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- Hunter E. (GM): Hello
- Tracy G.: There we go
- Hunter E. (GM): I see Tracy now
- :)
- Tracy G.: I'm still working on the character thingie
- I'm now on equipment?
- Hunter E. (GM): Do you still plan on using Pash's character sheet for Fable Creel?
- Tracy G.: I did skip a couple, like motivations and obiligation/duty and stuff
- I kinda want to try a different build, if possible.
- Hunter E. (GM): Tracy try moving the character around
- Okay, that works
- also if you're going to do a different build, try and give it to me soon
- Tracy G.: Sure thing. How do I give you the build? Just tell you the stats and stuff?
- Hunter E. (GM): let me check rq
- Tracy G.: Yay, George!
- George B.: can you see me?
- Tracy G.: Let me see if I can hook my cam up, give me a few. It's been unhooked for a while
- Yup
- George B.: I mean, on my camera?
- Tracy G.: Blue shirt with red stripes on the shoulder.
- Proof I can see you!
- Michael D.: I can type here
- Hunter E. (GM): For your character
- in Oggdude
- hit Print
- and Print Standard
- Tracy G.: OK
- I'm looking at clothes. @_@
- DO I even have money to buy clothes and vehicles?
- Hunter E. (GM): then print to PDF
- Everyone starts with 400 credits in their inventory
- And for clothes, you get...
- George B.: oops, I disappeared
- Hunter E. (GM): (same as everyone else here)
- Tracy G.: ah, so don't worry about that then
- Hunter E. (GM): Heavy Clothes
- Tracy G.: Are motivations necessary before I send the sheets?
- Hunter E. (GM): Right now, no
- if you continue, then yes :)
- but for now, I think we're mostly ready to start
- Tracy G.: OK. I'll send you what I have and you can tell me what I need to start
- Hunter E. (GM): ok!
- let me finish assigning players to characters
- Tracy G.: OK.
- Hunter E. (GM): george, try moving VEX
- Michael, for some reason, Oskara is being weird
- can you move her?
- Ah, excellent
- Tracy G.: I'm trying to remember if I have a USB somewhere on the monitor to hook the cam in. I remember I had something, but I can't recall what it is.
- Hunter E. (GM): Just waiting on Tracy to send her character sheet
- In the meantime
- https://dice.skyjedi.com/
- channel name is
- DeafBoardGameGeeksEOTE
- login using either your name or your character's name, either one is fine
- Hunter E. (GM): (is free)
- And when you are in, say hello :)
- Tracy G.: Yikes
- CLosed by accident.
- And my computer's programs froze. -_-
- Give me a few minutes to force close a program
- Hunter E. (GM): ok
- George B.: so I should actually open that in another browser, so I can see both at once?
- Hunter E. (GM): Up to you how you want to switch back and forth
- The Skyjedi is what we will use for public rolls
- I'll use a separate window for GM rolls
- George B.: ok. I will try to open in chrome
- Hunter E. (GM): When we are all ready, I'll explain the dice over there, but most of the chat will be here
- I use tabs :)
- Tracy G.: Figured out the problem. AVG antivirus called the pritning the charc sheet a threat so I'm trying to get them to stfu
- Hunter E. (GM): :)
- Tracy G.: Got the sheet on Drive! Sent you link on messanger
- Now, trying tor emember where the plug in for the camera is
- Hunter E. (GM): Tracy - since you have no weapons, I'll give you a blaster pistol
- which follows your Ranged (Light) skill
- moved vex because the ocd was bugging me a bit :)
- Tracy G.: Sounds good
- Hunter E. (GM): ?
- oh
- the weapon
- Tracy G.: yeah, sorry, got distracted, but finally remembered where I plugged my camera in
- Hunter E. (GM): Am i the only one without a camera here?
- Tracy G.: Possibly?
- I'm trying to get the camera working but yeah
- Hunter E. (GM): lol looks like i'm putting clothes on then
- Tracy G.: lolol
- Michael D.: any luck?
- Hunter E. (GM): One leg at a time with my pants
- But I think I got them
- ;)
- Michael D.: i was refering to tracy buggy camera
- lol
- Hunter E. (GM): lol I know
- George B.: but good to know you are having luck with the pants
- Michael D.: haha
- Tracy G.: Can y'all see me?
- Hunter E. (GM): How do I connect the camera?
- George B.: mine asked me automatically when I opened the thing
- Michael D.: do you use external camera?
- George B.: I had to say "allow" to it
- Hunter E. (GM): Laptop
- I'm a NSA paranoid person
- so I always disable cameras whenever I can
- Tracy G.: lol
- Hunter E. (GM): so I probably need to re-enable them
- got the sticky note in front and everything too lol
- Tracy G.: I just unplug them. lol
- George, I"m not seeing you?
- George B.: I can't see you either ..?
- Hunter E. (GM): Okay
- I can see my camera light is on
- Michael D.: i see everyone
- Hunter E. (GM): but I don't see anyone else
- Michael D.: i see hunter looking serious
- Tracy G.: I may need to fiddle
- Hunter E. (GM): lol because I am trying to figure out how to see you all
- Michael D.: did you go to privacy setting?
- Hunter E. (GM): Okay
- I had to resize the avatars
- Now, I only see Michael
- Tracy G.: Michael is up again, but I don't see Geroge or Hunter.
- Hunter E. (GM): yes try the Reconnect
- Oh boy
- I tried reconnecting now I can't see anyone else
- lol
- only myself
- Now I see Michael
- Tracy G.: I guess it takes time for the videos to reconnect. I'll BRB while I wait for everyone to show up
- I need to elt the BF know that I'm on camera
- Michael D.: maybe we all sign out, reboot and go back
- Tracy G.: Ok, I'm back in
- I don't see anyone though
- George B.: tracy you don't see anyone? hmm.. i still see you. but it seems michael and hunter do not. maybe if they both reconnect now? (after backing out of the game and coming back in)
- Hunter E. (GM): Let me try that
- Tracy G.: I'm going to completely close everythign and come back in.
- Hunter E. (GM): Waiting now
- George B.: we can all see each other except for Tracy ... she and Hunter are not seeing each other
- Tracy G.: I see everyone except Hunter, ARGGH
- Hunter E. (GM): Our computers don't like each other
- lol
- George B.: click on the camera icon
- Hunter E. (GM): Okay
- All cameras disabled?
- Tracy G.: My camera is off, yes
- George B.: yes I think so
- Hunter E. (GM): Alright, we will figure out the cameras next time!
- OKAY
- So first
- George B.: sounds like a plan :)
- Hunter E. (GM): I need for Tracy to go ahead and log in here
- https://dice.skyjedi.com/
- Channel Name: DeafBoardGameGeeksEOTE
- Name: Your character's name
- Tracy G.: Thanks! I was looking for that
- George B.: I opened mine in a separate browser, and then did split screen
- Hunter E. (GM): Excellent
- Tracy G.: Gah
- Hunter E. (GM): Whatever works for you!
- Tracy G.: I think the link hates firefox
- Hunter E. (GM): lol
- I'm using firefox
- George B.: ooh, maybe your cameras need to be using the same browser too:?
- Hunter E. (GM): Works fine for me
- Tracy G.: Opening up chrome now
- Hunter E. (GM): When you're in, say Hello!
- Tracy G.: Firefox is fincky as is on my computer.
- Hunter E. (GM): Excellent
- Okay, a quick rundown of the dice will be explained in the Skyjedi
- Okay
- I've already given you all permission to move your characters
- Tracy G.: Yeppers
- Hunter E. (GM): I've also given you all permission to change your Wounds and Strain as needed
- The red circle/red bar above your token is your Wound count
- Tracy G.: Thanks, I was wondering about the stats not matching up on the sheet.
- Hunter E. (GM): Yeah, I just fixed yours :)
- Tracy G.: Ok. What's soak?
- Hunter E. (GM): If wounds go down to zero, you are dead.
- If your strain goes down to zero, you are passed out.
- Tracy asked about soak
- Soak is similar to AC in DnD
- Soak is how much damage your clothes take
- before it impacts you
- Tracy G.: aaah ok
- Hunter E. (GM): So if your soak is 3
- and someone does 5 damage
- you actually take 2
- Tracy G.: that makes sense
- Hunter E. (GM): Let me double check your soak
- George B.: mine is 3
- Tracy G.: 2 here
- Hunter E. (GM): Tracy's should be 3
- because I gave her some clothes
- Tracy G.: aaah
- Hunter E. (GM): that increased her soak by 1
- Tracy G.: Need to fix the character sheet then
- Heavy clothes?
