william341

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Jan 20th, 2022
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  1. Let's make a game!
  2. name:Get a Glass of Milk Because You Have To
  3. desc:I must quench my thrist with a glass of milk.</></><b>There's a lot of refrences in this game you may not get, since most come from private spaces or lesser known things. However you should be able to understand the not lot.</></>Credits</>Development, Game Design, Management(?), Playtester, And Milk Drinker:</b> Agentperson</><b>Story, Lore, Game Design, Playertester, And Milk Drinker:</b> Rylie Eric (Wait isn't that Agentperson?)</><b>Special thanks to FragileFrenzy, TrueWolves, and CharperDove</b> for attempting to help fix my code back when this was simply just Walking Demo.</></><b>Join the Discord Server: https://discord.gg/Xc5ETCRtVG</b>
  4. by:Rylie Eric (Agentperson)
  5. created:12/5/2021
  6. updated:24/5/2021
  7. version:1
  8.  
  9. Settings
  10. building cost increase:100%
  11. building cost refund:100%
  12. no particles
  13. no bulk particles
  14.  
  15. Layout
  16. *main
  17. contains:log, menu, Commands
  18. header:Get A Glass of Milk Because You Have To (Version 1.0 (A24))
  19. *log
  20. contains:Log
  21. *menu
  22. contains:tag:refresh, tag:LocationADT, tag:LocationADTyh, tag:LocationYHyr, tag:LocationYHki, tag:LocationADTdi, tag:LocationADTsm, tag:LocationADTvs
  23. *Commands
  24. contains:tag:Prompts
  25. *store
  26. contains:shop, ownedstuff
  27. *shop
  28. contains:tag:Control, tag:LayoutThings
  29. *ownedstuff
  30. contains:tag:ACHTAG, tag:Locations, tag:Shop, tag:achieves, tag:Debug
  31.  
  32. CSS
  33. #game
  34. {
  35. background:#696969;
  36. font-size:12px;
  37. color:rgba(0,0,0,0.9);
  38. text-shadow:none;
  39. }
  40. #box-log
  41. {
  42. height:64%;
  43. width:100%;
  44. border:1px solid black;
  45. color:black;
  46. padding:3px;
  47. margin:0px;
  48. }
  49. .thing
  50. {
  51. border-radius:8px;
  52. background:rgba(192,192,192,0.5);
  53. }
  54.  
  55. .box
  56. {
  57. text-align:center;
  58. padding:0px;
  59. box-shadow:none;
  60. }
  61. .thing,.box-header,.box-footer,.box-bit
  62. {
  63. background:rgba(255,255,255,0.5);
  64. border:1px solid rgba(0,0,0,0.9);
  65. margin:1px;
  66. }
  67. .thing:hover
  68. {
  69. background:rgba(255,255,255,0.75);
  70. }
  71.  
  72. .box-header
  73. {
  74. margin-bottom:4px;
  75. }
  76. .box-footer
  77. {
  78. margin-top:4px;
  79. }
  80.  
  81. .title
  82. {
  83. text-decoration:underline;
  84. }
  85.  
  86. #box-main
  87. {
  88. left:0px;
  89. top:0px;
  90. bottom:0px;
  91. overflow:hidden;
  92. width:60%;
  93. position:absolute;
  94. }
  95. #box-res
  96. {
  97. width:100%;
  98. border:1px solid rgba(0,0,0,0.9);
  99. top:0%;
  100. height:10%;
  101. min-height:32px;
  102. overflow-x:hidden;
  103. overflow-y:scroll;
  104. z-index:100;
  105. position:absolute;
  106. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  107. }
  108. #box-buttons
  109. {
  110. top:58px;
  111. right:0px;
  112. bottom:0px;
  113. left:0px;
  114. position:absolute;
  115. }
  116. #box-BUTTONS
  117. {
  118. top:40px;
  119. right:0px;
  120. bottom:200px;
  121. left:0px;
  122. position:absolute;
  123. }
  124. #box-BUTTONS
  125. {left:30%;}
  126.  
  127. #bulkDisplay
  128. {
  129. margin:-20px 24px 6px 24px;
  130. border:none;
  131. background:transparent;
  132. }
  133.  
  134.  
  135. .thing
  136. {
  137. display:inline-block;
  138. padding:0px;
  139. cursor:pointer;
  140. }
  141. .thing:active
  142. {
  143. opacity:0.5;
  144. }
  145. .upgrade.owned,.achiev.owned
  146. {
  147. box-shadow:0px 0px 0px 2px rgba(0,0,0,0.5) inset;
  148. }
  149. .thing.cantAfford
  150. {
  151. opacity:0.65;
  152. }
  153. .upgrade.cantAfford
  154. {
  155. border:none;
  156. }
  157.  
  158. .thing-costs{font-weight:bold;text-shadow:1px 1px 0px rgba(0,0,0,0.5);}
  159. .cost.hasEnough{color:#0f0;}
  160. .cost.notEnough{color:#f00;}
  161.  
  162.  
  163. .button>.thing-text
  164. {
  165. text-decoration:underline;
  166. }
  167.  
  168. .building
  169. {
  170. display:block;
  171. margin-right:0px;
  172. font-size:14px;
  173. }
  174.  
  175. .fullWidth
  176. {
  177. display:block;
  178. margin-left:0px;
  179. margin-right:0px;
  180. z-index:10;
  181. }
  182. #game .fullWidth
  183. {
  184. height:auto;
  185. min-height:auto;
  186. }
  187. .fullWidth,.fullWidth:hover
  188. {
  189. background:rgba(0,0,0,0.75);
  190. box-shadow:none;
  191. color:#fff;
  192. }
  193. .fullWidth:before,.fullWidth:after
  194. {
  195. content:'';
  196. height:1px;
  197. background:rgba(255,255,255,0.75);
  198. position:absolute;
  199. left:0px;
  200. right:0px;
  201. z-index:-1;
  202. }
  203. .fullWidth:before{top:-1px;}
  204. .fullWidth:after{bottom:-1px;}
  205.  
  206. .fullWidth .thing-icon
  207. {
  208. margin-top:-10px;
  209. margin-bottom:-10px;
  210. }
  211. .fullWidth .thing-text
  212. {
  213. margin-top:-4px;
  214. margin-bottom:-4px;
  215. }
  216.  
  217. .listing
  218. {
  219. font-weight:normal;
  220. }
  221.  
  222. #game.filtersOn .thing-icon{filter:drop-shadow(3px 3px 1px rgba(0,0,0,0.5));}
  223.  
  224. #box-store
  225. {
  226. right:0px;
  227. top:0px;
  228. bottom:0px;
  229. width:40%;
  230. position:absolute;
  231. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  232. }
  233. #box-shop
  234. {
  235. top:0px;
  236. bottom:0px;
  237. width:100%;
  238. height:15%;
  239. right:0%;
  240. overflow-x:hidden;
  241. overflow-y:scroll;
  242. position:absolute;
  243. background:rgba(0,125,0,0.4);
  244. border:1px solid rgba(0,0,0,0.9);
  245. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  246. }
  247. #box-ownedstuff
  248. {
  249. top:15%;
  250. bottom:0px;
  251. width:100%;
  252. height:90%;
  253. right:0%;
  254. overflow-x:hidden;
  255. overflow-y:scroll;
  256. padding-bottom:48px;
  257. position:absolute;
  258. background:rgba(0,125,0,0.4);
  259. border:1px solid rgba(0,0,0,0.9);
  260. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  261. }
  262.  
  263. #box-shop>.box-header
  264. {
  265. padding-bottom:16px;
  266. }
  267. #box-menu
  268. {
  269. width:80%;
  270. left:20%;
  271. top:70%;
  272. height:50%;
  273. border:2px solid rgba(0,0,0,0.9);
  274. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  275. position:absolute;
  276. }
  277. #box-res.thing-icon
  278. {
  279. width:32px;
  280. height:32px;
  281. }
  282. #box-Commands
  283. {
  284. width:20%;
  285. top:70%;
  286. height:50%;
  287. border:2px solid rgba(0,0,0,0.9);
  288. background:linear-gradient(to right,rgba(0,0,0,0.15) 0%,rgba(0,0,0,0.6) 50%,rgba(0,0,0,0.15) 100%);
  289. position:absolute;
  290. }
  291.  
  292. Resources
  293. //Achievements
  294. *ACHPoints
  295. always hidden
  296. *ACH
  297. text:<b>[ACHPoints]/9 (~[((ACHPoints/9)*100)]%) earned</>
  298. tag:ACHTAG
  299. no tooltip
  300. *CLPoints
  301. hidden
  302. *FleeT
  303. //Map
  304. *X
  305. start with:3
  306. on earn:if (X>=4) lose ADTyh
  307. on earn:if (X=3 and y=1) yield ADTyh
  308. on lose:if (2>=X) lose ADTyh
  309. on earn:if (X>=10) lose ADTsm
  310. on earn:if (y=6 and X=9) yield ADTsm
  311. on lose:if (8>=X) lose ADTsm
  312. on earn:if (X>=3) lose ADTvs
  313. on earn:if (y=6 and X=2) yield ADTvs
  314. on lose:if (1>=X) lose ADTvs
  315. /* on earn:if (X>=10) lose ADTdi
  316. on earn:if (X=9 and y=7) yield ADTdi
  317. on lose:if (8>=X) lose ADTdi*/
  318. on earn:lose ADTsmMoney
  319. on lose:lose ADTsmMoney
  320. on earn:lose ADTlhWind
  321. on lose:lose ADTlhWind
  322.  
