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dproto.cfg

Mar 18th, 2013
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  1. #
  2. # General rule for modifying this file:
  3. # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
  4. #
  5.  
  6. # ========================================================
  7. # DPROTO CONFIGURATION
  8. # ========================================================
  9.  
  10. # LoggingMode:
  11. # 1 = Console
  12. # 2 = Log Files
  13. # 3 = Both
  14. LoggingMode = 2
  15.  
  16.  
  17. # ========================================================
  18. # AUTHID MANAGEMENT
  19. # ========================================================
  20.  
  21. # ClientID types (for cid_* options)
  22. # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
  23. # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
  24. # 3: STEAM_ by IP
  25. # 4: VALVE_ by IP
  26. # 5: Deprecated - client will be rejected
  27. # 6: reserved for future use
  28. # 7: HLTV
  29. # 8: STEAM_ID_LAN
  30. # 9: STEAM_ID_PENDING
  31. # 10: VALVE_ID_LAN
  32. # 11: VALVE_ID_PENDING
  33. # 12: STEAM_666:88:666
  34.  
  35. # Use these options to set authid's for clients
  36.  
  37. # for HLTV (default is HLTV [7] )
  38. cid_HLTV = 5
  39.  
  40. # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
  41. cid_NoSteam47 = 5
  42.  
  43. # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
  44. cid_NoSteam48 = 5
  45.  
  46. # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
  47. cid_Steam = 1
  48.  
  49. # Client recognized as pending when they sucessfully authorized, but did not get steam id
  50. # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
  51. # default is STEAM_ID_PENDGIND [9]
  52. cid_SteamPending = 5
  53.  
  54. # For players having revEmu ( >= 9.74) on client-side:
  55. # default is real STEAM_xx:xx:xx [1]
  56. cid_RevEmu = 1
  57.  
  58. # For players having SteamClient 2009 / revEmu > 9.82 on client-side:
  59. # default is real STEAM_xx:xx:xx [1]
  60. cid_SC2009 = 1
  61.  
  62. # For players having old revEmu on client-side:
  63. # default is real STEAM_xx:xx:xx [1]
  64. cid_OldRevEmu = 1
  65.  
  66. # For players having hCupa's SteamEmu on client-side:
  67. # default is real STEAM_xx:xx:xx [1]
  68. cid_SteamEmu = 1
  69.  
  70. # For players having AVSMP (Cracked Steam) on client-side:
  71. # default is real STEAM_xx:xx:xx [1]
  72. cid_AVSMP = 5
  73.  
  74. # For SETTI ServerScanner
  75. # default is STEAM_xx:xx:xx generated by IP [3]
  76. cid_Setti = 3
  77.  
  78. # For SXEI Clients
  79. # default is real STEAM_xx:xx:xx [1]
  80. cid_SXEI = 5
  81.  
  82. # EnableSXEIdGeneration (0 / 1)
  83. # Turns on steamid generation based on info sent by sXeI client
  84. # Enable this only if you have sXeI server installed!
  85. EnableSXEIdGeneration = 0
  86.  
  87. # SC2009_RevCompatMode (0 / 1)
  88. # Enable fix to make steamids generated for SC2009 compatibble with revEmu
  89. SC2009_RevCompatMode = 1
  90.  
  91. # SteamEmuCompatMode (0 / 1)
  92. # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
  93. # Affects only Old RevEmu and SteamEmu emulators.
  94. SteamEmuCompatMode = 1
  95.  
  96. # OldEstCompatMode (0 / 1)
  97. # Enables/Disables fix for steamids generated by eST in 0.3.1 version.
  98. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
  99. OldEstCompatMode = 0
  100.  
  101. # IPGen_Prefix1 (int)
  102. # STEAM_a:b:c
  103. # first prefix (a) for authids generated by IP
  104. IPGen_Prefix1 = 0
  105.  
  106. # IPGen_Prefix2 (int)
  107. # STEAM_a:b:c
  108. # second prefix (b) for authids generated by IP
  109. IPGen_Prefix2 = 4
  110.  
  111. # Native_Prefix1 (int)
  112. # STEAM_a:b:c
  113. # first prefix (a) for authids generated by native auth method (Steam)
  114. Native_Prefix1 = 0;
  115.  
  116. # RevEmu_Prefix1 (int)
  117. # STEAM_a:b:c
  118. # first prefix (a) for authids generated by Steamclient 2009
  119. SC2009_Prefix1 = 0;
  120.  
