G4U55

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Sep 29th, 2020
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  1. Patch 1.1 is now Live!
  2.  
  3. ###################
  4. # Game Balance
  5. ###################
  6. - A woman being close to the fertility cutoff cap (3 years) now gives the 'Low Fertility' marriage penalty.
  7. - Being unable to inherit titles no longer blocks claim inheritance. The Castrated, Bastard, and Disinherited traits still block claim inheritance. Only from within your dynasty for Disinherited
  8. - Building a new Temple now gives much more piety, you can't do it too often anyways
  9. - Cities and Temples now follow the same cost scale as Castles
  10. - Clan rulers now desire fewer spouses the lower their tier is. The Piety penalty only triggers if they are below desired spouses. The numbers are: Baron/Count wants one, Dukes two, Kings three, and Emperors four.
  11. - The Piety hit from being below desired spouses has been doubled.
  12. - Confederate Partition now ignores land held by vassals with title allegiance when there's titles with their own separate succession (E.G., elective titles, titles with their own gender laws). This means no more creating a kingdom where all the vassals will go with another title
  13. - Courtiers you have a kid with are now slightly more likely to stick around
  14. - Creating a title will now cause vassals dejure under it to lose title allegiance if their allegiance is to a title of the same tier. E.G., creating the empire of Italia as the HRE will cause the Italian vassals to lose allegiance to the HRE
  15. - Denying Call to Arms now costs Fame, potentially reducing your Level of Fame. Denying offensive wars has a small impact, but denying defensive calls have a massive impact.
  16. - Denying a defensive war now reduces opinion with your ally by -50 for 25 years (decaying)
  17. - Denying an offensive war now reduces opinion with your ally by -20 for 5 years (decaying)
  18. - Slashed the opinion modifier from Diplomacy by half
  19. - Diplomacy skill now gives a prestige mult % (with offset)
  20. - Electors should now be less inclined to form or join independence factions, unless they're another faith than their liege
  21. - Fixed pregnancy chance remaining unchanged for significant fertility spans before dropping drastically. Now the reduction in pregnancy chance is gradual instead. E.G., before the couple's fertility dropping from 53% to 52% would cause the chance of pregnancy to drop from 3% to 2% per month, while now it'll go from 2.52% to 2.47%
  22. - For player cultures, the culture head now updates within a month when one ruler becomes bigger than another
  23. - For player dynasties, the dynast now takes at most one month to update when someone else becomes more than 10% stronger, rather than up to a year
  24. - Giving away a holding of the wrong type as an ambitious or greedy character will no longer incur stress
  25. - Greedy gift-receivers now no longer demand insane amounts of additional gold
  26. - The AI is now much more likely to demand the conversion of heretical vassals, if their refusal would result in them being marked as criminals. This should make the AI less likely to collapse to heresy.
  27. - Heresiarchs will no longer accept demands of conversion.
  28. - Denying a conversion request now gives the liege a revoke reason, in addition to the imprisonment reason they already got.
  29. - Outbreaks of heresy now increase the Fervor of the affected Faith much more positively. This means that large faiths are more likely to bounce back to max Fervor after a Heresy outbreak.
  30. - If a vassal asks for something in return for you asking them to convert faith, denying their request no longer gives you an imprisonment/revoke reason on them (you're being impious by not parting with simple material wealth!)
  31. - If you have Partition and your primary title has a special election form, the heir to that title will be the primary heir for your Partition and get a share as long as they're a valid player heir, even if they otherwise wouldn't have been part of the Partition, or later in the Partition order
  32. - Increased cooldown on asking vassal to convert faith to 15 years
  33. - Inheritance succession can now go up to 6 generations upwards to find a distant relative rather than just 3
  34. - It is now harder to murder someone you're at war with, or murder their vassals/courtiers
  35. - The maximum success chance/secrecy of Abduct Schemes are now 85% (down from 95%).
  36. - It is now practically impossible to abduct someone you're at war with, with a lesser penalty to their vassals/courtiers
  37. - It's now much harder to scheme to abduct Rulers (especially Foreign Rulers) and subjects of a foreign court.
  38. - Knights will more often gain prowess and blademaster traits in battle
  39. - Large realms are now unlikely to convert religion in wars
  40. - Lowered the attack stat of Pikemen
  41. - Lowered the recruitment costs of MaA
  42. - Made a number of interactions unavailable if you're at war with the target (E.G., it makes no sense to ask the Pope for money while you're at war with her)
  43. - Made diplomacy affect the opinion gained from gifts much more (x3)
  44. - Military prestige/piety maintenance costs no longer reduce you Fame/Devotion gain
  45. - Opinion from multiple elective titles no longer stacks for each title with the law, it happens once per vassal based on their title allegiance's law.
  46. - Outnumbering the enemy now further increases the survivability of your knights
  47. - The Pechenegs are now a bit more stable at game start
  48. - Rebalanced debt so that it now comes in levels. The higher the level, the harsher the penalties. Penalties include levy reductions, to make severely indebted realms collapse easier.
  49. - Reclusive characters will no longer host feasts
  50. - Removed the stress loss for lustful characters when renouncing celibacy, as it could lead to free stress loss
  51. - Significantly nerfed the 'resurging saoshyant' modifier
  52. - Slightly reduced the cost of Main holdings
  53. - Vastly empowered the Mongol Empire's armies. Now you will truly learn to fear the horsemen of the steppe!
  54. - Temujin & co now starts off with substantial prowess scores.
  55. - Temujin now starts with a full roster of knights, as well as a few Han siege engineers.
  56. - The Mongol Empire is now much more aggressive, and will attack several times per year, if opportunity arises.
  57. - Weak realms are now much more likely to agree to subjugation by the Mongol Empire.
  58. - The Borjigin Dynasty is no longer obscure, and starts with a few Warfare legacies unlocked.
  59. - Ask to Take the Vows cooldown increased to 10 years.
  60. - Ask to Take the Vows now costs piety to use, rather than giving you piety.
  61. - Ask to Take the Vows improves the opinion of your Court Chaplain and Head of Faith when used.
  62. - The 'Take the Vows' interaction can now be used on characters of 10 years or older (used to be only Adults).
  63. - The 'Take the Vows' interaction can now be used on characters that are married or betrothed.
  64. - The 'Take the Vows' interaction can now be used on characters that stand to inherit titles, this means that it's possible to prune your partition inheritance by disinheriting children using this tool.
  65. - The AI acceptance values of Ask to Take the Vows have been massively reworked to take many things into account. Most notably having a Learning Education makes children much more likely to want to go to church.
  66. - Using Ask to Take the Vows on someone now moves them away from your court, into the court of a theocrat in the realm (if there's one) or into the pool.
  67. - You can not force characters married/betrothed in the incorrect lineality to Take the Vows (i.e. Women in a Patrilineal Marriage).
  68. - You now need a Strong Hook to force acceptance of Ask to Take the Vows. Weak Hooks give a bit of acceptance instead.
  69. - The AI is now more inclined to buy certain MaA based on their culture
  70. - The AI is now more inclined to recruit their cultural MaA
  71. - The AI is now much more likely to request money from their Head of Faith, especially if their HoF is very rich
  72. - The AI is now reluctant to betroth boys to old women, regardless of them sharing their dynasty or not.
  73. - The AI now only wants to spend money on recruiting guest claimants that have claims on bordering realms
  74. - The AI (primarily War Defenders) will now consider White Peace more often, to avoid dragging wars on needlessly. They'll look at how long the war has lasted for, and compare that to their current War Score. This should reduce the number of extremely drawn-out wars.
  75. - The AI will now account for Bankruptcy when considering White Peace. Starting at -100 gold, the AI will then progressively pursue White Peace more as they fall deeper into debt (-2 years of income, and -4 years of income), offsetting this by how close they are to winning (at 80 or above War Score, the AI will try to 'toughen it out' as the winnings from the war is more likely to outweigh the expenses of maintaining their army).
  76. - The AI will now only demand conversion from vassals if they have the money to pay their demands, if the vassal is unlikely to simply accept straight-up.
  77. - The AI will now take age and fertility into account when marrying away any character of a reputable house, not only their own. This should make it less likely for interesting characters to end up in fruitless marriages.
  78. - The Exclave Independence game rule now triggers closer to succession for AI rulers
  79. - The Inbred trait is now much less likely to be inherited, but further reduces fertility
  80. - The Renown gain from alive dynasty members is now capped at 2/month (100 alive members)
  81. - The Strong Blood dynasty modifier now only improves the chance of characters with no inherited genetic traits getting a positive one by 400%, rather than 40 000%. +400% means that the chance of getting Comely for instance is 2.5% instead of 0.5%
  82. - The holder of Jerusalem is now unlikely to accept Populist demands
  83. - The opinion hit from being unallied as a Clan vassal has been increased to 15 for non-powerful vassals, and 30 for powerful vassals.
  84. - Titles automatically destroyed due to a ruler getting unlanded now gives that rulers claims if they received claims on the counties they lost
  85. - Turks are now more likely to assimilate to local cultures than they were
  86. - Under Partition, higher-tier titles no longer reduce the number of counties you get. In practice what this tends to mean is that in some (but not all) cases where your primary heir would get only one or two counties, they get one more
  87. - Very non-zealous characters will now revoke titles from other-faith vassals if that'd be the best for the realm, presuming that there's no tyranny loss.
  88. - Viking vassals are now more restricted when it comes to overseas conquests
  89. - Wandering characters who decide to marry will now prefer to marry a character traveling with them, rather than creating a spouse
  90. - Winning a Great Holy War as the attacker now refills all the levies and garrisons in the counties taken
  91. - Wounded Knights are now less likely to die in battle
  92. - You can now manage the focus of your children even if they're landed, as long as you're their liege
  93. - You may now revoke the last county of someone who holds a duchy or higher that is impossible to revoke (E.G., a head of faith title). That will lead to that higher title getting destroyed
  94. - You must be at peace to create a new faith.
  95. - Your liege now gets "opinion of predecessor" towards your heir when you die, if they end up your heir's liege and your heir had no liege or a different liege
  96. - wandering characters with absurd amounts of gold will now tend to spend it all on improving themselves (no more inviting wanderers with 7000 gold and banishing them!)
  97. - Added more restrictions to the check for if characters are willing to cheat on their partners
  98. - Alan culture now starts with Compound Bows researched in 867 as well as 1066.
  99. - Germania can no longer be created by spiritually-headed Christians, who must create the HRE instead.
  100. - Increased the Level of Splendor gain from the "Dynasty of Many Crowns" decision from 75 to 1000
  101. - Increased the area for Stammesherzogtum to include parts of Bavaria and northern Germany, so all German cultures are able to gain the innovation.
  102. - Increased the base fortifications slightly for castle holding upgrades.
