Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1
- 00:00:03,000 --> 00:00:08,000
- If you're reading this, then you have the Author's commentary track active!
- 2
- 00:00:08,000 --> 00:00:13,000
- This TAS represents about 8 months of work, and a lot of collaboration with the SWE1:R speedrunning community.
- 3
- 00:00:13,000 --> 00:00:20,000
- I'd like to thank acE, andypanther, Digital Unity, Domirae, Galeforce, Gamedraco, Hyuudoro, and kingbeandip from the speedrun community.
- 4
- 00:00:20,000 --> 00:00:25,000
- This TAS probably would never have been finished without their help and encouragement.
- 5
- 00:00:26,000 --> 00:00:32,000
- The first thing I do is some RNG manipulation. I manipulate a low health Plug3 speed upgrade to show up in the junkyard on my first visit.
- 6
- 00:00:35,140 --> 00:00:41,000
- The starting speed part (Plug2) is worth 1000 Truguts (money), and the Plug3 I bought cost 998, so I actually made 2 Truguts and got a speed boost.
- 7
- 00:00:44,210 --> 00:00:49,230
- And we're off! The first podracer I chose was Ebe Endecott, a standard pick by speedrunners for this category.
- 8
- 00:00:49,230 --> 00:00:54,230
- He has decent handling, but more importantly he's got great cooling, which means we can boost a lot with him.
- 9
- 00:01:03,330 --> 00:01:08,330
- Let's talk about boosting. You've probably already noticed the sudden speed boosts and the big engine flames.
- 10
- 00:01:08,330 --> 00:01:13,330
- When you reach a certain threshold speed, you can hold nose down (analog stick up) to start charging a boost.
- 11
- 00:01:13,330 --> 00:01:18,330
- When the boost meter on the right fills up and the dot turns yellow, releasing the throttle briefly activates a boost.
- 12
- 00:01:18,330 --> 00:01:23,330
- Boosting heats up your engines, which you can see indicated in the bottom left of the screen.
- 13
- 00:01:23,330 --> 00:01:28,330
- If you overheat your engines, they will catch fire and start taking damage until you repair them.
- 14
- 00:01:28,330 --> 00:01:34,330
- As long as you cut the boost just before this happens (that annoying beeping that you're going to hear constantly) you're fine.
- 15
- 00:02:12,220 --> 00:02:18,220
- These anti-gravity tubes are considered "fast terrain" by the game. This means that your base speed is increased in them.
- 16
- 00:02:18,220 --> 00:02:24,220
- I try to boost as little as possible in these tubes because I want to maximize my time spent on the fast terrain.
- 17
- 00:02:24,220 --> 00:02:31,220
- The longer you're on the fast terrain, the more benefit you get from it. I still boost a little to make sure I don't underheat though (more on that later).
- 18
- 00:02:35,800 --> 00:02:40,800
- I mentioned that the Plug3 upgrade I bought was "low health." Upgrades in this game can be damaged.
- 19
- 00:02:40,800 --> 00:02:45,800
- Bumps, scrapes, and crashes in a race will reduce your upgrades' health and effectiveness for the next race.
- 20
- 00:02:45,800 --> 00:02:50,800
- If you sell a damaged upgrade, it's worth less. Conversely, damaged upgrades sold in the junkyard cost less to buy.
- 21
- 00:02:50,800 --> 00:02:56,800
- You deal with damaged upgrades with pit droids - a resource you can buy that repair your parts between races.
- 22
- 00:02:56,800 --> 00:03:02,800
- You start with 1 droid, who can repair one upgrade to max. My one droid will repair my damaged Plug3 after this race.
- 23
- 00:03:02,800 --> 00:03:07,800
- The repaired Plug3 will then be worth much more than I bought it for, effectively giving me more money to use.
- 24
- 00:03:16,220 --> 00:03:21,220
- If you're familiar with racing games, then you've probably noticed that my racing lines look strange.
- 25
- 00:03:21,220 --> 00:03:26,220
- That's because Racer's physics aren't like other racing games at all. You don't lose any speed by turning!
- 26
- 00:03:26,220 --> 00:03:31,220
- So instead of taking turns wide to preserve speed, I can just cut them as close as is possible and maintain optimal lines.
- 27
- 00:03:31,220 --> 00:03:36,220
- I still have to take some turns wide though just because I'm moving too fast to make the turn without crashing.
