Not a member of Pastebin yet?
                        Sign Up,
                        it unlocks many cool features!                    
                - --[[
 - User: TheDarkRevenant
 - Script: DSSJ3
 - Pass: QNAh3g8U
 - ]]
 - local p = game.Players.LocalPlayer
 - local char = p.Character
 - local mouse = p:GetMouse()
 - local larm = char["Left Arm"]
 - local rarm = char["Right Arm"]
 - local lleg = char["Left Leg"]
 - local rleg = char["Right Leg"]
 - local hed = char.Head
 - local torso = char.Torso
 - local hum = char.Humanoid
 - local cam = game.Workspace.CurrentCamera
 - local root = char.HumanoidRootPart
 - local deb = false
 - local shot = 0
 - local debris=game:service"Debris"
 - local l = game:GetService("Lighting")
 - local rs = game:GetService("RunService").RenderStepped
 - ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
 - math.randomseed(os.time())
 - for i,v in pairs(char:children()) do
 - if v:IsA("Hat") then
 - v:Destroy()
 - end
 - end
 - for i,v in pairs (hed:GetChildren()) do
 - if v:IsA("Sound") then
 - v:Destroy()
 - end
 - end
 - ----------------------------------------------------
 - Debounces = {
 - CanAttack = true;
 - NoIdl = false;
 - Slashing = false;
 - Slashed = false;
 - RPunch = false;
 - RPunched = false;
 - LPunch = false;
 - LPunched = false;
 - }
 - local Touche = {char.Name, }
 - ----------------------------------------------------
 - hed.face.Texture = "rbxassetid://34668268"
 - char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
 - ----------------------------------------------------
 - ypcall(function()
 - char.Shirt:Destroy()
 - char.Pants:Destroy()
 - shirt = Instance.new("Shirt", char)
 - shirt.Name = "Shirt"
 - pants = Instance.new("Pants", char)
 - pants.Name = "Pants"
 - char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507"
 - char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
 - end)
 - ----------------------------------------------------
 - function lerp(a, b, t) -- Linear interpolation
 - return a + (b - a)*t
 - end
 - function slerp(a, b, t) --Spherical interpolation
 - dot = a:Dot(b)
 - if dot > 0.99999 or dot < -0.99999 then
 - return t <= 0.5 and a or b
 - else
 - r = math.acos(dot)
 - return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
 - end
 - end
 - function matrixInterpolate(a, b, t)
 - local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
 - local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
 - local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
 - local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
 - local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
 - local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
 - local t = v1:Dot(v2)
 - if not (t < 0 or t == 0 or t > 0) then -- Failsafe
 - return CFrame.new()
 - end
 - return CFrame.new(
 - v0.x, v0.y, v0.z,
 - v1.x, v1.y, v1.z,
 - v2.x, v2.y, v2.z,
 - v3.x, v3.y, v3.z)
 - end
 - ----------------------------------------------------
 - function genWeld(a,b)
 - local w = Instance.new("Weld",a)
 - w.Part0 = a
 - w.Part1 = b
 - return w
 - end
 - function weld(a, b)
 - local weld = Instance.new("Weld")
 - weld.Name = "W"
 - weld.Part0 = a
 - weld.Part1 = b
 - weld.C0 = a.CFrame:inverse() * b.CFrame
 - weld.Parent = a
 - return weld;
 - end
 - ----------------------------------------------------
 - function Lerp(c1,c2,al)
 - local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
 - local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
 - for i,v in pairs(com1) do
 - com1[i] = v+(com2[i]-v)*al
 - end
 - return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
 - end
 - ----------------------------------------------------
 - newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
 - local wld = Instance.new("Weld", wp1)
 - wld.Part0 = wp0
 - wld.Part1 = wp1
 - wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
 - end
 - ----------------------------------------------------
 - function weld5(part0, part1, c0, c1)
 - weeld=Instance.new("Weld", part0)
 - weeld.Part0=part0
 - weeld.Part1=part1
 - weeld.C0=c0
 - weeld.C1=c1
 - return weeld
 - end
 - ----------------------------------------------------
 - function HasntTouched(plrname)
 - local ret = true
 - for _, v in pairs(Touche) do
 - if v == plrname then
 - ret = false
 - end
 - end
 - return ret
 - end
 - ----------------------------------------------------
 - newWeld(torso, larm, -1.5, 0.5, 0)
 - larm.Weld.C1 = CFrame.new(0, 0.5, 0)
 - newWeld(torso, rarm, 1.5, 0.5, 0)
 - rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
 - newWeld(torso, hed, 0, 1.5, 0)
 - newWeld(torso, lleg, -0.5, -1, 0)
 - lleg.Weld.C1 = CFrame.new(0, 1, 0)
 - newWeld(torso, rleg, 0.5, -1, 0)
 - rleg.Weld.C1 = CFrame.new(0, 1, 0)
 - newWeld(root, torso, 0, -1, 0)
 - torso.Weld.C1 = CFrame.new(0, -1, 0)
 - ----------------------------------------------------
 - z = Instance.new("Sound", char)
 - z.SoundId = "rbxassetid://282572614"--303570180
 - z.Looped = true
 - z.Pitch = 1
 - z.Volume = 1
 - wait(.1)
 - z:Play()
 - ----------------------------------------------------
 - local Transforming = true
 - hum.WalkSpeed = 0
 - local fx = Instance.new("Part",torso)
 - fx.Anchored = true
 - fx.Material = "Neon"
 - fx.CanCollide = false
 - fx.Locked = true
 - fx.Transparency = 1
 - fx.Material = "SmoothPlastic"
 - fx.Size = Vector3.new(1,1,1)
 - fx.TopSurface = "SmoothNoOutlines"
 - fx.BottomSurface = "SmoothNoOutlines"
 - fx.BrickColor = BrickColor.new("Really black")
 - fxm = Instance.new("SpecialMesh",fx)
 - fxm.MeshType = "Sphere"
 - fxm.Scale = Vector3.new(1,1,1)
 - for i = 1, 20 do rs:wait()
 - fx.Transparency = fx.Transparency - (1/20)
 - fx.CFrame = torso.CFrame
 - fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
 - rs:wait()
 - end
 - ----------------------------------------------------
 - local m = Instance.new("Model")
 - m.Name = "Hair"
 - p1 = Instance.new("Part", m)
 - p1.BrickColor = BrickColor.new("Really black")
 - p1.FormFactor = Enum.FormFactor.Symmetric
 - p1.Size = Vector3.new(1, 1, 1)
 - p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006)
 - p1.CanCollide = false
 - p1.Locked = true
 - p1.BottomSurface = Enum.SurfaceType.Smooth
 - p1.TopSurface = Enum.SurfaceType.Smooth
 - b1 = Instance.new("SpecialMesh", p1)
 - b1.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b1.TextureId = ""
 - b1.MeshType = Enum.MeshType.FileMesh
 - b1.Name = "Mesh"
 - b1.VertexColor = Vector3.new(0, 0, 0)
 - b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p2 = Instance.new("Part", m)
 - p2.BrickColor = BrickColor.new("Pastel brown")
 - p2.Transparency = 1
 - p2.Name = "Head"
 - p2.FormFactor = Enum.FormFactor.Symmetric
 - p2.Size = Vector3.new(2, 1, 1)
 - p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-006, 7.4505806e-008, -1, -1.50268988e-007, 1, 1.49011612e-008, 1.00000012, 6.79109462e-008, 4.23316806e-006)
 - p2.CanCollide = false
 - p2.Locked = true
 - p2.TopSurface = Enum.SurfaceType.Smooth
 - b2 = Instance.new("SpecialMesh", p2)
 - b2.MeshType = Enum.MeshType.Head
 - b2.Name = "Mesh"
 - b2.Scale = Vector3.new(1.25, 1.25, 1.25)
 - p3 = Instance.new("Part", m)
 - p3.BrickColor = BrickColor.new("Really black")
 - p3.FormFactor = Enum.FormFactor.Symmetric
 - p3.Size = Vector3.new(2, 2, 2)
 - p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-006, 6.95607483e-008, -1.00000012, -1.20466638e-007, 1, 9.95640903e-009, 1.00000024, 3.81086345e-008, 2.56423846e-006)
 - p3.CanCollide = false
 - p3.Locked = true
 - p3.BottomSurface = Enum.SurfaceType.Smooth
 - p3.TopSurface = Enum.SurfaceType.Smooth
 - b3 = Instance.new("SpecialMesh", p3)
 - b3.MeshId = "http://www.roblox.com/asset/?id=16627529"
 - b3.TextureId = ""
 - b3.MeshType = Enum.MeshType.FileMesh
 - b3.Name = "Mesh"
 - b3.VertexColor = Vector3.new(0, 0, 0)
 - b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
 - p4 = Instance.new("Part", m)
 - p4.BrickColor = BrickColor.new("Really black")
 - p4.FormFactor = Enum.FormFactor.Symmetric
 - p4.Size = Vector3.new(1, 1, 1)
 - p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-006, 7.9450956e-008, -1.00000012, -1.80071311e-007, 1, 1.98458743e-008, 1.00000024, 9.77132402e-008, 5.78289018e-006)
 - p4.CanCollide = false
 - p4.Locked = true
 - p4.BottomSurface = Enum.SurfaceType.Smooth
 - p4.TopSurface = Enum.SurfaceType.Smooth
 - b4 = Instance.new("SpecialMesh", p4)
 - b4.MeshId = "http://www.roblox.com/asset/?id=19326912"
 - b4.TextureId = ""
 - b4.MeshType = Enum.MeshType.FileMesh
 - b4.Name = "Mesh"
 - b4.VertexColor = Vector3.new(0, 0, 0)
 - p5 = Instance.new("Part", m)
 - p5.BrickColor = BrickColor.new("Really black")
 - p5.FormFactor = Enum.FormFactor.Symmetric
 - p5.Size = Vector3.new(1, 1, 1)
 - p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-007, 2.98088111e-007, -1, -1.00421907e-007, 1, 2.38484063e-007, 1.00000012, 1.80640072e-008, -3.56389592e-007)
 - p5.CanCollide = false
 - p5.Locked = true
 - p5.BottomSurface = Enum.SurfaceType.Smooth
 - p5.TopSurface = Enum.SurfaceType.Smooth
 - b5 = Instance.new("SpecialMesh", p5)
 - b5.MeshId = "http://www.roblox.com/asset/?id=45916884"
 - b5.TextureId = ""
 - b5.MeshType = Enum.MeshType.FileMesh
 - b5.Name = "Mesh"
 - b5.VertexColor = Vector3.new(0, 0, 0)
 - b5.Scale = Vector3.new(1, 0.899999976, 1)
 - p6 = Instance.new("Part", m)
 - p6.BrickColor = BrickColor.new("Really black")
 - p6.FormFactor = Enum.FormFactor.Symmetric
 - p6.Size = Vector3.new(1, 1, 1)
 - p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-007, 5.36502284e-007, -0.99999994, -1.3998249e-007, 1, 4.76898265e-007, 1, 5.76247672e-008, -5.94808171e-007)
 - p6.CanCollide = false
 - p6.Locked = true
 - p6.BottomSurface = Enum.SurfaceType.Smooth
 - p6.TopSurface = Enum.SurfaceType.Smooth
 - b6 = Instance.new("SpecialMesh", p6)
 - b6.MeshId = "http://www.roblox.com/asset/?id=62246019"
 - b6.TextureId = ""
 - b6.MeshType = Enum.MeshType.FileMesh
 - b6.Name = "Mesh"
 - b6.VertexColor = Vector3.new(0, 0, 0)
 - p7 = Instance.new("Part", m)
 - p7.BrickColor = BrickColor.new("Really black")
 - p7.FormFactor = Enum.FormFactor.Symmetric
 - p7.Size = Vector3.new(1, 1, 1)
 - p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-007, 5.36502228e-007, -0.999999881, -1.39982518e-007, 1, 4.76898208e-007, 0.99999994, 5.76247459e-008, -4.75598938e-007)
 - p7.CanCollide = false
 - p7.Locked = true
 - p7.BottomSurface = Enum.SurfaceType.Smooth
 - p7.TopSurface = Enum.SurfaceType.Smooth
 - b7 = Instance.new("SpecialMesh", p7)
 - b7.MeshId = "http://www.roblox.com/asset/?id=76056263"
 - b7.TextureId = ""
 - b7.MeshType = Enum.MeshType.FileMesh
 - b7.Name = "Mesh"
 - b7.VertexColor = Vector3.new(0, 0, 0)
 - p8 = Instance.new("Part", m)
 - p8.BrickColor = BrickColor.new("Really black")
 - p8.FormFactor = Enum.FormFactor.Symmetric
 - p8.Size = Vector3.new(1, 1, 1)
 - p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-006, -0.805111349, 0.593123376, -2.5008859e-007, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-007, 4.4941558e-007)
 - p8.CanCollide = false
 - p8.Locked = true
 - p8.BottomSurface = Enum.SurfaceType.Smooth
 - p8.TopSurface = Enum.SurfaceType.Smooth
 - b8 = Instance.new("SpecialMesh", p8)
 - b8.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b8.TextureId = ""
 - b8.MeshType = Enum.MeshType.FileMesh
 - b8.Name = "Mesh"
 - b8.VertexColor = Vector3.new(0, 0, 0)
 - b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p9 = Instance.new("Part", m)
 - p9.BrickColor = BrickColor.new("Really black")
 - p9.FormFactor = Enum.FormFactor.Symmetric
 - p9.Size = Vector3.new(2, 1, 2)
 - p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-007, -0.0995008349, -0.995037436, -1.70322267e-007, 0.995037675, -0.0995009243, 1, 1.13823972e-007, -6.80968242e-007)
 - p9.CanCollide = false
 - p9.Locked = true
 - p9.BottomSurface = Enum.SurfaceType.Smooth
 - p9.TopSurface = Enum.SurfaceType.Smooth
 - b9 = Instance.new("SpecialMesh", p9)
 - b9.MeshId = "http://www.roblox.com/asset/?id=12259089"
 - b9.TextureId = ""
 - b9.MeshType = Enum.MeshType.FileMesh
 - b9.Name = "Mesh"
 - b9.VertexColor = Vector3.new(0, 0, 0)
 - b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
 - p10 = Instance.new("Part", m)
 - p10.BrickColor = BrickColor.new("Really black")
 - p10.FormFactor = Enum.FormFactor.Symmetric
 - p10.Size = Vector3.new(1, 1, 1)
 - p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-006, -0.683569431, -0.729885519, -2.85231891e-007, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-007, -8.40051371e-007)
 - p10.CanCollide = false
 - p10.Locked = true
 - p10.BottomSurface = Enum.SurfaceType.Smooth
 - p10.TopSurface = Enum.SurfaceType.Smooth
 - b10 = Instance.new("SpecialMesh", p10)
 - b10.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b10.TextureId = ""
 - b10.MeshType = Enum.MeshType.FileMesh
 - b10.Name = "Mesh"
 - b10.VertexColor = Vector3.new(0, 0, 0)
 - b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p11 = Instance.new("Part", m)
 - p11.BrickColor = BrickColor.new("Really black")
 - p11.FormFactor = Enum.FormFactor.Symmetric
 - p11.Size = Vector3.new(1, 1, 1)
 - p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-006, -0.989475727, -0.144699216, -4.36450762e-007, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-007, -7.38401468e-007)
 - p11.CanCollide = false
 - p11.Locked = true
 - p11.BottomSurface = Enum.SurfaceType.Smooth
 - p11.TopSurface = Enum.SurfaceType.Smooth
 - b11 = Instance.new("SpecialMesh", p11)
 - b11.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b11.TextureId = ""
 - b11.MeshType = Enum.MeshType.FileMesh
 - b11.Name = "Mesh"
 - b11.VertexColor = Vector3.new(0, 0, 0)
 - b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p12 = Instance.new("Part", m)
 - p12.BrickColor = BrickColor.new("Really black")
 - p12.FormFactor = Enum.FormFactor.Custom
 - p12.Size = Vector3.new(1, 3.5, 1)
 - p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-006, -0.553697288, 0.832718134, -3.31002866e-007, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-007, 3.69213154e-007)
 - p12.CanCollide = false
 - p12.Locked = true
 - p12.BottomSurface = Enum.SurfaceType.Smooth
 - p12.TopSurface = Enum.SurfaceType.Smooth
 - b12 = Instance.new("SpecialMesh", p12)
 - b12.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b12.TextureId = ""
 - b12.MeshType = Enum.MeshType.FileMesh
 - b12.Name = "Mesh"
 - b12.VertexColor = Vector3.new(0, 0, 0)
 - b12.Scale = Vector3.new(1, 3, 1.29999995)
 - p13 = Instance.new("Part", m)
 - p13.BrickColor = BrickColor.new("Really black")
 - p13.FormFactor = Enum.FormFactor.Custom
 - p13.Size = Vector3.new(1, 2, 1)
 - p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-007, -0.319307148, 0.947651446, -5.6545997e-007, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-007, 1.79318391e-007)
 - p13.CanCollide = false
 - p13.Locked = true
 - p13.BottomSurface = Enum.SurfaceType.Smooth
 - p13.TopSurface = Enum.SurfaceType.Smooth
 - b13 = Instance.new("SpecialMesh", p13)
 - b13.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b13.TextureId = ""
 - b13.MeshType = Enum.MeshType.FileMesh
 - b13.Name = "Mesh"
 - b13.VertexColor = Vector3.new(0, 0, 0)
 - b13.Scale = Vector3.new(1, 3, 1.29999995)
 - p14 = Instance.new("Part", m)
 - p14.BrickColor = BrickColor.new("Really black")
 - p14.FormFactor = Enum.FormFactor.Custom
 - p14.Size = Vector3.new(1, 2, 1)
 - p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-006, -0.750354111, 0.661036491, -5.20037702e-008, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-007, 2.01137496e-007)
 - p14.CanCollide = false
 - p14.Locked = true
 - p14.BottomSurface = Enum.SurfaceType.Smooth
 - p14.TopSurface = Enum.SurfaceType.Smooth
 - b14 = Instance.new("SpecialMesh", p14)
 - b14.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b14.TextureId = ""
 - b14.MeshType = Enum.MeshType.FileMesh
 - b14.Name = "Mesh"
 - b14.VertexColor = Vector3.new(0, 0, 0)
 - b14.Scale = Vector3.new(1, 3, 1.29999995)
 - p15 = Instance.new("Part", m)
 - p15.BrickColor = BrickColor.new("Really black")
 - p15.FormFactor = Enum.FormFactor.Custom
 - p15.Size = Vector3.new(1, 2.5, 1)
 - p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-007, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281)
 - p15.CanCollide = false
 - p15.Locked = true
 - p15.BottomSurface = Enum.SurfaceType.Smooth
 - p15.TopSurface = Enum.SurfaceType.Smooth
 - b15 = Instance.new("SpecialMesh", p15)
 - b15.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b15.TextureId = ""
 - b15.MeshType = Enum.MeshType.FileMesh
 - b15.Name = "Mesh"
 - b15.VertexColor = Vector3.new(0, 0, 0)
 - b15.Scale = Vector3.new(1, 3, 1.29999995)
 - p16 = Instance.new("Part", m)
 - p16.BrickColor = BrickColor.new("Really black")
 - p16.FormFactor = Enum.FormFactor.Custom
 - p16.Size = Vector3.new(1, 2.5, 1)
 - p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-007, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779)
 - p16.CanCollide = false
 - p16.Locked = true
 - p16.BottomSurface = Enum.SurfaceType.Smooth
 - p16.TopSurface = Enum.SurfaceType.Smooth
 - b16 = Instance.new("SpecialMesh", p16)
 - b16.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b16.TextureId = ""
 - b16.MeshType = Enum.MeshType.FileMesh
 - b16.Name = "Mesh"
 - b16.VertexColor = Vector3.new(0, 0, 0)
 - b16.Scale = Vector3.new(1, 3, 1.29999995)
 - p17 = Instance.new("Part", m)
 - p17.BrickColor = BrickColor.new("Really black")
 - p17.FormFactor = Enum.FormFactor.Custom
 - p17.Size = Vector3.new(1, 2.4000001, 1)
 - p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-006, -0.319307148, 0.947651625, -1.1920929e-006, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-006, 1.04308128e-007)
 - p17.CanCollide = false
 - p17.Locked = true
 - p17.BottomSurface = Enum.SurfaceType.Smooth
 - p17.TopSurface = Enum.SurfaceType.Smooth
 - b17 = Instance.new("SpecialMesh", p17)
 - b17.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b17.TextureId = ""
 - b17.MeshType = Enum.MeshType.FileMesh
 - b17.Name = "Mesh"
 - b17.VertexColor = Vector3.new(0, 0, 0)
 - b17.Scale = Vector3.new(1, 3, 1.29999995)
 - p18 = Instance.new("Part", m)
 - p18.BrickColor = BrickColor.new("Really black")
 - p18.FormFactor = Enum.FormFactor.Custom
 - p18.Size = Vector3.new(2, 2, 2)
 - p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-006, 1.78813934e-007, 1.00000036, -2.35242567e-007, 1.00000072, 3.27825546e-007, -1.0000006, 7.95440158e-009, -2.91315405e-006)
 - p18.CanCollide = false
 - p18.Locked = true
 - p18.BottomSurface = Enum.SurfaceType.Smooth
 - p18.TopSurface = Enum.SurfaceType.Smooth
 - b18 = Instance.new("SpecialMesh", p18)
 - b18.MeshId = "http://www.roblox.com/asset/?id=16627529"
 - b18.TextureId = ""
 - b18.MeshType = Enum.MeshType.FileMesh
 - b18.Name = "Mesh"
 - b18.VertexColor = Vector3.new(0, 0, 0)
 - b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
 - w1 = Instance.new("Weld", p1)
 - w1.Name = "Head_Weld"
 - w1.Part0 = p1
 - w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-006, 3.27825546e-007, 1, -0.978699088, -0.205299854, -5.30481339e-006, 0.205299824, -0.978699148, 1.49011612e-006)
 - w1.Part1 = p2
 - w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
 - w2 = Instance.new("Weld", p2)
 - w2.Name = "Part_Weld"
 - w2.Part0 = p2
 - w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
 - w2.Part1 = p3
 - w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
 - w3 = Instance.new("Weld", p3)
 - w3.Name = "Part_Weld"
 - w3.Part0 = p3
 - w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
 - w3.Part1 = p4
 - w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
 - w4 = Instance.new("Weld", p4)
 - w4.Name = "Part_Weld"
 - w4.Part0 = p4
 - w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
 - w4.Part1 = p5
 - w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
 - w5 = Instance.new("Weld", p5)
 - w5.Name = "Part_Weld"
 - w5.Part0 = p5
 - w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
 - w5.Part1 = p6
 - w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
 - w6 = Instance.new("Weld", p6)
 - w6.Name = "Part_Weld"
 - w6.Part0 = p6
 - w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
 - w6.Part1 = p7
 - w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
 - w7 = Instance.new("Weld", p7)
 - w7.Name = "Part_Weld"
 - w7.Part0 = p7
 - w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
 - w7.Part1 = p8
 - w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
 - w8 = Instance.new("Weld", p8)
 - w8.Name = "Part_Weld"
 - w8.Part0 = p8
 - w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
 - w8.Part1 = p9
 - w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
 - w9 = Instance.new("Weld", p9)
 - w9.Name = "Part_Weld"
 - w9.Part0 = p9
 - w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
 - w9.Part1 = p10
 - w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
 - w10 = Instance.new("Weld", p10)
 - w10.Name = "Part_Weld"
 - w10.Part0 = p10
 - w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
 - w10.Part1 = p11
 - w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
 - w11 = Instance.new("Weld", p11)
 - w11.Name = "Part_Weld"
 - w11.Part0 = p11
 - w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
 - w11.Part1 = p12
 - w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
 - w12 = Instance.new("Weld", p12)
 - w12.Name = "Part_Weld"
 - w12.Part0 = p12
 - w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
 - w12.Part1 = p13
 - w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
 - w13 = Instance.new("Weld", p13)
 - w13.Name = "Part_Weld"
 - w13.Part0 = p13
 - w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
 - w13.Part1 = p14
 - w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
 - w14 = Instance.new("Weld", p14)
 - w14.Name = "Part_Weld"
 - w14.Part0 = p14
 - w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
 - w14.Part1 = p15
 - w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
 - w15 = Instance.new("Weld", p15)
 - w15.Name = "Part_Weld"
 - w15.Part0 = p15
 - w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
 - w15.Part1 = p16
 - w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
 - w16 = Instance.new("Weld", p16)
 - w16.Name = "Part_Weld"
 - w16.Part0 = p16
 - w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
 - w16.Part1 = p17
 - w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
 - w17 = Instance.new("Weld", p17)
 - w17.Name = "Part_Weld"
 - w17.Part0 = p17
 - w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
 - w17.Part1 = p18
 - w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-006, -7.89943471e-008, -1, -2.47197018e-008, 1, -7.89942831e-008, 1, 2.47194887e-008, -2.6504224e-006)
 - m.Parent = char
 - m:MakeJoints()
 - ----------------------------------------------------
 - local cor = Instance.new("Part", char.Hair)
 - cor.Name = "Link"
 - cor.Locked = true
 - cor.BottomSurface = 0
 - cor.CanCollide = false
 - cor.Size = Vector3.new(1, 9, 1)
 - cor.Transparency = 1
 - cor.TopSurface = 0
 - corw = Instance.new("Weld", cor)
 - corw.Part0 = hed
 - corw.Part1 = cor
 - corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - weld1 = Instance.new("Weld", char.Hair)
 - weld1.Part0 = cor
 - weld1.Part1 = char.Hair.Head
 - weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - ----------------------------------------------------
 - GroundWave1 = function()
 - local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - local Colors = {"Royal purple", "Really black"}
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = HandCF
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshId = "rbxassetid://3270017"
 - coroutine.wrap(function()
 - for i = 1, 30, 1 do
 - wm.Scale = Vector3.new(1 + i*1.2, 1 + i*1.2, 1)
 - wave.Size = wm.Scale
 - wave.CFrame = HandCF
 - wave.Transparency = i/30
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - end
 - ----------------------------------------------------
 - GroundWave = function()
 - if Transforming == true then
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new("Really black")
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = fx.CFrame
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshType = "Sphere"
 - wm.Scale = Vector3.new(1,1,1)
 - coroutine.wrap(function()
 - for i = 1, 18, 1 do
 - wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
 - --wave.Size = wm.Scale
 - wave.CFrame = fx.CFrame
 - wave.Transparency = i/14
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - elseif Transforming == false then
 - wait()
 - end
 - end
 - for i = 1, 100 do rs:wait()
 - fx.CFrame = torso.CFrame
 - end
 - Spawn(function()
 - while wait(1) do
 - GroundWave()
 - end
 - end)
 - wait(4)
 - Transforming = false
 - for i = 1, 20 do rs:wait()
 - fx.Transparency = fx.Transparency + (1/20)
 - fx.CFrame = torso.CFrame
 - fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
 - rs:wait()
 - end
 - local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new("Institutional white")
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = HandCF
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshId = "rbxassetid://3270017"
 - coroutine.wrap(function()
 - for i = 1, 14, 1 do
 - wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
 - wave.Size = wm.Scale
 - wave.CFrame = HandCF
 - wave.Transparency = i/14
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - hum.WalkSpeed = 16
 - ----------------------------------------------------
 - Blast = function()
 - local Colors = {"Really red", "Really black"}
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = rarm.CFrame
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshType = "Sphere"
 - wm.Scale = Vector3.new(1,1,1)
 - z = Instance.new("Sound",wave)
 - z.SoundId = "rbxassetid://237035051"
 - z.Volume = 1
 - z.Pitch = .9
 - z:Play()
 - coroutine.wrap(function()
 - for i = 1, 30, 1 do
 - wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
 - --wave.Size = wm.Scale
 - wave.CFrame = rarm.CFrame
 - wave.Transparency = (1/14)
 - rs:wait()
 - end
 - rs:wait()
 - wave:Destroy()
 - z:Destroy()
 - end)()
 - end
 - ----------------------------------------------------
 - rarm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - end
 - end)
 - larm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mod4 = Instance.new("Model",char)
 - ptez = {0.7, 0.8, 0.9, 1}
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - function Punch()
 - part=Instance.new('Part',mod4)
