Wyrmknave

QQ40K: Dawn of Squabbling - Midsummer Sieges

Jul 23rd, 2012
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  1. Each player begins with an equal share of territories, among them the HQ territory of their choice. Maps chosen for HQ territories must accommodate more than two players. If their HQ falls to enemy hands, they lose. Protect yourself.
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  3. Each player may make only two attacks a week, and may only attack territories adjacent to the territories he owns. Select your targets with care.
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  5. More than one player may attack the same territory at once, either independently or as allies. Similarly, another player may aid the defence of an adjacent territory owned by another player. Do not rely on aid.
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  7. Players may create a formal alliance, which allows them shared use of territories (i.e. allied territory counts as owned territory for the purposes of attacking and defending). A formal alliance does not need to be formally severed to attack a member of the alliance. This means that a formal ally can attack any of your territories at any time, including your headquarters. Pick your friends wisely.
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  9. There can be only one victor.
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