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  1. ***CHARACTER CREATION***
  2.  
  3. TRAINER CLASS - Select a Trainer Class
  4.  
  5. NOTE: Every Class has a unique "Ultimate Skill" with a big cooldown time between uses. This skill is in addition to any other skills you select later.
  6.  
  7. Ace Trainer
  8. STATS:
  9. Stamina - 1
  10. Strength - 2
  11. Endurance - 1
  12. Intelligence - 2
  13. Resistance - 1
  14. Agility - 1
  15. UNIQUE ULTIMATE SKILL: Top Percentage - Cooldown: Extreme - For the next fight, all of your pokemon can have an extra 5th move to use (as long as it is compatible).
  16.  
  17. Elemental Wizard (choose 3 Pokemon Types for Elemental specialties)
  18. STATS:
  19. Stamina - 0
  20. Strength - 0
  21. Endurance - 0
  22. Intelligence - 4
  23. Resistance - 2
  24. Agility - 2
  25. UNIQUE SKILL: Elemental Excellence - Cooldown: Extreme - For the current battle period, all pokemon for all players of a selected Elemental Type Specialty have 252 EVs in all stats.
  26.  
  27. Creed's Assassin
  28. STATS:
  29. Stamina - 0
  30. Strength - 2
  31. Endurance - 0
  32. Intelligence - 1
  33. Resistance - 1
  34. Agility - 4
  35. UNIQUE ULTIMATE SKILL: Saboteur - Cooldown: Extreme - Select one enemy pokemon in the battle window to change their held item to a Toxic Orb or Flame Orb (battle restarts with the item change). Cannot be used on "boss" Pokemon (there is never more than 1 "boss" pokemon on any given enemy team)
  36.  
  37. Royal Knight
  38. STATS
  39. Stamina - 3
  40. Strength - 1
  41. Endurance - 3
  42. Intelligence - 0
  43. Resistance - 1
  44. Agility - 0
  45. UNIQUE ULTIMATE SKILL: Titan's Armor - Cooldown: Extreme - From the battle window, change a pokemon's ability to Wonder Guard for one fight (pokemon must have at least 2 actual weaknesses). Battle restarts with the ability change.
  46.  
  47. Berserker Fiend
  48. STATS
  49. Stamina - 4
  50. Strength - 4
  51. Endurance - 0
  52. Intelligence - 0
  53. Resistance - 0
  54. Agility - 0
  55. UNIQUE ULTIMATE SKILL: Limit Breaker - Cooldown: Extreme - Select 3 pokemon from the battle window. Those pokemon will have their level increased by 3 for that fight (if level is less than 50 naturally), or 5 (if level is 50+ naturally). (can exceed level 100 also). Battle restarts with level change.
  56.  
  57. Divine Spirit
  58. STATS
  59. Stamina - 0
  60. Strength - 0
  61. Endurance - 3
  62. Intelligence - 1
  63. Resistance - 4
  64. Agility - 0
  65. UNIQUE ULTIMATE SKILL: Wrath of the Gods - Cooldown: Extreme - If you lose a battle, have the option to revive and negate the loss and fight again, replacing one pokemon on your team you lost with with a Heaven's Partner (If level <20, Poipole. If level is 21-35, Phione. If level is 36-50, Mew. If level is 51+, Arceus-Rock w/ Stone Plate)
  66.  
  67.  
  68. **STATS - you have 10 points to distribute to add to your stats (each stat caps at 5)
  69.  
  70. Stamina - raises HP
  71. Strength - raises Attack
  72. Endurance - raises Defense
  73. Intelligence - raises Special Attack
  74. Resistance - raises Special Defense
  75. Agility - raises Speed
  76.  
  77. All stats cap at 5
  78. 5 - Pokemon can have max of 255 EVs in that stat
  79. 4 - Pokemon can have max of 220 EVs in that stat
  80. 3 - Pokemon can have max of 180 EVs in that stat
  81. 2 - Pokemon can have max of 130 EVs in that stat
  82. 1 - Pokemon can have max of 88 EVs in that stat
  83. 0 - Pokemon can have max of 30 EVs in that stat
  84.  
  85. SAMPLE DISTRIBUTION
  86.  
  87. Nutsugan - Ace Trainer
  88. 1+3 Stamina
  89. 2+3 Strength
  90. 1+0 Endurance
  91. 2+0 Intelligence
  92. 1+0 Resistance
  93. 1+4 Agility
  94.  