 - part.Anchored=true
 - part.CanCollide=false
 - part.FormFactor='Custom'
 - part.Size=Vector3.new(.2,.2,.2)
 - part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
 - part.Transparency=.7
 - part.BrickColor=BrickColor.new('Really black')
 - mesh=Instance.new('SpecialMesh',part)
 - mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
 - mesh.Scale=Vector3.new(3,3,3)
 - part2=Instance.new('Part',mod4)
 - part2.Anchored=true
 - part2.CanCollide=false
 - part2.FormFactor='Custom'
 - part2.Size=Vector3.new(.2,.2,.2)
 - part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
 - part2.Transparency=.7
 - part2.BrickColor=BrickColor.new('Really red')
 - mesh2=Instance.new('SpecialMesh',part2)
 - mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
 - mesh2.Scale=Vector3.new(3,1.5,3)
 - for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(2,6))
 - end
 - end
 - coroutine.resume(coroutine.create(function()
 - for i=0,0.62,0.4 do
 - wait()
 - part.CFrame=part.CFrame
 - part.Transparency=i
 - mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
 - part2.CFrame=part2.CFrame
 - part2.Transparency=i
 - mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
 - end
 - part.Parent=nil
 - part2.Parent=nil
 - end))
 - end
 - ----------------------------------------------------
 - rarm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - end
 - end)
 - larm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - local player = game.Players.LocalPlayer
 - local pchar = player.Character
 - local mouse = player:GetMouse()
 - local cam = workspace.CurrentCamera
 - local rad = math.rad
 - local keysDown = {}
 - local flySpeed = 0
 - local MAX_FLY_SPEED = 150
 - local canFly = false
 - local flyToggled = false
 - local forward, side = 0, 0
 - local lastForward, lastSide = 0, 0
 - local floatBP = Instance.new("BodyPosition")
 - floatBP.maxForce = Vector3.new(0, math.huge, 0)
 - local flyBV = Instance.new("BodyVelocity")
 - flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
 - local turnBG = Instance.new("BodyGyro")
 - turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - mouse.KeyDown:connect(function(key)
 - keysDown[key] = true
 - if key == "f" then
 - flyToggled = not flyToggled
 - if not flyToggled then
 - stanceToggle = "Normal"
 - floatBP.Parent = nil
 - flyBV.Parent = nil
 - turnBG.Parent = nil
 - root.Velocity = Vector3.new()
 - pchar.Humanoid.PlatformStand = false
 - end
 - end
 - end)
 - mouse.KeyUp:connect(function(key)
 - keysDown[key] = nil
 - end)
 - local function updateFly()
 - if not flyToggled then return end
 - lastForward = forward
 - lastSide = side
 - forward = 0
 - side = 0
 - if keysDown.w then
 - forward = forward + 1
 - end
 - if keysDown.s then
 - forward = forward - 1
 - end
 - if keysDown.a then
 - side = side - 1
 - end
 - if keysDown.d then
 - side = side + 1
 - end
 - canFly = (forward ~= 0 or side ~= 0)
 - if canFly then
 - stanceToggle = "Floating"
 - turnBG.Parent = root
 - floatBP.Parent = nil
 - flyBV.Parent = root
 - flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
 - if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
 - else
 - floatBP.position = root.Position
 - floatBP.Parent = root
 - flySpeed = flySpeed - 1
 - if flySpeed < 0 then flySpeed = 0 end
 - end
 - local camCF = cam.CoordinateFrame
 - local in_forward = canFly and forward or lastForward
 - local in_side = canFly and side or lastSide
 - flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
 - in_forward * 0.2, 0).p) - camCF.p) * flySpeed
 - turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
 - 0)
 - end
 - game:service'RunService'.RenderStepped:connect(function()
 - if flyToggled then
 - pchar.Humanoid.PlatformStand = true
 - end
 - updateFly()
 - end)
 - -------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "q" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://232213955"
 - z.Pitch = 1
 - z.Volume = 1
 - wait(0.2)
 - z:Play()
 - sp = Instance.new("Part",rarm)
 - sp.Anchored = true
 - sp.CanCollide = false
 - sp.Locked = true
 - sp.Transparency = 0
 - sp.Material = "Neon"
 - sp.Size = Vector3.new(1,1,1)
 - sp.TopSurface = "SmoothNoOutlines"
 - sp.BottomSurface = "SmoothNoOutlines"
 - sp.BrickColor = BrickColor.new("Royal purple")
 - spm = Instance.new("SpecialMesh",sp)
 - spm.MeshType = "Sphere"
 - spm.Scale = Vector3.new(21,21,21)
 - sp2 = Instance.new("Part", rarm)
 - sp2.Name = "Energy"
 - sp2.BrickColor = BrickColor.new("Royal purple")
 - sp2.Size = Vector3.new(1, 1, 1)
 - sp2.Shape = "Ball"
 - sp2.CanCollide = false
 - sp2.Anchored = true
 - sp2.Locked = true
 - sp2.TopSurface = 0
 - sp2.BottomSurface = 0
 - sp2.Transparency = 1
 - spm2 = Instance.new("SpecialMesh",sp2)
 - spm2.MeshId = "rbxassetid://9982590"
 - spm2.Scale = Vector3.new(2,2,2)
 - for i = 1, 20 do
 - spm.Scale = spm.Scale - Vector3.new(1,1,1)
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1, 100, 20 do rs:wait()
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - end
 - for i = 1, 20 do
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - sp.Transparency = 1
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - wait(1)
 - sp.Transparency = 0
 - sp2.Transparency = 0.84
 - for i = 1, 20 do
 - --spm.Scale = spm.Scale - Vector3.new(1,1,1)
 - sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
 - sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1, 2880, 50 do
 - rs:wait()
 - sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
 - sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
 - rs:wait()
 - end
 - sp:Destroy()
 - sp2:Destroy()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(2,2,2)
 - X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(0.5,0.5,1)
 - X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
 - bv.velocity = X.CFrame.lookVector*65
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - local part3 = Instance.new("Part", rarm)
 - part3.Anchored=true
 - part3.CanCollide=false
 - part3.Locked = true
 - part3.TopSurface = "SmoothNoOutlines"
 - part3.BottomSurface = "SmoothNoOutlines"
 - part3.FormFactor='Custom'
 - part3.Size=Vector3.new(1,1, 1)
 - part3.CFrame=X.CFrame
 - part3.Transparency=0
 - part3.BrickColor=BrickColor.new("Royal purple")
 - local mesh3 = Instance.new("SpecialMesh",part3)
 - mesh3.MeshType = "Sphere"
 - mesh3.Scale = Vector3.new(1,1,1)
 - --debris:AddItem(X,8)
 - local part4 = Instance.new("Part", rarm)
 - part4.Material = "Neon"
 - part4.Anchored=true
 - part4.CanCollide=false
 - part4.Locked = true
 - part4.TopSurface = "SmoothNoOutlines"
 - part4.BottomSurface = "SmoothNoOutlines"
 - part4.FormFactor='Custom'
 - part4.Size=Vector3.new(1,1, 1)
 - part4.CFrame=X.CFrame
 - part4.Transparency=0
 - part4.BrickColor=BrickColor.new("Hot pink")
 - local mesh4 = Instance.new("SpecialMesh",part4)
 - mesh4.MeshType = "Sphere"
 - mesh4.Scale = Vector3.new(.5,.5,.5)
 - local part7 = Instance.new("Part", rarm)
 - part7.Material = "Neon"
 - part7.Anchored=true
 - part7.CanCollide=false
 - part7.Locked = true
 - part7.TopSurface = "SmoothNoOutlines"
 - part7.BottomSurface = "SmoothNoOutlines"
 - part7.FormFactor='Custom'
 - part7.Size=Vector3.new(1,1, 1)
 - part7.CFrame=X.CFrame
 - part7.Transparency=0
 - part7.BrickColor=BrickColor.new("Really black")
 - local mesh7 = Instance.new("SpecialMesh",part7)
 - mesh7.MeshType = "Sphere"
 - mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
 - --[[X.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - end
 - end)
 - part3.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - end
 - end)]]--
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(60,90))
 - v.Humanoid.PlatformStand = true
 - v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
 - end
 - end
 - local acos = math.acos
 - local sqrt = math.sqrt
 - local Vec3 = Vector3.new
 - local fromAxisAngle = CFrame.fromAxisAngle
 - local function toAxisAngle(CFr)
 - local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
 - local Angle = math.acos((R00+R11+R22-1)/2)
 - local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - A = A == 0 and 0.00001 or A
 - local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - B = B == 0 and 0.00001 or B
 - local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - C = C == 0 and 0.00001 or C
 - local x = (R21-R12)/sqrt(A)
 - local y = (R02-R20)/sqrt(B)
 - local z = (R10-R01)/sqrt(C)
 - return Vec3(x,y,z),Angle
 - end
 - function ApplyTrig(Num,Func)
 - local Min,Max = Func(0),Func(1)
 - local i = Func(Num)
 - return (i-Min)/(Max-Min)
 - end
 - function LerpCFrame(CFrame1,CFrame2,Num)
 - local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
 - return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
 - end
 - function Crater(Torso,Radius)
 - Spawn(function()
 - local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
 - local Ignore = {}
 - for i,v in pairs(game:GetService("Players"):GetPlayers()) do
 - if v.Character ~= nil then
 - Ignore[#Ignore+1] = v.Character
 - end
 - end
 - local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
 - if Hit == nil then return end
 - local Parts = {}
 - for i = 1,360,10 do
 - local P = Instance.new("Part",Torso.Parent)
 - P.Anchored = true
 - P.FormFactor = "Custom"
 - P.BrickColor = Hit.BrickColor
 - P.Material = Hit.Material
 - P.TopSurface = "Smooth"
 - P.BottomSurface = "Smooth"
 - P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
 - P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
 - Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
 - if math.random(0,5) == 0 then -- rubble
 - local P = Instance.new("Part",Torso.Parent)
 - P.Anchored = true
 - P.FormFactor = "Custom"
 - P.BrickColor = Hit.BrickColor
 - P.Material = Hit.Material
 - P.TopSurface = "Smooth"
 - P.BottomSurface = "Smooth"
 - P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
 - P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
 - Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
 - end
 - end
 - for i = 0,1,0.05 do
 - for i2,v in pairs(Parts) do
 - v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
 - end
 - wait(0.02)
 - end
 - for i,v in pairs(Parts) do
 - if v[1].Size.X > 2.1 then
 - v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
 - end
 - v[1].Anchored = false
 - end
 - for i = 0,1,0.05 do
 - for i2,v in pairs(Parts) do
 - v[1].Transparency = i
 - if i == 1 then
 - v[1]:Destroy()
 - elseif i >= 0.25 then
 - v[1].CanCollide = false
 - end
 - end
 - wait(0.02)
 - end
 - Parts = nil
 - end)
 - end
 - ROW = function(out, trans, s, wt, t, ang, plus)
 - for i = 1, 360, 360/t do
 - local c = Instance.new("Part", game.Workspace)
 - c.FormFactor = 3
 - c.TopSurface = 0
 - c.BottomSurface = 0
 - c.Size = s
 - c.Anchored = true
 - c.CanCollide = wt
 - c.Material=workspace.Base.Material
 - c.Transparency = trans
 - c.BrickColor = workspace.Base.BrickColor
 - c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
 - c.Locked=true
 - game.Debris:AddItem(c,15)
 - end
 - end
 - Part = function(x,y,z,color,tr,cc,an,parent)
 - local p = Instance.new('Part',parent or Weapon)
 - p.formFactor = 'Custom'
 - p.Size = Vector3.new(x,y,z)
 - p.BrickColor = BrickColor.new(color)
 - p.CanCollide = cc
 - p.Transparency = tr
 - p.Anchored = an
 - p.TopSurface,p.BottomSurface = 0,0
 - p.Locked=true
 - p:BreakJoints()
 - return p end
 - Mesh = function(par,num,x,y,z)
 - local msh = _
 - if num == 1 then msh = Instance.new("CylinderMesh",par)
 - elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
 - elseif num == 3 then msh = Instance.new("BlockMesh",par)
 - elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
 - elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
 - end msh.Scale = Vector3.new(x,y,z)
 - return msh end
 - function explosion(col1,col2,cfr,sz,rng,dmg)
 - local a= Part(1,1,1,col1,.5,false,true,workspace)
 - local a2= Part(1,1,1,col2,.5,false,true,workspace)
 - local a3= Part(1,1,1,col2,.5,false,true,workspace)
 - v1,v2,v3=sz.x,sz.y,sz.z
 - local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
 - local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
 - local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
 - a.CFrame=cfr
 - a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
 - a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
 - Spawn(function()
 - while wait() do
 - if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
 - m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
 - m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
 - m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
 - a.Transparency=a.Transparency+0.05
 - a2.Transparency=a2.Transparency+0.05
 - a3.Transparency=a3.Transparency+0.05
 - end
 - end)
 - end
 - Crater(X,20)
 - ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
 - z = Instance.new("Sound",X)
 - z.SoundId = "rbxassetid://231917744"
 - z.Pitch = .5
 - z.Volume = 10
 - z1 = Instance.new("Sound",X)
 - z1.SoundId = "rbxassetid://231917744"
 - z1.Pitch = .5
 - z1.Volume = 10
 - z2 = Instance.new("Sound",X)
 - z2.SoundId = "rbxassetid://231917744"
 - z2.Pitch = .5
 - z2.Volume = 10
 - z3 = Instance.new("Sound",X)
 - z3.SoundId = "rbxassetid://245537790"
 - z3.Pitch = .7
 - z3.Volume = 1
 - z4 = Instance.new("Sound",X)
 - z4.SoundId = "rbxassetid://245537790"
 - z4.Pitch = .7
 - z4.Volume = 1
 - wait(0.1)
 - z:Play()
 - z1:Play()
 - z2:Play()
 - z3:Play()
 - z4:Play()
 - local part=Instance.new('Part',rarm)
 - part.Anchored=true
 - part.CanCollide=false
 - part.Locked = true
 - part.FormFactor='Custom'
 - part.Size=Vector3.new(1,1,1)
 - part.CFrame=X.CFrame*CFrame.new(0,0,0)
 - part.Transparency=0
 - part.BrickColor=BrickColor.new('Really black')
 - local mesh=Instance.new('SpecialMesh',part)
 - mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
 - mesh.Scale=Vector3.new(2,2,2)
 - local part2=part:clone()
 - part2.Parent = rarm
 - part2.BrickColor=BrickColor.new("Royal purple")
 - local part5=part:clone()
 - part5.Parent = rarm
 - part5.BrickColor=BrickColor.new("Magenta")
 - local part6=part:clone()
 - part6.Parent = rarm
 - part6.BrickColor=BrickColor.new("Black")
 - local mesh2=mesh:clone()
 - mesh2.Parent=part2
 - mesh2.Scale=Vector3.new(3, 3, 3)
 - local mesh5=mesh:clone()
 - mesh5.Parent=part5
 - mesh5.Scale=Vector3.new(3, 3, 3)
 - local mesh6=mesh:clone()
 - mesh6.Parent=part6
 - mesh6.Scale=Vector3.new(3, 3, 3)
 - local blast = Instance.new("Part", rarm)
 - blast.BrickColor = BrickColor.new("Really black")
 - blast.Anchored = true
 - blast.CanCollide = false
 - blast.Locked = true
 - blast.Size = Vector3.new(1, 1, 1)
 - blast.TopSurface = "Smooth"
 - blast.BottomSurface = "Smooth"
 - blast.Transparency = 0
 - blast.CFrame = HandCF
 - local bm = Instance.new("SpecialMesh", blast)
 - bm.Scale = Vector3.new(5,1,5)
 - bm.MeshId = "rbxassetid://3270017"
 - local blast2 = Instance.new("Part", rarm)
 - blast2.BrickColor = BrickColor.new("Really black")
 - blast2.Anchored = true
 - blast2.CanCollide = false
 - blast2.Locked = true
 - blast2.Size = Vector3.new(1, 1, 1)
 - blast2.TopSurface = "Smooth"
 - blast2.BottomSurface = "Smooth"
 - blast2.Transparency = 0
 - blast2.CFrame = HandCF
 - local bm2 = Instance.new("SpecialMesh", blast2)
 - bm2.Scale = Vector3.new(3,1,3)
 - bm2.MeshId = "rbxassetid://3270017"
 - local blast3 = Instance.new("Part", rarm)
 - blast3.BrickColor = BrickColor.new("Really black")
 - blast3.Anchored = true
 - blast3.CanCollide = false
 - blast3.Locked = true
 - blast3.Size = Vector3.new(1, 1, 1)
 - blast3.TopSurface = "Smooth"
 - blast3.BottomSurface = "Smooth"
 - blast3.Transparency = 0
 - blast3.CFrame = HandCF
 - local bm3 = Instance.new("SpecialMesh", blast3)
 - bm3.Scale = Vector3.new(3,1,3)
 - bm3.MeshId = "rbxassetid://3270017"
 - for i = 1,120 do rs:wait()
 - X.Transparency = X.Transparency + (1/120)
 - part.Transparency = part.Transparency + (1/120)
 - part2.Transparency = part2.Transparency + (1/120)
 - part3.Transparency = part3.Transparency + (1/120)
 - part4.Transparency = part4.Transparency + (1/120)
 - part5.Transparency = part5.Transparency + (1/120)
 - part6.Transparency = part6.Transparency + (1/120)
 - part7.Transparency = part7.Transparency + (1/120)
 - blast.Transparency = blast.Transparency + (1/120)
 - blast2.Transparency = blast2.Transparency + (1/120)
 - blast3.Transparency = blast3.Transparency + (1/120)
 - X.Size = X.Size + Vector3.new(.8,.8,.8)
 - --part3.Size = part3.Size + Vector3.new(3,3,3)
 - mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
 - mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
 - mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
 - mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
 - mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
 - mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
 - mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
 - bm.Scale = bm.Scale + Vector3.new(6,6,.2)
 - bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
 - bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
 - X.CFrame = cf
 - part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
 - part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
 - part3.CFrame=X.CFrame
 - part4.CFrame=X.CFrame
 - part7.CFrame=X.CFrame
 - part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
 - part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
 - blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
 - blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
 - rs:wait()
 - end
 - X:Destroy()
 - part:Destroy()
 - part2:Destroy()
 - part3:Destroy()
 - part4:Destroy()
 - part5:Destroy()
 - part6:Destroy()
 - blast:Destroy()
 - blast2:Destroy()
 - blast3:Destroy()
 - z:Destroy()
 - z1:Destroy()
 - z2:Destroy()
 - z3:Destroy()
 - z4:Destroy()
 - end
 - end)
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "e" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.on = true
 - Debounces.NoIdl = true
 - pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
 - z = Instance.new("Sound", rarm)
 - z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z.Volume = .6
 - z.Pitch = pt[math.random(1,#pt)]
 - z.Looped = false
 - z:Play()
 - Debounces.RPunch = true
 - Debounces.LPunch = true
 - Debounces.ks = true
 - Debounces.ks2 = true
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z2 = Instance.new("Sound", larm)
 - z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z2.Volume = .6
 - z2.Pitch = pt[math.random(1,#pt)]
 - z2.Looped = false
 - z2:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z3 = Instance.new("Sound", rarm)
 - z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z3.Volume = 0.6
 - z3.Pitch = pt[math.random(1,#pt)]
 - z3.Looped = false
 - z3:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z4 = Instance.new("Sound", larm)
 - z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z4.Volume = .6
 - z4.Pitch = pt[math.random(1,#pt)]
 - z4.Looped = false
 - z4:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z5 = Instance.new("Sound", rarm)
 - z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z5.Volume = .6
 - z5.Pitch = pt[math.random(1,#pt)]
 - z5.Looped = false
 - z5:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z6 = Instance.new("Sound", larm)
 - z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z6.Volume = .6
 - z6.Pitch = pt[math.random(1,#pt)]
 - z6.Looped = false
 - z6:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z7 = Instance.new("Sound", rarm)
 - z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z7.Volume = .6
 - z7.Pitch = pt[math.random(1,#pt)]
 - z7.Looped = false
 - z7:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z8 = Instance.new("Sound", larm)
 - z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z8.Volume = .6
 - z8.Pitch = pt[math.random(1,#pt)]
 - z8.Looped = false
 - z8:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z9 = Instance.new("Sound", rarm)
 - z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z9.Volume = 0.6
 - z9.Pitch = pt[math.random(1,#pt)]
 - z9.Looped = false
 - z9:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z10 = Instance.new("Sound", larm)
 - z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z10.Volume = .6
 - z10.Pitch = pt[math.random(1,#pt)]
 - z10.Looped = false
 - z10:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z11 = Instance.new("Sound", rarm)
 - z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z11.Volume = .6
 - z11.Pitch = pt[math.random(1,#pt)]
 - z11.Looped = false
 - z11:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z12 = Instance.new("Sound", larm)
 - z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z12.Volume = .6
 - z12.Pitch = pt[math.random(1,#pt)]
 - z12.Looped = false
 - z12:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z13 = Instance.new("Sound", rarm)
 - z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z13.Volume = 0.6
 - z13.Pitch = pt[math.random(1,#pt)]
 - z13.Looped = false
 - z13:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z14 = Instance.new("Sound", larm)
 - z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z14.Volume = .6
 - z14.Pitch = pt[math.random(1,#pt)]
 - z14.Looped = false
 - z14:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z15 = Instance.new("Sound", rarm)
 - z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z15.Volume = .6
 - z15.Pitch = pt[math.random(1,#pt)]
 - z15.Looped = false
 - z15:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z16 = Instance.new("Sound", larm)
 - z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z16.Volume = .6
 - z16.Pitch = pt[math.random(1,#pt)]
 - z16.Looped = false
 - z16:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z17 = Instance.new("Sound", rarm)
 - z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z17.Volume = .6
 - z17.Pitch = pt[math.random(1,#pt)]
 - z17.Looped = false
 - z17:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z18 = Instance.new("Sound", larm)
 - z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z18.Volume = .6
 - z18.Pitch = pt[math.random(1,#pt)]
 - z18.Looped = false
 - z18:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z19 = Instance.new("Sound", rarm)
 - z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z19.Volume = 0.6
 - z19.Pitch = pt[math.random(1,#pt)]
 - z19.Looped = false
 - z19:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z20 = Instance.new("Sound", larm)
 - z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z20.Volume = .6
 - z20.Pitch = pt[math.random(1,#pt)]
 - z20.Looped = false
 - z20:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z:Destroy()
 - z2:Destroy()
 - z3:Destroy()
 - z4:Destroy()
 - z5:Destroy()
 - z6:Destroy()
 - z7:Destroy()
 - z8:Destroy()
 - z9:Destroy()
 - z10:Destroy()
 - z11:Destroy()
 - z12:Destroy()
 - z13:Destroy()
 - z14:Destroy()
 - z15:Destroy()
 - z16:Destroy()
 - z17:Destroy()
 - z18:Destroy()
 - z19:Destroy()
 - z20:Destroy()
 - Debounces.LPunch = false
 - Debounces.RPunch = false
 - Debounces.ks = false
 - Debounces.ks2 = false
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - end
 - end
 - end)
 - -------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "t" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - Debounces.ks = true
 - kik = rleg.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - --[[if Debounces.Slashing == true and Debounces.Slashed == false then
 - Debounces.Slashed = true]]--
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Volume = 1
 - z:Play()
 - Debounces.ks=false
 - end
 - hit:FindFirstChild("Humanoid"):TakeDamage(2)
 - hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
 - --Debounces.Slashed = false
 - --end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - --[[if Debounces.Slashing == true and Debounces.Slashed == false then
 - Debounces.Slashed = true]]--
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
 - hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
 - --Debounces.Slashed = false
 - --end
 - end
 - end
 - end
 - end)
 - for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - kik:disconnect()
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "y" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.on = true
 - Debounces.NoIdl = true
 - for i = 1, 15 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait(2.7)
 - end
 - x = Instance.new("Sound",char)
 - x.SoundId = "rbxassetid://228343271"
 - x.Pitch = 1
 - x.Volume = .8
 - wait(.1)
 - x:Play()
 - Debounces.on = false
 - Debounces.Here = false
 - shot = shot + 1
 - local rng = Instance.new("Part", larm)
 - rng.Anchored = true
 - rng.BrickColor = BrickColor.new("Royal purple")
 - rng.CanCollide = false
 - rng.FormFactor = 3
 - rng.Name = "Ring"
 - rng.Size = Vector3.new(1, 1, 1)
 - rng.Transparency = 0.35
 - rng.TopSurface = 0
 - rng.BottomSurface = 0
 - rng2 = rng:clone()
 - rng3 = rng2:clone()
 - rng4 = rng2:clone()
 - local rngm = Instance.new("SpecialMesh", rng)
 - rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
 - rngm.Scale = Vector3.new(10, 10, 1)
 - rngm2 = rngm:clone()
 - rngm2.Scale = Vector3.new(5, 5, 3)
 - rngm3=rngm2:clone()
 - rngm3.Parent = rng3
 - rngm3.Scale = Vector3.new(8, 8, 1)
 - rngm4 = rngm2:clone()
 - rngm4.Parent = rng4
 - rngm4.Scale = Vector3.new(6, 6, 1)
 - local bem = Instance.new("Part", larm)
 - bem.Anchored = true
 - bem.BrickColor = BrickColor.new("Really black")
 - bem.CanCollide = false
 - bem.FormFactor = 3
 - bem.Name = "Beam" .. shot
 - bem.Size = Vector3.new(1, 1, 1)
 - bem.Transparency = 0.35
 - bem.TopSurface = 0
 - bem.BottomSurface = 0
 - local bemm = Instance.new("SpecialMesh", bem)
 - bemm.MeshType = 4
 - bemm.Scale = Vector3.new(1, 4, 4)
 - local out = Instance.new("Part", larm)
 - out.Anchored = true
 - out.BrickColor = BrickColor.new("Really black")
 - out.CanCollide = false
 - out.FormFactor = 3
 - out.Name = "Out"
 - out.Size = Vector3.new(4, 4, 4)
 - out.Transparency = 0.35
 - out.TopSurface = 0
 - out.BottomSurface = 0
 - local outm = Instance.new("SpecialMesh", out)
 - outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
 - outm.Scale = Vector3.new(6, 4, 6)
 - local bnd = Instance.new("Part", larm)
 - bnd.Anchored = true
 - bnd.BrickColor = BrickColor.new("Really red")
 - bnd.CanCollide = false
 - bnd.FormFactor = 3
 - bnd.Name = "Bend"
 - bnd.Size = Vector3.new(1, 1, 1)
 - bnd.Transparency = 1
 - bnd.TopSurface = 0
 - bnd.BottomSurface = 0
 - local bndm = Instance.new("SpecialMesh", bnd)
 - bndm.MeshType = 3
 - bndm.Scale = Vector3.new(8, 8, 8)