- Hunter E. (GM): Can do that later
- :)
- Everyone's is three, I think
- George B.: kevlar
- Tracy G.: lol
- Hunter E. (GM): except oskara
- who has 4
- George B.: she feels no pain
- Michael D.: (banging on chest)
- Hunter E. (GM): Tough Twi'Lek
- lol
- Okay, we'll jump right in.
- :)
- Tracy G.: xD
- George B.: technically, i also feel no pain.
- Tracy G.: xD
- Hunter E. (GM): bringing up my copy/paste text prompts now
- It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.
- On the edge of the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of MOS SHUUTA, the renegades have no choice but to steal a starship and flee Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named TREX. As they flee through the suns-baked street, the renegades duck into the local cantina to hide from their pursuers...
- (if you see anything in caps, it's prooooobably important ;) )
- You step down a short flight of stairs into the cantina's shadowy common room, the cool air a blessed relief from the scorching heat of Tatooine. The Devaronian bartenderpauses in his chores to stare at you, his devlish features intimidaating. On a stage against the far wall, a Twi'lek women dances to recorded music. Private booths line the walls, and the cantina floor is scattered with tables and chairs. A few patrons turn in their seats to stare at you. The only other exits you see from the room are what looks to be a storage closet in one corner and a doorway behind the Twi'lek dancer. The arched roof above you is supported by thick, heavy struts. You only have a few moments to find a hiding place before Teemo's thugs arrive.
- Hunter E. (GM):
- What do you do?
- FIRSTLY
- Everyone needs to change their chat name
- lol
- You'll see a dropdown list below the chat box
- Hunter E. (GM): find your character's name
- Fable Creel: wave
- Hunter E. (GM): excellent
- Fable Creel: (That was an OOC wave btw)
- Oksara: (pounding on chest)
- Hunter E. (GM): if you want to say something as yourself, type /ooc
- first /ooc then your message
- Tracy G.: ok
- Hunter E. (GM): if you want to emote, use /me
- Michael D.: cool!
- Hunter E. (GM) emotes at everyone
- Oksara: use /me
- 41-VEX use me
- 41-VEX: lol
- Tracy G.: Do we take turns or just chatter away?
- Hunter E. (GM) tells people to type /me first then type out an action
- 41-VEX laugh
- Hunter E. (GM): you're getting the hang of it
- :)
- Oksara fart
- Hunter E. (GM): hahaha
- Fable Creel chuckles and rolls her eyes.
- 41-VEX amused
- Oksara: Oksara disgards
- Hunter E. (GM): we'll say this isn't canon yet
- :)
- George B.: okay, I am going back up to finish reading
- Hunter E. (GM): Okay
- Summary so far: You are being pursued by Teemo's guards. You are in a cantina now. How do you hide?
- POSSIBLE HIDING OPTIONS:
- Tracy G.: Also, do we all know each other already?
- Hunter E. (GM): Yes - you all escaped from Teemo's prison, of which you were imprisoned for one reason or another
- Tracy G.: OK
- Hunter E. (GM): Oksara and VEX have small backstories on the last page of the folio
- but this is the tutorial, we're making this up as we go :)
- Anyway - possible hiding options:
- Convince the dancer to let you in backstage (Charm)
- Step into the closet and lock it (Mechanics)
- Climb up the struts and hide in the rafters (Athletics)
- 41-VEX: Oksara, you are a Twi'lek -- maybe she will listen to you
- Hunter E. (GM): Sit at a table like nothing happened (Cool)
- These are all options, you don't have to follow them, you can do your own thing.
- Oksara: Convince the dancer to let us in backstage
- Hunter E. (GM): That is an easy check (1p)
- for Charm
- Fable Creel: I think we should just sit at the table like nothing happened. Or hide in the closet.
- Hunter E. (GM): You all don't have to do the same thing :) you can do individual things
- Oksara: aye, then...
- Tracy G.: ah, OK
- Oksara charm a dancer to let me in
- 41-VEX: DIRECTIVE 243 has been realized -- "pool opinions before acting". Confirmed. Now initiating protocol unlock, target -- closet door.
- Hunter E. (GM): Oksara roll your charm plus two purples
- I love that RPing there! :)
- Fable Creel glances at 41-VEX, and shrugs, following the droid.
- Hunter E. (GM): Mechanics check to open the door, 1p
- Oksara: failed!
- Hunter E. (GM): Oksara - the Twi'lek Dancer looks down at you and refuses to let you in... she does let you hold her scarf, though.
- George B.: 4 successes
- Hunter E. (GM): VEX - the door swoops open, you are free to enter if you want!
- Oksara: i take the scard and cover my tenacles
- Fable Creel: Score. Let's get in here, quickly.
- 41-VEX: entering closet
- Fable Creel enters the closet as well, and closes the door
- Hunter E. (GM): Go ahead and move your tokens
- Fable Creel: Can you lock it?
- Oksara: GM, is there a dark area where I can sneak in and idle watch event unfold?
- Hunter E. (GM): you could try and take a table at the booth and hope the pursurers don't see you when they come in
- George B.: have I dismantled the lock, or can I re-lock it?
- Oksara: I used my scarf to cover my head and pretend to join a drinking group
- Hunter E. (GM): You can relock it if you want, but it will also close just fine on its own
- Move your tokens :)
- George B.: where do we move them to? I don't see anything on the map ..?
- Tracy G.: Is there a map-like layout of the tavern, or are we just making up space as we go along?
- Hunter E. (GM): ah shit
- There you go
- lol
- Oksara: i see!
- 41-VEX: cool
- Hunter E. (GM): changed the map but forgot to change player placement
- Tracy G.: that helps a lot lol
- Hunter E. (GM): I'll bet lol
- 41-VEX: via comlink to Oksara: If you please, ma'am, we have a secure location behind the bar -- you may wish to join us
- Fable Creel: Vex....the closet is a bit cramped, can we really fit all of us in here?
- Oksara: via comlink to 41-VEX, I need this intel. this is the closest I ever been to him
- Hunter E. (GM): Moments after you hide yourself, a small troupe of pig-like Gamorreans carrying heavy, bone-breaking clubs steps through the door - Teemo's enforcers! They blink their beady little eyes in the gloom, peering about. Then, seeing nothing of interest, they grunt and whine in their primitive language and turn to go. You know they'll keep looking for you until you take them out. With their backs turned, this is the perfect moment to strike!
- Oksara: Let follow them
- 41-VEX: DIRECTIVE 233: Restrain hostile feelings
- Fable Creel: Oksara - I wouldn't follow them. They're looking for us. We need to find a way off this planet.
- Oksara: Fable, we could sneak in their stronghold and steal a vechile to get out of here.
- 41-VEX: DIRECTIVE 278 concurs -- "seek non-violent solutions"
- Fable Creel: Do you know how to drive a vehicle? The only things I know how to drive are spaceships. We need a spaceship.
- Hunter E. (GM): You recall from your time in Teemo's fortress that the halls are riddled with guards and shudder at the thought of going back to where you just escaped from.
- Tracy G.: Who was that recall directed at?
- Hunter E. (GM): Everyone, really. lol
- I'm doing you guys a favor.
- 41-VEX: :)
- Tracy G.: lol
- Oksara: lol
- Fable Creel: Isn't there another port where we could look for another ship? Perhaps a trading port?
- Oksara: alrigght, let shoot them up
- Hunter E. (GM): The Gamorreans are leaving. This is your last opportunity to strike while they are unawares.
- Oksara: about time this party get started
- Hunter E. (GM): Let the story unravel itself first ;)
- Oksara: aye
- 41-VEX: My perfect recall informs that there is a spaceship recently docked, the KRAYT FANG
- Fable Creel sneaks out of the closet, and checks to see the Gamorreans leaving, whispers over the comm:
- Hunter E. (GM) gives props to George
- Fable Creel: Krayt Fang...how far is it?
- Oksara: 41-VeX, do you know the locaation of the dock?
- 41-VEX: perhaps we could make use of it for our purposes
- Hunter E. (GM): Should you guys choose to attack, first person would get first hit, and so forth since this would be a surprise attack.
- No one knows where it is yet.
- Oksara: We can capture the guard and use them for intel
- Hunter E. (GM): You'll have to get that information. And the best place for information in any RPG is...?
- Oksara: roll dice
- Fable Creel: Maybe these thugs know? Let's get them, I'll take down the first one and you get them?
