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  1. --edit by goodguyaiden
  2. --made by cret xd
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. wait(0.2)
  148.  
  149. local plr = game:service'Players'.LocalPlayer
  150. print('Local User is '..plr.Name)
  151. print('Hacker Loaded')
  152. local char = plr.Character
  153. local hum = char:FindFirstChildOfClass'Humanoid'
  154. local hed = char.Head
  155. local root = char:FindFirstChild'HumanoidRootPart'
  156. local rootj = root.RootJoint
  157. local tors = char.Torso
  158. local ra = char["Right Arm"]
  159. local la = char["Left Arm"]
  160. local rl = char["Right Leg"]
  161. local ll = char["Left Leg"]
  162. local neck = tors["Neck"]
  163. local mouse = plr:GetMouse()
  164. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  165. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  166. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  167. local maincolor = BrickColor.new("Bright orange")
  168.  
  169. -------------------------------------------------------
  170. --Start Good Stuff--
  171. -------------------------------------------------------
  172. cam = game.Workspace.CurrentCamera
  173. CF = CFrame.new
  174. angles = CFrame.Angles
  175. attack = false
  176. Euler = CFrame.fromEulerAnglesXYZ
  177. Rad = math.rad
  178. IT = Instance.new
  179. BrickC = BrickColor.new
  180. Cos = math.cos
  181. Acos = math.acos
  182. Sin = math.sin
  183. Asin = math.asin
  184. Abs = math.abs
  185. Mrandom = math.random
  186. Floor = math.floor
  187.  
  188.  
  189. local revolver = Instance.new("Part",char)
  190. revolver.CanCollide = false
  191. revolver.Name = "Revolver"
  192. local revm = Instance.new("FileMesh",revolver)
  193. revm.MeshId = "http://www.roblox.com/asset/?id=105992239"
  194. revm.TextureId = "http://www.roblox.com/asset/?id=5837725"
  195. revm.Scale = Vector3.new(2.5,2.5,2.5)
  196. local revw = Instance.new("Weld",revolver)
  197. revw.Part0 = revolver
  198. revw.Part1 = char["Torso"]
  199. revw.C0 = CFrame.new(0,-0.4,0.6) * angles(Rad(0), Rad(0), Rad(0))
  200.  
  201. -------------------------------------------------------
  202. --End Good Stuff--
  203. -------------------------------------------------------
  204. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  205. RSH, LSH = nil, nil
  206. RW = Instance.new("Weld")
  207. LW = Instance.new("Weld")
  208. RH = tors["Right Hip"]
  209. LH = tors["Left Hip"]
  210. RSH = tors["Right Shoulder"]
  211. LSH = tors["Left Shoulder"]
  212. RSH.Parent = nil
  213. LSH.Parent = nil
  214. RW.Name = "RW"
  215. RW.Part0 = tors
  216. RW.C0 = CF(1.5, 0.5, 0)
  217. RW.C1 = CF(0, 0.5, 0)
  218. RW.Part1 = ra
  219. RW.Parent = tors
  220. LW.Name = "LW"
  221. LW.Part0 = tors
  222. LW.C0 = CF(-1.5, 0.5, 0)
  223. LW.C1 = CF(0, 0.5, 0)
  224. LW.Part1 = la
  225. LW.Parent = tors
  226. Effects = {}
  227. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  228. local wld = Instance.new("Weld", wp1)
  229. wld.Part0 = wp0
  230. wld.Part1 = wp1
  231. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  232. end
  233. newWeld(tors, ll, -0.5, -1, 0)
  234. ll.Weld.C1 = CFrame.new(0, 1, 0)
  235. newWeld(tors, rl, 0.5, -1, 0)
  236. rl.Weld.C1 = CFrame.new(0, 1, 0)
  237. -------------------------------------------------------
  238. --Start HeartBeat--
  239. -------------------------------------------------------
  240. ArtificialHB = Instance.new("BindableEvent", script)
  241. ArtificialHB.Name = "Heartbeat"
  242. script:WaitForChild("Heartbeat")
  243.  
  244. frame = 1 / 60
  245. tf = 0
  246. allowframeloss = false
  247. tossremainder = false
  248.  
  249.  
  250. lastframe = tick()
  251. script.Heartbeat:Fire()
  252.  
  253.  
  254. game:GetService("RunService").Heartbeat:connect(function(s, p)
  255. tf = tf + s
  256. if tf >= frame then
  257. if allowframeloss then
  258. script.Heartbeat:Fire()
  259. lastframe = tick()
  260. else
  261. for i = 1, math.floor(tf / frame) do
  262. script.Heartbeat:Fire()
  263. end
  264. lastframe = tick()
  265. end
  266. if tossremainder then
  267. tf = 0
  268. else
  269. tf = tf - frame * math.floor(tf / frame)
  270. end
  271. end
  272. end)
  273. -------------------------------------------------------
  274. --End HeartBeat--
  275. -------------------------------------------------------
  276.  
  277. -------------------------------------------------------
  278. --Start Important Functions--
  279. -------------------------------------------------------
  280. function swait(num)
  281. if num == 0 or num == nil then
  282. game:service("RunService").Stepped:wait(0)
  283. else
  284. for i = 0, num do
  285. game:service("RunService").Stepped:wait(0)
  286. end
  287. end
  288. end
  289. function thread(f)
  290. coroutine.resume(coroutine.create(f))
  291. end
  292. function clerp(a, b, t)
  293. local qa = {
  294. QuaternionFromCFrame(a)
  295. }
  296. local qb = {
  297. QuaternionFromCFrame(b)
  298. }
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304. function QuaternionFromCFrame(cf)
  305. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  306. local trace = m00 + m11 + m22
  307. if trace > 0 then
  308. local s = math.sqrt(1 + trace)
  309. local recip = 0.5 / s
  310. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  311. else
  312. local i = 0
  313. if m00 < m11 then
  314. i = 1
  315. end
  316. if m22 > (i == 0 and m00 or m11) then
  317. i = 2
  318. end
  319. if i == 0 then
  320. local s = math.sqrt(m00 - m11 - m22 + 1)
  321. local recip = 0.5 / s
  322. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  323. elseif i == 1 then
  324. local s = math.sqrt(m11 - m22 - m00 + 1)
  325. local recip = 0.5 / s
  326. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  327. elseif i == 2 then
  328. local s = math.sqrt(m22 - m00 - m11 + 1)
  329. local recip = 0.5 / s
  330. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  331. end
  332. end
  333. end
  334. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  335. local xs, ys, zs = x + x, y + y, z + z
  336. local wx, wy, wz = w * xs, w * ys, w * zs
  337. local xx = x * xs
  338. local xy = x * ys
  339. local xz = x * zs
  340. local yy = y * ys
  341. local yz = y * zs
  342. local zz = z * zs
  343. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  344. end
  345. local lerp = function(a, b, t)
  346. return a * (1 - t) + b * t
  347. end
  348.  
  349. function QuaternionSlerp(a, b, t)
  350. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  351. local startInterp, finishInterp
  352. if cosTheta >= 1.0E-4 then
  353. if 1 - cosTheta > 1.0E-4 then
  354. local theta = math.acos(cosTheta)
  355. local invSinTheta = 1 / Sin(theta)
  356. startInterp = Sin((1 - t) * theta) * invSinTheta
  357. finishInterp = Sin(t * theta) * invSinTheta
  358. else
  359. startInterp = 1 - t
  360. finishInterp = t
  361. end
  362. elseif 1 + cosTheta > 1.0E-4 then
  363. local theta = math.acos(-cosTheta)
  364. local invSinTheta = 1 / Sin(theta)
  365. startInterp = Sin((t - 1) * theta) * invSinTheta
  366. finishInterp = Sin(t * theta) * invSinTheta
  367. else
  368. startInterp = t - 1
  369. finishInterp = t
  370. end
  371. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  372. end
  373. function rayCast(Position, Direction, Range, Ignore)
  374. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  375. end
  376. local RbxUtility = LoadLibrary("RbxUtility")
  377. local Create = RbxUtility.Create
  378.  
  379. -------------------------------------------------------
  380. --Start Damage Function--
  381. -------------------------------------------------------
  382. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  383. if hit.Parent == nil then
  384. return
  385. end
  386. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  387. for _, v in pairs(hit.Parent:children()) do
  388. if v:IsA("Humanoid") then
  389. h = v
  390. end
  391. end
  392. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  393.  
  394. hit.Parent:FindFirstChild("Head"):BreakJoints()
  395. end
  396.  
