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Matthiaswagg

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May 17th, 2015
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  1. ;this is all in the fragment
  2. ;make a property for the script on your icemane alias - remember Advanced Properties Pt 1
  3. ;make a faction property for PlayerFaction and PlayerHorseFaction
  4. Alias_IceMane.GetReference().SetActorOwner(Game.GetPlayer().GetActorBase())
  5. game.IncrementStat("Horses Owned")
  6. yourIceManeAliasScriptProperty.BlockActivation(false); allow you to activate Ice Mane normally
  7. SetObjectiveFailed(objective#); objective# is the index of the report success obj
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