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- name:Get a Glass of Milk Because You Have To
- desc:I must quench my thrist with a glass of milk.</></><b>There's a lot of refrences in this game you may not get, since most come from private spaces or lesser known things. However you should be able to understand the not lot.</></>Credits</>Development, Game Design, Management(?), Playtester, And Milk Drinker:</b> Agentperson</><b>Story, Lore, Game Design, Playertester, And Milk Drinker:</b> Rylie Eric (Wait isn't that Agentperson?)</><b>Special thanks to FragileFrenzy, TrueWolves, and CharperDove</b> for attempting to help fix my code back when this was simply just Walking Demo.</></><b>Join the Discord Server: https://discord.gg/Xc5ETCRtVG</b>
- by:Rylie Eric (Agentperson)
- created:12/5/2021
- updated:24/5/2021
- version:1
- Settings
- building cost increase:100%
- building cost refund:100%
- no particles
- no bulk particles
- Layout
- *main
- contains:log, menu, Commands
- header:Get A Glass of Milk Because You Have To (Version 1.0 (A24))
- *log
- contains:Log
- *menu
- contains:tag:refresh, tag:LocationADT, tag:LocationADTyh, tag:LocationYHyr, tag:LocationYHki, tag:LocationADTdi, tag:LocationADTsm, tag:LocationADTvs
- *Commands
- contains:tag:Prompts
- *store
- contains:shop, ownedstuff
- *shop
- contains:tag:Control, tag:LayoutThings
- *ownedstuff
- contains:tag:ACHTAG, tag:Locations, tag:Shop, tag:achieves, tag:Debug
- CSS
- #game
- {
- background:#696969;
- font-size:12px;
- color:rgba(0,0,0,0.9);
- text-shadow:none;
- }
- #box-log
- {
- height:64%;
- width:100%;
- border:1px solid black;
- color:black;
- padding:3px;
- margin:0px;
- }
- .thing
- {
- border-radius:8px;
- background:rgba(192,192,192,0.5);
- }
- .box
- {
- text-align:center;
- padding:0px;
- box-shadow:none;
- }
- .thing,.box-header,.box-footer,.box-bit
- {
- background:rgba(255,255,255,0.5);
- border:1px solid rgba(0,0,0,0.9);
- margin:1px;
- }
- .thing:hover
- {
- background:rgba(255,255,255,0.75);
- }
- .box-header
- {
- margin-bottom:4px;
- }
- .box-footer
- {
- margin-top:4px;
- }
- .title
- {
- text-decoration:underline;
- }
- #box-main
- {
- left:0px;
- top:0px;
- bottom:0px;
- overflow:hidden;
- width:60%;
- position:absolute;
- }
- #box-res
- {
- width:100%;
- border:1px solid rgba(0,0,0,0.9);
- top:0%;
- height:10%;
- min-height:32px;
- overflow-x:hidden;
- overflow-y:scroll;
- z-index:100;
- position:absolute;
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-buttons
- {
- top:58px;
- right:0px;
- bottom:0px;
- left:0px;
- position:absolute;
- }
- #box-BUTTONS
- {
- top:40px;
- right:0px;
- bottom:200px;
- left:0px;
- position:absolute;
- }
- #box-BUTTONS
- {left:30%;}
- #bulkDisplay
- {
- margin:-20px 24px 6px 24px;
- border:none;
- background:transparent;
- }
- .thing
- {
- display:inline-block;
- padding:0px;
- cursor:pointer;
- }
- .thing:active
- {
- opacity:0.5;
- }
- .upgrade.owned,.achiev.owned
- {
- box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
- }
- .thing.cantAfford
- {
- opacity:0.65;
- }
- .upgrade.cantAfford
- {
- border:none;
- }
- .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
- .cost.hasEnough{color:#0f0;}
- .cost.notEnough{color:#f00;}
- .button>.thing-text
- {
- text-decoration:underline;
- }
- .building
- {
- display:block;
- margin-right:0px;
- font-size:14px;
- }
- .fullWidth
- {
- display:block;
- margin-left:0px;
- margin-right:0px;
- z-index:10;
- }
- #game .fullWidth
- {
- height:auto;
- min-height:auto;
- }
- .fullWidth,.fullWidth:hover
- {
- background:rgba(0,0,0,0.75);
- box-shadow:none;
- color:#fff;
- }
- .fullWidth:before,.fullWidth:after
- {
- content:'';
- height:1px;
- background:rgba(255,255,255,0.75);
- position:absolute;
- left:0px;
- right:0px;
- z-index:-1;
- }
- .fullWidth:before{top:-1px;}
- .fullWidth:after{bottom:-1px;}
- .fullWidth .thing-icon
- {
- margin-top:-10px;
- margin-bottom:-10px;
- }
- .fullWidth .thing-text
- {
- margin-top:-4px;
- margin-bottom:-4px;
- }
- .listing
- {
- font-weight:normal;
- }
- #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
- #box-store
- {
- right:0px;
- top:0px;
- bottom:0px;
- width:40%;
- position:absolute;
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-shop
- {
- top:0px;
- bottom:0px;
- width:100%;
- height:15%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- position:absolute;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-ownedstuff
- {
- top:15%;
- bottom:0px;
- width:100%;
- height:90%;
- right:0%;
- overflow-x:hidden;
- overflow-y:scroll;
- padding-bottom:48px;
- position:absolute;
- background:rgba(0,125,0,0.4);
- border:1px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- }
- #box-shop>.box-header
- {
- padding-bottom:16px;
- }
- #box-menu
- {
- width:80%;
- left:20%;
- top:70%;
- height:50%;
- border:2px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- position:absolute;
- }
- #box-res.thing-icon
- {
- width:32px;
- height:32px;
- }
- #box-Commands
- {
- width:20%;
- top:70%;
- height:50%;
- border:2px solid rgba(0,0,0,0.9);
- background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
- position:absolute;
- }
- Resources
- //Achievements
- *ACHPoints
- always hidden
- *ACH
- text:<b>[ACHPoints]/9 (~[((ACHPoints/9)*100)]%) earned</>
- tag:ACHTAG
- no tooltip
- *CLPoints
- hidden
- *FleeT
- //Map
- *X
- start with:3
- on earn:if (X>=4) lose ADTyh
- on earn:if (X=3 and y=1) yield ADTyh
- on lose:if (2>=X) lose ADTyh
- on earn:if (X>=10) lose ADTsm
- on earn:if (y=6 and X=9) yield ADTsm
- on lose:if (8>=X) lose ADTsm
- on earn:if (X>=3) lose ADTvs
- on earn:if (y=6 and X=2) yield ADTvs
- on lose:if (1>=X) lose ADTvs
- /* on earn:if (X>=10) lose ADTdi
- on earn:if (X=9 and y=7) yield ADTdi
- on lose:if (8>=X) lose ADTdi*/
- on earn:lose ADTsmMoney
- on lose:lose ADTsmMoney
- on earn:lose ADTlhWind
- on lose:lose ADTlhWind
- *y
- start with:1
- on earn:if (y>=2) lose ADTyh
- on earn:if (y=1 and X=3) yield ADTyh
- on lose:if (0>=y) lose ADTyh
- on earn:if (y>=7) lose ADTsm
- on earn:if (y=6 and X=9) yield ADTsm
- on lose:if (5>=y) lose ADTsm
- on earn:if (y>=7) lose ADTvs
- on earn:if (y=6 and X=2) yield ADTvs
- on lose:if (5>=y) lose ADTvs
- /* on earn:if (y>=8) lose ADTdi
- on earn:if (y=7 and X=9) yield ADTdi
- on lose:if (6>=y) lose ADTdi*/
- on earn:lose ADTsmMoney
- on lose:lose ADTsmMoney
- on earn:lose ADTlhWind
- on lose:lose ADTlhWind
- *AreaID
- start with:2
- on tick:if (AreaID>=6) lose (AreaID) AreaID
- //Cash
- //Poumcan is gone, Bitcoin Empire was delayed, Evermagic has been cancelled, and my game seems very underwelming. And I thought this will be a good time for igm content enjoyers.