- 28
- 00:04:23,150 --> 00:04:28,150
- Finally, some music! The N64 version of this game does not have any race music except for the third lap.
- 29
- 00:04:28,150 --> 00:04:33,150
- Storage limitations of the cartridge format required the developers to remove individual course music from the N64 version.
- 30
- 00:04:33,150 --> 00:04:38,150
- The music that plays on the third laps (and the credits) is John Williams' "Anakin Defeats Sebulba."
- 31
- 00:04:38,150 --> 00:04:43,150
- The PC version of this game, released at the same time as the N64 version, had a lot more audio/video content.
- 32
- 00:04:43,150 --> 00:04:49,150
- There were pre-rendered cutscenes between races, music for every world, and even cutscenes of racers taunting each other.
- 33
- 00:05:04,560 --> 00:05:09,560
- RTA runners will sometimes approach the vertical gravity tube coming by riding up the wall on the right and launching in.
- 34
- 00:05:09,560 --> 00:05:14,560
- This is done because entering this tube at high speeds tends to cause you to explode. I don't have to bother with that though...
- 35
- 00:05:20,020 --> 00:05:26,020
- There's a lot to say about the junkyard RNG manipulations in this TAS, so I'll start talking about the one coming up after this race.
- 36
- 00:05:26,020 --> 00:05:34,020
- There's a particularly noteworthy upgrade path for the any% run that is extremely unlikely to show up: about a 1 in 5000 chance for it to happen on your first try in the junkyard.
- 37
- 00:05:34,020 --> 00:05:40,020
- That path is finding a very cheap Plug3 before the first race (like I did), then finding an almost maximally damaged Block5 on the next visit.
- 38
- 00:05:40,020 --> 00:05:46,020
- This extremely unlikely Block5 showing up before the second race is sometimes called the "godblock" by the speedrunning community.
- 39
- 00:05:46,020 --> 00:05:52,020
- There are just a handful of damage values (out of 129 per part) for both the Plug3 and the Block5 in this upgrade path that work due to cost.
- 40
- 00:05:52,020 --> 00:05:58,020
- My starting money, winnings from this race, and trade-in value of my soon-to-be repaired Plug3 will just *barely* cover the cost of the godblock.
- 41
- 00:05:58,020 --> 00:06:03,020
- There's plenty more to say about the RNG manipulation later.
- 42
- 00:06:27,600 --> 00:06:29,600
- Godblock!
- 43
- 00:06:39,990 --> 00:06:46,990
- Toy Dampner was unlocked after the last race and chosen because his average speed is better than Ebe's due to his better boost stats.
- 44
- 00:06:46,990 --> 00:06:51,990
- His handling is poorer though. Switching to Toy for this race is very much a TAS-oriented strategy.
- 45
- 00:06:51,990 --> 00:06:56,990
- The time a human can save with Toy on this race would probably be less than the cost of switching to him.
- 46
- 00:06:56,990 --> 00:07:02,990
- Since this is a TAS, and I needed to switch pods for the RNG manip anyway, switching to Toy saves time overall.
- 47
- 00:07:18,920 --> 00:07:23,920
- That little shortcut saves enough time in this race that I almost end up lapping the other racers later!
- 48
- 00:07:42,580 --> 00:07:47,580
- In the sharp turn that is coming up, you'll see an obvious example of the sliding mechanic in this game.
- 49
- 00:07:49,900 --> 00:07:54,900
- Sliding in this game looks a bit like drifting from Mario Kart, but doesn't work quite the same.
- 50
- 00:07:54,900 --> 00:08:00,900
- When you activate sliding in this game, your traction is cut in half. This means your turning has less effect on your actual heading.
- 51
- 00:08:00,900 --> 00:08:05,900
- When you stop the slide, your traction returns, and your podracer will suddenly be affected by the turning you've built up.
- 52
- 00:08:05,900 --> 00:08:10,900
- What this lets you do is start turning into a sharp turn sooner than you would be able to otherwise.
- 53
- 00:08:10,900 --> 00:08:15,900
- When you actually hit the turn, you release the slide and suddenly lurch into the turn with a tighter radius than normal.
- 54
- 00:08:15,900 --> 00:08:20,900
- I use sliding constantly throughout this whole TAS and it's safe to assume I'm sliding on most turns.
- 55
- 00:08:20,900 --> 00:08:23,900
- Alright, time for more RNG talk.