- Oksara: I aim my blaster to the first guard
- Hunter E. (GM): Okay
- 41-VEX: a place of business that specializes in alcoholic comestibles
- Hunter E. (GM): We are entering combat now
- 41-VEX is on the right track lol
- But first, combat!
- normally, there would be an intiative roll but since Oksara shot first, she will go first
- 41-VEX: my programming suggests that we ask the barkeep -- oh well, too late
- Hunter E. (GM): Next, Fable and VEX need to roll their cool
- unchallenged (no purple dice)
- Tracy G.: OK
- to roll, do we put up two green dice if we have two greens?
- Oksara: me/ deep breath
- Hunter E. (GM): correct
- Oksara deep breath
- Hunter E. (GM): number of success/advantages determine turn order
- Tracy G.: Who goes first?
- Hunter E. (GM): still need for Fable to roll
- Oksara first so far
- then VEX then Fable
- Okay
- Fable Creel: OK
- Hunter E. (GM): on your left side of the screen
- 41-VEX: it is not part of my programming to be "uncool". Being cool is one of my DIRECTIVES -- number 262, to be exact, which states "Be cool, man."
- Fable Creel: (whoops, OOC)
- Hunter E. (GM): look for an icon that looks like a clock
- that is the turn order
- Tracy G.: I see a Turn Order list...
- Hunter E. (GM): Okay
- Oksara: ditto
- Hunter E. (GM): Oksara goes first
- Now
- combat rules
- You get one free maneuver
- and one free action
- if you want a second maneuver, you put some strain on yourself for it
- Hunter E. (GM): Examples of Maneuvers include:
- * Moving
- * Aiming
- * Taking Cover
- * Readying/Holstering a weapon
- * Interacting with your envrionment
- Hunter E. (GM): * Engaging or disengaging
- * Standing up
- Actions include:
- - Performing an attack
- - Using a skill
- basically, maneuvers are things you do to move
- Hunter E. (GM): and actions are things you do to attac
- k
- Tracy G.: OK
- Hunter E. (GM): Oksara already had her weapon out
- the other two are still in the closet
- Oksara doesn't have a line of sight, so she will have to move as a maneuver
- then fire
- George B.: "still in the closet" ..? Hey now, don't get judgy. Everyone loves in their own way
- Tracy G.: lol
- Hunter E. (GM): It's 2ABY, my man. You can come out of the closet anytime you want.
- :)
- Michael D.: lol
- George B.: haha
- Oksara: I rolled out of the table and take a shot at the first guard
- Hunter E. (GM): Go ahead and move
- your token
- :)
- then roll an average check
- (2p)
- for your blaster carbine
- Oksara: is that a heavy or light gun
- Hunter E. (GM): Heavy
- 41-VEX: flesh beings. Always got to be flashy. Would droids roll? No. No, we would not.
- Hunter E. (GM): On the next page, it stats out your carbine
- haha
- Oksara: i see it
- score!
- Tracy G.: whoa
- Hunter E. (GM): that would've been a great roll, but you need two purple dice too
- lol
- go ahead and roll 2 purples separately and we'll cancel the two rolls out as needed
- or just reroll, that works too
- :)
- Oksara osaka rise
- Hunter E. (GM): i'm not choosy
- Tracy G.: lol
- Hunter E. (GM): The laser lets loose a loud PSHEW. The Two of the Gamorreans turn around in time to see their comrade hit the ground, face first.
- Oksara glance over to the closet
- Hunter E. (GM): That's one Gamorrean down, two more to go!
- The Gamorreans did not see where the gunfire came from!
- 41-VEX woohoo!
- Hunter E. (GM): VEX's turn
- 41-VEX: can I defer my initiative to Fable, first?
- Hunter E. (GM): That's a first
- hmm
- Sure, I don't see the harm in it. The Gamorreans are still surprised.
- 41-VEX: ok I will do that
- Hunter E. (GM): Okay, Fable's turn
- Tracy G.: OK. So, two green and two purple after I do my manuver?
- Hunter E. (GM): You are shooting, right?
- Fable Creel: Yes
- Hunter E. (GM): After you move?
- Then yes
- (To GM): I would still like to go before the gamorrans though
- Hunter E. (GM): :)
- Tracy G.: Yes, my bad
- ok
- Fable Creel sneaks out of the closet as quietly as possible, and aims for the Gamorrean on the right side of the door. She then shoots.
- Hunter E. (GM): Can't aim, that's another maneuver
- Tracy G.: OK, so I just shoot?
- George B.: and would it be her right, or their right?
- Hunter E. (GM): Correct
- Tracy G.: the right side as we see on the screen
- Hunter E. (GM): Roll away :)
- Tracy G.: hoos, threats
- 41-VEX ping!
- Hunter E. (GM): Your shot hits the Gamorrean!
- The Gamorreans squeal and grunt and point in your general direction.
- The Gamorreans are now targeting you!
- VEX's turn
- 41-VEX for a droid, a ping! is the same as a biological being's "gulp!"
- Hunter E. (GM): haha
- I like it
- Michael D.: lol
- Fable Creel: Oh, crap.
- 41-VEX: logic dictates firing from the most defensible position. I close the closet door until only my optic circle and blaster barrel are showing, then fire on the Gamorrans
- Hunter E. (GM): Roll away
- Wait, which one?
- 41-VEX: I will increase strain to aim properly at the one that is not yet injured
- Hunter E. (GM): Minus two strain
- (don't worry, strain can be recovered to an extent after combat)
- add one blue dice to your roll
- 41-VEX: DIRECTIVE 262, part B: "don't worry, be happy"
- Hunter E. (GM): haha
- Tracy G.: LMAO
- Michael D.: lol
- 41-VEX: do I do purple dice?
- Hunter E. (GM): yes, always assume combat checks are 2 purple dice
- in fact, most checks are 2p
- otherwise noted
- *unless otherwise noted
- 41-VEX: DIRECTIVE 263: "at other times, worry"
- Hunter E. (GM): A miss!
- But the Gamorreans are now stunned that there is more than one attacker!
- 41-VEX double ping!
- Tracy G.: DO we shoot again?
- Hunter E. (GM): To be fair, they should've expected it, after all they were chasing three escapees, but Gamorreans aren't exactly well-known for their intellect.
- George B.: hahhaa
- Hunter E. (GM): It is now the Gamorreans' turn
- Tracy G.: OK
- Oksara sniggering at the gamorreans for their stupidity
- Hunter E. (GM): This Gamorrean moves to strike Fable
- and let me pull up my own GM dice
- Fable Creel: Oh shit!
- Hunter E. (GM): The Gamorrean swings his cudgel and misses, tripping himself up in the process!
- (one setback dice to his next roll)
- The next Gamorrean attempts to follow suit!
- Fable Creel raises her eyebrow at the gamorrean for being clumsy as hell, then eeps as the other one comes up to her.
- 41-VEX: biological excrement!
- Hunter E. (GM): And in true Gamorrean fashion, misses as well, although this time he falls on top of Fable, knocking her down!
- Fable Creel: Ouch!
- Hunter E. (GM): Take two strain damage, Fable
- Oksara's turn
- Tracy G.: on the circle thing?
- Hunter E. (GM): Yes, go from 12 to 10
- 41-VEX: I wonder who told the Gamorrans to bring cudgels to a blaster fight ..?
- Hunter E. (GM): haha
- Oksara: i run to Fable and attempt to pull off the Gamorrans off her
- Hunter E. (GM): Coordination check
- And you can only move one
- (it was the topmost one that fell on her)
- Michael D.: can I change my story?
- Tracy G.: Should yo move the gamorran on top of me then?
- Hunter E. (GM): Sure
- :)
- This is the tutorial, mulligans are allowed here
- Oksara: I lined up my blaster to be able to shooth both guard with one shot
- Tracy G.: wouldn't that also hit me as well?
- Oksara: i strained not to hit Fable and shoot
- Hunter E. (GM): you're not quite lined up
- You'd have to move
- Yes, it'd hit her too lol, you can't say "I don't hit her" as a maneuver, the dice decide whether you hit her or not :)
- Oksara: oy vey! i aim for the top one's weakness spot for a killshot
- the deag uard will pin the bottom guard down
- Hunter E. (GM): roll with one blue dice added :)
- they are both on the ground, remember
- one is on top of Fable
- best you can do is shoot to kill one
- Oksara: i choose top
- Hunter E. (GM): Which, you do. lol
- 41-VEX: don't aim for the head -- they can afford to lose that
- Hunter E. (GM): Damn lol, the shade of it all.