  397. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  398. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  399. if hit.Parent.DebounceHit.Value == true then
  400. return
  401. end
  402. end
  403. if insta == true then
  404. hit.Parent:FindFirstChild("Head"):BreakJoints()
  405. end
  406. local c = Create("ObjectValue"){
  407. Name = "creator",
  408. Value = game:service("Players").LocalPlayer,
  409. Parent = h,
  410. }
  411. game:GetService("Debris"):AddItem(c, .5)
  412. if HitSound ~= nil and HitPitch ~= nil then
  413. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  414. end
  415. local Damage = math.random(minim, maxim)
  416. local blocked = false
  417. local block = hit.Parent:findFirstChild("Block")
  418. if block ~= nil then
  419. if block.className == "IntValue" then
  420. if block.Value > 0 then
  421. blocked = true
  422. block.Value = block.Value - 1
  423. print(block.Value)
  424. end
  425. end
  426. end
  427. if blocked == false then
  428. h.Health = h.Health - Damage
  429. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  430. else
  431. h.Health = h.Health - (Damage / 2)
  432. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  433. end
  434. if Type == "Knockdown" then
  435. local hum = hit.Parent.Humanoid
  436. hum.PlatformStand = true
  437. coroutine.resume(coroutine.create(function(HHumanoid)
  438. swait(1)
  439. HHumanoid.PlatformStand = false
  440. end), hum)
  441. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  442. local bodvol = Create("BodyVelocity"){
  443. velocity = angle * knockback,
  444. P = 5000,
  445. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  446. Parent = hit,
  447. }
  448. local rl = Create("BodyAngularVelocity"){
  449. P = 3000,
  450. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  451. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  452. Parent = hit,
  453. }
  454. game:GetService("Debris"):AddItem(bodvol, .5)
  455. game:GetService("Debris"):AddItem(rl, .5)
  456. elseif Type == "Normal" then
  457. local vp = Create("BodyVelocity"){
  458. P = 500,
  459. maxForce = Vector3.new(math.huge, 0, math.huge),
  460. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  461. }
  462. if knockback > 0 then
  463. vp.Parent = hit.Parent.Torso
  464. end
  465. game:GetService("Debris"):AddItem(vp, .5)
  466. elseif Type == "Up" then
  467. local bodyVelocity = Create("BodyVelocity"){
  468. velocity = Vector3.new(0, 20, 0),
  469. P = 5000,
  470. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  471. Parent = hit,
  472. }
  473. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  474. elseif Type == "DarkUp" then
  475. coroutine.resume(coroutine.create(function()
  476. for i = 0, 1, 0.1 do
  477. swait()
  478. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  479. end
  480. end))
  481. local bodyVelocity = Create("BodyVelocity"){
  482. velocity = Vector3.new(0, 20, 0),
  483. P = 5000,
  484. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  485. Parent = hit,
  486. }
  487. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  488. elseif Type == "Snare" then
  489. local bp = Create("BodyPosition"){
  490. P = 2000,
  491. D = 100,
  492. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  493. position = hit.Parent.Torso.Position,
  494. Parent = hit.Parent.Torso,
  495. }
  496. game:GetService("Debris"):AddItem(bp, 1)
  497. elseif Type == "Freeze" then
  498. local BodPos = Create("BodyPosition"){
  499. P = 50000,
  500. D = 1000,
  501. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  502. position = hit.Parent.Torso.Position,
  503. Parent = hit.Parent.Torso,
  504. }
  505. local BodGy = Create("BodyGyro") {
  506. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  507. P = 20e+003,
  508. Parent = hit.Parent.Torso,
  509. cframe = hit.Parent.Torso.CFrame,
  510. }
  511. hit.Parent.Torso.Anchored = true
  512. coroutine.resume(coroutine.create(function(Part)
  513. swait(1.5)
  514. Part.Anchored = false
  515. end), hit.Parent.Torso)
  516. game:GetService("Debris"):AddItem(BodPos, 3)
  517. game:GetService("Debris"):AddItem(BodGy, 3)
  518. end
  519. local debounce = Create("BoolValue"){
  520. Name = "DebounceHit",
  521. Parent = hit.Parent,
  522. Value = true,
  523. }
  524. game:GetService("Debris"):AddItem(debounce, Delay)
  525. c = Create("ObjectValue"){
  526. Name = "creator",
  527. Value = Player,
  528. Parent = h,
  529. }
  530. game:GetService("Debris"):AddItem(c, .5)
  531. end
  532. end
  533. -------------------------------------------------------
  534. --End Damage Function--
  535. -------------------------------------------------------
  536.  
  537. -------------------------------------------------------
  538. --Start Damage Function Customization--
  539. -------------------------------------------------------
  540. function ShowDamage(Pos, Text, Time, Color)
  541. local Rate = (1 / 30)
  542. local Pos = (Pos or Vector3.new(0, 0, 0))
  543. local Text = (Text or "")
  544. local Time = (Time or 2)
  545. local Color = (Color or Color3.new(1, 0, 1))
  546. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  547. EffectPart.Anchored = true
  548. local BillboardGui = Create("BillboardGui"){
  549. Size = UDim2.new(3, 0, 3, 0),
  550. Adornee = EffectPart,
  551. Parent = EffectPart,
  552. }
  553. local TextLabel = Create("TextLabel"){
  554. BackgroundTransparency = 1,
  555. Size = UDim2.new(1, 0, 1, 0),
  556. Text = Text,
  557. Font = "Bodoni",
  558. TextColor3 = Color,
  559. TextScaled = true,
  560. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  561. Parent = BillboardGui,
  562. }
  563. game.Debris:AddItem(EffectPart, (Time))
  564. EffectPart.Parent = game:GetService("Workspace")
  565. delay(0, function()
  566. local Frames = (Time / Rate)
  567. for Frame = 1, Frames do
  568. wait(Rate)
  569. local Percent = (Frame / Frames)
  570. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  571. TextLabel.TextTransparency = Percent
  572. end
  573. if EffectPart and EffectPart.Parent then
  574. EffectPart:Destroy()
  575. end
  576. end)
  577. end
  578. -------------------------------------------------------
  579. --End Damage Function Customization--
  580. -------------------------------------------------------
  581.  
  582. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  583. for _, c in pairs(workspace:children()) do
  584. local hum = c:findFirstChild("Humanoid")
  585. if hum ~= nil then
  586. local head = c:findFirstChild("Head")
  587. if head ~= nil then
  588. local targ = head.Position - Part.Position
  589. local mag = targ.magnitude
  590. if magni >= mag and c.Name ~= plr.Name then
  591. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  592. end
  593. end
  594. end
  595. end
  596. end
  597.  
  598.  
  599. CFuncs = {
  600. Part = {
  601. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  602. local Part = Create("Part")({
  603. Parent = Parent,
  604. Reflectance = Reflectance,
  605. Transparency = Transparency,
  606. CanCollide = false,
  607. Locked = true,
  608. BrickColor = BrickColor.new(tostring(BColor)),
  609. Name = Name,
  610. Size = Size,
  611. Material = Material
  612. })
  613. RemoveOutlines(Part)
  614. return Part
  615. end
  616. },
  617. Mesh = {
  618. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  619. local Msh = Create(Mesh)({
  620. Parent = Part,
  621. Offset = OffSet,
  622. Scale = Scale
  623. })
  624. if Mesh == "SpecialMesh" then
  625. Msh.MeshType = MeshType
  626. Msh.MeshId = MeshId
  627. end
  628. return Msh
  629. end
  630. },
  631. Mesh = {
  632. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  633. local Msh = Create(Mesh)({
  634. Parent = Part,
  635. Offset = OffSet,
  636. Scale = Scale
  637. })
  638. if Mesh == "SpecialMesh" then
  639. Msh.MeshType = MeshType
  640. Msh.MeshId = MeshId
  641. end
  642. return Msh
  643. end
  644. },
  645. Weld = {
  646. Create = function(Parent, Part0, Part1, C0, C1)
  647. local Weld = Create("Weld")({
  648. Parent = Parent,
  649. Part0 = Part0,
  650. Part1 = Part1,
  651. C0 = C0,
  652. C1 = C1
  653. })
  654. return Weld
  655. end
  656. },
  657. Sound = {
  658. Create = function(id, par, vol, pit)
  659. coroutine.resume(coroutine.create(function()
  660. local S = Create("Sound")({
  661. Volume = vol,
  662. Pitch = pit or 1,
  663. SoundId = id,
  664. Parent = par or workspace
  665. })
  666. wait()
  667. S:play()
  668. game:GetService("Debris"):AddItem(S, 6)
  669. end))
  670. end
  671. },
  672. ParticleEmitter = {
  673. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  674. local fp = Create("ParticleEmitter")({
  675. Parent = Parent,
  676. Color = ColorSequence.new(Color1, Color2),
  677. LightEmission = LightEmission,
  678. Size = Size,
  679. Texture = Texture,
  680. Transparency = Transparency,
  681. ZOffset = ZOffset,
  682. Acceleration = Accel,
  683. Drag = Drag,
  684. LockedToPart = LockedToPart,
  685. VelocityInheritance = VelocityInheritance,
  686. EmissionDirection = EmissionDirection,
  687. Enabled = Enabled,
  688. Lifetime = LifeTime,
  689. Rate = Rate,
  690. Rotation = Rotation,
  691. RotSpeed = RotSpeed,
  692. Speed = Speed,
  693. VelocitySpread = VelocitySpread
  694. })
  695. return fp
  696. end
  697. }
  698. }
  699. function RemoveOutlines(part)
  700. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  701. end
  702. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  703. local Part = Create("Part")({
  704. formFactor = FormFactor,
  705. Parent = Parent,
  706. Reflectance = Reflectance,
  707. Transparency = Transparency,
  708. CanCollide = false,
  709. Locked = true,
  710. BrickColor = BrickColor.new(tostring(BColor)),
  711. Name = Name,
  712. Size = Size,
  713. Material = Material
  714. })
  715. RemoveOutlines(Part)
  716. return Part
  717. end
  718. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  719. local Msh = Create(Mesh)({
  720. Parent = Part,
  721. Offset = OffSet,
  722. Scale = Scale
  723. })
  724. if Mesh == "SpecialMesh" then
  725. Msh.MeshType = MeshType
  726. Msh.MeshId = MeshId
  727. end
  728. return Msh
  729. end
  730. function CreateWeld(Parent, Part0, Part1, C0, C1)
  731. local Weld = Create("Weld")({
  732. Parent = Parent,
  733. Part0 = Part0,
  734. Part1 = Part1,
  735. C0 = C0,
  736. C1 = C1
  737. })
  738. return Weld
  739. end
  740.  
  741.  
  742. -------------------------------------------------------
  743. --Start Effect Function--
  744. -------------------------------------------------------
  745. EffectModel = Instance.new("Model", char)
  746. Effects = {
  747. Block = {
  748. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  749. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  750. prt.Anchored = true
  751. prt.CFrame = cframe
  752. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  753. game:GetService("Debris"):AddItem(prt, 10)
  754. if Type == 1 or Type == nil then
  755. table.insert(Effects, {
  756. prt,
  757. "Block1",
  758. delay,
  759. x3,
  760. y3,
  761. z3,
  762. msh
  763. })
  764. elseif Type == 2 then
  765. table.insert(Effects, {
  766. prt,
  767. "Block2",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh
  773. })
  774. else
  775. table.insert(Effects, {
  776. prt,
  777. "Block3",
  778. delay,
  779. x3,
  780. y3,
  781. z3,
  782. msh
  783. })
  784. end
  785. end
  786. },
  787. Sphere = {
  788. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  789. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  790. prt.Anchored = true
  791. prt.CFrame = cframe
  792. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. table.insert(Effects, {
  795. prt,
  796. "Cylinder",
  797. delay,
  798. x3,
  799. y3,
  800. z3,
  801. msh
  802. })
  803. end
  804. },
  805. Cylinder = {
  806. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  807. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  808. prt.Anchored = true
  809. prt.CFrame = cframe
  810. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  811. game:GetService("Debris"):AddItem(prt, 10)
  812. table.insert(Effects, {
  813. prt,
  814. "Cylinder",
  815. delay,
  816. x3,
  817. y3,
  818. z3,
  819. msh
  820. })
  821. end
  822. },
  823. Wave = {
  824. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  825. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  826. prt.Anchored = true
  827. prt.CFrame = cframe
  828. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  829. game:GetService("Debris"):AddItem(prt, 10)
  830. table.insert(Effects, {
  831. prt,
  832. "Cylinder",
  833. delay,
  834. x3 / 60,
  835. y3 / 60,
  836. z3 / 60,
  837. msh
  838. })
  839. end
  840. },
  841. Ring = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  843. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. table.insert(Effects, {
  849. prt,
  850. "Cylinder",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. end
  858. },
  859. Break = {
  860. Create = function(brickcolor, cframe, x1, y1, z1)
  861. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  862. prt.Anchored = true
  863. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  864. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865. local num = math.random(10, 50) / 1000
  866. game:GetService("Debris"):AddItem(prt, 10)
  867. table.insert(Effects, {
  868. prt,
  869. "Shatter",
  870. num,
  871. prt.CFrame,
  872. math.random() - math.random(),
  873. 0,
  874. math.random(50, 100) / 100
  875. })
  876. end
  877. },
  878. Spiral = {
  879. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  880. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  881. prt.Anchored = true
  882. prt.CFrame = cframe
  883. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  884. game:GetService("Debris"):AddItem(prt, 10)
  885. table.insert(Effects, {
  886. prt,
  887. "Cylinder",
  888. delay,
  889. x3,
  890. y3,
  891. z3,
  892. msh
  893. })
  894. end
  895. },
  896. Push = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  898. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. table.insert(Effects, {
  904. prt,
  905. "Cylinder",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. }
  914. }
  915. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  916. local fp = IT("Part")
  917. fp.formFactor = formfactor
  918. fp.Parent = parent
  919. fp.Reflectance = reflectance
  920. fp.Transparency = transparency
  921. fp.CanCollide = false
  922. fp.Locked = true
  923. fp.BrickColor = brickcolor
  924. fp.Name = name
  925. fp.Size = size
  926. fp.Position = tors.Position
  927. RemoveOutlines(fp)
  928. fp.Material = "SmoothPlastic"
  929. fp:BreakJoints()
  930. return fp
  931. end
  932.  
