Zinfidel

swe1r-2secondOffset.srt

Feb 7th, 2021
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  1. 1
  2. 00:00:03,000 --> 00:00:08,000
  3. If you're reading this, then you have the Author's commentary track active!
  4.  
  5. 2
  6. 00:00:08,000 --> 00:00:13,000
  7. This TAS represents about 8 months of work, and a lot of collaboration with the SWE1:R speedrunning community.
  8.  
  9. 3
  10. 00:00:13,000 --> 00:00:20,000
  11. I'd like to thank acE, andypanther, Digital Unity, Domirae, Galeforce, Gamedraco, Hyuudoro, and kingbeandip from the speedrun community.
  12.  
  13. 4
  14. 00:00:20,000 --> 00:00:25,000
  15. This TAS probably would never have been finished without their help and encouragement.
  16.  
  17. 5
  18. 00:00:26,000 --> 00:00:32,000
  19. The first thing I do is some RNG manipulation. I manipulate a low health Plug3 speed upgrade to show up in the junkyard on my first visit.
  20.  
  21. 6
  22. 00:00:35,140 --> 00:00:41,000
  23. The starting speed part (Plug2) is worth 1000 Truguts (money), and the Plug3 I bought cost 998, so I actually made 2 Truguts and got a speed boost.
  24.  
  25. 7
  26. 00:00:44,210 --> 00:00:49,230
  27. And we're off! The first podracer I chose was Ebe Endecott, a standard pick by speedrunners for this category.
  28.  
  29. 8
  30. 00:00:49,230 --> 00:00:54,230
  31. He has decent handling, but more importantly he's got great cooling, which means we can boost a lot with him.
  32.  
  33. 9
  34. 00:01:03,330 --> 00:01:08,330
  35. Let's talk about boosting. You've probably already noticed the sudden speed boosts and the big engine flames.
  36.  
  37. 10
  38. 00:01:08,330 --> 00:01:13,330
  39. When you reach a certain threshold speed, you can hold nose down (analog stick up) to start charging a boost.
  40.  
  41. 11
  42. 00:01:13,330 --> 00:01:18,330
  43. When the boost meter on the right fills up and the dot turns yellow, releasing the throttle briefly activates a boost.
  44.  
  45. 12
  46. 00:01:18,330 --> 00:01:23,330
  47. Boosting heats up your engines, which you can see indicated in the bottom left of the screen.
  48.  
  49. 13
  50. 00:01:23,330 --> 00:01:28,330
  51. If you overheat your engines, they will catch fire and start taking damage until you repair them.
  52.  
  53. 14
  54. 00:01:28,330 --> 00:01:34,330
  55. As long as you cut the boost just before this happens (that annoying beeping that you're going to hear constantly) you're fine.
  56.  
  57. 15
  58. 00:02:12,220 --> 00:02:18,220
  59. These anti-gravity tubes are considered "fast terrain" by the game. This means that your base speed is increased in them.
  60.  
  61. 16
  62. 00:02:18,220 --> 00:02:24,220
  63. I try to boost as little as possible in these tubes because I want to maximize my time spent on the fast terrain.
  64.  
  65. 17
  66. 00:02:24,220 --> 00:02:31,220
  67. The longer you're on the fast terrain, the more benefit you get from it. I still boost a little to make sure I don't underheat though (more on that later).
  68.  
  69. 18
  70. 00:02:35,800 --> 00:02:40,800
  71. I mentioned that the Plug3 upgrade I bought was "low health." Upgrades in this game can be damaged.
  72.  
  73. 19
  74. 00:02:40,800 --> 00:02:45,800
  75. Bumps, scrapes, and crashes in a race will reduce your upgrades' health and effectiveness for the next race.
  76.  
  77. 20
  78. 00:02:45,800 --> 00:02:50,800
  79. If you sell a damaged upgrade, it's worth less. Conversely, damaged upgrades sold in the junkyard cost less to buy.
  80.  
  81. 21
  82. 00:02:50,800 --> 00:02:56,800
  83. You deal with damaged upgrades with pit droids - a resource you can buy that repair your parts between races.
  84.  
  85. 22
  86. 00:02:56,800 --> 00:03:02,800
  87. You start with 1 droid, who can repair one upgrade to max. My one droid will repair my damaged Plug3 after this race.
  88.  
  89. 23
  90. 00:03:02,800 --> 00:03:07,800
  91. The repaired Plug3 will then be worth much more than I bought it for, effectively giving me more money to use.
  92.  
  93. 24
  94. 00:03:16,220 --> 00:03:21,220
  95. If you're familiar with racing games, then you've probably noticed that my racing lines look strange.
  96.  
  97. 25
  98. 00:03:21,220 --> 00:03:26,220
  99. That's because Racer's physics aren't like other racing games at all. You don't lose any speed by turning!
  100.  
  101. 26
  102. 00:03:26,220 --> 00:03:31,220
  103. So instead of taking turns wide to preserve speed, I can just cut them as close as is possible and maintain optimal lines.
  104.  
  105. 27
  106. 00:03:31,220 --> 00:03:36,220
  107. I still have to take some turns wide though just because I'm moving too fast to make the turn without crashing.
  108.  
  109. 28
  110. 00:04:23,150 --> 00:04:28,150
  111. Finally, some music! The N64 version of this game does not have any race music except for the third lap.
  112.  
  113. 29
  114. 00:04:28,150 --> 00:04:33,150
  115. Storage limitations of the cartridge format required the developers to remove individual course music from the N64 version.
  116.  
  117. 30
  118. 00:04:33,150 --> 00:04:38,150
  119. The music that plays on the third laps (and the credits) is John Williams' "Anakin Defeats Sebulba."
  120.  
  121. 31
  122. 00:04:38,150 --> 00:04:43,150
  123. The PC version of this game, released at the same time as the N64 version, had a lot more audio/video content.
  124.  
  125. 32
  126. 00:04:43,150 --> 00:04:49,150
  127. There were pre-rendered cutscenes between races, music for every world, and even cutscenes of racers taunting each other.
  128.  
  129. 33
  130. 00:05:04,560 --> 00:05:09,560
  131. RTA runners will sometimes approach the vertical gravity tube coming by riding up the wall on the right and launching in.
  132.  
  133. 34
  134. 00:05:09,560 --> 00:05:14,560
  135. This is done because entering this tube at high speeds tends to cause you to explode. I don't have to bother with that though...
  136.  
  137. 35
  138. 00:05:20,020 --> 00:05:26,020
  139. There's a lot to say about the junkyard RNG manipulations in this TAS, so I'll start talking about the one coming up after this race.
  140.  
  141. 36
  142. 00:05:26,020 --> 00:05:34,020
  143. There's a particularly noteworthy upgrade path for the any% run that is extremely unlikely to show up: about a 1 in 5000 chance for it to happen on your first try in the junkyard.
  144.  
  145. 37
  146. 00:05:34,020 --> 00:05:40,020
  147. That path is finding a very cheap Plug3 before the first race (like I did), then finding an almost maximally damaged Block5 on the next visit.
  148.  
  149. 38
  150. 00:05:40,020 --> 00:05:46,020
  151. This extremely unlikely Block5 showing up before the second race is sometimes called the "godblock" by the speedrunning community.
  152.  
  153. 39
  154. 00:05:46,020 --> 00:05:52,020
  155. There are just a handful of damage values (out of 129 per part) for both the Plug3 and the Block5 in this upgrade path that work due to cost.
  156.  
  157. 40
  158. 00:05:52,020 --> 00:05:58,020
  159. My starting money, winnings from this race, and trade-in value of my soon-to-be repaired Plug3 will just *barely* cover the cost of the godblock.
  160.  
  161. 41
  162. 00:05:58,020 --> 00:06:03,020
  163. There's plenty more to say about the RNG manipulation later.
  164.  
  165. 42
  166. 00:06:27,600 --> 00:06:29,600
  167. Godblock!
  168.  
  169. 43
  170. 00:06:39,990 --> 00:06:46,990
  171. Toy Dampner was unlocked after the last race and chosen because his average speed is better than Ebe's due to his better boost stats.
  172.  
  173. 44
  174. 00:06:46,990 --> 00:06:51,990
  175. His handling is poorer though. Switching to Toy for this race is very much a TAS-oriented strategy.
  176.  
  177. 45
  178. 00:06:51,990 --> 00:06:56,990
  179. The time a human can save with Toy on this race would probably be less than the cost of switching to him.
  180.  
  181. 46
  182. 00:06:56,990 --> 00:07:02,990
  183. Since this is a TAS, and I needed to switch pods for the RNG manip anyway, switching to Toy saves time overall.
  184.  
  185. 47
  186. 00:07:18,920 --> 00:07:23,920
  187. That little shortcut saves enough time in this race that I almost end up lapping the other racers later!
  188.  
  189. 48
  190. 00:07:42,580 --> 00:07:47,580
  191. In the sharp turn that is coming up, you'll see an obvious example of the sliding mechanic in this game.
  192.  
  193. 49
  194. 00:07:49,900 --> 00:07:54,900
  195. Sliding in this game looks a bit like drifting from Mario Kart, but doesn't work quite the same.
  196.  
  197. 50
  198. 00:07:54,900 --> 00:08:00,900
  199. When you activate sliding in this game, your traction is cut in half. This means your turning has less effect on your actual heading.
  200.  
  201. 51
  202. 00:08:00,900 --> 00:08:05,900
  203. When you stop the slide, your traction returns, and your podracer will suddenly be affected by the turning you've built up.
  204.  
  205. 52
  206. 00:08:05,900 --> 00:08:10,900
  207. What this lets you do is start turning into a sharp turn sooner than you would be able to otherwise.
  208.  
  209. 53
  210. 00:08:10,900 --> 00:08:15,900
  211. When you actually hit the turn, you release the slide and suddenly lurch into the turn with a tighter radius than normal.
  212.  
  213. 54
  214. 00:08:15,900 --> 00:08:20,900
  215. I use sliding constantly throughout this whole TAS and it's safe to assume I'm sliding on most turns.
  216.  
  217. 55
  218. 00:08:20,900 --> 00:08:23,900
  219. Alright, time for more RNG talk.
  220.  
  221. 56
  222. 00:08:23,900 --> 00:08:28,900
  223. The next junkyard trip is the last and the most intense RNG manipulation in this run.
  224.  
  225. 57
  226. 00:08:28,900 --> 00:08:33,900
  227. In order to make the next trip the last one, I need to buy a lot rare, expensive, high-tier upgrades on a shoestring budget.
  228.  
  229. 58
  230. 00:08:33,900 --> 00:08:38,900
  231. I am able to manipulate the junkyard to provide max tier speed and cooling upgrades, as well as a tier 5 turning upgrade.
  232.  
  233. 59
  234. 00:08:38,900 --> 00:08:44,900
  235. All of which have exactly the right damage values to allow my budget to also afford a traction upgrade from the shop, and 2 pit droids.
  236.  
  237. 60
  238. 00:08:44,900 --> 00:08:49,900
  239. AND on top of all of this, it was manipulated to show up all at once on my first try.
  240.  
  241. 61
  242. 00:08:49,900 --> 00:08:56,900
  243. The chances of this happening are about 1 in 2,000,000. It took brute-forcing scripts many thousands of permutations to find this manip.
  244.  
  245. 62
  246. 00:08:56,900 --> 00:09:04,900
  247. The two sources of entropy for manipulating the junkyard are the frame you exit the last race, and the frame you select a new podracer. You'll see me wait on Elan Mak for a while to do this.
  248.  
  249. 63
  250. 00:09:23,550 --> 00:09:26,550
  251. It's time to go FAST.
  252.  
  253. 64
  254. 00:09:57,900 --> 00:10:03,900
  255. Welcome to Grabvine Gateway, one of the hardest courses in the game, especially for speed demons like Elan Mak.
  256.  
  257. 65
  258. 00:10:03,900 --> 00:10:09,900
  259. Elan Mak has the best boost statistics of any podracer available to this category, and also has some of the worst handling too.
  260.  
  261. 66
  262. 00:10:09,900 --> 00:10:14,900
  263. Given how sinuous and punishing this course is, it might be surprising that a podracer with poor handling was chosen.
  264.  
  265. 67
  266. 00:10:14,900 --> 00:10:20,900
  267. Elan Mak suffers tremendously in the switchbacks of this course, but he is so fast in other parts (and in general) that he's worth using.
  268.  
  269. 68
  270. 00:10:20,900 --> 00:10:26,900
  271. Elan Mak is also the optimal podracer choice for the next course, so choosing him here saves time by not selecting him after this.
  272.  
  273. 69
  274. 00:10:26,900 --> 00:10:31,900
  275. RTA runners generally keep using Ebe Endecott for this course because Mak is so unwieldy.
  276.  
  277. 70
  278. 00:11:20,820 --> 00:11:27,820
  279. A shortcut opens up on this course on the second lap. An earthquake opens up a section of canyon wall in the canyon switchback section coming up.
  280.  
  281. 71
  282. 00:11:34,550 --> 00:11:38,550
  283. That turn is nearly impossible with Mak, even in a TAS!
  284.  
  285. 72
  286. 00:11:45,610 --> 00:11:49,610
  287. I mentioned underheating a few races ago, which I'll explain now.
  288.  
  289. 73
  290. 00:11:49,610 --> 00:11:54,610
  291. Your podracer's engines can only store so much boost power (or 'heat'). That value happens to be 100.
  292.  
  293. 74
  294. 00:11:54,610 --> 00:11:59,610
  295. If you let your engines cool off to 100 heat, then they just stop generating the resource.
  296.  
  297. 75
  298. 00:11:59,610 --> 00:12:04,610
  299. So if you let you engines cool off to 100 heat, you are underheating the entire time they are sitting idle at 100.
  300.  
  301. 76
  302. 00:12:04,610 --> 00:12:09,610
  303. In a speedrun you want to avoid this at all costs, since it's wasted speed you could be gaining.
  304.  
  305. 77
  306. 00:12:09,610 --> 00:12:14,610
  307. In general you also want to hold boosts as long as possible to get the most benefit from them...
  308.  
  309. 78
  310. 00:12:14,610 --> 00:12:20,610
  311. ... but you'll see me doing short boosts all throughout this TAS, especially in this map, to avoid underheating - the greater sin.
  312.  
  313. 79
  314. 00:12:48,120 --> 00:12:53,120
  315. You can really see the power of Elan Mak's boost thrust and cooling capacity in the downhill spiral coming up.
  316.  
  317. 80
  318. 00:12:53,120 --> 00:12:56,120
  319. I hit over 1000 speed on the way down!
  320.  
  321. 81
  322. 00:13:13,510 --> 00:13:19,510
  323. I mentioned that the junkyard visit before this race was the last I was going to do, but there are more upgrades I could buy.
  324.  
  325. 82
  326. 00:13:19,510 --> 00:13:25,510
  327. There's acceleration, air braking, better turning and traction upgrades, and repair upgrades available.
  328.  
  329. 83
  330. 00:13:25,510 --> 00:13:30,510
  331. I don't bother with any of them because the time it would take to buy them outweighs the time they would save.
  332.  
  333. 84
  334. 00:13:30,510 --> 00:13:36,510
  335. I only rarely brake or slow down, so acceleration and brakes aren't that useful. I don't need better repair since I take little damage.
  336.  
  337. 85
  338. 00:13:36,510 --> 00:13:41,510
  339. Turning and traction might be useful, but my current upgrades are sufficient for navigation in a TAS.
  340.  
  341. 86
  342. 00:14:32,810 --> 00:14:37,810
  343. This course, the Andobi Mountain Run, is where Elan Mak really shines. Lots of straightaways to boost through.
  344.  
  345. 87
  346. 00:15:12,880 --> 00:15:17,880
  347. If you look out of the right side of the aircraft, you'll see the Howler Gorge.
  348.  
  349. 88
  350. 00:15:23,060 --> 00:15:30,060
  351. The first skip in this TAS is coming up! A skip is when you clip out-of-bounds as a shortcut. There are any% variants that do not allow skips.
  352.  
  353. 89
  354. 00:15:40,990 --> 00:15:44,990
  355. These canyon switchbacks are *really* brutal to navigate as Mak.
  356.  
  357. 90
  358. 00:15:48,570 --> 00:15:53,570
  359. A shortcut opens up on lap 2. One of the tents near the starting line opens up to a narrow, icy path with fast terrain.
  360.  
  361. 91
  362. 00:15:57,640 --> 00:16:04,640
  363. Boosting into the tent like that and maintaining it by riding the tunnel wall is a TAS-only trick. You will almost definitely explode if you try it normally.
  364.  
  365. 92
  366. 00:16:35,200 --> 00:16:40,200
  367. This underground catwalk is another one of the few places in this TAS that I consistently hit over 1000 speed.
  368.  
  369. 93
  370. 00:16:51,360 --> 00:16:55,360
  371. This skip isn't normally done in any% runs because it's way too risky.
  372.  
