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Jun 24th, 2018
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  1. [Display]
  2. iLocation X=555
  3. iLocation Y=90
  4. [General]
  5. SLocalSavePath=Saves\
  6. [Archive]
  7. bInvalidateOlderFiles=1
  8. sResourceDataDirsFinal=
  9. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2, Phy1.ba2, Phy2.ba2, Phy3.ba2, Phy4.ba2, Phy5.ba2, Phy6.ba2
  10. [VATS]
  11. fVATSPotentialTargetRaycastDistance=0
  12. [VRUI]
  13. fEnemyHealthX=0
  14. fEnemyHealthY=0
  15. fEnemyHealthZ=0
  16. bEnemyHealthDynamicScale=0
  17. fEnemyHealthScale=0.0
  18. fDynamicScaleMinDist=40
  19. fDynamicScaleFactor=0.003
  20. fBookModelYaw=180
  21. [VRInput]
  22. bShouldDisableDMInVATS=0
  23. [VRPipboy]
  24. fPipboyTranslateY_LH=-24.0000
  25. fPipboyTranslateZ_LH=+5.0000
  26. [HMD]
  27. fVrHMDMovementThreshold 40.0000
  28. fHmdToWandExitIronSightsConeDegrees 359.0000
  29. fHmdToWandEnterIronSightsConeDegrees 359.0000
  30. fAutoAimScreenPercentageVROverride -1
  31. fAutoAimScreenPercentageVR -1
  32. fSecondaryTouchpadScale 0.0
  33. fScopeScale 10
  34. fWeaponAngleExitScopeConeDegrees 4
  35. fWeaponAngleEnterScopeFadeDegrees 4
  36. fHmdToWeaponAngleExitScopeConeDegrees 15
  37. fHmdToWeaponAngleEnterScopeFadeDegrees 6
  38. fHmdToWeaponAngleEnterScopeConeDegrees 6
  39. fWeaponScopeOffsetY 20
  40. fHMDScopeOffsetY -8
  41. fHMDScopeOffsetX 3
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