  103. - Indimitated vassals are now slightly-less-deterred from joining factions
  104. - Jarl Haestinn now starts at Fame Level 5 instead of 6
  105. - Made the 'Religious Construction' county modifier focus more on bonuses for temple holdings specifically instead of development in general.
  106. - Nerfed the 'Supplies' siege event to grant a total of 20% Siege progress, down from 40%.
  107. - Peasant Leaders now get a discount on raised levy maintenance, making popular revolts less likely to succumb to crippling debt
  108. - Peasant and Populist Faction Leaders now gain gold contributions from faction members when war is declared, so that they can pay army maintenance. The gold is removed once the war has ended.
  109. - Reduced the chance of children reincarnating with an ancestor's sinful personality traits
  110. - Removed claimants with pressed claims from the pool of potential court physicians
  111. - Removed extra 6th holy site of Alexandria from Waaqism
  112. - Removed extra 6th holy sites of Wadan and Kisi from the Siguic and Bidaic faiths, respectively
  113. - Restricted the Intrigue(Scheming) event "Confused Heritage" to players only, as the AI was going a bit wild with it and turning everyone into bastards unnecessarily
  114. - The AI is now less likely to want to spend gold on Guests during war, and when their coffers are running low
  115. - The AI should now be more inclined to build Castle holding upgrades
  116. - The regional innovation Stammesherzogtum now also reduces the likelihood that vassals will join Independence Factions
  117. - There is now a 5-10 year grace period on game start before Populist Factions will form
  118. - Vassals are now increasingly likely to join factions the more in debt their liege is
  119. - Zbrojnosh Men-At-Arms now counter Pikemen in addition to Archers.
  120. - restoring the HRE is now easier & more rewarding, whilst still requiring a decent amount of prestige, realm size, & controlled kingdoms.
  121. - Independence faction now has domains of all faction members as war goal
  122. - When you successfully ask a vassal to end an offensive war, the defender now gets a small opinion bonus towards you.
  123. - The maximum penalty for being over your domain limit is now -100% taxes/levies, increased from -90%.
  124. - If you vastly exceed your Domain Limit for more than one year (the grace period for new inheritances/conquests), all buildings will deactivate until your domain limit is lowered.
  125.  
  126. ###################
  127. # AI
  128. ###################
  129. - Discouraged the AI from doing naval invasions when land invasions are feasible
  130. - Gave the AI dancing lessons
  131. - Gave the AI some self-confidence lessons. Just because its liege is a complete coward, that doesn't mean it should avoid making or joining factions. It should only do so if they themselves are cowed
  132. - Increased the AI willingness to spend on Duchy Capital buildings
  133. - Informed the AI of the existence of the player when it is trying to spread out to avoid attrition
  134. - Informed the AI that if it has nothing else to do in a war, it might as well defend the wargoal
  135. - Russian Vikings are now much more unlikely to conquer overseas
  136. - Should now be better at merging small army stacks
  137. - Sternly told the AI that when it's trying to support the player, it shouldn't try to retreat just because the enemy is coming right at it (except if it hasn't yet arrived at the player's location)
  138. - Taught the AI how to count. It will now when deciding whether to raise its troops consider all its troops, not just its levies. So it won't refrain from raising its troops just because its levies alone would be pointless to raise
  139. - Taught the AI to be a bit better at avoiding pushing 3rd party claims that'll lead to the claimant going independent. It's still happy to push such claims for close family members
  140. - The AI is more likely to acquiesce to a faction demand when they're deep in debt
  141. - The AI is no longer more eager to join a claimant faction if the claimant is close to death, but instead less likely
  142. - The AI is now more likely to create holy orders, but gets less likely to do so the more holy orders a faith has
  143. - The AI no longer minds matrilineal marriages for men and patrilineal marriages for women in most cases when those marriages are within the same dynasty
  144. - The AI now wants to recruit guests that they have a positive relation with, for example Friends or Lovers
  145. - The AI should no longer attempt to call the player in against their own heir or spouse (they wouldn't accept, so they should presume the player wouldn't either)
  146. - The AI should no longer bother the player with offensive call-to-arms if they're the primary defender in a war.
  147. - The AI will now properly revoke Holy Order leases if they're of another faith
  148. - The AI will now use Ask to Take the Vows under certain circumstances.
  149. - The AI will now wait longer to send a new ransom request to the player after they previously denied one.
  150. - The distance the AI is willing to raid is now based on its tier
  151. - Told the AI it might as well support the player if there's no enemies around as long as there's enemies *somewhere*, rather than running off on its own to go siege something
  152. - Told the AI that considering the threat of enemies when you're at sea makes some sense even if they can't get to you while you remain at sea
  153. - Told the AI that counting the player's enemies twice if they're movement locked and trying to decide if the player needs help or not might lead to some silly decisions
  154. - Told the AI that hunting down enemy armies in enemy territory is a good idea if it is safe to do so, even if it is currently in a defensive mode
  155. - Told the AI that it is a good idea to raise more troops when it already has troops raised
  156. - Told the AI that it might actually be a good idea to try to avoid running into enemy units while raiding
  157. - Told the AI that it really doesn't make any sense to try to retreat from a dangerous enemy while at sea
  158. - Told the AI that it shouldn't bother sending support to the player while the player is just moving around at sea. Only once the player is standing still or making landfall does support make much sense
  159. - Told the AI that it's fine to hunt down enemy armies that aren't in either the attacker or defender's territory
  160. - Told the AI that just because it thinks a battle's about equal, that doesn't mean it should refrain from piling more troops into it to be 100% sure
  161. - Told the AI that maybe it shouldn't pretend it can't see your units when it actually can due to you being in or on the border of its liege's territory
  162. - Told the AI that when deciding where to raid, it might make sense to measure the distance by sea, not as the crow flies
  163. - Told the AI that when it has decided to either retreat or stand on fight, there's no point doing other things like hunting nearby enemy units, or trying to merge with a friendly stack
  164. - Told the AI that when supporting the player while the player is at sea, it makes sense for it to go to the same province, rather than stay on land
  165. - Told the AI to not bother pushing the claims of vassals of vassals. Its own, its direct vassals, and its courtiers should be plenty
  166. - Vikings should now mostly prefer to conquer contiguous areas overseas (their vassals can still go their own way though)
  167. - When granting titles, the AI now has a small preference for giving away titles it more recently acquired, instead keeping its older titles
  168.  
  169. ###################
  170. # Interface
  171. ###################
  172. - Add a situation warning you of when a vassal may leave your realm due to inheriting a foreign title.
  173. - Add character list filters for: not my faith, not my religion, not my culture, not my culture group, has no claims, has claims on me, and not player dynasty.
  174. - Add developer easter egg character portraits to the credits view
  175. - Added a Current Situation item for Vassals that could be granted to their Rightful Liege
  176. - Added a descriptive text in the Dynasty View that tells how you pan it
  177. - Added a game concept for Gifts
  178. - Added a warning/suggestion in the current situation list for when having too few wives
  179. - Added an alert for when your primary heir is of another dynasty and you don't have any members of yours in the (current) succession line
  180. - Added game concept for the Unreformed Pagan Combat Bonus, making it clear that it only applies in counties of one's own faith
  181. - Added missing "+" sign in tooltips about "X's opinion of you: 50"
  182. - Added shortcut listings for the encyclopedia and character finder
  183. - Added war start date to war tooltip
  184. - Added warnings to the take vows interactions about kicking out potentially useful people
  185. - Allow left mouse drag in dynasty tree
  186. - Changed the name of the vassal contract modification confirmation interaction from "modify" to "modify vassal contract"
  187. - Clicking a region in a cultural innovation tooltip now highlights it on the map
  188. - Clicking on the checkbox or label will now also register the allow marriage button
  189. - Contribution scores are no longer shown for GHW participants who can't have them.
  190. - Crown authority tooltip only shows cost of locked levels
  191. - Deceased rulers no longer shown an heir in the character window
  192. - Directed GHWs now have a more accurate victory message
  193. - Disallow wasting a hook use on a feudal contract negotiation if its already fair or in favor of the vassal.
  194. - Display text in the realm view when the player has no vassals
  195. - Don't show rally map icons on water, they are never valid there.
  196. - Faith doctrine names should now be tooltippable in far more cases
  197. - Fix borders not always being cleared when they could be.
  198. - Fix the rally point icon when placing or moving rally points from blocking the click to actually move them if not hitting the map.
  199. - Fix weak hooks suggesting you can force someone into a faction when the interaction requires a strong one.
