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- ALttP Frame Busters
- -------------------
- Goals or tricks that newer runners of the game tend to give too much weight and spend an excessive amount of time practicing or attempting.
- - sub 6 escape (sub 8 gtower is infinitely more important)
- - skipping sanc heart (only saves 3s)
- - any spinspeed ever (framesavers in most spots, 13-15s overall)
- - desert exit (11-22f difference)
- - boomdash in hera tile room (https://youtu.be/4dqBi8E4_SQ)
- - tree rupees (3-6s, closer to 3 on average)
- - hovering
- - trock canedash (only saves 1s over walk/block/pot)
- - grabbing walls during cutscenes / spinning during pendant/crystal catch
- - mire overworld stairclimb (https://youtu.be/620utYsj6_E)
- Safety Timings
- --------------
- Sanc Heart 3s
- Powder 40s
- GS/SA 1m40s
- Red Mail 20s
- 1/2 Magic 30s
- Walking vs Dashing
- (a - before the number means walking is faster)
- ------------------
- DESERT
- - Coming out of Saha (2f [assuming lowest px you can start the convo from])
- - To First Spinspeed (8f)
- - Post Circle of Pots (1f)
- - Torches (8f)
- HERA
- - Safety Switch (4f)
- ATOWER
- - Holey Cave (6f)
- - Melancholy (10f)
- - Catwalk (8f)
- POD
- - Dungeon Entrance (2f)
- - Walking up to Bridge Chest (13f)
- - Post-Arrow on Armos Statue in PoD (2-4f)
- - Before Helma (?)
- THIEVES
- - Pre-Grove (5f) (https://youtu.be/VlnWtOX5NpE)
- - Entering VoO (0f?)
- - Post Ted Jump (13f)
- - Lonely Ted (2f)
- - Firesnake Lag Manip (2f)
- - Prison (13f)
- - Before Blind (8f)
- - Into Blind (2f)
- SKULL
- - Post 300 Hut (2f)
- - Leaving Smith Convos (?)
- - C-Shaped House (11f) (test walking ^, dashing v)
- - Post C-Shaped House (-1f)
- ICE
- - After Big Rock after lottery (5f)
- - Penguin Room before Bombable Floor (2f) 5'37
- - Room after Lonely Firebar (9f at best, 6f on avg)
- SWAMP
- - Birddash (9f)
- - Post-Rock Warp (9f)
- - All small hallway pot keys (3f)
- - Pool [1] Empty [2] (1f)
- - Restock (4f)
- MIRE
- - Spooky rails [after pot throw] (8f)
- - Spooky rails [last movement left to door] (0f)
- - Spooky bombwall (5f)
- - Spooky badfarm (11f)
- - Firesnake Skip (17f)
- TROCK
- - DM2 from top transition (?)
- GTOWER
- - Before opening cutscene (11f)
- - Big Key (3-6f)
- - Torch Key (-2f)
- - GBZ (1'24)
- - Torches 2 (10f)
- So, the "formula" for comparing rooms with/without menu would be:
- [Without menu] = [with menu] -(64f + # of moves + idle frames)
- Spindashes vs Dashes
- --------------------
- Post-Boots 2'36
- OTW to Library 0'29 (when you factor in not holding sword out on the previous screen)
- Leaving Library 0'44
- Desert 2 0'45
- Hera Death Mountain 3'49 (re-test)
- Leaving Hera 0'42 (re-test)
- Pyramid 1'39 (re-test)
- Usain Bolt 2'37 (re-test)
- SwagDuck 0'05
- Hookdashes vs Alternative
- --------------------
- Mire Death Mountain 0'19 (stairclimb vs spindash)
- TRock Death Mountain 0'45
- TRock Peg Puzzle 1'40
- TRock Open 0'13
- Post-TRock 1'45
- GTower Stairclimb 0'12
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