 - out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
 - bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
 - bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
 - rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
 - rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
 - rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
 - Debounces.Shewt = true
 - coroutine.wrap(function()
 - for i = 1, 20, 0.2 do
 - rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
 - rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
 - rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
 - rng.Transparency = i/20
 - rng3.Transparency = 1/24
 - rng4.Transparency = i/26
 - wait()
 - end
 - wait()
 - rng:Destroy()
 - end)()
 - if Debounces.Shewt == true then
 - larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
 - hit = ht.Parent
 - if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
 - if HasntTouched(hit.Name) == true and deb == false then
 - deb = true
 - coroutine.wrap(function()
 - hit:FindFirstChild("Humanoid").PlatformStand = true
 - hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
 - end)()
 - table.insert(Touche, hit.Name)
 - deb = false
 - end
 - elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
 - if HasntTouched(hit.Parent.Name) == true and deb == false then
 - deb = true
 - coroutine.wrap(function()
 - hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
 - hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
 - wait(1)
 - hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
 - end)()
 - table.insert(Touche, hit.Parent.Name)
 - deb = false
 - for i, v in pairs(Touche) do
 - print(v)
 - end
 - end
 - end
 - end)
 - end
 - for i = 0, 260, 8 do
 - bem.Size = Vector3.new(i, 3, 3)
 - out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
 - bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
 - bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
 - bnd.Size = Vector3.new(1,1,1)
 - bndm.Scale = Vector3.new(8,8,8)
 - if i % 10 == 0 then
 - local newRng = rng2:Clone()
 - newRng.Parent = larm
 - newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
 - local newRngm = rngm2:clone()
 - newRngm.Parent=newRng
 - coroutine.wrap(function()
 - for i = 1, 10, 0.2 do
 - newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
 - newRng.Transparency = i/10
 - wait()
 - end
 - wait()
 - newRng:Destroy()
 - end)()
 - end
 - wait()
 - end
 - wait()
 - Debounces.Shewt = false
 - bem:Destroy()
 - out:Destroy()
 - bnd:Destroy()
 - Debounces.Ready = false
 - for i, v in pairs(Touche) do
 - table.remove(Touche, i)
 - end
 - wait()
 - table.insert(Touche, char.Name)
 - Debounces.NoIdl = false
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - --[[mouse.KeyDown:connect(function(key)
 - if key == "y" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - local shell = Instance.new("Part",torso)
 - shell.BrickColor = BrickColor.new("Royal purple")
 - shell.Anchored = false
 - shell.CanCollide = false
 - shell.Locked = true
 - shell.TopSurface = "SmoothNoOutlines"
 - shell.BottomSurface = "SmoothNoOutlines"
 - shell.Size = Vector3.new(1.2,1.2,1.2)
 - shell.FormFactor = 3
 - local shellm = Instance.new("SpecialMesh",shell)
 - shellm.MeshType = "Sphere"
 - shellm.Scale = Vector3.new(1.2,1.2,1.2)
 - Omega = function()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0.5
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(40,40,40)
 - --X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(0.2,0.2,0.2)
 - X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
 - bv.velocity = root.CFrame.lookVector*10
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(80,120))
 - end
 - end
 - for i = 1, (40) do rs:wait()
 - X.Transparency = X.Transparency + (1/40)
 - X.Size = X.Size + Vector3.new(1,1,1)
 - X.CFrame = root.CFrame * CFrame.new(0,0,-10)
 - end
 - X:Destroy()
 - end
 - end)
 - end
 - for i = 1,200 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,30 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,8,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,40 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,20,0)
 - shell.Size = shell.Size + Vector3.new(1,1,1)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,40 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-30)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,60 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,60 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
 - shell.Size = shell.Size + Vector3.new(1,1,1)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)]]--
 - ----------------------------------------------------
 - Charging = false
 - mouse.KeyDown:connect(function(key)
 - if key == "r" then
 - if Charging == false then
 - Charging = true
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - --[[for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end]]--
 - pt=Instance.new('Part',torso)
 - pt.Anchored=true
 - pt.CanCollide=false
 - pt.Locked = true
 - pt.FormFactor='Custom'
 - pt.Size=Vector3.new(1,1,1)
 - pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
 - pt.Transparency=.6
 - pt.BrickColor=BrickColor.new('Really black')
 - msh=Instance.new('SpecialMesh',pt)
 - msh.MeshId='http://www.roblox.com/asset/?id=20329976'
 - msh.Scale=Vector3.new(8,4,8)
 - pt2=pt:clone()
 - pt2.Parent = torso
 - pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
 - pt2.BrickColor=BrickColor.new("Royal purple")
 - msh2=msh:clone()
 - msh2.Parent=pt2
 - msh2.Scale=Vector3.new(10,5,10)
 - custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
 - bl = Instance.new("Part", char)
 - bl.Locked = true
 - bl.Name = "Shell"
 - bl.BrickColor = BrickColor.new("Really black")
 - bl.Anchored = true
 - bl.CanCollide = false
 - bl.Transparency = 0
 - bl.Reflectance = 0
 - bl.BottomSurface = 0
 - bl.TopSurface = 0
 - bl.Shape = 0
 - blm = Instance.new("SpecialMesh",bl)
 - blm.MeshType = "Sphere"
 - blm.Scale = Vector3.new(1,1,1)
 - blm.MeshId = "rbxassetid://9982590"
 - coroutine.resume(coroutine.create(function()
 - for i=1, math.huge, 4 do
 - if Charging == true then
 - rs:wait()
 - bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
 - blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
 - bl.Transparency = bl.Transparency + 0.005
 - pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
 - pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
 - msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
 - msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
 - elseif Charging == false then break
 - end
 - end
 - end))
 - repeat
 - local p = Instance.new('Part',torso)
 - p.formFactor = 'Custom'
 - p.Size = Vector3.new(1,1,1)
 - p.BrickColor = workspace.Base.BrickColor
 - p.CanCollide = false
 - p.Transparency = 0
 - p.Anchored = true
 - p.Locked=true
 - p.Material = workspace.Base.Material
 - s = math.random(1,40)/10
 - local m = Instance.new("BlockMesh",p)
 - m.Scale = Vector3.new(s,s,s)
 - p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
 - --[[coroutine.wrap(function()
 - wait(2)
 - while Charging == true do
 - wait(2)
 - GroundWave1()
 - wait(2)
 - end
 - end)()]]--
 - Spawn(function()
 - while rs:wait() do
 - if Charging == true then
 - rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
 - larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
 - hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
 - torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
 - lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
 - rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
 - elseif Charging == false then break
 - end
 - end
 - end)
 - Spawn(function()
 - while rs:wait() do
 - if p.Transparency >= 1 then p:Destroy() break end
 - p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
 - p.Transparency = p.Transparency+0.01
 - end
 - end)
 - wait(.3)
 - until Charging == false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyUp:connect(function(key)
 - if key == "r" then
 - if Charging == true then
 - Charging = false
 - pt:Destroy()
 - pt2:Destroy()
 - bl:Destroy()
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "g" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - local shell = Instance.new("Part",torso)
 - shell.BrickColor = BrickColor.new("Royal purple")
 - shell.Anchored = true
 - shell.CanCollide = false
 - shell.Locked = true
 - shell.TopSurface = "SmoothNoOutlines"
 - shell.BottomSurface = "SmoothNoOutlines"
 - shell.Size = Vector3.new(1,1,1)
 - shellm = Instance.new("SpecialMesh",shell)
 - shellm.MeshType = "Sphere"
 - shellm.Scale = Vector3.new(1,1,1)
 - local shell2 = Instance.new("Part",torso)
 - shell2.BrickColor = BrickColor.new("Royal purple")
 - shell2.Anchored = true
 - shell2.CanCollide = false
 - shell2.Locked = true
 - shell2.TopSurface = "SmoothNoOutlines"
 - shell2.BottomSurface = "SmoothNoOutlines"
 - shell2.Size = Vector3.new(1,1,1)
 - shellm2 = Instance.new("SpecialMesh",shell2)
 - shellm2.MeshType = "Sphere"
 - shellm2.Scale = Vector3.new(1,1,1)
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - Shell = function()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(1,1,1)
 - --X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(1,1,1)
 - X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
 - bv.velocity = root.CFrame.lookVector*65
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(6,12))
 - end
 - end
 - for i = 1, (40) do rs:wait()
 - X.Transparency = X.Transparency + (1/40)
 - X.Size = X.Size + Vector3.new(1,1,1)
 - X.CFrame = cf
 - end
 - X:Destroy()
 - end
 - end)
 - end
 - Shell()
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - shell.Transparency = 1
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - Search = false
 - mouse.KeyDown:connect(function(key)
 - if key == "n" then
 - if Search == false then
 - Search = true
 - for i,v in pairs(game.Players:getPlayers()) do
 - if v.Name~=char.Name then
 - for j,k in pairs(v.Character:GetChildren()) do
 - if k:IsA("BasePart") and k.Transparency >= 1 then
 - bawx=Instance.new("SelectionBox",cam)
 - bawx.Color = BrickColor.new("Bright red")
 - bawx.Transparency = .5
 - bawx.Adornee = k
 - end
 - end
 - end
 - end
 - elseif Search == true then
 - Search = false
 - for i, v in pairs(cam:GetChildren()) do
 - if v:IsA("SelectionBox") then
 - v:Destroy()
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - Grab = false
 - mouse.KeyDown:connect(function(key)
 - if key == "z" then
 - Debounces.on = true
 - Debounces.NoIdl = true
 - Debounces.ks = true
 - if Grab == false then
 - gp = nil
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - con1=larm.Touched:connect(function(hit) -- this is grab
 - ht = hit.Parent
 - hum1=ht:FindFirstChild('Humanoid')
 - if hum1 ~= nil then
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Volume = 1
 - z:Play()
 - Debounces.ks=false
 - end
 - hum1.PlatformStand=true
 - gp = ht
 - Grab = true
 - asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0))
 - asd.Parent = larm
 - asd.Name = "asd"
 - asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
 - --[[elseif hum1 == nil then
 - con1:disconnect()
 - wait() return]]--
 - end
 - end)
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if hum1 == nil then
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - con1:disconnect()
 - elseif Grab == true then
 - Grab = false
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - con1:disconnect()
 - Debounces.on = false
 - Debounces.NoIdl = false
 - if gp ~= nil then
 - gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
 - for i,v in pairs(larm:GetChildren()) do
 - if v.Name == "asd" and v:IsA("Weld") then
 - v:Remove()
 - end
 - end
 - --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
 - bv.maxForce = Vector3.new(400000, 400000, 400000)
 - bv.P = 125000
 - bv.velocity = char.Head.CFrame.lookVector * 200]]--
 - hum1=nil
 - ht=nil
 - Debounces.on = false
 - Debounces.NoIdl = false
 - elseif ht == nil then wait()
 - Grab = false
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if string.byte(key) == 52 then
 - char.Humanoid.WalkSpeed = 60
 - end
 - end)
 - mouse.KeyUp:connect(function(key)
 - if string.byte(key) == 52 then
 - char.Humanoid.WalkSpeed = 8
 - end
 - end)
 - -------------------------------
 - local animpose = "Idle"
 - local lastanimpose = "Idle"
 - local sine = 0
 - local change = 1
 - local val = 0
 - local ffing = false
 - -------------------------------
 - game:GetService("RunService").RenderStepped:connect(function()
 - --[[if char.Humanoid.Jump == true then
 - jump = true
 - else
 - jump = false
 - end]]
 - char.Humanoid.FreeFalling:connect(function(f)
 - if f then
 - ffing = true
 - else
 - ffing = false
 - end
 - end)
 - sine = sine + change
 - if jumpn == true then
 - animpose = "Jumping"
 - elseif ffing == true then
 - animpose = "Freefalling"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
 - animpose = "Idle"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
 - animpose = "Walking"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
 - animpose = "Running"
 - end
 - if animpose ~= lastanimpose then
 - sine = 0
 - if Debounces.NoIdl == false then
 - if animpose == "Idle" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - end
 - elseif animpose == "Walking" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
 - end
 - elseif animpose == "Running" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
 - wait()
 - end
 - end
 - else
 - end
 - end
 - lastanimpose = animpose
 - if Debounces.NoIdl == false then
 - if animpose == "Idle" then
 - change = 0.5
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
 - elseif animpose == "Walking" then
 - change = 1
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
 - elseif animpose == "Running" then
 - change = 1
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
 - end
 - end
 - end)
 - hum.MaxHealth = 9001
 - wait(3)
 - hum.Health = 9001
 - function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
 - --[[Part0 = Vector3 (Start pos)
 - Part1 = Vector3 (End pos)
 - Times = number (Amount of lightning parts)
 - Offset = number (Offset)
 - Color = color (brickcolor value)
 - Thickness = number (thickness)
 - Trans = number (transparency)
 - ]]--
 - local magz = (Part0 - Part1).magnitude
 - local curpos = Part0
 - local trz = {-Offset,Offset}
 - for i=1,Times do
 - local li = Instance.new("Part", torso)
 - li.Name = "Lightning"
 - li.TopSurface =0
 - li.Material = "Neon"
 - li.BottomSurface = 0
 - li.Anchored = true
 - li.Locked = true
 - li.Transparency = Trans or 0.4
 - li.BrickColor = BrickColor.new(Color)
 - li.formFactor = "Custom"
 - li.CanCollide = false
 - li.Size = Vector3.new(Thickness,Thickness,magz/Times)
 - local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
 - local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
 - if Times == i then
 - local magz2 = (curpos - Part1).magnitude
 - li.Size = Vector3.new(Thickness,Thickness,magz2)
 - li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
 - else
 - li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
 - end
 - curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
 - game.Debris:AddItem(li,.1)
 - end
 - end
 - BodyParts = {} -- Parts to emit lightning effects from
 - for _, v in pairs(char:GetChildren()) do
 - if v:IsA("Part") then
 - table.insert(BodyParts, v)
 - end
 - end
 - Bounding = {} -- Calculate the bounding boxes
 - for _, v in pairs(BodyParts) do
 - local temp = {X=nil, Y=nil, Z=nil}
 - temp.X = v.Size.X/2 * 10
 - temp.Y = v.Size.Y/2 * 10
 - temp.Z = v.Size.Z/2 * 10
 - Bounding[v.Name] = temp
 - --table.insert(Bounding, v.Name, temp)
 - end
 - while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly
 - local Body1 = BodyParts[math.random(#BodyParts)]
 - local Body2 = BodyParts[math.random(#BodyParts)]
 - local Pos1 = Vector3.new(
 - math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
 - math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
 - math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
 - )
 - local Pos2 = Vector3.new(
 - math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
 - math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
 - math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
 - )
 - local SPos1 = Body1.Position + Pos1
 - local SPos2 = Body2.Position + Pos2
 - Lightning(SPos1, SPos2, 4, 3, "Bright blue", .3, .56)
 - end
 - --[[
 - User: TheDarkRevenant
 - Script: DSSJ3
 - Pass: QNAh3g8U
 - ]]
 - local p = game.Players.LocalPlayer
 - local char = p.Character
 - local mouse = p:GetMouse()
 - local larm = char["Left Arm"]
 - local rarm = char["Right Arm"]
 - local lleg = char["Left Leg"]
 - local rleg = char["Right Leg"]
 - local hed = char.Head
 - local torso = char.Torso
 - local hum = char.Humanoid
 - local cam = game.Workspace.CurrentCamera
 - local root = char.HumanoidRootPart
 - local deb = false
 - local shot = 0
 - local debris=game:service"Debris"
 - local l = game:GetService("Lighting")
 - local rs = game:GetService("RunService").RenderStepped
 - ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
 - math.randomseed(os.time())
 - for i,v in pairs(char:children()) do
 - if v:IsA("Hat") then
 - v:Destroy()
 - end
 - end
 - for i,v in pairs (hed:GetChildren()) do
 - if v:IsA("Sound") then
 - v:Destroy()
 - end
 - end
 - ----------------------------------------------------
 - Debounces = {
 - CanAttack = true;
 - NoIdl = false;
 - Slashing = false;
 - Slashed = false;
 - RPunch = false;
 - RPunched = false;
 - LPunch = false;
 - LPunched = false;
 - }
 - local Touche = {char.Name, }
 - ----------------------------------------------------
 - hed.face.Texture = "rbxassetid://34668268"
 - char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
 - ----------------------------------------------------
 - ypcall(function()
 - char.Shirt:Destroy()
 - char.Pants:Destroy()
 - shirt = Instance.new("Shirt", char)
 - shirt.Name = "Shirt"
 - pants = Instance.new("Pants", char)
 - pants.Name = "Pants"
 - char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507"
 - char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
 - end)
 - ----------------------------------------------------
 - function lerp(a, b, t) -- Linear interpolation
 - return a + (b - a)*t
 - end
 - function slerp(a, b, t) --Spherical interpolation
 - dot = a:Dot(b)
 - if dot > 0.99999 or dot < -0.99999 then
 - return t <= 0.5 and a or b
 - else
 - r = math.acos(dot)
 - return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
 - end
 - end
 - function matrixInterpolate(a, b, t)
 - local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
 - local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
 - local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
 - local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
 - local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
 - local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
 - local t = v1:Dot(v2)
 - if not (t < 0 or t == 0 or t > 0) then -- Failsafe
 - return CFrame.new()
 - end
 - return CFrame.new(
 - v0.x, v0.y, v0.z,
 - v1.x, v1.y, v1.z,
 - v2.x, v2.y, v2.z,
 - v3.x, v3.y, v3.z)
 - end
 - ----------------------------------------------------
 - function genWeld(a,b)
 - local w = Instance.new("Weld",a)
 - w.Part0 = a
 - w.Part1 = b
 - return w
 - end
 - function weld(a, b)
 - local weld = Instance.new("Weld")
 - weld.Name = "W"
 - weld.Part0 = a
 - weld.Part1 = b
 - weld.C0 = a.CFrame:inverse() * b.CFrame
 - weld.Parent = a
 - return weld;
 - end
 - ----------------------------------------------------
 - function Lerp(c1,c2,al)
 - local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
 - local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
 - for i,v in pairs(com1) do
 - com1[i] = v+(com2[i]-v)*al
 - end
 - return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
 - end
 - ----------------------------------------------------
 - newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
 - local wld = Instance.new("Weld", wp1)
 - wld.Part0 = wp0
 - wld.Part1 = wp1
 - wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
 - end
 - ----------------------------------------------------
 - function weld5(part0, part1, c0, c1)
 - weeld=Instance.new("Weld", part0)
 - weeld.Part0=part0
 - weeld.Part1=part1
 - weeld.C0=c0
 - weeld.C1=c1
 - return weeld
 - end
 - ----------------------------------------------------
 - function HasntTouched(plrname)
 - local ret = true
 - for _, v in pairs(Touche) do
 - if v == plrname then
 - ret = false
 - end
 - end
 - return ret
 - end
 - ----------------------------------------------------
 - newWeld(torso, larm, -1.5, 0.5, 0)
 - larm.Weld.C1 = CFrame.new(0, 0.5, 0)
 - newWeld(torso, rarm, 1.5, 0.5, 0)
 - rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
 - newWeld(torso, hed, 0, 1.5, 0)
 - newWeld(torso, lleg, -0.5, -1, 0)
 - lleg.Weld.C1 = CFrame.new(0, 1, 0)
 - newWeld(torso, rleg, 0.5, -1, 0)
 - rleg.Weld.C1 = CFrame.new(0, 1, 0)
 - newWeld(root, torso, 0, -1, 0)
 - torso.Weld.C1 = CFrame.new(0, -1, 0)
 - ----------------------------------------------------
 - z = Instance.new("Sound", char)
 - z.SoundId = "rbxassetid://282572614"--303570180
 - z.Looped = true
 - z.Pitch = 1
 - z.Volume = 1
 - wait(.1)
 - z:Play()
 - ----------------------------------------------------
 - local Transforming = true
 - hum.WalkSpeed = 0
 - local fx = Instance.new("Part",torso)
 - fx.Anchored = true
 - fx.Material = "Neon"
 - fx.CanCollide = false
 - fx.Locked = true
 - fx.Transparency = 1
 - fx.Material = "SmoothPlastic"
 - fx.Size = Vector3.new(1,1,1)
 - fx.TopSurface = "SmoothNoOutlines"
 - fx.BottomSurface = "SmoothNoOutlines"
 - fx.BrickColor = BrickColor.new("Really black")
 - fxm = Instance.new("SpecialMesh",fx)
 - fxm.MeshType = "Sphere"
 - fxm.Scale = Vector3.new(1,1,1)
 - for i = 1, 20 do rs:wait()
 - fx.Transparency = fx.Transparency - (1/20)
 - fx.CFrame = torso.CFrame
 - fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
 - rs:wait()
 - end
 - ----------------------------------------------------
 - local m = Instance.new("Model")
 - m.Name = "Hair"
 - p1 = Instance.new("Part", m)
 - p1.BrickColor = BrickColor.new("Really black")
 - p1.FormFactor = Enum.FormFactor.Symmetric
 - p1.Size = Vector3.new(1, 1, 1)
 - p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006)
 - p1.CanCollide = false
 - p1.Locked = true
 - p1.BottomSurface = Enum.SurfaceType.Smooth
 - p1.TopSurface = Enum.SurfaceType.Smooth
 - b1 = Instance.new("SpecialMesh", p1)
 - b1.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b1.TextureId = ""
 - b1.MeshType = Enum.MeshType.FileMesh
 - b1.Name = "Mesh"
 - b1.VertexColor = Vector3.new(0, 0, 0)
 - b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p2 = Instance.new("Part", m)
 - p2.BrickColor = BrickColor.new("Pastel brown")
 - p2.Transparency = 1
 - p2.Name = "Head"
 - p2.FormFactor = Enum.FormFactor.Symmetric
 - p2.Size = Vector3.new(2, 1, 1)
 - p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-006, 7.4505806e-008, -1, -1.50268988e-007, 1, 1.49011612e-008, 1.00000012, 6.79109462e-008, 4.23316806e-006)
 - p2.CanCollide = false
 - p2.Locked = true
 - p2.TopSurface = Enum.SurfaceType.Smooth
 - b2 = Instance.new("SpecialMesh", p2)
 - b2.MeshType = Enum.MeshType.Head
 - b2.Name = "Mesh"
 - b2.Scale = Vector3.new(1.25, 1.25, 1.25)
 - p3 = Instance.new("Part", m)
 - p3.BrickColor = BrickColor.new("Really black")
 - p3.FormFactor = Enum.FormFactor.Symmetric
 - p3.Size = Vector3.new(2, 2, 2)
 - p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-006, 6.95607483e-008, -1.00000012, -1.20466638e-007, 1, 9.95640903e-009, 1.00000024, 3.81086345e-008, 2.56423846e-006)
 - p3.CanCollide = false
 - p3.Locked = true
 - p3.BottomSurface = Enum.SurfaceType.Smooth
 - p3.TopSurface = Enum.SurfaceType.Smooth
 - b3 = Instance.new("SpecialMesh", p3)
 - b3.MeshId = "http://www.roblox.com/asset/?id=16627529"
 - b3.TextureId = ""
 - b3.MeshType = Enum.MeshType.FileMesh
 - b3.Name = "Mesh"
 - b3.VertexColor = Vector3.new(0, 0, 0)
 - b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
 - p4 = Instance.new("Part", m)
 - p4.BrickColor = BrickColor.new("Really black")
 - p4.FormFactor = Enum.FormFactor.Symmetric
 - p4.Size = Vector3.new(1, 1, 1)
 - p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-006, 7.9450956e-008, -1.00000012, -1.80071311e-007, 1, 1.98458743e-008, 1.00000024, 9.77132402e-008, 5.78289018e-006)
 - p4.CanCollide = false
 - p4.Locked = true
 - p4.BottomSurface = Enum.SurfaceType.Smooth
 - p4.TopSurface = Enum.SurfaceType.Smooth
 - b4 = Instance.new("SpecialMesh", p4)
 - b4.MeshId = "http://www.roblox.com/asset/?id=19326912"
 - b4.TextureId = ""
 - b4.MeshType = Enum.MeshType.FileMesh
 - b4.Name = "Mesh"
 - b4.VertexColor = Vector3.new(0, 0, 0)
 - p5 = Instance.new("Part", m)
 - p5.BrickColor = BrickColor.new("Really black")
 - p5.FormFactor = Enum.FormFactor.Symmetric
 - p5.Size = Vector3.new(1, 1, 1)
 - p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-007, 2.98088111e-007, -1, -1.00421907e-007, 1, 2.38484063e-007, 1.00000012, 1.80640072e-008, -3.56389592e-007)
 - p5.CanCollide = false
 - p5.Locked = true
 - p5.BottomSurface = Enum.SurfaceType.Smooth
 - p5.TopSurface = Enum.SurfaceType.Smooth
 - b5 = Instance.new("SpecialMesh", p5)
 - b5.MeshId = "http://www.roblox.com/asset/?id=45916884"
 - b5.TextureId = ""
 - b5.MeshType = Enum.MeshType.FileMesh
 - b5.Name = "Mesh"
 - b5.VertexColor = Vector3.new(0, 0, 0)
 - b5.Scale = Vector3.new(1, 0.899999976, 1)
 - p6 = Instance.new("Part", m)
 - p6.BrickColor = BrickColor.new("Really black")
 - p6.FormFactor = Enum.FormFactor.Symmetric
 - p6.Size = Vector3.new(1, 1, 1)
 - p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-007, 5.36502284e-007, -0.99999994, -1.3998249e-007, 1, 4.76898265e-007, 1, 5.76247672e-008, -5.94808171e-007)
 - p6.CanCollide = false
 - p6.Locked = true
 - p6.BottomSurface = Enum.SurfaceType.Smooth
 - p6.TopSurface = Enum.SurfaceType.Smooth
 - b6 = Instance.new("SpecialMesh", p6)
 - b6.MeshId = "http://www.roblox.com/asset/?id=62246019"
 - b6.TextureId = ""
 - b6.MeshType = Enum.MeshType.FileMesh
 - b6.Name = "Mesh"
 - b6.VertexColor = Vector3.new(0, 0, 0)
 - p7 = Instance.new("Part", m)
 - p7.BrickColor = BrickColor.new("Really black")
 - p7.FormFactor = Enum.FormFactor.Symmetric
 - p7.Size = Vector3.new(1, 1, 1)
 - p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-007, 5.36502228e-007, -0.999999881, -1.39982518e-007, 1, 4.76898208e-007, 0.99999994, 5.76247459e-008, -4.75598938e-007)