  200. - Fixed "Opinion of Liege" in character list entries not providing a breakdown when tooltipped
  201. - Fixed "kinswoman" and "kinsman" in some cases being swapped
  202. - Fixed Call to War and Offer to Join War interfaces in some cases selecting wars that cannot be selected. Now only auto-selects if there's only one war and it can be selected
  203. - Fixed a handful of cases where localization would treat other players in MP as if they are you
  204. - Fixed a misplaced space in the scheme success chance breakdown
  205. - Fixed a number of cases where coats of arms could end up blank
  206. - Fixed a superfluous Education Trait entry in the Encyclopedia
  207. - Fixed a variety of interface functionality treating sessions where people can hotjoin but there's just one player, as if they're an actual multiplayer session. Could cause things like the "Player" mapmode to appear
  208. - Fixed baronies showing up in the Ask For Claim interaction
  209. - Fixed broken tooltips in the battle events list in the battle summary
  210. - Fixed dead Popes being called king-bishops
  211. - Fixed deleting a rally point not fully deselecting it, leading to clicking another rally point in the military view in some cases simply panning to that rally point without opening the rally point window
  212. - Fixed directed GHWs (e.g. Jihads) showing incorrect war chest shares and scores for the person winning
  213. - Fixed directed GHWs showing warscore share rather than rank
  214. - Fixed doctrine tooltips in the faith view linking the doctrine itself, leading to pointless recursion
  215. - Fixed dynasty modifier icons sticking around in the dynasty window after the modifier has been removed
  216. - Fixed education focus icons in their tooltip lighting up on hover as if they were buttons
  217. - Fixed faith doctrines in the encyclopedia and similar on the main menu sometimes saying "All <blank>:" rather than "All Adherents:"
  218. - Fixed faith hostility descriptions "Evil" and "Hostile" not being tooltippable in some places
  219. - Fixed it not being possible to filter by traits in the spouse interface that aren't shown (E.G., filtering by a specific education)
  220. - Fixed links being unclickable in some tooltips
  221. - Fixed links in the console output being unclickable
  222. - Fixed mercenary troops not getting accounted for in a number of military strength breakdowns
  223. - Fixed missing culture names in Guardian/Ward interactions
  224. - Fixed pushing the claim of a courtier saying they "stay" your vassal rather than "become" your vassal
  225. - Fixed regnal numbering failing in some cases when names contain non-ASCII characters
  226. - Fixed some of the things that can block changing a focus not showing up in red with a warning symbol
  227. - Fixed succession UI saying "From Realm's <blank>" rather than "From Realm's Partition Succession"
  228. - Fixed the "<child> has no reason to stay at court" message claiming the child is your stepbrother or sister rather than child
  229. - Fixed the "Realm will lose land when Vassal dies" alert showing up in some cases where the land won't actually leave the realm since the heir will become your vassal
  230. - Fixed the "powerful vassal" text in the vassals list not having a tooltip
  231. - Fixed the Allow Marriage checkbox
  232. - Fixed the Claimants list for titles in some cases including people who don't actually have a claim on the title
  233. - Fixed the Expose Secret interaction showing the effects of the Blackmail interaction
  234. - Fixed the Find Concubine window in some cases showing someone who is already your concubine
  235. - Fixed the Select Beneficiary having a game concept on the send interaction button, making it hard to click. Fixed the effects description *not* having a game concept for "Beneficiary"
  236. - Fixed the achievements box in the Game Rules window only having a tooltip on the "Achievements (Not) Available" text rather than the whole area
  237. - Fixed the center of the Resign from Council button not being clickable
  238. - Fixed the character portrait in the Load Game window highlighting when you put your mouse over it, as if it were a button
  239. - Fixed the character window strength breakdown listing "Attacker's/Defenders' Allies' Military Strength" rather than simply "Allies' Military Strength"
  240. - Fixed the combat predictor in some cases ignoring some of your armies, thus predicting far worse odds than reality
  241. - Fixed the declare war tooltip in the war declaration screen telling you about things blocking the war declaration twice
  242. - Fixed the election candidate view showing the health icon twice on candidates
  243. - Fixed the game pretending you could swap councillors (and then doing nothing when you clicked the button) in cases where the current councillor isn't eligible for the other's council position. Now it'll say Reassign instead, and lead to the current councillor being fired
  244. - Fixed the game sometimes claiming a marriage has no chance of children despite both parties being fertile
  245. - Fixed the game sometimes saying that the development progress will "change by x" when it'll actually "decrease by x"
  246. - Fixed the hotkeys for the mapmodes hidden under "additional mapmodes" not working in the lobby
  247. - Fixed the math sometimes overflowing for combat predictions for large battles, leading to it just saying the odds are even despite them being anything but
  248. - Fixed the prestige icon in the Arrange Marriage view causing the prestige tooltip rather than the prestige gain breakdown tooltip
  249. - Fixed the progress bar under "total soldiers" in the military view not having a tooltip; now gives the same tooltip as the label above it
  250. - Fixed the rally point progress bar occasionally going offscreen
  251. - Fixed the realm name of dead rulers being misplaced
  252. - Fixed the religion filters and similar for character lists not always working. Was for instance broken in the election window
  253. - Fixed the tooltip for the achievements icon in character selection covering the ironman checkbox
  254. - Fixed the unit banner for stationary units turning invisible when you have the war overview window open
  255. - Fixed the victory screen of Directed GHWs saying you didn't participate enough rather than showing your participation rank
  256. - Fixed titles sometimes showing up twice in the title finder
  257. - Fixed traits with gendered names such as "Pretty" having their names based on the target rather than schemer in romance schemes
  258. - Fixed troop counts being massively wrong until you unpause. Now they'll only be a little bit off (since a lot of things can change on the first day)
  259. - Fixed unpause tooltip in single-player sometimes saying "Game is Paused by UNKNOWN"
  260. - Fixed word salad in the Level of Splendor toasts
  261. - Fixed you in some cases getting a "your child can marry" notification for someone you have no power to marry off
  262. - Fixed your heir display taking a day to update after your heir dies. Now instant for player heirs
  263. - Got rid of strange glow on the "no character selected" portrait when creating a claimant faction
  264. - Hovering over options in the dropdowns in the Barber Shop will now show the resulting change on your character model. No more having to click through the options one by one
  265. - Improved consistency between Call to War and Offer to Join War interfaces
  266. - Improved the look of faction entries when the faction is at war to push its demands
  267. - Improved tooltip placement in the title window for the titles in the "De Jure Part of" list and the De Jure Hierarchy list in the holding view
  268. - In the character view, hovering over the military strength of the character will now list knights with their cultural name rather than yours
  269. - Invalid savegames can be toggled on or off when the save window is up
  270. - Knights no longer have such a disproportionate effect on army quality levels. This has no impact on gameplay; just makes the quality level more representative of the actual effectiveness of the army
  271. - Level of Splendor triggers now correctly show their name rather than just a number
  272. - Made it clear in the Knight game concept that Knights represent both the character *and* their retinue of troops; a Knight isn't single-handedly causing 30 casualties
  273. - Make sure absolute control is displayed correctly in the domain tab
  274. - Make sure the friends panel can be expanded if at 8 or more
  275. - Make sure the page number and close button are not drawn over each other in tutorial windows
  276. - Make sure the right mouse button is registered when clicked to pan to the army from the outliner
  277. - Make sure the views on a faith are not shown when the player hasn't selected a character yet
  278. - Make sure to switch between click to show/hide on the tooltip for notifications
  279. - Minor GHW layout improvement
  280. - Only show the click to unlock text in lifestyle perks if it's available
  281. - Only show the continue button if the credits list is still scrolling
  282. - Only show the map icon and progress bar for tasks that have a councillor appointed to it
  283. - Only show the select button in the MP lobby if the game has not been started yet
  284. - Opening a dynasty tree now pans to you (if you're in it). Otherwise it pans to the dynast, or the founder if it is a dead dynasty
  285. - Outdated information should no longer stick around in the character window
  286. - Peasant and Populist revolts will no longer get dynasty-based names for governments that use such names
  287. - Potential scheme agents with positive acceptance score are now listed as "Will join" rather than "Can be convinced"
  288. - Remove double toast when a dynasty member makes a cadet house.
  289. - Remove starting fervor info from the faith creation screen, it does not vary so it is unnecessary information.
  290. - Remove the description for secondary characters on the bookmarks screen
  291. - Removed dagger icon next to scheme start effects to make the less awkward when used with personal schemes
  292. - Scheme Agent acceptance tooltip now shows the full breakdown directly in the list.
  293. - Select the correct text flavorization when a title can't be granted
  294. - Shift+F11 will now generate a picture of your current map mode and put it in your screenshots folder
  295. - Show a message in the window when you have no vassals and are about to convert to a new faith
  296. - Sort by name for Knights in the battle result window now uses first names instead of titled names.
  297. - Stopped showing the opinion of players of the faction target when creating a claimant faction
  298. - Successful conversion is now sent as a message rather than a toast
  299. - The "Allow Marriage" button in the interaction list now looks far less out of place, and the full button is tooltippable
  300. - The "Pending Crusade Participation" alert now only shows up if the head of faith would actually be upset at you for not participating
  301. - The "will not accept" icon and tooltip now only shows up on interactions where there's no combination of options that'll lead to the recipient accepting. No more "will not accept" on ransom when they'll gladly accept as long as you're willing to pay
  302. - The 'Alliance Expired' message now shows clickable links for the character names.
  303. - The AI trying to ransom itself from your prison will no longer be called "Ransom Yourself"
  304. - The Appoint a Councillor window now no longer appears under other windows until clicked
  305. - The Great Holy War interface now tells you how much of the war chest you'll get when the war begins
  306. - The Hajjaj version of the Pilgrim trait now has unique art
  307. - The Muslim caliphates are now named "Sunni Caliphate" and such, rather than "Abbasid"
  308. - The Romance interaction now uses the correct notification header
  309. - The Success Chance and Secrecy modifiers are now not shown for Discovered schemes, to prevent being able to deduce who's scheming against you (only total chance is shown)
  310. - The army tooltip now shows commander advantage rather than martial
  311. - The automatic pausing from having died no longer gets unpaused when you dismiss the succession screen; you now have to manually unpause instead
  312. - The battle predictor is no longer as pessimistic about your odds. Now a predicted 50% edge is enough to get "you'll probably win", while before you needed a 133% edge. The other categories have had their thresholds tweaked as well
  313. - The breach siege event pictures now have the correct aspect ratio and properly updates to show the different breach levels.
  314. - The character relation description will now include spouses and concubines of landed rulers.
  315. - The concubine and blackmail interactions now show all their effects
  316. - The faction interface now clearly shows who has been blocked temporarily from joining a faction, and until when
  317. - The game will no longer claim that your guest's claim on a title that's already in your realm, or which has no holder, is useful
  318. - The house & dynasty view now looks nicer for houses and dynasties with no living members
  319. - The lost titles section in the ruler transition window is no longer shown where there's no lost titles and is expanded by default.
  320. - The on-map council task icons are now always shown when you have the council window open
  321. - The raid loot info now shows up in province tooltips when you have a raid selected rather than a raid army
  322. - Tracked decisions now show as alerts instead of in the suggestion dropdown
  323. - Unit movement arrows are more visible when moving through heavily-forested provinces
  324. - When a war goal has multiple options (E.G., claim wars, holy wars), those are now sorted by tier then roughly by distance from your realm, rather than in arbitrary order
  325. - When looking at the list of knights and potential knights, potential knights only have their portrait darkened rather than their entire entry, so it no longer looks as if buttons like "Recruit to Court" are grayed out
  326. - When revoking a title, the new domain size is shown correctly now
  327. - When viewing a battle you're not involved in, it'll no longer say it's "your" commander and "your" realm
  328. - You can now hover over innovations in modifier breakdowns (E.G., "Manoralism" in the building cost breakdown) to see the full info on the innovation
  329. - You can now queue movement waypoints for gathering armies using shift, rather than being limited to just the shortest available path
  330. - You no longer get the Dangerous Faction alert for a faction that's at war with you. The ongoing war is presumably enough of a tell
  331. - You now get a notification in the lower-right corner when a part of your realm gets sieged by someone you're hostile to
  332. - Improved Bookmarks screen scaling on different aspect ratios
  333. - Fixed missing description in Secret Exposed notification
  334. - Don't show the cost of removing a title law if there is no cost.
  335. - New Stress indicator look and placement
  336. - Fixed various text overflow issues with localized text
  337. - Added visible "close" button to Toasts
  338. - More info for pinned characters in Outliner
  339. - Fixed an issue where Sinful and Virtuous traits were not highlighted in the Character Window
  340. - Clearer state of army in Army View
  341. - More feedback on pause/unpause
  342.  
  343. ###################
  344. # Art
  345. ###################
  346. - Added ethnicities for East African, South Indian and Slavic, and Arctic/Circumpolar
  347. - Added lighting for Corridor Night event background.
  348. - Fixed a CoA that was showing debug pink
  349. - Large map names look better, at a small cost to tiny map names.
  350. - Tweak to Knights Templar coat of arms
  351. - Updated some character portraits in the credits list
  352. - Fixed a large amount of portrait clipping issues between clothing, headgear and hair.
  353. - Lowered some headgears to better rest on a character heads rather than floating.
  354. - Improved teenager animations to not be neutral but also show more personality like adults.
