bucket from difficulty
  48. [3941.36] LWTrace: LWRNF: Applying acceleration value multiplier 0.0000 to this turn's reinforcement bucket fill value
  49. [3941.36] LWTrace: LWRNF: Applying multiplier 0.6000 to this turn's reinforcement bucket fill value from mission/activity
  50. [3941.36] LWTrace: LWRNF: Final bucket value is: 0.1063
  51. [3941.36] LWTrace: LWRNF: Turns Since Start: 0
  52. [3941.36] LWTrace: LWRNF: Turns Since Reveal: 0
  53. [3941.36] LWTrace: LWRNF: Turns Since RedAlert: 0
  54. [3941.36] LWTrace: LWRNF: Turns Since Win: 0
  55. [3941.36] Warning: SeqAct_ActivateRemoteEvent SubSystem_ContinuousRNF.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: SS_RNF_Completed
  56. [3941.36] Log: Kismet: LWRNF Disabled Primary Sequence
  57. [3948.92] ScriptWarning: Accessed None 'ConversationNode'
  58. UINarrativeMgr Plot_CTY_MdObj_Civic_02.TheWorld:PersistentLevel.XComPresentationLayer_1.UINarrativeMgr_5
  59. Function XComGame.UINarrativeMgr:NextDialogueLine:04DC
  60. [3951.85] ScriptWarning: Accessed None 'm_arrWeaponUpgradeTemplates'
  61. XComGameState_Item Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_27361.XComGameState_Item_4526
  62. Function XComGame.XComGameState_Item:GetClipSize:00E4
  63. [3951.87] ScriptWarning: Accessed None 'SkyrangerButton'
  64. UITacticalHUD Plot_CTY_MdObj_Civic_02.TheWorld:PersistentLevel.UITacticalHUD_1
  65. Function XComGame.UITacticalHUD:UpdateSkyrangerButton:02D6
  66. [3951.87] ScriptLog: [CBAC] Using ini-defined override for ability: EVAC (NeededActionPoints=0, WillEndTurn=True)
  67. [3952.01] ScriptLog: [CBAC] Using ini-defined override for ability: EVAC (NeededActionPoints=0, WillEndTurn=True)
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