  323. *y
  324. start with:1
  325. on earn:if (y>=2) lose ADTyh
  326. on earn:if (y=1 and X=3) yield ADTyh
  327. on lose:if (0>=y) lose ADTyh
  328. on earn:if (y>=7) lose ADTsm
  329. on earn:if (y=6 and X=9) yield ADTsm
  330. on lose:if (5>=y) lose ADTsm
  331. on earn:if (y>=7) lose ADTvs
  332. on earn:if (y=6 and X=2) yield ADTvs
  333. on lose:if (5>=y) lose ADTvs
  334. /* on earn:if (y>=8) lose ADTdi
  335. on earn:if (y=7 and X=9) yield ADTdi
  336. on lose:if (6>=y) lose ADTdi*/
  337. on earn:lose ADTsmMoney
  338. on lose:lose ADTsmMoney
  339. on earn:lose ADTlhWind
  340. on lose:lose ADTlhWind
  341. *AreaID
  342. start with:2
  343. on tick:if (AreaID>=6) lose (AreaID) AreaID
  344. //Cash
  345. //Poumcan is gone, Bitcoin Empire was delayed, Evermagic has been cancelled, and my game seems very underwelming. And I thought this will be a good time for igm content enjoyers.
  346. *Money
  347. name:Money
  348. desc:Buy Yourself Milk
  349. tag:Control
  350. on load:lose Money
  351. *mCheckyR
  352. *mChecksm
  353. *PlayerHP
  354. *PlayerMP
  355. *Target
  356. *MilkHP1
  357. *MilkHP2
  358. *MilkHP3
  359. *Charged
  360. *TEMPLATE
  361. tag:Store
  362. *StoreCM
  363. *StoreCe
  364. *StoreBa
  365. //Tick
  366. *SpR
  367. on tick:if (GameLoadTick=1) yield 1 SpR
  368. *Tick
  369. on tick:if (GameLoadTick=1) yield 1 Tick
  370. *Scene
  371. on earn:lose (Tick) Tick
  372. //on tick:if (Tick=1 and Scene=1) show tag:Prompts
  373. //on tick:if (Tick=1 and Scene=1) show tag:LocateArea
  374. //on tick:if (Tick=32 and Scene=0) yield 1 ADTyh
  375. on tick:if (Tick=2 and Scene=1 and GameLoadTick=1) show tag:Prompts
  376. on tick:if (Tick=2 and Scene=1 and GameLoadTick=1) show tag:LocateArea
  377. on tick:if (Tick=2 and Scene=1 and GameLoadTick=1) show Refresh
  378. on tick:if (Tick=2 and Scene=1 and GameLoadTick=1) yield 1 yRyh
  379. //Intro
  380. on tick:if (Tick=3 and Scene=0) log Hello There.
  381. on tick:if (Tick=7 and Scene=0) log I am the narrator of Milk Game.
  382. on tick:if (Tick=11 and Scene=0) log Don't ask why, I got called in last minute.
  383. on tick:if (Tick=15 and Scene=0) log I am here to tell you are getting quite thristy.
  384. on tick:if (Tick=19 and Scene=0) log You're not? Too bad.
  385. on tick:if (Tick=23 and Scene=0) log There's a milk bottle in the refrigerator that you have to get now.
  386. on tick:if (Tick=27 and Scene=0) log Don't even consider doing other things.
  387. on tick:if (Tick=31 and Scene=0) log <b>I'll watch your every move.</b>
  388. on tick:if (Tick=35 and Scene=0) log <b>Get A Glass Of Milk Because You Have To</>A game by Agentperson / Rylie Eric</b></>The narrator is getting paid for this. Please just get some milk.
  389. on tick:if (Tick=36 and Scene=0) yield 1 Scene
  390. //Post Intro
  391. on tick:if (Tick=1 and Scene=1 and GameLoadTick=1) log Task:Get A Glass of Milk.
  392. on tick:if (Tick=3 and Scene=1) lose 1 Tick
  393. //Sleep Ending
  394. on tick:if (Tick=1 and Scene=2) log Oh you're going back to bed?
  395. on tick:if (Tick=5 and Scene=2) log Are you really not interested in getting milk?
  396. on tick:if (Tick=9 and Scene=2) log Okay then....
  397. on tick:if (Tick=13 and Scene=2) log Goodnight
  398. on tick:if (Tick=15 and Scene=2) log <b>The End</b></></>You Got The Sleep Ending.
  399. on tick:if (Tick=15 and Scene=2) lose 1 GameLoadTick
  400. on tick:if (Tick=18 and Scene=2) lose 1 Tick
  401. //Milk
  402. on tick:if (Tick=3 and Scene=3) log Alright now you got the milk.
  403. on tick:if (Tick=7 and Scene=3) log We should pour this to a glass container.
  404. on tick:if (Tick=8 and Scene=3) yield 1 MilkOption1
  405. on tick:if (Tick=8 and Scene=3) yield 1 MilkOption2
  406. on tick:if (Tick=8 and Scene=3 and CerealI>=1) yield 1 MilkOption3
  407. on tick:if (Tick=10 and Scene=3) lose 1 Tick
  408. //Milk Glass Ending
  409. on tick:if (Tick=1 and Scene=4) log ~~You poured milk to a glass.</></>~~You got 1 Glass Of Milk.
  410. on tick:if (Tick=5 and Scene=4) log ~~You comsumed 1 Glass Of Milk.
  411. on tick:if (Tick=9 and Scene=4) log Okay, please go back to bed.
  412. on tick:if (Tick=13 and Scene=4) log <b>The End</b></></>You Got The Glass Of Milk Ending.
  413. on tick:if (Tick=13 and Scene=4) lose 1 GameLoadTick
  414. on tick:if (Tick=17 and Scene=4) lose 1 Tick
  415. //Milk Bottle Ending
  416. on tick:if (Tick=1 and Scene=5) log ~~You comsumed 1 Milk Bottle.
  417. on tick:if (Tick=2 and Scene=5) log ...
  418. on tick:if (Tick=6 and Scene=5) log YOU WEREN'T MEANT TO DRINK FROM THE BOTTLE!!!
  419. on tick:if (Tick=10 and Scene=5) log NOW YOU SCREWED UP OUR SCRIPT!!!
  420. on tick:if (Tick=12 and Scene=5) log damit
  421. on tick:if (Tick=13 and Scene=5) log ddiocijfvuighvisl.gjbhhucgssihicxl
  422. on tick:if (Tick=14 and Scene=5) log gbfrc,dfcr nmjsxwdghbnjuhbgtvgnj mv v gbhnjm mnhbgv
  423. on tick:if (Tick=18 and Scene=5) log Alright, get out.
  424. on tick:if (Tick=22 and Scene=5) log <b>The End</b></></>You Got The Bottle Of Milk Ending.
  425. on tick:if (Tick=22 and Scene=5) lose 1 GameLoadTick
  426. on tick:if (Tick=25 and Scene=5) lose 1 Tick
  427. //Cut Ending 1
  428. on tick:if (Tick=4 and Scene=6) lose 1 GameLoadTick
  429. //Rohan doesn't seem original enough from it's inspriation, so I'll just cut him from the A24 release to rework him. I guess the diner has to go too.
  430. //Phil Collins
  431. //Choccy Ending
  432. on tick:if (Tick=4 and Scene=7) log Just shake the bottle well before opening it.
  433. on tick:if (Tick=8 and Scene=7) log Okay it's good for consumption.
  434. on tick:if (Tick=12 and Scene=7) log ~~You consumed the milk
  435. on tick:if (Tick=16 and Scene=7) log Okay, that's good enough for me.
  436. on tick:if (Tick=20 and Scene=7) log It wasn't exactly milk, but I'll take it since it a variant
  437. on tick:if (Tick=24 and Scene=7) log <b>The End</b></></>You Got The Chocolate Milk Ending.
  438. on tick:if (Tick=24 and Scene=7) lose 1 GameLoadTick
  439. on tick:if (Tick=28 and Scene=7) lose 1 Tick
  440. //Zack Ending
  441. on tick:if (Tick=4 and Scene=8) log ???: <q>I see you over there..</q>
  442. on tick:if (Tick=8 and Scene=8) log Quick, run.
  443. on tick:if (Tick=12 and Scene=8) log ???: <q>Using the old running trick, hmm?</q>
  444. on tick:if (Tick=16 and Scene=8) log ???: <q>That doesn't work when we're in a stage.</q>
  445. on tick:if (Tick=20 and Scene=8) log Damn it, he made it canon before I did.
  446. on tick:if (Tick=24 and Scene=8) log What are you trying to do this time Zack?????
  447. on tick:if (Tick=28 and Scene=8) log Zack: <q>Well...</q> I just wanted to ask this guy some questions.
  448. on tick:if (Tick=32 and Scene=8) log The last time you did that, you made the boss cancel an entire project.
  449. on tick:if (Tick=36 and Scene=8) log You're not even working as an actor now!
  450. on tick:if (Tick=40 and Scene=8) log Zack: Well, you guys weren't even doing anything. This guy hasn't canonically spoken a word yet in these cutsences.
  451. on tick:if (Tick=44 and Scene=8) log Director: ALRIGHT, CUT.
  452. on tick:if (Tick=48 and Scene=8) log Director: You guys are adding nothing to this experience.
  453. on tick:if (Tick=52 and Scene=8) log Director: Zack, you shouldn't even be here. You're a writer now.
  454. on tick:if (Tick=56 and Scene=8) log <b>The End</b></></>You Got The Zack Ending.
  455. on tick:if (Tick=58 and Scene=8) lose 1 GameLoadTick
  456. on tick:if (Tick=60 and Scene=8) lose 1 Tick
  457. //Cereal Ending
  458. on tick:if (Tick=1 and Scene=9) log ~~You poured milk to bowl.</></>~~You got 1 Bowl Of Milk.
  459. on tick:if (Tick=5 and Scene=9) log ~~You poured 1 Box Of Cereal.
  460. on tick:if (Tick=9 and Scene=9) log You know what, I'm not even gonna watch. Apparently you poured the milk first which is a culinary sin. I'll see you later.
  461. on tick:if (Tick=13 and Scene=9) log <b>The End</b></></>You Got The Cereal Ending.
  462. on tick:if (Tick=13 and Scene=9) lose 1 GameLoadTick
  463. on tick:if (Tick=17 and Scene=9) lose 1 Tick
  464. //PreTv Battle
  465. on tick:if (Tick=4 and Scene=10) log I'm gonna see if the remote works on this.