  355. - Adjusted animations to cause less intersections.
  356. - Increased map readability by changing the colour slightly for titles that had similar, or the same, colour.
  357. - Visual Map improvements in the African region.
  358. - Fixed a number of lakes floating around.
  359. - Added FXAA as an anti aliasing option
  360. - Improved visuals of Bookmarks screen (New Game) and Main Menu
  361. - Fixed some errors on the Bookmarks map
  362. - Frontend menus have been tidied up
  363. - New Siege Window layout and art
  364. - Improved HUD visuals
  365. - Color coded Education Trait Icons
  366. - Increased contrast of character portraits
  367. - Cleaned up file structure
  368. - War Overview now looks cooler
  369. - Culture Window looks cooler too
  370. - Great Holy War is actually great
  371. - Culture icons are now unified to always display as a candle
  372. - Added Easter Egg DNA for Henrik Fåhreaus, Debbie Lane, Hanna Löhman, Maximilian Olbers, Bianca Savazzi
  373.  
  374. ###################
  375. # Localization
  376. ###################
  377. - A more flavourful description added for when murder by hunting "accident"
  378. - Added Vote Strength to game concepts
  379. - Added a first person present tense text for the "join faction" effect
  380. - Added an alternative text for holy war if one has the pluralist doctrine
  381. - Added clarification on the modifier text for the Condottieri innovation
  382. - Added description for Parliament Special Building
  383. - Added dynasty names
  384. - Added localization for Yazidi bishops and theocracies
  385. - Added missing character name to bastardry reveal event
  386. - Added missing whitespace in Fabricate Hook event titles
  387. - Added some missing perspectives for effects
  388. - Added some uppercase loc commands for cases where a 'you' is displayed instead of a name
  389. - Added text for the first-person version of losing one's guardian
  390. - Added the alternate localization 'Ritual Suicide' for non-Christian Faiths with the 'Consolamentum' tenet
  391. - Children who reincarnate as an ancestor with sinful traits now acknowledge that isn't actually a good thing
  392. - Clarified some of the information in the reactive advice about education
  393. - Clarified the effect of the perks 'Sound Foundations' and 'Friendly Counsel'
  394. - Clarified the effects of the "Found new Kingdom/Empire" decisions
  395. - Correct loc command for seduction tooltip if you're already friends
  396. - Corrected a few befriend events that did not start with an uppercase letter
  397. - Dynasty prefixes in effects and decisions are now more consistent
  398. - Fixed a broken game concept in the Pluralist doctrine tooltip in German
  399. - Fixed a bunch of grammar and typos
  400. - Fixed a capitalization error in one of the female south slavic names
  401. - Fixed a number of typos and grammar issues
  402. - Fixed a recursive 'MAX_RECURSION_DEPTH' recursion bug in the event No Time For Myself
  403. - Fixed a scope mis-match in the lover reveal event which caused the event to describe people having affairs with themselves
  404. - Fixed an error that caused rulers to use their own name instead of the name of the potential spouse on some marriage acceptance breakdowns
  405. - Fixed an error that caused the Consecrate Bloodline decision to refer to "The Papacy Himself"
  406. - Fixed error that would occasionally cause titles to be presented as " 's Primary Title"
  407. - Fixed grammatical error in Great Holy War victory desc
  408. - Fixed several minor grammatical errors.
  409. - Fixed the missing text for polyamory tenet compatibility
  410. - Fixed the tooltip for the war chest distribution
  411. - Fixed typo in "Shunned" game concept text
  412. - Improved the text of the 'Secret Revealed!' event for lovers
  413. - Learning requirement for temporal condemnation is now shown as an int
  414. - Re-named the 'West African' culture group to 'Guinean'
  415. - Reduced the fowl feast event texts so no scroll is required in the English version
  416. - Removed the tooltip link in GHW dynamic titles
  417. - Removed unused strings from hastings bookmark
  418. - Renamed the 'Initiate Consolamentum' decision to 'Initiate Endura' to be more correct
  419. - Renamed the Temporal Condemnation interaction to Condemn Sins so it's a verb like other interactions
  420. - Renamed the Wendish Empire to the Southern Baltic Empire
  421. - The greeting in the secret documents letter is now more mysterious
  422. - The tooltip for candidates in an elective succession now correctly displays the name of the candidate instead of the person who nominated them
  423. - Updated Tutorial text
  424. - Updated loc for using a strong hook on someone
  425. - Updated the building localization so that the text colours are consistent among all building entries in the encyclopedia
  426. - Updated the confirmation button name for the "Dynasty of Many Crowns" decision
  427. - Updated the cultural titles for Iranian culture-group rulers, including unique titles for Muslim and non-Muslim rulers
  428. - Updated the description for bastard secrets to fix possible grammatical issues for certain scopes
  429. - Updated the description for bastard secrets to fix possible grammatical issues for certain scopes "
  430. - Updated the error messages for incompatible tenets when creating a new faith
  431. - Updated the event text for "Earned Responsibility" to accurately use the player character's gender
  432. - Updated the event text for "Twist of Fate" for when your dead heir was already an equal or higher tier ruler than your current character
  433. - Updated the explanation for Fervor's impact on Popular Opinion
  434. - Updated the name of Tengriism's religious group from 'Shamanic' to 'Steppe' to be more consistent with the naming scheme of other religions
  435. - Updated the name of the 'Crusader King' trait for Muslims
  436. - Updated the names for 'c_hordalandi' and 'b_sunnhordalandi'
  437. - Updated the tooltip for Divine Marriage to clarify how it works
  438. - Updated the tooltip for when powerful vassals block a succession law change
  439. - Various typos and grammar issues fixed
  440. - Various typos fixed in traits and interactions
  441. - Added localization to some triggers that were missing it
  442.  
  443. ###################
  444. # Game Content
  445. ###################
  446. - Add define for the desired number of spouses in polygamous faiths - allows to specify the value per primary title tier level
  447. - Added a new "Ayyar" cultural Men-at-Arms for Iranian cultures
  448. - Added a new Suggestion to recruit men-at-arms when a player has fewer regiments than expected for their rank
  449. - Added a notification toast when your liege changes to inform you who your new liege is and why they became your new liege.
  450. - Added animations, AI balancing, localization, and other small things to martial events
  451. - Added more mythological names for warhorses and added animations to events
  452. - Removed traits that were unused
  453. - Reviving Taltosism now allows you to choose between vanilla Taltosism & swapping out one tenet for a scripted alternative whilst promulgating the restoration.
  454. - Reviving Taltosism will now convert Magyar Group counties more generously, especially in Mogyer areas with less German influence.
  455. - Updated the 'Establish Batrican Supremacy' to have more accurate and easier to understand requirements
  456. - Updated the martial lifestyle event "Under Siege"
  457. - added "the Apostate" nickname when reviving Taltosism.
  458. - made Reviving Taltosism more visible, flexible, & meaningfully challenging.
  459.  
  460. ###################
  461. # User Modding
  462. ###################
  463. - "image = blah" now works in combat effects
  464. - Add can_declare_war trigger to see if a character can attack another character for a set of titles using a CB with an optional claimant.
  465. - Add console command to dump out landed title hierarchy from barons up their de jure liege's.
  466. - Add current_day trigger
  467. - Add current_month trigger
  468. - Add holder_ignore_head_of_faith_requirement which will suppress the head of faith warnings in history when giving someone a title, useful to represent a historical person holding a head of faith title due to conversion or other representation but not affecting actual gameplay.
  469. - Add player_heir order of succession type, it will always grab the player heir of the person evaluating the succession.
  470. - Add set_mother effect to change the mother of a character.
  471. - Added FaithDoctrine.GetNameNoTooltip; GetName now is tooltippable
  472. - Added add_piety_no_experience and add_prestige_no_experience effects to add/lose to them whilst not changing the persistent experience gain.
  473. - Added console command print_naval_distance, to find the naval distance between two provinces
  474. - Added console commands pause_on, save_on, and pause_and_save_on. These force the game to pause and/or save at a specific date, or when a specific event triggers (for any character in the game)
  475. - Added define AI_USE_VASSAL_OF_VASSAL_CLAIMS
  476. - Added define DEBT_MODIFIER_THRESHOLDS. Debt now gives a character modifier based on this, as well as a combat modifier
  477. - Added define MARRIAGE_OWNER_IS_MATCHMAKER that lets the AI logic for marrying skip the interaction redirect logic when figuring out who it can marry off. As long as that matches the actual redirect logic for the actor, the result is the same but faster
  478. - Added define MAX_HEIRS_IN_LINE_OF_SUCCESSION_TOOLTIP
  479. - Added define MAX_MONTHLY_PRESTIGE_GAIN_FROM_ALIVE_MEMBERS
  480. - Added define MAX_QUALITY_POWER_MULT
  481. - Added effect generate_building
  482. - Added effect set_can_be_named_after_dynasty = no to suppress such naming for titles. You can also put can_be_named_after_dynasty = no in the title definition for historical titles
  483. - Added global data system promote GetGeographicalRegion. E.G., GetGeographicalRegion( 'world_europe_west_iberia' ).GetName
  484. - Added graphics defines PRESTIGE_LEVEL_PATH, DYNASTY_PRESTIGE_LEVEL_PATH, and PIETY_LEVEL_PATH
  485. - Added link "activity" for getting the activity a character is participating in
  486. - Added link "house_founder". Added link "last_house_head"; same as "house_head" if there is one, but if the house is dead it'll give you the last person to be head of it
  487. - Added on-action on_concubinage_end
  488. - Added on_vassal_gained on-action
  489. - Added tab-complete for virtually every console command where that makes sense (E.G., add_trait, show_title, change_culture)
  490. - Added title transfer type swear_fealty
  491. - Added trait flag blocks_from_claim_inheritance = yes and blocks_from_claim_inheritance_from_dynasty. Being unable to inherit titles no longer blocks claim inheritance
  492. - Added trigger debt_level
  493. - Added trigger has_relation_to, matching the data function HasRelationTo
  494. - Added triggers ai_reserved_gold and ai_war_chest
  495. - Allow title laws to define if they are shown in the title law UI or not.
  496. - Allow title laws to define when they can be removed or not.
  497. - Disabled the use of the "inheritance" and "abdication" title transfer reasons, as using them could break a variety of things
  498. - Dynamic descriptions now log when they make use of loc that does not exist
  499. - Eliminated "break" effect
  500. - Enable the AI to use scripted guis based on the ai_is_valid and ai_chance in definitions. By default a scripted gui will not be used.
  501. - Fix copying coat of arms only working across the same scope types. Can now correctly copy from a title to a title, a title to a dynasty, etc.
  502. - Fix set_title_name and reset_title_name not updating the name on the map instantly.
  503. - Fix some in game coat of arms not refreshing the shown texture when given a new coat of arms by effect.