  933. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  934. local mesh = IT(Mesh)
  935. mesh.Parent = part
  936. if Mesh == "SpecialMesh" then
  937. mesh.MeshType = meshtype
  938. if meshid ~= "nil" then
  939. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  940. end
  941. end
  942. mesh.Offset = offset
  943. mesh.Scale = scale
  944. return mesh
  945. end
  946.  
  947. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  948. local type = type
  949. local rng = Instance.new("Part", char)
  950. rng.Anchored = true
  951. rng.BrickColor = color
  952. rng.CanCollide = false
  953. rng.FormFactor = 3
  954. rng.Name = "Ring"
  955. rng.Material = "Neon"
  956. rng.Size = Vector3.new(1, 1, 1)
  957. rng.Transparency = 0
  958. rng.TopSurface = 0
  959. rng.BottomSurface = 0
  960. rng.CFrame = pos
  961. local rngm = Instance.new("SpecialMesh", rng)
  962. rngm.MeshType = MType
  963. rngm.Scale = scale
  964. local scaler2 = 1
  965. if type == "Add" then
  966. scaler2 = 1 * value
  967. elseif type == "Divide" then
  968. scaler2 = 1 / value
  969. end
  970. coroutine.resume(coroutine.create(function()
  971. for i = 0, 10 / bonuspeed, 0.1 do
  972. swait()
  973. if type == "Add" then
  974. scaler2 = scaler2 - 0.01 * value / bonuspeed
  975. elseif type == "Divide" then
  976. scaler2 = scaler2 - 0.01 / value * bonuspeed
  977. end
  978. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  979. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  980. end
  981. rng:Destroy()
  982. end))
  983. end
  984.  
  985. function Eviscerate(dude)
  986. if dude.Name ~= char then
  987. local bgf = IT("BodyGyro", dude.Head)
  988. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  989. local val = IT("BoolValue", dude)
  990. val.Name = "IsHit"
  991. local ds = coroutine.wrap(function()
  992. dude:WaitForChild("Head"):BreakJoints()
  993. wait(0.5)
  994. target = nil
  995. coroutine.resume(coroutine.create(function()
  996. for i, v in pairs(dude:GetChildren()) do
  997. if v:IsA("Accessory") then
  998. v:Destroy()
  999. end
  1000. if v:IsA("Humanoid") then
  1001. v:Destroy()
  1002. end
  1003. if v:IsA("CharacterMesh") then
  1004. v:Destroy()
  1005. end
  1006. if v:IsA("Model") then
  1007. v:Destroy()
  1008. end
  1009. if v:IsA("Part") or v:IsA("MeshPart") then
  1010. for x, o in pairs(v:GetChildren()) do
  1011. if o:IsA("Decal") then
  1012. o:Destroy()
  1013. end
  1014. end
  1015. coroutine.resume(coroutine.create(function()
  1016. v.Material = "Neon"
  1017. v.CanCollide = false
  1018. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  1019. PartEmmit1.LightEmission = 1
  1020. PartEmmit1.Texture = "rbxassetid://294291785"
  1021. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1022. PartEmmit1.Rate = 150
  1023. PartEmmit1.Lifetime = NumberRange.new(1)
  1024. PartEmmit1.Size = NumberSequence.new(1,0)
  1025. PartEmmit1.Transparency = NumberSequence.new({
  1026. NumberSequenceKeypoint.new(0, 0, 0),
  1027. NumberSequenceKeypoint.new(1, 1, 0)
  1028. })
  1029. PartEmmit1.Speed = NumberRange.new(0, 0)
  1030. PartEmmit1.VelocitySpread = 30000
  1031. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1032. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  1033. local BodPoss = IT("BodyPosition", v)
  1034. BodPoss.P = 3000
  1035. BodPoss.D = 1000
  1036. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1037. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1038. v.Color = maincolor.Color
  1039. coroutine.resume(coroutine.create(function()
  1040. for i = 0, 49 do
  1041. swait(1)
  1042. v.Transparency = v.Transparency + 0.03
  1043. end
  1044. wait(0.5)
  1045. --PartEmmit1.Enabled = false
  1046. wait(3)
  1047. v:Destroy()
  1048. dude:Destroy()
  1049. end))
  1050. end))
  1051. end
  1052. end
  1053. end))
  1054. end)
  1055. ds()
  1056. end
  1057. end
  1058.  
  1059. function FindNearestHead(Position, Distance, SinglePlayer)
  1060. if SinglePlayer then
  1061. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1062. end
  1063. local List = {}
  1064. for i, v in pairs(workspace:GetChildren()) do
  1065. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1066. table.insert(List, v)
  1067. end
  1068. end
  1069. return List
  1070. end
  1071.  
  1072. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1073. local type = type
  1074. local rng = Instance.new("Part", char)
  1075. rng.Anchored = true
  1076. rng.BrickColor = color
  1077. rng.CanCollide = false
  1078. rng.FormFactor = 3
  1079. rng.Name = "Ring"
  1080. rng.Material = "Neon"
  1081. rng.Size = Vector3.new(1, 1, 1)
  1082. rng.Transparency = 0
  1083. rng.TopSurface = 0
  1084. rng.BottomSurface = 0
  1085. rng.CFrame = pos
  1086. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1087. local rngm = Instance.new("SpecialMesh", rng)
  1088. rngm.MeshType = MType
  1089. rngm.Scale = Vector3.new(x1, y1, z1)
  1090. local scaler2 = 1
  1091. local speeder = FastSpeed
  1092. if type == "Add" then
  1093. scaler2 = 1 * value
  1094. elseif type == "Divide" then
  1095. scaler2 = 1 / value
  1096. end
  1097. coroutine.resume(coroutine.create(function()
  1098. for i = 0, 10 / bonuspeed, 0.1 do
  1099. swait()
  1100. if type == "Add" then
  1101. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1102. elseif type == "Divide" then
  1103. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1104. end
  1105. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1106. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1107. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1108. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1109. end
  1110. rng:Destroy()
  1111. end))
  1112. end
  1113.  
  1114. function SoulSteal(dude)
  1115. if dude.Name ~= char then
  1116. local bgf = IT("BodyGyro", dude.Head)
  1117. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1118. local val = IT("BoolValue", dude)
  1119. val.Name = "IsHit"
  1120. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1121. local soulst = coroutine.wrap(function()
  1122. local soul = Instance.new("Part",dude)
  1123. soul.Size = Vector3.new(1,1,1)
  1124. soul.CanCollide = false
  1125. soul.Anchored = false
  1126. soul.Position = torso.Position
  1127. soul.Transparency = 1
  1128. local PartEmmit1 = IT("ParticleEmitter", soul)
  1129. PartEmmit1.LightEmission = 1
  1130. PartEmmit1.Texture = "rbxassetid://569507414"
  1131. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1132. PartEmmit1.Rate = 250
  1133. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1134. PartEmmit1.Size = NumberSequence.new({
  1135. NumberSequenceKeypoint.new(0, 1, 0),
  1136. NumberSequenceKeypoint.new(1, 0, 0)
  1137. })
  1138. PartEmmit1.Transparency = NumberSequence.new({
  1139. NumberSequenceKeypoint.new(0, 0, 0),
  1140. NumberSequenceKeypoint.new(1, 1, 0)
  1141. })
  1142. PartEmmit1.Speed = NumberRange.new(0, 0)
  1143. PartEmmit1.VelocitySpread = 30000
  1144. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1145. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1146. local BodPoss = IT("BodyPosition", soul)
  1147. BodPoss.P = 3000
  1148. BodPoss.D = 1000
  1149. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1150. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1151. wait(1.6)
  1152. soul.Touched:connect(function(hit)
  1153. if hit.Parent == char then
  1154. soul:Destroy()
  1155. end
  1156. end)
  1157. wait(1.2)
  1158. while soul do
  1159. swait()
  1160. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1161. BodPoss.Position = tors.Position
  1162. end
  1163. end)
  1164. soulst()
  1165. end
  1166. end
  1167. function FaceMouse()
  1168. local Cam = workspace.CurrentCamera
  1169. return {
  1170. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1171. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1172. }
  1173. end
  1174. Effects = {
  1175. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1176. local p = Instance.new("Part",EffectModel)
  1177. p.BrickColor = BrickColor.new(colour)
  1178. p.Size = partsize
  1179. p.Anchored = true
  1180. p.CanCollide = false
  1181. p.Material = matr
  1182. p.CFrame = cf
  1183. if inverse == true then
  1184. p.Transparency = 1
  1185. else
  1186. p.Transparency = 0
  1187. end
  1188. local m = Instance.new("BlockMesh",p)
  1189. m.Scale = meshstart
  1190. coroutine.wrap(function()
  1191. for i = 0, 1, factor do
  1192. swait()
  1193. if inverse == true then
  1194. p.Transparency = 1-i
  1195. else
  1196. p.Transparency = i
  1197. end
  1198. m.Scale = m.Scale + meshadd
  1199. if spin == true then
  1200. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1201. end
  1202. end
  1203. p:Destroy()
  1204. end)()
  1205. return p
  1206. end,
  1207. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1208. local p = Instance.new("Part",EffectModel)
  1209. p.BrickColor = BrickColor.new(colour)
  1210. p.Size = partsize
  1211. p.Anchored = true
  1212. p.CanCollide = false
  1213. p.Material = matr
  1214. p.CFrame = cf
  1215. if inverse == true then
  1216. p.Transparency = 1
  1217. else
  1218. p.Transparency = 0
  1219. end
  1220. local m = Instance.new("SpecialMesh",p)
  1221. m.MeshType = "Sphere"
  1222. m.Scale = meshstart
  1223. coroutine.wrap(function()
  1224. for i=0,1,factor do
  1225. swait()
  1226. if inverse == true then
  1227. p.Transparency = 1-i
  1228. else
  1229. p.Transparency = i
  1230. end
  1231. m.Scale = m.Scale + meshadd
  1232. end
  1233. p:Destroy()
  1234. end)()
  1235. return p
  1236. end,
  1237.  