  466. on tick:if (Tick=8 and Scene=10) log He's sleeping right now, so he'll probably won't notice
  467. on tick:if (Tick=12 and Scene=10) log ~~The tv actually turns on.
  468. on tick:if (Tick=16 and Scene=10) log See, it actually turned on.
  469. on tick:if (Tick=20 and Scene=10) log And look at that! He's suddenly taken by a tree-like arm.
  470. on tick:if (Tick=24 and Scene=10) log Actually that's not good and we could be suspected for killing him.
  471. on tick:if (Tick=28 and Scene=10) log We should break-in.
  472. on tick:if (Tick=32 and Scene=10) log (Epic Break-In Animation File Missing)
  473. on tick:if (Tick=36 and Scene=10) log Alright, we're inside.
  474. on tick:if (Tick=40 and Scene=10) log We should do an epic entrance to the tv, too
  475. on tick:if (Tick=44 and Scene=10) log (Epic TV Portal Entrance Animation File Missing)
  476. on tick:if (Tick=48 and Scene=10) log I never thought entering a tv in a sytlish way would hurt so much.
  477. on tick:if (Tick=52 and Scene=10) log I don't even canonically have a body.
  478. on tick:if (Tick=56 and Scene=10) log I just backfilped from my voice room chair.
  479. on tick:if (Tick=60 and Scene=10) log Anyway, we should focus on finding this guy.
  480. on tick:if (Tick=64 and Scene=10) log So, uhh...
  481. on tick:if (Tick=68 and Scene=10) log What's your favorite cereal?
  482. on tick:if (Tick=72 and Scene=10) log Mine's personally is Apple Wheats
  483. on tick:if (Tick=76 and Scene=10) log Annnnnnnnnddd, you're caught in a circle of Milk Bottles.
  484. on tick:if (Tick=80 and Scene=10) log I don't know what to do in a situation like this.
  485. on tick:if (Tick=84 and Scene=10) log Protaginist: I guess I should try summoning a spirit, anime style.
  486. on tick:if (Tick=88 and Scene=10) log SINCE WHEN DID YOU HAVE A VOICE?!?!?!
  487. on tick:if (Tick=92 and Scene=10) log ~~Winds appear around you. The Bottles get knocked back. A mysterious figure appears.
  488. on tick:if (Tick=96 and Scene=10) log ???: I am the spirit within you. It's about time you summon me.
  489. on tick:if (Tick=98 and Scene=10) log Protaginist: Cool.
  490. on tick:if (Tick=98 and Scene=10) log HOW LONG DID YOU HAVE THIS THING?!?!?!
  491. on tick:if (Tick=100 and Scene=10) log My name is George. You might know me from the Beet Vegetabales Band.
  492. on tick:if (Tick=104 and Scene=10) log George: So yes, I'm dead, and I was a spirit within you. I don't know the time, so would mind telling me?
  493. on tick:if (Tick=108 and Scene=10) log It's Mid/Late-2:00/Early-3:00, in the midde of December, whatever the year was.
  494. on tick:if (Tick=112 and Scene=10) log George: Thanks, I'll help, I guess.
  495. on tick:if (Tick=116 and Scene=10) log George: Let's do this!
  496. on tick:if (Tick=116 and Scene=10) log Protaginist: You weren't gonna help in the first place?
  497. on tick:if (Tick=120 and Scene=10) log ~~There are three Milk Bottles.
  498. on tick:if (Tick=124 and Scene=10) log ~~What will you do?
  499. on tick:if (Tick=124 and Scene=10) yield 1 BattMode1
  500. on tick:if (Tick=124 and Scene=10) yield 1 BattOption1
  501. // on tick:if (Tick=124 and Scene=10) yield 1 BattOption2
  502. on tick:if (Tick=124 and Scene=10) yield 1 BattOption3
  503. on tick:if (Tick=124 and Scene=10) yield 1 BattOption4
  504. on tick:if (Tick=124 and Scene=10) yield 1 BattOption5
  505. on tick:if (Tick=128 and Scene=10) lose 1 Tick
  506. //PostTv Battle (Dead)
  507. on tick:if (Tick=0 and Scene=11) log George: That wasn't a good performance.
  508. on tick:if (Tick=4 and Scene=11) log This is where the Milk Drinking Guy falls...
  509. on tick:if (Tick=8 and Scene=11) log <b>The End</b></></>You were defeated.
  510. on tick:if (Tick=8 and Scene=11) lose 1 GameLoadTick
  511. on tick:if (Tick=12 and Scene=11) lose 1 Tick
  512. //PostTv Battle (Win)
  513. on tick:if (Tick=0 and Scene=12) log ???: You guys could of just not broke into my house.
  514. on tick:if (Tick=4 and Scene=12) log Why's that?
  515. on tick:if (Tick=8 and Scene=12) log Lemon Probably: I'm a retired police officer, so I have some fighting skills.
  516. on tick:if (Tick=12 and Scene=12) log Lemon Probably: Anyway, about the break-in...
  517. on tick:if (Tick=14 and Scene=12) log ~~
  518. on tick:if (Tick=16 and Scene=12) log Lemon: This window also needs to be replaced.
  519. on tick:if (Tick=20 and Scene=12) log I guess I did suggest this entire thing.
  520. on tick:if (Tick=24 and Scene=12) log Lemon: The tv, though...
  521. on tick:if (Tick=28 and Scene=12) log Lemon: We really need to investigate it further.
  522. on tick:if (Tick=32 and Scene=12) log Lemon: Something about it is very suspicious.
  523. on tick:if (Tick=36 and Scene=12) log Lemon: Anyway, I'll go to bed for now. Leave please.
  524. on tick:if (Tick=40 and Scene=12) lose 1 GameLoadTick
  525. on tick:if (Tick=40 and Scene=12) log George: I guess I'm with you for now on.
  526. on tick:if (Tick=40 and Scene=12) log (Lisenced Song Missing)
  527. on tick:if (Tick=40 and Scene=12) log <b>Get A Glass Of Milk The Anime?</b>
  528. on tick:if (Tick=40 and Scene=12) log <b>Director & Animator- Agentperson</b>
  529. on tick:if (Tick=40 and Scene=12) log <b>Co-Director & Animator - Rylie Eric</b>
  530. on tick:if (Tick=40 and Scene=12) log <b>Voices</b>
  531. on tick:if (Tick=40 and Scene=12) log <b>Protaginist/Milk Drinking Guy - Whoever you what, idk/b>
  532. on tick:if (Tick=40 and Scene=12) log <b>Narrator - Alan Smithee</b>
  533. on tick:if (Tick=40 and Scene=12) log <b>George - Rylie's Friend</b>
  534. on tick:if (Tick=40 and Scene=12) log <b>Jonathan Lemon - Himself</b>
  535. on tick:if (Tick=40 and Scene=12) log <b>[?(have ZackEnd)|Zack Rine|???] - Himself</b>
  536. on tick:if (Tick=40 and Scene=12) log <b>Cashier - Milo Last</b>
  537. on tick:if (Tick=40 and Scene=12) log <b>Enthusiast - Dave And</b>
  538. on tick:if (Tick=40 and Scene=12) log <b>Director - Rylie Eric</b>
  539. on tick:if (Tick=40 and Scene=12) log <b>Copyright 2021 (Under Apache 2.0 (In other words, you can use it as long as it's not the same thing (At least that's what someone else said))) (Why would an anime be under Apache?)</b>
  540. on tick:if (Tick=40 and Scene=12) log <b>The End</b></></>You Got The Spirit Awakening Ending.
  541. on tick:if (Tick=43 and Scene=12) lose 1 Tick
  542. //PostTv Battle (Flee)
  543. on tick:if (Tick=0 and Scene=14) log Director: CUT!
  544. on tick:if (Tick=4 and Scene=14) log Director: You guys did a terrible job, thus we need to reshoot.
  545. on tick:if (Tick=8 and Scene=14) log <b>The End</b></></>You Got The Didn't Want To Fight Ending.