  504. - Fixed adding an is_shown to a council task not actually hiding it in the council window when not fulfilled
  505. - Fixed grant_titles_interaction's effects being applied after the titles are given out, rather than before
  506. - Fixed the game crashing or presenting other issues if you tried to create a title with no tier, barony tier, or county tier. This creation will now get outright blocked
  507. - Fixed the vassal_count trigger having the behavior of the domain_size trigger rather than actually checking the vassal count
  508. - Fixed title_will_leave_sub_realm_on_succession not properly accounting for heirs changing liege due to inheriting a higher tier title
  509. - Gaining a title you have an explicit claim on no longer causes the on_explicit_claim_lost on-action
  510. - Important actions now support "icon = blah"
  511. - Improved performance of *_character_to_title_neighboring_*, *_character_to_title_neighboring_and_across_water_county_*, *_neighboring_realm_same_rank_owner, and *_neighboring_and_across_water_realm_same_rank_owner
  512. - Remove court physician as being a required cached scripted relation.
  513. - Remove friend and lover as being required cached scripted relations.
  514. - Removed set_title_and_vassal_change_type and set_add_claim_on_loss, integrating them into create_title_and_vassal_change instead. This lets us ensure that all title and vassal changes are properly set up, and log errors at read-time if you forget to set the transfer type
  515. - Removed unused desc system from doctrine groups
  516. - Scripted Guis used by the AI can have an ai_frequency in months defined for how often they will be evaluated like character interactions.
  517. - The "character:history_id" link now no longer logs an error on runtime if the character doesn't exist (when used in a event target comparison); it will instead error during load time if referencing someone who isn't in the history database at all
  518. - The AI values tooltip in debug mode now shows which rough budget categories the AI has put its money into
  519. - The ai_will_do of call_ally_interaction is now respected by the AI
  520. - The on-actions in title_on_actions.txt (except on_title_destroyed) now provide scope:transfer_type so you can determine how the title/vassal change happened
  521. - To make the above optimization possible, none of them work with barons or baronies any more
  522. - You can now use "==" in place_in_line_of_succession for when you really do want to check equality (since "=" will throw an error since usually it makes little sense )
  523. - do_ghw_title_handout now also handles dejure vassalization
  524. - x_traveling_family_member now includes adult children too
  525. - The trigger_event effect now supports delayed = yes/no
  526. - Updated the info doc for character interactions
  527. - The AI desire for matrilineal marriages is now scriptable through the ai_wants_matrilineal_marriage scripted rule
  528. - Added trigger domain_size_excluding_grace_period
  529. - Map Editor - Map Object Editor - UX improvements (grouped by layer, more compact)
  530. - Map Editor - Map Object Editor - can create/edit/delete map objects types in editor
  531. - Map Editor - Export & Import tool added for merging map changes by area
  532. - Map Editor - Starts up faster
  533. - Map Editor - Claims less memory
  534. - Map Editor - Cursor change while editor is saving
  535. - Map Editor - Height map can be reloaded while in editor
  536.  
  537.  
  538.  
  539.  
  540. ###################
  541. # Databases
  542. ###################
  543. - Added Saka culture to the Tarim Basin.
  544. - Added additional rulers in Sapmi for both bookmarks. Both to add more variety with independent tribes, as well as splitting up the large realm of the Finnish ruler in Oulu.
  545. - Added the Guiyi Circuit as an independent realm in 867 to better represent the history of the area in and surrounding Xia.
  546. - Afar and Somali cultures now start the game with their Men-at-Arms innovation unlocked.
  547. - Aquitaine now has Salic law (male only title-specific succession) in 867.
  548. - Changed Andrew the Apostle's culture from Scots to Greek
  549. - Changed a few Prussian dynasty names to sound less German.
  550. - Changed a few additional counties in eastern Cumania to be of Kipchak culture.
  551. - Changed the names for a couple of duchies in eastern Germany. Ostmark is now named Nordmark, while previous Nordmark is named Mecklenburg (the Billung Mark).
  552. - Connected the Benin dynasty to its founder, to avoid a disconnected dynasty tree.
  553. - Ekundayo of the Benin dynasty no longer lives to be more than 200 years old (causing her to still be alive in 1066!). She now passes away at a more reasonable age.
  554. - Fixed the count of Grisons accidentally being independent in 867.
  555. - Fixed two Dukes of Poland being presented as full Kings between 1031 and 1058
  556. - House of Wittelsbach is now playable in 1066. Otto I (count of Scheyern) has been granted the county of Rothenburg, which encompases the area of Scheyern Castle.
  557. - Improved the historical setup for Mosul in 867.
  558. - Improvements to Cumania in 1066. A couple of fictional vassals was added to reduce the Khan's domain size and avoid vassals with a disjointed realm.
  559. - Kashmiri culture no longer starts with Elephantry unlocked, since they are mostly situated outside the sub-continent of India.
  560. - Kirati culture now start the game with the Elephantry innovation unlocked.
  561. - Luticia is now independent in 1066, to represent the Slavic uprising.
  562. - Made several changes to the De Jure setup in Sub-Saharan Africa.
  563. - Made several government updates to the Russian principalities and their vassals. They are now consistently feudal, with occasional tribal vassals to represent recent (or semirecent) conquests.
  564. - Made sure that Khazar still has counties of their culture in 1066 within the kingdom of Caucasus.
  565. - Made the island of Socotra de jure to the duchy of Socotra.
  566. - Members of the Contarini dynasty are now Cisalpine.
  567. - Ostyak and Permian cultures now have their Men-at-Arms innovation Forest Warden unlocked in 1066
  568. - Prince Ibrahim Aghlabid of the Sultanate of Africa is now a vassal under his father.
  569. - Rhodri the Great's dad, Merfyn, is now suitably oppressive.
  570. - Ruler of Naissus is no longer tribal in 1066.
  571. - Saint Peter now keeps the name "Petrus" upon becoming the first Pope instead of getting a random papal name.
  572. - Sami culture now starts with their cultural Men-at-Arms unlocked in 867, and two additional innovations in 1066.
  573. - Tangut characters Xingge Pochou and Fuyun Ezangquhuai are no longer both married and betrothed.
  574. - The dynamically-named Child of Concubine/Consort trait has been split into separate "Child of Concubine" and "Child of Consort" traits
  575. - The ruler of Magdeburg is now a Theocracy in 1066.
  576. - Updated and fixed several holding types within Tibet.
  577. - Updated and fixed the names of Popes Eugenius II and III.
  578. - Updated and improved the Polabian setup, mainly in 867, and added a number of Polabian names for the area to have less German names under Polabian rule.
  579. - Updated history for Rethel and it's historical rulers.
  580. - Updated the culture setup in the Steppes slightly.
  581. - Updated the history and setup for the Karakhanids.
  582. - Various improvements and changes have been made to the history of the western half of Byzantium in 1066, to more accurately represent the themes used at the time.
  583. - Volga Bulgaria is now feudal in 1066, to represent the fact that they were more sedentary than not. Especially when compared to their nomadic neighbors.
  584. - corrected the date of birth of Alfred's youngest daughter so that she is no longer his eldest.
  585. - gave the House of Wessex a fixed motto.
  586. - slightly adjusted Insularist setup in 867 Scotland
  587. - Updated the kingdom of Sao's coat of arms.
  588. - Corrected the Saffarid-Tahirid war to make the Saffarid the attacker, rather than defender. If the Saffarid successfully win the war, they will gain the duchies of Herat and Nishapur.
  589. - Daju culture no longer has the Early Medieval era unlocked in 1066.
  590. - Split up the much too big viking count north of Sweden in 1066 into smaller realms
  591. - Updated a number of holdings in Bohemia, 867, to have the holding type match the ruler's government.
  592. - Updated several holdings in east Africa to be tribal if held by tribal rulers at game start.
  593. - The province of Zeeland now begins under the control of the HRE in 1066
  594.  
  595. ###################
  596. # Bugfixes
  597. ###################
  598. - AI will ignore unit targets in attrition areas
  599. - Cancelling construction that costs prestige or piety no longer gives you Fame or Devotion; just the prestige/piety cost back
  600. - Don't count the court physician in the relationship tab as a relation.
  601. - Fix not being able to reform your faith with the same doctrines, entirely different doctrines is only required if creating a new faith instead of reforming one.
  602. - Fix temporal head of faith titles not following the player heir if the realm heir differs from the player heir from an elective primary title.
  603. - Fix the mass ransom button being usable when the person we ransom to cannot pay the gold.
  604. - Fix the player heir not always being the passed on house head if the player heir and realm heir differed due to a primary title being elective.
  605. - Fix the prisoner action buttons not always matching up to if the interaction could be done.
  606. - Fixed the special contracts, march etc, having the incorrect name until you had the right innovations for them.
  607. - Fix unnecessarily handling controller input and rotating/zooming the camera. This will avoid some issues with black maps after loading into the game, if a connected controller constantly sent unexpected inputs.
  608. - Fix war participant tooltip not listing the number of knights but just repeating the word knight.
  609. - Fixed Divorce not being available if your faith requires divorce approval by the spiritual head of faith, but you don't have a spiritual head of faith (no head, or temporal head)
  610. - Fixed GHWs in some cases resulting in the Crusader King unlanding another beneficiary to get the capital, rather than just directly getting the capital in the first place
  611. - Fixed an issue where a modifier for elector voting would not print text properly
  612. - Fixed characters of the non-dominant gender of a faith getting claims on their dying parent's titles. E.G., now men won't get such claims in a Female Dominated faith
  613. - Fixed characters who change liege not always getting properly updated. This could for instance lead to their liege's vassal limit usage not updating
  614. - Fixed excommunication being available for faiths with Communion but non-spiritual heads
  615. - Fixed factions not disbanding when they lose or white peace their faction war
  616. - Fixed granting an unlanded character titles in rare cases causing them to become independent
  617. - Fixed house and dynasty modifiers never expiring when they have an expiry date
  618. - Fixed it being possible to give your primary heir titles they won't get in partition by first giving them a title that they will get in the partition
  619. - Fixed it in some cases being possible to on your death continue playing as someone who didn't actually inherit any titles from you
  620. - Fixed it in some cases being possible to revoke a character's last county while they still hold a higher-tier title
  621. - Fixed it in some cases not being possible to revoke a character's last duchy or higher
  622. - Fixed merging units together ignoring knights for the purpose of supplies, leading to merging armies of just knights causing them to lose all supplies
  623. - Fixed newly created and historical characters that start with a focus being considered to already have changed it once, preventing you from changing it again in the case of childhood focuses
  624. - Fixed people who lose land in a war sometimes erroneously ending up as the vassal of the conqueror
  625. - Fixed prestige gain from alive house and dynasty members getting the "Monthly Prestige Gain" modifier applied twice
  626. - Fixed several issues of text overflowing in the UI in some languages
  627. - Fixed siege phase time and morale loss modifiers applying via the owner of the holding. E.G., the owner having the Military Engineer trait would make it faster for others to siege their holdings
  628. - Fixed sieges not immediately starting if a hostile army is standing in a holding that ceases to be occupied (E.G., due to a 3rd party war resolving)
  629. - Fixed taking someone's primary title sometimes unlanding them entirely even though they should still have vassals to steal a county from
  630. - Fixed taking the last physical land of a spiritual head of faith causing the head of faith title to be destroyed
  631. - Fixed the game in some cases (like the "Disallow Marriage" checkbox) thinking people have been rulers for far longer than they actually have been
  632. - Fixed the game in some cases blocking interactions saying "You is already considering a proposal from you" after interacting with yourself
  633. - Fixed the game in some cases releasing people from prison when it shouldn't, such as when they become rulers
  634. - Fixed vassals in some cases going independent or becoming a vassal of your liege if your primary title has its own succession laws and doesn't go to the same heir as the rest of your realm
  635. - Giving out a title while above your domain limit will no longer give you stress. Previously it'd give you stress without warning you
  636. - Guests with claims will no longer accept staying if you promise to press a claim that you cannot declare a war for.