- *Money
- name:Money
- desc:Buy Yourself Milk
- tag:Control
- on load:lose Money
- *mCheckyR
- *mChecksm
- *PlayerHP
- *PlayerMP
- *Target
- *MilkHP1
- *MilkHP2
- *MilkHP3
- *Charged
- *TEMPLATE
- tag:Store
- *StoreCM
- *StoreCe
- *StoreBa
- //Tick
- *SpR
- on tick:if (GameLoadTick=1) yield 1 SpR
- *Tick
- on tick:if (GameLoadTick=1) yield 1 Tick
- *Scene
- on earn:lose (Tick) Tick
- //on tick:if (Tick=1 and Scene=1) show tag:Prompts
- //on tick:if (Tick=1 and Scene=1) show tag:LocateArea
- //on tick:if (Tick=32 and Scene=0) yield 1 ADTyh
- on tick:if (Tick=2 and Scene=1 and GameLoadTick=1) show tag:Prompts
- on tick:if (Tick=2 and Scene=1 and GameLoadTick=1) show tag:LocateArea
- on tick:if (Tick=2 and Scene=1 and GameLoadTick=1) show Refresh
- on tick:if (Tick=2 and Scene=1 and GameLoadTick=1) yield 1 yRyh
- //Intro
- on tick:if (Tick=3 and Scene=0) log Hello There.
- on tick:if (Tick=7 and Scene=0) log I am the narrator of Milk Game.
- on tick:if (Tick=11 and Scene=0) log Don't ask why, I got called in last minute.
- on tick:if (Tick=15 and Scene=0) log I am here to tell you are getting quite thristy.
- on tick:if (Tick=19 and Scene=0) log You're not? Too bad.
- on tick:if (Tick=23 and Scene=0) log There's a milk bottle in the refrigerator that you have to get now.
- on tick:if (Tick=27 and Scene=0) log Don't even consider doing other things.
- on tick:if (Tick=31 and Scene=0) log <b>I'll watch your every move.</b>
- on tick:if (Tick=35 and Scene=0) log <b>Get A Glass Of Milk Because You Have To</>A game by Agentperson / Rylie Eric</b></>The narrator is getting paid for this. Please just get some milk.
- on tick:if (Tick=36 and Scene=0) yield 1 Scene
- //Post Intro
- on tick:if (Tick=1 and Scene=1 and GameLoadTick=1) log Task:Get A Glass of Milk.
- on tick:if (Tick=3 and Scene=1) lose 1 Tick
- //Sleep Ending
- on tick:if (Tick=1 and Scene=2) log Oh you're going back to bed?
- on tick:if (Tick=5 and Scene=2) log Are you really not interested in getting milk?
- on tick:if (Tick=9 and Scene=2) log Okay then....
- on tick:if (Tick=13 and Scene=2) log Goodnight
- on tick:if (Tick=15 and Scene=2) log <b>The End</b></></>You Got The Sleep Ending.
- on tick:if (Tick=15 and Scene=2) lose 1 GameLoadTick
- on tick:if (Tick=18 and Scene=2) lose 1 Tick
- //Milk
- on tick:if (Tick=3 and Scene=3) log Alright now you got the milk.
- on tick:if (Tick=7 and Scene=3) log We should pour this to a glass container.
- on tick:if (Tick=8 and Scene=3) yield 1 MilkOption1
- on tick:if (Tick=8 and Scene=3) yield 1 MilkOption2
- on tick:if (Tick=8 and Scene=3 and CerealI>=1) yield 1 MilkOption3
- on tick:if (Tick=10 and Scene=3) lose 1 Tick
- //Milk Glass Ending
- on tick:if (Tick=1 and Scene=4) log ~~You poured milk to a glass.</></>~~You got 1 Glass Of Milk.
- on tick:if (Tick=5 and Scene=4) log ~~You comsumed 1 Glass Of Milk.
- on tick:if (Tick=9 and Scene=4) log Okay, please go back to bed.
- on tick:if (Tick=13 and Scene=4) log <b>The End</b></></>You Got The Glass Of Milk Ending.
- on tick:if (Tick=13 and Scene=4) lose 1 GameLoadTick
- on tick:if (Tick=17 and Scene=4) lose 1 Tick
- //Milk Bottle Ending
- on tick:if (Tick=1 and Scene=5) log ~~You comsumed 1 Milk Bottle.
- on tick:if (Tick=2 and Scene=5) log ...
- on tick:if (Tick=6 and Scene=5) log YOU WEREN'T MEANT TO DRINK FROM THE BOTTLE!!!
- on tick:if (Tick=10 and Scene=5) log NOW YOU SCREWED UP OUR SCRIPT!!!
- on tick:if (Tick=12 and Scene=5) log damit
- on tick:if (Tick=13 and Scene=5) log ddiocijfvuighvisl.gjbhhucgssihicxl
- on tick:if (Tick=14 and Scene=5) log gbfrc,dfcr nmjsxwdghbnjuhbgtvgnj mv v gbhnjm mnhbgv
- on tick:if (Tick=18 and Scene=5) log Alright, get out.
- on tick:if (Tick=22 and Scene=5) log <b>The End</b></></>You Got The Bottle Of Milk Ending.
- on tick:if (Tick=22 and Scene=5) lose 1 GameLoadTick
- on tick:if (Tick=25 and Scene=5) lose 1 Tick
- //Cut Ending 1
- on tick:if (Tick=4 and Scene=6) lose 1 GameLoadTick
- //Rohan doesn't seem original enough from it's inspriation, so I'll just cut him from the A24 release to rework him. I guess the diner has to go too.
- //Phil Collins
- //Choccy Ending
- on tick:if (Tick=4 and Scene=7) log Just shake the bottle well before opening it.
- on tick:if (Tick=8 and Scene=7) log Okay it's good for consumption.
- on tick:if (Tick=12 and Scene=7) log ~~You consumed the milk
- on tick:if (Tick=16 and Scene=7) log Okay, that's good enough for me.
- on tick:if (Tick=20 and Scene=7) log It wasn't exactly milk, but I'll take it since it a variant
- on tick:if (Tick=24 and Scene=7) log <b>The End</b></></>You Got The Chocolate Milk Ending.
- on tick:if (Tick=24 and Scene=7) lose 1 GameLoadTick
- on tick:if (Tick=28 and Scene=7) lose 1 Tick
- //Zack Ending
- on tick:if (Tick=4 and Scene=8) log ???: <q>I see you over there..</q>
- on tick:if (Tick=8 and Scene=8) log Quick, run.
- on tick:if (Tick=12 and Scene=8) log ???: <q>Using the old running trick, hmm?</q>
- on tick:if (Tick=16 and Scene=8) log ???: <q>That doesn't work when we're in a stage.</q>
- on tick:if (Tick=20 and Scene=8) log Damn it, he made it canon before I did.
- on tick:if (Tick=24 and Scene=8) log What are you trying to do this time Zack?????
- on tick:if (Tick=28 and Scene=8) log Zack: <q>Well...</q> I just wanted to ask this guy some questions.
- on tick:if (Tick=32 and Scene=8) log The last time you did that, you made the boss cancel an entire project.
- on tick:if (Tick=36 and Scene=8) log You're not even working as an actor now!
- on tick:if (Tick=40 and Scene=8) log Zack: Well, you guys weren't even doing anything. This guy hasn't canonically spoken a word yet in these cutsences.
- on tick:if (Tick=44 and Scene=8) log Director: ALRIGHT, CUT.
- on tick:if (Tick=48 and Scene=8) log Director: You guys are adding nothing to this experience.
- on tick:if (Tick=52 and Scene=8) log Director: Zack, you shouldn't even be here. You're a writer now.
- on tick:if (Tick=56 and Scene=8) log <b>The End</b></></>You Got The Zack Ending.
- on tick:if (Tick=58 and Scene=8) lose 1 GameLoadTick
- on tick:if (Tick=60 and Scene=8) lose 1 Tick
- //Cereal Ending
- on tick:if (Tick=1 and Scene=9) log ~~You poured milk to bowl.</></>~~You got 1 Bowl Of Milk.
- on tick:if (Tick=5 and Scene=9) log ~~You poured 1 Box Of Cereal.
- on tick:if (Tick=9 and Scene=9) log You know what, I'm not even gonna watch. Apparently you poured the milk first which is a culinary sin. I'll see you later.
- on tick:if (Tick=13 and Scene=9) log <b>The End</b></></>You Got The Cereal Ending.
- on tick:if (Tick=13 and Scene=9) lose 1 GameLoadTick
- on tick:if (Tick=17 and Scene=9) lose 1 Tick
- //PreTv Battle
- on tick:if (Tick=4 and Scene=10) log I'm gonna see if the remote works on this.
- on tick:if (Tick=8 and Scene=10) log He's sleeping right now, so he'll probably won't notice
- on tick:if (Tick=12 and Scene=10) log ~~The tv actually turns on.