  546. on tick:if (Tick=8 and Scene=14) lose 1 GameLoadTick
  547. on tick:if (Tick=12 and Scene=14) lose 1 Tick
  548. *GameLoadTick
  549. tag:refresh
  550. text:Start
  551. name:Start
  552. desc:Starts Get A Glass Of Milk Because You Have To
  553. //Loading
  554. on load:lose 1 GameLoadTick
  555. on load:lose (Tick) Tick
  556. on load:yield 0.5 Tick
  557. on load:hide tag:Prompts
  558. on load:hide Refresh
  559. on load:lose tag:LocationADT
  560. on load:lose tag:LocationADTyh
  561. on load:lose tag:LocationYHyr
  562. on load:lose tag:LocationYHki
  563. on load:lose tag:LocationADTdi
  564. on load:lose tag:LocationADTsm
  565. on load:lose tag:LocationADTvs
  566. on load:lose StoreCM
  567. on load:lose StoreCe
  568. on load:lose StoreBa
  569. on load:lose ChoccyI
  570. on load:lose CerealI
  571. on load:lose BattI
  572. on load:lose RemoteI
  573. on load:lose FleeT
  574. on load:lose PlayerHP
  575. on load:lose PlayerMP
  576. on load:lose MilkHP1
  577. on load:lose MilkHP2
  578. on load:lose MilkHP3
  579. on load:yield 85 MilkHP1
  580. on load:yield 85 MilkHP2
  581. on load:yield 85 MilkHP3
  582. on load:show GameLoadTick
  583. on load:log Game has been loaded
  584. //Finishing
  585. on lose:hide tag:Prompts
  586. on lose:hide Refresh
  587. on lose:lose StoreCM
  588. on lose:lose StoreCe
  589. on lose:lose StoreBa
  590. on lose:lose ChoccyI
  591. on lose:lose CerealI
  592. on lose:lose BattI
  593. on lose:lose RemoteI
  594. on lose:lose FleeT
  595. on lose:lose Money
  596. on lose:show GameLoadTick
  597. //Starting
  598. on click:hide GameLoadTick
  599. on click:yield 1 GameLoadTick
  600. on click:lose 0.5 Tick
  601. on click:lose (AreaID) AreaID
  602. on click:lose (mCheckyR) mCheckyR
  603. on click:lose (mChecksm) mChecksm
  604. on click:lose PlayerHP
  605. on click:lose PlayerMP
  606. on click:lose MilkHP1
  607. on click:lose MilkHP2
  608. on click:lose MilkHP3
  609. on click:yield 85 MilkHP1
  610. on click:yield 85 MilkHP2
  611. on click:yield 85 MilkHP3
  612. on click:if (Playthrough>=1) lose (Scene) Scene
  613. on click:if (Playthrough>=1) yield 1 Scene
  614. on click:if (Playthrough>=1) lose X
  615. on click:if (Playthrough>=1) lose y
  616. on click:if (Playthrough>=1) yield 3 X
  617. on click:if (Playthrough>=1) yield 1 y
  618. on click:yield 1 Playthrough
  619. *Playthrough|PT
  620. always hidden
  621. tag:Debug
  622. *AWait
  623. on tick:if (GameLoadTick=1 and X=2 and y=24 and AreaID=0) yield 1 AWait
  624. on tick:if (X>=3 and y>=25) lose (AWait) AWait
  625. on tick:if (1>=X and 23>=y) lose (AWait) AWait
  626. Buildings
  627. Upgrades
  628. //Control
  629. *Coordinates
  630. text:[X],[y]
  631. tag:Control
  632. no tooltip
  633. //Layout
  634. *TEMPLATE
  635. tag:LayoutThings
  636. no buy
  637. no tooltip
  638. on click:hide tag:ACHTAG
  639. on click:hide tag:Locations
  640. on click:hide tag:Shop
  641. on click:hide tag:Debug
  642. on click:hide tag:achieves
  643. *LocationsL
  644. name:Navigation/Inventory
  645. on click:show tag:Locations
  646. *AchL
  647. name:Achievements
  648. on click:show tag:ACHTAG
  649. on click:show tag:achieves
  650. *DebugL
  651. name:Settings
  652. on click:show tag:Debug
  653. //e
  654. //refresh
  655. *TEMPLATE
  656. tag:refresh
  657. no buy
  658. *BattMode1
  659. text:P - HP:[PlayerHP]</>P - MP:[PlayerMP]</></>[?(Target=0)|<b>Milk Bottle (1)</b>|Milk Bottle (1)]:[MilkHP1]</>[?(Target=1)|<b>Milk Bottle (2)</b>|Milk Bottle (2)]:[MilkHP2]</>[?(Target=2)|<b>Milk Bottle (3)</b>|Milk Bottle (3)]:[MilkHP3]</>
  660. req:124 Tick and 10=Scene
  661. shown
  662. *Refresh
  663. name:.
  664. desc:Click when nothing is present.
  665. on click:if (GameLoadTick=1 and X=3 and y=1 and AreaID=0 and Scene=1) yield 1 ADTyh
  666. on click:if (GameLoadTick=1 and X=3 and y=1 and AreaID=1 and Scene=1) yield 1 yHadt
  667. on click:if (GameLoadTick=1 and X=3 and y=1 and AreaID=2 and Scene=1) yield 1 yRyh
  668. on click:if (GameLoadTick=1 and X=9 and y=6 and AreaID=5 and Scene=1) yield 1 DIadt
  669. on click:if (GameLoadTick=1 and X=9 and y=6 and AreaID=0 and Scene=1) yield 1 ADTsm
  670. on click:if (GameLoadTick=1 and X=9 and y=6 and AreaID=0 and Scene=1) yield 1 ADTsmMoney
  671. on click:if (GameLoadTick=1 and X=2 and y=6 and AreaID=0 and Scene=1) yield 1 ADTvs
  672. on click:if (GameLoadTick=1 and X=2 and y=2 and AreaID=0 and Scene=1) yield 1 ADTlhWind
  673. on click:if (GameLoadTick=1 and X=2 and y=24 and AreaID=0 and AWait>=9 and Scene=1) yield AA
  674. on click:if (GameLoadTick=1 and 2>=Target) yield 1 Target
  675. on click:if (GameLoadTick=1 and Target>=3) lose (Target) Target
  676. on click:lose (StoreCM) StoreCM
  677. on click:lose (StoreCe) StoreCe
  678. on click:lose (StoreBa) StoreBa
  679. hidden
  680. //Location
  681. //Outside
  682. *TEMPLATE
  683. tag:LocationADT
  684. no buy
  685. hidden when 0
  686. *ADTyh
  687. name:Your House
  688. desc:Nice Cozy Place
  689. on click:yield 1 AreaID
  690. on click:lose tag:LocationADT
  691. on click:yield tag:LocationADTyh
  692. *AA
  693. name:???
  694. desc:<i><q>They'll be found sooner or later.</q></i>
  695. on click:lose tag:LocationADT
  696. on click:
  697. lose (Scene) Scene
  698. yield 8 Scene
  699. lose tag:LocationADT
  700. hide Refresh
  701. lose 1 North
  702. lose 1 South
  703. lose 1 East
  704. lose 1 West
  705. end
  706. *ADTvs
  707. name:Vinyl Store
  708. desc:Classic Music discs for sale. Also has CDs because those are cool too.
  709. on click:yield 4 AreaID
  710. on click:log Enthusiast: Welcome.
  711. on click:lose tag:LocationADT
  712. on click:yield tag:LocationADTvs
  713. *ADTlhWind
  714. name:Window
  715. desc:There's a tv in that house.
  716. on click:
  717. if (RemoteI=0)
  718. log He's sleeping right now.
  719. else if (RemoteI>=1)
  720. lose (Scene) Scene
  721. yield 10 Scene
  722. lose tag:LocationADT
  723. lose 1 North
  724. lose 1 South
  725. lose 1 East
  726. lose 1 West
  727. yield 150 PlayerHP
  728. yield 12 PlayerMP
  729. log Hey, that tv just so happens to be the same one you have.
  730. end
  731. end
  732. *ADTsmMoney
  733. name:Trash Can
  734. desc:A place to dispose of objects.
  735. on click:lose yRMoney
  736. on click:if (mChecksm>=1) log This has some emptied items.
  737. on click:if (mChecksm=0) log There seems to be some money in here.</></>Obtained 5 Dollars
  738. on click:if (mChecksm=0) yield 5 Money
  739. on click:yield 1 mChecksm
  740. on load:lose (mChecksm) mChecksm
  741. *ADTsm
  742. name:Supermarket
  743. desc:Buy some edible goods here.
  744. on click:yield 3 AreaID
  745. on click:
  746. if (1+1=2)
  747. $randomValue=random(1,57)
  748. if ($randomValue=1) log Cashier: Welcome to the Beans Street Supermarket. Order things here.
  749. if ($randomValue=2) log Cashier: Welcome back to the Beans Street Supermarket. Order things here.
  750. if ($randomValue=3) log Cashier: Welcome to the Beans Street Supermarket. We sell things.
  751. if ($randomValue=4) log Cashier: Welcome to the Beans Street Supermarket. Since 2014!
  752. if ($randomValue=5) log Cashier: Welcome to the Beans Street Supermarket. We sell games too like Forez's Dream and Wall Destroyer.
  753. if ($randomValue=6) log Cashier: Welcome to the Beans Street Supermarket. Every move you make, every step you take, I'll be watching you.
  754. if ($randomValue=7) log Cashier: Welcome to the Beans Street Supermarket. I heard someone talk about delicious pancakes.
  755. if ($randomValue=8) log Cashier: Welcome to the Beans Street Supermarket. All the cool kids are now interested in Behind the Scenes now for some reason. I just let them be.
  756. if ($randomValue=9) log Cashier: Welcome to the Beans Street Supermarket. Weridest thing I saw during my time working here was a black worm eating up some people that just came from the sky. I wondering what was going on with that.
  757. if ($randomValue=10) log Cashier: How does Ringo make apples appear out of nowhere?
  758. if ($randomValue=11) log Cashier: Welcome to the Beans Street Supermarket. We sell cookies.
  759. if ($randomValue=12) log Cashier: Welcome to the Beans Street Supermarket. You can still order things here.
  760. if ($randomValue=13) log Cashier: Welcome to the Beans Street Supermarket. It just works.
  761. if ($randomValue=14) log Cashier: Welcome to the Beans Street Supermarket. You're breathtaking.
  762. if ($randomValue=15) log Cashier: Welcome to the Beans Street Supermarket. You know this is just a demo, right?
  763. if ($randomValue=16) log Cashier: Welcome to the Beans Street Supermarket. It's only internet wasteland.
  764. if ($randomValue=17) log Cashier: Welcome to the Beans Street Supermarket. People from r/incremetal_games hate us for our low effort! We probably can't change that, and trying probably won't get us far.
  765. if ($randomValue=18) log Cashier: Welcome to the Beans Street Supermarket. Did you Know? It's possible to order a pizza with no cheese, no sauce, and extra olives.
  766. if ($randomValue=19) log Cashier: Welcome to the Beans Street Supermarket. Milk day is on June 1st.
  767. if ($randomValue=20) log Cashier: Welcome to the Beans Street Supermarket. Imagine some dude in a box with a tv and hamburger.
  768. if ($randomValue=21) log Cashier: Welcome to the Beans Street Supermarket. Please rate our entire soda stock from "It's not soda" to "Best in everything".
  769. if ($randomValue=22) log Cashier: Welcome to the Beans Street Supermarket. How long does it take to cook a pancake?
  770. if ($randomValue=23) log Cashier: Welcome to the Beans Street Supermarket. Please rate our entire potato chip stock from "Too much salt" to "This is actually pretty good.".
  771. if ($randomValue=24) log Cashier: Welcome to the Beans Street Supermarket. Bush.
  772. if ($randomValue=25) log Cashier: Welcome.</>Where's the rest?</>Cashier: I didn't feel like saying the rest.