  637. - It is no longer possible for the county capital's fort level to go below 1, which would render it unsiegeable
  638. - Made the Crusader helmet show up in the barbershop
  639. - Remove incorrect warning about adjacent vassal contract levels if its display method is a radio button, they are unique picks already.
  640. - The Promote Christian Settlements decision now gives Hungarian culture all innovations and innovation progress of Mogyer culture
  641. - The Reclaim Britannia decision no longer changes effects based on dejure drift
  642. - Titles with title-specific succession laws (E.G., Male Preference) that match your realm law are no longer considered separate when calculating partition splits, so they'll no longer always go to your primary heir unless the law is actually distinct from your realm laws
  643. - Vassals of vassals are now able to declare war on vassals of their liege's liege
  644. - When your spouse is also your heir in your latest save, we don't clone them to show them twice in the main menu
  645. - Your children will no longer leave your court just because they're bold. So daughters won't run off in male-dominated society, and sons won't run off in female-dominated society
  646. - A Head of Faith will no longer forsake their religion if your spouse is charming enough
  647. - A bastard born to a landed woman and a landed man will now get her house as default
  648. - A betrothal in your own court will no longer be talked about as a marriage
  649. - A faction will no longer courteously greet you before calling you a tyrant
  650. - A zealous character will now sweat a bit about committing adultery
  651. - Added a 10 year cooldown to childhood events if the child decides to kill the animal instead of adopting it. You monsters.
  652. - Added a cooldown to the "Know Thyself" upcoming death event to reduce the level of spam telling you about being at death's door
  653. - Added a text variant for placing a vassal under house arrest
  654. - Added a trigger in one of the options for clan.1201 so that rulers can't give away their only title in the name of diversity
  655. - Added an alert for when you have no player heir to your titles but there's someone in your dynasty who can inherit
  656. - Added encyclopedia link for attrition in a tooltip
  657. - Added grandparent checks to scheme modifiers
  658. - Added in events about upgrading relationships
  659. - Updated conditions for rival in seduction events so they don't bonk you in the head while imprisoned
  660. - Added missing background to the event Domain of Debauchery
  661. - Added missing error icon next to 'Holy War for County' when Piety Level is Sinner
  662. - Added missing perspectives to effect loc
  663. - Added missing tooltip about prestige loss in rival upgrade event
  664. - Added prisoner and jailor to custom loc key and trigger
  665. - Added triggers to notifications so that marshal vassals don't gain opinion of themselves when they do something good
  666. - Agent in scheme is now properly exposed
  667. - Alawites & Qarmatians may no longer go on Hajj, though they have access to pilgrimages as usual
  668. - All Hajj events now have the pilgrimage activity theme
  669. - An imprisoned vassal will no longer scream about rebellion
  670. - Apply army maintenance modifier to unraised MaA reinforcement cost
  671. - Assyrians no longer have access to cataphracts
  672. - Austria & Switzerland will now be correctly drifted into a restored Carolingian Empire
  673. - Babies will no longer be assigned commander traits through a yearly event
  674. - Barons married to other landed characters will no longer be naked
  675. - Bastards can no longer create Cadet Branches
  676. - Betrothal toast will now trigger if either participant isn't an adult
  677. - Blocked Vlach rulers from taking the Unite the Slavs and Unite the Southern Slavs decisions
  678. - Blocked the “Making Acquaintances” event and its options if the child already has all the traits/opposites that they can get from the event
  679. - Blocked the seduction of characters who are imbeciles or incapable
  680. - Butr culture now starts with Mubarizun unlocked in 1066
  681. - Byzantine characters now use royal headgear instead of ducal headgear
  682. - Calm doesn't like impatient
  683. - Capital duchy modifiers are now correctly recalculated after moving the capital or destroying the duchy
  684. - Character modifiers coming from difficulty settings are now applied correctly when loading save games and starting multiplayer games.
  685. - Characters are now more reluctant, or outright forbidden, from leaving their partners behind
  686. - Characters can no longer get different tiers of the same congenital trait
  687. - Characters that should be naked no longer wear cloaks
  688. - Characters using the northern portrait set no longer toss away their crown when they become emperors.
  689. - Characters will no longer be as desperate for your friendship in foreign special diplomacy event
  690. - Characters will no longer be doubly motivated to murder to move up the succession
  691. - Child preacher in event must be of age 4 or older
  692. - Children are no longer allowed to partake in an Intrigue challenge event
  693. - Children are no longer encouraged to pick up more spouses
  694. - Children can no longer be educated by hardened criminals
  695. - Children can no longer be granted a bishopric as they are too young to handle both managerial tasks and religious duties
  696. - Children can no longer start a literalist debate
  697. - Children, imprisoned, and incapable vassals can no longer demand that you host a feast
  698. - Clarified the development growth modifier from the terrain in the county capital to specify the capital holding name, instead of simply the county name.
  699. - Clarified the name for the different culture group opinion penalty by making it say "Foreign Culture Group", rather than "Culture".
  700. - Cleaned up cooldown for the befriend scheme
  701. - Clicking the Too Few Spouses issue now opens the Find Spouse interaction
  702. - Compassionate character are now told that blackmailing people is stressful
  703. - Corrected several holding names in Europe.
  704. - County task icon tooltip no longer shows big empty are when there's no councillor for that task.
  705. - Courtiers can now marry even if they're out and about
  706. - Courtiers of Theocracies and Mercenaries will no longer wear inappropriate clothes
  707. - Crusader Helmets will now always show up when appropriate
  708. - Devouring people will now have a clearer impact on your stress level
  709. - Don't apply army maintenance modifier to prestige cost
  710. - Dukes now understand that an Emperor can be their Rightful Liege when they're deciding if they want to join an Independence Faction
  711. - Dynasty Heads/House Heads can now only use their special calls to war for conflicts where they are a primary participant and the target is not already involved
  712. - Enabled the Nowruz festival event for all Iranian culture group characters, instead of only Persians.
  713. - Establish Norman Culture decision now have the effects displayed
  714. - Event childhood.1002 no longer triggers if child has both traits that the event can give
  715. - Excommunicated characters can no longer Take the Vows.
  716. - Family members of a prisoner will now be miffed if you snatch the prisoner up as your concubine/consort
  717. - Feudal Elective nominations now check the title holder's lieges' laws when determining eligible candidates
  718. - First Marriage event is not blocked from triggering multiple times for divorcees
  719. - Fix court bishop income tooltip when using theocratic lease
  720. - Fixed AI's caving to populist demands when they really shouldn't
  721. - Fixed Scalloway using incorrect cultural names.
  722. - Fixed Unify the Burgundies preventing culture conversion if the character was already Occitain
  723. - Fixed a bug sometimes preventing concubines from being shown properly in the marriage window.
  724. - Fixed a bug that caused the ransom prisoner event to occasionally display the payer's current gold total instead of the actual amount of gold they paid in ransom
  725. - Fixed a bug that prevented Counties from joining Claimant Factions
  726. - Fixed a bug where the faith of an attacker in a holy war did not lose Fervor when that attacker was defeated
  727. - Fixed a bug where there would be a small gap between neck and torso at lower levels of body fat
  728. - Fixed a bunch of errors popping during runtime
  729. - Fixed a couple of Decisions not refunding their Prestige cost properly if the player opts out
  730. - Fixed a couple of Scheme events for landed characters firing for unlanded characters
  731. - Fixed a localization error in the Holy War Casus Belli effects that referred to the attacker's vassals as 'your vassals' even when you were the defender
  732. - Fixed a typo in the A Spain United event
  733. - Fixed an error which caused the event 'Differences in Faith' to trigger for counties of your own religion
  734. - Fixed an error with the Unite the Slavs decision that prevented the De Jure drift effect from working correctly
  735. - Fixed an event stating that your lover revealed your secret when you in fact did it yourself, by claiming a bastard as your own
  736. - Fixed an inverted value that caused children with a 'bad' education affinity to do better at their education than children with a 'good' affinity
  737. - Fixed an issue with the CB cost breakdown not showing properly for the Independence CB.
  738. - Fixed behavior in the achievements window
  739. - Fixed being able to send multiple Blackmail interactions to the same character while waiting for their first response
  740. - Fixed broken capitalization in house and dynasty tooltips when you are the house or dynasty head
  741. - Fixed broken god reference in a death transition text
  742. - Fixed children with preexisting Guardians not being selected by default when using 'Offer Guardianship' on them
  743. - Fixed embracing English culture sometimes converting landed spouses or family members without their consent
  744. - Fixed faulty gender of a Roman
  745. - Fixed imprisoned characters sometimes being chosen to be mercenary captains or Holy Order Grandmasters
  746. - Fixed loc in seduction event
  747. - Fixed lowborns getting kinslayer traits when murdering other lowborns
  748. - Fixed perspectives for a number of Interaction triggers
  749. - Fixed runtime errors in script
  750. - Fixed some errors with tutorial concepts in the encyclopedia
  751. - Fixed some rank/tier game concept confusion
  752. - Fixed some siege logic that was causing infinite sieges in allied land when it was a part of the enemy realm.
  753. - Fixed sorting knights by name in the battle overview window.
  754. - Fixed the AI recruiting guests because they themselves had a good claim, rather than the guest
  755. - Fixed the kingdom of Pontus capital being set outside its de jure area. The capital is now set as Trebizond.
  756. - Fixed the mixed usage of possessive pronouns in the notification for Allied Combatants Captured
  757. - Fixed the revoke title interaction so it shows titles properly in the interface.
  758. - Fixed the show/hide invalid savegames logic
  759. - Fixed typo the name for the County of Padua, which was incorrectly named Paduan.
