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- on script load:
- register new shaped recipe for planks:4 named "&1Obsydianiarka" using redstone, redstone, redstone, water bucket, dispenser, lava bucket, stone, stone, stone
- register new shaped recipe for planks:4 named "&1Obsydianiarka" using redstone, redstone, redstone, lava bucket, dispenser, water bucket, stone, stone, stone
- On place planks:4:
- name of player's tool is "&1Obsydianiarka"
- add location of target block to {hardcoreobs::*}
- on break planks:4:
- cancel event
- set block to air
- drop planks:4 named "&1Obsydianiarka"
- loop {hardcoreobs::*}:
- if loop-value is location of target block:
- remove location of target block from {hardcoreobs::*}
- on explode :
- loop blocks in radius 3 of event-location:
- loop {hardcoreobs::*}:
- loop-value is location of loop-block
- remove loop-value from {hardcoreobs::*}
- every 1 real second:
- loop {hardcoreobs::*}:
- if block above loop-value is air:
- loop blocks in radius 1:
- loop-block is chest:
- loop items of redstone:
- loop-block contains loop-item
- remove loop-item from loop-block
- set block above loop-value to obsidian
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