- Oksara laugh
- Hunter E. (GM): The Gamorrean dies and the blast of the shot forces it to roll off Fable!
- Fable's turn!
- Fable Creel: Oof.
- Hunter E. (GM): Now, before you shoot
- 41-VEX: :)
- Hunter E. (GM): This is a good time to explain range bands
- Your weapons have different ranges
- Tracy G.: yeah? Is mine in range?
- Hunter E. (GM): Engaged, Close, Medium, Long, Extremely Long
- As long as you fire your weapon within your range band, you will shoot with average checks
- however, for each band you are outside, either closer or further, you get one more difficulty dice added
- Fable, your weapon is a Medium range weapon
- The last remaining Gamorrean is too close to you
- That's like holding a long gun to something in front of you, you have to adjust yourself to shoot comfortably
- Tracy G.: OK
- Hunter E. (GM): As a result, if you shoot, it will be a hard check (3p)
- 41-VEX: comfort is a limitation of meat beings
- Hunter E. (GM): Okay there, HK-47
- lol
- Tracy G.: Hrm. OK. Can I scuttle over to the tables, and shoot from there?
- Hunter E. (GM): as long as you stay on the ground, yes
- otherwise if you get up, that is another 2 strain
- 41-VEX: However, I am programmed with DIRECTIVE 258: "Commend sincere efforts." So. You can do this!
- Hunter E. (GM): because getting up is another maneuver
- Tracy G.: Gotcha
- Hunter E. (GM): haha
- 41-VEX: As a medical bot, I am programmed to extend the limitations, and maximize the comfort, of vulnerable bioligicals
- Fable Creel scrambles over to to the tavern's tables making sure to keep her eye on Gamorrean, going under one of the tables, and shoots at the Gamorrean.
- Hunter E. (GM): Roll for it :) 2p
- 41-VEX: Please do not make me work too hard to do so, after this is all over
- Fable Creel: Wow, bad rolls. lol
- Tracy G.: My bad, that was ooc
- Hunter E. (GM): You injure the Gamorrean grievously, but in his death throes, he gives out a war squeal! This slightly injures your ears.
- Take 1 strain
- He is still alive, though!
- And it is VEX's turn
- Fable Creel: Man, he's a noisy one
- 41-VEX: I move to the bar to lean over it and speak to the Gamorran (with perfect squeely accent). "Please observe your soft and wet parts are dissembling. I am a medical protocol droid, and my programmed knowledge may keep your biological functions operating. To do so, I will need you to drop your weapon and give us your complete cooperation. You have 3 seconds to comply."
- Hunter E. (GM): lol
- this is a coerce check, go for it.
- Tracy G.: nice.
- Hunter E. (GM): or a Deceit
- Either way, not great for VEX lol
- Oksara salutes at 41-Vex
- George B.: I am just as bad at both of those. I need some upgrades :)
- ah...
- Hunter E. (GM): You can either go for it or retry that play
- George B.: nope, I already went for it. Apparently, I forgot not to use simple words when speaking to a Gamorran. My mistake
- Hunter E. (GM): haha
- 2p then
- And that failed
- Oksara cringes
- Hunter E. (GM): The Gamorrean snorts and grunts, turning around to the source of the voice - the other escapee Teemo told him to find!
- 41-VEX waves feebly
- Hunter E. (GM): The Gamorrean now targets you
- He stands up and swings his club at you!
- well
- what a twist
- He successfully hits VEX for a total damage of 2
- 41-VEX: whoof
- Oksara looks worried
- Hunter E. (GM): but his follow-through was so hard, it hits the plastisteel bar and bonks right back in his face, killing him instanteously
- George B.: hahahaha
- Oksara sigh with relief
- Hunter E. (GM): yeah, one success and 4 threats lol
- minions don't take strain damage - any strain damage goes towards their wounds
- Fable Creel frowns at the Gamorrean, heading out from under the table now that the coast's clear.
- Hunter E. (GM): Story sequence starting soon
- 41-VEX: I am struggling with DIRECTIVE 242: "avoid premature value judgements", and DIRECTIVE 273: "avoid stereotyping" ... but ... yeah, typical Gamorran baboon
- Hunter E. (GM): hahaha
- The Gamorreans are defeated! The silence that follows is broken by slow, unamused applause. The Devaronian bartender approaches and laughs a brittle little laugh. "I guess you're folks who need to get off the planet in a hurry. The good news for you is that I happen to know that there's a freighter in Landing Bay Aurek right now. The bad news is its captain, Trex, is an associate of the Hutts and won't just let you on. The other bad news is that the reason I know it's still in the landing bay is that it has a broken HYPERMATTER REACTOR IGNITER (HMRI) and won't be flying anywhere until it gets a new one installed. I bet VORN over at the junk shop has one." Then he points at the door, "Now get out of my cantina."
- Fable Creel glances at Oksara and VEX.
- Fable Creel: Well, there's our intel. We should check out the junk shop.
- Oksara: Is it safe to go out?
- Hunter E. (GM): It is safe to go out.
- Oksara: I walk out of the cantiana and head towrd the shop
- 41-VEX: We offer our sincere appreciation for this intel, barman. In exchange, allow me to share with you DIRECTIVE 246, which may similarly aid you in future: "Don't rush at traffic lights."
- Hunter E. (GM): Junk shop is juuust north of you.
- Bartender: Thanks... I guess?
- Fable Creel smiles at the bartender.
- Bartender grunts
- 41-VEX: Exits
- Fable Creel: Thanks again! See ya laters!
- Michael D.: lol!
- Fable Creel heads out towards the junk shop.
- Hunter E. (GM): The junk shop is immediately obvious by the scrapyard adjoining the low pourstone building. As you step inside, you see a hunched old human male lurking behind a low counter covered with disassembled droid and machine parts. The man glances up at you, then turns to a garbage can-shaped R5 droid standing at his side. he kicks the droid and shrieks, "You're supposed to tell me when I have customers, you bucket of bolts! Go outside and finish stripping that speeder bike wreck." The droid trundles off with a surly "bo-ooooop!" and the man turns to you. "Welcome, customers! As you can see," he pointsat the racks and shelves and enormous buckets full of scrap metal and parts. "I have anything you could want... for the right price."
- Ah, before we do this.
- Restoring Strain
- Look at either your values in your Presence characteristic and your ranks in Cool
- Whichever is higher, that many points goes back to your strain (still can't exceed maximum strain)
- George B.: ok, cool -- but it isn't accessible right now
- Hunter E. (GM): Oskara has 3 presence, but 0 ranks in Cool, so Oskara gets 3 points of strain back
- ?
- George B.: oh wait, I got it
- Tracy G.: 2 prsence and 1 cool?
- Hunter E. (GM): 2 strain back :)
- Everyone fix their strains?
- George B.: yes
- Tracy G.: yup
- Hunter E. (GM): And now back to our regularly scheduled adventure!
- Oksara: "Words on street said you have a HMRI"
- Vorn: Wordonthestreet talks too much, then.
- 41-VEX: bo-ooooop! bo-oooooop!! And I go out back to talk to the R5
- Hunter E. (GM): You go talk to the R5
- Vorn: Pay that R5 no mind, he's been dismantled to the point where he's only useful for repairs.
- Fable Creel frowns a bit, listening in on the conversation between Oksara and Vorn.
- Oksara distract Vorn while Vex communicate with the R5
- Hunter E. (GM): How do you distract Vorn?
- Oksara: I put my hand upon his crotch
- Hunter E. (GM): Well, okay then.
- Tracy G.: .....whoa, we're getting in some interesting terrority there.
- Hunter E. (GM): Gonna be that kind of game lol
- Oksara: I use my charm to sexually arouse him
- Vorn: Pah, I don't know what kind of trick you're trying to pull, but at my age, the only thing that excites me these days is credits.
- Michael D.: that's as far as I will go
- 41-VEX: Hey there R5, your master is a nasty meat puppet, isn't he? Care for some assistance with this speeder bike? I have some recent mechanical upgrades that may make short work of it. Us droids got to stick together, am I right?
- Hunter E. (GM): That's two reds lol
- (to Oksara)
- Michael D.: two red?
- Tracy G.: roll checks
- Hunter E. (GM): Two red dice, yes. With your charm check
- Michael D.: plus 2 purple?
- aye
- Hunter E. (GM): No, reds are worse than purples lol you generally want to stay away from reds
- George B.: just 2 reds and whatever you have for charm. work those tentacles, sister!
- Hunter E. (GM): (I will get back to the R5 convo in a bit)
- Michael D.: ugh, those tantacles are saggy
- Tracy G.: lmao!