  773. if ($randomValue=26) log Cashier: Welcome to the Supermarket known for being on a street with a werid name.
  774. if ($randomValue=27) log Cashier: Welcome to the Beans Street Supermarket. Can't you tell?
  775. if ($randomValue=28) log Cashier: Welcome to the Front Street Supermarket. We've gone to the moon, Universe's basement, and a spirit phone to bring you our products.***
  776. if ($randomValue=29) log Cashier: Welcome to the Beans Street Supermarket. I'm still wondering where the summer game is at since she did ever other season for the 4 other games in the series.
  777. if ($randomValue=30) log Cashier: I'm on break, but I'll still take your purchases.
  778. if ($randomValue=31) log Cashier: Welcome to the Beans Street Supermarket. I thought the only lonely place was the moon.
  779. if ($randomValue=32) log Cashier: Welcome to the Beans Street Supermarket.</>You always say that successfully. Can you tell me your secrets?</>Cashier: Uhhh....</>Cashier: I'm actually vtuber in the day, and this cashier job is pratice for my generic voice.</>That's pretty cool.</>(We should leave this place fast, protagonist)
  780. if ($randomValue=33) log Cashier: Welcome to the Beans Street Supermarket. I hate circles.
  781. if ($randomValue=34) log Cashier: Welcome to the Beans Street Supermarket. I've combined salted potato chips with bbq flavouring and added onions. It turned into a werid tasting chip.
  782. if ($randomValue=35) log Cashier: Welcome to the Beans Street Supermarket. Needs more cowbell.
  783. if ($randomValue=36) log Cashier: Welcome to the Beans Street Supermarket. This is a result of Agentperson's werid development decisions.</>Isn't it Rylie Eric?</>Cashier: They're the same person who uses different names for different things.</>oh
  784. if ($randomValue=37) log Cashier: Welcome to the Beans Street Supermarket. I ain't playing that freeium game based on a popular franchise.
  785. if ($randomValue=38) log Cashier: Welcome to the Beans Street Supermarket. I'd walk 500 miles just get out of Alabama.
  786. if ($randomValue=39) log Cashier: Welcome to the Beans Street Supermarket. I have yet to take my yearly influnza shot.
  787. if ($randomValue=40) log Cashier: Welcome to the Beans Street Supermarket. Don't mind the missing stock. It's just what happens when I invite in real lifers.
  788. if ($randomValue=41) log Cashier: Welcome to the Beans Street Supermarket. Read the guide.
  789. if ($randomValue=42) log Cashier: Welcome to the Beans Street Supermarket. I played this visual novel once as a joke, and now I don't know what life is anymore.
  790. if ($randomValue=43) log Cashier: Welcome to the Beans Street Supermarket. Dream on.
  791. if ($randomValue=44) log Cashier: Welcome to the Beans Street Supermarket. I don't remember the rest.
  792. if ($randomValue=45) log Cashier: Welcome to the Beans Street Supermarket. We've heard the requests, and so we've decided to expand our bean catagory.
  793. if ($randomValue=46) log Cashier: Welcome to the Beans Street Supermarket. I've broke this game once.
  794. if ($randomValue=47) log Cashier: Welcome to the Beans Street Supermarket. I wonder where Ro- I mean Customer was on the A24 release.
  795. if ($randomValue=48) log Cashier: Welcome to the Beans Street Supermarket. Join our official discord server: https://discord.gg/Xc5ETCRtVG
  796. if ($randomValue=49) log Cashier: Welcome to the Beans Street Supermarket. I'm still wondering what spanish city the singer of this one song is refering to look just as pretty as the view they were refering to in the song.
  797. if ($randomValue=50) log Cashier: Welcome to the Beans Street Supermarket. Today, I've decided to do the 8th deadly sin, which is to put spices in apple juice.
  798. if ($randomValue=51) log Cashier: Welcome to the Beans Street Supermarket. We have deals on highly desired food items.
  799. if ($randomValue=52) log Cashier: Welcome to the Beans Street Supermarket. I still ask to myself to this day why chip branded mac & cheese exist.
  800. if ($randomValue=53) log Cashier: Welcome to the Beans Street Supermarket. Remember when this production was called "Get A Glass Of Milk At 2AM Because You Have To"?
  801. if ($randomValue=54) log Cashier: Welcome to the Beans Street Supermarket. I have a friend who keeps finding the strangest of internet articles.
  802. if ($randomValue=55) log Cashier: Welcome to the Beans Street Supermarket. I'm no longer supporting this chip brand because they paid $20,000 for a some stupid social media thing
  803. if ($randomValue=56) log Cashier: Welcome to the Beans Street Supermarket. The manager is more of jewish person, which is why there's no christmas stuff here.
  804. if ($randomValue=57) log Cashier: Welcome to the Beans Street Supermarket. I'm still wondering how Agentperson made 57 of these things.
  805. if ($randomValue=1) yield 1 C1
  806. if ($randomValue=2) yield 1 C2
  807. if ($randomValue=3) yield 1 C3
  808. if ($randomValue=4) yield 1 C4
  809. if ($randomValue=5) yield 1 C5
  810. if ($randomValue=6) yield 1 C6
  811. if ($randomValue=7) yield 1 C7
  812. if ($randomValue=8) yield 1 C8
  813. if ($randomValue=9) yield 1 C9
  814. if ($randomValue=10) yield 1 C10
  815. if ($randomValue=11) yield 1 C11
  816. if ($randomValue=12) yield 1 C12
  817. if ($randomValue=13) yield 1 C13
  818. if ($randomValue=14) yield 1 C14
  819. if ($randomValue=15) yield 1 C15
  820. if ($randomValue=16) yield 1 C16
  821. if ($randomValue=17) yield 1 C17
  822. if ($randomValue=18) yield 1 C18
  823. if ($randomValue=19) yield 1 C19
  824. if ($randomValue=20) yield 1 C20
  825. if ($randomValue=21) yield 1 C21
  826. if ($randomValue=22) yield 1 C22
  827. if ($randomValue=23) yield 1 C23
  828. if ($randomValue=24) yield 1 C24
  829. if ($randomValue=25) yield 1 C25
  830. if ($randomValue=26) yield 1 C26
  831. if ($randomValue=27) yield 1 C27
  832. if ($randomValue=28) yield 1 C28
  833. if ($randomValue=29) yield 1 C29
  834. if ($randomValue=30) yield 1 C30
  835. if ($randomValue=31) yield 1 C31
  836. if ($randomValue=32) yield 1 C32
  837. if ($randomValue=33) yield 1 C33
  838. if ($randomValue=34) yield 1 C34
  839. if ($randomValue=35) yield 1 C35
  840. if ($randomValue=36) yield 1 C36
  841. if ($randomValue=37) yield 1 C37
  842. if ($randomValue=38) yield 1 C38
  843. if ($randomValue=39) yield 1 C39
  844. if ($randomValue=40) yield 1 C40
  845. if ($randomValue=41) yield 1 C41
  846. if ($randomValue=42) yield 1 C42
  847. if ($randomValue=43) yield 1 C43
  848. if ($randomValue=44) yield 1 C44
  849. if ($randomValue=45) yield 1 C45
  850. if ($randomValue=46) yield 1 C46
  851. if ($randomValue=47) yield 1 C47
  852. if ($randomValue=48) yield 1 C48
  853. if ($randomValue=49) yield 1 C49
  854. if ($randomValue=50) yield 1 C50
  855. if ($randomValue=51) yield 1 C51
  856. if ($randomValue=52) yield 1 C52
  857. if ($randomValue=53) yield 1 C53
  858. if ($randomValue=54) yield 1 C54
  859. if ($randomValue=55) yield 1 C55
  860. if ($randomValue=56) yield 1 C56
  861. if ($randomValue=57) yield 1 C57
  862. end
  863. end
  864. end
  865. on click:lose tag:LocationADT
  866. on click:yield tag:LocationADTsm
  867. //House
  868. *TEMPLATE
  869. tag:LocationADTyh
  870. hidden when 0
  871. no buy
  872. *yHadt
  873. name:Leave
  874. desc:Leave Your House to go outside
  875. on click:lose 1 AreaID
  876. on click:lose tag:LocationADTyh
  877. on click:yield ADTyh
  878. *yHyr
  879. name:Your Room
  880. desc:Go To Your Room.
  881. on click:lose tag:LocationADTyh
  882. on click:yield tag:LocationYHyr
  883. *yHRemote
  884. name:TV Remote
  885. desc:Makes for a good way to break glass.
  886. on click:
  887. if (BattI=0)
  888. log (There are no batteries in this)
  889. else if (BattI>=1 and RemoteI=0)
  890. log (We'll just put batteries in this)</></>~~ You used the pack of batteries and got a TV Remote.
  891. yield 1 RemoteI
  892. yield -1 BattI
  893. else if (BattI>=1 and RemoteI>=1)
  894. log It works. You don't need to check it.
  895. end
  896. end
  897. on tick:if (RemoteI>=1) lose 1 yHRemote
  898. *yHKi
  899. name:Kitchen Side
  900. desc:Go To The Kitchen Side
  901. on click:lose tag:LocationADTyh
  902. on click:yield tag:LocationYHki
  903. *TEMPLATE
  904. tag:LocationYHki
  905. hidden when 0
  906. no buy
  907. *KIyh
  908. name:Living Side
  909. desc:Go To The Living Side
  910. on click:yield tag:LocationADTyh
  911. on click:lose tag:LocationYHki
  912. *Fridge
  913. name:Refrigerator
  914. desc:Stores things at low temperatures
  915. on click:log There's lots of things in the fridge, but you're only here to get milk.</></>You got 1 Milk Bottle.
  916. on click:yield 2 Scene
  917. on click:lose tag:LocationYHki
  918. on click:hide Refresh
  919. on click:lose 1 North
  920. on click:lose 1 South
  921. on click:lose 1 East
  922. on click:lose 1 West
  923. *TEMPLATE
  924. tag:LocationYHyr
  925. hidden when 0
  926. no buy
  927. *yRyh
  928. name:Living Room
  929. desc:Leave Your Room To The Living Room
  930. on click:yield tag:LocationADTyh
  931. on click:lose tag:LocationYHyr
  932. *yRMoney
  933. name:Cabinet
  934. desc:Stores stuff.