  760. - Fixed up some grammar when exposing Secrets
  761. - GHW title recipients who own the target title will no longer conquer it from themselves
  762. - Gnosticism's stress loss for granting titles now scales correctly
  763. - Guardian remove themselves from guardianship if their ward is imprisoned
  764. - Guardians will no longer keep teaching your kids after fleeing the realm
  765. - Guests with claims on your vassal's vassal's titles will no longer arrive due to these claims
  766. - Hajj decision has unique text to distinguish itself from the normal pilgrimage decision
  767. - Head of Faith looks at incest as a divorce reason based on faith's doctrines
  768. - Highborn people will now be more skeptical about marrying lowborns
  769. - Hindu Shahis are correctly feudal now
  770. - Historical characters will no longer be their own parent
  771. - Holstein moved to Saxony/Germany, due to being pre-Danish union (mostly)
  772. - If people start to murder your courtiers the experience will now be much smoother
  773. - If you instantly regret romancing someone the game will now accept that you've moved on
  774. - If you promise a vassal to educate their child they will now be miffed if you try to return the child
  775. - If you're trying to elect a kinslayer as your heir you will now get a functional tooltip
  776. - If your liege declares war on your war-target your war is invalidated
  777. - Imprisoned AI rulers will now attempt to ransom themselves
  778. - Imprisoning someone for having a Secret Lover when it's criminal does not cause tyranny when done via the secret exposed event
  779. - Infertile spouses will now no longer wish each other 'a long life and many children'
  780. - Intended achievements where you need to start as a particular can now also be accomplished after that character's death
  781. - Interaction-acceptance now considers personality ONCE
  782. - Intrigue event about zealous agent now exposes the scheme as well as the agent if you fail the duel
  783. - It's now possible to negotiate an alliance even if your family is very inbred
  784. - Khotan & Dzungaria now start entirely feudalised, rather than partially clan
  785. - Knights that kill or wound commanders now have a chance to increase their prowess/gain prestige
  786. - Korosten is now appropriately vassalised to Turov, the local tribal power
  787. - Landless nuns now wear habits
  788. - Level of splendor will no longer give 0 acceptance in marriages
  789. - Losing a Liberty War now only gives the attacking faction members a hook on their liege, instead of everyone attacking the liege (which included participants of completely different wars).
  790. - Lovers exposed during feasts have a trigger to ensure none of them are imprisoned at the time
  791. - Lowborn bastards no longer try to belong to a House
  792. - Lowered the amount of gold the recipient needs to have to unlock the Demand Payment interaction
  793. - Lowered the penalty for negotiating an alliance with your primary heir
  794. - Made sure effects are applied to the correct scope in rival upgrade events
  795. - Made sure marriage action looks for consort instead of concubine
  796. - Made sure reformed faiths get a new shiny icon
  797. - Made sure that all loc strings in the game are localized
  798. - Make a sieging standing army use proper siege animation. Also play victory animation when winning a siege
  799. - Married couples will no longer be exposed as if they have an affair if they're also lovers
  800. - Mercenary and holy order captains will now abdicate from those positions when getting titles
  801. - Milete faith's have Same-Sex Relations set to Shunned by default
  802. - More events now take place at the proper location
  803. - More information given if a new religious movement is founded
  804. - Moved blocking traits from Declare Bloodline Holy decision to be stress impacts instead
  805. - Moved the effects of the Convert County Task conclusion event into the immediate block to stop the event script from overwriting player changes between the event firing and resolving
  806. - Mystic will no longer stick their nose in religious matters that are of no concern to them
  807. - Naughty children go straight to jail with no education
  808. - Negative opinions for concubine or polygamous marriages now specifically checks for number of spouses and concubines
  809. - Neighboring ruler war resolution message will now name the war
  810. - Newly made nuns/monks are only sent to monastery of their faiths or to their liege's pool
  811. - Nikephoros Palaiologos is no longer Duke of Bulgaria in 1066
  812. - No more distance education
  813. - Non-relevant mercenaries should no longer use the Palace Guards cultural Men-at-Arms.
  814. - Now check for the correct scope when blocking attempts on joining one's ally in a war against one's liege
  815. - Now show the correct name when offering an opportunity to ransom a character that's not landed
  816. - Now showing the culture or religion trigger for Restoring the Roman Empire decision as it didn't print correctly as a tooltip
  817. - Only the Byzantine Emperor now wears the Imperial Crown
  818. - Order members can not be asked to (re)join a holy order
  819. - Outremer culture no longer discovers up to 7 new innovations every time a new ruler adopts it
  820. - Outremer culture now correctly retains all Innovations that its parent culture has discovered instead of only some of them.
  821. - Pecheneg ruling dynasty now relates to Khan Kura
  822. - People are now less eager to marry people they are terrified off
  823. - People that are terrified of you are now more likely to agree to marriage, as long as they don't have to marry you
  824. - People will no longer judge you harshly for breaking a betrothal to an Eunuch
  825. - Physicians are no longer in two places at once when sick
  826. - Pilgrimage decision preview will now give the correct minimum sum you will have to pay
  827. - Player now gets notifications about their right-hand person
  828. - Player unit graphics are now prioritized over other unit graphics when they occupy the same position.
  829. - Player's reaction to someone recovering from illness is now based on their relationship with the character and the previous sick person's opinion of the player
  830. - Populist uprising wars no longer invalidate on succession if the new liege does not personally hold the target title
  831. - Prevent CTD when loading save with some incorrect landed state
  832. - Prioritized what "Call To War" interaction and action to show
  833. - Properly clear occupations when liege invalidates vassal's war by attacking the same target
  834. - Rebuffing the advances of a romantic interest now correctly ends their scheme instead of forcing you to become soulmates anyway
  835. - Reforming to feudal now grants the same amount of random buildings as previously built in the province
  836. - Refusing to attend a feast when faith has 'Ritual Celebrations' tenet now results in loss of piety, rather than devotion
  837. - Relocated an oddly-positioned tooltip when refusing a blackmail threat from another player in an MP game
  838. - Removed an outdated reference to an old button in the 'Fabricating Claims' reactive advice
  839. - Removed anachronistic Mogyers from Pannonia in 867
  840. - Removed excess slaughtering from Iberian mercenary names
  841. - Removed excessive warning in Take Stewardship of the Sacred River decision
  842. - Removed incorrect holy sites of Jerusalem, Mosul, and Mecca from Yazidism. Replaced them with more suitable unique Holy Sites of Sinjar, Baalbek, and Lalish.
  843. - Removed incorrect info about fabricating claims from the title integration council task tooltip.
  844. - Removed redundant tooltip when offering to join a war you're already fighting in
  845. - Removed some game log spam in multiplayer
  846. - Removed the 'is diplomatically available' from the is_shown trigger for Temporal Condemnation so that it's failed conditions are only shown when failed
  847. - Removed the multiple message and variations of the same condition for attempting to join or create a faction when underage
  848. - Replaced fake Mogyër names
  849. - Required baronies in befriending events are now checked for in the event trigger
  850. - Reshaped the Thar Desert slightly for a better setup and to connect the counties of Ludrava and Vikramapura to one another.
  851. - Restructured how bastard secrets are exposed to ensure that the piety loss/opinion loss from adultery only happens once
  852. - Reworked and clarified a condition for Faith Reformation and Head of Faith title creation ΓÇö holy sites must be within your realm, and held by you or vassals of your faith
  853. - Right trait is now referenced in elections
  854. - Rum now no longer takes dynasty names, always retaining its title name regardless of the holder's culture
  855. - Saladin's Helmet (DDE) will now appear for marshals of duke+ rank and duke+ rulers leading an army, as it's too opulent and fancy for common knights
  856. - Same Faith only has one entry in the Laws section of the encyclopedia
  857. - Secret exposure notification now removes the correct hook
  858. - Show both siege weapon and standing unit during siege if army has siege weapons
  859. - Show maximum possible tax and levies for bishop in the endorsement tooltip
  860. - Sick characters now dress the part
  861. - Sneaky people will now wear sneaky clothes
  862. - Socotra & its historical rulers are Yemeni instead of Bedouin
  863. - Splendor levels are no longer over-explained in the encyclopedia
  864. - Split the Take Vows decision into two, one for asking someone to a go to a holy order, the other to a monastery
  865. - Spouse will no longer reveal their own scheme or a scheme they're part of
  866. - Spread Assyrian culture a little
  867. - Spymasters will no longer try to dig up dirt on themselves
  868. - Steward can no longer target themselves when discovering a claim for their liege
  869. - Stopped swearing fealty to the Mongol Khan ending the wrong wars
  870. - Stress gain/loss from deceased siblings is now calculated before friendship/lover/rivalry/opinion modifiers are deleted
  871. - Stricter checks on titles so that one does not give away their primary title in an event in the name of diversity
  872. - Svend II of Denmark now spawns as either bisexual or heterosexual
  873. - Temujin's kids will no longer be educated child prodigies
  874. - The "Form the Swiss Confederation" decision can now be undertaken even if the HRE doesn't exist
  875. - The "New Cultural Era" toast will now show the correct culture's cultural head character.
  876. - The " Cannibalism" decision can now only be taken once per Faith.
  877. - The 'Form Outremer' decision now correctly transfers all Innovations known by your former culture to the new Outremer culture.
  878. - The 'I'm not done with you yet' option in Torture events will now apply the correct effects
  879. - The 'Pacifism' and 'Dharmic Pacifism' tenets now correctly provide +1 Domain Limit to all adherents.
  880. - The 'Too Few Knights' warning will now only appear when you have too few knights, not when you have too many!
  881. - The 'Unrepresented' event now only fires for clans, and cannot poach lands from player characters
  882. - The AI will now shy further away from old marriage-partners
  883. - The Arrange Marriage screen now allows you to toggle the 'matrilineal' checkbox prior to selecting a recipient.
  884. - The Catholic Pope now wears the correct clothes
  885. - The Consecrate bloodline decision now gives the bloodline trait to descendants even if the family tree has dead members
  886. - The Decision to unify Iberia now displays the condition that you must have an Iberian Kingdom as your primary title
  887. - The Domestic Affairs task now correctly gives an opinion boost of your direct vassals if you're a vassal yourself
  888. - The Embracing/Abandoning Celibacy and Searching for Physician decisions are now available even when commanding an army
  889. - The Exclave Independence game rule no longer fails if the heir of a dead character is at war for 5+ years
  890. - The Head of Faith can no longer Excommunicate themselves
  891. - The Jewish Head of Faith now wears the correct clothes
  892. - The Mongol Empire will no longer destroy itself when winning a war
  893. - The Mongol Empire will now always declare the correct wars when arriving
  894. - The Pope can no longer publicly accept cannibalism
  895. - The Pope will now always wear the correct clothes
  896. - The council window resets to the player council tab when opened so the empty council position works correctly.
  897. - The death notification toasts now show death reasons properly. They are always delayed to the next event tick after the death happens now, it was inconsistent before.
