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Aug 22nd, 2017
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  1. AddStaticVehicleEx(416,2013.0000000,-1414.0996000,17.3000000,91.2470000,221,-1,15); //Ambulance
  2. AddStaticVehicleEx(416,2000.7000000,-1402.0000000,17.8000000,180.7470000,221,-1,15); //Ambulance
  3. AddStaticVehicleEx(416,2018.5000000,-1446.3000000,15.4000000,91.2470000,221,-1,15); //Ambulance
  4. AddStaticVehicleEx(416,2032.9000000,-1431.9000000,17.3000000,179.9970000,221,-1,15); //Ambulance
  5. AddStaticVehicleEx(416,2049.8000000,-1447.5000000,18.8000000,91.2470000,221,-1,15); //Ambulance
  6. CreateObject(983,2027.8000000,-1428.3000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
  7. CreateObject(983,2027.8000000,-1434.7000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
  8. CreateObject(983,2027.7998000,-1437.9004000,16.7000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
  9. CreateObject(983,2020.2000000,-1420.8000000,16.7000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (4)
  10. CreateObject(983,2013.8000000,-1420.8000000,16.7000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (5)
  11. CreateObject(983,2010.6000000,-1420.8000000,16.7000000,0.0000000,0.0000000,90.0000000); //object(fenceshit3) (6)
  12. CreateObject(983,2027.3000000,-1425.6000000,14.1000000,89.2500000,180.0000000,135.0000000); //object(fenceshit3) (7)
  13. CreateObject(983,2022.9000000,-1421.3000000,14.1000000,89.2470000,179.9950000,134.9950000); //object(fenceshit3) (8)
  14. CreateObject(983,2006.2002000,-1424.0000000,16.0000000,10.9970000,0.0000000,0.0000000); //object(fenceshit3) (9)
  15. CreateObject(983,2024.6000000,-1441.7000000,16.1000000,349.5000000,0.0000000,90.2500000); //object(fenceshit3) (12)
  16. CreateObject(983,2018.2998000,-1441.7002000,14.9000000,349.4920000,0.0000000,90.2420000); //object(fenceshit3) (13)
  17. CreateObject(983,2012.0000000,-1441.7000000,13.7000000,349.4970000,0.0000000,90.2470000); //object(fenceshit3) (14)
  18. CreateObject(983,2006.2000000,-1430.3000000,14.8000000,10.9970000,0.0000000,0.0000000); //object(fenceshit3) (15)
  19. CreateObject(983,2006.2000000,-1435.0000000,13.9000000,10.9970000,0.0000000,0.0000000); //object(fenceshit3) (16)
  20. CreateObject(870,2008.7000000,-1423.5000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  21. CreateObject(878,2011.6000000,-1424.5000000,15.1000000,358.0550000,13.5080000,326.4670000); //object(veg_pflowers02) (1)
  22. CreateObject(878,2015.0000000,-1422.0000000,14.2000000,0.0000000,0.0000000,325.9970000); //object(veg_pflowers02) (2)
  23. CreateObject(869,2019.9000000,-1435.4000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
  24. CreateObject(869,2024.1000000,-1436.9000000,15.1000000,332.7500000,0.0000000,38.0000000); //object(veg_pflowerswee) (2)
  25. CreateObject(869,2023.7000000,-1439.1000000,15.1000000,332.7480000,0.0000000,37.9960000); //object(veg_pflowerswee) (3)
  26. CreateObject(869,2018.5000000,-1437.3000000,13.3000000,332.7480000,0.0000000,37.9960000); //object(veg_pflowerswee) (4)
  27. CreateObject(869,2020.8000000,-1437.5000000,14.3000000,332.7480000,0.0000000,37.9960000); //object(veg_pflowerswee) (5)
  28. CreateObject(869,2024.4000000,-1432.7000000,15.1000000,332.7480000,0.0000000,37.9960000); //object(veg_pflowerswee) (6)
  29. CreateObject(869,2024.4004000,-1432.7002000,15.1000000,332.7480000,0.0000000,37.9960000); //object(veg_pflowerswee) (7)
  30. CreateObject(869,2020.4000000,-1439.2000000,13.9000000,332.7480000,0.0000000,37.9960000); //object(veg_pflowerswee) (9)
  31. CreateObject(983,2014.6000000,-1429.5000000,13.2000000,0.0000000,0.0000000,312.7500000); //object(fenceshit3) (10)
  32. CreateObject(983,2009.9000000,-1433.9000000,13.2000000,0.0000000,0.0000000,312.7480000); //object(fenceshit3) (11)
  33. CreateObject(983,2014.3000000,-1438.0000000,13.2000000,0.0000000,0.0000000,312.7480000); //object(fenceshit3) (17)
  34. CreateObject(983,2019.0000000,-1433.6000000,13.2000000,0.0000000,0.0000000,312.7480000); //object(fenceshit3) (18)
  35. CreateObject(1215,2007.5000000,-1436.2000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
  36. CreateObject(1215,2007.1000000,-1437.3000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