  935. on click:lose yRMoney
  936. on click:if (mCheckyR>=1) log This stores some nice clothing.
  937. on click:if (mCheckyR=0) log There seems to be some money in here.</></>Obtained 5 Dollars
  938. on click:if (mCheckyR=0) yield 5 Money
  939. on click:yield 1 mCheckyR
  940. on click:if (mCheckyR=6) yield 1 PM1
  941. on load:lose (mCheckyR) mCheckyR
  942. *yRBed
  943. name:Comfortable Bed
  944. desc:To Sleep On.
  945. on click:
  946. lose (Scene) Scene
  947. yield 2 Scene
  948. lose tag:LocationYHyr
  949. hide Refresh
  950. lose 1 North
  951. lose 1 South
  952. lose 1 East
  953. lose 1 West
  954. end
  955. //Milk Endings
  956. *TEMPLATE
  957. tag:refresh
  958. req:8 Tick and 3=Scene
  959. no buy
  960. *MilkOption1
  961. name:Pour to A Glass
  962. on click:
  963. lose (Scene) Scene
  964. yield 4 Scene
  965. end
  966. *MilkOption2
  967. name:Screw it, drink the bottle.
  968. on click:
  969. lose (Scene) Scene
  970. yield 5 Scene
  971. end
  972. *MilkOption3
  973. name:Eat Cereal Instead
  974. req:8 Tick and 3=Scene and CerealI>=1
  975. on click:
  976. lose (Scene) Scene
  977. yield 9 Scene
  978. yield -1 CerealI
  979. end
  980. //Battle Options
  981. *TEMPLATE
  982. tag:refresh
  983. req:124 Tick and 10=Scene
  984. no buy
  985. *BattOption1
  986. name:Attack (Phys/Single)
  987. on click:
  988. if (Scene=10 and Target=0 and chance(90%) and MilkHP1>=1)
  989. lose random(11,16) MilkHP1
  990. log Milk Bottle (1) took damage.
  991. else if (Scene=10 and Target=0 and chance(50%) and MilkHP1>=1)
  992. lose random(5,8) MilkHP1
  993. log Milk Bottle (1) defended the attack.
  994. else if (Scene=10 and Target=0 and MilkHP1>=1)
  995. log Milk Bottle (1) dodged the attack.
  996. end
  997. end
  998. on click:
  999. if (Scene=10 and Target=1 and chance(90%) and MilkHP2>=1)
  1000. lose random(11,16) MilkHP2
  1001. log Milk Bottle (2) took damage.
  1002. else if (Scene=10 and Target=1 and chance(50%) and MilkHP2>=1)
  1003. lose random(5,8) MilkHP2
  1004. log Milk Bottle (2) defended the attack.
  1005. else if (Scene=10 and Target=1 and MilkHP2>=1)
  1006. log Milk Bottle (2) dodged the attack.
  1007. end
  1008. end
  1009. on click:
  1010. if (Scene=10 and Target=2 and chance(90%) and MilkHP3>=1)
  1011. lose random(11,16) MilkHP3
  1012. log Milk Bottle (3) took damage.
  1013. else if (Scene=10 and Target=2 and chance(50%) and MilkHP3>=1)
  1014. lose random(5,8) MilkHP3
  1015. log Milk Bottle (3) defended the attack.
  1016. else if (Scene=10 and Target=2 and MilkHP3>=1)
  1017. log Milk Bottle (3) dodged the attack.
  1018. end
  1019. end
  1020. on click:
  1021. if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(80%))
  1022. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1023. log Damage was taken
  1024. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%))
  1025. lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1026. log The attacks were endured
  1027. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%))
  1028. log The attacks were dodged
  1029. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1)
  1030. log The enemy is planning a charged attack.
  1031. yield 1 Charged
  1032. end
  1033. end
  1034. on click:
  1035. if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(80%))
  1036. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1037. log Damage was taken
  1038. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%))
  1039. lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1040. log The attacks were endured
  1041. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%))
  1042. log The attacks were dodged
  1043. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1)
  1044. log The enemy is planning a charged attack.
  1045. yield 1 Charged
  1046. end
  1047. end
  1048. on click:
  1049. if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(80%))
  1050. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1051. log Damage was taken
  1052. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
  1053. yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1)))) PlayerHP
  1054. log The attacks were endured
  1055. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
  1056. log The attacks were dodged
  1057. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1)
  1058. log The enemy is planning a charged attack.
  1059. yield 1 Charged
  1060. end
  1061. end
  1062. on click:if (0>=PlayerHP and Scene=10 and Tick>=120) yield 1 BattleJump
  1063. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120) yield 2 Scene
  1064. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120) yield 1 BattleJump
  1065. on click:if (0>=PlayerHP and Scene=10 and Tick>=120) yield 1 Scene
  1066. /* *BattOption2
  1067. name:Attack (Magic (Ground - 2MP)/Single)
  1068. on click:
  1069. if (Scene=10 and Target=0 and chance(90%) and MilkHP1>=1 and PlayerMP>=2)
  1070. lose random(14,20) MilkHP1
  1071. log Milk Bottle (1) took damage.
  1072. else if (Scene=10 and Target=0 and chance(50%) and MilkHP1>=1 and PlayerMP>=2)
  1073. lose random(7,10) MilkHP1
  1074. log Milk Bottle (1) defended the attack.
  1075. else if (Scene=10 and Target=0 and MilkHP1>=1 and PlayerMP>=2)
  1076. log Milk Bottle (1) dodged the attack.
  1077. end
  1078. end
  1079. on click:
  1080. if (Scene=10 and Target=1 and chance(90%) and MilkHP2>=1 and PlayerMP>=2)
  1081. lose random(14,20) MilkHP2
  1082. log Milk Bottle (2) took damage.
  1083. else if (Scene=10 and Target=1 and chance(50%) and MilkHP2>=1 and PlayerMP>=2)
  1084. lose random(7,10) MilkHP2
  1085. log Milk Bottle (2) defended the attack.
  1086. else if (Scene=10 and Target=1 and MilkHP2>=1 and PlayerMP>=2)
  1087. log Milk Bottle (2) dodged the attack.
  1088. end
  1089. end
  1090. on click:
  1091. if (Scene=10 and Target=2 and chance(90%) and MilkHP3>=1 and PlayerMP>=2)
  1092. lose random(14,20) MilkHP3
  1093. log Milk Bottle (3) took damage.
  1094. else if (Scene=10 and Target=2 and chance(50%) and MilkHP3>=1 and PlayerMP>=2)
  1095. lose random(7,10) MilkHP3
  1096. log Milk Bottle (3) defended the attack.
  1097. else if (Scene=10 and Target=2 and MilkHP3>=1 and PlayerMP>=2)
  1098. log Milk Bottle (3) dodged the attack.
  1099. end
  1100. end
  1101. on click:
  1102. if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(80%) and PlayerMP>=2)
  1103. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1104. log Damage was taken
  1105. lose 1 Charged
  1106. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%) and PlayerMP>=2)
  1107. yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1108. log The attacks were endured
  1109. lose 1 Charged
  1110. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and chance(50%) and PlayerMP>=2)
  1111. log The attacks were dodged
  1112. lose 1 Charged
  1113. else if (Scene=10 and PlayerHP>=1 and Target=0 and MilkHP1>=1 and Charged=0)
  1114. log The enemy is planning a charged attack.
  1115. yield 1 Charged
  1116. end
  1117. end
  1118. on click:
  1119. if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(80%) and PlayerMP>=2)
  1120. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1121. log Damage was taken
  1122. lose 1 Charged
  1123. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%) and PlayerMP>=2)
  1124. yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1125. log The attacks were endured
  1126. lose 1 Charged
  1127. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and chance(50%) and PlayerMP>=2)
  1128. log The attacks were dodged
  1129. lose 1 Charged
  1130. else if (Scene=10 and PlayerHP>=1 and Target=1 and MilkHP2>=1 and Charged=0)
  1131. log The enemy is planning a charged attack.
  1132. yield 1 Charged
  1133. end
  1134. end
  1135. on click:
  1136. if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(80%) and PlayerMP>=2)
  1137. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1138. log Damage was taken
  1139. lose 1 Charged
  1140. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%))
  1141. yield (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1142. log The attacks were endured
  1143. lose 1 Charged
  1144. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and chance(50%) and PlayerMP>=2)
  1145. log The attacks were dodged
  1146. lose 1 Charged
  1147. else if (Scene=10 and PlayerHP>=1 and Target=2 and MilkHP3>=1 and PlayerMP>=2 and Charged=0)
  1148. log The enemy is planning a charged attack.
  1149. yield 1 Charged
  1150. end
  1151. end
  1152. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120 and PlayerMP>=2) yield 2 Scene
  1153. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120 and PlayerMP>=2) yield 1 BattleJump
  1154. on click:if (0>=PlayerHP and Scene=10 and Tick>=120 and PlayerMP>=2) yield 1 Scene
  1155. on click:if (0>=PlayerHP and Scene=10 and Tick>=120 and PlayerMP>=2) yield 1 BattleJump
  1156. on click:if (PlayerHP>=1 and Scene=10 and Tick>=120 and PlayerMP>=2) lose 2 PlayerMP*/
  1157. *BattOption3
  1158. name:Attack (Magic (Ground+ - 6MP)/All)
  1159. on click:
  1160. if (Scene=10 and chance(5%) and PlayerMP>=6)
  1161. lose random(14,20) MilkHP1
  1162. lose random(14,20) MilkHP2
  1163. lose random(14,20) MilkHP3
  1164. log All enemies took damage.
  1165. yield 1 Charged
  1166. log The enemy is planning a charged attack.