  121. # RevEmu_Prefix1 (int)
  122. # STEAM_a:b:c
  123. # first prefix (a) for authids generated by RevEmu
  124. RevEmu_Prefix1 = 0;
  125.  
  126. # OldRevEmu_Prefix1 (int)
  127. # STEAM_a:b:c
  128. # first prefix (a) for authids generated by old RevEmu
  129. OldRevEmu_Prefix1 = 0;
  130.  
  131. # SteamEmu_Prefix1 (int)
  132. # STEAM_a:b:c
  133. # first prefix (a) for authids generated by SteamEmu
  134. SteamEmu_Prefix1 = 0;
  135.  
  136. # SteamEmu_Prefix1 (int)
  137. # STEAM_a:b:c
  138. # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
  139. AVSMP_Prefix1 = 0;
  140.  
  141. # Setti_Prefix1 (int)
  142. # STEAM_a:b:c
  143. # first prefix (a) for authids assigned for Setti server scanner
  144. Setti_Prefix1 = 0;
  145.  
  146. # SXEI_Prefix1 (int)
  147. # STEAM_a:b:c
  148. # first prefix (a) for authids assigned for sXeI clients
  149. SXEI_Prefix1 = 0;
  150.  
  151.  
  152. # Note that banid will use steamid WITHOUT any prefixes!
  153.  
  154.  
  155. # ========================================================
  156. # ATTACKS SUPRESSION
  157. # ========================================================
  158.  
  159. # FakePlayers_ConnectInitiationCheck (seconds)
  160. # Sets the time, in seconds, in which client should initiate
  161. # game session (in other words, send the "new" command) after it has
  162. # been connected. If client did not initiated game session, it will be marked as
  163. # fake and kicked.
  164. # Default is 6 seconds.
  165. # Use 0 to disable this check.
  166. FakePlayers_ConnectInitiationCheck = 6
  167.  
  168. # FakePlayers_ClientValidationCheck (seconds)
  169. # Sets the time, in seconds, in which client should answer to random unique command
  170. # sent by server. If client did not answered for this command, it will be marked as
  171. # fake and kicked.
  172. # Default is 8 seconds.
  173. # Use 0 to disable this check.
  174. FakePlayers_ClientValidationCheck = 8
  175.  
  176. # FakePlayers_AntiReconnect (0/1)
  177. # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
  178. # before fake players checks have completed.
  179. # This check will work only if FakePlayers_ClientValidationCheck and
  180. # FakePlayers_ConnectInitiationCheck are enabled.
  181. # Default is 1 (ON)
  182. FakePlayers_AntiReconnect = 1
  183.  
  184. # FakePlayers_BanTime (minutes)
  185. # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
  186. # use 0 for permanent ban
  187. # use negative vaules to disable ban (fake players will only be kicked)
  188. FakePlayers_BanTime = 120
  189.  
  190. # ========================================================
  191. # OTHER STUFF
  192. # ========================================================
  193.  
  194. # DisableNativeAuth (0/1)
  195. # Disables valve/steam auth system.
  196. # For p.47 Based: Server will not connect to auth servers.
  197. # For All: Server will not call authorization functions.
  198. # This is a fix for startup freeze for old (p.47) servers.
  199. DisableNativeAuth = 0
  200.  
  201. # ServerInfoAnswerType (0/1)
  202. # Sets server answer type for query requests
  203. # 0 = New style (Source Engine)
  204. # 1 = Old Style (Fix favorites list for p.47 clients)
  205. # 2 = Hybrid mode - best solution for now, server is visible anywhere
  206. ServerInfoAnswerType = 0
  207.  
  208. # Game_Name (string)
  209. # Sets game name displayed for clients
  210. # If Game_Name is empty, native game name will be used
  211. Game_Name = Челябинск @ adress:port
  212.  
  213. # Enables fix for proper player id displaing on HLStats server monitoring
  214. # Enable this only if you have HLStats
  215. HLStatsPlayerIdFix = 0
  216.  
  217. # ExportVersion (0 / 1)
  218. # Enables/Disables exporting of dp_version cvar
  219. # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
  220. # 0 = dp_version cvar will not be exported to server rules.
  221. ExportVersion = 0
  222.  
  223. # HLTVExcept_IP (ip addr)
  224. # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
  225. HLTVExcept_IP = 00.00.0.000
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