- Hunter E. (GM): (this is why it's a GM's nightmare to split a party lol)
- Vorn is not interested in your advances, but he does notice your credit padd.
- Vorn: Like I said... only thing that excites me is credits.
- George B.: well, you fail to turn him on, but hey -- it has got to be pretty distracting, anyway ...
- Michael D.: offer to play a gamble
- Tracy G.: I'm just chilling here. lmao
- R5 Droid: R5-MUST-REPAIR
- R5-MUST-NOT-SPEAK-TO-CUSTOMERS
- EVEN-THOUGH-R5-DISLIKES-MASTER
- 41-VEX: Me? A customer? No chance. I'm a repair droid, just like you!
- Michael D.: Can I kill a NPC?
- 41-VEX: come on, pass me that spanner, let's get this thing going again
- Hunter E. (GM): I encourage talk before shoot lol
- This is Mos Shuuta, a Huttese owned city
- Oksara: I offer to buy the R5
- Hunter E. (GM): For all you know, Vorn could be made
- 41-VEX ping!
- R5 Droid ignores VEX and continues repairing bikes
- 41-VEX: Wow, look at you go! That is some slick programming, it sure is. I bet nothing gets past such a capable R5 like you
- Hunter E. (GM): Use your skills to your strengths
- There are other things you can try with Vorn
- Fable Creel just watches the street, and glances over at Oksara.
- R5 Droid: R5-IS-BEST-REPAIRDROID-IN-MOS-SHUUTA
- Fable Creel: I don't think Vorn's got anything we're interested in. I mean, we only need one thing, not some broken-ass droid.
- 41-VEX: I bet the only thing you couldn't repair would be ... now, let me see ... you surely couldn't repair an HMRI
- R5 Droid: R5-REPAIRED-AN-HMRI-EARLIER
- R5-IS-BEST-REPAIRDROID-IN-MOS-SHUUTA
- Oksara is impressed
- Vorn yells at the R5 droid
- Vorn: Hey! Shut up about that!
- R5 Droid gives a beep and a few clicks and goes back to repairing bikes
- 41-VEX: Whaaat? No? Really?? Boy, I wish I could believe that. I would have to see the repair input code on that one...
- Fable Creel glances at Vorn and sighs.
- Fable Creel: Vorn. Do you really not have an HMRI? My ship could use a lil' fixing up.
- Vorn: Well, uh
- Fable Creel smirks.
- Vorn: Maybe for the right price, I might have one.
- That Wordonthestreet guy might not be a liar after all.
- Fable Creel: Oh, really? What are you thinking?
- Vorn: I'm thinking I might only have one that is already promised to the captain of the Krayt Fang.
- Trex, in case you hadn't heard of him.
- He's a pretty nasty Trandoshan.
- Fable Creel: Ah, yes, Trex. The slave trader.
- Vorn: So if I had one, it'd have to be worth my time to part with it.
- Fable Creel: Hrm. I see what you mean.
- Fable Creel glances over at Oksara thinking.
- Vorn rubs his fingers together and winks
- Tracy G.: How many credits do we have again? I'm ignorant on how much is good.
- 41-VEX: Do you know what would really torque your master off? If he went to go get that HMRI, and it turned up not to be in his inventory ... and, when I travel off-planet, I could certainly show that recent repair code to the mechanic droids guild, and you'd undoubtedly be recognized as the finest repair droid on M.S. ...!
- Hunter E. (GM): everyone starts with 400 credits
- Oksara: I pitch in my 400
- Hunter E. (GM): Do the math here lol
- Oh, you haven't heard what he's asking for it.
- nvm :)
- Tracy G.: yeah lol
- R5 Droid: R5'S-MASTER-WOULD-BE-EVISCERATED.
- Tracy G.: I was trying to inquire about the pricing.
- R5 Droid: R5-WOULD-THEN-HAVE-NOTHING-TO-REPAIR
- 41-VEX: yes .. that would be ... (droid smile)
- Fable Creel: Hrm. How many credits are we talking? We do need to watch our budget, so if we can come to the right price....
- Vorn: I'm thinking, hnnnn... 1500 credits should be enough to clear Trex's down payment as well as keep me afloat for losing such a precious piece of equipment.
- 41-VEX: Ah! But what good would a HMRI be to me, if it were to go out, again? I'd need a VERY skilled R5 unit to come along with me, to repair it .. and SO MANY other interesting things on the ship ... !
- Fable Creel frowns a bit.
- R5 Droid uses his built in spanner to point to the restraining bolt welded to his headpiece
- Tracy G.: does my cunning/streetwise skilsl come in handy with haggling?
- Hunter E. (GM): that's what Negotiation is for.
- 41-VEX: uses mechanics skill to disable the restraining bolt
- R5 Droid: 1p1r
- Hunter E. (GM): * 1p14
- damn
- 1p1r
- Fable Creel: I see. Unfortunatley, 1500 is a bit much. Would you be willing to consider let's say....800?
- 41-VEX: ba-baaaam! and bo-booooop!!
- Hunter E. (GM): well shit, that did not go as expected lol
- You removed the restraining bolt.
- 41-VEX: via comlink: keep him busy!! and be noisy, I'm welding out here
- Hunter E. (GM): Roll 1p1r for negotiate
- Tracy G.: I have 2 green for negotiate, right?
- Hunter E. (GM): Correct
- Tracy G.: oohs
- Hunter E. (GM): Oksara however has 3g
- 41-VEX: R5 (I'm going to call you Fiver), let's get that HMRI and get going, pal
- Hunter E. (GM): You succeed in bringing the price down to 800, but you will have to give up something else in the trade.
- And this whole party needs to communicate with each other because we have two potential solutions to get the HMRI lol
- and if they overlap, well
- Tracy G.: Yeah. I was just trying to distract him. lol
- 41-VEX: it's all in the timing
- Hunter E. (GM): There is a difference between player knowledge and character knowledge :)
- Tracy G.: I can refuse to give up, right? Like eh, drop it?
- Oksara: I want to keep on negiotating
- George B.: well, so far you know that I've asked you to keep him busy, so I hope you would do that as much as you could
- Oksara: use deceit, telling him that the Hutt found a better shop
- Hunter E. (GM): What Hutt? lol
- Tracy G.: Yeah, I view price haggling as a form of distraction, if that's acceptable
- Michael D.: me too
- Hunter E. (GM): That's fine :)
- Oksara: I meant TREX
- George B.: I thought it was great -- you already knew that money was his motivator
- Vorn: I guess I could go down to 800, but I'd need some kind of trade off to make it a fair price.
- Tracy G.: should I continue with distraction while you try to make off with the HRMI?
- George B.: motivator ... lol ... "This droid's got a bad motivator!" ... but, I digress
- R5 Droid: R5-IS-FREE-TO-REPAIR-OUTSIDE-OF-MOS-SHUUTA?
- George B.: we can't have that conversation, Tracy -- I can talk to you via comlink, because he isn't there to hear me, but you can't talk to me with him right there
- 41-VEX: Yes Fiver, but you need to come with me and we've got to get out of here on that ship -- let's get the HMRI, and be on our way
- R5 Droid opens chest compartment
- Fable Creel sighs.
- Fable Creel: What kind of trade offw ould you be talking about here?
- R5 Droid: R5-HAS-HMRI. R5'S-MASTER-ORDERED-R5-TO-HIDE-HMRI
- Vorn: Anything worth credits.
- Vorn gives a sly chuckle
- George B.: hey cool .. do I have a chest compartment? lol
- Vorn: That droid over there looks much like Teemo's missing droid. Might be worth a pretty credit.
- Oksara: I think we will decline this deal and leave
- Vorn: You know... now that I look at you, you look like that missing Twi'lek too...
- ...and the escaped Human
- Fable Creel: Oh, really? I haven't heard about that.
- Vorn: Maybe I should be asking you to pay me to stay quiet.
- 41-VEX: via comlink: I've secured the HMRI -- we need to go -- but there's a problem. He'll never let us leave with the droid, that's where the HMRI was hidden
- Oksara: How about I pay you with letting you live?
- Vorn: Otherwise, uh, Teemo's guards might be helping me with the facial recognition here...
- Fable Creel shifts a to whsiper in the commlink
- 41-VEX: via comlink: May I suggest direct opposition to DIRECTIVE: 278 "seek non-violent solutions"? Take him out.
- Fable Creel: Hurry. We need to go with the droid then.
- Vorn: What droid?