 - p7.CanCollide = false
 - p7.Locked = true
 - p7.BottomSurface = Enum.SurfaceType.Smooth
 - p7.TopSurface = Enum.SurfaceType.Smooth
 - b7 = Instance.new("SpecialMesh", p7)
 - b7.MeshId = "http://www.roblox.com/asset/?id=76056263"
 - b7.TextureId = ""
 - b7.MeshType = Enum.MeshType.FileMesh
 - b7.Name = "Mesh"
 - b7.VertexColor = Vector3.new(0, 0, 0)
 - p8 = Instance.new("Part", m)
 - p8.BrickColor = BrickColor.new("Really black")
 - p8.FormFactor = Enum.FormFactor.Symmetric
 - p8.Size = Vector3.new(1, 1, 1)
 - p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-006, -0.805111349, 0.593123376, -2.5008859e-007, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-007, 4.4941558e-007)
 - p8.CanCollide = false
 - p8.Locked = true
 - p8.BottomSurface = Enum.SurfaceType.Smooth
 - p8.TopSurface = Enum.SurfaceType.Smooth
 - b8 = Instance.new("SpecialMesh", p8)
 - b8.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b8.TextureId = ""
 - b8.MeshType = Enum.MeshType.FileMesh
 - b8.Name = "Mesh"
 - b8.VertexColor = Vector3.new(0, 0, 0)
 - b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p9 = Instance.new("Part", m)
 - p9.BrickColor = BrickColor.new("Really black")
 - p9.FormFactor = Enum.FormFactor.Symmetric
 - p9.Size = Vector3.new(2, 1, 2)
 - p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-007, -0.0995008349, -0.995037436, -1.70322267e-007, 0.995037675, -0.0995009243, 1, 1.13823972e-007, -6.80968242e-007)
 - p9.CanCollide = false
 - p9.Locked = true
 - p9.BottomSurface = Enum.SurfaceType.Smooth
 - p9.TopSurface = Enum.SurfaceType.Smooth
 - b9 = Instance.new("SpecialMesh", p9)
 - b9.MeshId = "http://www.roblox.com/asset/?id=12259089"
 - b9.TextureId = ""
 - b9.MeshType = Enum.MeshType.FileMesh
 - b9.Name = "Mesh"
 - b9.VertexColor = Vector3.new(0, 0, 0)
 - b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
 - p10 = Instance.new("Part", m)
 - p10.BrickColor = BrickColor.new("Really black")
 - p10.FormFactor = Enum.FormFactor.Symmetric
 - p10.Size = Vector3.new(1, 1, 1)
 - p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-006, -0.683569431, -0.729885519, -2.85231891e-007, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-007, -8.40051371e-007)
 - p10.CanCollide = false
 - p10.Locked = true
 - p10.BottomSurface = Enum.SurfaceType.Smooth
 - p10.TopSurface = Enum.SurfaceType.Smooth
 - b10 = Instance.new("SpecialMesh", p10)
 - b10.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b10.TextureId = ""
 - b10.MeshType = Enum.MeshType.FileMesh
 - b10.Name = "Mesh"
 - b10.VertexColor = Vector3.new(0, 0, 0)
 - b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p11 = Instance.new("Part", m)
 - p11.BrickColor = BrickColor.new("Really black")
 - p11.FormFactor = Enum.FormFactor.Symmetric
 - p11.Size = Vector3.new(1, 1, 1)
 - p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-006, -0.989475727, -0.144699216, -4.36450762e-007, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-007, -7.38401468e-007)
 - p11.CanCollide = false
 - p11.Locked = true
 - p11.BottomSurface = Enum.SurfaceType.Smooth
 - p11.TopSurface = Enum.SurfaceType.Smooth
 - b11 = Instance.new("SpecialMesh", p11)
 - b11.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b11.TextureId = ""
 - b11.MeshType = Enum.MeshType.FileMesh
 - b11.Name = "Mesh"
 - b11.VertexColor = Vector3.new(0, 0, 0)
 - b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p12 = Instance.new("Part", m)
 - p12.BrickColor = BrickColor.new("Really black")
 - p12.FormFactor = Enum.FormFactor.Custom
 - p12.Size = Vector3.new(1, 3.5, 1)
 - p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-006, -0.553697288, 0.832718134, -3.31002866e-007, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-007, 3.69213154e-007)
 - p12.CanCollide = false
 - p12.Locked = true
 - p12.BottomSurface = Enum.SurfaceType.Smooth
 - p12.TopSurface = Enum.SurfaceType.Smooth
 - b12 = Instance.new("SpecialMesh", p12)
 - b12.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b12.TextureId = ""
 - b12.MeshType = Enum.MeshType.FileMesh
 - b12.Name = "Mesh"
 - b12.VertexColor = Vector3.new(0, 0, 0)
 - b12.Scale = Vector3.new(1, 3, 1.29999995)
 - p13 = Instance.new("Part", m)
 - p13.BrickColor = BrickColor.new("Really black")
 - p13.FormFactor = Enum.FormFactor.Custom
 - p13.Size = Vector3.new(1, 2, 1)
 - p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-007, -0.319307148, 0.947651446, -5.6545997e-007, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-007, 1.79318391e-007)
 - p13.CanCollide = false
 - p13.Locked = true
 - p13.BottomSurface = Enum.SurfaceType.Smooth
 - p13.TopSurface = Enum.SurfaceType.Smooth
 - b13 = Instance.new("SpecialMesh", p13)
 - b13.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b13.TextureId = ""
 - b13.MeshType = Enum.MeshType.FileMesh
 - b13.Name = "Mesh"
 - b13.VertexColor = Vector3.new(0, 0, 0)
 - b13.Scale = Vector3.new(1, 3, 1.29999995)
 - p14 = Instance.new("Part", m)
 - p14.BrickColor = BrickColor.new("Really black")
 - p14.FormFactor = Enum.FormFactor.Custom
 - p14.Size = Vector3.new(1, 2, 1)
 - p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-006, -0.750354111, 0.661036491, -5.20037702e-008, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-007, 2.01137496e-007)
 - p14.CanCollide = false
 - p14.Locked = true
 - p14.BottomSurface = Enum.SurfaceType.Smooth
 - p14.TopSurface = Enum.SurfaceType.Smooth
 - b14 = Instance.new("SpecialMesh", p14)
 - b14.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b14.TextureId = ""
 - b14.MeshType = Enum.MeshType.FileMesh
 - b14.Name = "Mesh"
 - b14.VertexColor = Vector3.new(0, 0, 0)
 - b14.Scale = Vector3.new(1, 3, 1.29999995)
 - p15 = Instance.new("Part", m)
 - p15.BrickColor = BrickColor.new("Really black")
 - p15.FormFactor = Enum.FormFactor.Custom
 - p15.Size = Vector3.new(1, 2.5, 1)
 - p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-007, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281)
 - p15.CanCollide = false
 - p15.Locked = true
 - p15.BottomSurface = Enum.SurfaceType.Smooth
 - p15.TopSurface = Enum.SurfaceType.Smooth
 - b15 = Instance.new("SpecialMesh", p15)
 - b15.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b15.TextureId = ""
 - b15.MeshType = Enum.MeshType.FileMesh
 - b15.Name = "Mesh"
 - b15.VertexColor = Vector3.new(0, 0, 0)
 - b15.Scale = Vector3.new(1, 3, 1.29999995)
 - p16 = Instance.new("Part", m)
 - p16.BrickColor = BrickColor.new("Really black")
 - p16.FormFactor = Enum.FormFactor.Custom
 - p16.Size = Vector3.new(1, 2.5, 1)
 - p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-007, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779)
 - p16.CanCollide = false
 - p16.Locked = true
 - p16.BottomSurface = Enum.SurfaceType.Smooth
 - p16.TopSurface = Enum.SurfaceType.Smooth
 - b16 = Instance.new("SpecialMesh", p16)
 - b16.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b16.TextureId = ""
 - b16.MeshType = Enum.MeshType.FileMesh
 - b16.Name = "Mesh"
 - b16.VertexColor = Vector3.new(0, 0, 0)
 - b16.Scale = Vector3.new(1, 3, 1.29999995)
 - p17 = Instance.new("Part", m)
 - p17.BrickColor = BrickColor.new("Really black")
 - p17.FormFactor = Enum.FormFactor.Custom
 - p17.Size = Vector3.new(1, 2.4000001, 1)
 - p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-006, -0.319307148, 0.947651625, -1.1920929e-006, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-006, 1.04308128e-007)
 - p17.CanCollide = false
 - p17.Locked = true
 - p17.BottomSurface = Enum.SurfaceType.Smooth
 - p17.TopSurface = Enum.SurfaceType.Smooth
 - b17 = Instance.new("SpecialMesh", p17)
 - b17.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b17.TextureId = ""
 - b17.MeshType = Enum.MeshType.FileMesh
 - b17.Name = "Mesh"
 - b17.VertexColor = Vector3.new(0, 0, 0)
 - b17.Scale = Vector3.new(1, 3, 1.29999995)
 - p18 = Instance.new("Part", m)
 - p18.BrickColor = BrickColor.new("Really black")
 - p18.FormFactor = Enum.FormFactor.Custom
 - p18.Size = Vector3.new(2, 2, 2)
 - p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-006, 1.78813934e-007, 1.00000036, -2.35242567e-007, 1.00000072, 3.27825546e-007, -1.0000006, 7.95440158e-009, -2.91315405e-006)
 - p18.CanCollide = false
 - p18.Locked = true
 - p18.BottomSurface = Enum.SurfaceType.Smooth
 - p18.TopSurface = Enum.SurfaceType.Smooth
 - b18 = Instance.new("SpecialMesh", p18)
 - b18.MeshId = "http://www.roblox.com/asset/?id=16627529"
 - b18.TextureId = ""
 - b18.MeshType = Enum.MeshType.FileMesh
 - b18.Name = "Mesh"
 - b18.VertexColor = Vector3.new(0, 0, 0)
 - b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
 - w1 = Instance.new("Weld", p1)
 - w1.Name = "Head_Weld"
 - w1.Part0 = p1
 - w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-006, 3.27825546e-007, 1, -0.978699088, -0.205299854, -5.30481339e-006, 0.205299824, -0.978699148, 1.49011612e-006)
 - w1.Part1 = p2
 - w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
 - w2 = Instance.new("Weld", p2)
 - w2.Name = "Part_Weld"
 - w2.Part0 = p2
 - w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
 - w2.Part1 = p3
 - w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
 - w3 = Instance.new("Weld", p3)
 - w3.Name = "Part_Weld"
 - w3.Part0 = p3
 - w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
 - w3.Part1 = p4
 - w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
 - w4 = Instance.new("Weld", p4)
 - w4.Name = "Part_Weld"
 - w4.Part0 = p4
 - w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
 - w4.Part1 = p5
 - w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
 - w5 = Instance.new("Weld", p5)
 - w5.Name = "Part_Weld"
 - w5.Part0 = p5
 - w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
 - w5.Part1 = p6
 - w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
 - w6 = Instance.new("Weld", p6)
 - w6.Name = "Part_Weld"
 - w6.Part0 = p6
 - w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
 - w6.Part1 = p7
 - w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
 - w7 = Instance.new("Weld", p7)
 - w7.Name = "Part_Weld"
 - w7.Part0 = p7
 - w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
 - w7.Part1 = p8
 - w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
 - w8 = Instance.new("Weld", p8)
 - w8.Name = "Part_Weld"
 - w8.Part0 = p8
 - w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
 - w8.Part1 = p9
 - w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
 - w9 = Instance.new("Weld", p9)
 - w9.Name = "Part_Weld"
 - w9.Part0 = p9
 - w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
 - w9.Part1 = p10
 - w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
 - w10 = Instance.new("Weld", p10)
 - w10.Name = "Part_Weld"
 - w10.Part0 = p10
 - w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
 - w10.Part1 = p11
 - w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
 - w11 = Instance.new("Weld", p11)
 - w11.Name = "Part_Weld"
 - w11.Part0 = p11
 - w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
 - w11.Part1 = p12
 - w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
 - w12 = Instance.new("Weld", p12)
 - w12.Name = "Part_Weld"
 - w12.Part0 = p12
 - w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
 - w12.Part1 = p13
 - w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
 - w13 = Instance.new("Weld", p13)
 - w13.Name = "Part_Weld"
 - w13.Part0 = p13
 - w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
 - w13.Part1 = p14
 - w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
 - w14 = Instance.new("Weld", p14)
 - w14.Name = "Part_Weld"
 - w14.Part0 = p14
 - w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
 - w14.Part1 = p15
 - w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
 - w15 = Instance.new("Weld", p15)
 - w15.Name = "Part_Weld"
 - w15.Part0 = p15
 - w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
 - w15.Part1 = p16
 - w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
 - w16 = Instance.new("Weld", p16)
 - w16.Name = "Part_Weld"
 - w16.Part0 = p16
 - w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
 - w16.Part1 = p17
 - w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
 - w17 = Instance.new("Weld", p17)
 - w17.Name = "Part_Weld"
 - w17.Part0 = p17
 - w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
 - w17.Part1 = p18
 - w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-006, -7.89943471e-008, -1, -2.47197018e-008, 1, -7.89942831e-008, 1, 2.47194887e-008, -2.6504224e-006)
 - m.Parent = char
 - m:MakeJoints()
 - ----------------------------------------------------
 - local cor = Instance.new("Part", char.Hair)
 - cor.Name = "Link"
 - cor.Locked = true
 - cor.BottomSurface = 0
 - cor.CanCollide = false
 - cor.Size = Vector3.new(1, 9, 1)
 - cor.Transparency = 1
 - cor.TopSurface = 0
 - corw = Instance.new("Weld", cor)
 - corw.Part0 = hed
 - corw.Part1 = cor
 - corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - weld1 = Instance.new("Weld", char.Hair)
 - weld1.Part0 = cor
 - weld1.Part1 = char.Hair.Head
 - weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - ----------------------------------------------------
 - GroundWave1 = function()
 - local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - local Colors = {"Royal purple", "Really black"}
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = HandCF
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshId = "rbxassetid://3270017"
 - coroutine.wrap(function()
 - for i = 1, 30, 1 do
 - wm.Scale = Vector3.new(1 + i*1.2, 1 + i*1.2, 1)
 - wave.Size = wm.Scale
 - wave.CFrame = HandCF
 - wave.Transparency = i/30
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - end
 - ----------------------------------------------------
 - GroundWave = function()
 - if Transforming == true then
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new("Really black")
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = fx.CFrame
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshType = "Sphere"
 - wm.Scale = Vector3.new(1,1,1)
 - coroutine.wrap(function()
 - for i = 1, 18, 1 do
 - wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
 - --wave.Size = wm.Scale
 - wave.CFrame = fx.CFrame
 - wave.Transparency = i/14
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - elseif Transforming == false then
 - wait()
 - end
 - end
 - for i = 1, 100 do rs:wait()
 - fx.CFrame = torso.CFrame
 - end
 - Spawn(function()
 - while wait(1) do
 - GroundWave()
 - end
 - end)
 - wait(4)
 - Transforming = false
 - for i = 1, 20 do rs:wait()
 - fx.Transparency = fx.Transparency + (1/20)
 - fx.CFrame = torso.CFrame
 - fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
 - rs:wait()
 - end
 - local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new("Institutional white")
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = HandCF
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshId = "rbxassetid://3270017"
 - coroutine.wrap(function()
 - for i = 1, 14, 1 do
 - wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
 - wave.Size = wm.Scale
 - wave.CFrame = HandCF
 - wave.Transparency = i/14
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - hum.WalkSpeed = 16
 - ----------------------------------------------------
 - Blast = function()
 - local Colors = {"Really red", "Really black"}
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = rarm.CFrame
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshType = "Sphere"
 - wm.Scale = Vector3.new(1,1,1)
 - z = Instance.new("Sound",wave)
 - z.SoundId = "rbxassetid://237035051"
 - z.Volume = 1
 - z.Pitch = .9
 - z:Play()
 - coroutine.wrap(function()
 - for i = 1, 30, 1 do
 - wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
 - --wave.Size = wm.Scale
 - wave.CFrame = rarm.CFrame
 - wave.Transparency = (1/14)
 - rs:wait()
 - end
 - rs:wait()
 - wave:Destroy()
 - z:Destroy()
 - end)()
 - end
 - ----------------------------------------------------
 - rarm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - end
 - end)
 - larm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mod4 = Instance.new("Model",char)
 - ptez = {0.7, 0.8, 0.9, 1}
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - function Punch()
 - part=Instance.new('Part',mod4)
 - part.Anchored=true
 - part.CanCollide=false
 - part.FormFactor='Custom'
 - part.Size=Vector3.new(.2,.2,.2)
 - part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
 - part.Transparency=.7
 - part.BrickColor=BrickColor.new('Really black')
 - mesh=Instance.new('SpecialMesh',part)
 - mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
 - mesh.Scale=Vector3.new(3,3,3)
 - part2=Instance.new('Part',mod4)
 - part2.Anchored=true
 - part2.CanCollide=false
 - part2.FormFactor='Custom'
 - part2.Size=Vector3.new(.2,.2,.2)
 - part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
 - part2.Transparency=.7
 - part2.BrickColor=BrickColor.new('Really red')
 - mesh2=Instance.new('SpecialMesh',part2)
 - mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
 - mesh2.Scale=Vector3.new(3,1.5,3)
 - for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(2,6))
 - end
 - end
 - coroutine.resume(coroutine.create(function()
 - for i=0,0.62,0.4 do
 - wait()
 - part.CFrame=part.CFrame
 - part.Transparency=i
 - mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
 - part2.CFrame=part2.CFrame
 - part2.Transparency=i
 - mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
 - end
 - part.Parent=nil
 - part2.Parent=nil
 - end))
 - end
 - ----------------------------------------------------
 - rarm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - end
 - end)
 - larm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - local player = game.Players.LocalPlayer
 - local pchar = player.Character
 - local mouse = player:GetMouse()
 - local cam = workspace.CurrentCamera
 - local rad = math.rad
 - local keysDown = {}
 - local flySpeed = 0
 - local MAX_FLY_SPEED = 150
 - local canFly = false
 - local flyToggled = false
 - local forward, side = 0, 0
 - local lastForward, lastSide = 0, 0
 - local floatBP = Instance.new("BodyPosition")
 - floatBP.maxForce = Vector3.new(0, math.huge, 0)
 - local flyBV = Instance.new("BodyVelocity")
 - flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
 - local turnBG = Instance.new("BodyGyro")
 - turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - mouse.KeyDown:connect(function(key)
 - keysDown[key] = true
 - if key == "f" then
 - flyToggled = not flyToggled
 - if not flyToggled then
 - stanceToggle = "Normal"
 - floatBP.Parent = nil
 - flyBV.Parent = nil
 - turnBG.Parent = nil
 - root.Velocity = Vector3.new()
 - pchar.Humanoid.PlatformStand = false
 - end
 - end
 - end)
 - mouse.KeyUp:connect(function(key)
 - keysDown[key] = nil
 - end)
 - local function updateFly()
 - if not flyToggled then return end
 - lastForward = forward
 - lastSide = side
 - forward = 0
 - side = 0
 - if keysDown.w then
 - forward = forward + 1
 - end
 - if keysDown.s then
 - forward = forward - 1
 - end
 - if keysDown.a then
 - side = side - 1
 - end
 - if keysDown.d then
 - side = side + 1
 - end
 - canFly = (forward ~= 0 or side ~= 0)
 - if canFly then
 - stanceToggle = "Floating"
 - turnBG.Parent = root
 - floatBP.Parent = nil
 - flyBV.Parent = root
 - flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
 - if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
 - else
 - floatBP.position = root.Position
 - floatBP.Parent = root
 - flySpeed = flySpeed - 1
 - if flySpeed < 0 then flySpeed = 0 end
 - end
 - local camCF = cam.CoordinateFrame
 - local in_forward = canFly and forward or lastForward
 - local in_side = canFly and side or lastSide
 - flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
 - in_forward * 0.2, 0).p) - camCF.p) * flySpeed
 - turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
 - 0)
 - end
 - game:service'RunService'.RenderStepped:connect(function()
 - if flyToggled then
 - pchar.Humanoid.PlatformStand = true
 - end
 - updateFly()
 - end)
 - -------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "q" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://232213955"
 - z.Pitch = 1
 - z.Volume = 1
 - wait(0.2)
 - z:Play()
 - sp = Instance.new("Part",rarm)
 - sp.Anchored = true
 - sp.CanCollide = false
 - sp.Locked = true
 - sp.Transparency = 0
 - sp.Material = "Neon"
 - sp.Size = Vector3.new(1,1,1)
 - sp.TopSurface = "SmoothNoOutlines"
 - sp.BottomSurface = "SmoothNoOutlines"
 - sp.BrickColor = BrickColor.new("Royal purple")
 - spm = Instance.new("SpecialMesh",sp)
 - spm.MeshType = "Sphere"
 - spm.Scale = Vector3.new(21,21,21)
 - sp2 = Instance.new("Part", rarm)
 - sp2.Name = "Energy"
 - sp2.BrickColor = BrickColor.new("Royal purple")
 - sp2.Size = Vector3.new(1, 1, 1)
 - sp2.Shape = "Ball"
 - sp2.CanCollide = false
 - sp2.Anchored = true
 - sp2.Locked = true
 - sp2.TopSurface = 0
 - sp2.BottomSurface = 0
 - sp2.Transparency = 1
 - spm2 = Instance.new("SpecialMesh",sp2)
 - spm2.MeshId = "rbxassetid://9982590"
 - spm2.Scale = Vector3.new(2,2,2)
 - for i = 1, 20 do
 - spm.Scale = spm.Scale - Vector3.new(1,1,1)
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1, 100, 20 do rs:wait()
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - end
 - for i = 1, 20 do
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - sp.Transparency = 1
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - wait(1)
 - sp.Transparency = 0
 - sp2.Transparency = 0.84
 - for i = 1, 20 do
 - --spm.Scale = spm.Scale - Vector3.new(1,1,1)
 - sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
 - sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1, 2880, 50 do
 - rs:wait()
 - sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
 - sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
 - rs:wait()
 - end
 - sp:Destroy()
 - sp2:Destroy()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(2,2,2)
 - X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(0.5,0.5,1)
 - X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
 - bv.velocity = X.CFrame.lookVector*65
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - local part3 = Instance.new("Part", rarm)
 - part3.Anchored=true
 - part3.CanCollide=false
 - part3.Locked = true
 - part3.TopSurface = "SmoothNoOutlines"
 - part3.BottomSurface = "SmoothNoOutlines"
 - part3.FormFactor='Custom'
 - part3.Size=Vector3.new(1,1, 1)
 - part3.CFrame=X.CFrame
 - part3.Transparency=0
 - part3.BrickColor=BrickColor.new("Royal purple")
 - local mesh3 = Instance.new("SpecialMesh",part3)
 - mesh3.MeshType = "Sphere"
 - mesh3.Scale = Vector3.new(1,1,1)
 - --debris:AddItem(X,8)
 - local part4 = Instance.new("Part", rarm)
 - part4.Material = "Neon"
 - part4.Anchored=true
 - part4.CanCollide=false
 - part4.Locked = true
 - part4.TopSurface = "SmoothNoOutlines"
 - part4.BottomSurface = "SmoothNoOutlines"
 - part4.FormFactor='Custom'
 - part4.Size=Vector3.new(1,1, 1)
 - part4.CFrame=X.CFrame
 - part4.Transparency=0
 - part4.BrickColor=BrickColor.new("Hot pink")
 - local mesh4 = Instance.new("SpecialMesh",part4)
 - mesh4.MeshType = "Sphere"
 - mesh4.Scale = Vector3.new(.5,.5,.5)
 - local part7 = Instance.new("Part", rarm)
 - part7.Material = "Neon"
 - part7.Anchored=true
 - part7.CanCollide=false
 - part7.Locked = true
 - part7.TopSurface = "SmoothNoOutlines"
 - part7.BottomSurface = "SmoothNoOutlines"
 - part7.FormFactor='Custom'
 - part7.Size=Vector3.new(1,1, 1)
 - part7.CFrame=X.CFrame
 - part7.Transparency=0
 - part7.BrickColor=BrickColor.new("Really black")
 - local mesh7 = Instance.new("SpecialMesh",part7)
 - mesh7.MeshType = "Sphere"
 - mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
 - --[[X.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - end
 - end)
 - part3.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - end
 - end)]]--
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(60,90))
 - v.Humanoid.PlatformStand = true
 - v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
 - end
 - end
 - local acos = math.acos
 - local sqrt = math.sqrt
 - local Vec3 = Vector3.new
 - local fromAxisAngle = CFrame.fromAxisAngle
 - local function toAxisAngle(CFr)
 - local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
 - local Angle = math.acos((R00+R11+R22-1)/2)
 - local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - A = A == 0 and 0.00001 or A
 - local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - B = B == 0 and 0.00001 or B
 - local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - C = C == 0 and 0.00001 or C
 - local x = (R21-R12)/sqrt(A)
 - local y = (R02-R20)/sqrt(B)
 - local z = (R10-R01)/sqrt(C)
 - return Vec3(x,y,z),Angle
 - end
 - function ApplyTrig(Num,Func)
 - local Min,Max = Func(0),Func(1)
 - local i = Func(Num)
 - return (i-Min)/(Max-Min)
 - end
 - function LerpCFrame(CFrame1,CFrame2,Num)
 - local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
 - return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
 - end
 - function Crater(Torso,Radius)
 - Spawn(function()
 - local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
 - local Ignore = {}
 - for i,v in pairs(game:GetService("Players"):GetPlayers()) do
 - if v.Character ~= nil then
 - Ignore[#Ignore+1] = v.Character
 - end
 - end
 - local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
 - if Hit == nil then return end
 - local Parts = {}
 - for i = 1,360,10 do
 - local P = Instance.new("Part",Torso.Parent)
 - P.Anchored = true
 - P.FormFactor = "Custom"
 - P.BrickColor = Hit.BrickColor
 - P.Material = Hit.Material
 - P.TopSurface = "Smooth"
 - P.BottomSurface = "Smooth"
 - P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
 - P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
 - Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
 - if math.random(0,5) == 0 then -- rubble
 - local P = Instance.new("Part",Torso.Parent)
 - P.Anchored = true
 - P.FormFactor = "Custom"
 - P.BrickColor = Hit.BrickColor
 - P.Material = Hit.Material
 - P.TopSurface = "Smooth"
 - P.BottomSurface = "Smooth"
 - P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
 - P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
 - Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
 - end
 - end
 - for i = 0,1,0.05 do
 - for i2,v in pairs(Parts) do
 - v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
 - end
 - wait(0.02)
 - end
 - for i,v in pairs(Parts) do
 - if v[1].Size.X > 2.1 then
 - v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
 - end
 - v[1].Anchored = false
 - end
