Advertisement
Guest User

Untitled

a guest
Jan 8th, 2022
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.56 KB | None | 0 0
  1. ambient[]       = {1,1,1,1};
  2. diffuse[]       = {1,1,1,1};
  3. forcedDiffuse[] = {0,0,0,0};
  4. emmisive[]      = {0,0,0,1};
  5. specular[]      = {1,1,1,1};
  6. specularPower   = 50;
  7. PixelShaderID   = "Multi";
  8. VertexShaderID  = "Multi";
  9. // BLACK
  10. class TexGen0   {uvSource="tex";    class uvTransform{aside[]={1,0,0};  up[]={0,1,0};   dir[]={0,0,1};  pos[]={0,0,0};};};
  11. class TexGen5   {uvSource="tex";    class uvTransform{aside[]={1,0,0};  up[]={0,1,0};   dir[]={0,0,1};  pos[]={0,0,0};};};
  12. class Stage0    {texture="a3\structures_f_enoch\data\concrete\concrete_bare01_CO.paa";          texGen="0";};
  13. class Stage5    {texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";                                texGen="5";};
  14. class Stage11   {texture="a3\structures_f_enoch\data\concrete\concrete_bare01_NOHQ.paa";        texGen="0";};
  15. // RED
  16. class TexGen1   {uvSource="tex";    class uvTransform{aside[]={1,0,0};  up[]={0,1,0};   dir[]={0,0,1};  pos[]={0,0,0};};};
  17. class TexGen6   {uvSource="tex";    class uvTransform{aside[]={1,0,0};  up[]={0,1,0};   dir[]={0,0,1};  pos[]={0,0,0};};};
  18. class Stage1    {texture="a3\structures_f_enoch\data\bricks\Bricks_Red_Horizontal_CO.paa";      texGen="1";};
  19. class Stage6    {texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";                                texGen="6";};
  20. class Stage12   {texture="a3\structures_f_enoch\data\bricks\Bricks_Red_Horizontal_NOHQ.paa";    texGen="1";};
  21. // GREEN
  22. class TexGen2   {uvSource="tex";    class uvTransform{aside[]={1,0,0};  up[]={0,1,0};   dir[]={0,0,1};  pos[]={0,0,0};};};
  23. class TexGen7   {uvSource="tex";    class uvTransform{aside[]={1,0,0};  up[]={0,1,0};   dir[]={0,0,1};  pos[]={0,0,0};};};
  24. class Stage2    {texture="a3\structures_f_enoch\data\floor\wood_floor\parquets1dark_co.paa";    texGen="2";};
  25. class Stage7    {texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";                                texGen="7";};
  26. class Stage13   {texture="a3\structures_f_enoch\data\floor\wood_floor\parquets1dark_nohq.paa";  texGen="2";};
  27. // BLUE
  28. class TexGen3   {uvSource="tex";    class uvTransform{aside[]={1,0,0};  up[]={0,1,0};   dir[]={0,0,1};  pos[]={0,0,0};};};
  29. class Stage3    {texture="a3\structures_f_enoch\data\wallpapers\wallpaper_creme_co.paa";        texGen="3";};
  30. class Stage8    {texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";                                texGen="3";};
  31. class Stage14   {texture="a3\structures_f_enoch\data\wallpapers\wallpaper_creme_nohq.paa";      texGen="3";};
  32. // MASK, MC, AS/ADS
  33. class TexGen4   {uvSource="tex1";   class uvTransform{aside[]={1,0,0};  up[]={0,1,0};   dir[]={0,0,1};  pos[]={0,0,0};};};
  34. class Stage4    {texture="zod_map\zod_objects_dk\borsht\data\multimat_test_mask.paa";               texGen="4";};
  35. class Stage9    {texture="#(argb,8,8,3)color(0,0,0,0,MC)";                                      texGen="4";};
  36. class Stage10   {texture="#(argb,8,8,3)color(1,1,1,1,ADS)";                                     texGen="4";};
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement