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ALttP Framebusters

Nov 26th, 2018
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  1. ALttP Frame Busters
  2. -------------------
  3.  
  4. Goals or tricks that newer runners of the game tend to give too much weight and spend an excessive amount of time practicing or attempting.
  5.  
  6. - sub 6 escape (sub 8 gtower is infinitely more important)
  7. - skipping sanc heart (only saves 3s)
  8. - any spinspeed ever (framesavers in most spots, 13-15s overall)
  9. - desert exit (11-22f difference)
  10. - boomdash in hera tile room (https://youtu.be/4dqBi8E4_SQ)
  11. - tree rupees (3-6s, closer to 3 on average)
  12. - hovering
  13. - trock canedash (only saves 1s over walk/block/pot)
  14. - grabbing walls during cutscenes / spinning during pendant/crystal catch
  15. - mire overworld stairclimb (https://youtu.be/620utYsj6_E)
  16.  
  17. Safety Timings
  18. --------------
  19. Sanc Heart 3s
  20. Powder 40s
  21. GS/SA 1m40s
  22. Red Mail 20s
  23. 1/2 Magic 30s
  24.  
  25. Walking vs Dashing
  26. (a - before the number means walking is faster)
  27. ------------------
  28. DESERT
  29. - Coming out of Saha (2f [assuming lowest px you can start the convo from])
  30. - To First Spinspeed (8f)
  31. - Post Circle of Pots (1f)
  32. - Torches (8f)
  33. HERA
  34. - Safety Switch (4f)
  35. ATOWER
  36. - Holey Cave (6f)
  37. - Melancholy (10f)
  38. - Catwalk (8f)
  39. POD
  40. - Dungeon Entrance (2f)
  41. - Walking up to Bridge Chest (13f)
  42. - Post-Arrow on Armos Statue in PoD (2-4f)
  43. - Before Helma (?)
  44. THIEVES
  45. - Pre-Grove (5f) (https://youtu.be/VlnWtOX5NpE)
  46. - Entering VoO (0f?)
  47. - Post Ted Jump (13f)
  48. - Lonely Ted (2f)
  49. - Firesnake Lag Manip (2f)
  50. - Prison (13f)
  51. - Before Blind (8f)
  52. - Into Blind (2f)
  53. SKULL
  54. - Post 300 Hut (2f)
  55. - Leaving Smith Convos (?)
  56. - C-Shaped House (11f) (test walking ^, dashing v)
  57. - Post C-Shaped House (-1f)
  58. ICE
  59. - After Big Rock after lottery (5f)
  60. - Penguin Room before Bombable Floor (2f) 5'37
  61. - Room after Lonely Firebar (9f at best, 6f on avg)
  62. SWAMP
  63. - Birddash (9f)
  64. - Post-Rock Warp (9f)
  65. - All small hallway pot keys (3f)
  66. - Pool [1] Empty [2] (1f)
  67. - Restock (4f)
  68. MIRE
  69. - Spooky rails [after pot throw] (8f)
  70. - Spooky rails [last movement left to door] (0f)
  71. - Spooky bombwall (5f)
  72. - Spooky badfarm (11f)
  73. - Firesnake Skip (17f)
  74. TROCK
  75. - DM2 from top transition (?)
  76. GTOWER
  77. - Before opening cutscene (11f)
  78. - Big Key (3-6f)
  79. - Torch Key (-2f)
  80. - GBZ (1'24)
  81. - Torches 2 (10f)
  82.  
  83. So, the "formula" for comparing rooms with/without menu would be:
  84. [Without menu] = [with menu] -(64f + # of moves + idle frames)
  85.  
  86. Spindashes vs Dashes
  87. --------------------
  88. Post-Boots 2'36
  89. OTW to Library 0'29 (when you factor in not holding sword out on the previous screen)
  90. Leaving Library 0'44
  91. Desert 2 0'45
  92. Hera Death Mountain 3'49 (re-test)
  93. Leaving Hera 0'42 (re-test)
  94. Pyramid 1'39 (re-test)
  95. Usain Bolt 2'37 (re-test)
  96. SwagDuck 0'05
  97.  
  98. Hookdashes vs Alternative
  99. --------------------
  100. Mire Death Mountain 0'19 (stairclimb vs spindash)
  101. TRock Death Mountain 0'45
  102. TRock Peg Puzzle 1'40
  103. TRock Open 0'13
  104. Post-TRock 1'45
  105. GTower Stairclimb 0'12
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