- on tick:if (Tick=16 and Scene=10) log See, it actually turned on.
- on tick:if (Tick=20 and Scene=10) log And look at that! He's suddenly taken by a tree-like arm.
- on tick:if (Tick=24 and Scene=10) log Actually that's not good and we could be suspected for killing him.
- on tick:if (Tick=28 and Scene=10) log We should break-in.
- on tick:if (Tick=32 and Scene=10) log (Epic Break-In Animation File Missing)
- on tick:if (Tick=36 and Scene=10) log Alright, we're inside.
- on tick:if (Tick=40 and Scene=10) log We should do an epic entrance to the tv, too
- on tick:if (Tick=44 and Scene=10) log (Epic TV Portal Entrance Animation File Missing)
- on tick:if (Tick=48 and Scene=10) log I never thought entering a tv in a sytlish way would hurt so much.
- on tick:if (Tick=52 and Scene=10) log I don't even canonically have a body.
- on tick:if (Tick=56 and Scene=10) log I just backfilped from my voice room chair.
- on tick:if (Tick=60 and Scene=10) log Anyway, we should focus on finding this guy.
- on tick:if (Tick=64 and Scene=10) log So, uhh...
- on tick:if (Tick=68 and Scene=10) log What's your favorite cereal?
- on tick:if (Tick=72 and Scene=10) log Mine's personally is Apple Wheats
- on tick:if (Tick=76 and Scene=10) log Annnnnnnnnddd, you're caught in a circle of Milk Bottles.
- on tick:if (Tick=80 and Scene=10) log I don't know what to do in a situation like this.
- on tick:if (Tick=84 and Scene=10) log Protaginist: I guess I should try summoning a spirit, anime style.
- on tick:if (Tick=88 and Scene=10) log SINCE WHEN DID YOU HAVE A VOICE?!?!?!
- on tick:if (Tick=92 and Scene=10) log ~~Winds appear around you. The Bottles get knocked back. A mysterious figure appears.
- on tick:if (Tick=96 and Scene=10) log ???: I am the spirit within you. It's about time you summon me.
- on tick:if (Tick=98 and Scene=10) log Protaginist: Cool.
- on tick:if (Tick=98 and Scene=10) log HOW LONG DID YOU HAVE THIS THING?!?!?!
- on tick:if (Tick=100 and Scene=10) log My name is George. You might know me from the Beet Vegetabales Band.
- on tick:if (Tick=104 and Scene=10) log George: So yes, I'm dead, and I was a spirit within you. I don't know the time, so would mind telling me?
- on tick:if (Tick=108 and Scene=10) log It's Mid/Late-2:00/Early-3:00, in the midde of December, whatever the year was.
- on tick:if (Tick=112 and Scene=10) log George: Thanks, I'll help, I guess.
- on tick:if (Tick=116 and Scene=10) log George: Let's do this!
- on tick:if (Tick=116 and Scene=10) log Protaginist: You weren't gonna help in the first place?
- on tick:if (Tick=120 and Scene=10) log ~~There are three Milk Bottles.
- on tick:if (Tick=124 and Scene=10) log ~~What will you do?
- on tick:if (Tick=124 and Scene=10) yield 1 BattMode1
- on tick:if (Tick=124 and Scene=10) yield 1 BattOption1
- // on tick:if (Tick=124 and Scene=10) yield 1 BattOption2
- on tick:if (Tick=124 and Scene=10) yield 1 BattOption3
- on tick:if (Tick=124 and Scene=10) yield 1 BattOption4
- on tick:if (Tick=124 and Scene=10) yield 1 BattOption5
- on tick:if (Tick=128 and Scene=10) lose 1 Tick
- //PostTv Battle (Dead)
- on tick:if (Tick=0 and Scene=11) log George: That wasn't a good performance.
- on tick:if (Tick=4 and Scene=11) log This is where the Milk Drinking Guy falls...
- on tick:if (Tick=8 and Scene=11) log <b>The End</b></></>You were defeated.
- on tick:if (Tick=8 and Scene=11) lose 1 GameLoadTick
- on tick:if (Tick=12 and Scene=11) lose 1 Tick
- //PostTv Battle (Win)
- on tick:if (Tick=0 and Scene=12) log ???: You guys could of just not broke into my house.
- on tick:if (Tick=4 and Scene=12) log Why's that?
- on tick:if (Tick=8 and Scene=12) log Lemon Probably: I'm a retired police officer, so I have some fighting skills.
- on tick:if (Tick=12 and Scene=12) log Lemon Probably: Anyway, about the break-in...
- on tick:if (Tick=14 and Scene=12) log ~~
- on tick:if (Tick=16 and Scene=12) log Lemon: This window also needs to be replaced.
- on tick:if (Tick=20 and Scene=12) log I guess I did suggest this entire thing.
- on tick:if (Tick=24 and Scene=12) log Lemon: The tv, though...
- on tick:if (Tick=28 and Scene=12) log Lemon: We really need to investigate it further.
- on tick:if (Tick=32 and Scene=12) log Lemon: Something about it is very suspicious.
- on tick:if (Tick=36 and Scene=12) log Lemon: Anyway, I'll go to bed for now. Leave please.
- on tick:if (Tick=40 and Scene=12) lose 1 GameLoadTick
- on tick:if (Tick=40 and Scene=12) log George: I guess I'm with you for now on.
- on tick:if (Tick=40 and Scene=12) log (Lisenced Song Missing)
- on tick:if (Tick=40 and Scene=12) log <b>Get A Glass Of Milk The Anime?</b>
- on tick:if (Tick=40 and Scene=12) log <b>Director & Animator- Agentperson</b>
- on tick:if (Tick=40 and Scene=12) log <b>Co-Director & Animator - Rylie Eric</b>
- on tick:if (Tick=40 and Scene=12) log <b>Voices</b>
- on tick:if (Tick=40 and Scene=12) log <b>Protaginist/Milk Drinking Guy - Whoever you what, idk/b>
- on tick:if (Tick=40 and Scene=12) log <b>Narrator - Alan Smithee</b>
- on tick:if (Tick=40 and Scene=12) log <b>George - Rylie's Friend</b>
- on tick:if (Tick=40 and Scene=12) log <b>Jonathan Lemon - Himself</b>
- on tick:if (Tick=40 and Scene=12) log <b>[?(have ZackEnd)|Zack Rine|???] - Himself</b>
- on tick:if (Tick=40 and Scene=12) log <b>Cashier - Milo Last</b>
- on tick:if (Tick=40 and Scene=12) log <b>Enthusiast - Dave And</b>
- on tick:if (Tick=40 and Scene=12) log <b>Director - Rylie Eric</b>
- on tick:if (Tick=40 and Scene=12) log <b>Copyright 2021 (Under Apache 2.0 (In other words, you can use it as long as it's not the same thing (At least that's what someone else said))) (Why would an anime be under Apache?)</b>
- on tick:if (Tick=40 and Scene=12) log <b>The End</b></></>You Got The Spirit Awakening Ending.
- on tick:if (Tick=43 and Scene=12) lose 1 Tick
- //PostTv Battle (Flee)
- on tick:if (Tick=0 and Scene=14) log Director: CUT!
- on tick:if (Tick=4 and Scene=14) log Director: You guys did a terrible job, thus we need to reshoot.
- on tick:if (Tick=8 and Scene=14) log <b>The End</b></></>You Got The Didn't Want To Fight Ending.