  1167. else if (Scene=10 and chance(95%) and PlayerMP>=6)
  1168. lose random(14,20) MilkHP1
  1169. lose random(14,20) MilkHP2
  1170. lose random(14,20) MilkHP3
  1171. log All enemies took damage.
  1172. lose (random(2,8)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1173. log Damage was taken
  1174. lose 1 Charged
  1175. else if (Scene=10 and PlayerMP>=6)
  1176. lose random(2,18) MilkHP1
  1177. lose random(2,18) MilkHP1
  1178. lose random(2,18) MilkHP1
  1179. log The enemies endured the attack.
  1180. lose (random(0,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1181. log The attacks were endured
  1182. lose 1 Charged
  1183. end
  1184. end
  1185. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120 and PlayerMP>=6) yield 2 Scene
  1186. on click:if (0>=MilkHP1 and 0>=MilkHP2 and 0>=MilkHP3 and Scene=10 and Tick>=120 and PlayerMP>=6) yield 1 BattleJump
  1187. on click:if (0>=PlayerHP and Scene=10 and Tick>=120 and PlayerMP>=6) yield 1 BattleJump
  1188. on click:if (0>=PlayerHP and Scene=10 and Tick>=120 and PlayerMP>=6) yield 1 Scene
  1189. on click:if (PlayerHP>=1 and Scene=10 and Tick>=120 and PlayerMP>=6) lose 6 PlayerMP
  1190. *BattOption4
  1191. name:Defend
  1192. on click:
  1193. if (Scene=10 and PlayerHP>=1 and chance(90%))
  1194. lose (random(1,4)*(((MilkHP1)-(MilkHP1-1))+((MilkHP2)-(MilkHP2-1))+((MilkHP3)-(MilkHP3-1))+(Charged*2))) PlayerHP
  1195. log The attacks were endured
  1196. lose 1 Charged
  1197. else if (Scene=10 and PlayerHP>=1 and chance(50%) and Charged=1)
  1198. log The attacks were dodged
  1199. lose 1 Charged
  1200. else if (Scene=10 and PlayerHP>=1 and chance(50%) and Charged=0)
  1201. log The enemy is planning a charged attack.
  1202. yield 1 Charged
  1203. end
  1204. end
  1205. on click:if (0>=PlayerHP and Scene=10 and Tick>=120) yield 1 BattleJump
  1206. on click:if (0>=PlayerHP and Scene=10 and Tick>=120) yield 1 Scene
  1207. *BattOption5
  1208. name:Flee
  1209. on click:if (FleeT=0) log We're surrounded! We can't leave!
  1210. on click:if (FleeT=1) log We're surrounded! We can't leave!
  1211. on click:if (FleeT=2) log We're surrounded! We can't leave!
  1212. on click:if (FleeT=3) log Dude, we're still surrounded!
  1213. on click:if (FleeT=4) log Dude, we're still surrounded!
  1214. on click:if (FleeT=5) log Dude, we're still surrounded!
  1215. on click:if (FleeT=6) log WE CAN'T FLEE! I DON'T WANT TO GO TO COURT AGAIN
  1216. on click:if (FleeT=7) log I know you don't want to fight, but this our only way out.
  1217. on click:if (FleeT=8) log Or do you just want to see all of the messages?
  1218. on click:if (FleeT=9) log Fine! No more messages for you!
  1219. on click:if (FleeT=13) log I'm really hungry.
  1220. on click:if (FleeT=14) log I'm feeling for some pizza ravioli
  1221. on click:if (FleeT=15) log I might have some in my freezer.
  1222. on click:if (FleeT=23) log George:...
  1223. on click:if (FleeT=36) log [?(have ZackEnd)|Zack|???]: What's with this guy?
  1224. on click:if (FleeT=49) log WHY ARE STILL TRYING TO DO THIS?
  1225. on click:if (FleeT=50) log I AM STARVING!
  1226. on click:if (FleeT=72) log Director: Alright he doesn't intend in fighting these monsters.
  1227. on click:if (FleeT=73) yield 4 Scene
  1228. on click:if (FleeT=73) yield 1 BattleJump
  1229. on click:yield 1 FleeT
  1230. //Supermarket
  1231. *TEMPLATE
  1232. tag:LocationADTsm
  1233. hidden when 0
  1234. no buy
  1235. *SMadt
  1236. name:Leave
  1237. desc:Leave The Supermarket to go outside
  1238. on click:lose 3 AreaID
  1239. on click:lose tag:LocationADTsm
  1240. on click:yield ADTsm
  1241. *Choccy
  1242. name:Chocolate Milk ($5)
  1243. desc:Delish
  1244. on click:yield 1 StoreCM
  1245. on click:lose 1 StoreCe
  1246. on click:
  1247. if (StoreCM=1)
  1248. log Cashier: <b>Chocolate Milk</b>?</></>You can buy for $5. Click again to purchase. Click "." or another item to cancel.
  1249. else if (StoreCM=2 and ChoccyI=1)
  1250. log Dude, you already have this. Why are you buying multiple?
  1251. else if (StoreCM=2 and 4>=Money)
  1252. log Cashier: You don't have enough for this.
  1253. else if (StoreCM=2 and Money>=5 and ChoccyI=0)
  1254. log Cashier: Thank you for your purchase.
  1255. yield 1 ChoccyI
  1256. yield -5 Money
  1257. else
  1258. lose 3 StoreCM
  1259. end
  1260. end
  1261. *Cereal
  1262. name:Apple Wheats (Cereal) ($10)
  1263. desc:Why?
  1264. on click:yield 1 StoreCe
  1265. on click:lose 1 StoreCM
  1266. on click:
  1267. if (StoreCe=1)
  1268. log Cashier: <b>Apple Wheats</b>?</></>You can buy for $10. Click again to purchase. Click "." or another item to cancel.
  1269. else if (StoreCe=2 and CerealI=1)
  1270. log Dude, you already have this. Why are you buying multiple?
  1271. else if (StoreCe=2 and 9>=Money)
  1272. log Cashier: You don't have enough for this.
  1273. else if (StoreCe=2 and Money>=10 and CerealI=0)
  1274. log Cashier: Thank you for your purchase.
  1275. yield 1 CerealI
  1276. yield -10 Money
  1277. else
  1278. lose 3 StoreCe
  1279. end
  1280. end
  1281. //Vinyl
  1282. *TEMPLATE
  1283. tag:LocationADTvs
  1284. hidden when 0
  1285. no buy
  1286. *VSadt
  1287. name:Leave
  1288. desc:Leave The Vinyl Store to go outside.
  1289. on click:lose 4 AreaID
  1290. on click:lose tag:LocationADTvs
  1291. on click:yield ADTvs
  1292. *Batt
  1293. name:Pack of AAA Batteries ($10)
  1294. desc:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  1295. on click:yield 1 StoreBa
  1296. on click:lose 1 StoreCM
  1297. on click:lose 1 StoreCe
  1298. on click:
  1299. if (StoreBa=1)
  1300. log Enthusiast: <b>Batteries</b>?</></>It's $10. Click again to purchase. To cancel, click "." or another item.
  1301. else if (StoreBa=2 and BattI=1)
  1302. log Dude, you already have a few of these. Why are you buying multiple?
  1303. else if (StoreBa=2 and 9>=Money)
  1304. log Enthusiast: You don't have enough...
  1305. else if (StoreBa=2 and Money>=10 and BattI=0)
  1306. log Enthusiast: Thanks.
  1307. yield 1 BattI
  1308. yield -10 Money
  1309. else
  1310. lose 3 StoreBa
  1311. end
  1312. end
  1313. //Diner
  1314. *TEMPLATE
  1315. tag:LocationADTdi
  1316. hidden when 0
  1317. no buy
  1318. *DIadt
  1319. name:Leave
  1320. desc:Leave to go outside
  1321. on click:lose 5 AreaID
  1322. on click:lose tag:LocationADTdi
  1323. //Navigation
  1324. //Menu
  1325. *TEMPLATE
  1326. tag:Prompts
  1327. no tooltip
  1328. no buy
  1329. start with
  1330. hidden
  1331. *North
  1332. name:--North--
  1333. on click:if (AreaID=0 and Scene=1) yield 1 y
  1334. *West
  1335. name:--West--
  1336. on click:if (AreaID=0 and Scene=1) lose 1 X
  1337. *East
  1338. name:--East--
  1339. on click:if (AreaID=0 and Scene=1) yield 1 X
  1340. *South
  1341. name:--South--
  1342. on click:if (AreaID=0 and Scene=1) lose 1 y
  1343. //Location Marker
  1344. *TEMPLATE
  1345. hidden
  1346. tag:Locations
  1347. *LocatedAt
  1348. text:<b>Currently At</b>:[?X=3 and y=1 and AreaID>=1|Your House|][?X=9 and y=6 and AreaID=3|Supermarket|][?X=2 and y=6 and AreaID=4|Vinyl Store|][?X=9 and y=7 and AreaID=5||][?AreaID=0|Outside|]</><b>In</b>:[?X=3 and y=1 and AreaID>=1|Your House|][?X=3 and y=1 and AreaID=0|Near Your House|][?X=9 and y=6|Supermarket|][?X=9 and y=7||][?X=2 and y=6|Vinyl Store|][?X=2 and y=2|Old Man Lemon's House|]</>74464 Beans St., Lint Yard, Alabama
  1349. name:Current Location
  1350. tag:Locations
  1351. desc:Lint Yard is pretty well known for their Vinyl stores as well as delicious pancakes.
  1352. *TextThing
  1353. name:Notable Locations
  1354. text:<b>Notable Locations</></>Your House</b>: 3,1</><b>Supermarket</b>: 9,6</><b>Vinyl Store</b>: 2,6</><b>Old Man Lemon's House</b>: 2,2
  1355. *TEMPLATE
  1356. hidden when 0
  1357. tag:Locations
  1358. *DectCard
  1359. name:Detective Rohan's Card
  1360. desc:Unused in A24
  1361. no buy
  1362. *ChoccyI
  1363. name:Chocolate Milk
  1364. desc:The combination of chocolate and milk.