  373. 94
  374. 00:16:55,360 --> 00:17:01,360
  375. Hitting the top of the ramp just right to clip through the wall is tricky, and it's easy to explode when re-entering the canyon.
  376.  
  377. 95
  378. 00:18:30,380 --> 00:18:34,380
  379. I will now be selecting Mawhonic as the podracer I'll use for the rest of this TAS.
  380.  
  381. 96
  382. 00:18:34,380 --> 00:18:40,380
  383. His boost stats are a little worse than Mak's, but his handling is better, and the shape of his podracer makes certain skips coming up easier.
  384.  
  385. 97
  386. 00:18:42,610 --> 00:18:47,610
  387. We've got a fun-filled ride for you folks here on Dethro's Revenge, so strap in!
  388.  
  389. 98
  390. 00:18:59,370 --> 00:19:02,370
  391. Now *this* is podracing!
  392.  
  393. 99
  394. 00:19:05,200 --> 00:19:09,200
  395. I helped discover that skip in the making of this TAS!
  396.  
  397. 100
  398. 00:19:09,200 --> 00:19:15,200
  399. I accidentally clipped out of that tube section, and the speedrunning community turned it into a useful skip!
  400.  
  401. 101
  402. 00:19:47,520 --> 00:19:53,520
  403. While that skip looks incredible, it doesn't save *that* much time and it's nearly impossible, so RTA runners don't use it for any%.
  404.  
  405. 102
  406. 00:19:55,780 --> 00:20:00,780
  407. This section where I jump onto the roof of the tunnel and ride the edges is full of TAS-only nonsense.
  408.  
  409. 103
  410. 00:20:07,190 --> 00:20:13,190
  411. Hitting those edges like that to bounce off the roof of the tunnel and cut the corners is ridiculously hard to set up.
  412.  
  413. 104
  414. 00:20:13,190 --> 00:20:20,190
  415. RTA runners doing individual lap or single-track runs might cut corners up there, but not to the extreme degree that I did.
  416.  
  417. 105
  418. 00:20:34,470 --> 00:20:41,470
  419. Since this is the last lap and I can drain my boost tank, I get to do a particularly big jump off the catwalk that I'm proud of.
  420.  
  421. 106
  422. 00:20:48,200 --> 00:20:51,200
  423. I lapped position 12!
  424.  
  425. 107
  426. 00:21:15,690 --> 00:21:21,690
  427. Does this course look familiar? It might, because this course (Fire Mountain Rally) is just Grabvine Gateway, but in reverse.
  428.  
  429. 108
  430. 00:21:21,690 --> 00:21:27,690
  431. It's not exactly the same though - you explore different parts of the course including an active volcano!
  432.  
  433. 109
  434. 00:21:27,690 --> 00:21:32,690
  435. This is the longest course (time-wise) and considered the hardest course in this category.
  436.  
  437. 110
  438. 00:22:17,170 --> 00:22:24,170
  439. Passing over lava at any height heats up your engines, so I avoid doing that except where cutting corners saves enough time to make it worth it.
  440.  
  441. 111
  442. 00:23:04,420 --> 00:23:09,420
  443. Since we've got some time, I'lll talk about another mechanic I've been using this whole time: tilting.
  444.  
  445. 112
  446. 00:23:09,420 --> 00:23:14,420
  447. You've probably noticed by now that the podracer sometimes flips onto its side.
  448.  
  449. 113
  450. 00:23:14,420 --> 00:23:20,420
  451. This is left/right tilt. When titled, you lose some turning ability, but gain a slim profile you can use to get closer to walls.
  452.  
  453. 114
  454. 00:23:20,420 --> 00:23:26,420
  455. Being tilted also affects speed loss/gain from slopes. Being tilted reduces the speed lost from going up steep hills...
  456.  
  457. 115
  458. 00:23:26,420 --> 00:23:30,420
  459. ... and also reduces the speed gained when going down steep hills.
  460.  
  461. 116
  462. 00:23:30,420 --> 00:23:35,420
  463. It's also used in a normally unreliable trick that lets you modify the amount of bounce height you get from bumps.
  464.  
  465. 117
  466. 00:23:35,420 --> 00:23:41,420
  467. Perfectly timed tilts can reduce/increase the air you get from bumps, which is good for keeping long boosts going.
  468.  