- 56
- 00:08:23,900 --> 00:08:28,900
- The next junkyard trip is the last and the most intense RNG manipulation in this run.
- 57
- 00:08:28,900 --> 00:08:33,900
- In order to make the next trip the last one, I need to buy a lot rare, expensive, high-tier upgrades on a shoestring budget.
- 58
- 00:08:33,900 --> 00:08:38,900
- I am able to manipulate the junkyard to provide max tier speed and cooling upgrades, as well as a tier 5 turning upgrade.
- 59
- 00:08:38,900 --> 00:08:44,900
- All of which have exactly the right damage values to allow my budget to also afford a traction upgrade from the shop, and 2 pit droids.
- 60
- 00:08:44,900 --> 00:08:49,900
- AND on top of all of this, it was manipulated to show up all at once on my first try.
- 61
- 00:08:49,900 --> 00:08:56,900
- The chances of this happening are about 1 in 2,000,000. It took brute-forcing scripts many thousands of permutations to find this manip.
- 62
- 00:08:56,900 --> 00:09:04,900
- The two sources of entropy for manipulating the junkyard are the frame you exit the last race, and the frame you select a new podracer. You'll see me wait on Elan Mak for a while to do this.
- 63
- 00:09:23,550 --> 00:09:26,550
- It's time to go FAST.
- 64
- 00:09:57,900 --> 00:10:03,900
- Welcome to Grabvine Gateway, one of the hardest courses in the game, especially for speed demons like Elan Mak.
- 65
- 00:10:03,900 --> 00:10:09,900
- Elan Mak has the best boost statistics of any podracer available to this category, and also has some of the worst handling too.
- 66
- 00:10:09,900 --> 00:10:14,900
- Given how sinuous and punishing this course is, it might be surprising that a podracer with poor handling was chosen.
- 67
- 00:10:14,900 --> 00:10:20,900
- Elan Mak suffers tremendously in the switchbacks of this course, but he is so fast in other parts (and in general) that he's worth using.
- 68
- 00:10:20,900 --> 00:10:26,900
- Elan Mak is also the optimal podracer choice for the next course, so choosing him here saves time by not selecting him after this.
- 69
- 00:10:26,900 --> 00:10:31,900
- RTA runners generally keep using Ebe Endecott for this course because Mak is so unwieldy.
- 70
- 00:11:20,820 --> 00:11:27,820
- A shortcut opens up on this course on the second lap. An earthquake opens up a section of canyon wall in the canyon switchback section coming up.
- 71
- 00:11:34,550 --> 00:11:38,550
- That turn is nearly impossible with Mak, even in a TAS!
- 72
- 00:11:45,610 --> 00:11:49,610
- I mentioned underheating a few races ago, which I'll explain now.
- 73
- 00:11:49,610 --> 00:11:54,610
- Your podracer's engines can only store so much boost power (or 'heat'). That value happens to be 100.
- 74
- 00:11:54,610 --> 00:11:59,610
- If you let your engines cool off to 100 heat, then they just stop generating the resource.
- 75
- 00:11:59,610 --> 00:12:04,610
- So if you let you engines cool off to 100 heat, you are underheating the entire time they are sitting idle at 100.
- 76
- 00:12:04,610 --> 00:12:09,610
- In a speedrun you want to avoid this at all costs, since it's wasted speed you could be gaining.
- 77
- 00:12:09,610 --> 00:12:14,610
- In general you also want to hold boosts as long as possible to get the most benefit from them...
- 78
- 00:12:14,610 --> 00:12:20,610
- ... but you'll see me doing short boosts all throughout this TAS, especially in this map, to avoid underheating - the greater sin.
- 79
- 00:12:48,120 --> 00:12:53,120
- You can really see the power of Elan Mak's boost thrust and cooling capacity in the downhill spiral coming up.
- 80
- 00:12:53,120 --> 00:12:56,120
- I hit over 1000 speed on the way down!
- 81
- 00:13:13,510 --> 00:13:19,510
- I mentioned that the junkyard visit before this race was the last I was going to do, but there are more upgrades I could buy.
- 82
- 00:13:19,510 --> 00:13:25,510
- There's acceleration, air braking, better turning and traction upgrades, and repair upgrades available.
- 83
- 00:13:25,510 --> 00:13:30,510
- I don't bother with any of them because the time it would take to buy them outweighs the time they would save.
- 84
- 00:13:30,510 --> 00:13:36,510
- I only rarely brake or slow down, so acceleration and brakes aren't that useful. I don't need better repair since I take little damage.