  37. CreateObject(1215,2006.2000000,-1438.4000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
  38. CreateObject(1215,2008.7000000,-1441.7000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
  39. CreateObject(1215,2011.8000000,-1440.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
  40. CreateObject(1215,2010.3000000,-1440.7000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
  41. CreateObject(1215,2027.8000000,-1441.4000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
  42. CreateObject(1215,2006.8000000,-1420.8000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
  43. CreateObject(1597,2041.8000000,-1419.2000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
  44. CreateObject(983,2039.5000000,-1419.2000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (21)
  45. CreateObject(983,2039.5000000,-1422.4000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (22)
  46. CreateObject(983,2039.5000000,-1416.0000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (23)
  47. CreateObject(983,2044.0000000,-1415.9000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (24)
  48. CreateObject(983,2044.0000000,-1419.1000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (25)
  49. CreateObject(983,2044.0000000,-1422.3000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (26)
  50. CreateObject(1215,2039.5000000,-1425.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
  51. CreateObject(1215,2040.7000000,-1425.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
  52. CreateObject(1215,2041.8000000,-1425.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
  53. CreateObject(1215,2043.9000000,-1425.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
  54. CreateObject(1215,2042.9000000,-1425.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
  55. CreateObject(1215,2044.0000000,-1412.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
  56. CreateObject(1215,2042.9000000,-1412.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
  57. CreateObject(1215,2041.9000000,-1412.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
  58. CreateObject(1215,2040.8000000,-1412.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
  59. CreateObject(1215,2039.5000000,-1412.5000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
  60. CreateObject(9131,2006.9000000,-1421.3000000,16.9000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (1)
  61. CreateObject(3515,2027.6000000,-1440.6000000,13.2000000,50.4880000,0.0000000,180.9920000); //object(vgsfountain) (4)
  62. CreateObject(3515,2027.5996000,-1440.5996000,13.2000000,50.4820000,0.0000000,222.9890000); //object(vgsfountain) (5)
  63. CreateObject(3515,2027.5996000,-1440.5996000,13.2000000,50.4770000,0.0000000,272.9840000); //object(vgsfountain) (6)
  64. CreateObject(3515,2027.5996000,-1440.5996000,13.2000000,50.4710000,0.0000000,246.9830000); //object(vgsfountain) (7)
  65. CreateObject(3515,2027.5996000,-1440.5996000,13.2000000,50.4710000,0.0000000,206.9780000); //object(vgsfountain) (8)
  66. CreateObject(3515,2007.7000000,-1421.3000000,13.2000000,50.4710000,0.0000000,91.7330000); //object(vgsfountain) (9)
  67. CreateObject(3515,2007.7002000,-1421.2998000,13.2000000,50.4710000,0.0000000,65.7300000); //object(vgsfountain) (10)
  68. CreateObject(3515,2007.7002000,-1421.2998000,13.2000000,50.4710000,0.0000000,37.7260000); //object(vgsfountain) (11)
  69. CreateObject(3515,2007.7002000,-1421.2998000,13.2000000,50.4710000,0.0000000,351.7220000); //object(vgsfountain) (12)
  70. CreateObject(983,1000.3000000,-951.4000200,41.7000000,0.0000000,0.0000000,96.2500000); //object(fenceshit3) (27)
  71. CreateObject(983,1006.7000000,-950.7000100,41.7000000,0.0000000,0.0000000,96.2460000); //object(fenceshit3) (28)
  72. CreateObject(983,1008.3000000,-950.5000000,41.7000000,0.0000000,0.0000000,96.2460000); //object(fenceshit3) (29)
  73. CreateObject(983,999.9000200,-946.4000200,41.7000000,0.0000000,0.0000000,96.2460000); //object(fenceshit3) (34)
  74. CreateObject(983,1006.3000000,-945.7000100,41.7000000,0.0000000,0.0000000,96.2460000); //object(fenceshit3) (35)
  75. CreateObject(983,1007.9000000,-945.5000000,41.7000000,0.0000000,0.0000000,96.2460000); //object(fenceshit3) (36)