- on tick:if (Tick=8 and Scene=14) lose 1 GameLoadTick
- on tick:if (Tick=12 and Scene=14) lose 1 Tick
- *GameLoadTick
- tag:refresh
- text:Start
- name:Start
- desc:Starts Get A Glass Of Milk Because You Have To
- //Loading
- on load:lose 1 GameLoadTick
- on load:lose (Tick) Tick
- on load:yield 0.5 Tick
- on load:hide tag:Prompts
- on load:hide Refresh
- on load:lose tag:LocationADT
- on load:lose tag:LocationADTyh
- on load:lose tag:LocationYHyr
- on load:lose tag:LocationYHki
- on load:lose tag:LocationADTdi
- on load:lose tag:LocationADTsm
- on load:lose tag:LocationADTvs
- on load:lose StoreCM
- on load:lose StoreCe
- on load:lose StoreBa
- on load:lose ChoccyI
- on load:lose CerealI
- on load:lose BattI
- on load:lose RemoteI
- on load:lose FleeT
- on load:lose PlayerHP
- on load:lose PlayerMP
- on load:lose MilkHP1
- on load:lose MilkHP2
- on load:lose MilkHP3
- on load:yield 85 MilkHP1
- on load:yield 85 MilkHP2
- on load:yield 85 MilkHP3
- on load:show GameLoadTick
- on load:log Game has been loaded
- //Finishing
- on lose:hide tag:Prompts
- on lose:hide Refresh
- on lose:lose StoreCM
- on lose:lose StoreCe
- on lose:lose StoreBa
- on lose:lose ChoccyI
- on lose:lose CerealI
- on lose:lose BattI
- on lose:lose RemoteI
- on lose:lose FleeT
- on lose:lose Money
- on lose:show GameLoadTick
- //Starting
- on click:hide GameLoadTick
- on click:yield 1 GameLoadTick
- on click:lose 0.5 Tick
- on click:lose (AreaID) AreaID
- on click:lose (mCheckyR) mCheckyR
- on click:lose (mChecksm) mChecksm
- on click:lose PlayerHP
- on click:lose PlayerMP
- on click:lose MilkHP1
- on click:lose MilkHP2
- on click:lose MilkHP3
- on click:yield 85 MilkHP1
- on click:yield 85 MilkHP2
- on click:yield 85 MilkHP3
- on click:if (Playthrough>=1) lose (Scene) Scene
- on click:if (Playthrough>=1) yield 1 Scene
- on click:if (Playthrough>=1) lose X
- on click:if (Playthrough>=1) lose y
- on click:if (Playthrough>=1) yield 3 X
- on click:if (Playthrough>=1) yield 1 y
- on click:yield 1 Playthrough
- *Playthrough|PT
- always hidden
- tag:Debug
- *AWait
- on tick:if (GameLoadTick=1 and X=2 and y=24 and AreaID=0) yield 1 AWait
- on tick:if (X>=3 and y>=25) lose (AWait) AWait
- on tick:if (1>=X and 23>=y) lose (AWait) AWait
- Buildings
- Upgrades
- //Control
- *Coordinates
- text:[X],[y]
- tag:Control
- no tooltip
- //Layout
- *TEMPLATE
- tag:LayoutThings
- no buy
- no tooltip
- on click:hide tag:ACHTAG
- on click:hide tag:Locations
- on click:hide tag:Shop
- on click:hide tag:Debug
- on click:hide tag:achieves
- *LocationsL
- name:Navigation/Inventory
- on click:show tag:Locations
- *AchL
- name:Achievements
- on click:show tag:ACHTAG
- on click:show tag:achieves
- *DebugL
- name:Settings
- on click:show tag:Debug
- //e
- //refresh
- *TEMPLATE
- tag:refresh
- no buy
- *BattMode1
- text:P - HP:[PlayerHP]</>P - MP:[PlayerMP]</></>[?(Target=0)|<b>Milk Bottle (1)</b>|Milk Bottle (1)]:[MilkHP1]</>[?(Target=1)|<b>Milk Bottle (2)</b>|Milk Bottle (2)]:[MilkHP2]</>[?(Target=2)|<b>Milk Bottle (3)</b>|Milk Bottle (3)]:[MilkHP3]</>
- req:124 Tick and 10=Scene
- shown
- *Refresh
- name:.
- desc:Click when nothing is present.
- on click:if (GameLoadTick=1 and X=3 and y=1 and AreaID=0 and Scene=1) yield 1 ADTyh
- on click:if (GameLoadTick=1 and X=3 and y=1 and AreaID=1 and Scene=1) yield 1 yHadt
- on click:if (GameLoadTick=1 and X=3 and y=1 and AreaID=2 and Scene=1) yield 1 yRyh
- on click:if (GameLoadTick=1 and X=9 and y=6 and AreaID=5 and Scene=1) yield 1 DIadt
- on click:if (GameLoadTick=1 and X=9 and y=6 and AreaID=0 and Scene=1) yield 1 ADTsm
- on click:if (GameLoadTick=1 and X=9 and y=6 and AreaID=0 and Scene=1) yield 1 ADTsmMoney
- on click:if (GameLoadTick=1 and X=2 and y=6 and AreaID=0 and Scene=1) yield 1 ADTvs
- on click:if (GameLoadTick=1 and X=2 and y=2 and AreaID=0 and Scene=1) yield 1 ADTlhWind
- on click:if (GameLoadTick=1 and X=2 and y=24 and AreaID=0 and AWait>=9 and Scene=1) yield AA
- on click:if (GameLoadTick=1 and 2>=Target) yield 1 Target
- on click:if (GameLoadTick=1 and Target>=3) lose (Target) Target
- on click:lose (StoreCM) StoreCM
- on click:lose (StoreCe) StoreCe
- on click:lose (StoreBa) StoreBa
- hidden
- //Location
- //Outside
- *TEMPLATE
- tag:LocationADT
- no buy
- hidden when 0
- *ADTyh
- name:Your House
- desc:Nice Cozy Place
- on click:yield 1 AreaID
- on click:lose tag:LocationADT
- on click:yield tag:LocationADTyh
- *AA
- name:???
- desc:<i><q>They'll be found sooner or later.</q></i>
- on click:lose tag:LocationADT
- on click:
- lose (Scene) Scene
- yield 8 Scene
- lose tag:LocationADT
- hide Refresh
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- end
- *ADTvs
- name:Vinyl Store
- desc:Classic Music discs for sale. Also has CDs because those are cool too.
- on click:yield 4 AreaID
- on click:log Enthusiast: Welcome.
- on click:lose tag:LocationADT
- on click:yield tag:LocationADTvs
- *ADTlhWind
- name:Window
- desc:There's a tv in that house.
- on click:
- if (RemoteI=0)
- log He's sleeping right now.
- else if (RemoteI>=1)
- lose (Scene) Scene
- yield 10 Scene
- lose tag:LocationADT
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- yield 150 PlayerHP
- yield 12 PlayerMP
- log Hey, that tv just so happens to be the same one you have.
- end
- end
- *ADTsmMoney
- name:Trash Can
- desc:A place to dispose of objects.
- on click:lose yRMoney
- on click:if (mChecksm>=1) log This has some emptied items.
- on click:if (mChecksm=0) log There seems to be some money in here.</></>Obtained 5 Dollars
- on click:if (mChecksm=0) yield 5 Money
- on click:yield 1 mChecksm
- on load:lose (mChecksm) mChecksm
- *ADTsm
- name:Supermarket
- desc:Buy some edible goods here.
- on click:yield 3 AreaID
- on click:
- if (1+1=2)
- $randomValue=random(1,57)
- if ($randomValue=1) log Cashier: Welcome to the Beans Street Supermarket. Order things here.
- if ($randomValue=2) log Cashier: Welcome back to the Beans Street Supermarket. Order things here.
- if ($randomValue=3) log Cashier: Welcome to the Beans Street Supermarket. We sell things.
- if ($randomValue=4) log Cashier: Welcome to the Beans Street Supermarket. Since 2014!
- if ($randomValue=5) log Cashier: Welcome to the Beans Street Supermarket. We sell games too like Forez's Dream and Wall Destroyer.
- if ($randomValue=6) log Cashier: Welcome to the Beans Street Supermarket. Every move you make, every step you take, I'll be watching you.
- if ($randomValue=7) log Cashier: Welcome to the Beans Street Supermarket. I heard someone talk about delicious pancakes.
- if ($randomValue=8) log Cashier: Welcome to the Beans Street Supermarket. All the cool kids are now interested in Behind the Scenes now for some reason. I just let them be.
- if ($randomValue=9) log Cashier: Welcome to the Beans Street Supermarket. Weridest thing I saw during my time working here was a black worm eating up some people that just came from the sky. I wondering what was going on with that.
- if ($randomValue=10) log Cashier: How does Ringo make apples appear out of nowhere?
- if ($randomValue=11) log Cashier: Welcome to the Beans Street Supermarket. We sell cookies.
- if ($randomValue=12) log Cashier: Welcome to the Beans Street Supermarket. You can still order things here.
- if ($randomValue=13) log Cashier: Welcome to the Beans Street Supermarket. It just works.
- if ($randomValue=14) log Cashier: Welcome to the Beans Street Supermarket. You're breathtaking.
- if ($randomValue=15) log Cashier: Welcome to the Beans Street Supermarket. You know this is just a demo, right?
- if ($randomValue=16) log Cashier: Welcome to the Beans Street Supermarket. It's only internet wasteland.