  1238. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1239. local p = Instance.new("Part",EffectModel)
  1240. p.BrickColor = BrickColor.new(colour)
  1241. p.Size = partsize
  1242. p.Anchored = true
  1243. p.CanCollide = false
  1244. p.Material = matr
  1245. p.CFrame = cf
  1246. if inverse == true then
  1247. p.Transparency = 1
  1248. else
  1249. p.Transparency = 0
  1250. end
  1251. local m = Instance.new("CylinderMesh",p)
  1252. m.Scale = meshstart
  1253. coroutine.wrap(function()
  1254. for i=0,1,factor do
  1255. swait()
  1256. if inverse == true then
  1257. p.Transparency = 1-i
  1258. else
  1259. p.Transparency = i
  1260. end
  1261. m.Scale = m.Scale + meshadd
  1262. end
  1263. p:Destroy()
  1264. end)()
  1265. return p
  1266. end,
  1267.  
  1268. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1269. local p = Instance.new("Part",EffectModel)
  1270. p.BrickColor = BrickColor.new(colour)
  1271. p.Size = Vector3.new()
  1272. p.Anchored = true
  1273. p.CanCollide = false
  1274. p.CFrame = cf
  1275. if inverse == true then
  1276. p.Transparency = 1
  1277. else
  1278. p.Transparency = 0
  1279. end
  1280. local m = Instance.new("SpecialMesh",p)
  1281. m.MeshId = "rbxassetid://20329976"
  1282. m.Scale = meshstart
  1283. coroutine.wrap(function()
  1284. for i=0,1,factor do
  1285. swait()
  1286. if inverse == true then
  1287. p.Transparency = 1-i
  1288. else
  1289. p.Transparency = i
  1290. end
  1291. m.Scale = m.Scale + meshadd
  1292. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1293. end
  1294. p:Destroy()
  1295. end)()
  1296. return p
  1297. end,
  1298.  
  1299. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1300. local p = Instance.new("Part",EffectModel)
  1301. p.BrickColor = BrickColor.new(colour)
  1302. p.Size = Vector3.new()
  1303. p.Anchored = true
  1304. p.CanCollide = false
  1305. p.CFrame = cf
  1306. if inverse == true then
  1307. p.Transparency = 1
  1308. else
  1309. p.Transparency = 0
  1310. end
  1311. local m = Instance.new("SpecialMesh",p)
  1312. m.MeshId = "rbxassetid://3270017"
  1313. m.Scale = meshstart
  1314. coroutine.wrap(function()
  1315. for i=0,1,factor do
  1316. swait()
  1317. if inverse == true then
  1318. p.Transparency = 1-i
  1319. else
  1320. p.Transparency = i
  1321. end
  1322. m.Scale = m.Scale + meshadd
  1323. end
  1324. p:Destroy()
  1325. end)()
  1326. return p
  1327. end,
  1328.  
  1329. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1330. local p = Instance.new("Part",EffectModel)
  1331. p.BrickColor = BrickColor.new(colour)
  1332. p.Size = Vector3.new()
  1333. p.Anchored = true
  1334. p.CanCollide = false
  1335. p.CFrame = cf
  1336. if inverse == true then
  1337. p.Transparency = 1
  1338. else
  1339. p.Transparency = 0
  1340. end
  1341. local m = Instance.new("SpecialMesh",p)
  1342. m.MeshId = meshid
  1343. m.TextureId = textid
  1344. m.Scale = meshstart
  1345. coroutine.wrap(function()
  1346. for i=0,1,factor do
  1347. swait()
  1348. if inverse == true then
  1349. p.Transparency = 1-i
  1350. else
  1351. p.Transparency = i
  1352. end
  1353. m.Scale = m.Scale + meshadd
  1354. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1355. end
  1356. p:Destroy()
  1357. end)()
  1358. return p
  1359. end,
  1360.  
  1361. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1362. local p = Instance.new("Part",EffectModel)
  1363. p.BrickColor = BrickColor.new(colour)
  1364. p.Size = partsize
  1365. p.Anchored = true
  1366. p.CanCollide = false
  1367. p.Material = matr
  1368. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1369. if inverse == true then
  1370. p.Transparency = 1
  1371. else
  1372. p.Transparency = 0
  1373. end
  1374. local m = Instance.new("SpecialMesh",p)
  1375. m.MeshType = "Sphere"
  1376. m.Scale = meshstart
  1377. coroutine.wrap(function()
  1378. for i=0,1,factor do
  1379. swait()
  1380. if inverse == true then
  1381. p.Transparency = 1-i
  1382. else
  1383. p.Transparency = i
  1384. end
  1385. m.Scale = m.Scale + meshadd
  1386. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1387. end
  1388. p:Destroy()
  1389. end)()
  1390. return p
  1391. end,
  1392.  
  1393. }
  1394. -------------------------------------------------------
  1395. --End Effect Function--
  1396. -------------------------------------------------------
  1397. function Cso(ID, PARENT, VOLUME, PITCH)
  1398. local NSound = nil
  1399. coroutine.resume(coroutine.create(function()
  1400. NSound = IT("Sound", PARENT)
  1401. NSound.Volume = VOLUME
  1402. NSound.Pitch = PITCH
  1403. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1404. swait()
  1405. NSound:play()
  1406. game:GetService("Debris"):AddItem(NSound, 10)
  1407. end))
  1408. return NSound
  1409. end
  1410. function CamShake(Length, Intensity)
  1411. coroutine.resume(coroutine.create(function()
  1412. local intensity = 1 * Intensity
  1413. local rotM = 0.01 * Intensity
  1414. for i = 0, Length, 0.1 do
  1415. swait()
  1416. intensity = intensity - 0.05 * Intensity / Length
  1417. rotM = rotM - 5.0E-4 * Intensity / Length
  1418. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1419. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1420. end
  1421. hum.CameraOffset = Vector3.new(0, 0, 0)
  1422. end))
  1423. end
  1424. NewInstance = function(instance,parent,properties)
  1425. local inst = Instance.new(instance)
  1426. inst.Parent = parent
  1427. if(properties)then
  1428. for i,v in next, properties do
  1429. pcall(function() inst[i] = v end)
  1430. end
  1431. end
  1432. return inst;
  1433. end
  1434. function Smooth(Part)
  1435. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1438. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1439. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1440. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1441. end
  1442. hum.MaxHealth = 1.0E298
  1443. hum.Health = 1.0E298
  1444.  
  1445. -------------------------------------------------------
  1446. --End Important Functions--
  1447. -------------------------------------------------------
  1448.  
  1449.  
  1450. -------------------------------------------------------
  1451. --Start Customization--
  1452. -------------------------------------------------------
  1453. local Player_Size = 1
  1454. if Player_Size ~= 1 then
  1455. root.Size = root.Size * Player_Size
  1456. tors.Size = tors.Size * Player_Size
  1457. hed.Size = hed.Size * Player_Size
  1458. ra.Size = ra.Size * Player_Size
  1459. la.Size = la.Size * Player_Size
  1460. rl.Size = rl.Size * Player_Size
  1461. ll.Size = ll.Size * Player_Size
  1462. ----------------------------------------------------------------------------------
  1463. rootj.Parent = root
  1464. neck.Parent = tors
  1465. RW.Parent = tors
  1466. LW.Parent = tors
  1467. RH.Parent = tors
  1468. LH.Parent = tors
  1469. -------------------------------------------------------------------- --------------
  1470. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1471. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1472. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1473. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1474. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1475. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1476. ----------------------------------------------------------------------------------
  1477. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1478. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1479. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1480. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1481. --hat.Parent = Character
  1482. end
  1483. ----------------------------------------------------------------------------------
  1484. local SONG = 2007066385
  1485. if plr.Name == "KillerDarkness0105" then
  1486. SONG = 1837185092
  1487.  
  1488.  
  1489.  
  1490. for _, v in pairs(char:GetDescendants()) do
  1491. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1492. v.Material = "Neon"
  1493. v.Color = Color3.new(0,0,0)
  1494. if v:FindFirstChildOfClass("SpecialMesh") then
  1495. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1496. end
  1497. end
  1498. end
  1499.  
  1500.  
  1501. end
  1502. if plr.Name == "LocalPlayer" then
  1503. SONG = 200602561
  1504. end
  1505. local SONG2 = 0
  1506. local Music = Instance.new("Sound",tors)
  1507. Music.Volume = 2.5
  1508. Music.Looped = true
  1509. Music.Pitch = 1 --Pitcher
  1510. ----------------------------------------------------------------------------------
  1511. local equipped = false
  1512. local idle = 0
  1513. local change = 1
  1514. local val = 0
  1515. local toim = 0
  1516. local idleanim = 0.4
  1517. local sine = 0
  1518. local Sit = 1
  1519. local WasAir = false
  1520. local InAir = false
  1521. local LandTick = 0
  1522. local movelegs = false
  1523. local FF = Instance.new("ForceField",char)
  1524. FF.Visible = false
  1525. local Speed = 16
  1526. local Screen = true
  1527. local op1 = false
  1528. local Sitt = false
  1529.  
  1530.  
  1531.  
  1532.  
  1533. --Wuss poppin B)
  1534. local RightCP = [[
  1535.  
  1536. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1537.  
  1538.  
  1539.  
  1540. >Loading Code Tracker V2.
  1541.  
  1542. ...
  1543.  
  1544.  
  1545. ...
  1546.  
  1547.  
  1548. ...
  1549.  
  1550. >BOOT_FINSHED STARTING CODETRACKERV2//
  1551.  
  1552.  
  1553.  
  1554. >Code Tracker V2 Loaded.
  1555.  
  1556.  
  1557.  
  1558. >Insert credentials
  1559. >Login: LOGIN
  1560. >Password: PASSWORD
  1561.  
  1562.  
  1563.  
  1564. ...
  1565.  
  1566.  
  1567.  
  1568. Login: Codex47
  1569. Password: **************
  1570.  
  1571.  
  1572. >Processing...
  1573.  
  1574. ...
  1575.  
  1576. ...
  1577.  
  1578. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1579.  
  1580. >PASSWORDCHECK - SUCCESSFUL
  1581.  
  1582. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1583.  
  1584.  
  1585.  
  1586. Help
  1587.  
  1588. >LOADING
  1589.  
  1590. ...
  1591.  
  1592.  
  1593. ...
  1594.  
  1595.  
  1596. >PROCESSING FINSHED
  1597.  
  1598.  
  1599. >LOADING COMMANDS
  1600.  
  1601. // WINDOW COMMANDS \\
  1602.  
  1603.  
  1604. >ASSOC Displays or modifies file extension associations.
  1605. ATTRIB Displays or changes file attributes.
  1606. BREAK Sets or clears extended CTRL+C checking.
  1607. BCDEDIT Sets properties in boot database to control boot loading.
  1608. CACLS Displays or modifies access control lists (ACLs) of files.
  1609. CALL Calls one batch program from another.
  1610. CHKNTFS Displays or modifies the checking of disk at boot time.
  1611. CLS Clears the screen.
  1612. CMD Starts a new instance of the Windows command interpreter.
  1613. COLOR Sets the default console foreground and background colors.
  1614. COMP Compares the contents of two files or sets of files.
  1615. COMPACT Displays or alters the compression of files on NTFS partitions.
  1616. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1617. current drive.
  1618. COPY Copies one or more files to another location.
  1619. DATE Displays or sets the date.
  1620. DEL Deletes one or more files.
  1621. DIR Displays a list of files and subdirectories in a directory.
  1622. FC Compares two files or sets of files, and displays the
  1623. LABEL Creates, changes, or deletes the volume label of a disk.
  1624. MD Creates a directory.
  1625. MKDIR Creates a directory.
  1626. MKLINK Creates Symbolic Links and Hard Links
  1627. MODE Configures a system device.
  1628. MORE Displays output one screen at a time.
  1629. MOVE Moves one or more files from one directory to another
  1630. directory.
  1631. OPENFILES Displays files opened by remote users for a file share.
  1632. PATH Displays or sets a search path for executable files.
  1633. PAUSE Suspends processing of a batch file and displays a message.
  1634. RECOVER Recovers readable information from a bad or defective disk.
  1635. TASKKILL Kill or stop a running process or application.
  1636. TIME Displays or sets the system time.
  1637. TITLE Sets the window title for a CMD.EXE session.
  1638. TREE Graphically displays the directory structure of a drive or
  1639. path.
  1640. TYPE Displays the contents of a text file.
  1641. VER Displays the Windows version.
  1642. VERIFY Tells Windows whether to verify that your files are written
  1643. correctly to a disk.
  1644. VOL Displays a disk volume label and serial number.
  1645. XCOPY Copies files and directory trees.
  1646. WMIC Displays WMI information inside interactive command shell.
  1647.  
  1648.  
  1649. // IP COMMANDS \\
  1650.  
  1651.  
  1652. GRAB Grabs randomly generated IP's for VPN use.
  1653. IP Displays your current IP address.
  1654. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1655. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1656. PULL Pulls data packets from other networks for faster network sending and download data.
  1657.  
  1658.  
  1659. For more information on tools see the written txt file in the download directory
  1660.  
  1661.  
  1662. Load: Code Terminal
  1663.  
  1664. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1665.  
  1666. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1667.  
  1668. >INSERT DOWNLOAD FILE CONSTRAINT
  1669.  
  1670. CODETERM/FILE/19853/DOWNLOAD.org
  1671.  
  1672. >SUCCESSFUL CONSTRAINT
  1673.  
  1674. >LOADING TERMINAL
  1675.  
  1676.  
  1677.  
  1678.  
  1679. ...
  1680.  
  1681.  
  1682. ...
  1683.  
  1684.  
  1685. ...
  1686.  
  1687.  
  1688. ...
  1689.  
  1690.  
  1691.  
  1692. ...
  1693.  
  1694.  
  1695. >Boot Failed.
  1696.  
  1697.  
  1698. ...
  1699.  
  1700.  
  1701. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1702.  
  1703. ...
  1704.  
  1705.  
  1706.  
  1707. >Restarting Code Terminal.
  1708.  
  1709. >Getting Information Please Wait.....
  1710. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1711. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1712. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1713. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1714. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1715. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1716. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1717. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1718. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1719. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1720. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1721. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1722. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1723. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1724.  
  1725. >Code Terminal Loaded.
  1726. >Welcome ...
  1727. >You're not Cod-
  1728.  
  1729.  
  1730. >Getting Information Please Wait.....
  1731. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1732. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1733. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1734. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1735. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1736. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1737. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1738.  
  1739. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1740. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1741. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1742. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1743. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1744. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1745. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1746.  
  1747. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1748. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1749. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1750. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1751. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1752. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1753. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1754. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1755. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1756. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1757. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1758. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1759. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1760. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1761.  
  1762.  
  1763. So, Trying to break into my program huh?
  1764.  
  1765. Well You got another thing coming to you bud.
  1766. Those passwords, this entire program, It was all an elaborate scam.
  1767. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1768. Now i think you have an even bigger problem.
  1769. Hell you even gave me your own ip by using the IPLOOKUP function.
  1770. Well may god help you.
  1771. Because im coming for you now kid.
  1772. See ya soon.
  1773. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1774.  
  1775.  
  1776. >Deleting System32.
  1777.  
  1778.  
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784.  
  1785.  
  1786.  
  1787. ...
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798.  
  1799. .....
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809.  
  1810. ......
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817. >System32 Deleted. Initate System Restore.
  1818.  
  1819.  
  1820.  
  1821.  
  1822. ...
  1823.  
  1824.  
  1825.  
  1826.  
  1827.  
  1828.  
  1829. ....
  1830.  
  1831.  
  1832.  
  1833.  
  1834.  
  1835. ...
  1836.  
  1837.  
  1838.  
  1839. >System Restored.
  1840. >Welcome NEWUSER
  1841.  
  1842. >Getting Information Please Wait.....
  1843. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1844. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1845. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1846. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1847. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1848. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1849. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1850. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1851. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1852. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1853. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1854. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1855. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1856. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1857. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1858. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1859.  
  1860. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1861.  
  1862. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1863.  
  1864. You: What? How... This can't be happening. Oh shit...
  1865.  
  1866. "Codex", Heh... Perfect.
  1867.  
  1868.  
  1869. ]]
  1870.  
  1871.  
  1872.  
  1873. local idlecp = [[
  1874.  
  1875. <-- BEGINNING DELETION SEQUENCE -->
  1876. >Please note, unknown things may occur as you're going through others files.
  1877.  
  1878. >Deletion Beginning.
  1879. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1880. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1881. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1882. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1883. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1884. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1885. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1886. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1887. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1888. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1889. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1890. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1891. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1892. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1893. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1894. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1895. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1896. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1897. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1898. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1899. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1900. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1901. >KillerDarkness0105 Account Deletion.exe Active
  1902. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1903. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1904. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1905. >Account Successfully Deleted.
  1906. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1907. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1908. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1909. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1910. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1911. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1912. >Creterisk Account Deletion.exe Active
  1913. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1914. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1915. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1916. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1917. >Account Successfully Deleted
  1918. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1919. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1920. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1921. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1922. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1923. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1924. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1925. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1926. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1927. >FuntimeArtic Account Deletion.exe Active
  1928. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1929. >Error
  1930. >Unable To Read Data.
  1931. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1932. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1933. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1934. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1935. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1936. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1937. >Delete Failed
  1938. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1939. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1940. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1941. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1942. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1943. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1944. >Restarting
  1945. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1946. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1947. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1948. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1949. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1950. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1951. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1952. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1953. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1954. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1955. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1956. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1957. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1958. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1959. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1960. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1961. >MonolithicDivinity Account Deletion.exe Active
  1962. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1963. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1964. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1965. >Account Successfully Deleted.
  1966. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1967. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1968. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1969. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1970. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1971. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1972. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1973. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1974. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1975. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1976. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1977. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  1978. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  1979. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  1980. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  1981. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  1982. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1983. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1984. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1985. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1986. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1987. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1988. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1989. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1990. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1991. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1992. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1993. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1994. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1995. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1996. >Nebula_Zorua Account Deletion.exe Active...
  1997. >Error Unable To Find Account.
  1998. >Restarting...
  1999. >Unable To Restart.
  2000. >Unknown Chat Detected.
  2001. >Enter? Y/N
  2002. >Y
  2003. >Connecting To Chat....
  2004. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2005. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2006. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2007. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2008. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2009. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2010. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2011. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2012. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2013. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2014. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2015. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2016. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2017. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2018. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2019. Connected - 4
  2020. >You : What the hell kind of technology is this...
  2021.  
  2022. >The Broken Angel : You're close my little hacker, but still so far.
  2023.  
  2024. >Zelphix : You'll have to try harder.
  2025.  
  2026. >You : Who in the hell are you two.
  2027.  
  2028. >The Broken Angel & Zelphix : Destroyed figures.
  2029.  
  2030. >You : What about your "other friend" in here?
  2031.  
  2032. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  2033. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  2034. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  2035.  
  2036. >You : What I don't-
  2037.  
  2038. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2039. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2040. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2041. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2042. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2043. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2044. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2045. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2046. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2047. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2048. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2049. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2050. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2051. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2052.  
  2053. >Chat Disconnected
  2054.  
  2055. >You : Damnit.
  2056.  
  2057. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  2058. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  2059. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  2060. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  2061. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  2062. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  2063. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  2064. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  2065. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  2066. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  2067. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  2068. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  2069. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  2070. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  2071. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  2072. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  2073. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  2074. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  2075. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  2076. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  2077. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  2078. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  2079. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  2080. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  2081. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  2082. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  2083. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  2084. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  2085. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  2086. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  2087. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  2088. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  2089. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  2090. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  2091. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  2092. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  2093. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  2094. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  2095. >Salvo_Starly Account Deletion.exe Active
  2096. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  2097. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  2098. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  2099. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  2100. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  2101. >Connecting To Furaffinity....
  2102. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  2103. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  2104. >You : Hold on, WHAT?!