 - for i = 0,1,0.05 do
 - for i2,v in pairs(Parts) do
 - v[1].Transparency = i
 - if i == 1 then
 - v[1]:Destroy()
 - elseif i >= 0.25 then
 - v[1].CanCollide = false
 - end
 - end
 - wait(0.02)
 - end
 - Parts = nil
 - end)
 - end
 - ROW = function(out, trans, s, wt, t, ang, plus)
 - for i = 1, 360, 360/t do
 - local c = Instance.new("Part", game.Workspace)
 - c.FormFactor = 3
 - c.TopSurface = 0
 - c.BottomSurface = 0
 - c.Size = s
 - c.Anchored = true
 - c.CanCollide = wt
 - c.Material=workspace.Base.Material
 - c.Transparency = trans
 - c.BrickColor = workspace.Base.BrickColor
 - c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
 - c.Locked=true
 - game.Debris:AddItem(c,15)
 - end
 - end
 - Part = function(x,y,z,color,tr,cc,an,parent)
 - local p = Instance.new('Part',parent or Weapon)
 - p.formFactor = 'Custom'
 - p.Size = Vector3.new(x,y,z)
 - p.BrickColor = BrickColor.new(color)
 - p.CanCollide = cc
 - p.Transparency = tr
 - p.Anchored = an
 - p.TopSurface,p.BottomSurface = 0,0
 - p.Locked=true
 - p:BreakJoints()
 - return p end
 - Mesh = function(par,num,x,y,z)
 - local msh = _
 - if num == 1 then msh = Instance.new("CylinderMesh",par)
 - elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
 - elseif num == 3 then msh = Instance.new("BlockMesh",par)
 - elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
 - elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
 - end msh.Scale = Vector3.new(x,y,z)
 - return msh end
 - function explosion(col1,col2,cfr,sz,rng,dmg)
 - local a= Part(1,1,1,col1,.5,false,true,workspace)
 - local a2= Part(1,1,1,col2,.5,false,true,workspace)
 - local a3= Part(1,1,1,col2,.5,false,true,workspace)
 - v1,v2,v3=sz.x,sz.y,sz.z
 - local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
 - local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
 - local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
 - a.CFrame=cfr
 - a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
 - a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
 - Spawn(function()
 - while wait() do
 - if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
 - m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
 - m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
 - m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
 - a.Transparency=a.Transparency+0.05
 - a2.Transparency=a2.Transparency+0.05
 - a3.Transparency=a3.Transparency+0.05
 - end
 - end)
 - end
 - Crater(X,20)
 - ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
 - z = Instance.new("Sound",X)
 - z.SoundId = "rbxassetid://231917744"
 - z.Pitch = .5
 - z.Volume = 10
 - z1 = Instance.new("Sound",X)
 - z1.SoundId = "rbxassetid://231917744"
 - z1.Pitch = .5
 - z1.Volume = 10
 - z2 = Instance.new("Sound",X)
 - z2.SoundId = "rbxassetid://231917744"
 - z2.Pitch = .5
 - z2.Volume = 10
 - z3 = Instance.new("Sound",X)
 - z3.SoundId = "rbxassetid://245537790"
 - z3.Pitch = .7
 - z3.Volume = 1
 - z4 = Instance.new("Sound",X)
 - z4.SoundId = "rbxassetid://245537790"
 - z4.Pitch = .7
 - z4.Volume = 1
 - wait(0.1)
 - z:Play()
 - z1:Play()
 - z2:Play()
 - z3:Play()
 - z4:Play()
 - local part=Instance.new('Part',rarm)
 - part.Anchored=true
 - part.CanCollide=false
 - part.Locked = true
 - part.FormFactor='Custom'
 - part.Size=Vector3.new(1,1,1)
 - part.CFrame=X.CFrame*CFrame.new(0,0,0)
 - part.Transparency=0
 - part.BrickColor=BrickColor.new('Really black')
 - local mesh=Instance.new('SpecialMesh',part)
 - mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
 - mesh.Scale=Vector3.new(2,2,2)
 - local part2=part:clone()
 - part2.Parent = rarm
 - part2.BrickColor=BrickColor.new("Royal purple")
 - local part5=part:clone()
 - part5.Parent = rarm
 - part5.BrickColor=BrickColor.new("Magenta")
 - local part6=part:clone()
 - part6.Parent = rarm
 - part6.BrickColor=BrickColor.new("Black")
 - local mesh2=mesh:clone()
 - mesh2.Parent=part2
 - mesh2.Scale=Vector3.new(3, 3, 3)
 - local mesh5=mesh:clone()
 - mesh5.Parent=part5
 - mesh5.Scale=Vector3.new(3, 3, 3)
 - local mesh6=mesh:clone()
 - mesh6.Parent=part6
 - mesh6.Scale=Vector3.new(3, 3, 3)
 - local blast = Instance.new("Part", rarm)
 - blast.BrickColor = BrickColor.new("Really black")
 - blast.Anchored = true
 - blast.CanCollide = false
 - blast.Locked = true
 - blast.Size = Vector3.new(1, 1, 1)
 - blast.TopSurface = "Smooth"
 - blast.BottomSurface = "Smooth"
 - blast.Transparency = 0
 - blast.CFrame = HandCF
 - local bm = Instance.new("SpecialMesh", blast)
 - bm.Scale = Vector3.new(5,1,5)
 - bm.MeshId = "rbxassetid://3270017"
 - local blast2 = Instance.new("Part", rarm)
 - blast2.BrickColor = BrickColor.new("Really black")
 - blast2.Anchored = true
 - blast2.CanCollide = false
 - blast2.Locked = true
 - blast2.Size = Vector3.new(1, 1, 1)
 - blast2.TopSurface = "Smooth"
 - blast2.BottomSurface = "Smooth"
 - blast2.Transparency = 0
 - blast2.CFrame = HandCF
 - local bm2 = Instance.new("SpecialMesh", blast2)
 - bm2.Scale = Vector3.new(3,1,3)
 - bm2.MeshId = "rbxassetid://3270017"
 - local blast3 = Instance.new("Part", rarm)
 - blast3.BrickColor = BrickColor.new("Really black")
 - blast3.Anchored = true
 - blast3.CanCollide = false
 - blast3.Locked = true
 - blast3.Size = Vector3.new(1, 1, 1)
 - blast3.TopSurface = "Smooth"
 - blast3.BottomSurface = "Smooth"
 - blast3.Transparency = 0
 - blast3.CFrame = HandCF
 - local bm3 = Instance.new("SpecialMesh", blast3)
 - bm3.Scale = Vector3.new(3,1,3)
 - bm3.MeshId = "rbxassetid://3270017"
 - for i = 1,120 do rs:wait()
 - X.Transparency = X.Transparency + (1/120)
 - part.Transparency = part.Transparency + (1/120)
 - part2.Transparency = part2.Transparency + (1/120)
 - part3.Transparency = part3.Transparency + (1/120)
 - part4.Transparency = part4.Transparency + (1/120)
 - part5.Transparency = part5.Transparency + (1/120)
 - part6.Transparency = part6.Transparency + (1/120)
 - part7.Transparency = part7.Transparency + (1/120)
 - blast.Transparency = blast.Transparency + (1/120)
 - blast2.Transparency = blast2.Transparency + (1/120)
 - blast3.Transparency = blast3.Transparency + (1/120)
 - X.Size = X.Size + Vector3.new(.8,.8,.8)
 - --part3.Size = part3.Size + Vector3.new(3,3,3)
 - mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
 - mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
 - mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
 - mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
 - mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
 - mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
 - mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
 - bm.Scale = bm.Scale + Vector3.new(6,6,.2)
 - bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
 - bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
 - X.CFrame = cf
 - part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
 - part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
 - part3.CFrame=X.CFrame
 - part4.CFrame=X.CFrame
 - part7.CFrame=X.CFrame
 - part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
 - part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
 - blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
 - blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
 - rs:wait()
 - end
 - X:Destroy()
 - part:Destroy()
 - part2:Destroy()
 - part3:Destroy()
 - part4:Destroy()
 - part5:Destroy()
 - part6:Destroy()
 - blast:Destroy()
 - blast2:Destroy()
 - blast3:Destroy()
 - z:Destroy()
 - z1:Destroy()
 - z2:Destroy()
 - z3:Destroy()
 - z4:Destroy()
 - end
 - end)
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "e" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.on = true
 - Debounces.NoIdl = true
 - pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
 - z = Instance.new("Sound", rarm)
 - z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z.Volume = .6
 - z.Pitch = pt[math.random(1,#pt)]
 - z.Looped = false
 - z:Play()
 - Debounces.RPunch = true
 - Debounces.LPunch = true
 - Debounces.ks = true
 - Debounces.ks2 = true
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z2 = Instance.new("Sound", larm)
 - z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z2.Volume = .6
 - z2.Pitch = pt[math.random(1,#pt)]
 - z2.Looped = false
 - z2:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z3 = Instance.new("Sound", rarm)
 - z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z3.Volume = 0.6
 - z3.Pitch = pt[math.random(1,#pt)]
 - z3.Looped = false
 - z3:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z4 = Instance.new("Sound", larm)
 - z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z4.Volume = .6
 - z4.Pitch = pt[math.random(1,#pt)]
 - z4.Looped = false
 - z4:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z5 = Instance.new("Sound", rarm)
 - z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z5.Volume = .6
 - z5.Pitch = pt[math.random(1,#pt)]
 - z5.Looped = false
 - z5:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z6 = Instance.new("Sound", larm)
 - z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z6.Volume = .6
 - z6.Pitch = pt[math.random(1,#pt)]
 - z6.Looped = false
 - z6:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z7 = Instance.new("Sound", rarm)
 - z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z7.Volume = .6
 - z7.Pitch = pt[math.random(1,#pt)]
 - z7.Looped = false
 - z7:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z8 = Instance.new("Sound", larm)
 - z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z8.Volume = .6
 - z8.Pitch = pt[math.random(1,#pt)]
 - z8.Looped = false
 - z8:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z9 = Instance.new("Sound", rarm)
 - z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z9.Volume = 0.6
 - z9.Pitch = pt[math.random(1,#pt)]
 - z9.Looped = false
 - z9:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z10 = Instance.new("Sound", larm)
 - z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z10.Volume = .6
 - z10.Pitch = pt[math.random(1,#pt)]
 - z10.Looped = false
 - z10:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z11 = Instance.new("Sound", rarm)
 - z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z11.Volume = .6
 - z11.Pitch = pt[math.random(1,#pt)]
 - z11.Looped = false
 - z11:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z12 = Instance.new("Sound", larm)
 - z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z12.Volume = .6
 - z12.Pitch = pt[math.random(1,#pt)]
 - z12.Looped = false
 - z12:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z13 = Instance.new("Sound", rarm)
 - z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z13.Volume = 0.6
 - z13.Pitch = pt[math.random(1,#pt)]
 - z13.Looped = false
 - z13:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z14 = Instance.new("Sound", larm)
 - z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z14.Volume = .6
 - z14.Pitch = pt[math.random(1,#pt)]
 - z14.Looped = false
 - z14:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z15 = Instance.new("Sound", rarm)
 - z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z15.Volume = .6
 - z15.Pitch = pt[math.random(1,#pt)]
 - z15.Looped = false
 - z15:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z16 = Instance.new("Sound", larm)
 - z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z16.Volume = .6
 - z16.Pitch = pt[math.random(1,#pt)]
 - z16.Looped = false
 - z16:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z17 = Instance.new("Sound", rarm)
 - z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z17.Volume = .6
 - z17.Pitch = pt[math.random(1,#pt)]
 - z17.Looped = false
 - z17:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z18 = Instance.new("Sound", larm)
 - z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z18.Volume = .6
 - z18.Pitch = pt[math.random(1,#pt)]
 - z18.Looped = false
 - z18:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z19 = Instance.new("Sound", rarm)
 - z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z19.Volume = 0.6
 - z19.Pitch = pt[math.random(1,#pt)]
 - z19.Looped = false
 - z19:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z20 = Instance.new("Sound", larm)
 - z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z20.Volume = .6
 - z20.Pitch = pt[math.random(1,#pt)]
 - z20.Looped = false
 - z20:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z:Destroy()
 - z2:Destroy()
 - z3:Destroy()
 - z4:Destroy()
 - z5:Destroy()
 - z6:Destroy()
 - z7:Destroy()
 - z8:Destroy()
 - z9:Destroy()
 - z10:Destroy()
 - z11:Destroy()
 - z12:Destroy()
 - z13:Destroy()
 - z14:Destroy()
 - z15:Destroy()
 - z16:Destroy()
 - z17:Destroy()
 - z18:Destroy()
 - z19:Destroy()
 - z20:Destroy()
 - Debounces.LPunch = false
 - Debounces.RPunch = false
 - Debounces.ks = false
 - Debounces.ks2 = false
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - end
 - end
 - end)
 - -------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "t" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - Debounces.ks = true
 - kik = rleg.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - --[[if Debounces.Slashing == true and Debounces.Slashed == false then
 - Debounces.Slashed = true]]--
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Volume = 1
 - z:Play()
 - Debounces.ks=false
 - end
 - hit:FindFirstChild("Humanoid"):TakeDamage(2)
 - hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
 - --Debounces.Slashed = false
 - --end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - --[[if Debounces.Slashing == true and Debounces.Slashed == false then
 - Debounces.Slashed = true]]--
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
 - hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
 - --Debounces.Slashed = false
 - --end
 - end
 - end
 - end
 - end)
 - for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - kik:disconnect()
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "y" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.on = true
 - Debounces.NoIdl = true
 - for i = 1, 15 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait(2.7)
 - end
 - x = Instance.new("Sound",char)
 - x.SoundId = "rbxassetid://228343271"
 - x.Pitch = 1
 - x.Volume = .8
 - wait(.1)
 - x:Play()
 - Debounces.on = false
 - Debounces.Here = false
 - shot = shot + 1
 - local rng = Instance.new("Part", larm)
 - rng.Anchored = true
 - rng.BrickColor = BrickColor.new("Royal purple")
 - rng.CanCollide = false
 - rng.FormFactor = 3
 - rng.Name = "Ring"
 - rng.Size = Vector3.new(1, 1, 1)
 - rng.Transparency = 0.35
 - rng.TopSurface = 0
 - rng.BottomSurface = 0
 - rng2 = rng:clone()
 - rng3 = rng2:clone()
 - rng4 = rng2:clone()
 - local rngm = Instance.new("SpecialMesh", rng)
 - rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
 - rngm.Scale = Vector3.new(10, 10, 1)
 - rngm2 = rngm:clone()
 - rngm2.Scale = Vector3.new(5, 5, 3)
 - rngm3=rngm2:clone()
 - rngm3.Parent = rng3
 - rngm3.Scale = Vector3.new(8, 8, 1)
 - rngm4 = rngm2:clone()
 - rngm4.Parent = rng4
 - rngm4.Scale = Vector3.new(6, 6, 1)
 - local bem = Instance.new("Part", larm)
 - bem.Anchored = true
 - bem.BrickColor = BrickColor.new("Really black")
 - bem.CanCollide = false
 - bem.FormFactor = 3
 - bem.Name = "Beam" .. shot
 - bem.Size = Vector3.new(1, 1, 1)
 - bem.Transparency = 0.35
 - bem.TopSurface = 0
 - bem.BottomSurface = 0
 - local bemm = Instance.new("SpecialMesh", bem)
 - bemm.MeshType = 4
 - bemm.Scale = Vector3.new(1, 4, 4)
 - local out = Instance.new("Part", larm)
 - out.Anchored = true
 - out.BrickColor = BrickColor.new("Really black")
 - out.CanCollide = false
 - out.FormFactor = 3
 - out.Name = "Out"
 - out.Size = Vector3.new(4, 4, 4)
 - out.Transparency = 0.35
 - out.TopSurface = 0
 - out.BottomSurface = 0
 - local outm = Instance.new("SpecialMesh", out)
 - outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
 - outm.Scale = Vector3.new(6, 4, 6)
 - local bnd = Instance.new("Part", larm)
 - bnd.Anchored = true
 - bnd.BrickColor = BrickColor.new("Really red")
 - bnd.CanCollide = false
 - bnd.FormFactor = 3
 - bnd.Name = "Bend"
 - bnd.Size = Vector3.new(1, 1, 1)
 - bnd.Transparency = 1
 - bnd.TopSurface = 0
 - bnd.BottomSurface = 0
 - local bndm = Instance.new("SpecialMesh", bnd)
 - bndm.MeshType = 3
 - bndm.Scale = Vector3.new(8, 8, 8)
 - out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
 - bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
 - bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
 - rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
 - rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
 - rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
 - Debounces.Shewt = true
 - coroutine.wrap(function()
 - for i = 1, 20, 0.2 do
 - rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
 - rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
 - rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
 - rng.Transparency = i/20
 - rng3.Transparency = 1/24
 - rng4.Transparency = i/26
 - wait()
 - end
 - wait()
 - rng:Destroy()
 - end)()
 - if Debounces.Shewt == true then
 - larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
 - hit = ht.Parent
 - if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
 - if HasntTouched(hit.Name) == true and deb == false then
 - deb = true
 - coroutine.wrap(function()
 - hit:FindFirstChild("Humanoid").PlatformStand = true
 - hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
 - end)()
 - table.insert(Touche, hit.Name)
 - deb = false
 - end
 - elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
 - if HasntTouched(hit.Parent.Name) == true and deb == false then
 - deb = true
 - coroutine.wrap(function()
 - hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
 - hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
 - wait(1)
 - hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
 - end)()
 - table.insert(Touche, hit.Parent.Name)
 - deb = false
 - for i, v in pairs(Touche) do
 - print(v)
 - end
 - end
 - end
 - end)
 - end
 - for i = 0, 260, 8 do
 - bem.Size = Vector3.new(i, 3, 3)
 - out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
 - bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
 - bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
 - bnd.Size = Vector3.new(1,1,1)
 - bndm.Scale = Vector3.new(8,8,8)
 - if i % 10 == 0 then
 - local newRng = rng2:Clone()
 - newRng.Parent = larm
 - newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
 - local newRngm = rngm2:clone()
 - newRngm.Parent=newRng
 - coroutine.wrap(function()
 - for i = 1, 10, 0.2 do
 - newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
 - newRng.Transparency = i/10
 - wait()
 - end
 - wait()
 - newRng:Destroy()
 - end)()
 - end
 - wait()
 - end
 - wait()
 - Debounces.Shewt = false
 - bem:Destroy()
 - out:Destroy()
 - bnd:Destroy()
 - Debounces.Ready = false
 - for i, v in pairs(Touche) do
 - table.remove(Touche, i)
 - end
 - wait()
 - table.insert(Touche, char.Name)
 - Debounces.NoIdl = false
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - --[[mouse.KeyDown:connect(function(key)
 - if key == "y" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - local shell = Instance.new("Part",torso)
 - shell.BrickColor = BrickColor.new("Royal purple")
 - shell.Anchored = false
 - shell.CanCollide = false
 - shell.Locked = true
 - shell.TopSurface = "SmoothNoOutlines"
 - shell.BottomSurface = "SmoothNoOutlines"
 - shell.Size = Vector3.new(1.2,1.2,1.2)
 - shell.FormFactor = 3
 - local shellm = Instance.new("SpecialMesh",shell)
 - shellm.MeshType = "Sphere"
 - shellm.Scale = Vector3.new(1.2,1.2,1.2)
 - Omega = function()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0.5
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(40,40,40)
 - --X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(0.2,0.2,0.2)
 - X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
 - bv.velocity = root.CFrame.lookVector*10
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(80,120))
 - end
 - end
 - for i = 1, (40) do rs:wait()
 - X.Transparency = X.Transparency + (1/40)
 - X.Size = X.Size + Vector3.new(1,1,1)
 - X.CFrame = root.CFrame * CFrame.new(0,0,-10)
 - end
 - X:Destroy()
 - end
 - end)
 - end
 - for i = 1,200 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,30 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,8,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,40 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,20,0)
 - shell.Size = shell.Size + Vector3.new(1,1,1)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,40 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-30)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,60 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,60 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
 - shell.Size = shell.Size + Vector3.new(1,1,1)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)]]--
 - ----------------------------------------------------
 - Charging = false
 - mouse.KeyDown:connect(function(key)
 - if key == "r" then
 - if Charging == false then
 - Charging = true
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - --[[for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end]]--
 - pt=Instance.new('Part',torso)
 - pt.Anchored=true
 - pt.CanCollide=false
 - pt.Locked = true
 - pt.FormFactor='Custom'
 - pt.Size=Vector3.new(1,1,1)
 - pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
 - pt.Transparency=.6
 - pt.BrickColor=BrickColor.new('Really black')
 - msh=Instance.new('SpecialMesh',pt)
 - msh.MeshId='http://www.roblox.com/asset/?id=20329976'
 - msh.Scale=Vector3.new(8,4,8)
 - pt2=pt:clone()
 - pt2.Parent = torso
 - pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
 - pt2.BrickColor=BrickColor.new("Royal purple")
 - msh2=msh:clone()
 - msh2.Parent=pt2
 - msh2.Scale=Vector3.new(10,5,10)
 - custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
 - bl = Instance.new("Part", char)
 - bl.Locked = true
 - bl.Name = "Shell"
 - bl.BrickColor = BrickColor.new("Really black")
 - bl.Anchored = true
 - bl.CanCollide = false
 - bl.Transparency = 0
 - bl.Reflectance = 0
 - bl.BottomSurface = 0
 - bl.TopSurface = 0
 - bl.Shape = 0
 - blm = Instance.new("SpecialMesh",bl)
 - blm.MeshType = "Sphere"
 - blm.Scale = Vector3.new(1,1,1)
 - blm.MeshId = "rbxassetid://9982590"
 - coroutine.resume(coroutine.create(function()
 - for i=1, math.huge, 4 do
 - if Charging == true then
 - rs:wait()
 - bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
 - blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
 - bl.Transparency = bl.Transparency + 0.005
 - pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
 - pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
 - msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
 - msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
 - elseif Charging == false then break
 - end
 - end
 - end))
 - repeat
 - local p = Instance.new('Part',torso)
 - p.formFactor = 'Custom'
 - p.Size = Vector3.new(1,1,1)
 - p.BrickColor = workspace.Base.BrickColor
 - p.CanCollide = false
 - p.Transparency = 0
 - p.Anchored = true
 - p.Locked=true
 - p.Material = workspace.Base.Material
 - s = math.random(1,40)/10
 - local m = Instance.new("BlockMesh",p)
 - m.Scale = Vector3.new(s,s,s)
 - p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
 - --[[coroutine.wrap(function()
 - wait(2)
 - while Charging == true do
 - wait(2)
 - GroundWave1()
 - wait(2)
 - end
 - end)()]]--
 - Spawn(function()
 - while rs:wait() do
 - if Charging == true then
 - rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
 - larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
 - hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
 - torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
 - lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
 - rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
 - elseif Charging == false then break
 - end
 - end
 - end)
 - Spawn(function()
 - while rs:wait() do
 - if p.Transparency >= 1 then p:Destroy() break end
 - p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
 - p.Transparency = p.Transparency+0.01
 - end
 - end)
 - wait(.3)
 - until Charging == false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyUp:connect(function(key)
 - if key == "r" then
 - if Charging == true then
 - Charging = false
 - pt:Destroy()
 - pt2:Destroy()
 - bl:Destroy()
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "g" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - local shell = Instance.new("Part",torso)
 - shell.BrickColor = BrickColor.new("Royal purple")
 - shell.Anchored = true
 - shell.CanCollide = false
 - shell.Locked = true
 - shell.TopSurface = "SmoothNoOutlines"
 - shell.BottomSurface = "SmoothNoOutlines"
 - shell.Size = Vector3.new(1,1,1)
 - shellm = Instance.new("SpecialMesh",shell)
 - shellm.MeshType = "Sphere"
 - shellm.Scale = Vector3.new(1,1,1)
 - local shell2 = Instance.new("Part",torso)
 - shell2.BrickColor = BrickColor.new("Royal purple")
 - shell2.Anchored = true
 - shell2.CanCollide = false
 - shell2.Locked = true
 - shell2.TopSurface = "SmoothNoOutlines"
 - shell2.BottomSurface = "SmoothNoOutlines"
 - shell2.Size = Vector3.new(1,1,1)
 - shellm2 = Instance.new("SpecialMesh",shell2)
 - shellm2.MeshType = "Sphere"
 - shellm2.Scale = Vector3.new(1,1,1)
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - Shell = function()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(1,1,1)
 - --X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(1,1,1)
 - X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
 - bv.velocity = root.CFrame.lookVector*65
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(6,12))
 - end
 - end
 - for i = 1, (40) do rs:wait()
 - X.Transparency = X.Transparency + (1/40)
 - X.Size = X.Size + Vector3.new(1,1,1)
 - X.CFrame = cf
 - end
 - X:Destroy()
 - end
 - end)
 - end
 - Shell()
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - shell.Transparency = 1
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - Search = false
 - mouse.KeyDown:connect(function(key)
 - if key == "n" then
 - if Search == false then
 - Search = true
 - for i,v in pairs(game.Players:getPlayers()) do
 - if v.Name~=char.Name then
 - for j,k in pairs(v.Character:GetChildren()) do
 - if k:IsA("BasePart") and k.Transparency >= 1 then
 - bawx=Instance.new("SelectionBox",cam)
 - bawx.Color = BrickColor.new("Bright red")
 - bawx.Transparency = .5
 - bawx.Adornee = k
 - end
 - end
 - end
 - end
 - elseif Search == true then
 - Search = false
 - for i, v in pairs(cam:GetChildren()) do
