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  1.                ..................
  2. ...............: STANDARD CODES ::...............
  3. :                                               :\
  4. :   [a?] Alternate       [p?] Pirate            :\
  5. :   [b?] Bad Dump        [t?] Trained           :\
  6. :   [f?] Fixed           [T-] OldTranslation    :\
  7. :   [o?] Overdump        [T+] NewerTranslation  :\
  8. :   [h?] Hack            (-) Unknown Year       :\
  9. :   [!p] Pending Dump    [!] Verified Good Dump :\
  10. :  (M#) Multilanguage (# of Languages)          :\
  11. : (###) Checksum       (??k) ROM Size           :\
  12. :                      (Unl) Unlicensed     :\
  13. :...............................................:\
  14.  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  15.  
  16.                 .................
  17. ................: SPECIAL CODES ::...............
  18. :                                               :\
  19. : .-----Gameboy-----.  .----Super Nintendo----. :\
  20. : [  [C] Color      ]  [ (BS) BS ROMs         ] :\
  21. : [  [S] Super      ]  [ (ST) Sufami Turbo    ] :\
  22. : [ [BF] Bung Fix   ]  [ (NP) Nintendo Power  ] :\
  23. : `-----------------'  `----------------------' :\
  24. :                      .--------Atari---------. :\
  25. : .-----Genesis-----.  [ (PAL) Euro Version   ] :\
  26. : [ (1) Japan       ]  `----------------------' :\
  27. : [ (4) USA         ]  .---------GBA----------. :\
  28. : [ (5) NTSC Only   ]  [ [hI??] Intro hacks   ] :\
  29. : [ [R-] Countries  ]  [ [f_?] EEPROMV124 fix ] :\
  30. : [ (8) PAL Only    ]  `----------------------' :\
  31. : [ (B) non USA     ]  .--------Coleco--------. :\
  32. : [ [c] Checksum    ]  [ (Adam) ADAM Version  ] :\
  33. : [ [x] Bad Checksum]  `----------------------' :\
  34. : `-----------------'                           :\
  35. :                      .--------NES/FC--------. :\
  36. : .--NeoGeo Pocket--.  [ (PC10) PlayChoice 10 ] :\
  37. : [ [M] Mono Only   ]  [   (VS) Versus        ] :\
  38. : `-----------------'  [ [hFFE] FFE Copier fmt] :\
  39. :                      `----------------------' :\
  40. :...............................................:\
  41.  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  42.  
  43.                 .................
  44. ................: COUNTRY CODES ::...............
  45. :                                               :\
  46. :   (1) Japan & Korea      (4) USA & BrazilNTSC :\
  47. :   (A) Australia          (J) Japan            :\
  48. :   (B) non USA (Genesis)  (K) Korea            :\
  49. :   (C) China             (NL) Netherlands      :\
  50. :   (E) Europe            (PD) Public Domain    :\
  51. :   (F) France             (S) Spain            :\
  52. :  (FC) French Canadian   (Sw) Sweden           :\
  53. :  (FN) Finland            (U) USA              :\
  54. :   (G) Germany           (UK) England          :\
  55. :  (GR) Greece           (Unk) Unknown Country  :\
  56. :  (HK) Hong Kong          (I) Italy        :\
  57. :  (D)  Dutch            (Unl) Unlicensed       :\
  58. :...............................................:\
  59.  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  60.  
  61.              .......................
  62. .............: STANDARD CODE NOTES ::............
