Kuroji

Jump 123: Iji

Jan 25th, 2018 (edited)
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  1. Jump #123: Iji
  2. >Five of Cups (Suffering a loss and wishing for what might have been. Being crippled by sadness, grief, and vain regret.)
  3. This setting would be pretty damn cool if there hadn't been a global apocalypse. I'm going to have to fix that.
  4. I know in darkness, I will find you giving up inside like me.
  5. >Location: A Bunker
  6. With a bunch of dead scientists outside of the room. That's bullshit; have some resurrection magic, come back where it's safe, and explain what the FUCK is going on please.
  7. ...they call themselves the Tasen? Oh. Oh shit. Oh, SHIT.
  8. >Identity: Technician
  9. If I am to deal with an invasion by a technically-advanced foe, I'll have to know how to use their strengths against them. Especially if I cannot use them directly myself.
  10. >Drawbacks: Glass Soldier (-200), Technical Pacifist (-200)
  11. So I'm a glass cannon that can't be fired. That's okay. I'll have to find a way to get them to call it off. I mean, there has to be some way to peacefully coexist, right? ...right?
  12. >Technical Expertise (Free, Technician)
  13. Modifying my arms and armor would be useful if I intended to make use of them. Rigging the environment... rather a bit more useful, don't you think?
  14. >Scrambler (1300, Technician)
  15. Cracking enemies so they can do my work for me? That sounds like a delightful idea.
  16. >Overclock (1100, Technician)
  17. Honestly... I don't see much use for this right now. But later, I am interested in finding out just what can be overclocked. I'd like to see whether I can overclock myself while performing non-combat operations, for instance.
  18. >Nanomaster (700, Technician)
  19. Draining power from others... that doesn't quite count as hurting them normally, does it? I suppose being able to apply this to basically everything in the future will be quite useful... draining magical constructs will be quite handy later. And draining power from robots and people now, to knock them out at the least, will be useful now.
  20. >Freak Ray (Free, Technician)
  21. Emulate enemy weapons? Sounds kind of like Iji's canon weapon, actually.
  22. >Aggressive Nanites (500)
  23. Active defense against enemy weaponry? Passive offense against enemies? All of my yes.
  24. >Scanner (300)
  25. Ahh, the knowledge of where everyone is and how everything is built... knowledge is power.
  26. >Skysmashers (0)
  27. A pair of robotic drones, hm? I imagine I could get quite a bit of mileage out of these if I am forced to use them. There are a handful of scenarios where I expect this to be the case.
  28.  
  29. This is really an unpleasant jump, and most don't really seem to acknowledge it. The world's pretty screwed, and if the Komato get the opportunity they'll happily alpha strike it again, which is guaranteed to kill the remaining slim percentage of the surviving ecosystem.
  30.  
  31. Basically the idea is to do my best to not hurt anyone, find the Tasen leadership as quickly as possible, and flat-out tell them to make sure no one makes any outbound transmissions from Earth - the Komato think they're all dead, and their secret weapon is a farce.
  32.  
  33. And... according to the dice that actually worked. Holy shit. Then again it might be because I came out of nowhere and referenced things that they never told anyone, let alone that they could know.
  34.  
  35. I mean, it definitely means I won't get to see any Komato technology, but... honestly? That's okay. I'm okay with this.
  36.  
  37. I guess I'll be spending the remaining nine and a half years in-jump setting up terraformers on Earth and Mars so that the Tasen have a place of their own and so humanity can rebuild and reclaim their home.
  38.  
  39. Also mass-resurrection magic. Mass-resurrection magic for everyone. God I love epic D&D spells.
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