  1365. on click:
  1366. if (ChoccyI>=1)
  1367. lose 1 ChoccyI
  1368. lose (Scene) Scene
  1369. yield 7 Scene
  1370. lose tag:LocationADT
  1371. lose tag:LocationADTyh
  1372. lose tag:LocationYHyr
  1373. lose tag:LocationYHki
  1374. lose tag:LocationADTdi
  1375. lose tag:LocationADTsm
  1376. hide Refresh
  1377. lose 1 North
  1378. lose 1 South
  1379. lose 1 East
  1380. lose 1 West
  1381. end
  1382. end
  1383. no buy
  1384. *CerealI
  1385. name:Apple Wheats
  1386. desc:The cereal that has both wheats and apples.
  1387. no buy
  1388. *BattI
  1389. name:Pack Of AAA Batteries
  1390. desc:Now I need to put a AAA in it.
  1391. no buy
  1392. *RemoteI
  1393. name:TV Remote
  1394. desc:Alright, how do I sync this?
  1395. no buy
  1396. *PM1
  1397. name:Cancelled Subject Game Post Mortem (1/2)
  1398. desc:<t>- Rylie Eric (Agentperson)<//></>On Oct. 10th, 2020, I put out a poll on the IGM channel of Dashnet on whether or not continue a project about 4 people on a table asking questions. This is was only the 3rd mention of this game, after a small mention in mention in the same chat, and an appearence in a timeline concept thing, where it's title (Subject) came to the public, though the latter half was censored for a reason I'll get into later. This project was pretty much the secret all this time, until now.</></>The igm project the helped build Milk Game and also never existed, Subject-022409 1927</></><t>What was it?<//></>Subject-022409 1927 was a text-only game made in igm about 4 people wanting to talk to the protagonist about something. These people were named 19010521 (Blue), 18241609 (Red), 25172324 (Yellow), and 23172304 (Green). Black was meant to represent the protagonist, and Pink was also used for character who gets mentioned later.</></>Unlike Milk Game, this game is purely menu clicking to simulate entering new rooms or interacting with objects. The first room was the lobby which has enterances to the meeting room, an unknown room, and a snack room which led to a few other rooms.</></>Click for the next part. (Requires Achievement 2)
  1399. on earn:yield 1 PMAchievement
  1400. on earn:log You found a book in the cabinet.
  1401. on click:if (ZackEnd=1) yield 1 PM2
  1402. no buy
  1403. *PM2
  1404. name:Cancelled Subject Game Post Mortem (2/2)
  1405. desc:There were multiple planned for this game. Some of them being as simple as just going through the meeting normally and them realizing it's a waste of time. Others are more elabrate and require a few things to be accomplished. A few of these endings involve a character called 022409, which is what the 4 characters wanted to talk to you about. This character was person they lost a long time ago, and they thought you might involved with their dissapearence. In fact, in some endings they do make the conclusion that he was involved with their disappearence.</></>To be continued in a future update.
  1406. //Debug
  1407. *TEMPLATE
  1408. hidden
  1409. tag:Debug
  1410. *Reset
  1411. name:Game Reset
  1412. desc:Resets Your Current Session in an event of a softlock
  1413. on click:lose (Scene) Scene
  1414. on click:lose (PlayerHP) PlayerHP
  1415. on click:lose (PlayerMP) PlayerMP
  1416. on click:lose (MilkHP1) MilkHP1
  1417. on click:lose (MilkHP2) MilkHP2
  1418. on click:lose (MilkHP3) MilkHP3
  1419. on click:yield 85 MilkHP1
  1420. on click:yield 85 MilkHP2
  1421. on click:yield 85 MilkHP3
  1422. on click:yield 1 Scene
  1423. on click:lose (AreaID) AreaID
  1424. on click:lose (X) X
  1425. on click:lose (y) y
  1426. *GameStats
  1427. name:Statistics
  1428. text:Game Statistics</></>You played <b>[PT]</b> time[s?PT]</>You've heard <b>[CLPoints]/57 (~[((CLPoints/57)*100)]%)</b> of the Cashier's lines. (Exculding Purchase Dialog and Extra Lines in Welcome messages)
  1429. req:1 SpiritEnd
  1430. *BattleJump
  1431. name:Jump Back to the Milk Bottle Fight
  1432. desc:Milk Bottle x3
  1433. hidden when 0
  1434. on click:
  1435. if (AreaID=0 and RemoteI>=1)
  1436. yield 9 Scene
  1437. yield 120 Tick
  1438. yield 150 PlayerHP
  1439. yield 12 PlayerMP
  1440. lose tag:LocationADT
  1441. lose 1 North
  1442. lose 1 South
  1443. lose 1 East
  1444. lose 1 West
  1445. else if (RemoteI=0)
  1446. log Need the remote.
  1447. else
  1448. log Must be Outside
  1449. end
  1450. end
  1451. /* *SpeedMode
  1452. text:Speed Mode (Set to <b>[?(have SpeedMode)|True|False]</b>)
  1453. desc:Speeds Up Game text
  1454. *SpeedModeT
  1455. text:True
  1456. on click:if (SpeedMode=0) yield 1 SpeedMode
  1457. no tooltip
  1458. no buy
  1459. *SpeedModeF
  1460. text:False
  1461. on click:if (SpeedMode=1) lose 1 SpeedMode
  1462. no tooltip
  1463. no buy*/
  1464. //Cashier Achievement
  1465. *TEMPLATE
  1466. tag:achieves
  1467. always hidden
  1468. on earn:yield 1 CLPoints
  1469. *C1
  1470. *C2
  1471. *C3
  1472. *C4
  1473. *C5
  1474. *C6
  1475. *C7
  1476. *C8
  1477. *C9
  1478. *C10
  1479. *C11
  1480. *C12
  1481. *C13
  1482. *C14
  1483. *C15
  1484. *C16
  1485. *C17
  1486. *C18
  1487. *C19
  1488. *C20
  1489. *C21
  1490. *C22
  1491. *C23
  1492. *C24
  1493. *C25
  1494. *C26
  1495. *C27
  1496. *C28
  1497. *C29
  1498. *C30
  1499. *C31
  1500. *C32
  1501. *C33
  1502. *C34
  1503. *C35
  1504. *C36
  1505. *C37
  1506. *C38
  1507. *C39
  1508. *C40
  1509. *C41
  1510. *C42
  1511. *C43
  1512. *C44
  1513. *C45
  1514. *C46
  1515. *C47
  1516. *C48
  1517. *C49
  1518. *C50
  1519. *C51
  1520. *C52
  1521. *C53
  1522. *C54
  1523. *C55
  1524. *C56
  1525. *C57
  1526. //Achievement Hints
  1527. *TEMPLATE
  1528. tag:achieves
  1529. start with
  1530. hidden when 0
  1531. *MilkH
  1532. name:???
  1533. desc:Delish
  1534. *MilkBottleH
  1535. name:???
  1536. desc:The bottle is a glass.
  1537. *CerealH
  1538. name:???
  1539. desc:My favourite, Apple Wheats.
  1540. *BedH
  1541. name:???
  1542. desc:I'm too tired to deal with this.
  1543. *CMilkH
  1544. name:???
  1545. desc:What happens if I shake the bottle, <i><b>too</b> well</i>?
  1546. *SpiritH
  1547. name:???
  1548. desc:電気翻訳ジョージ
  1549. *FleeH
  1550. name:???
  1551. desc:Pizza Ravioli
  1552. *PMAchievementH
  1553. name:???
  1554. desc:This guy is the base of your imagination, since he's is merely a <b>black</b>board to draw on, with chalk stored in the cabinet.
  1555. *ZackH
  1556. name:???
  1557. desc:Ever since losing his leadership role, lover, and <b>blue</b> hair dye, he was relegated to writer for some stupid project.
  1558. Achievements
  1559. *TEMPLATE
  1560. tag:achieves
  1561. hidden when 0
  1562. on earn:yield 1 ACHPoints
  1563. *MilkEnd
  1564. name:Milk Ending
  1565. desc:Delish
  1566. req:Tick=13 and Scene=4
  1567. on earn:lose MilkH
  1568. *MilkBottleEnd
  1569. name:Bottle Of Milk Ending
  1570. desc:The bottle is a glass.
  1571. req:Tick=22 and Scene=5
  1572. on earn:lose MilkBottleH
  1573. *CerealEnd
  1574. name:Cereal Ending
  1575. desc:The bottle is a glass.
  1576. req:Tick=13 and Scene=9
  1577. on earn:lose CerealH
  1578. *BedEnd
  1579. name:Sleep Ending
  1580. desc:I'm too tired to deal with this.
  1581. req:Tick=13 and Scene=2
  1582. on earn:lose BedH
  1583. *CMIlk
  1584. name:Chocolate Milk Ending
  1585. desc:What happens if I shake the bottle, <i><b>too</b> well</i>?
  1586. req:Tick=24 and Scene=7
  1587. on earn:lose CMilkH
  1588. *SpiritEnd
  1589. name:The Spirit Awakening Ending
  1590. desc:電気翻訳ジョージ</></>If you didn't get the option to jump back to the fight, click this.
  1591. req:Tick=40 and Scene=12
  1592. on click:yield 1 BattleJump
  1593. on earn:lose SpiritH
  1594. *FleeA
  1595. name:Didn't Want To Fight Ending
  1596. desc:Pizza Ravioli
  1597. req:Tick=8 and Scene=14
  1598. on earn:lose FleeH
  1599. *PMAchievement
  1600. name:The Subject known as Subject-022409 1927 (1/6)
  1601. desc:This guy is the base of your imagination, since he's is merely a <b>black</b>board to draw on, with chalk stored in the cabinet.
  1602. on earn:lose PMAchievementH
  1603. *ZackEnd
  1604. name:The Leader known as 19010521 (Zack Ending) (2/6)
  1605. desc:Ever since losing his leadership role, lover, and <b>blue</b> hair dye, he was relegated to writer for some stupid project.
  1606. req:Tick=58 and Scene=8
  1607. on earn:lose ZackH
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