  2105. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  2106. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  2107. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2108. >You : Did the account just redirect me to this?!
  2109. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2110. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2111. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2112. >Successfully Connected.
  2113. >You : .....
  2114. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2115. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  2116. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2117. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2118. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2119. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  2120. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  2121. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  2122. >delta1035 Account Deletion.exe Active
  2123. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  2124. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  2125. >Error Line 531 - "You seem like a good type, I'll try you."
  2126. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  2127. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  2128. >Deletion Failed.
  2129. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  2130. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  2131. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  2132. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  2133. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  2134. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  2135. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  2136. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  2137. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  2138. >Zuu_Roku Account Deletion.exe Active
  2139. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  2140. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  2141. >Error
  2142. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  2143. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  2144. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  2145. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  2146. >Unable To Detect Password.
  2147. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  2148. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  2149. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  2150. >Reason(s) Found : NANO.EXE
  2151. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2152. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2153. >Unable To Remove.
  2154. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2155. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2156. >Restarting
  2157. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2158. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2159. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2160. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2161. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2162. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2163. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2164. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2165. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2166. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2167. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2168. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2169. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2170. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2171. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2172. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2173. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2174. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2175. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2176. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2177. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2178. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2179. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2180. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2181. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2182. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2183. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2184. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2185. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2186. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2187. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2188. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2189. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2190. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2191. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2192. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2193. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2194. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2195. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2196. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2197. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2198. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2199. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2200. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2201. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2202. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2203. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2204. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2205. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2206. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2207. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2208. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2209. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2210. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2211. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2212. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2213. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2214. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2215. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2216. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2217. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2218. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2219. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2220. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2221. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2222. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2223. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2224. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2225. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2226. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2227. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2228. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2229. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2230. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2231. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2232. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2233. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2234. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2235. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2236. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2237. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2238. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2239. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2240. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2241. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2242. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2243. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2244. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2245. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2246. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2247. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2248. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2249. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2250. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2251. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2252. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2253. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2254. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2255. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2256. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2257. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2258. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2259. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2260. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2261. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2262. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2263. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2264. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2265. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2266. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2267. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2268. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2269. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2270. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2271. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2272. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2273. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2274. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2275. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2276. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2277. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2278. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2279. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2280. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2281. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2282. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2283. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2284. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2285. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2286. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2287. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2288. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2289. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2290. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2291. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2292. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2293. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2294. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2295. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2296. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2297. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2298. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2299. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2300. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2301. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2302. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2303. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2304. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2305. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2306. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2307. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2308. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2309. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2310. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2311. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2312. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2313. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2314. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2315. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2316. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2317. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2318. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2319. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2320. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2321. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2322. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2323. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2324. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2325. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2326. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2327. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2328. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2329. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2330. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2331. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2332. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2333. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2334. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2335. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2336. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2337. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2338. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2339. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2340. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2341. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2342. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2343. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2344. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2345. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2346. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2347. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2348. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2349. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2350. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2351. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2352. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2353. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2354. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2355. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2356. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2357. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2358. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2359. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2360. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2361. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2362. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2363. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2364. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2365. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2366. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2367. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2368. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2369. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2370. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2371. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2372. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2373. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2374. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2375. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2376. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2377. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2378. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2379. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2380. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2381. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2382. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2383. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2384. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2385. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2386. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2387. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2388. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2389. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2390. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2391. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2392. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2393. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2394. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2395. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2396. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2397. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2398. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2399. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2400. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2401. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2402. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2403. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2404. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2405. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2406. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2407. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2408. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2409. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2410. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2411. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2412. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2413. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2414. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2415. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2416. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2417. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2418. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2419. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2420. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2421. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2422. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2423. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2424. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2425. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2426. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2427. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2428. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2429. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2430. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2431. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2432. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2433. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2434. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2435. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2436. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2437. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2438. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2439. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2440. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2441. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2442. ]]
  2443.  
  2444.  
  2445. hum.JumpPower = 55
  2446. hum.Animator.Parent = nil
  2447. ----------------------------------------------------------------------------------
  2448. --Origianlly was going to be a screen in the middle :depressed:
  2449.  
  2450. local Screen1 = IT("Part")
  2451. Screen1.BrickColor = BrickC("Bright orange")
  2452. Screen1.Material = "Glass"
  2453. Screen1.Color = Color3.new(218,133,65)
  2454. Screen1.Transparency = 0.3
  2455. Screen1.Size = Vector3.new(6, 4, 0)
  2456. Screen1.CanCollide = false
  2457. Screen1.Locked = true
  2458. Smooth(Screen1)
  2459. local Screen1Weld = IT("Weld")
  2460. Screen1Weld.Part0 = root
  2461. Screen1Weld.Part1 = Screen1
  2462. Screen1Weld.C0 = CF(-0, 3, -5) * angles(0, 0, 0)
  2463. Screen1Weld.Parent = Screen1
  2464. Screen1.Parent = char
  2465.  
  2466. local Screen2 = IT("Part")
  2467. Screen2.BrickColor = BrickC("Bright orange")
  2468. Screen2.Material = "Glass"
  2469. Screen2.Color = Color3.new(218,133,65)
  2470. Screen2.Transparency = 0.3
  2471. Screen2.Size = Vector3.new(6, 4, 0)
  2472. Screen2.CanCollide = false
  2473. Screen2.Locked = true
  2474. Smooth(Screen2)
  2475. local Screen2Weld = IT("Weld")
  2476. Screen2Weld.Part0 = root
  2477. Screen2Weld.Part1 = Screen2
  2478. Screen2Weld.C0 = CF(8, 4, -2) * angles(0.1, -0.9, 0)
  2479. Screen2Weld.Parent = Screen2
  2480. Screen2.Parent = char
  2481. ----------------------------------------------------------------------------------
  2482. local Screen3 = IT("Part")
  2483. Screen3.BrickColor = BrickC("Bright orange")
  2484. Screen3.Material = "Glass"
  2485. Screen3.Color = Color3.new(218,133,65)
  2486. Screen3.Transparency = 0.3
  2487. Screen3.Size = Vector3.new(6, 4, 0)
  2488. Screen3.CanCollide = false
  2489. Screen3.Locked = true
  2490. Smooth(Screen3)
  2491. local Screen3Weld = IT("Weld")
  2492. Screen3Weld.Part0 = root
  2493. Screen3Weld.Part1 = Screen3
  2494. Screen3Weld.C0 = CF(-8, 3, -2) * angles(0.1, 0.9, 0)
  2495. Screen3Weld.Parent = Screen3
  2496. Screen3.Parent = char
  2497. ----------------------------------------------------------------------------------
  2498. --Credit to Noobygames12 for this Hot gui that I totally stole
  2499. local Base = IT("GuiMain")
  2500. Base.Parent = plr.PlayerGui
  2501. local GUIFrame = IT("Frame")
  2502. GUIFrame.Parent = Base
  2503. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2504. GUIFrame.BackgroundTransparency = 1
  2505. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2506. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2507. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2508. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2509. ActualHackerText.ZIndex = 2
  2510. ActualHackerText.Font = "SciFi"
  2511. ActualHackerText.BackgroundTransparency = 1
  2512. ActualHackerText.BorderSizePixel = 0.65
  2513. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2514. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2515. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2516. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2517. ActualHackerText.TextScaled = true
  2518. ActualHackerText.TextStrokeTransparency = 0
  2519. ActualHackerText.Text = "Hac3er Edit by Tyshooter123456"
  2520. ActualHackerText.TextSize = 24
  2521. ActualHackerText.Rotation = 1
  2522. ActualHackerText.TextXAlignment = "Center"
  2523. ActualHackerText.TextYAlignment = "Top"
  2524.  
  2525. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2526. FatAssAttacks1.ZIndex = 2
  2527. FatAssAttacks1.Font = "SciFi"
  2528. FatAssAttacks1.BackgroundTransparency = 1
  2529. FatAssAttacks1.BorderSizePixel = 0.65
  2530. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2531. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2532. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2533. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2534. FatAssAttacks1.TextScaled = true
  2535. FatAssAttacks1.TextStrokeTransparency = 0
  2536. FatAssAttacks1.Text = [[
  2537. Q - Relax
  2538. F - Code
  2539. Z - Screen Come / Away
  2540. X - Orbital Strike
  2541. C - EMP (WIP)
  2542. ]]
  2543. FatAssAttacks1.TextSize = 24
  2544. FatAssAttacks1.Rotation = 1
  2545. FatAssAttacks1.TextXAlignment = "Center"
  2546. FatAssAttacks1.TextYAlignment = "Bottom"
  2547. -------------------------------------------------------
  2548. --End Customization--
  2549. -------------------------------------------------------
  2550.  
  2551.  
  2552.  
  2553.  
  2554.  
  2555.  
  2556. -------------------------------------------------------
  2557. --Start Text Function--
  2558. -------------------------------------------------------
  2559.  
  2560. function mes(text,texttime)
  2561. if Screen1:FindFirstChild("SurfaceGui")~= nil then
  2562. Screen1:FindFirstChild("SurfaceGui"):destroy()
  2563. end
  2564. local text = text
  2565. local SGui = Instance.new("SurfaceGui",Screen1)
  2566.  
  2567. SGui.Face = "Back"
  2568.  
  2569. SGui.Adornee = Screen1
  2570.  
  2571. local hexertextxd = Instance.new("TextBox",SGui)
  2572. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2573. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2574. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2575. hexertextxd.BackgroundTransparency = 1
  2576. if Screen == false then
  2577. hexertextxd.TextTransparency = Screen1.Transparency
  2578. end
  2579. hexertextxd.Font = "Fantasy"
  2580. hexertextxd.MultiLine = true
  2581. hexertextxd.TextWrapped = true
  2582. hexertextxd.TextSize = 34
  2583. hexertextxd.TextXAlignment = "Left"
  2584. hexertextxd.TextYAlignment = "Top"
  2585. hexertextxd.Text = ""
  2586. local tm = coroutine.wrap(function()
  2587. for i = 1,string.len(text),1 do
  2588. swait()
  2589. hexertextxd.Text = string.sub(text,texttime,i)
  2590. end
  2591. wait(3)
  2592. for i = 0,6,0.1 do
  2593. swait()
  2594. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2595. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2596. end
  2597. SGui:Destroy()
  2598. hexertextxd:Destroy()
  2599. end)
  2600. tm()
  2601. end
  2602.  
  2603. function mes2(text,texttime)
  2604. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2605. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2606. end
  2607. local text = text
  2608. local SGui = Instance.new("SurfaceGui",Screen2)
  2609.  
  2610. SGui.Face = "Back"
  2611.  