 - if v:IsA("SelectionBox") then
 - v:Destroy()
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - Grab = false
 - mouse.KeyDown:connect(function(key)
 - if key == "z" then
 - Debounces.on = true
 - Debounces.NoIdl = true
 - Debounces.ks = true
 - if Grab == false then
 - gp = nil
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - con1=larm.Touched:connect(function(hit) -- this is grab
 - ht = hit.Parent
 - hum1=ht:FindFirstChild('Humanoid')
 - if hum1 ~= nil then
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Volume = 1
 - z:Play()
 - Debounces.ks=false
 - end
 - hum1.PlatformStand=true
 - gp = ht
 - Grab = true
 - asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0))
 - asd.Parent = larm
 - asd.Name = "asd"
 - asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
 - --[[elseif hum1 == nil then
 - con1:disconnect()
 - wait() return]]--
 - end
 - end)
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if hum1 == nil then
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - con1:disconnect()
 - elseif Grab == true then
 - Grab = false
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - con1:disconnect()
 - Debounces.on = false
 - Debounces.NoIdl = false
 - if gp ~= nil then
 - gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
 - for i,v in pairs(larm:GetChildren()) do
 - if v.Name == "asd" and v:IsA("Weld") then
 - v:Remove()
 - end
 - end
 - --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
 - bv.maxForce = Vector3.new(400000, 400000, 400000)
 - bv.P = 125000
 - bv.velocity = char.Head.CFrame.lookVector * 200]]--
 - hum1=nil
 - ht=nil
 - Debounces.on = false
 - Debounces.NoIdl = false
 - elseif ht == nil then wait()
 - Grab = false
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if string.byte(key) == 52 then
 - char.Humanoid.WalkSpeed = 60
 - end
 - end)
 - mouse.KeyUp:connect(function(key)
 - if string.byte(key) == 52 then
 - char.Humanoid.WalkSpeed = 8
 - end
 - end)
 - -------------------------------
 - local animpose = "Idle"
 - local lastanimpose = "Idle"
 - local sine = 0
 - local change = 1
 - local val = 0
 - local ffing = false
 - -------------------------------
 - game:GetService("RunService").RenderStepped:connect(function()
 - --[[if char.Humanoid.Jump == true then
 - jump = true
 - else
 - jump = false
 - end]]
 - char.Humanoid.FreeFalling:connect(function(f)
 - if f then
 - ffing = true
 - else
 - ffing = false
 - end
 - end)
 - sine = sine + change
 - if jumpn == true then
 - animpose = "Jumping"
 - elseif ffing == true then
 - animpose = "Freefalling"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
 - animpose = "Idle"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
 - animpose = "Walking"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
 - animpose = "Running"
 - end
 - if animpose ~= lastanimpose then
 - sine = 0
 - if Debounces.NoIdl == false then
 - if animpose == "Idle" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - end
 - elseif animpose == "Walking" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
 - end
 - elseif animpose == "Running" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
 - wait()
 - end
 - end
 - else
 - end
 - end
 - lastanimpose = animpose
 - if Debounces.NoIdl == false then
 - if animpose == "Idle" then
 - change = 0.5
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
 - elseif animpose == "Walking" then
 - change = 1
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
 - elseif animpose == "Running" then
 - change = 1
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
 - end
 - end
 - end)
 - hum.MaxHealth = 9001
 - wait(3)
 - hum.Health = 9001
 - function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
 - --[[Part0 = Vector3 (Start pos)
 - Part1 = Vector3 (End pos)
 - Times = number (Amount of lightning parts)
 - Offset = number (Offset)
 - Color = color (brickcolor value)
 - Thickness = number (thickness)
 - Trans = number (transparency)
 - ]]--
 - local magz = (Part0 - Part1).magnitude
 - local curpos = Part0
 - local trz = {-Offset,Offset}
 - for i=1,Times do
 - local li = Instance.new("Part", torso)
 - li.Name = "Lightning"
 - li.TopSurface =0
 - li.Material = "Neon"
 - li.BottomSurface = 0
 - li.Anchored = true
 - li.Locked = true
 - li.Transparency = Trans or 0.4
 - li.BrickColor = BrickColor.new(Color)
 - li.formFactor = "Custom"
 - li.CanCollide = false
 - li.Size = Vector3.new(Thickness,Thickness,magz/Times)
 - local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
 - local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
 - if Times == i then
 - local magz2 = (curpos - Part1).magnitude
 - li.Size = Vector3.new(Thickness,Thickness,magz2)
 - li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
 - else
 - li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
 - end
 - curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
 - game.Debris:AddItem(li,.1)
 - end
 - end
 - BodyParts = {} -- Parts to emit lightning effects from
 - for _, v in pairs(char:GetChildren()) do
 - if v:IsA("Part") then
 - table.insert(BodyParts, v)
 - end
 - end
 - Bounding = {} -- Calculate the bounding boxes
 - for _, v in pairs(BodyParts) do
 - local temp = {X=nil, Y=nil, Z=nil}
 - temp.X = v.Size.X/2 * 10
 - temp.Y = v.Size.Y/2 * 10
 - temp.Z = v.Size.Z/2 * 10
 - Bounding[v.Name] = temp
 - --table.insert(Bounding, v.Name, temp)
 - end
 - while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly
 - local Body1 = BodyParts[math.random(#BodyParts)]
 - local Body2 = BodyParts[math.random(#BodyParts)]
 - local Pos1 = Vector3.new(
 - math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
 - math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
 - math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
 - )
 - local Pos2 = Vector3.new(
 - math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
 - math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
 - math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
 - )
 - local SPos1 = Body1.Position + Pos1
 - local SPos2 = Body2.Position + Pos2
 - Lightning(SPos1, SPos2, 4, 3, "Bright blue", .3, .56)
 - end
 - --[[
 - User: TheDarkRevenant
 - Script: DSSJ3
 - Pass: QNAh3g8U
 - ]]
 - local p = game.Players.LocalPlayer
 - local char = p.Character
 - local mouse = p:GetMouse()
 - local larm = char["Left Arm"]
 - local rarm = char["Right Arm"]
 - local lleg = char["Left Leg"]
 - local rleg = char["Right Leg"]
 - local hed = char.Head
 - local torso = char.Torso
 - local hum = char.Humanoid
 - local cam = game.Workspace.CurrentCamera
 - local root = char.HumanoidRootPart
 - local deb = false
 - local shot = 0
 - local debris=game:service"Debris"
 - local l = game:GetService("Lighting")
 - local rs = game:GetService("RunService").RenderStepped
 - ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
 - math.randomseed(os.time())
 - for i,v in pairs(char:children()) do
 - if v:IsA("Hat") then
 - v:Destroy()
 - end
 - end
 - for i,v in pairs (hed:GetChildren()) do
 - if v:IsA("Sound") then
 - v:Destroy()
 - end
 - end
 - ----------------------------------------------------
 - Debounces = {
 - CanAttack = true;
 - NoIdl = false;
 - Slashing = false;
 - Slashed = false;
 - RPunch = false;
 - RPunched = false;
 - LPunch = false;
 - LPunched = false;
 - }
 - local Touche = {char.Name, }
 - ----------------------------------------------------
 - hed.face.Texture = "rbxassetid://34668268"
 - char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
 - char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
 - ----------------------------------------------------
 - ypcall(function()
 - char.Shirt:Destroy()
 - char.Pants:Destroy()
 - shirt = Instance.new("Shirt", char)
 - shirt.Name = "Shirt"
 - pants = Instance.new("Pants", char)
 - pants.Name = "Pants"
 - char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507"
 - char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
 - end)
 - ----------------------------------------------------
 - function lerp(a, b, t) -- Linear interpolation
 - return a + (b - a)*t
 - end
 - function slerp(a, b, t) --Spherical interpolation
 - dot = a:Dot(b)
 - if dot > 0.99999 or dot < -0.99999 then
 - return t <= 0.5 and a or b
 - else
 - r = math.acos(dot)
 - return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
 - end
 - end
 - function matrixInterpolate(a, b, t)
 - local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
 - local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
 - local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
 - local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
 - local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
 - local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
 - local t = v1:Dot(v2)
 - if not (t < 0 or t == 0 or t > 0) then -- Failsafe
 - return CFrame.new()
 - end
 - return CFrame.new(
 - v0.x, v0.y, v0.z,
 - v1.x, v1.y, v1.z,
 - v2.x, v2.y, v2.z,
 - v3.x, v3.y, v3.z)
 - end
 - ----------------------------------------------------
 - function genWeld(a,b)
 - local w = Instance.new("Weld",a)
 - w.Part0 = a
 - w.Part1 = b
 - return w
 - end
 - function weld(a, b)
 - local weld = Instance.new("Weld")
 - weld.Name = "W"
 - weld.Part0 = a
 - weld.Part1 = b
 - weld.C0 = a.CFrame:inverse() * b.CFrame
 - weld.Parent = a
 - return weld;
 - end
 - ----------------------------------------------------
 - function Lerp(c1,c2,al)
 - local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
 - local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
 - for i,v in pairs(com1) do
 - com1[i] = v+(com2[i]-v)*al
 - end
 - return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
 - end
 - ----------------------------------------------------
 - newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
 - local wld = Instance.new("Weld", wp1)
 - wld.Part0 = wp0
 - wld.Part1 = wp1
 - wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
 - end
 - ----------------------------------------------------
 - function weld5(part0, part1, c0, c1)
 - weeld=Instance.new("Weld", part0)
 - weeld.Part0=part0
 - weeld.Part1=part1
 - weeld.C0=c0
 - weeld.C1=c1
 - return weeld
 - end
 - ----------------------------------------------------
 - function HasntTouched(plrname)
 - local ret = true
 - for _, v in pairs(Touche) do
 - if v == plrname then
 - ret = false
 - end
 - end
 - return ret
 - end
 - ----------------------------------------------------
 - newWeld(torso, larm, -1.5, 0.5, 0)
 - larm.Weld.C1 = CFrame.new(0, 0.5, 0)
 - newWeld(torso, rarm, 1.5, 0.5, 0)
 - rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
 - newWeld(torso, hed, 0, 1.5, 0)
 - newWeld(torso, lleg, -0.5, -1, 0)
 - lleg.Weld.C1 = CFrame.new(0, 1, 0)
 - newWeld(torso, rleg, 0.5, -1, 0)
 - rleg.Weld.C1 = CFrame.new(0, 1, 0)
 - newWeld(root, torso, 0, -1, 0)
 - torso.Weld.C1 = CFrame.new(0, -1, 0)
 - ----------------------------------------------------
 - z = Instance.new("Sound", char)
 - z.SoundId = "rbxassetid://282572614"--303570180
 - z.Looped = true
 - z.Pitch = 1
 - z.Volume = 1
 - wait(.1)
 - z:Play()
 - ----------------------------------------------------
 - local Transforming = true
 - hum.WalkSpeed = 0
 - local fx = Instance.new("Part",torso)
 - fx.Anchored = true
 - fx.Material = "Neon"
 - fx.CanCollide = false
 - fx.Locked = true
 - fx.Transparency = 1
 - fx.Material = "SmoothPlastic"
 - fx.Size = Vector3.new(1,1,1)
 - fx.TopSurface = "SmoothNoOutlines"
 - fx.BottomSurface = "SmoothNoOutlines"
 - fx.BrickColor = BrickColor.new("Really black")
 - fxm = Instance.new("SpecialMesh",fx)
 - fxm.MeshType = "Sphere"
 - fxm.Scale = Vector3.new(1,1,1)
 - for i = 1, 20 do rs:wait()
 - fx.Transparency = fx.Transparency - (1/20)
 - fx.CFrame = torso.CFrame
 - fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
 - rs:wait()
 - end
 - ----------------------------------------------------
 - local m = Instance.new("Model")
 - m.Name = "Hair"
 - p1 = Instance.new("Part", m)
 - p1.BrickColor = BrickColor.new("Really black")
 - p1.FormFactor = Enum.FormFactor.Symmetric
 - p1.Size = Vector3.new(1, 1, 1)
 - p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006)
 - p1.CanCollide = false
 - p1.Locked = true
 - p1.BottomSurface = Enum.SurfaceType.Smooth
 - p1.TopSurface = Enum.SurfaceType.Smooth
 - b1 = Instance.new("SpecialMesh", p1)
 - b1.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b1.TextureId = ""
 - b1.MeshType = Enum.MeshType.FileMesh
 - b1.Name = "Mesh"
 - b1.VertexColor = Vector3.new(0, 0, 0)
 - b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p2 = Instance.new("Part", m)
 - p2.BrickColor = BrickColor.new("Pastel brown")
 - p2.Transparency = 1
 - p2.Name = "Head"
 - p2.FormFactor = Enum.FormFactor.Symmetric
 - p2.Size = Vector3.new(2, 1, 1)
 - p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-006, 7.4505806e-008, -1, -1.50268988e-007, 1, 1.49011612e-008, 1.00000012, 6.79109462e-008, 4.23316806e-006)
 - p2.CanCollide = false
 - p2.Locked = true
 - p2.TopSurface = Enum.SurfaceType.Smooth
 - b2 = Instance.new("SpecialMesh", p2)
 - b2.MeshType = Enum.MeshType.Head
 - b2.Name = "Mesh"
 - b2.Scale = Vector3.new(1.25, 1.25, 1.25)
 - p3 = Instance.new("Part", m)
 - p3.BrickColor = BrickColor.new("Really black")
 - p3.FormFactor = Enum.FormFactor.Symmetric
 - p3.Size = Vector3.new(2, 2, 2)
 - p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-006, 6.95607483e-008, -1.00000012, -1.20466638e-007, 1, 9.95640903e-009, 1.00000024, 3.81086345e-008, 2.56423846e-006)
 - p3.CanCollide = false
 - p3.Locked = true
 - p3.BottomSurface = Enum.SurfaceType.Smooth
 - p3.TopSurface = Enum.SurfaceType.Smooth
 - b3 = Instance.new("SpecialMesh", p3)
 - b3.MeshId = "http://www.roblox.com/asset/?id=16627529"
 - b3.TextureId = ""
 - b3.MeshType = Enum.MeshType.FileMesh
 - b3.Name = "Mesh"
 - b3.VertexColor = Vector3.new(0, 0, 0)
 - b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
 - p4 = Instance.new("Part", m)
 - p4.BrickColor = BrickColor.new("Really black")
 - p4.FormFactor = Enum.FormFactor.Symmetric
 - p4.Size = Vector3.new(1, 1, 1)
 - p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-006, 7.9450956e-008, -1.00000012, -1.80071311e-007, 1, 1.98458743e-008, 1.00000024, 9.77132402e-008, 5.78289018e-006)
 - p4.CanCollide = false
 - p4.Locked = true
 - p4.BottomSurface = Enum.SurfaceType.Smooth
 - p4.TopSurface = Enum.SurfaceType.Smooth
 - b4 = Instance.new("SpecialMesh", p4)
 - b4.MeshId = "http://www.roblox.com/asset/?id=19326912"
 - b4.TextureId = ""
 - b4.MeshType = Enum.MeshType.FileMesh
 - b4.Name = "Mesh"
 - b4.VertexColor = Vector3.new(0, 0, 0)
 - p5 = Instance.new("Part", m)
 - p5.BrickColor = BrickColor.new("Really black")
 - p5.FormFactor = Enum.FormFactor.Symmetric
 - p5.Size = Vector3.new(1, 1, 1)
 - p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-007, 2.98088111e-007, -1, -1.00421907e-007, 1, 2.38484063e-007, 1.00000012, 1.80640072e-008, -3.56389592e-007)
 - p5.CanCollide = false
 - p5.Locked = true
 - p5.BottomSurface = Enum.SurfaceType.Smooth
 - p5.TopSurface = Enum.SurfaceType.Smooth
 - b5 = Instance.new("SpecialMesh", p5)
 - b5.MeshId = "http://www.roblox.com/asset/?id=45916884"
 - b5.TextureId = ""
 - b5.MeshType = Enum.MeshType.FileMesh
 - b5.Name = "Mesh"
 - b5.VertexColor = Vector3.new(0, 0, 0)
 - b5.Scale = Vector3.new(1, 0.899999976, 1)
 - p6 = Instance.new("Part", m)
 - p6.BrickColor = BrickColor.new("Really black")
 - p6.FormFactor = Enum.FormFactor.Symmetric
 - p6.Size = Vector3.new(1, 1, 1)
 - p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-007, 5.36502284e-007, -0.99999994, -1.3998249e-007, 1, 4.76898265e-007, 1, 5.76247672e-008, -5.94808171e-007)
 - p6.CanCollide = false
 - p6.Locked = true
 - p6.BottomSurface = Enum.SurfaceType.Smooth
 - p6.TopSurface = Enum.SurfaceType.Smooth
 - b6 = Instance.new("SpecialMesh", p6)
 - b6.MeshId = "http://www.roblox.com/asset/?id=62246019"
 - b6.TextureId = ""
 - b6.MeshType = Enum.MeshType.FileMesh
 - b6.Name = "Mesh"
 - b6.VertexColor = Vector3.new(0, 0, 0)
 - p7 = Instance.new("Part", m)
 - p7.BrickColor = BrickColor.new("Really black")
 - p7.FormFactor = Enum.FormFactor.Symmetric
 - p7.Size = Vector3.new(1, 1, 1)
 - p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-007, 5.36502228e-007, -0.999999881, -1.39982518e-007, 1, 4.76898208e-007, 0.99999994, 5.76247459e-008, -4.75598938e-007)
 - p7.CanCollide = false
 - p7.Locked = true
 - p7.BottomSurface = Enum.SurfaceType.Smooth
 - p7.TopSurface = Enum.SurfaceType.Smooth
 - b7 = Instance.new("SpecialMesh", p7)
 - b7.MeshId = "http://www.roblox.com/asset/?id=76056263"
 - b7.TextureId = ""
 - b7.MeshType = Enum.MeshType.FileMesh
 - b7.Name = "Mesh"
 - b7.VertexColor = Vector3.new(0, 0, 0)
 - p8 = Instance.new("Part", m)
 - p8.BrickColor = BrickColor.new("Really black")
 - p8.FormFactor = Enum.FormFactor.Symmetric
 - p8.Size = Vector3.new(1, 1, 1)
 - p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-006, -0.805111349, 0.593123376, -2.5008859e-007, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-007, 4.4941558e-007)
 - p8.CanCollide = false
 - p8.Locked = true
 - p8.BottomSurface = Enum.SurfaceType.Smooth
 - p8.TopSurface = Enum.SurfaceType.Smooth
 - b8 = Instance.new("SpecialMesh", p8)
 - b8.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b8.TextureId = ""
 - b8.MeshType = Enum.MeshType.FileMesh
 - b8.Name = "Mesh"
 - b8.VertexColor = Vector3.new(0, 0, 0)
 - b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p9 = Instance.new("Part", m)
 - p9.BrickColor = BrickColor.new("Really black")
 - p9.FormFactor = Enum.FormFactor.Symmetric
 - p9.Size = Vector3.new(2, 1, 2)
 - p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-007, -0.0995008349, -0.995037436, -1.70322267e-007, 0.995037675, -0.0995009243, 1, 1.13823972e-007, -6.80968242e-007)
 - p9.CanCollide = false
 - p9.Locked = true
 - p9.BottomSurface = Enum.SurfaceType.Smooth
 - p9.TopSurface = Enum.SurfaceType.Smooth
 - b9 = Instance.new("SpecialMesh", p9)
 - b9.MeshId = "http://www.roblox.com/asset/?id=12259089"
 - b9.TextureId = ""
 - b9.MeshType = Enum.MeshType.FileMesh
 - b9.Name = "Mesh"
 - b9.VertexColor = Vector3.new(0, 0, 0)
 - b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
 - p10 = Instance.new("Part", m)
 - p10.BrickColor = BrickColor.new("Really black")
 - p10.FormFactor = Enum.FormFactor.Symmetric
 - p10.Size = Vector3.new(1, 1, 1)
 - p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-006, -0.683569431, -0.729885519, -2.85231891e-007, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-007, -8.40051371e-007)
 - p10.CanCollide = false
 - p10.Locked = true
 - p10.BottomSurface = Enum.SurfaceType.Smooth
 - p10.TopSurface = Enum.SurfaceType.Smooth
 - b10 = Instance.new("SpecialMesh", p10)
 - b10.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b10.TextureId = ""
 - b10.MeshType = Enum.MeshType.FileMesh
 - b10.Name = "Mesh"
 - b10.VertexColor = Vector3.new(0, 0, 0)
 - b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p11 = Instance.new("Part", m)
 - p11.BrickColor = BrickColor.new("Really black")
 - p11.FormFactor = Enum.FormFactor.Symmetric
 - p11.Size = Vector3.new(1, 1, 1)
 - p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-006, -0.989475727, -0.144699216, -4.36450762e-007, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-007, -7.38401468e-007)
 - p11.CanCollide = false
 - p11.Locked = true
 - p11.BottomSurface = Enum.SurfaceType.Smooth
 - p11.TopSurface = Enum.SurfaceType.Smooth
 - b11 = Instance.new("SpecialMesh", p11)
 - b11.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b11.TextureId = ""
 - b11.MeshType = Enum.MeshType.FileMesh
 - b11.Name = "Mesh"
 - b11.VertexColor = Vector3.new(0, 0, 0)
 - b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
 - p12 = Instance.new("Part", m)
 - p12.BrickColor = BrickColor.new("Really black")
 - p12.FormFactor = Enum.FormFactor.Custom
 - p12.Size = Vector3.new(1, 3.5, 1)
 - p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-006, -0.553697288, 0.832718134, -3.31002866e-007, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-007, 3.69213154e-007)
 - p12.CanCollide = false
 - p12.Locked = true
 - p12.BottomSurface = Enum.SurfaceType.Smooth
 - p12.TopSurface = Enum.SurfaceType.Smooth
 - b12 = Instance.new("SpecialMesh", p12)
 - b12.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b12.TextureId = ""
 - b12.MeshType = Enum.MeshType.FileMesh
 - b12.Name = "Mesh"
 - b12.VertexColor = Vector3.new(0, 0, 0)
 - b12.Scale = Vector3.new(1, 3, 1.29999995)
 - p13 = Instance.new("Part", m)
 - p13.BrickColor = BrickColor.new("Really black")
 - p13.FormFactor = Enum.FormFactor.Custom
 - p13.Size = Vector3.new(1, 2, 1)
 - p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-007, -0.319307148, 0.947651446, -5.6545997e-007, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-007, 1.79318391e-007)
 - p13.CanCollide = false
 - p13.Locked = true
 - p13.BottomSurface = Enum.SurfaceType.Smooth
 - p13.TopSurface = Enum.SurfaceType.Smooth
 - b13 = Instance.new("SpecialMesh", p13)
 - b13.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b13.TextureId = ""
 - b13.MeshType = Enum.MeshType.FileMesh
 - b13.Name = "Mesh"
 - b13.VertexColor = Vector3.new(0, 0, 0)
 - b13.Scale = Vector3.new(1, 3, 1.29999995)
 - p14 = Instance.new("Part", m)
 - p14.BrickColor = BrickColor.new("Really black")
 - p14.FormFactor = Enum.FormFactor.Custom
 - p14.Size = Vector3.new(1, 2, 1)
 - p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-006, -0.750354111, 0.661036491, -5.20037702e-008, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-007, 2.01137496e-007)
 - p14.CanCollide = false
 - p14.Locked = true
 - p14.BottomSurface = Enum.SurfaceType.Smooth
 - p14.TopSurface = Enum.SurfaceType.Smooth
 - b14 = Instance.new("SpecialMesh", p14)
 - b14.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b14.TextureId = ""
 - b14.MeshType = Enum.MeshType.FileMesh
 - b14.Name = "Mesh"
 - b14.VertexColor = Vector3.new(0, 0, 0)
 - b14.Scale = Vector3.new(1, 3, 1.29999995)
 - p15 = Instance.new("Part", m)
 - p15.BrickColor = BrickColor.new("Really black")
 - p15.FormFactor = Enum.FormFactor.Custom
 - p15.Size = Vector3.new(1, 2.5, 1)
 - p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-007, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281)
 - p15.CanCollide = false
 - p15.Locked = true
 - p15.BottomSurface = Enum.SurfaceType.Smooth
 - p15.TopSurface = Enum.SurfaceType.Smooth
 - b15 = Instance.new("SpecialMesh", p15)
 - b15.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b15.TextureId = ""
 - b15.MeshType = Enum.MeshType.FileMesh
 - b15.Name = "Mesh"
 - b15.VertexColor = Vector3.new(0, 0, 0)
 - b15.Scale = Vector3.new(1, 3, 1.29999995)
 - p16 = Instance.new("Part", m)
 - p16.BrickColor = BrickColor.new("Really black")
 - p16.FormFactor = Enum.FormFactor.Custom
 - p16.Size = Vector3.new(1, 2.5, 1)
 - p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-007, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779)
 - p16.CanCollide = false
 - p16.Locked = true
 - p16.BottomSurface = Enum.SurfaceType.Smooth
 - p16.TopSurface = Enum.SurfaceType.Smooth
 - b16 = Instance.new("SpecialMesh", p16)
 - b16.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b16.TextureId = ""
 - b16.MeshType = Enum.MeshType.FileMesh
 - b16.Name = "Mesh"
 - b16.VertexColor = Vector3.new(0, 0, 0)
 - b16.Scale = Vector3.new(1, 3, 1.29999995)
 - p17 = Instance.new("Part", m)
 - p17.BrickColor = BrickColor.new("Really black")
 - p17.FormFactor = Enum.FormFactor.Custom
 - p17.Size = Vector3.new(1, 2.4000001, 1)
 - p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-006, -0.319307148, 0.947651625, -1.1920929e-006, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-006, 1.04308128e-007)
 - p17.CanCollide = false
 - p17.Locked = true
 - p17.BottomSurface = Enum.SurfaceType.Smooth
 - p17.TopSurface = Enum.SurfaceType.Smooth
 - b17 = Instance.new("SpecialMesh", p17)
 - b17.MeshId = "http://www.roblox.com/asset/?id=12212520"
 - b17.TextureId = ""
 - b17.MeshType = Enum.MeshType.FileMesh
 - b17.Name = "Mesh"
 - b17.VertexColor = Vector3.new(0, 0, 0)
 - b17.Scale = Vector3.new(1, 3, 1.29999995)
 - p18 = Instance.new("Part", m)
 - p18.BrickColor = BrickColor.new("Really black")
 - p18.FormFactor = Enum.FormFactor.Custom
 - p18.Size = Vector3.new(2, 2, 2)
 - p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-006, 1.78813934e-007, 1.00000036, -2.35242567e-007, 1.00000072, 3.27825546e-007, -1.0000006, 7.95440158e-009, -2.91315405e-006)
 - p18.CanCollide = false
 - p18.Locked = true
 - p18.BottomSurface = Enum.SurfaceType.Smooth
 - p18.TopSurface = Enum.SurfaceType.Smooth
 - b18 = Instance.new("SpecialMesh", p18)
 - b18.MeshId = "http://www.roblox.com/asset/?id=16627529"
 - b18.TextureId = ""
 - b18.MeshType = Enum.MeshType.FileMesh
 - b18.Name = "Mesh"
 - b18.VertexColor = Vector3.new(0, 0, 0)
 - b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
 - w1 = Instance.new("Weld", p1)
 - w1.Name = "Head_Weld"
 - w1.Part0 = p1
 - w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-006, 3.27825546e-007, 1, -0.978699088, -0.205299854, -5.30481339e-006, 0.205299824, -0.978699148, 1.49011612e-006)
 - w1.Part1 = p2
 - w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
 - w2 = Instance.new("Weld", p2)
 - w2.Name = "Part_Weld"
 - w2.Part0 = p2
 - w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
 - w2.Part1 = p3
 - w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
 - w3 = Instance.new("Weld", p3)
 - w3.Name = "Part_Weld"
 - w3.Part0 = p3
 - w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
 - w3.Part1 = p4
 - w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
 - w4 = Instance.new("Weld", p4)
 - w4.Name = "Part_Weld"
 - w4.Part0 = p4
 - w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
 - w4.Part1 = p5
 - w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
 - w5 = Instance.new("Weld", p5)
 - w5.Name = "Part_Weld"
 - w5.Part0 = p5
 - w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
 - w5.Part1 = p6
 - w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
 - w6 = Instance.new("Weld", p6)
 - w6.Name = "Part_Weld"
 - w6.Part0 = p6
 - w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
 - w6.Part1 = p7
 - w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
 - w7 = Instance.new("Weld", p7)
 - w7.Name = "Part_Weld"
 - w7.Part0 = p7
 - w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
 - w7.Part1 = p8