- 85
- 00:13:36,510 --> 00:13:41,510
- Turning and traction might be useful, but my current upgrades are sufficient for navigation in a TAS.
- 86
- 00:14:32,810 --> 00:14:37,810
- This course, the Andobi Mountain Run, is where Elan Mak really shines. Lots of straightaways to boost through.
- 87
- 00:15:12,880 --> 00:15:17,880
- If you look out of the right side of the aircraft, you'll see the Howler Gorge.
- 88
- 00:15:23,060 --> 00:15:30,060
- The first skip in this TAS is coming up! A skip is when you clip out-of-bounds as a shortcut. There are any% variants that do not allow skips.
- 89
- 00:15:40,990 --> 00:15:44,990
- These canyon switchbacks are *really* brutal to navigate as Mak.
- 90
- 00:15:48,570 --> 00:15:53,570
- A shortcut opens up on lap 2. One of the tents near the starting line opens up to a narrow, icy path with fast terrain.
- 91
- 00:15:57,640 --> 00:16:04,640
- Boosting into the tent like that and maintaining it by riding the tunnel wall is a TAS-only trick. You will almost definitely explode if you try it normally.
- 92
- 00:16:35,200 --> 00:16:40,200
- This underground catwalk is another one of the few places in this TAS that I consistently hit over 1000 speed.
- 93
- 00:16:51,360 --> 00:16:55,360
- This skip isn't normally done in any% runs because it's way too risky.
- 94
- 00:16:55,360 --> 00:17:01,360
- Hitting the top of the ramp just right to clip through the wall is tricky, and it's easy to explode when re-entering the canyon.
- 95
- 00:18:30,380 --> 00:18:34,380
- I will now be selecting Mawhonic as the podracer I'll use for the rest of this TAS.
- 96
- 00:18:34,380 --> 00:18:40,380
- His boost stats are a little worse than Mak's, but his handling is better, and the shape of his podracer makes certain skips coming up easier.
- 97
- 00:18:42,610 --> 00:18:47,610
- We've got a fun-filled ride for you folks here on Dethro's Revenge, so strap in!
- 98
- 00:18:59,370 --> 00:19:02,370
- Now *this* is podracing!
- 99
- 00:19:05,200 --> 00:19:09,200
- I helped discover that skip in the making of this TAS!
- 100
- 00:19:09,200 --> 00:19:15,200
- I accidentally clipped out of that tube section, and the speedrunning community turned it into a useful skip!
- 101
- 00:19:47,520 --> 00:19:53,520
- While that skip looks incredible, it doesn't save *that* much time and it's nearly impossible, so RTA runners don't use it for any%.
- 102
- 00:19:55,780 --> 00:20:00,780
- This section where I jump onto the roof of the tunnel and ride the edges is full of TAS-only nonsense.
- 103
- 00:20:07,190 --> 00:20:13,190
- Hitting those edges like that to bounce off the roof of the tunnel and cut the corners is ridiculously hard to set up.
- 104
- 00:20:13,190 --> 00:20:20,190
- RTA runners doing individual lap or single-track runs might cut corners up there, but not to the extreme degree that I did.
- 105
- 00:20:34,470 --> 00:20:41,470
- Since this is the last lap and I can drain my boost tank, I get to do a particularly big jump off the catwalk that I'm proud of.
- 106
- 00:20:48,200 --> 00:20:51,200
- I lapped position 12!
- 107
- 00:21:15,690 --> 00:21:21,690
- Does this course look familiar? It might, because this course (Fire Mountain Rally) is just Grabvine Gateway, but in reverse.
- 108
- 00:21:21,690 --> 00:21:27,690
- It's not exactly the same though - you explore different parts of the course including an active volcano!
- 109
- 00:21:27,690 --> 00:21:32,690
- This is the longest course (time-wise) and considered the hardest course in this category.
- 110
- 00:22:17,170 --> 00:22:24,170
- Passing over lava at any height heats up your engines, so I avoid doing that except where cutting corners saves enough time to make it worth it.
- 111
- 00:23:04,420 --> 00:23:09,420
- Since we've got some time, I'lll talk about another mechanic I've been using this whole time: tilting.
- 112
- 00:23:09,420 --> 00:23:14,420
- You've probably noticed by now that the podracer sometimes flips onto its side.