- if ($randomValue=17) log Cashier: Welcome to the Beans Street Supermarket. People from r/incremetal_games hate us for our low effort! We probably can't change that, and trying probably won't get us far.
- if ($randomValue=18) log Cashier: Welcome to the Beans Street Supermarket. Did you Know? It's possible to order a pizza with no cheese, no sauce, and extra olives.
- if ($randomValue=19) log Cashier: Welcome to the Beans Street Supermarket. Milk day is on June 1st.
- if ($randomValue=20) log Cashier: Welcome to the Beans Street Supermarket. Imagine some dude in a box with a tv and hamburger.
- if ($randomValue=21) log Cashier: Welcome to the Beans Street Supermarket. Please rate our entire soda stock from "It's not soda" to "Best in everything".
- if ($randomValue=22) log Cashier: Welcome to the Beans Street Supermarket. How long does it take to cook a pancake?
- if ($randomValue=23) log Cashier: Welcome to the Beans Street Supermarket. Please rate our entire potato chip stock from "Too much salt" to "This is actually pretty good.".
- if ($randomValue=24) log Cashier: Welcome to the Beans Street Supermarket. Bush.
- if ($randomValue=25) log Cashier: Welcome.</>Where's the rest?</>Cashier: I didn't feel like saying the rest.
- if ($randomValue=26) log Cashier: Welcome to the Supermarket known for being on a street with a werid name.
- if ($randomValue=27) log Cashier: Welcome to the Beans Street Supermarket. Can't you tell?
- if ($randomValue=28) log Cashier: Welcome to the Front Street Supermarket. We've gone to the moon, Universe's basement, and a spirit phone to bring you our products.***
- if ($randomValue=29) log Cashier: Welcome to the Beans Street Supermarket. I'm still wondering where the summer game is at since she did ever other season for the 4 other games in the series.
- if ($randomValue=30) log Cashier: I'm on break, but I'll still take your purchases.
- if ($randomValue=31) log Cashier: Welcome to the Beans Street Supermarket. I thought the only lonely place was the moon.
- if ($randomValue=32) log Cashier: Welcome to the Beans Street Supermarket.</>You always say that successfully. Can you tell me your secrets?</>Cashier: Uhhh....</>Cashier: I'm actually vtuber in the day, and this cashier job is pratice for my generic voice.</>That's pretty cool.</>(We should leave this place fast, protagonist)
- if ($randomValue=33) log Cashier: Welcome to the Beans Street Supermarket. I hate circles.
- if ($randomValue=34) log Cashier: Welcome to the Beans Street Supermarket. I've combined salted potato chips with bbq flavouring and added onions. It turned into a werid tasting chip.
- if ($randomValue=35) log Cashier: Welcome to the Beans Street Supermarket. Needs more cowbell.
- if ($randomValue=36) log Cashier: Welcome to the Beans Street Supermarket. This is a result of Agentperson's werid development decisions.</>Isn't it Rylie Eric?</>Cashier: They're the same person who uses different names for different things.</>oh
- if ($randomValue=37) log Cashier: Welcome to the Beans Street Supermarket. I ain't playing that freeium game based on a popular franchise.
- if ($randomValue=38) log Cashier: Welcome to the Beans Street Supermarket. I'd walk 500 miles just get out of Alabama.
- if ($randomValue=39) log Cashier: Welcome to the Beans Street Supermarket. I have yet to take my yearly influnza shot.
- if ($randomValue=40) log Cashier: Welcome to the Beans Street Supermarket. Don't mind the missing stock. It's just what happens when I invite in real lifers.
- if ($randomValue=41) log Cashier: Welcome to the Beans Street Supermarket. Read the guide.
- if ($randomValue=42) log Cashier: Welcome to the Beans Street Supermarket. I played this visual novel once as a joke, and now I don't know what life is anymore.
- if ($randomValue=43) log Cashier: Welcome to the Beans Street Supermarket. Dream on.
- if ($randomValue=44) log Cashier: Welcome to the Beans Street Supermarket. I don't remember the rest.
- if ($randomValue=45) log Cashier: Welcome to the Beans Street Supermarket. We've heard the requests, and so we've decided to expand our bean catagory.
- if ($randomValue=46) log Cashier: Welcome to the Beans Street Supermarket. I've broke this game once.
- if ($randomValue=47) log Cashier: Welcome to the Beans Street Supermarket. I wonder where Ro- I mean Customer was on the A24 release.
- if ($randomValue=48) log Cashier: Welcome to the Beans Street Supermarket. Join our official discord server: https://discord.gg/Xc5ETCRtVG
- if ($randomValue=49) log Cashier: Welcome to the Beans Street Supermarket. I'm still wondering what spanish city the singer of this one song is refering to look just as pretty as the view they were refering to in the song.
- if ($randomValue=50) log Cashier: Welcome to the Beans Street Supermarket. Today, I've decided to do the 8th deadly sin, which is to put spices in apple juice.
- if ($randomValue=51) log Cashier: Welcome to the Beans Street Supermarket. We have deals on highly desired food items.
- if ($randomValue=52) log Cashier: Welcome to the Beans Street Supermarket. I still ask to myself to this day why chip branded mac & cheese exist.
- if ($randomValue=53) log Cashier: Welcome to the Beans Street Supermarket. Remember when this production was called "Get A Glass Of Milk At 2AM Because You Have To"?
- if ($randomValue=54) log Cashier: Welcome to the Beans Street Supermarket. I have a friend who keeps finding the strangest of internet articles.
- if ($randomValue=55) log Cashier: Welcome to the Beans Street Supermarket. I'm no longer supporting this chip brand because they paid $20,000 for a some stupid social media thing
- if ($randomValue=56) log Cashier: Welcome to the Beans Street Supermarket. The manager is more of jewish person, which is why there's no christmas stuff here.
- if ($randomValue=57) log Cashier: Welcome to the Beans Street Supermarket. I'm still wondering how Agentperson made 57 of these things.
- if ($randomValue=1) yield 1 C1
- if ($randomValue=2) yield 1 C2
- if ($randomValue=3) yield 1 C3
- if ($randomValue=4) yield 1 C4
- if ($randomValue=5) yield 1 C5
- if ($randomValue=6) yield 1 C6
- if ($randomValue=7) yield 1 C7
- if ($randomValue=8) yield 1 C8
- if ($randomValue=9) yield 1 C9
- if ($randomValue=10) yield 1 C10
- if ($randomValue=11) yield 1 C11
- if ($randomValue=12) yield 1 C12
- if ($randomValue=13) yield 1 C13
- if ($randomValue=14) yield 1 C14
- if ($randomValue=15) yield 1 C15
- if ($randomValue=16) yield 1 C16
- if ($randomValue=17) yield 1 C17
- if ($randomValue=18) yield 1 C18
- if ($randomValue=19) yield 1 C19
- if ($randomValue=20) yield 1 C20
- if ($randomValue=21) yield 1 C21
- if ($randomValue=22) yield 1 C22
- if ($randomValue=23) yield 1 C23
- if ($randomValue=24) yield 1 C24
- if ($randomValue=25) yield 1 C25
- if ($randomValue=26) yield 1 C26
- if ($randomValue=27) yield 1 C27
- if ($randomValue=28) yield 1 C28
- if ($randomValue=29) yield 1 C29
- if ($randomValue=30) yield 1 C30
- if ($randomValue=31) yield 1 C31
- if ($randomValue=32) yield 1 C32
- if ($randomValue=33) yield 1 C33
- if ($randomValue=34) yield 1 C34
- if ($randomValue=35) yield 1 C35
- if ($randomValue=36) yield 1 C36
- if ($randomValue=37) yield 1 C37
- if ($randomValue=38) yield 1 C38
- if ($randomValue=39) yield 1 C39
- if ($randomValue=40) yield 1 C40
- if ($randomValue=41) yield 1 C41
- if ($randomValue=42) yield 1 C42
- if ($randomValue=43) yield 1 C43
- if ($randomValue=44) yield 1 C44
- if ($randomValue=45) yield 1 C45
- if ($randomValue=46) yield 1 C46
- if ($randomValue=47) yield 1 C47
- if ($randomValue=48) yield 1 C48
- if ($randomValue=49) yield 1 C49
- if ($randomValue=50) yield 1 C50
- if ($randomValue=51) yield 1 C51
- if ($randomValue=52) yield 1 C52
- if ($randomValue=53) yield 1 C53
- if ($randomValue=54) yield 1 C54
- if ($randomValue=55) yield 1 C55
- if ($randomValue=56) yield 1 C56
- if ($randomValue=57) yield 1 C57
- end
- end
- end
- on click:lose tag:LocationADT
- on click:yield tag:LocationADTsm
- //House
- *TEMPLATE
- tag:LocationADTyh
- hidden when 0
- no buy
- *yHadt
- name:Leave
- desc:Leave Your House to go outside
- on click:lose 1 AreaID
- on click:lose tag:LocationADTyh
- on click:yield ADTyh
- *yHyr
- name:Your Room
- desc:Go To Your Room.