- Oksara: I don't know what you're talking about
- Fable Creel: Our droid, Vorn. Whose droid did you think I was talking about?
- Vorn: R5! Get in here!
- Tracy G.: are we close enough to knock him out?
- 41-VEX: DIRECTIVE: 245 "If you haven't got anything nice to say, do your talking with a blaster"
- Hunter E. (GM): Just be careful, Mos Shuuta is a busy place.
- Never know who might be listening or nearby.
- Michael D.: sorry, thatquote qas quite direct to Vorn
- 41-VEX: Non-mechanicals are quite easily held by restraints
- I suggest we employ them on Vorn, immediately
- Oksara nod in argeement
- Hunter E. (GM): If you guys mean to restrain Vorn, you'll have to look around for something to restrain him with and use an athletics check to restrain him.
- That's one check for Perception to find something
- Oksara: I want to do a sleeper hold
- Hunter E. (GM): And another athletics check to restrain
- Oksara: that's coord check?
- 41-VEX: Heads back into the shop. Following DIRECTIVE 240: "Participate in group activities". Also throwing myself into the fray
- Hunter E. (GM): Grappling rules are as much a nightmare in this game as they are in DnD, let's try and stay away from those lol
- George B.: lol
- Michael D.: aye sir!
- Tracy G.: lol ok
- Michael D.: I scan around the room for a long rope
- 41-VEX: Fiver, you must know where all of the cording and strapping are in this shop? Would you be a dear, and go collect it:?
- Hunter E. (GM): Perception check, 2p
- R5 is a free droid now, you'll have to charm him into it lol
- Fable Creel also glances around for anything she can use to restrain Vorn.
- Hunter E. (GM): But you did help him, so your difficulty is reduced by one
- so it's a 1p check
- 41-VEX: R5 can make up his own mind now
- George B.: ok
- 41-VEX: ack
- Hunter E. (GM): Oksara sees a rope, but also a Gamorrean walking by.
- Michael D.: (sleath) I sneak iout of sight
- Hunter E. (GM): R5 does not help, but he also does not wave down the Guard
- Michael D.: Stealth
- Hunter E. (GM): 2p stealth check
- Tracy G.: do I need to roll anything?
- Hunter E. (GM): Only if you want to try something :)
- Tracy G.: I was looking around. Action
- Hunter E. (GM): Oksara already found a rope, is there anything else you were looking for?
- Oksara hides successfully from the guard
- Tracy G.: SOmething better than a rope?
- Michael D.: lol
- Hunter E. (GM): You can certainly try a Perception 2p check
- :)
- 41-VEX: R5 -- Fiver -- listen buddy, take it from one free droid to another ... we really need to get off this planet, and to do that we'll have to work together. Are we in agreement on this?
- Tracy G.: for my perception, I ahve 2 green and one yellow..set that wth 2p?
- R5 Droid: R5-HAS-OPINIONS-NOW?
- Hunter E. (GM): correct
- You see more rope.
- Michael D.: ROLF
- Tracy G.: lmao.
- 41-VEX: Yes! You have a new name, new friends, and new opinions! It's great to have these things! And you can keep them, all of them, if we get off this planet together
- R5 Droid: AND-R5-WILL-REPAIR?
- Oksara: Fable, let' use ropes to restrain Vorn
- Vorn: Hey, what?
- Fable Creel nods at Oksara and quickly manuvers behidn Vorn
- Hunter E. (GM): First person to attempt to restrain check is who?
- 41-VEX: Fiver, my friends -- your friends now too -- are the BEST at breaking things. You will repair to your heart's content.
- Oksara point at herself
- Tracy G.: Me, cover his mouth and grab his hands?
- Hunter E. (GM): Athletics check for a restrain
- One at a time lol
- Michael D.: tracy, we both have rope, better odd to succed
- can we combine force?
- R5 Droid: R5-IS-AMENABLE-TO-THIS
- R5 Droid joins your party
- 41-VEX: yahoo
- Hunter E. (GM): You can do one check after another
- if someone fails, but has advantages, it can carry over to the next person's attempt
- however, the threats also carry over
- 41-VEX: DIRECTIVE 236 achieved: "promote pro-social values"
- Tracy G.: Ok, I can try rolling first then you next, Michael?
- Hunter E. (GM): Oksara successfully restrains Vorn, but not before he calls for help
- Vorn: Hey! Help!
- Tracy G.: purple?
- 41-VEX: I would high-five R5, but I think he has no arms, so I just clonk him good-naturedly on the top of his carapace
- Vorn: 2p
- Hunter E. (GM): 2p
- 41-VEX: carapace? chassis. one of those. lol
- Hunter E. (GM): Good call, VEX lol
- It's chassis :)
- Carapace is for insects
- Tracy G.: I think I slap my hands over his mouth quickly and we move him out of sight? Can we do that?
- 41-VEX: :)
- George B.: right
- Hunter E. (GM): Survival check
- 2p
- Fable Creel: :D
- (oops. Ooc)
- Vorn tries to scream, but is muffled
- 41-VEX: Fiver, we need straps and tape and clamps and other restraints, pronto
- Hunter E. (GM): Have you guys not restrained this poor man enough? lol
- Tracy G.: not until he turns into a moth-cocoon!
- Oksara: Now we got the HMRI, let get out of here
- R5 Droid points the party to the adhesives shelf
- George B.: haha ... yes, so long as we are certain he won't be found, or get loose, or summon any guards after us, until after we are well off-planet
- Oksara: check out the shelf
- Hunter E. (GM): You guys play too much Hitman lol
- Tracy G.: I've never played that game lol
- 41-VEX: I'll tape his mouth shut (but not his nose) with the warm feeling that I am following DIRECTIVE 256: "discourage harsh language" in doing so
- Tracy G.: lol
- Hunter E. (GM): You tape his mouth shut.
- Vorn looks at you angrily
- Fable Creel continues to tie Vorn up, and ties him to an pole that seems sturdy.
- 41-VEX: with speeder bike tape. he won't be talking again until after a visit from a medical droid
- Tracy G.: can I do that?
- Hunter E. (GM): Sure, why not? lol
- You tape him to a pole.
- Tracy G.: Any roll checks for that?
- 41-VEX: Perhaps in a closet, somewhere out of sight? Then we can close his shop up and go
- Hunter E. (GM): Nah, we'll call that one an incidentical. :)
- Tracy G.: sweet
- Fable Creel: We got him tied up. Let's close up shop and head over to the bay quickly.
- Fable Creel turns and grins at Vorn.
- Vorn furrows his eyebrows
- Fable Creel: Thanks for all your help! Good luck with the rest of your business.
- 41-VEX: haha
- Hunter E. (GM): Okay
- Now that you have an HMRI
- And thanks to your time spent in Mos Shuuta, you actually have some knowledge of the protocols of a ship leaving and arriving.
- You know that before a ship can leave Mos Shuuta, you have to get it cleared to fly AND the docking clamps off
- Both of which can only be done at the Spaceport Control
- Tracy G.: Oh dear, OK.
- Hunter E. (GM): Let me make a token quick for R5
- 41-VEX: hmm. So we go to Spaceport Control to get those things done, before we go to Landing Bay Aurek/Warehouse Aurek to get to the ship
- Oksara: to the group, should we sneak in
- 41-VEX: It's chancy, but much better than an all out attack. We'd have no chance with that
- Fable Creel: Indeed. Is anyone good with sneaking around? Vex, can you do some hacking as well?
- Oksara: I can sneak in, not a problem
- 41-VEX: I make loud clanking sounds when I go anywhere ... I'm pretty bad at sneaking
- Hunter E. (GM): ok, back
- Fable Creel: All right, Oksara, can you break into their computers and get us cleared and the docking clamps off?
- Hunter E. (GM): You'll have to see what's there first before you make a strategy.
- 41-VEX: Oh, but I must have had some cleverness recently installed ... I have an idea :)
- Oksara: I'll see what I can find
- Can you guys keep lookout?
- 41-VEX: Before we leave the Junk Shop, R5, I need you to do something for me
- Hunter E. (GM): The spaceport control facility is a low, squat building clinging to the edge of the Mos Shuuta bluff. The front entrance stands open, but a pair of spaceport security droids stand at attention. If you're going to get off Tatooine, you need to disable the docking clamps holding the Krayt Fang in its landing bay, and you can only do that inside spaceport control. You'll have to either get past those droids somehow, or find another way in.
- Tracy G.: lol, I think we're still at the junk shop, since Vex wants R5 to do something?