- 113
- 00:23:14,420 --> 00:23:20,420
- This is left/right tilt. When titled, you lose some turning ability, but gain a slim profile you can use to get closer to walls.
- 114
- 00:23:20,420 --> 00:23:26,420
- Being tilted also affects speed loss/gain from slopes. Being tilted reduces the speed lost from going up steep hills...
- 115
- 00:23:26,420 --> 00:23:30,420
- ... and also reduces the speed gained when going down steep hills.
- 116
- 00:23:30,420 --> 00:23:35,420
- It's also used in a normally unreliable trick that lets you modify the amount of bounce height you get from bumps.
- 117
- 00:23:35,420 --> 00:23:41,420
- Perfectly timed tilts can reduce/increase the air you get from bumps, which is good for keeping long boosts going.
- 118
- 00:23:41,420 --> 00:23:46,420
- I primarily use tilting throughout this TAS to cut corners dangerously close though.
- 119
- 00:24:18,450 --> 00:24:22,450
- Here comes that earthquake shortcut from Grabvine Gateway, but in reverse.
- 120
- 00:24:56,060 --> 00:25:02,060
- Throughout this TAS you've seen me take bumps and scrapes here and there, with damage shown on the engines.
- 121
- 00:25:02,060 --> 00:25:07,060
- Damage causes your upgrades to lose efficiency after races, if you don't have enough pit droids to repair them.
- 122
- 00:25:07,060 --> 00:25:12,060
- It's impossible to avoid taking any damage, but this being a TAS I can guarantee that I take very little.
- 123
- 00:25:12,060 --> 00:25:18,060
- Taking so little damage on these courses is what allows me to safely do the any% with only 3 out of 4 pit droids.
- 124
- 00:26:41,190 --> 00:26:46,190
- Here it is! The Boonta Eve Classic, the racetrack from Episode I, and the final course of this run!
- 125
- 00:26:51,960 --> 00:26:56,960
- Right away we've got a major shortcut coming up just behind that rock column directly ahead.
- 126
- 00:27:03,960 --> 00:27:06,970
- Coming up is the "service ramp" that Anakin jumps off of in the movie.
- 127
- 00:27:23,430 --> 00:27:29,430
- Here comes another skip! This one is actually RTA-feasible, and speedrunners will do this skip for all three laps
- 128
- 00:27:48,390 --> 00:27:52,390
- It looks like a few Tuskan Raiders are camped out on the canyon dune turn!
- 129
- 00:27:52,390 --> 00:27:55,390
- Those gouts of fire are the Raiders' shots, which become hazards.
- 130
- 00:28:03,700 --> 00:28:05,700
- Jawa Sandcrawler!
- 131
- 00:28:17,930 --> 00:28:21,930
- I intentionally hit these rocks on the first lap so that I can boost here later.
- 132
- 00:28:33,670 --> 00:28:38,670
- This little switchback coming up was actually the hardest part of this course to TAS.
- 133
- 00:28:56,720 --> 00:29:01,720
- You can see and even hear a Sarlaac that has made its home in the middle of the racetrack up ahead.
- 134
- 00:29:22,200 --> 00:29:28,200
- The Tuskan Raiders' shots cause you to momentarily loose traction and turn away from the flame if you drive too close.
- 135
- 00:29:28,200 --> 00:29:32,200
- Driving directly through the fire will set one of your engines on fire.
- 136
- 00:29:36,510 --> 00:29:42,510
- The Sandrawler moved! It actually crawls along this section of the course and changes position each time you pass through.
- 137
- 00:30:00,080 --> 00:30:04,080
- Watchout Slimo! Mawhonic is the first racer to crash in the movie!
- 138
- 00:30:04,080 --> 00:30:09,080
- Sebulba rams him into a canyon wall and his podracer disintegrates into spinning, fiery wreckage.
- 139
- 00:30:22,140 --> 00:30:28,140
- Maintaining my boost through the next section of corridors was a real trick to pull off, but it looks pretty cool!
- 140
- 00:31:40,850 --> 00:31:46,850
- Time! TAS timing: 31:36.75 RTA timing: 31:05.39
- 141
- 00:32:19,590 --> 00:32:23,590
- And with that, Mawhonic is your podracing champion of the galaxy!
- 142
- 00:32:23,590 --> 00:32:28,590
- This marks the end of the commentary. I hope you've enjoyed this TAS!
Advertisement
Add Comment
Please, Sign In to add comment