- on click:lose tag:LocationADTyh
- on click:yield tag:LocationYHyr
- *yHRemote
- name:TV Remote
- desc:Makes for a good way to break glass.
- on click:
- if (BattI=0)
- log (There are no batteries in this)
- else if (BattI>=1 and RemoteI=0)
- log (We'll just put batteries in this)</></>~~ You used the pack of batteries and got a TV Remote.
- yield 1 RemoteI
- yield -1 BattI
- else if (BattI>=1 and RemoteI>=1)
- log It works. You don't need to check it.
- end
- end
- on tick:if (RemoteI>=1) lose 1 yHRemote
- *yHKi
- name:Kitchen Side
- desc:Go To The Kitchen Side
- on click:lose tag:LocationADTyh
- on click:yield tag:LocationYHki
- *TEMPLATE
- tag:LocationYHki
- hidden when 0
- no buy
- *KIyh
- name:Living Side
- desc:Go To The Living Side
- on click:yield tag:LocationADTyh
- on click:lose tag:LocationYHki
- *Fridge
- name:Refrigerator
- desc:Stores things at low temperatures
- on click:log There's lots of things in the fridge, but you're only here to get milk.</></>You got 1 Milk Bottle.
- on click:yield 2 Scene
- on click:lose tag:LocationYHki
- on click:hide Refresh
- on click:lose 1 North
- on click:lose 1 South
- on click:lose 1 East
- on click:lose 1 West
- *TEMPLATE
- tag:LocationYHyr
- hidden when 0
- no buy
- *yRyh
- name:Living Room
- desc:Leave Your Room To The Living Room
- on click:yield tag:LocationADTyh
- on click:lose tag:LocationYHyr
- *yRMoney
- name:Cabinet
- desc:Stores stuff.
- on click:lose yRMoney
- on click:if (mCheckyR>=1) log This stores some nice clothing.
- on click:if (mCheckyR=0) log There seems to be some money in here.</></>Obtained 5 Dollars
- on click:if (mCheckyR=0) yield 5 Money
- on click:yield 1 mCheckyR
- on click:if (mCheckyR=6) yield 1 PM1
- on load:lose (mCheckyR) mCheckyR
- *yRBed
- name:Comfortable Bed
- desc:To Sleep On.
- on click:
- lose (Scene) Scene
- yield 2 Scene
- lose tag:LocationYHyr
- hide Refresh
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- end
- //Milk Endings
- *TEMPLATE
- tag:refresh
- req:8 Tick and 3=Scene
- no buy
- *MilkOption1
- name:Pour to A Glass
- on click:
- lose (Scene) Scene
- yield 4 Scene
- end
- *MilkOption2
- name:Screw it, drink the bottle.
- on click:
- lose (Scene) Scene
- yield 5 Scene
- end
- *MilkOption3
- name:Eat Cereal Instead
- req:8 Tick and 3=Scene and CerealI>=1
- on click:
- lose (Scene) Scene
- yield 9 Scene
- yield -1 CerealI
- end
- //Battle Options
- *TEMPLATE
- tag:refresh
- req:124 Tick and 10=Scene
- no buy
- *BattOption1
- name:Attack (Phys/Single)
- on click:
- if (Scene=10 and Target=0 and chance(90%) and MilkHP1>=1)
- lose random(11,16) MilkHP1
- log Milk Bottle (1) took damage.
- else if (Scene=10 and Target=0 and chance(50%) and MilkHP1>=1)
- lose random(5,8) MilkHP1
- log Milk Bottle (1) defended the attack.
- else if (Scene=10 and Target=0 and MilkHP1>=1)
- log Milk Bottle (1) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and Target=1 and chance(90%) and MilkHP2>=1)
- lose random(11,16) MilkHP2
- log Milk Bottle (2) took damage.
- else if (Scene=10 and Target=1 and chance(50%) and MilkHP2>=1)
- lose random(5,8) MilkHP2
- log Milk Bottle (2) defended the attack.
- else if (Scene=10 and Target=1 and MilkHP2>=1)
- log Milk Bottle (2) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and Target=2 and chance(90%) and MilkHP3>=1)
- lose random(11,16) MilkHP3
- log Milk Bottle (3) took damage.
- else if (Scene=10 and Target=2 and chance(50%) and MilkHP3>=1)
- lose random(5,8) MilkHP3
- log Milk Bottle (3) defended the attack.
- else if (Scene=10 and Target=2 and MilkHP3>=1)
- log Milk Bottle (3) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(80%))
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log Damage was taken
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%))
- lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log The attacks were endured
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%))
- log The attacks were dodged
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1)
- log The enemy is planning a charged attack.
- yield 1 Charged
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(80%))
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log Damage was taken
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%))
- lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log The attacks were endured
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%))
- log The attacks were dodged
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1)
- log The enemy is planning a charged attack.
- yield 1 Charged
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(80%))
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log Damage was taken
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
- yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
- log The attacks were endured
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
- log The attacks were dodged
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1)
- log The enemy is planning a charged attack.
- yield 1 Charged
- end
- end
- on click:if (0>=PlayerHP and Scene=10 and Tick>=120) yield 1 BattleJump
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120) yield 2 Scene
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=120) yield 1 Scene
- /* *BattOption2
- name:Attack (Magic (Ground - 2MP)/Single)
- on click:
- if (Scene=10 and Target=0 and chance(90%) and MilkHP1>=1 and PlayerMP>=2)
- lose random(14,20) MilkHP1
- log Milk Bottle (1) took damage.
- else if (Scene=10 and Target=0 and chance(50%) and MilkHP1>=1 and PlayerMP>=2)
- lose random(7,10) MilkHP1
- log Milk Bottle (1) defended the attack.
- else if (Scene=10 and Target=0 and MilkHP1>=1 and PlayerMP>=2)
- log Milk Bottle (1) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and Target=1 and chance(90%) and MilkHP2>=1 and PlayerMP>=2)
- lose random(14,20) MilkHP2
- log Milk Bottle (2) took damage.
- else if (Scene=10 and Target=1 and chance(50%) and MilkHP2>=1 and PlayerMP>=2)
- lose random(7,10) MilkHP2
- log Milk Bottle (2) defended the attack.
- else if (Scene=10 and Target=1 and MilkHP2>=1 and PlayerMP>=2)
- log Milk Bottle (2) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and Target=2 and chance(90%) and MilkHP3>=1 and PlayerMP>=2)
- lose random(14,20) MilkHP3
- log Milk Bottle (3) took damage.
- else if (Scene=10 and Target=2 and chance(50%) and MilkHP3>=1 and PlayerMP>=2)
- lose random(7,10) MilkHP3
- log Milk Bottle (3) defended the attack.
- else if (Scene=10 and Target=2 and MilkHP3>=1 and PlayerMP>=2)
- log Milk Bottle (3) dodged the attack.
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(80%) and PlayerMP>=2)
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log Damage was taken
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%) and PlayerMP>=2)
- yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log The attacks were endured
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%) and PlayerMP>=2)
- log The attacks were dodged
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and Charged=0)
- log The enemy is planning a charged attack.
- yield 1 Charged
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(80%) and PlayerMP>=2)
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log Damage was taken
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%) and PlayerMP>=2)
- yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log The attacks were endured
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%) and PlayerMP>=2)
- log The attacks were dodged
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and Charged=0)
- log The enemy is planning a charged attack.
- yield 1 Charged
- end
- end
- on click:
- if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(80%) and PlayerMP>=2)
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log Damage was taken
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
- yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log The attacks were endured
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%) and PlayerMP>=2)
- log The attacks were dodged
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and PlayerMP>=2 and Charged=0)
- log The enemy is planning a charged attack.