  76. CreateObject(1215,1011.6000000,-950.0999800,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
  77. CreateObject(1215,1012.8000000,-949.5000000,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
  78. CreateObject(1215,1013.6000000,-948.7000100,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
  79. CreateObject(1215,1013.8000000,-947.2000100,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
  80. CreateObject(1215,1013.2000000,-945.7999900,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
  81. CreateObject(1215,1012.3000000,-945.0999800,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
  82. CreateObject(1215,1011.2000000,-945.0999800,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
  83. CreateObject(1215,996.9000200,-952.0000000,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
  84. CreateObject(1215,995.4000200,-951.5000000,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
  85. CreateObject(1215,994.7000100,-950.9000200,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
  86. CreateObject(1215,994.0999800,-949.7000100,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
  87. CreateObject(1215,994.2999900,-948.4000200,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
  88. CreateObject(1215,994.7000100,-947.5000000,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
  89. CreateObject(1215,995.4000200,-947.0000000,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
  90. CreateObject(1215,996.5000000,-946.7000100,41.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
  91. CreateObject(1361,997.0999800,-949.2000100,41.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
  92. CreateObject(1361,999.2999900,-949.0000000,41.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
  93. CreateObject(1361,1001.7000000,-948.7000100,41.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (3)
  94. CreateObject(1361,1004.5000000,-948.2999900,41.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (4)
  95. CreateObject(1361,1007.2000000,-948.0000000,41.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (5)
  96. CreateObject(1361,1009.8000000,-947.7000100,41.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (6)
  97. CreateObject(1361,1011.9000000,-947.5000000,41.8000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (7)
  98. CreateObject(638,995.4000200,-949.5999800,41.7000000,0.0000000,0.0000000,6.0000000); //object(kb_planter_bush) (1)
  99. CreateObject(638,995.4003900,-949.5996100,41.7000000,0.0000000,0.0000000,5.9990000); //object(kb_planter_bush) (2)
  100. CreateObject(638,998.4000200,-950.5999800,41.7000000,0.0000000,0.0000000,96.4990000); //object(kb_planter_bush) (3)
  101. CreateObject(638,1003.5000000,-950.0000000,41.7000000,0.0000000,0.0000000,96.4980000); //object(kb_planter_bush) (4)
  102. CreateObject(638,1008.7000000,-949.2999900,41.7000000,0.0000000,0.0000000,96.4980000); //object(kb_planter_bush) (5)
  103. CreateObject(638,1012.8000000,-947.5000000,41.7000000,0.0000000,0.0000000,5.9990000); //object(kb_planter_bush) (6)
  104. CreateObject(638,1008.3000000,-946.7000100,41.7000000,0.0000000,0.0000000,96.4980000); //object(kb_planter_bush) (7)
  105. CreateObject(638,1003.2000000,-947.2000100,41.7000000,0.0000000,0.0000000,96.4980000); //object(kb_planter_bush) (8)
  106. CreateObject(638,998.0999800,-947.7999900,41.7000000,0.0000000,0.0000000,96.4980000); //object(kb_planter_bush) (9)
  107. CreateObject(3515,997.2000100,-949.2999900,40.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
  108. CreateObject(3515,999.2999900,-948.9000200,40.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
  109. CreateObject(3515,1001.7000000,-948.7999900,40.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (3)
  110. CreateObject(3515,1004.6000000,-948.5000000,40.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (13)
  111. CreateObject(3515,1007.2000000,-948.2000100,40.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (14)
  112. CreateObject(3515,1009.7000000,-947.9000200,40.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (15)
  113. CreateObject(3515,1011.9000000,-947.5999800,40.0000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (16)
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