 - w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
 - w8 = Instance.new("Weld", p8)
 - w8.Name = "Part_Weld"
 - w8.Part0 = p8
 - w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
 - w8.Part1 = p9
 - w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
 - w9 = Instance.new("Weld", p9)
 - w9.Name = "Part_Weld"
 - w9.Part0 = p9
 - w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
 - w9.Part1 = p10
 - w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
 - w10 = Instance.new("Weld", p10)
 - w10.Name = "Part_Weld"
 - w10.Part0 = p10
 - w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
 - w10.Part1 = p11
 - w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
 - w11 = Instance.new("Weld", p11)
 - w11.Name = "Part_Weld"
 - w11.Part0 = p11
 - w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
 - w11.Part1 = p12
 - w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
 - w12 = Instance.new("Weld", p12)
 - w12.Name = "Part_Weld"
 - w12.Part0 = p12
 - w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
 - w12.Part1 = p13
 - w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
 - w13 = Instance.new("Weld", p13)
 - w13.Name = "Part_Weld"
 - w13.Part0 = p13
 - w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
 - w13.Part1 = p14
 - w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
 - w14 = Instance.new("Weld", p14)
 - w14.Name = "Part_Weld"
 - w14.Part0 = p14
 - w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
 - w14.Part1 = p15
 - w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
 - w15 = Instance.new("Weld", p15)
 - w15.Name = "Part_Weld"
 - w15.Part0 = p15
 - w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
 - w15.Part1 = p16
 - w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
 - w16 = Instance.new("Weld", p16)
 - w16.Name = "Part_Weld"
 - w16.Part0 = p16
 - w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
 - w16.Part1 = p17
 - w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
 - w17 = Instance.new("Weld", p17)
 - w17.Name = "Part_Weld"
 - w17.Part0 = p17
 - w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
 - w17.Part1 = p18
 - w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-006, -7.89943471e-008, -1, -2.47197018e-008, 1, -7.89942831e-008, 1, 2.47194887e-008, -2.6504224e-006)
 - m.Parent = char
 - m:MakeJoints()
 - ----------------------------------------------------
 - local cor = Instance.new("Part", char.Hair)
 - cor.Name = "Link"
 - cor.Locked = true
 - cor.BottomSurface = 0
 - cor.CanCollide = false
 - cor.Size = Vector3.new(1, 9, 1)
 - cor.Transparency = 1
 - cor.TopSurface = 0
 - corw = Instance.new("Weld", cor)
 - corw.Part0 = hed
 - corw.Part1 = cor
 - corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - weld1 = Instance.new("Weld", char.Hair)
 - weld1.Part0 = cor
 - weld1.Part1 = char.Hair.Head
 - weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 - ----------------------------------------------------
 - GroundWave1 = function()
 - local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - local Colors = {"Royal purple", "Really black"}
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = HandCF
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshId = "rbxassetid://3270017"
 - coroutine.wrap(function()
 - for i = 1, 30, 1 do
 - wm.Scale = Vector3.new(1 + i*1.2, 1 + i*1.2, 1)
 - wave.Size = wm.Scale
 - wave.CFrame = HandCF
 - wave.Transparency = i/30
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - end
 - ----------------------------------------------------
 - GroundWave = function()
 - if Transforming == true then
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new("Really black")
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = fx.CFrame
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshType = "Sphere"
 - wm.Scale = Vector3.new(1,1,1)
 - coroutine.wrap(function()
 - for i = 1, 18, 1 do
 - wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
 - --wave.Size = wm.Scale
 - wave.CFrame = fx.CFrame
 - wave.Transparency = i/14
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - elseif Transforming == false then
 - wait()
 - end
 - end
 - for i = 1, 100 do rs:wait()
 - fx.CFrame = torso.CFrame
 - end
 - Spawn(function()
 - while wait(1) do
 - GroundWave()
 - end
 - end)
 - wait(4)
 - Transforming = false
 - for i = 1, 20 do rs:wait()
 - fx.Transparency = fx.Transparency + (1/20)
 - fx.CFrame = torso.CFrame
 - fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
 - rs:wait()
 - end
 - local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new("Institutional white")
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = HandCF
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshId = "rbxassetid://3270017"
 - coroutine.wrap(function()
 - for i = 1, 14, 1 do
 - wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
 - wave.Size = wm.Scale
 - wave.CFrame = HandCF
 - wave.Transparency = i/14
 - wait()
 - end
 - wait()
 - wave:Destroy()
 - end)()
 - hum.WalkSpeed = 16
 - ----------------------------------------------------
 - Blast = function()
 - local Colors = {"Really red", "Really black"}
 - local wave = Instance.new("Part", torso)
 - wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
 - wave.Anchored = true
 - wave.CanCollide = false
 - wave.Locked = true
 - wave.Size = Vector3.new(1, 1, 1)
 - wave.TopSurface = "Smooth"
 - wave.BottomSurface = "Smooth"
 - wave.Transparency = 0.35
 - wave.CFrame = rarm.CFrame
 - wm = Instance.new("SpecialMesh", wave)
 - wm.MeshType = "Sphere"
 - wm.Scale = Vector3.new(1,1,1)
 - z = Instance.new("Sound",wave)
 - z.SoundId = "rbxassetid://237035051"
 - z.Volume = 1
 - z.Pitch = .9
 - z:Play()
 - coroutine.wrap(function()
 - for i = 1, 30, 1 do
 - wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
 - --wave.Size = wm.Scale
 - wave.CFrame = rarm.CFrame
 - wave.Transparency = (1/14)
 - rs:wait()
 - end
 - rs:wait()
 - wave:Destroy()
 - z:Destroy()
 - end)()
 - end
 - ----------------------------------------------------
 - rarm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - end
 - end)
 - larm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mod4 = Instance.new("Model",char)
 - ptez = {0.7, 0.8, 0.9, 1}
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - function Punch()
 - part=Instance.new('Part',mod4)
 - part.Anchored=true
 - part.CanCollide=false
 - part.FormFactor='Custom'
 - part.Size=Vector3.new(.2,.2,.2)
 - part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
 - part.Transparency=.7
 - part.BrickColor=BrickColor.new('Really black')
 - mesh=Instance.new('SpecialMesh',part)
 - mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
 - mesh.Scale=Vector3.new(3,3,3)
 - part2=Instance.new('Part',mod4)
 - part2.Anchored=true
 - part2.CanCollide=false
 - part2.FormFactor='Custom'
 - part2.Size=Vector3.new(.2,.2,.2)
 - part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
 - part2.Transparency=.7
 - part2.BrickColor=BrickColor.new('Really red')
 - mesh2=Instance.new('SpecialMesh',part2)
 - mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
 - mesh2.Scale=Vector3.new(3,1.5,3)
 - for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(2,6))
 - end
 - end
 - coroutine.resume(coroutine.create(function()
 - for i=0,0.62,0.4 do
 - wait()
 - part.CFrame=part.CFrame
 - part.Transparency=i
 - mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
 - part2.CFrame=part2.CFrame
 - part2.Transparency=i
 - mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
 - end
 - part.Parent=nil
 - part2.Parent=nil
 - end))
 - end
 - ----------------------------------------------------
 - rarm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.RPunch == true and Debounces.RPunched == false then
 - Debounces.RPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.RPunched = false
 - end
 - end
 - end
 - end
 - end)
 - larm.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - if Debounces.LPunch == true and Debounces.LPunched == false then
 - Debounces.LPunched = true
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
 - if Debounces.ks2==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - end
 - wait(.2)
 - Debounces.LPunched = false
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - local player = game.Players.LocalPlayer
 - local pchar = player.Character
 - local mouse = player:GetMouse()
 - local cam = workspace.CurrentCamera
 - local rad = math.rad
 - local keysDown = {}
 - local flySpeed = 0
 - local MAX_FLY_SPEED = 150
 - local canFly = false
 - local flyToggled = false
 - local forward, side = 0, 0
 - local lastForward, lastSide = 0, 0
 - local floatBP = Instance.new("BodyPosition")
 - floatBP.maxForce = Vector3.new(0, math.huge, 0)
 - local flyBV = Instance.new("BodyVelocity")
 - flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
 - local turnBG = Instance.new("BodyGyro")
 - turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
 - mouse.KeyDown:connect(function(key)
 - keysDown[key] = true
 - if key == "f" then
 - flyToggled = not flyToggled
 - if not flyToggled then
 - stanceToggle = "Normal"
 - floatBP.Parent = nil
 - flyBV.Parent = nil
 - turnBG.Parent = nil
 - root.Velocity = Vector3.new()
 - pchar.Humanoid.PlatformStand = false
 - end
 - end
 - end)
 - mouse.KeyUp:connect(function(key)
 - keysDown[key] = nil
 - end)
 - local function updateFly()
 - if not flyToggled then return end
 - lastForward = forward
 - lastSide = side
 - forward = 0
 - side = 0
 - if keysDown.w then
 - forward = forward + 1
 - end
 - if keysDown.s then
 - forward = forward - 1
 - end
 - if keysDown.a then
 - side = side - 1
 - end
 - if keysDown.d then
 - side = side + 1
 - end
 - canFly = (forward ~= 0 or side ~= 0)
 - if canFly then
 - stanceToggle = "Floating"
 - turnBG.Parent = root
 - floatBP.Parent = nil
 - flyBV.Parent = root
 - flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
 - if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
 - else
 - floatBP.position = root.Position
 - floatBP.Parent = root
 - flySpeed = flySpeed - 1
 - if flySpeed < 0 then flySpeed = 0 end
 - end
 - local camCF = cam.CoordinateFrame
 - local in_forward = canFly and forward or lastForward
 - local in_side = canFly and side or lastSide
 - flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
 - in_forward * 0.2, 0).p) - camCF.p) * flySpeed
 - turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
 - 0)
 - end
 - game:service'RunService'.RenderStepped:connect(function()
 - if flyToggled then
 - pchar.Humanoid.PlatformStand = true
 - end
 - updateFly()
 - end)
 - -------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "q" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://232213955"
 - z.Pitch = 1
 - z.Volume = 1
 - wait(0.2)
 - z:Play()
 - sp = Instance.new("Part",rarm)
 - sp.Anchored = true
 - sp.CanCollide = false
 - sp.Locked = true
 - sp.Transparency = 0
 - sp.Material = "Neon"
 - sp.Size = Vector3.new(1,1,1)
 - sp.TopSurface = "SmoothNoOutlines"
 - sp.BottomSurface = "SmoothNoOutlines"
 - sp.BrickColor = BrickColor.new("Royal purple")
 - spm = Instance.new("SpecialMesh",sp)
 - spm.MeshType = "Sphere"
 - spm.Scale = Vector3.new(21,21,21)
 - sp2 = Instance.new("Part", rarm)
 - sp2.Name = "Energy"
 - sp2.BrickColor = BrickColor.new("Royal purple")
 - sp2.Size = Vector3.new(1, 1, 1)
 - sp2.Shape = "Ball"
 - sp2.CanCollide = false
 - sp2.Anchored = true
 - sp2.Locked = true
 - sp2.TopSurface = 0
 - sp2.BottomSurface = 0
 - sp2.Transparency = 1
 - spm2 = Instance.new("SpecialMesh",sp2)
 - spm2.MeshId = "rbxassetid://9982590"
 - spm2.Scale = Vector3.new(2,2,2)
 - for i = 1, 20 do
 - spm.Scale = spm.Scale - Vector3.new(1,1,1)
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1, 100, 20 do rs:wait()
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - end
 - for i = 1, 20 do
 - sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - sp.Transparency = 1
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - wait(1)
 - sp.Transparency = 0
 - sp2.Transparency = 0.84
 - for i = 1, 20 do
 - --spm.Scale = spm.Scale - Vector3.new(1,1,1)
 - sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
 - sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1, 2880, 50 do
 - rs:wait()
 - sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
 - sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
 - rs:wait()
 - end
 - sp:Destroy()
 - sp2:Destroy()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(2,2,2)
 - X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(0.5,0.5,1)
 - X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
 - bv.velocity = X.CFrame.lookVector*65
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - local part3 = Instance.new("Part", rarm)
 - part3.Anchored=true
 - part3.CanCollide=false
 - part3.Locked = true
 - part3.TopSurface = "SmoothNoOutlines"
 - part3.BottomSurface = "SmoothNoOutlines"
 - part3.FormFactor='Custom'
 - part3.Size=Vector3.new(1,1, 1)
 - part3.CFrame=X.CFrame
 - part3.Transparency=0
 - part3.BrickColor=BrickColor.new("Royal purple")
 - local mesh3 = Instance.new("SpecialMesh",part3)
 - mesh3.MeshType = "Sphere"
 - mesh3.Scale = Vector3.new(1,1,1)
 - --debris:AddItem(X,8)
 - local part4 = Instance.new("Part", rarm)
 - part4.Material = "Neon"
 - part4.Anchored=true
 - part4.CanCollide=false
 - part4.Locked = true
 - part4.TopSurface = "SmoothNoOutlines"
 - part4.BottomSurface = "SmoothNoOutlines"
 - part4.FormFactor='Custom'
 - part4.Size=Vector3.new(1,1, 1)
 - part4.CFrame=X.CFrame
 - part4.Transparency=0
 - part4.BrickColor=BrickColor.new("Hot pink")
 - local mesh4 = Instance.new("SpecialMesh",part4)
 - mesh4.MeshType = "Sphere"
 - mesh4.Scale = Vector3.new(.5,.5,.5)
 - local part7 = Instance.new("Part", rarm)
 - part7.Material = "Neon"
 - part7.Anchored=true
 - part7.CanCollide=false
 - part7.Locked = true
 - part7.TopSurface = "SmoothNoOutlines"
 - part7.BottomSurface = "SmoothNoOutlines"
 - part7.FormFactor='Custom'
 - part7.Size=Vector3.new(1,1, 1)
 - part7.CFrame=X.CFrame
 - part7.Transparency=0
 - part7.BrickColor=BrickColor.new("Really black")
 - local mesh7 = Instance.new("SpecialMesh",part7)
 - mesh7.MeshType = "Sphere"
 - mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
 - --[[X.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - end
 - end)
 - part3.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
 - wait(.3)
 - end
 - end
 - end
 - end)]]--
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(60,90))
 - v.Humanoid.PlatformStand = true
 - v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
 - end
 - end
 - local acos = math.acos
 - local sqrt = math.sqrt
 - local Vec3 = Vector3.new
 - local fromAxisAngle = CFrame.fromAxisAngle
 - local function toAxisAngle(CFr)
 - local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
 - local Angle = math.acos((R00+R11+R22-1)/2)
 - local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - A = A == 0 and 0.00001 or A
 - local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - B = B == 0 and 0.00001 or B
 - local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
 - C = C == 0 and 0.00001 or C
 - local x = (R21-R12)/sqrt(A)
 - local y = (R02-R20)/sqrt(B)
 - local z = (R10-R01)/sqrt(C)
 - return Vec3(x,y,z),Angle
 - end
 - function ApplyTrig(Num,Func)
 - local Min,Max = Func(0),Func(1)
 - local i = Func(Num)
 - return (i-Min)/(Max-Min)
 - end
 - function LerpCFrame(CFrame1,CFrame2,Num)
 - local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
 - return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
 - end
 - function Crater(Torso,Radius)
 - Spawn(function()
 - local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
 - local Ignore = {}
 - for i,v in pairs(game:GetService("Players"):GetPlayers()) do
 - if v.Character ~= nil then
 - Ignore[#Ignore+1] = v.Character
 - end
 - end
 - local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
 - if Hit == nil then return end
 - local Parts = {}
 - for i = 1,360,10 do
 - local P = Instance.new("Part",Torso.Parent)
 - P.Anchored = true
 - P.FormFactor = "Custom"
 - P.BrickColor = Hit.BrickColor
 - P.Material = Hit.Material
 - P.TopSurface = "Smooth"
 - P.BottomSurface = "Smooth"
 - P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
 - P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
 - Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
 - if math.random(0,5) == 0 then -- rubble
 - local P = Instance.new("Part",Torso.Parent)
 - P.Anchored = true
 - P.FormFactor = "Custom"
 - P.BrickColor = Hit.BrickColor
 - P.Material = Hit.Material
 - P.TopSurface = "Smooth"
 - P.BottomSurface = "Smooth"
 - P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
 - P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
 - Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
 - end
 - end
 - for i = 0,1,0.05 do
 - for i2,v in pairs(Parts) do
 - v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
 - end
 - wait(0.02)
 - end
 - for i,v in pairs(Parts) do
 - if v[1].Size.X > 2.1 then
 - v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
 - end
 - v[1].Anchored = false
 - end
 - for i = 0,1,0.05 do
 - for i2,v in pairs(Parts) do
 - v[1].Transparency = i
 - if i == 1 then
 - v[1]:Destroy()
 - elseif i >= 0.25 then
 - v[1].CanCollide = false
 - end
 - end
 - wait(0.02)
 - end
 - Parts = nil
 - end)
 - end
 - ROW = function(out, trans, s, wt, t, ang, plus)
 - for i = 1, 360, 360/t do
 - local c = Instance.new("Part", game.Workspace)
 - c.FormFactor = 3
 - c.TopSurface = 0
 - c.BottomSurface = 0
 - c.Size = s
 - c.Anchored = true
 - c.CanCollide = wt
 - c.Material=workspace.Base.Material
 - c.Transparency = trans
 - c.BrickColor = workspace.Base.BrickColor
 - c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
 - c.Locked=true
 - game.Debris:AddItem(c,15)
 - end
 - end
 - Part = function(x,y,z,color,tr,cc,an,parent)
 - local p = Instance.new('Part',parent or Weapon)
 - p.formFactor = 'Custom'
 - p.Size = Vector3.new(x,y,z)
 - p.BrickColor = BrickColor.new(color)
 - p.CanCollide = cc
 - p.Transparency = tr
 - p.Anchored = an
 - p.TopSurface,p.BottomSurface = 0,0
 - p.Locked=true
 - p:BreakJoints()
 - return p end
 - Mesh = function(par,num,x,y,z)
 - local msh = _
 - if num == 1 then msh = Instance.new("CylinderMesh",par)
 - elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
 - elseif num == 3 then msh = Instance.new("BlockMesh",par)
 - elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
 - elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
 - end msh.Scale = Vector3.new(x,y,z)
 - return msh end
 - function explosion(col1,col2,cfr,sz,rng,dmg)
 - local a= Part(1,1,1,col1,.5,false,true,workspace)
 - local a2= Part(1,1,1,col2,.5,false,true,workspace)
 - local a3= Part(1,1,1,col2,.5,false,true,workspace)
 - v1,v2,v3=sz.x,sz.y,sz.z
 - local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
 - local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
 - local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
 - a.CFrame=cfr
 - a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
 - a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
 - Spawn(function()
 - while wait() do
 - if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
 - m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
 - m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
 - m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
 - a.Transparency=a.Transparency+0.05
 - a2.Transparency=a2.Transparency+0.05
 - a3.Transparency=a3.Transparency+0.05
 - end
 - end)
 - end
 - Crater(X,20)
 - ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
 - z = Instance.new("Sound",X)
 - z.SoundId = "rbxassetid://231917744"
 - z.Pitch = .5
 - z.Volume = 10
 - z1 = Instance.new("Sound",X)
 - z1.SoundId = "rbxassetid://231917744"
 - z1.Pitch = .5
 - z1.Volume = 10
 - z2 = Instance.new("Sound",X)
 - z2.SoundId = "rbxassetid://231917744"
 - z2.Pitch = .5
 - z2.Volume = 10
 - z3 = Instance.new("Sound",X)
 - z3.SoundId = "rbxassetid://245537790"
 - z3.Pitch = .7
 - z3.Volume = 1
 - z4 = Instance.new("Sound",X)
 - z4.SoundId = "rbxassetid://245537790"
 - z4.Pitch = .7
 - z4.Volume = 1
 - wait(0.1)
 - z:Play()
 - z1:Play()
 - z2:Play()
 - z3:Play()
 - z4:Play()
 - local part=Instance.new('Part',rarm)
 - part.Anchored=true
 - part.CanCollide=false
 - part.Locked = true
 - part.FormFactor='Custom'
 - part.Size=Vector3.new(1,1,1)
 - part.CFrame=X.CFrame*CFrame.new(0,0,0)
 - part.Transparency=0
 - part.BrickColor=BrickColor.new('Really black')
 - local mesh=Instance.new('SpecialMesh',part)
 - mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
 - mesh.Scale=Vector3.new(2,2,2)
 - local part2=part:clone()
 - part2.Parent = rarm
 - part2.BrickColor=BrickColor.new("Royal purple")
 - local part5=part:clone()
 - part5.Parent = rarm
 - part5.BrickColor=BrickColor.new("Magenta")
 - local part6=part:clone()
 - part6.Parent = rarm
 - part6.BrickColor=BrickColor.new("Black")
 - local mesh2=mesh:clone()
 - mesh2.Parent=part2
 - mesh2.Scale=Vector3.new(3, 3, 3)
 - local mesh5=mesh:clone()
 - mesh5.Parent=part5
 - mesh5.Scale=Vector3.new(3, 3, 3)
 - local mesh6=mesh:clone()
 - mesh6.Parent=part6
 - mesh6.Scale=Vector3.new(3, 3, 3)
 - local blast = Instance.new("Part", rarm)
 - blast.BrickColor = BrickColor.new("Really black")
 - blast.Anchored = true
 - blast.CanCollide = false
 - blast.Locked = true
 - blast.Size = Vector3.new(1, 1, 1)
 - blast.TopSurface = "Smooth"
 - blast.BottomSurface = "Smooth"
 - blast.Transparency = 0
 - blast.CFrame = HandCF
 - local bm = Instance.new("SpecialMesh", blast)
 - bm.Scale = Vector3.new(5,1,5)
 - bm.MeshId = "rbxassetid://3270017"
 - local blast2 = Instance.new("Part", rarm)
 - blast2.BrickColor = BrickColor.new("Really black")
 - blast2.Anchored = true
 - blast2.CanCollide = false
 - blast2.Locked = true
 - blast2.Size = Vector3.new(1, 1, 1)
 - blast2.TopSurface = "Smooth"
 - blast2.BottomSurface = "Smooth"
 - blast2.Transparency = 0
 - blast2.CFrame = HandCF
 - local bm2 = Instance.new("SpecialMesh", blast2)
 - bm2.Scale = Vector3.new(3,1,3)
 - bm2.MeshId = "rbxassetid://3270017"
 - local blast3 = Instance.new("Part", rarm)
 - blast3.BrickColor = BrickColor.new("Really black")
 - blast3.Anchored = true
 - blast3.CanCollide = false
 - blast3.Locked = true
 - blast3.Size = Vector3.new(1, 1, 1)
 - blast3.TopSurface = "Smooth"
 - blast3.BottomSurface = "Smooth"
 - blast3.Transparency = 0
 - blast3.CFrame = HandCF
 - local bm3 = Instance.new("SpecialMesh", blast3)
 - bm3.Scale = Vector3.new(3,1,3)
 - bm3.MeshId = "rbxassetid://3270017"
 - for i = 1,120 do rs:wait()
 - X.Transparency = X.Transparency + (1/120)
 - part.Transparency = part.Transparency + (1/120)
 - part2.Transparency = part2.Transparency + (1/120)
 - part3.Transparency = part3.Transparency + (1/120)
 - part4.Transparency = part4.Transparency + (1/120)
 - part5.Transparency = part5.Transparency + (1/120)
 - part6.Transparency = part6.Transparency + (1/120)
 - part7.Transparency = part7.Transparency + (1/120)
 - blast.Transparency = blast.Transparency + (1/120)
 - blast2.Transparency = blast2.Transparency + (1/120)
 - blast3.Transparency = blast3.Transparency + (1/120)
 - X.Size = X.Size + Vector3.new(.8,.8,.8)
 - --part3.Size = part3.Size + Vector3.new(3,3,3)
 - mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
 - mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
 - mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
 - mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
 - mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
 - mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
 - mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
 - bm.Scale = bm.Scale + Vector3.new(6,6,.2)
 - bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
 - bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
 - X.CFrame = cf
 - part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
 - part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
 - part3.CFrame=X.CFrame
 - part4.CFrame=X.CFrame
 - part7.CFrame=X.CFrame
 - part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
 - part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
 - blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
 - blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
 - blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
 - rs:wait()
 - end
 - X:Destroy()
 - part:Destroy()
 - part2:Destroy()
 - part3:Destroy()
 - part4:Destroy()
 - part5:Destroy()
 - part6:Destroy()
 - blast:Destroy()
 - blast2:Destroy()
 - blast3:Destroy()
 - z:Destroy()
 - z1:Destroy()
 - z2:Destroy()
 - z3:Destroy()
 - z4:Destroy()
 - end
 - end)
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "e" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.on = true
 - Debounces.NoIdl = true
 - pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
 - z = Instance.new("Sound", rarm)
 - z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z.Volume = .6
 - z.Pitch = pt[math.random(1,#pt)]
 - z.Looped = false
 - z:Play()
 - Debounces.RPunch = true
 - Debounces.LPunch = true
 - Debounces.ks = true
 - Debounces.ks2 = true
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z2 = Instance.new("Sound", larm)
 - z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z2.Volume = .6
 - z2.Pitch = pt[math.random(1,#pt)]
 - z2.Looped = false
 - z2:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z3 = Instance.new("Sound", rarm)
 - z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z3.Volume = 0.6
 - z3.Pitch = pt[math.random(1,#pt)]
 - z3.Looped = false
 - z3:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z4 = Instance.new("Sound", larm)
 - z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z4.Volume = .6
 - z4.Pitch = pt[math.random(1,#pt)]
 - z4.Looped = false
 - z4:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z5 = Instance.new("Sound", rarm)
 - z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z5.Volume = .6
 - z5.Pitch = pt[math.random(1,#pt)]
 - z5.Looped = false
 - z5:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z6 = Instance.new("Sound", larm)
 - z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z6.Volume = .6
 - z6.Pitch = pt[math.random(1,#pt)]
 - z6.Looped = false
 - z6:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z7 = Instance.new("Sound", rarm)
 - z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z7.Volume = .6
 - z7.Pitch = pt[math.random(1,#pt)]
 - z7.Looped = false