  2612. SGui.Adornee = Screen2
  2613.  
  2614. local hexertextxd2 = Instance.new("TextBox",SGui)
  2615. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2616. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2617. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2618. hexertextxd2.BackgroundTransparency = 1
  2619. if Screen == false then
  2620. hexertextxd2.TextTransparency = Screen2.Transparency
  2621. end
  2622. hexertextxd2.Font = "Fantasy"
  2623. hexertextxd2.MultiLine = true
  2624. hexertextxd2.TextWrapped = true
  2625. hexertextxd2.TextSize = 34
  2626. hexertextxd2.TextXAlignment = "Left"
  2627. hexertextxd2.TextYAlignment = "Top"
  2628. hexertextxd2.Text = ""
  2629. local tm = coroutine.wrap(function()
  2630. for i = 1,string.len(text),1 do
  2631. swait()
  2632. hexertextxd2.Text = string.sub(text,texttime,i)
  2633. end
  2634. wait(3)
  2635. for i = 0,6,0.1 do
  2636. swait()
  2637. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2638. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2639. end
  2640. SGui:Destroy()
  2641. hexertextxd2:Destroy()
  2642. end)
  2643. tm()
  2644. end
  2645.  
  2646.  
  2647.  
  2648. function mes3(text,texttime)
  2649. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2650. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2651. end
  2652. local text2 = text
  2653. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2654. SGui2.Face = "Back"
  2655.  
  2656. SGui2.Adornee = Screen3
  2657.  
  2658. local hexertextxd3 = Instance.new("TextBox",SGui2)
  2659. hexertextxd3.Position = UDim2.new(0, 0, 0, 0)
  2660. hexertextxd3.Size = UDim2.new(0.8, 0, 0.8, 0)
  2661. hexertextxd3.TextColor3 = Color3.new(0, 1, 1)
  2662. hexertextxd3.BackgroundTransparency = 1
  2663. hexertextxd3.Font = "Fantasy"
  2664. hexertextxd3.MultiLine = true
  2665. hexertextxd3.TextWrapped = true
  2666. hexertextxd3.TextSize = 34
  2667. if Screen == false then
  2668. hexertextxd3.TextTransparency = Screen3.Transparency
  2669. end
  2670. hexertextxd3.TextXAlignment = "Left"
  2671. hexertextxd3.TextYAlignment = "Top"
  2672. hexertextxd3.Text = ""
  2673. local tm2 = coroutine.wrap(function()
  2674. for i = 1,string.len(text2),1 do
  2675. swait()
  2676. hexertextxd3.Text = string.sub(text2,1,i)
  2677. end
  2678. wait(3)
  2679. for i = 0,6,0.1 do
  2680. swait()
  2681. hexertextxd3.TextTransparency = hexertextxd3.TextTransparency + 0.04
  2682. hexertextxd3.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2683. end
  2684. SGui2:Destroy()
  2685. hexertextxd3:Destroy()
  2686. end)
  2687. tm2()
  2688. end
  2689.  
  2690. -------------------------------------------------------
  2691. --End Text Function--
  2692. -------------------------------------------------------
  2693.  
  2694.  
  2695.  
  2696. -------------------------------------------------------
  2697. --Start Attacks N Stuff--
  2698. -------------------------------------------------------
  2699. function AttackTemplate()
  2700. attack = true
  2701. for i = 0, 2, 0.1 do
  2702. swait()
  2703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2704. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2705. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2706. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2707. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2708. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2709. end
  2710. attack = false
  2711. end
  2712. function Maniac()
  2713. Speed = 0
  2714. Cso("1607788178", hed, 3, 0.9)
  2715. attack = true
  2716. for i = 0, 10, 0.1 do
  2717. swait()
  2718. change = 1.5
  2719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2720. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2721. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2722. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2723. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2724. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2725. end
  2726. attack = false
  2727. Speed = 16
  2728. end
  2729. function ScreenAway()
  2730. attack = true
  2731. Speed = 8
  2732. movelegs = true
  2733. for i = 0, 4, 0.1 do
  2734. swait()
  2735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2736. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2737. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2738. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2739. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2740. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2741. end
  2742. Cso("1184953203", tors, 3, 1)
  2743. for i = 0, 4, 0.1 do
  2744. swait()
  2745. Screen2.Transparency = Screen2.Transparency + 0.03
  2746. Screen3.Transparency = Screen3.Transparency + 0.03
  2747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2748. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2749. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2750. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2751. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2752. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2753. end
  2754. Speed = 16
  2755. Screen = false
  2756. movelegs = false
  2757. attack = false
  2758. end
  2759. function ScreenCome()
  2760. attack = true
  2761. Speed = 8
  2762. movelegs = true
  2763. for i = 0, 4, 0.1 do
  2764. swait()
  2765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2766. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2767. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2768. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2769. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2770. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2771. end
  2772. Cso("1184953775", tors, 3, 1)
  2773. for i = 0, 4, 0.1 do
  2774. swait()
  2775. Screen2.Transparency = Screen2.Transparency - 0.03
  2776. Screen3.Transparency = Screen3.Transparency - 0.03
  2777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2778. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2779. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2780. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2781. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2782. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2783. end
  2784. Speed = 16
  2785. Screen = true
  2786. movelegs = false
  2787. attack = false
  2788. end
  2789. function Relax()
  2790. attack = true
  2791. Speed = 0
  2792. Sitt = true
  2793. repeat
  2794. swait()
  2795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2796. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2797. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2798. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2799. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2800. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2801. until Sitt == false
  2802. Speed = 16
  2803. attack = false
  2804. end
  2805. function Orb_Strike()
  2806. attack = true
  2807. Speed = 12
  2808. movelegs = true
  2809. if plr.Name == "KillerDarkness0105" then
  2810.  
  2811. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2812.  
  2813.  
  2814. Creterisk : Nice job. Keep doing what your doing.
  2815.  
  2816.  
  2817. Codex : Alright.
  2818.  
  2819. ]],1.35)
  2820. end
  2821. if plr.Name == "Creterisk" then
  2822.  
  2823. mes2([[Creterisk : Bout to rekt some skids.
  2824.  
  2825.  
  2826. Codex : xd we should do this more often
  2827.  
  2828.  
  2829. Creterisk : same
  2830.  
  2831. ]],1.35)
  2832. end
  2833. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2834.  
  2835. mes2([[Orbital Called Launching now.]],1.35)
  2836. end
  2837. mes("Activating: Orbital Air Strike.",0.05)
  2838. for i = 0, 1.2, 0.1 do
  2839. swait()
  2840. for i = 0, 0.2, 0.1 do
  2841. swait()
  2842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2843. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2844. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2845. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2846. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2847. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.1)
  2848. end
  2849. for i = 0, 0.4, 0.1 do
  2850. swait()
  2851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2852. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2853. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2854. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2855. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2856. LW.C0 = clerp(LW.C0, CF(1* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, -1* Player_Size) * angles(Rad(90), Rad(0), Rad(85)), 0.1)
  2857. end
  2858. end
  2859. Speed = 16
  2860. movelegs = false
  2861. mes("Orbital Air Strike Launched.",0.05)
  2862. coroutine.resume(coroutine.create(function()
  2863. wait(2)
  2864. Cso("2108801154", char, 7, 0.8)
  2865. for i = 0, 9 do
  2866. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2867. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2868. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2869. end
  2870. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2871. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2872. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2873. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2874. CamShake(2, 15)
  2875. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2876. if v:FindFirstChild("Head") then
  2877. Eviscerate(v)
  2878. end
  2879. end
  2880. attack = false
  2881. end))
  2882. end
  2883. function Code()
  2884. Sitt = true
  2885. attack = true
  2886. Speed = 0
  2887. Cso("548337197", tors, 7, 1)
  2888. coroutine.resume(coroutine.create(function()
  2889. for i = 0,2,0.1 do
  2890. swait()
  2891. Screen2.Transparency = Screen2.Transparency + 0.02
  2892. Screen3.Transparency = Screen3.Transparency + 0.02
  2893. end
  2894. end))
  2895. local text = text
  2896. local SGui = Instance.new("SurfaceGui",Screen2)
  2897. SGui.Face = "Back"
  2898. SGui.Adornee = Screen2
  2899. local hexertextxd = Instance.new("TextBox",SGui)
  2900. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2901. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2902. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2903. hexertextxd.BackgroundTransparency = 1
  2904. if Screen == false then
  2905. hexertextxd.TextTransparency = Screen2.Transparency
  2906. end
  2907. hexertextxd.Font = "Code"
  2908. hexertextxd.MultiLine = true
  2909. hexertextxd.TextWrapped = true
  2910. hexertextxd.TextSize = 34
  2911. hexertextxd.TextXAlignment = "Center"
  2912. hexertextxd.TextYAlignment = "Center"
  2913. hexertextxd.Text = ""
  2914. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2915. SGui2.Face = "Back"
  2916. SGui2.Adornee = Screen3
  2917. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2918. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2919. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2920. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2921. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2922. hexertextxd2.BackgroundTransparency = 1
  2923. hexertextxd2.Font = "Code"
  2924. hexertextxd2.MultiLine = true
  2925. hexertextxd2.TextWrapped = true
  2926. hexertextxd2.TextSize = 34
  2927. hexertextxd2.TextTransparency = 0
  2928. hexertextxd2.TextXAlignment = "Left"
  2929. hexertextxd2.TextYAlignment = "Top"
  2930. hexertextxd2.Text = ""
  2931. local wordthing = 1
  2932. local wordthing2 = 1
  2933. while Sitt == true do
  2934. swait()
  2935. if wordthing < #idlecp then
  2936. wordthing = wordthing + 1
  2937. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2938. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2939. local newline = hexertextxd.Text:find("\n")
  2940. local newline2 = hexertextxd2.Text:find("\n")
  2941. if newline and #hexertextxd.Text > 450 then
  2942. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2943. end
  2944. if newline2 and #hexertextxd2.Text > 600 then
  2945. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2946. end
  2947.  
  2948.  
  2949. if wordthing2 < #RightCP then
  2950. wordthing2 = wordthing2 + 1
  2951. end
  2952.  