- Hunter E. (GM): Okay
- Hunter E. (GM) plays rewinding sounds
- 41-VEX: Since he is a repair droid, and it is a bit tougher to do this on myself, I would like him to reconfigure my face and external chassis by welding on some junk metal to change my appearance
- Nothing that would interfere with my functions at all, just totally change my look
- Hunter E. (GM): Purely cosmetic purposes?
- Sure lol
- As long as it isn't too much
- 41-VEX: yes, I don't want to be recognizable as the droid that Hutt lost, anymore
- Hunter E. (GM): Ahhh, wise.
- Fable Creel: Hrm. I wonder if Oksara and I can find something to disguise ourselves, as well.
- Hunter E. (GM): You can do a perception check.
- 2p
- Fable Creel looks around the shop sear4ching for items
- Oksara: I stillhave my scarf, I will use that to disgue myself
- Tracy G.: That's a fail but I got advanrtages, right?
- 41-VEX: As a medical droid, I could do plastic surgery, but we don't have that kind of time .. :)
- Hunter E. (GM): Fable finds nothing that can help disguise her, but she does find a padd labeled "Trex's Repairs Down Payment"
- Fable finds 400 credits
- 41-VEX: woohoo
- Fable Creel: Sweet, credits.
- Vorn gives a quiet groan and closes his eyes
- Hunter E. (GM): Vorn knows he is in deep bantha poodoo.
- 41-VEX: hahahaa
- Tracy G.: Can I continue searching? Maybe I could go to Vorn's living quarters if I ask R5 where it is?
- Hunter E. (GM): You really get one search per area.
- Tracy G.: Gotcha. Thanks for the heads up.
- Hunter E. (GM): I allowed the second search since you were looking for something specific both times.
- But it's not really something you usually do often :)
- R5 would not know where Vorn lives - R5 has only known the shop.
- Fable Creel looks at Vex, waiting for him to finishw hatever he needs to do.
- R5 Droid gives VEX a fabulous metallic makeover
- 41-VEX: Well, that is all about to change, Fiver. There's worlds and worlds out there. Let's go
- Oksara waking up
- R5 Droid gives an elated bweep!
- 41-VEX glows
- 41-VEX is fabulous
- Oksara: yes, you do loook great Vexie
- Are you guys ready to roll?
- 41-VEX: Ready for my close-up
- Hunter E. (GM): lol
- Fable Creel: Yep. Let's go scout out the port control.
- Hunter E. (GM) fast forwards. wicky-wicky-wicky
- Hunter E. (GM): The spaceport control facility is a low, squat building clinging to the edge of the Mos Shuuta bluff. The front entrance stands open, but a pair of spaceport security droids stand at attention. If you're going to get off Tatooine, you need to disable the docking clamps holding the Krayt Fang in its landing bay, and you can only do that inside spaceport control. You'll have to either get past those droids somehow, or find another way in.
- George B.: hahaha nice sound effects
- Tracy G.: lol
- Oksara: Use Perp to find a opening
- Hunter E. (GM): :)
- Fable Creel: Should we search around the perimeter?
- Hunter E. (GM): If you decide to use perception, move your token to a certain place
- and Look in that area
- 41-VEX: Let's go around, yes. I still like the non-frontal approach
- Oksara: i'm at side enterance
- Hunter E. (GM): Roll for perception
- 41-VEX: C'mon Fiver
- Oksara glaring hard
- George B.: now I know why C3P0 was always saying "C'mon" ...
- Hunter E. (GM): Haha
- R5 is good at taking direction, but not making his own
- :)
- Oksara sees a beautiful suns-set
- Tracy G.: lol
- Hunter E. (GM): But looked too long and the suns got in her eyes.
- Take 1 strain of damage.
- George B.: well, he needs several decades of freedom to really come into his own
- Fable Creel: Let me see. I'll look around and see what I can find.
- Hunter E. (GM): brb bio
- Tracy G.: ok. Do I need to "discover" the door or is it obvious it's there?
- George B.: I think the door must be clearly there, but to notice something particular about it, maybe?
- Tracy G.: that's what I was thinking
- 41-VEX: I'm trying to get an angle on the windows
- Michael D.: BRB, bio too
- George B.: ok, me too, lol
- Hunter E. (GM): back
- George B.: back
- Tracy G.: WB, I WAS SO BOREEEDDD
- lol
- Hunter E. (GM): While there may obviously be something on the map, the characters need to see it.
- :)
- Michael D.: lol sorry
- George B.: awwww
- Tracy G.: Gotcha. Thanks
- Hunter E. (GM): Also, are you suuure you want to see in the windows?
- Michael D.: I thought bio was star wars for bathroom break
- Hunter E. (GM): If you can see in the windows, then it stands to reason whatever's inside can probably see outside... :)
- Tracy G.: and it's one search permap or one search per room?
- Hunter E. (GM): Also yes, bio = bathroom break, but it's more of an MMO thing
- Fable Creel: MMO, yup
- Tracy G.: crap. I forgot to do ooc
- George B.: hmm ... if I see in the windows, then they will see me seeing in ... so ... nah
- Hunter E. (GM): Each player can take an opportunity to search an area
- Tracy G.: OK
- Hunter E. (GM): But you're all looking for the same thing
- Fable Creel: Ok, let's see if there's any door anywhere we can access.
- Hunter E. (GM): So you can take turns looking for it
- Oksara already failed a roll
- Tracy G.: SUCCESSSSS
- Fable Creel: oh wait.
- I forgot the purples
- George B.: haha
- Hunter E. (GM): Fable joins Oksara and enjoys the binary suns-set, but covers her eyes by turning away. As she turns away, she notices a door in the building.
- Tracy G.: NM the success. lmao
- Hunter E. (GM) rewinds wicky-wicky-wicky
- Hunter E. (GM): Fable joins Oksara in enjoying the binary suns-set, but has the sense enough to cover her eyes with her hands.
- Tracy G.: well, that's at least something. xD
- Hunter E. (GM): Such a pretty sight.
- 41-VEX: feeble, rods-and-cones dependent beings. Allow me to do an optical scan
- Hunter E. (GM): This should be good.
- Tracy G.: well, what's the threat? lol
- Hunter E. (GM): Vex sees a door, but the glint of the binary suns-set overheats his optics slightly. Take one strain of damage.
- Fable Creel: lol
- Hunter E. (GM): *the glint on the door
- George B.: I suppose I was asking for that
- Hunter E. (GM): With only 1g for a perception roll, a tad lol
- Tracy G.: Do we regain strain again when we change maps?
- or only one time?
- Hunter E. (GM): Nope, only after combat.
- Tracy G.: Gotcha
- 41-VEX: There is an aperture. Follow me
- Hunter E. (GM): The door is locked.
- 41-VEX: oof
- Oksara followed Vex
- Hunter E. (GM): Imperials boosted their security a tad since that unfortunate incident at 0BY
- Fable Creel: Aperture, indeed. Got lock-picking abilities?
- Hunter E. (GM): You see that the door is locked with a keypad console. Someone might be able to slice into it.
- 41-VEX: Lock-picking? I am the greatest mechanic (looks at R5) -- second greatest mechanic on this planet. I'll be in in no time
- R5 Droid bweeps
- Fable Creel chuckles and crosses her arms, waiting.
- Hunter E. (GM): Computers check
- Oksara awaits with aspirement
- Oksara gives a thumb up
- Hunter E. (GM): lol
- 41-VEX: bo boop
- Hunter E. (GM): Vex fails to slice the console, but manages to cut off the security wire. Should someone else attempt this, they would have a boost.
- Oksara: ok, I'm good with this kind of electricky thicky wires
- 41-VEX: There. I loosened it for you. (Think like a mayonnaise jar .. )
- Hunter E. (GM): Computers check with 1 blue
- Oksara taking deep breath and approach to the wires
- Michael D.: I have rank 1 in that computer skill
- that mean blue?
- Hunter E. (GM): No, the blue is a boost
- VEX failed, but he helped the next person
- You have 1g1y for computers
- so you would roll 1g1y1blue2p
- 41-VEX: DIRECTIVE 268: "encourage participation", initiated.
- Michael D.: rank doesnt affect the roll?
- Hunter E. (GM): Okay
- I was going to save this tidbit for after character creation
- But if you were wondering how to determine which dice to use
- Your skills are all related to a characteristic
- For example, Computers is related to Int.