 - z7:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z8 = Instance.new("Sound", larm)
 - z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z8.Volume = .6
 - z8.Pitch = pt[math.random(1,#pt)]
 - z8.Looped = false
 - z8:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z9 = Instance.new("Sound", rarm)
 - z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z9.Volume = 0.6
 - z9.Pitch = pt[math.random(1,#pt)]
 - z9.Looped = false
 - z9:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z10 = Instance.new("Sound", larm)
 - z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z10.Volume = .6
 - z10.Pitch = pt[math.random(1,#pt)]
 - z10.Looped = false
 - z10:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z11 = Instance.new("Sound", rarm)
 - z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z11.Volume = .6
 - z11.Pitch = pt[math.random(1,#pt)]
 - z11.Looped = false
 - z11:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z12 = Instance.new("Sound", larm)
 - z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z12.Volume = .6
 - z12.Pitch = pt[math.random(1,#pt)]
 - z12.Looped = false
 - z12:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z13 = Instance.new("Sound", rarm)
 - z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z13.Volume = 0.6
 - z13.Pitch = pt[math.random(1,#pt)]
 - z13.Looped = false
 - z13:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z14 = Instance.new("Sound", larm)
 - z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z14.Volume = .6
 - z14.Pitch = pt[math.random(1,#pt)]
 - z14.Looped = false
 - z14:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z15 = Instance.new("Sound", rarm)
 - z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z15.Volume = .6
 - z15.Pitch = pt[math.random(1,#pt)]
 - z15.Looped = false
 - z15:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z16 = Instance.new("Sound", larm)
 - z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z16.Volume = .6
 - z16.Pitch = pt[math.random(1,#pt)]
 - z16.Looped = false
 - z16:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z17 = Instance.new("Sound", rarm)
 - z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
 - z17.Volume = .6
 - z17.Pitch = pt[math.random(1,#pt)]
 - z17.Looped = false
 - z17:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z18 = Instance.new("Sound", larm)
 - z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z18.Volume = .6
 - z18.Pitch = pt[math.random(1,#pt)]
 - z18.Looped = false
 - z18:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z19 = Instance.new("Sound", rarm)
 - z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z19.Volume = 0.6
 - z19.Pitch = pt[math.random(1,#pt)]
 - z19.Looped = false
 - z19:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z20 = Instance.new("Sound", larm)
 - z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
 - z20.Volume = .6
 - z20.Pitch = pt[math.random(1,#pt)]
 - z20.Looped = false
 - z20:Play()
 - for i = 1, 3 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
 - if Debounces.on == false then break end
 - wait()
 - end
 - z:Destroy()
 - z2:Destroy()
 - z3:Destroy()
 - z4:Destroy()
 - z5:Destroy()
 - z6:Destroy()
 - z7:Destroy()
 - z8:Destroy()
 - z9:Destroy()
 - z10:Destroy()
 - z11:Destroy()
 - z12:Destroy()
 - z13:Destroy()
 - z14:Destroy()
 - z15:Destroy()
 - z16:Destroy()
 - z17:Destroy()
 - z18:Destroy()
 - z19:Destroy()
 - z20:Destroy()
 - Debounces.LPunch = false
 - Debounces.RPunch = false
 - Debounces.ks = false
 - Debounces.ks2 = false
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - end
 - end
 - end)
 - -------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "t" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - Debounces.ks = true
 - kik = rleg.Touched:connect(function(ht)
 - hit = ht.Parent
 - if ht and hit:IsA("Model") then
 - if hit:FindFirstChild("Humanoid") then
 - if hit.Name ~= p.Name then
 - --[[if Debounces.Slashing == true and Debounces.Slashed == false then
 - Debounces.Slashed = true]]--
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Volume = 1
 - z:Play()
 - Debounces.ks=false
 - end
 - hit:FindFirstChild("Humanoid"):TakeDamage(2)
 - hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
 - --Debounces.Slashed = false
 - --end
 - end
 - end
 - elseif ht and hit:IsA("Hat") then
 - if hit.Parent.Name ~= p.Name then
 - if hit.Parent:FindFirstChild("Humanoid") then
 - --[[if Debounces.Slashing == true and Debounces.Slashed == false then
 - Debounces.Slashed = true]]--
 - hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
 - hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
 - --Debounces.Slashed = false
 - --end
 - end
 - end
 - end
 - end)
 - for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - kik:disconnect()
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "y" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.on = true
 - Debounces.NoIdl = true
 - for i = 1, 15 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait(2.7)
 - end
 - x = Instance.new("Sound",char)
 - x.SoundId = "rbxassetid://228343271"
 - x.Pitch = 1
 - x.Volume = .8
 - wait(.1)
 - x:Play()
 - Debounces.on = false
 - Debounces.Here = false
 - shot = shot + 1
 - local rng = Instance.new("Part", larm)
 - rng.Anchored = true
 - rng.BrickColor = BrickColor.new("Royal purple")
 - rng.CanCollide = false
 - rng.FormFactor = 3
 - rng.Name = "Ring"
 - rng.Size = Vector3.new(1, 1, 1)
 - rng.Transparency = 0.35
 - rng.TopSurface = 0
 - rng.BottomSurface = 0
 - rng2 = rng:clone()
 - rng3 = rng2:clone()
 - rng4 = rng2:clone()
 - local rngm = Instance.new("SpecialMesh", rng)
 - rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
 - rngm.Scale = Vector3.new(10, 10, 1)
 - rngm2 = rngm:clone()
 - rngm2.Scale = Vector3.new(5, 5, 3)
 - rngm3=rngm2:clone()
 - rngm3.Parent = rng3
 - rngm3.Scale = Vector3.new(8, 8, 1)
 - rngm4 = rngm2:clone()
 - rngm4.Parent = rng4
 - rngm4.Scale = Vector3.new(6, 6, 1)
 - local bem = Instance.new("Part", larm)
 - bem.Anchored = true
 - bem.BrickColor = BrickColor.new("Really black")
 - bem.CanCollide = false
 - bem.FormFactor = 3
 - bem.Name = "Beam" .. shot
 - bem.Size = Vector3.new(1, 1, 1)
 - bem.Transparency = 0.35
 - bem.TopSurface = 0
 - bem.BottomSurface = 0
 - local bemm = Instance.new("SpecialMesh", bem)
 - bemm.MeshType = 4
 - bemm.Scale = Vector3.new(1, 4, 4)
 - local out = Instance.new("Part", larm)
 - out.Anchored = true
 - out.BrickColor = BrickColor.new("Really black")
 - out.CanCollide = false
 - out.FormFactor = 3
 - out.Name = "Out"
 - out.Size = Vector3.new(4, 4, 4)
 - out.Transparency = 0.35
 - out.TopSurface = 0
 - out.BottomSurface = 0
 - local outm = Instance.new("SpecialMesh", out)
 - outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
 - outm.Scale = Vector3.new(6, 4, 6)
 - local bnd = Instance.new("Part", larm)
 - bnd.Anchored = true
 - bnd.BrickColor = BrickColor.new("Really red")
 - bnd.CanCollide = false
 - bnd.FormFactor = 3
 - bnd.Name = "Bend"
 - bnd.Size = Vector3.new(1, 1, 1)
 - bnd.Transparency = 1
 - bnd.TopSurface = 0
 - bnd.BottomSurface = 0
 - local bndm = Instance.new("SpecialMesh", bnd)
 - bndm.MeshType = 3
 - bndm.Scale = Vector3.new(8, 8, 8)
 - out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
 - bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
 - bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
 - rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
 - rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
 - rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
 - Debounces.Shewt = true
 - coroutine.wrap(function()
 - for i = 1, 20, 0.2 do
 - rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
 - rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
 - rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
 - rng.Transparency = i/20
 - rng3.Transparency = 1/24
 - rng4.Transparency = i/26
 - wait()
 - end
 - wait()
 - rng:Destroy()
 - end)()
 - if Debounces.Shewt == true then
 - larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
 - hit = ht.Parent
 - if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
 - if HasntTouched(hit.Name) == true and deb == false then
 - deb = true
 - coroutine.wrap(function()
 - hit:FindFirstChild("Humanoid").PlatformStand = true
 - hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
 - hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
 - end)()
 - table.insert(Touche, hit.Name)
 - deb = false
 - end
 - elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
 - if HasntTouched(hit.Parent.Name) == true and deb == false then
 - deb = true
 - coroutine.wrap(function()
 - hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
 - hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
 - wait(1)
 - hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
 - end)()
 - table.insert(Touche, hit.Parent.Name)
 - deb = false
 - for i, v in pairs(Touche) do
 - print(v)
 - end
 - end
 - end
 - end)
 - end
 - for i = 0, 260, 8 do
 - bem.Size = Vector3.new(i, 3, 3)
 - out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
 - bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
 - bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
 - bnd.Size = Vector3.new(1,1,1)
 - bndm.Scale = Vector3.new(8,8,8)
 - if i % 10 == 0 then
 - local newRng = rng2:Clone()
 - newRng.Parent = larm
 - newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
 - local newRngm = rngm2:clone()
 - newRngm.Parent=newRng
 - coroutine.wrap(function()
 - for i = 1, 10, 0.2 do
 - newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
 - newRng.Transparency = i/10
 - wait()
 - end
 - wait()
 - newRng:Destroy()
 - end)()
 - end
 - wait()
 - end
 - wait()
 - Debounces.Shewt = false
 - bem:Destroy()
 - out:Destroy()
 - bnd:Destroy()
 - Debounces.Ready = false
 - for i, v in pairs(Touche) do
 - table.remove(Touche, i)
 - end
 - wait()
 - table.insert(Touche, char.Name)
 - Debounces.NoIdl = false
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - --[[mouse.KeyDown:connect(function(key)
 - if key == "y" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - local shell = Instance.new("Part",torso)
 - shell.BrickColor = BrickColor.new("Royal purple")
 - shell.Anchored = false
 - shell.CanCollide = false
 - shell.Locked = true
 - shell.TopSurface = "SmoothNoOutlines"
 - shell.BottomSurface = "SmoothNoOutlines"
 - shell.Size = Vector3.new(1.2,1.2,1.2)
 - shell.FormFactor = 3
 - local shellm = Instance.new("SpecialMesh",shell)
 - shellm.MeshType = "Sphere"
 - shellm.Scale = Vector3.new(1.2,1.2,1.2)
 - Omega = function()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0.5
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(40,40,40)
 - --X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(0.2,0.2,0.2)
 - X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
 - bv.velocity = root.CFrame.lookVector*10
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(80,120))
 - end
 - end
 - for i = 1, (40) do rs:wait()
 - X.Transparency = X.Transparency + (1/40)
 - X.Size = X.Size + Vector3.new(1,1,1)
 - X.CFrame = root.CFrame * CFrame.new(0,0,-10)
 - end
 - X:Destroy()
 - end
 - end)
 - end
 - for i = 1,200 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,30 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,8,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,40 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,20,0)
 - shell.Size = shell.Size + Vector3.new(1,1,1)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,40 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-30)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,60 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - for i = 1,60 do
 - shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
 - shell.Size = shell.Size + Vector3.new(1,1,1)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)]]--
 - ----------------------------------------------------
 - Charging = false
 - mouse.KeyDown:connect(function(key)
 - if key == "r" then
 - if Charging == false then
 - Charging = true
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - --[[for i = 1,20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
 - if Debounces.on == false then break end
 - rs:wait()
 - end]]--
 - pt=Instance.new('Part',torso)
 - pt.Anchored=true
 - pt.CanCollide=false
 - pt.Locked = true
 - pt.FormFactor='Custom'
 - pt.Size=Vector3.new(1,1,1)
 - pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
 - pt.Transparency=.6
 - pt.BrickColor=BrickColor.new('Really black')
 - msh=Instance.new('SpecialMesh',pt)
 - msh.MeshId='http://www.roblox.com/asset/?id=20329976'
 - msh.Scale=Vector3.new(8,4,8)
 - pt2=pt:clone()
 - pt2.Parent = torso
 - pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
 - pt2.BrickColor=BrickColor.new("Royal purple")
 - msh2=msh:clone()
 - msh2.Parent=pt2
 - msh2.Scale=Vector3.new(10,5,10)
 - custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
 - bl = Instance.new("Part", char)
 - bl.Locked = true
 - bl.Name = "Shell"
 - bl.BrickColor = BrickColor.new("Really black")
 - bl.Anchored = true
 - bl.CanCollide = false
 - bl.Transparency = 0
 - bl.Reflectance = 0
 - bl.BottomSurface = 0
 - bl.TopSurface = 0
 - bl.Shape = 0
 - blm = Instance.new("SpecialMesh",bl)
 - blm.MeshType = "Sphere"
 - blm.Scale = Vector3.new(1,1,1)
 - blm.MeshId = "rbxassetid://9982590"
 - coroutine.resume(coroutine.create(function()
 - for i=1, math.huge, 4 do
 - if Charging == true then
 - rs:wait()
 - bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
 - blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
 - bl.Transparency = bl.Transparency + 0.005
 - pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
 - pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
 - msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
 - msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
 - elseif Charging == false then break
 - end
 - end
 - end))
 - repeat
 - local p = Instance.new('Part',torso)
 - p.formFactor = 'Custom'
 - p.Size = Vector3.new(1,1,1)
 - p.BrickColor = workspace.Base.BrickColor
 - p.CanCollide = false
 - p.Transparency = 0
 - p.Anchored = true
 - p.Locked=true
 - p.Material = workspace.Base.Material
 - s = math.random(1,40)/10
 - local m = Instance.new("BlockMesh",p)
 - m.Scale = Vector3.new(s,s,s)
 - p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
 - --[[coroutine.wrap(function()
 - wait(2)
 - while Charging == true do
 - wait(2)
 - GroundWave1()
 - wait(2)
 - end
 - end)()]]--
 - Spawn(function()
 - while rs:wait() do
 - if Charging == true then
 - rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
 - larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
 - hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
 - torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
 - lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
 - rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
 - elseif Charging == false then break
 - end
 - end
 - end)
 - Spawn(function()
 - while rs:wait() do
 - if p.Transparency >= 1 then p:Destroy() break end
 - p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
 - p.Transparency = p.Transparency+0.01
 - end
 - end)
 - wait(.3)
 - until Charging == false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyUp:connect(function(key)
 - if key == "r" then
 - if Charging == true then
 - Charging = false
 - pt:Destroy()
 - pt2:Destroy()
 - bl:Destroy()
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if key == "g" then
 - if Debounces.CanAttack == true then
 - Debounces.CanAttack = false
 - Debounces.NoIdl = true
 - Debounces.on = true
 - local shell = Instance.new("Part",torso)
 - shell.BrickColor = BrickColor.new("Royal purple")
 - shell.Anchored = true
 - shell.CanCollide = false
 - shell.Locked = true
 - shell.TopSurface = "SmoothNoOutlines"
 - shell.BottomSurface = "SmoothNoOutlines"
 - shell.Size = Vector3.new(1,1,1)
 - shellm = Instance.new("SpecialMesh",shell)
 - shellm.MeshType = "Sphere"
 - shellm.Scale = Vector3.new(1,1,1)
 - local shell2 = Instance.new("Part",torso)
 - shell2.BrickColor = BrickColor.new("Royal purple")
 - shell2.Anchored = true
 - shell2.CanCollide = false
 - shell2.Locked = true
 - shell2.TopSurface = "SmoothNoOutlines"
 - shell2.BottomSurface = "SmoothNoOutlines"
 - shell2.Size = Vector3.new(1,1,1)
 - shellm2 = Instance.new("SpecialMesh",shell2)
 - shellm2.MeshType = "Sphere"
 - shellm2.Scale = Vector3.new(1,1,1)
 - function FindNearestTorso(Position,Distance,SinglePlayer)
 - if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
 - local List = {}
 - for i,v in pairs(workspace:GetChildren())do
 - if v:IsA("Model")then
 - if v:findFirstChild("Torso")then
 - if v ~= char then
 - if(v.Torso.Position -Position).magnitude <= Distance then
 - table.insert(List,v)
 - end
 - end
 - end
 - end
 - end
 - return List
 - end
 - Shell = function()
 - local X = Instance.new("Part",char)
 - local O = Instance.new("ObjectValue",X)
 - O.Name = "creator"
 - X.Locked = true
 - X.Name = "Shell"
 - X.Anchored = false
 - X.CanCollide = false
 - X.Transparency = 0
 - X.Reflectance = 0
 - X.BottomSurface = 0
 - X.TopSurface = 0
 - X.Shape = 0
 - local V = Instance.new("ObjectValue",X)
 - V.Value = char
 - V.Name = "creator"
 - X.BrickColor = BrickColor.new("Royal purple")
 - X.Size = Vector3.new(1,1,1)
 - --X.Material = "Neon"
 - local Z = Instance.new("SpecialMesh",X)
 - Z.MeshType = "Sphere"
 - Z.Scale = Vector3.new(1,1,1)
 - X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
 - local bv = Instance.new("BodyVelocity",X)
 - bv.maxForce = Vector3.new(99999,99999,99999)
 - X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
 - bv.velocity = root.CFrame.lookVector*65
 - Explode = X.Touched:connect(function(hit)
 - if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then
 - local cf = X.CFrame
 - bv:Destroy()
 - X.Anchored = true
 - Z:Remove()
 - Explode:disconnect()
 - X.Size = Vector3.new(3,3,3)
 - X.Touched:connect(function(hit) end)
 - X.CanCollide = false
 - for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do
 - if v:FindFirstChild('Humanoid') then
 - v.Humanoid:TakeDamage(math.random(6,12))
 - end
 - end
 - for i = 1, (40) do rs:wait()
 - X.Transparency = X.Transparency + (1/40)
 - X.Size = X.Size + Vector3.new(1,1,1)
 - X.CFrame = cf
 - end
 - X:Destroy()
 - end
 - end)
 - end
 - Shell()
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell2.Transparency = 0
 - shell.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Shell()
 - shell.Transparency = 0
 - shell2.Transparency = 1
 - for i = 1, 10 do
 - shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
 - shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - shell.Transparency = 1
 - if Debounces.CanAttack == false then
 - Debounces.CanAttack = true
 - Debounces.NoIdl = false
 - Debounces.on = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - Search = false
 - mouse.KeyDown:connect(function(key)
 - if key == "n" then
 - if Search == false then
 - Search = true
 - for i,v in pairs(game.Players:getPlayers()) do
 - if v.Name~=char.Name then
 - for j,k in pairs(v.Character:GetChildren()) do
 - if k:IsA("BasePart") and k.Transparency >= 1 then
 - bawx=Instance.new("SelectionBox",cam)
 - bawx.Color = BrickColor.new("Bright red")
 - bawx.Transparency = .5
 - bawx.Adornee = k
 - end
 - end
 - end
 - end
 - elseif Search == true then
 - Search = false
 - for i, v in pairs(cam:GetChildren()) do
 - if v:IsA("SelectionBox") then
 - v:Destroy()
 - end
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - Grab = false
 - mouse.KeyDown:connect(function(key)
 - if key == "z" then
 - Debounces.on = true
 - Debounces.NoIdl = true
 - Debounces.ks = true
 - if Grab == false then
 - gp = nil
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - con1=larm.Touched:connect(function(hit) -- this is grab
 - ht = hit.Parent
 - hum1=ht:FindFirstChild('Humanoid')
 - if hum1 ~= nil then
 - if Debounces.ks==true then
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Volume = 1
 - z:Play()
 - Debounces.ks=false
 - end
 - hum1.PlatformStand=true
 - gp = ht
 - Grab = true
 - asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0))
 - asd.Parent = larm
 - asd.Name = "asd"
 - asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
 - --[[elseif hum1 == nil then
 - con1:disconnect()
 - wait() return]]--
 - end
 - end)
 - for i = 1, 20 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - if hum1 == nil then
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - con1:disconnect()
 - elseif Grab == true then
 - Grab = false
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - Punch()
 - z = Instance.new("Sound",hed)
 - z.SoundId = "rbxassetid://169380525"
 - z.Pitch = ptz[math.random(1,#ptz)]
 - z.Volume = 1
 - z:Play()
 - for i = 1, 10 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
 - if Debounces.on == false then break end
 - rs:wait()
 - end
 - con1:disconnect()
 - Debounces.on = false
 - Debounces.NoIdl = false
 - if gp ~= nil then
 - gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
 - for i,v in pairs(larm:GetChildren()) do
 - if v.Name == "asd" and v:IsA("Weld") then
 - v:Remove()
 - end
 - end
 - --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
 - bv.maxForce = Vector3.new(400000, 400000, 400000)
 - bv.P = 125000
 - bv.velocity = char.Head.CFrame.lookVector * 200]]--
 - hum1=nil
 - ht=nil
 - Debounces.on = false
 - Debounces.NoIdl = false
 - elseif ht == nil then wait()
 - Grab = false
 - Debounces.on = false
 - Debounces.NoIdl = false
 - end
 - end
 - end
 - end)
 - ----------------------------------------------------
 - mouse.KeyDown:connect(function(key)
 - if string.byte(key) == 52 then
 - char.Humanoid.WalkSpeed = 60
 - end
 - end)
 - mouse.KeyUp:connect(function(key)
 - if string.byte(key) == 52 then
 - char.Humanoid.WalkSpeed = 8
 - end
 - end)
 - -------------------------------
 - local animpose = "Idle"
 - local lastanimpose = "Idle"
 - local sine = 0
 - local change = 1
 - local val = 0
 - local ffing = false
 - -------------------------------
 - game:GetService("RunService").RenderStepped:connect(function()
 - --[[if char.Humanoid.Jump == true then
 - jump = true
 - else
 - jump = false
 - end]]
 - char.Humanoid.FreeFalling:connect(function(f)
 - if f then
 - ffing = true
 - else
 - ffing = false
 - end
 - end)
 - sine = sine + change
 - if jumpn == true then
 - animpose = "Jumping"
 - elseif ffing == true then
 - animpose = "Freefalling"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
 - animpose = "Idle"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
 - animpose = "Walking"
 - elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
 - animpose = "Running"
 - end
 - if animpose ~= lastanimpose then
 - sine = 0
 - if Debounces.NoIdl == false then
 - if animpose == "Idle" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
 - end
 - elseif animpose == "Walking" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
 - end
 - elseif animpose == "Running" then
 - for i = 1, 2 do
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
 - wait()
 - end
 - end
 - else
 - end
 - end
 - lastanimpose = animpose
 - if Debounces.NoIdl == false then
 - if animpose == "Idle" then
 - change = 0.5
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
 - elseif animpose == "Walking" then
 - change = 1
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
 - elseif animpose == "Running" then
 - change = 1
 - rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
 - larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
 - hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
 - torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
 - lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
 - rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
 - end
 - end
 - end)
 - hum.MaxHealth = 9001
 - wait(3)
 - hum.Health = 9001
 - function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
 - --[[Part0 = Vector3 (Start pos)
 - Part1 = Vector3 (End pos)
 - Times = number (Amount of lightning parts)
 - Offset = number (Offset)
 - Color = color (brickcolor value)
 - Thickness = number (thickness)
 - Trans = number (transparency)
 - ]]--
 - local magz = (Part0 - Part1).magnitude
 - local curpos = Part0
 - local trz = {-Offset,Offset}
 - for i=1,Times do
 - local li = Instance.new("Part", torso)
 - li.Name = "Lightning"
 - li.TopSurface =0
 - li.Material = "Neon"
 - li.BottomSurface = 0
 - li.Anchored = true
 - li.Locked = true
 - li.Transparency = Trans or 0.4
 - li.BrickColor = BrickColor.new(Color)
 - li.formFactor = "Custom"
 - li.CanCollide = false
 - li.Size = Vector3.new(Thickness,Thickness,magz/Times)
 - local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
 - local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
 - if Times == i then
 - local magz2 = (curpos - Part1).magnitude
 - li.Size = Vector3.new(Thickness,Thickness,magz2)
 - li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
 - else
 - li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
 - end
 - curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
 - game.Debris:AddItem(li,.1)
 - end
 - end
 - BodyParts = {} -- Parts to emit lightning effects from
 - for _, v in pairs(char:GetChildren()) do
 - if v:IsA("Part") then
 - table.insert(BodyParts, v)
 - end
 - end
 - Bounding = {} -- Calculate the bounding boxes
 - for _, v in pairs(BodyParts) do
 - local temp = {X=nil, Y=nil, Z=nil}
 - temp.X = v.Size.X/2 * 10
 - temp.Y = v.Size.Y/2 * 10
 - temp.Z = v.Size.Z/2 * 10
 - Bounding[v.Name] = temp
 - --table.insert(Bounding, v.Name, temp)
 - end
 - while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly
 - local Body1 = BodyParts[math.random(#BodyParts)]
 - local Body2 = BodyParts[math.random(#BodyParts)]
 - local Pos1 = Vector3.new(
 - math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
 - math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
 - math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
 - )
 - local Pos2 = Vector3.new(
 - math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
 - math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
 - math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
 - )
 - local SPos1 = Body1.Position + Pos1
 - local SPos2 = Body2.Position + Pos2
 - Lightning(SPos1, SPos2, 4, 3, "Bright blue", .3, .56)
 - end
 
Advertisement
 
                    Add Comment                
                
                        Please, Sign In to add comment