- yield 1 Charged
- end
- end
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120 and PlayerMP>=2) yield 2 Scene
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120 and PlayerMP>=2) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=120 and PlayerMP>=2) yield 1 Scene
- on click:if (0>=PlayerHP and Scene=10 and Tick>=120 and PlayerMP>=2) yield 1 BattleJump
- on click:if (PlayerHP>=1 and Scene=10 and Tick>=120 and PlayerMP>=2) lose 2 PlayerMP*/
- *BattOption3
- name:Attack (Magic (Ground+ - 6MP)/All)
- on click:
- if (Scene=10 and chance(5%) and PlayerMP>=6)
- lose random(14,20) MilkHP1
- lose random(14,20) MilkHP2
- lose random(14,20) MilkHP3
- log All enemies took damage.
- yield 1 Charged
- log The enemy is planning a charged attack.
- else if (Scene=10 and chance(95%) and PlayerMP>=6)
- lose random(14,20) MilkHP1
- lose random(14,20) MilkHP2
- lose random(14,20) MilkHP3
- log All enemies took damage.
- lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log Damage was taken
- lose 1 Charged
- else if (Scene=10 and PlayerMP>=6)
- lose random(2,18) MilkHP1
- lose random(2,18) MilkHP1
- lose random(2,18) MilkHP1
- log The enemies endured the attack.
- lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log The attacks were endured
- lose 1 Charged
- end
- end
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120 and PlayerMP>=6) yield 2 Scene
- on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120 and PlayerMP>=6) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=120 and PlayerMP>=6) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=120 and PlayerMP>=6) yield 1 Scene
- on click:if (PlayerHP>=1 and Scene=10 and Tick>=120 and PlayerMP>=6) lose 6 PlayerMP
- *BattOption4
- name:Defend
- on click:
- if (Scene=10 and PlayerHP>=1 and chance(90%))
- lose (random(1,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
- log The attacks were endured
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and chance(50%) and Charged=1)
- log The attacks were dodged
- lose 1 Charged
- else if (Scene=10 and PlayerHP>=1 and chance(50%) and Charged=0)
- log The enemy is planning a charged attack.
- yield 1 Charged
- end
- end
- on click:if (0>=PlayerHP and Scene=10 and Tick>=120) yield 1 BattleJump
- on click:if (0>=PlayerHP and Scene=10 and Tick>=120) yield 1 Scene
- *BattOption5
- name:Flee
- on click:if (FleeT=0) log We're surrounded! We can't leave!
- on click:if (FleeT=1) log We're surrounded! We can't leave!
- on click:if (FleeT=2) log We're surrounded! We can't leave!
- on click:if (FleeT=3) log Dude, we're still surrounded!
- on click:if (FleeT=4) log Dude, we're still surrounded!
- on click:if (FleeT=5) log Dude, we're still surrounded!
- on click:if (FleeT=6) log WE CAN'T FLEE! I DON'T WANT TO GO TO COURT AGAIN
- on click:if (FleeT=7) log I know you don't want to fight, but this our only way out.
- on click:if (FleeT=8) log Or do you just want to see all of the messages?
- on click:if (FleeT=9) log Fine! No more messages for you!
- on click:if (FleeT=13) log I'm really hungry.
- on click:if (FleeT=14) log I'm feeling for some pizza ravioli
- on click:if (FleeT=15) log I might have some in my freezer.
- on click:if (FleeT=23) log George:...
- on click:if (FleeT=36) log [?(have ZackEnd)|Zack|???]: What's with this guy?
- on click:if (FleeT=49) log WHY ARE STILL TRYING TO DO THIS?
- on click:if (FleeT=50) log I AM STARVING!
- on click:if (FleeT=72) log Director: Alright he doesn't intend in fighting these monsters.
- on click:if (FleeT=73) yield 4 Scene
- on click:if (FleeT=73) yield 1 BattleJump
- on click:yield 1 FleeT
- //Supermarket
- *TEMPLATE
- tag:LocationADTsm
- hidden when 0
- no buy
- *SMadt
- name:Leave
- desc:Leave The Supermarket to go outside
- on click:lose 3 AreaID
- on click:lose tag:LocationADTsm
- on click:yield ADTsm
- *Choccy
- name:Chocolate Milk ($5)
- desc:Delish
- on click:yield 1 StoreCM
- on click:lose 1 StoreCe
- on click:
- if (StoreCM=1)
- log Cashier: <b>Chocolate Milk</b>?</></>You can buy for $5. Click again to purchase. Click "." or another item to cancel.
- else if (StoreCM=2 and ChoccyI=1)
- log Dude, you already have this. Why are you buying multiple?
- else if (StoreCM=2 and 4>=Money)
- log Cashier: You don't have enough for this.
- else if (StoreCM=2 and Money>=5 and ChoccyI=0)
- log Cashier: Thank you for your purchase.
- yield 1 ChoccyI
- yield -5 Money
- else
- lose 3 StoreCM
- end
- end
- *Cereal
- name:Apple Wheats (Cereal) ($10)
- desc:Why?
- on click:yield 1 StoreCe
- on click:lose 1 StoreCM
- on click:
- if (StoreCe=1)
- log Cashier: <b>Apple Wheats</b>?</></>You can buy for $10. Click again to purchase. Click "." or another item to cancel.
- else if (StoreCe=2 and CerealI=1)
- log Dude, you already have this. Why are you buying multiple?
- else if (StoreCe=2 and 9>=Money)
- log Cashier: You don't have enough for this.
- else if (StoreCe=2 and Money>=10 and CerealI=0)
- log Cashier: Thank you for your purchase.
- yield 1 CerealI
- yield -10 Money
- else
- lose 3 StoreCe
- end
- end
- //Vinyl
- *TEMPLATE
- tag:LocationADTvs
- hidden when 0
- no buy
- *VSadt
- name:Leave
- desc:Leave The Vinyl Store to go outside.
- on click:lose 4 AreaID
- on click:lose tag:LocationADTvs
- on click:yield ADTvs
- *Batt
- name:Pack of AAA Batteries ($10)
- desc:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
- on click:yield 1 StoreBa
- on click:lose 1 StoreCM
- on click:lose 1 StoreCe
- on click:
- if (StoreBa=1)
- log Enthusiast: <b>Batteries</b>?</></>It's $10. Click again to purchase. To cancel, click "." or another item.
- else if (StoreBa=2 and BattI=1)
- log Dude, you already have a few of these. Why are you buying multiple?
- else if (StoreBa=2 and 9>=Money)
- log Enthusiast: You don't have enough...
- else if (StoreBa=2 and Money>=10 and BattI=0)
- log Enthusiast: Thanks.
- yield 1 BattI
- yield -10 Money
- else
- lose 3 StoreBa
- end
- end
- //Diner
- *TEMPLATE
- tag:LocationADTdi
- hidden when 0
- no buy
- *DIadt
- name:Leave
- desc:Leave to go outside
- on click:lose 5 AreaID
- on click:lose tag:LocationADTdi
- //Navigation
- //Menu
- *TEMPLATE
- tag:Prompts
- no tooltip
- no buy
- start with
- hidden
- *North
- name:--North--
- on click:if (AreaID=0 and Scene=1) yield 1 y
- *West
- name:--West--
- on click:if (AreaID=0 and Scene=1) lose 1 X
- *East
- name:--East--
- on click:if (AreaID=0 and Scene=1) yield 1 X
- *South
- name:--South--
- on click:if (AreaID=0 and Scene=1) lose 1 y
- //Location Marker
- *TEMPLATE
- hidden
- tag:Locations
- *LocatedAt
- text:<b>Currently At</b>:[?X=3 and y=1 and AreaID>=1|Your House|][?X=9 and y=6 and AreaID=3|Supermarket|][?X=2 and y=6 and AreaID=4|Vinyl Store|][?X=9 and y=7 and AreaID=5||][?AreaID=0|Outside|]</><b>In</b>:[?X=3 and y=1 and AreaID>=1|Your House|][?X=3 and y=1 and AreaID=0|Near Your House|][?X=9 and y=6|Supermarket|][?X=9 and y=7||][?X=2 and y=6|Vinyl Store|][?X=2 and y=2|Old Man Lemon's House|]</>74464 Beans St., Lint Yard, Alabama
- name:Current Location
- tag:Locations
- desc:Lint Yard is pretty well known for their Vinyl stores as well as delicious pancakes.