  63. :                                               :\
  64. : [a] This is simply an alternate version of a  :\
  65. :     ROM. Many games have been re-released to  :\
  66. :     fix bugs or even to eliminate Game Genie  :\
  67. :     codes (Yes, Nintendo hates that device).  :\
  68. :             -------------------               :\
  69. : [b] A bad dump often occurs with an older     :\
  70. :     game or a faulty dumper (bad connection). :\
  71. :     Another common source of [b] ROMs is a    :\
  72. :     corrupted upload to a release FTP.        :\
  73. :             -------------------               :\
  74. : [f] A fixed game has been altered in some way :\
  75. :     so that it will run better on a copier    :\
  76. :     or emulator.                              :\
  77. :             -------------------               :\
  78. : [h] Something in this ROM is not quite as it  :\
  79. :     should be. Often a hacked ROM simply has  :\
  80. :     a changed header or has been enabled to   :\
  81. :     run in different regions. Other times it  :\
  82. :     could be a release group intro, or just   :\
  83. :     some kind of cheating or funny hack.      :\
  84. :             -------------------               :\
  85. : [o] An overdumped ROM image has more data     :\
  86. :     than is actually in the cart. The extra   :\
  87. :     information means nothing and is removed  :\
  88. :     from the true image.                      :\
  89. :             -------------------               :\
  90. : [t] A trainer is special code which executes  :\
  91. :     before the game is begun. It allows you   :\
  92. :     to access cheats from a menu.             :\
  93. :             -------------------               :\
  94. : [!] Verified good dump. Thank God for these!  :\
  95. :...............................................:\
  96.  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  97.  
  98.              ......................
  99. .............: SPECIAL CODE NOTES ::.............
  100. :                                               :\
  101. : **** SNES ****                                :\
  102. : (BS) These Japanese ROMs were distributed     :\
  103. :      through a satellite system in Japan      :\
  104. :      known as the Broadcast Satellaview.      :\
  105. :      They were transmitted along with a TV    :\
  106. :      show which was connected to the game in  :\
  107. :      some way. These games were only playable :\
  108. :      during the show, and thus stop after an  :\
  109. :      hour, and many were timed so that only   :\
  110. :      certain time periods were playable.      :\
  111. :             -------------------               :\
  112. : (ST) The Sufami Turbo device allowed two      :\
  113. :      GameBoy sized carts to be plugged into   :\
  114. :      the SNES. Certain carts combined into    :\
  115. :      new games much like the Sonic & Knuckles :\
  116. :      lock-on technology by Sega.              :\
  117. :             -------------------               :\
  118. : (NP) Nintendo Power has been known to release :\
  119. :      games only available to its subscribers. :\
  120. :      Most of these ROMs are Japanese, as this :\
  121. :      practice occured mainly in Japan.        :\
  122. :             -------------------               :\
  123. :                                               :\
  124. : **** Genesis ****                             :\
  125. :  (1) Carts with this code will run on both    :\
  126. :      Japanese and Korean machines.            :\
  127. :             -------------------               :\
  128. :  (4) While this code is technically the same  :\
  129. :      as a (U) code, it is a newer header      :\
  130. :      format and represents that the cart will :\
  131. :      run on USA and Brazil NTSC machines.     :\
  132. :             -------------------               :\
  133. :  (B) This country code indicates that the     :\
  134. :      cart will run on any non US machine.     :\
  135. :             -------------------               :\
  136. :  [c] This code represents a cart with known   :\
  137. :      faulty checksum routines.                :\
  138. :             -------------------               :\
  139. :                                               :\
  140. : **** GameBoy ****                             :\
  141. : [BF] Bung released a programmable cartridge   :\
  142. :      compatable with the GameBoy which could  :\
  143. :      hold any data you wished to play.        :\
  144. :      However, many games do not function on   :\
  145. :      Bung v1.0 carts and have to be 'fixed.'  :\
  146. :             -------------------               :\
  147. :                                               :\
  148. : **** Nintendo ****                            :\
  149. : PC10 The PlayChoice 10 was an arcade unit     :\
  150. :      which played exact copies of NES games   :\
  151. :      in an arcade cabinet. The machines had a :\
  152. :      choice of 10 games to choose from and    :\
  153. :      ran for about 3 minutes on 25 cents.     :\
  154. :             -------------------               :\
  155. :                                               :\
  156. :   VS The Versus system ran on similar hard-   :\
  157. :      ware to the PC10 machines, but simply    :\
  158. :      allowed you to play against each other.  :\
  159. :...............................................:\
  160.  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
  161.  
  162.                    ...........
  163. ...................: Credits ::..................
  164. :                                               :\
  165. : Document written by Psych0phobiA / q^-o|o-^p  :\
  166. :                                               :\
  167. : All codes developed by Cowering for the       :\
  168. : Goodxxxx series ROM file renaming utilities.  :\
  169. :                                               :\
  170. : Visit #rareroms on UnitedUsers in IRC!        :\
  171. :...............................................:\
  172.  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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