  2953. else
  2954. wordthing = 1
  2955. end
  2956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2957. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2958. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2959. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2960. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2961. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2962. end
  2963. for i = 0, 4, 0.1 do
  2964. swait()
  2965. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2966. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2967. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2968. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2970. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2971. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2972. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2973. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2974. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2975. end
  2976. coroutine.resume(coroutine.create(function()
  2977. for i = 0,2,0.1 do
  2978. swait()
  2979. Screen2.Transparency = Screen2.Transparency - 0.02
  2980. Screen3.Transparency = Screen3.Transparency - 0.02
  2981. end
  2982. end))
  2983. attack = false
  2984. Speed = 16
  2985. wordthing = 1
  2986. wordthing2 = 1
  2987. SGui:Destroy()
  2988. SGui2:Destroy()
  2989. end
  2990. function EMP()
  2991. attack = true
  2992. Speed = 0
  2993. revw.C0 = CFrame.new(1.8,-0.7,0.2) * angles(Rad(90), Rad(0), Rad(30))
  2994. if plr.Name == "KillerDarkness0105" then
  2995.  
  2996. mes2([[Codex : Ready to EMP.
  2997.  
  2998.  
  2999. Creterisk : Alright tell me when you're re about to hit it.
  3000.  
  3001.  
  3002. Codex : Sure thing.
  3003.  
  3004. ]],1.35)
  3005. end
  3006. if plr.Name == "Creterisk" then
  3007.  
  3008. mes2([[Creterisk : EMP
  3009.  
  3010.  
  3011. Codex : What?
  3012.  
  3013.  
  3014. Creterisk : EMP ACTIVATED!
  3015.  
  3016.  
  3017. Codex : :boi:
  3018. ]],1.35)
  3019. end
  3020. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  3021.  
  3022. mes("EMPS INCOMING",1.35)
  3023.  
  3024. mes3("EMP Over and out.",1.35)
  3025. end
  3026. for i = 0, 6, 0.1 do
  3027. swait()
  3028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3029. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3030. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3031. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3034. end
  3035. mes2([[
  3036. EMP Activated.
  3037.  
  3038.  
  3039.  
  3040. Shatter...
  3041. ]],.05)
  3042. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3043. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3044. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3045. CamShake(5, 10)
  3046. Cso("285693895", char, 2, 1)
  3047. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3048. if v:FindFirstChild("Head") then
  3049. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3050. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3051. end
  3052. end
  3053. for i = 0, 6, 0.1 do
  3054. swait()
  3055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3056. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3057. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3058. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3061. end
  3062. revw.C0 = CFrame.new(0,-0.5,0.5) * angles(Rad(90), Rad(0), Rad(0))
  3063. Speed = 16
  3064. attack = false
  3065. end
  3066.  
  3067. function DIE()
  3068. attack = true
  3069. Speed = 0
  3070.  
  3071.  
  3072. mes("Die",1.35)
  3073.  
  3074. mes3("making people fall over now",1.35)
  3075. for i = 0, 6, 0.1 do
  3076. swait()
  3077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3078. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3079. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3080. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3081. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0 + 5 * Sin(sine / 20)), Rad(-90)), 0.1)
  3082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(0 - 5 * Sin(sine / 20)), Rad(90)), 0.1)
  3083. end
  3084. mes2([[
  3085. i have fallen and cant get up Activated.
  3086.  
  3087.  
  3088.  
  3089. dead not big soup rice
  3090. ]],.05)
  3091. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(50, 50, 50), 1, maincolor, "Sphere")
  3092. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(100, 100, 100), 1, maincolor, "Sphere")
  3093. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(150, 150, 150), 1, maincolor, "Sphere")
  3094. CamShake(5, 10)
  3095. Cso("285693895", char, 2, 1)
  3096. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3097. if v:FindFirstChild("Head") then
  3098. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3099. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3100. end
  3101. end
  3102. for i = 0, 6, 0.1 do
  3103. swait()
  3104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-10), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3105. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3106. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3107. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3108. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 + 5 * Sin(sine / 20)), Rad(35)), 0.1)
  3109. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(140), Rad(0 - 5 * Sin(sine / 20)), Rad(-35)), 0.1)
  3110. end
  3111. Speed = 16
  3112. attack = false
  3113. end
  3114.  
  3115. -------------------------------------------------------
  3116. --End Attacks N Stuff--
  3117. -------------------------------------------------------
  3118. mouse.KeyDown:connect(function(key)
  3119. if (op1 == false and attack == false) or Sitt == true then
  3120. if key == "q" then
  3121. if Sitt == false then
  3122. Relax()
  3123. elseif Sitt == true then
  3124. Sitt = false
  3125. end
  3126. end
  3127. end
  3128. if (op1 == false and attack == false) or Sitt == true then
  3129. if key == "f" then
  3130. if Sitt == false and Screen == true then
  3131. Code()
  3132. elseif Sitt == true then
  3133. Sitt = false
  3134. end
  3135. end
  3136. end
  3137. if attack == false then
  3138. if key == "t" then
  3139. Maniac()
  3140. elseif key == "z" then
  3141. if Screen == true then
  3142. ScreenAway()
  3143. else
  3144. ScreenCome()
  3145. end
  3146. elseif key == "x" then
  3147. Orb_Strike()
  3148. elseif key == "r" then
  3149. DIE()
  3150. elseif key == "c" then
  3151. EMP()
  3152. elseif key == "1" then
  3153. SONG = 2007066385
  3154. Music.TimePosition = 0
  3155. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  3156. elseif key == "2" then
  3157. SONG = 1825107283
  3158. Music.TimePosition = 0
  3159. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  3160. elseif key == "3" then
  3161. SONG = 1366716306
  3162. Music.TimePosition = 0
  3163. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  3164. elseif key == "4" then
  3165. SONG = 2116461106
  3166. Music.TimePosition = 0
  3167. mes("Now playing : Destroid - Annihilate",0.05)
  3168. mes2("YOU HAVE BEEN DESTROYED",0.05)
  3169. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  3170. SONG = 1837185092
  3171. Music.TimePosition = 0
  3172. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  3173. elseif key == "5" and plr.Name == "Creterisk" then
  3174. SONG = 200602561
  3175. Music.TimePosition = 0
  3176. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  3177. end
  3178. end
  3179. end)
  3180.  
  3181.  
  3182. hed.Transparency = 1
  3183.  
  3184.  
  3185.  
  3186. char.Head.face.Texture = "rbxassetid://0"
  3187.  
  3188.  
  3189. -------------------------------------------------------
  3190. --Start Animations--
  3191. -------------------------------------------------------
  3192. print("By Creterisk and KillerDarkness0105")
  3193. while true do
  3194. swait()
  3195. sine = sine + change
  3196. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3197. local velderp = root.Velocity.y
  3198. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3199. if equipped == true or equipped == false then
  3200. if attack == false then
  3201. idle = idle + 1
  3202. else
  3203. idle = 0
  3204. end
  3205. local Landed = false
  3206. if(hitfloor)then
  3207. WasAir = false
  3208. else
  3209. WasAir = true
  3210. end
  3211. if(WasAir == false)then
  3212. if(InAir == true)then
  3213. LandTick = time()
  3214. Landed = true
  3215. end
  3216. end
  3217. if(time()-LandTick < .3)then
  3218. Landed = true
  3219. end
  3220. if(hitfloor)then
  3221. InAir = false
  3222. else
  3223. InAir = true
  3224. end
  3225. if(not char:FindFirstChildOfClass'Shirt')then
  3226. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://676428254'})
  3227. else
  3228. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://676428254'
  3229. end
  3230. if(not char:FindFirstChildOfClass'Pants')then
  3231. NewInstance("Pants",char,{PantsTemplate='rbxassetid://676428351'})
  3232. else
  3233. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://676428351'
  3234. end
  3235. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3236. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3237. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3238. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3239. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3240. Screen1Weld.C1 = clerp(Screen1Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3241. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3242. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3243. if(State == 'Jump')then
  3244. hum.JumpPower = 55
  3245. if attack == false then
  3246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3247. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3248. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3249. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3250. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3251. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3252. end
  3253. elseif(State == 'Fall')then
  3254. if attack == false then
  3255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3256. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3257. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3258. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3259. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3260. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3261. end
  3262. elseif(State == 'Land')then
  3263. hum.JumpPower = 0
  3264. if attack == false then
  3265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3266. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3267. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3268. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3269. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3270. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3271. end
  3272. elseif(State == 'Idle')then
  3273. change = 0.55
  3274. if attack == false then
  3275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3276. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3277. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3278. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3279. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0 - 5 * Sin(sine / 20)), Rad(26 - 30 * Sin(sine / 20))), 0.1)
  3280. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(0), Rad(-35)), 0.1)
  3281. end
  3282. elseif(State == 'Walk')then
  3283. change = 0.76
  3284. hum.JumpPower = 55
  3285. if attack == false then
  3286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3287. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3288. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3289. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.01 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0 - 5 * Sin(sine / 20)), Rad(26 - 30 * Sin(sine / 20))), 0.1)
  3291. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3292. end
  3293. end
  3294. end
  3295. hum.Name = "HUM"
  3296. hum.WalkSpeed = Speed
  3297. Music.SoundId = "rbxassetid://438591163"
  3298. Music.Pitch = 1
  3299. Music.Volume = 10
  3300. Music.Parent = tors
  3301. Music.Playing = true
  3302. if 0 < #Effects then
  3303. for e = 1, #Effects do
  3304. if Effects[e] ~= nil then
  3305. local Thing = Effects[e]
  3306. if Thing ~= nil then
  3307. local Part = Thing[1]
  3308. local Mode = Thing[2]
  3309. local Delay = Thing[3]
  3310. local IncX = Thing[4]
  3311. local IncY = Thing[5]
  3312. local IncZ = Thing[6]
  3313. if 1 >= Thing[1].Transparency then
  3314. if Thing[2] == "Block1" then
  3315. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3316. local Mesh = Thing[1].Mesh
  3317. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3318. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3319. elseif Thing[2] == "Block2" then
  3320. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3321. local Mesh = Thing[7]
  3322. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3323. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3324. elseif Thing[2] == "Block3" then
  3325. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3326. local Mesh = Thing[7]
  3327. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3328. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3329. elseif Thing[2] == "Cylinder" then
  3330. local Mesh = Thing[1].Mesh
  3331. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3332. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3333. elseif Thing[2] == "Blood" then
  3334. local Mesh = Thing[7]
  3335. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3336. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3337. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3338. elseif Thing[2] == "Elec" then
  3339. local Mesh = Thing[1].Mesh
  3340. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3341. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3342. elseif Thing[2] == "Disappear" then
  3343. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3344. elseif Thing[2] == "Shatter" then
  3345. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3346. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3347. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3348. Thing[6] = Thing[6] + Thing[5]
  3349. end
  3350. else
  3351. Part.Parent = nil
  3352. table.remove(Effects, e)
  3353. end
  3354. end
  3355. end
  3356. end
  3357. end
  3358. end
  3359. -------------------------------------------------------
  3360. --End Animations And Script--
  3361. -------------------------------------------------------
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