  469. 118
  470. 00:23:41,420 --> 00:23:46,420
  471. I primarily use tilting throughout this TAS to cut corners dangerously close though.
  472.  
  473. 119
  474. 00:24:18,450 --> 00:24:22,450
  475. Here comes that earthquake shortcut from Grabvine Gateway, but in reverse.
  476.  
  477. 120
  478. 00:24:56,060 --> 00:25:02,060
  479. Throughout this TAS you've seen me take bumps and scrapes here and there, with damage shown on the engines.
  480.  
  481. 121
  482. 00:25:02,060 --> 00:25:07,060
  483. Damage causes your upgrades to lose efficiency after races, if you don't have enough pit droids to repair them.
  484.  
  485. 122
  486. 00:25:07,060 --> 00:25:12,060
  487. It's impossible to avoid taking any damage, but this being a TAS I can guarantee that I take very little.
  488.  
  489. 123
  490. 00:25:12,060 --> 00:25:18,060
  491. Taking so little damage on these courses is what allows me to safely do the any% with only 3 out of 4 pit droids.
  492.  
  493. 124
  494. 00:26:41,190 --> 00:26:46,190
  495. Here it is! The Boonta Eve Classic, the racetrack from Episode I, and the final course of this run!
  496.  
  497. 125
  498. 00:26:51,960 --> 00:26:56,960
  499. Right away we've got a major shortcut coming up just behind that rock column directly ahead.
  500.  
  501. 126
  502. 00:27:03,960 --> 00:27:06,970
  503. Coming up is the "service ramp" that Anakin jumps off of in the movie.
  504.  
  505. 127
  506. 00:27:23,430 --> 00:27:29,430
  507. Here comes another skip! This one is actually RTA-feasible, and speedrunners will do this skip for all three laps
  508.  
  509. 128
  510. 00:27:48,390 --> 00:27:52,390
  511. It looks like a few Tuskan Raiders are camped out on the canyon dune turn!
  512.  
  513. 129
  514. 00:27:52,390 --> 00:27:55,390
  515. Those gouts of fire are the Raiders' shots, which become hazards.
  516.  
  517. 130
  518. 00:28:03,700 --> 00:28:05,700
  519. Jawa Sandcrawler!
  520.  
  521. 131
  522. 00:28:17,930 --> 00:28:21,930
  523. I intentionally hit these rocks on the first lap so that I can boost here later.
  524.  
  525. 132
  526. 00:28:33,670 --> 00:28:38,670
  527. This little switchback coming up was actually the hardest part of this course to TAS.
  528.  
  529. 133
  530. 00:28:56,720 --> 00:29:01,720
  531. You can see and even hear a Sarlaac that has made its home in the middle of the racetrack up ahead.
  532.  
  533. 134
  534. 00:29:22,200 --> 00:29:28,200
  535. The Tuskan Raiders' shots cause you to momentarily loose traction and turn away from the flame if you drive too close.
  536.  
  537. 135
  538. 00:29:28,200 --> 00:29:32,200
  539. Driving directly through the fire will set one of your engines on fire.
  540.  
  541. 136
  542. 00:29:36,510 --> 00:29:42,510
  543. The Sandrawler moved! It actually crawls along this section of the course and changes position each time you pass through.
  544.  
  545. 137
  546. 00:30:00,080 --> 00:30:04,080
  547. Watchout Slimo! Mawhonic is the first racer to crash in the movie!
  548.  
  549. 138
  550. 00:30:04,080 --> 00:30:09,080
  551. Sebulba rams him into a canyon wall and his podracer disintegrates into spinning, fiery wreckage.
  552.  
  553. 139
  554. 00:30:22,140 --> 00:30:28,140
  555. Maintaining my boost through the next section of corridors was a real trick to pull off, but it looks pretty cool!
  556.  
  557. 140
  558. 00:31:40,850 --> 00:31:46,850
  559. Time! TAS timing: 31:36.75 RTA timing: 31:05.39
  560.  
  561. 141
  562. 00:32:19,590 --> 00:32:23,590
  563. And with that, Mawhonic is your podracing champion of the galaxy!
  564.  
  565. 142
  566. 00:32:23,590 --> 00:32:28,590
  567. This marks the end of the commentary. I hope you've enjoyed this TAS!
  568.  
  569.  
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