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- ;this is all in the fragment
- ;make a property for the script on your icemane alias - remember Advanced Properties Pt 1
- ;make a faction property for PlayerFaction and PlayerHorseFaction
- Alias_IceMane.GetReference().SetActorOwner(Game.GetPlayer().GetActorBase())
- game.IncrementStat("Horses Owned")
- yourIceManeAliasScriptProperty.BlockActivation(false); allow you to activate Ice Mane normally
- SetObjectiveFailed(objective#); objective# is the index of the report success obj
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