- *TextThing
- name:Notable Locations
- text:<b>Notable Locations</></>Your House</b>: 3,1</><b>Supermarket</b>: 9,6</><b>Vinyl Store</b>: 2,6</><b>Old Man Lemon's House</b>: 2,2
- *TEMPLATE
- hidden when 0
- tag:Locations
- *DectCard
- name:Detective Rohan's Card
- desc:Unused in A24
- no buy
- *ChoccyI
- name:Chocolate Milk
- desc:The combination of chocolate and milk.
- on click:
- if (ChoccyI>=1)
- lose 1 ChoccyI
- lose (Scene) Scene
- yield 7 Scene
- lose tag:LocationADT
- lose tag:LocationADTyh
- lose tag:LocationYHyr
- lose tag:LocationYHki
- lose tag:LocationADTdi
- lose tag:LocationADTsm
- hide Refresh
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- end
- end
- no buy
- *CerealI
- name:Apple Wheats
- desc:The cereal that has both wheats and apples.
- no buy
- *BattI
- name:Pack Of AAA Batteries
- desc:Now I need to put a AAA in it.
- no buy
- *RemoteI
- name:TV Remote
- desc:Alright, how do I sync this?
- no buy
- *PM1
- name:Cancelled Subject Game Post Mortem (1/2)
- desc:<t>- Rylie Eric (Agentperson)<//></>On Oct. 10th, 2020, I put out a poll on the IGM channel of Dashnet on whether or not continue a project about 4 people on a table asking questions. This is was only the 3rd mention of this game, after a small mention in mention in the same chat, and an appearence in a timeline concept thing, where it's title (Subject) came to the public, though the latter half was censored for a reason I'll get into later. This project was pretty much the secret all this time, until now.</></>The igm project the helped build Milk Game and also never existed, Subject-022409 1927</></><t>What was it?<//></>Subject-022409 1927 was a text-only game made in igm about 4 people wanting to talk to the protagonist about something. These people were named 19010521 (Blue), 18241609 (Red), 25172324 (Yellow), and 23172304 (Green). Black was meant to represent the protagonist, and Pink was also used for character who gets mentioned later.</></>Unlike Milk Game, this game is purely menu clicking to simulate entering new rooms or interacting with objects. The first room was the lobby which has enterances to the meeting room, an unknown room, and a snack room which led to a few other rooms.</></>Click for the next part. (Requires Achievement 2)
- on earn:yield 1 PMAchievement
- on earn:log You found a book in the cabinet.
- on click:if (ZackEnd=1) yield 1 PM2
- no buy
- *PM2
- name:Cancelled Subject Game Post Mortem (2/2)
- desc:There were multiple planned for this game. Some of them being as simple as just going through the meeting normally and them realizing it's a waste of time. Others are more elabrate and require a few things to be accomplished. A few of these endings involve a character called 022409, which is what the 4 characters wanted to talk to you about. This character was person they lost a long time ago, and they thought you might involved with their dissapearence. In fact, in some endings they do make the conclusion that he was involved with their disappearence.</></>To be continued in a future update.
- //Debug
- *TEMPLATE
- hidden
- tag:Debug
- *Reset
- name:Game Reset
- desc:Resets Your Current Session in an event of a softlock
- on click:lose (Scene) Scene
- on click:lose (PlayerHP) PlayerHP
- on click:lose (PlayerMP) PlayerMP
- on click:lose (MilkHP1) MilkHP1
- on click:lose (MilkHP2) MilkHP2
- on click:lose (MilkHP3) MilkHP3
- on click:yield 85 MilkHP1
- on click:yield 85 MilkHP2
- on click:yield 85 MilkHP3
- on click:yield 1 Scene
- on click:lose (AreaID) AreaID
- on click:lose (X) X
- on click:lose (y) y
- *GameStats
- name:Statistics
- text:Game Statistics</></>You played <b>[PT]</b> time[s?PT]</>You've heard <b>[CLPoints]/57 (~[((CLPoints/57)*100)]%)</b> of the Cashier's lines. (Exculding Purchase Dialog and Extra Lines in Welcome messages)
- req:1 SpiritEnd
- *BattleJump
- name:Jump Back to the Milk Bottle Fight
- desc:Milk Bottle x3
- hidden when 0
- on click:
- if (AreaID=0 and RemoteI>=1)
- yield 9 Scene
- yield 120 Tick
- yield 150 PlayerHP
- yield 12 PlayerMP
- lose tag:LocationADT
- lose 1 North
- lose 1 South
- lose 1 East
- lose 1 West
- else if (RemoteI=0)
- log Need the remote.
- else
- log Must be Outside
- end
- end
- /* *SpeedMode
- text:Speed Mode (Set to <b>[?(have SpeedMode)|True|False]</b>)
- desc:Speeds Up Game text
- *SpeedModeT
- text:True
- on click:if (SpeedMode=0) yield 1 SpeedMode
- no tooltip
- no buy
- *SpeedModeF
- text:False
- on click:if (SpeedMode=1) lose 1 SpeedMode
- no tooltip
- no buy*/
- //Cashier Achievement
- *TEMPLATE
- tag:achieves
- always hidden
- on earn:yield 1 CLPoints
- *C1
- *C2
- *C3
- *C4
- *C5
- *C6
- *C7
- *C8
- *C9
- *C10
- *C11
- *C12
- *C13
- *C14
- *C15
- *C16
- *C17
- *C18
- *C19
- *C20
- *C21
- *C22
- *C23
- *C24
- *C25
- *C26
- *C27
- *C28
- *C29
- *C30
- *C31
- *C32
- *C33
- *C34
- *C35
- *C36
- *C37
- *C38
- *C39
- *C40
- *C41
- *C42
- *C43
- *C44
- *C45
- *C46
- *C47
- *C48
- *C49
- *C50
- *C51
- *C52
- *C53
- *C54
- *C55
- *C56
- *C57
- //Achievement Hints
- *TEMPLATE
- tag:achieves
- start with
- hidden when 0
- *MilkH
- name:???
- desc:Delish
- *MilkBottleH
- name:???
- desc:The bottle is a glass.
- *CerealH
- name:???
- desc:My favourite, Apple Wheats.
- *BedH
- name:???
- desc:I'm too tired to deal with this.
- *CMilkH
- name:???
- desc:What happens if I shake the bottle, <i><b>too</b> well</i>?
- *SpiritH
- name:???
- desc:電気翻訳ジョージ
- *FleeH
- name:???
- desc:Pizza Ravioli
- *PMAchievementH
- name:???
- desc:This guy is the base of your imagination, since he's is merely a <b>black</b>board to draw on, with chalk stored in the cabinet.
- *ZackH
- name:???
- desc:Ever since losing his leadership role, lover, and <b>blue</b> hair dye, he was relegated to writer for some stupid project.
- Achievements
- *TEMPLATE
- tag:achieves
- hidden when 0
- on earn:yield 1 ACHPoints
- *MilkEnd
- name:Milk Ending
- desc:Delish
- req:Tick=13 and Scene=4
- on earn:lose MilkH
- *MilkBottleEnd
- name:Bottle Of Milk Ending
- desc:The bottle is a glass.
- req:Tick=22 and Scene=5
- on earn:lose MilkBottleH
- *CerealEnd
- name:Cereal Ending
- desc:The bottle is a glass.
- req:Tick=13 and Scene=9
- on earn:lose CerealH
- *BedEnd
- name:Sleep Ending
- desc:I'm too tired to deal with this.
- req:Tick=13 and Scene=2
- on earn:lose BedH
- *CMIlk
- name:Chocolate Milk Ending
- desc:What happens if I shake the bottle, <i><b>too</b> well</i>?
- req:Tick=24 and Scene=7
- on earn:lose CMilkH
- *SpiritEnd
- name:The Spirit Awakening Ending
- desc:電気翻訳ジョージ</></>If you didn't get the option to jump back to the fight, click this.
- req:Tick=40 and Scene=12
- on click:yield 1 BattleJump
- on earn:lose SpiritH
- *FleeA
- name:Didn't Want To Fight Ending
- desc:Pizza Ravioli
- req:Tick=8 and Scene=14
- on earn:lose FleeH
- *PMAchievement
- name:The Subject known as Subject-022409 1927 (1/6)
- desc:This guy is the base of your imagination, since he's is merely a <b>black</b>board to draw on, with chalk stored in the cabinet.
- on earn:lose PMAchievementH
- *ZackEnd
- name:The Leader known as 19010521 (Zack Ending) (2/6)
- desc:Ever since losing his leadership role, lover, and <b>blue</b> hair dye, he was relegated to writer for some stupid project.
- req:Tick=58 and Scene=8
- on earn:lose ZackH
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