  898. - The decision to Create the Kingdom of Israel can only be done once per campaign
  899. - The declare war window will no longer show claimant CBs for characters whose claims can't actually be used
  900. - The distance check for joining Holy Wars now checks realmborder-to-wartarget distance instead of capital-to-capital distance
  901. - The duration of the Private Army from your spouse is now determined by their martial skill rating
  902. - The elope scheme will now run smoother
  903. - The enabled criteria for Special Buildings will now always show up
  904. - The event 'Faction Organizing' no longer fires for factions you're already at war with
  905. - The event for discovering bastard secret now mentions the bastard by name and shows their portrait in the bottom left
  906. - The game will no longer tell you to take more concubines when you've had enough
  907. - The potential guardian to a ward who's a courtier now checks if the ward or requester is of interest to them. To educate the courtier of a count is of no interest to a foreign emperor.
  908. - The tutorial widget in the bookmark window will no longer show up for a fraction of a second when opening that window for the first time
  909. - Toast about one's foreign guest enjoying the dance is now displayed properly
  910. - Tooltip cleanup for
  911. - Two players having a child together will no longer have a screaming competition about the name
  912. - Tyranny now also gets added even if the vassal declines the title revocation
  913. - Unlanded characters will no longer have random dungeons
  914. - Updated Reclaim Britannia decision
  915. - Updated loc for a councillor being blocked from being fired from the council
  916. - Updated loc for culture innovations effects
  917. - Updated localization for culture promotion modifier
  918. - Updated requirements for creating the Empire of Germania to give correct tooltip
  919. - Updated the event loc for An Insulting Accusation to imply that the character's believes in their vassal's innocence
  920. - Updated the location triggers for befriend outcomes so that the correct location can be fetched when trying to befriend unlanded characters as an independent ruler
  921. - Vassals and Lieges no longer receive a penalty to Negotiate Alliance when you're already at war
  922. - Vassals can no longer call their liege into their own wars
  923. - War important actions and suggestions will no longer show up when the player is in debt.
  924. - Warning about your realm priest not endorsing you will no longer lie about levies
  925. - West Slavic cultures are now easier to differentiate on the map
  926. - When being courted by a pregnant woman, the option to bring you a wolf pelt is unavailable unless your religion allows for women combatants
  927. - Fixed an issue when opening the marriage window for the 1st time and the player would get the wrong default sort order.
  928. - When requesting gold in exchange for ending a war at the behest of your liege, the shown gold amount now correctly corresponds with what you actually receive.
  929. - When setting title color from another title, shift it more, so gradient border is always present
  930. - When the 'Generate Families' game rule is on, rulers who had a spouse and children generated will no longer receive the wedding event after game start
  931. - Witches can now host a Grand Rite
  932. - Women will now be punished for having too few consorts
  933. - You are no longer malnourished and obese for life
  934. - You can no longer Demand Conversion from imprisoned foreign rulers
  935. - You can no longer ask your house head to approve your divorce if you are the house head (just do it)
  936. - You can no longer attempt to find dead people's secrets
  937. - You can no longer be tortured to confess a secret you don't know
  938. - You can no longer demand liberty from a chill liege
  939. - You can no longer grant a vassal who's at war with the recipient
  940. - You can no longer lose a friend you didn't have
  941. - You can no longer owe a favor to yourself because of a necklace
  942. - You can no longer remove your vassal's guardians all nilly willy
  943. - You can now condemn your vassals for their sins even if you're pious
  944. - You can now declare war for your claims while imprisoned
  945. - You can now help your allies in religious wars they start
  946. - You can now marry your concubines/consorts without having to dismiss them first
  947. - You can now only call people of the "right" faith to Great Holy Wars
  948. - You can now scheme to claim thrones even while feasting
  949. - You can now take other ruler's concubines as your concubines if you've imprisoned them
  950. - You no longer is the real father, you ARE the real father!
  951. - You now kick hostile Holy Orders from your holdings with a few choice words
  952. - You wife will now leave your kids behind if she flees your tyranny
  953. - You will no longer be encouraged to give away your last county
  954. - You will no longer be stressed out if a spouse you dislike dies
  955. - You will no longer be told twice about your ransom offer being accepted
  956. - You will no longer call newly independent rulers your vassal
  957. - You will no longer get a broken event if your liege declares war against someone you're already warring with
  958. - You will no longer have to spend the rest of your life fabricating one hook
  959. - You will no longer refer to someone else's claims as your own
  960. - You will no longer think less or more of yourself depending on how good you are at romancing someone else
  961. - You will now be told only once that you've successfully blackmailed someone
  962. - You will now be told why you can't debate people 24/7
  963. - You will now only be notified of the establishment of Norman culture if you're in Europe
  964. - You'll no longer get events in third person about how virtuous you are
  965. - Your de jure liege is no longer called your de jure vassal
  966. - Your mentor will no longer ditch you in the middle of your education
  967. - Zealous people are no longer more likely to say goodby to their religion
  968. - Adaptive tenet now correctly requires you to have a pluralist religious attitude
  969. - Added Welsh/Cumbrian cultural names for Hereford & Herefordshire.
  970. - Added an extremely minor piety cost for changing to a different version of Mohammad's Succession
  971. - Added missing children to Alfred the Great.
  972. - Adjusted 867 Bulgarian de facto setup & history
  973. - Adjusted historical & de facto setup for Wales in 867, making south Wales more fractious and splitting up Deheubarth. Hywel ap Rhys retains the duchy in 867, even though Deheubarth wasn't technically founded till 920, to represent the waning but still extant power of the Morgannwg kings, since we use the duchy as kind of a catch-all for the most powerful southern Welsh realm.
  974. - Adjusted loc & circumstances surrounding acquisition of the Hajji/Hajjah trait, basing it on who can undertake the Hajj rather than being for all Muslims
  975. - Adjusted loc in one of the Claim Throne Scheme events to remove erroneous title references
  976. - Allowed Shia Zandaqa heresies to crop-up in Shia counties more consistently
  977. - Baron-tier rulers no longer display the request claim interaction
  978. - Betrothed will no longer attempt to divorce when one is made a concubine
  979. - Blind characters can no longer become knights
  980. - Blocked off Promote Christian Settlements decision in 1066, as it's already happened.
  981. - Characters will no longer easily ransom characters they are at war with if asked to do so by said-characters' liege
  982. - Corrected several edge cases related to creation of a de jure target kingdom title vs. a titular one
  983. - Corrected various duchy holders having no land in their appropriate duchies without good reason
  984. - Counts are properly assigned to de jure dukes after successful GHWs
  985. - Destroyed kingdom titles when Uniting the West Slavs now have their de jure drift into your primary kingdom title
  986. - Extended cn_issus cultural name to Armenian
  987. - Forming Outremer now requires you to be specifically king-tier, a non-Byzantine Group culture, and only control half of the Arabian Peninsula
  988. - k_austria & e_france can now maintain their primogeniture after obtaining it via decision
  989. - Made Aethelred I significantly more unlucky whilst Alfred is alive and heir
  990. - Made Dismantle Empire decisions use the standard decision cost flow rather than stealth-grabbing 10k prestige on declaration
  991. - Made Form the Archduchy of Austria easier, more flexible, & slightly less anachronistic
  992. - Made c_madoi fully tribal in 1066
  993. - Made cannibalism more hygienic & mod-friendly
  994. - Made d_takrur clan in 1066, made d_djolof tribal in 1066
  995. - Made forming Switzerland easier, cheaper, more flexible, & more historical
  996. - May only join holy war defenders who are either of your own faith, or which are being prosecuted against someone within your religion who you could not holy war yourself
  997. - Neatened clan-tribal divides in the Horn of Africa
  998. - Reduced mild anachronisms in 867 East Francia along Saxon borders
  999. - Reduced verbosity of Mend the Schism decision
  1000. - Removed erroneous duchy from Unify Burgundies decision
  1001. - Removed duplicate cost checks in requirements list from several decisions
  1002. - Removed inappropriate prestige/piety requirements from a number of older decisions
  1003. - Replaced incorrect piety requirements in some decisions with piety level requirements
  1004. - Restoring the HRE can no longer be done using a hook on cooldown
  1005. - Restoring the HRE can no longer be done whilst at war with your Head of Faith
  1006. - Restoring the HRE no longer requires holding the electors
  1007. - Restoring the HRE will now apply gender-exclusion laws correctly (according to faith preference).
  1008. - Restoring the HRE will now de jure drift all of Germania into the HRE, if Germania does not already exist at the time.
  1009. - Reworked Norse/Norwegian names in Norway & North Atlantic to be more accurate
  1010. - Sanitised all Welsh places names to use Welsh as standard, with English/Norman cultural names.
  1011. - Split feudalising tribes important action out from wrong holding important action
  1012. - Split the family of Bleddri out of the royal family of Dyfed
  1013. - Spouses can no longer be both happy and unhappy with their spouse when at exactly -20 opinion of them whilst being seduced
  1014. - Stopped non-familial guests showing up in your court if they have claims on your titles
  1015. - Stopped revealed parents losing x3 piety levels instead of x1 in bastardy secret reveals
  1016. - Temporal Head of Faith titles now require independence or a liege of sufficient tier to create
  1017. - The Patriarch of the East now claims to be a Patriarch, not a Pope
  1018. - The Patriarchs of the East are/were now Assyrian, not Mashriqi
  1019. - Titular crusade titles are now properly assigned where appropriate, instead of doubling up or confiscating non-titular titles
  1020. - Transferred Memel from Courland to Samogitia
  1021. - Unifying the Burgundies will now only convert your culture to Occitan if you weren't already Occitan
  1022. - Warhorse modifier is properly applied
  1023. - The Ecumenical Patriarch now wears the correct clothes
  1024. - Added a clarifying tooltip for the second option in the “Family Epic: Rich Source Material” event
  1025. - Added trigger to check for already known secrets when trying to revealing secrets as stress relief
  1026. - An appropriate sexuality is now set based on the sex of one's crush in the case where one gets a crush before realizing one's sexuality
  1027. - Barony location now shows its name when attempting to befriend independent rulers
  1028. - Checking rivalry relationships before adding appropriate rivalry modifier on a yearly event
  1029. - Having concubines no longer protects you from forcefully becoming a concubine
  1030. - Seduction compliments now only has two outcomes, good or bad
  1031. - The Sicilian Parliament and Hall of Heroes are now built on the correct type of building slot
  1032. - Walking Dog modifier is removed when dog dies
  1033. - Removed double tooltip text for befriend interaction if you're already friends
  1034. - Fixed an OOS related to stress events potentially using unsafe randomly generated numbers.
  1035. - Fixed missing text in an event option in a Murders at Court story cycle event
  1036. - The founding of a Holy Order as di Canossa is saved as a global flag for the Give a Dog a Bone achievement
  1037. - Vassals who agree to a Conversion Demand during a heresy outbreak can no longer immediately re-convert to the heresy
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