  95. **SKILLS - You can select up to 3 skills for your character to have. Some skills require you to have a certain level in a particular stat to acquire it.
  96.  
  97. Rally (Stat) (No Requirement) - Cooldown: Passive, n/a - Increases a selected stat by 1 permanently. Cannot go over 5. NOTE: The skill is only for a specific stat, it cannot be moved around to other stats. NOTE 2: You can only have one Rally skill. E.g. "Rally Stamina" or "Rally Agility".
  98. Enhanced Training (No Requirement) - Cooldown: Passive, n/a - Player's pokemon have 60 extra EVs (for 570 total) to distribute
  99. Z Master (No Requirement) - Cooldown: Passive, n/a - Allows you to use Z Crystals (players without this skill cannot use Z Crystals)
  100. STABBY (No Requirement) - Cooldown: Passive, n/a - Choose a Pokemon Type. Pokemon of that type can have one STAB move each in their moveset (like STABmons). This skill is limited to ONE POKEMON TYPE only, you can't put STAB moves on all your pokemon (unless they all share that type).
  101. Bless (Stat) (Requires 4+ INT) - Cooldown: Medium - Can be cast BEFORE a battle starts in the battle window. For the remainder of the battle period, bless one player's (stat) by 3 (cannot be cast on self). Player can restart fight before it begins if they want to change their EVs. NOTE: The skill is only for one specific stat, it cannot be moved around to other stats. NOTE 2: You can only have one Bless skill, e.g. your skill name is "Bless Intelligence" or "Bless Strength"
  102. Rampart (Requires 4+ Endurance) - Cooldown: Low - Can be used BEFORE a battle starts in the battle window. For the remainder of the battle period, all players (except for the one using Rampart) get +1 Endurance. Player can restart fight before it begins if they want to change their EVs.
  103. Advanced Scout (Requires 4+ Agility) - Cooldown: Low - Can be used from the Battle Window (as main battler or watching participant). Can see full moveset of all enemy pokemon. (cannot see stats or held items, use someting with frisk plz)
  104. True Resilience (Requires 5 Resistance) - Cooldown: Low - Pokemon that have Special Defense as their highest stat (doesn't need to be highest base stat, just highest stat after natures/EVs) get Amnesia, Light Screen, and Refresh as free extra moves (can go over 4 move cap, doesn't matter if pokemon is naturally capable of learning themoves or not). Can be used from the battle window (before fight starts). Battle restarts with these changes.
  105. Royal Guard (Requires 5 Stamina) - Cooldown: Medium - All Pokemon with a non-negative ability (e.g. not Truant or Slow Start or Defeatist) can replace their Ability with Filter for the fight. Can be used from the battle window (before fight starts). Battle restarts with these changes.
  106. Wrestlemania 20xx (Requires 5 Strength) - Cooldown: Low - Pokemon that have at least 3 Contact Moves can get a 4th Contact Move (100BP or less) of their choice, regardless of compatibility or ability to learn (the 4th move is part of the 4 moveset, it's not an extra 5th move, meaning you will have 4 contact moves). Can be used from the battle window (before fight starts). Battle restarts with these changes.
  107.  
  108. -
  109.  
  110. STARTING POKEMON OPTIONS (All pokemon start at level 5, and level up automatically as the adventure progresses. Pokemon movesets can be any legal movesets for that pokemon and level, plus skill bonuses)
  111.  
  112. NOTE: THE STARTER POKEMON CHOICES WILL CHANGE FOR EACH CAMPAIGN, THESE ARE JUST THE OPTIONS FOR THIS FIRST CAMPAIGN.
  113.  
  114. Litwick
  115. Foongus
  116. Zubat
  117. Fomantis
  118. Inkay
  119. Barboach
  120. Makuhita
  121. Azurill
  122. Mareep
  123. Pikipek
  124. Dewpider
  125. Noibat
  126.  
  127.  
  128. SAMPLE CHARACTER
  129.  
  130. Nutsugan - Ace Trainer
  131.  
  132. STATS:
  133. 1+3 Stamina
  134. 2+3 Strength
  135. 1+0 Endurance
  136. 2+0 Intelligence
  137. 1+0 Resistance
  138. 1+4 Agility
  139.  
  140. SKILLS:
  141. Top Percentage
  142. Rally Intelligence
  143. Z Master
  144. Advanced Scout
  145.  
  146. Starting Pokemon: Barboach
  147.  
  148. --
  149. --
  150. --
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