- You also have ranks in computers
- Tracy G.: yeah
- Hunter E. (GM): The higher of the number, Characteristic vs Rank
- That's how many green dice you start with
- And the lower of the two numbers, Characteristic vs Rank
- indicates how many greens you swap out with yellows
- 41-VEX: my intellect is astronomical. And I say that even under the constraints of my "humility" module
- Hunter E. (GM): So, Oskara, you have 2 INT and 1 rank in Computers
- Meaning you start with 2 green dice
- and swap out one green dice for 1 yellow dice
- Michael D.: crystal clear
- Hunter E. (GM): the portfolio graphic makes it handier to see which dice you roll so you don't have to calculate it each time :)
- Aaaand Oskara failed her roll too
- Buuuut
- Michael D.: I'm definetly redoing my character creation :)
- Hunter E. (GM): She did eliminate one subroutine, making slicing easier. Next person to attempt gets TWO boost dice.
- Tracy G.: So that'd be me
- Fable Creel sighs
- George B.: definitely got that mayo jar loosened for ya
- Hunter E. (GM): Yeah, that's why I was thinking putting points in three characteristics might've been a bit much lol
- Fable Creel: Guess it's now up to me to try this thing, eh?
- Hunter E. (GM): computers check with 2 blue dice :)
- Tracy G.: 2 blue? so it'd be 2g/2y/2p?
- Hunter E. (GM): Your computers is 2g
- 2g/2blue/2p
- Tracy G.: woot
- Hunter E. (GM): The door unlocks and silently slides open!
- George B.: good thing you got that, R5 was feeling the pressure
- Hunter E. (GM): R5 wouldn't have done squat lol, he's only good for repairs.
- Tracy G.: lmao
- Oksara: me's shoulder release in ease
- George B.: :)
- Fable Creel: Phew, here we go. Let's go in. Hopefully there's no one in there.
- Fable Creel silently enters the door.
- Hunter E. (GM): Entering before looking
- I, too, like to live dangerously.
- Tracy G.: lol, indeed
- 41-VEX whistles softly to self
- Hunter E. (GM): Fortunately, for you, there is no one in this room.
- Oksara: check the next room before entering
- 41-VEX: C'mon, Fiver. Really now, try to keep up
- Hunter E. (GM): You crack the door slightly open so you can hear.
- You see a large chamber crowded with computer equipment and centered around a large holo display showing a plot of the local aerospace. Standing in front of the display with her arms folded behind her back is a human woman. She appears to be in charge and, as you watch, she speaks into a headset in a formal commanding tone. "Imperial shuttle Lambda-11238, this is OVERSEER BRYNN with spaceport control. You are cleared for landing. Welcome to Mos Shuuta." A half-dozen technicians of different species work at consoles and two security droids stand near the doorway. Your attention is pulled to the floor-to-ceiling transparisteel windows against the far wall, looking out over the desert of Tatooine, where an imperial shuttle is coming in for a landing.
- 41-VEX: Oh, bolts!
- Hunter E. (GM): lol
- Oksara: Madame, we are the escort contractors the empire requested (use deceit). We are here at your service
- Hunter E. (GM): You talk to a door.
- The door does not respond.
- Tracy G.: LMAO
- Oksara: me/ facepalm
- Oksara facepalm
- Fable Creel stares at Oksara trying to talk to the door.
- Fable Creel: Er, are you OK?
- 41-VEX: Good practice. May I suggest more aggression in your tone?
- Hunter E. (GM): It was a riveting practice speech.
- Also keep in mind, you are not dressed as imperials.
- Oksara decide to be silent for the rest of the game
- 41-VEX lolz
- Hunter E. (GM): lol, nooo. This is part of role playing :)
- It's very picky and anal
- Michael D.: lol, she's a shy character
- Tracy G.: xD
- Michael D.: give her a chance to break out
- George B.: ok, so it was really, really fortunate that you said that to the door, rather than to them, when not in Imperial costume
- Hunter E. (GM): It gave the party something to think about.
- Oksara: so true
- Hunter E. (GM): You do, however, notice the employees are not dressed in regular imperial attire.
- They seem to be locally sourced.
- Oksara: we can pretend to be contractors
- Hunter E. (GM): The unfortunate incident was a pricey setback to the Empire
- Oksara: how do we want to do this
- Hunter E. (GM): How, indeed? :)
- Oksara: blend in with those crowd?
- Fable Creel: Hrm. Yeah. You go first,....uhm, let 's see...is there anything in here we could use to pretend we're contractors?
- 41-VEX: I'm afraid I'm going to need to be involved, if we're to hack into the computers
- Hunter E. (GM): You look around the room and see filing cabinets.
- Oksara: I can't read, so will either of you check it out?
- 41-VEX: Hang on ... I'm an unrecognizeable droid. To them I'm just like a fax machine, they won't even notice me.
- Hunter E. (GM): That is a good point. The caveat of that is... they also don't know who you are.
- Fable Creel: That's very ture, but we might need to have a live body with you to make it look legit, maybe?
- 41-VEX: I could give it a shot. Just go right out there and do what was needed? I don't know, I'm more worried that you would be recognized than they would question me
- Fable Creel: You do have a point. Give it a try. We'll hang back, right, Oksara?
- Oksara nod with dignity
- 41-VEX: Now, just what was it we needed to accomplish, again? Get the clamps off the ship, and ...? Get the launch cleared?
- Hunter E. (GM): Correct
- Fable Creel: Yes. Clear it for the takeoff, and get the clamps off. DO you remember the name of the ship?
- 41-VEX: And do we know if those are both the sorts of things that can be programmed in to the system?
- Hunter E. (GM): Yes, you could use a console, providing you had permission.
- 41-VEX: Yes, I do. the KRAYT FANG
- Hunter E. (GM): :)
- Gold star for attention
- Fable Creel: All right. Good luck!
- Oksara bows with honor
- 41-VEX straightens up, then walk through the door with somewhat exaggerated, smooth and slow robot movements
- Hunter E. (GM): The technicians glance at you and go back to working at their consoles.
- 41-VEX: arriving at an unmanned console, I intone in a a buzzing monotone "OPERATOR-5234-REPAIR-DROID, SYSTEMS-CHECK, ROUTINE-MAINTANENCE-SUBROUTINE 243 INITIATED." this is done just loud enough for a few of those near me to overhear, and spoken in as slow and boring a way as possible
- Cyborg Male: We had maintenance scheduled for today?
- I thought Maintenance checks were for Tuesday mornings?
- 41-VEX: OPERATOR-5234-REPAIR-DROID, CONFIRMS-NEW-SCHEDULE-MAINTENANCE, SYSTEMS-CHECK, SUBROUTINE 243 INITIATED, PLEASE STAND CLEAR"
- Cyborg Male: Uh... wonder if the Overseer knows about this...
- George B.: dammit I can't type with caps lock
- too slow
- Hunter E. (GM): lol
- need me to back up a bit?
- 41-VEX: yes, before he walks off I need to respond to him
- Cyborg Male: You got it
- George B.: thanks
- Hunter E. (GM): Meanwhile, the others in the side room could probably be looking for something to help
- 41-VEX: OPERATOR-5234-REPAIR-DROID CONFIRMS OVERSEER KNOWLEDGE, SPECIAL MAINTENANCE SCHEDULE APPROVED BY OVERSEER, SUBROUTINE 243 INITIATED, PLEASE STAND CLEAR"
- Fable Creel glances around, wondering what she could use to help with whatever is going on in the other room.
- Cyborg Male: Well... alright, I guess. I'm not one to question authority, especially Imperial authority.
- Hunter E. (GM): Perception check
- George B.: me perception or other room people?
- Cyborg Male: Other room people
- Hunter E. (GM): *other room people
- Michael D.: lol!
- Tracy G.: boom
- Hunter E. (GM): Fable finds a padd with a login password.
- Even in a galaxy far far away, people are still leaving their passwords lying around.
- George B.: hahahaa! Is it "welcome1234"?
- Michael D.: lol @hunter
- Fable Creel: Score. (over commlink) Hey. I found a password for the login. It's....let me look again
- Hunter E. (GM): Even better, it's "password"
- Fable Creel: password. How stupid are those people?
- George B.: lol!
- 41-VEX: well, it does need to be used by Gamoreans, so ... yeah
- Tracy G.: lmao!
- 41-VEX: password acknowledged. accessing computer system now
- Hunter E. (GM): The options that show up are:
- 1. Docking clamps
- 2. Clearance for landing
- 3. Clearance for launches
- \\NOTE\\ - DOCKING CLAMPS WILL BE MONITORED FOR SAFETY PURPOSES
- Fable Creel sits at a table in the side room waiting
- George B.: No "live operator" ?? I press 00 ...
- Hunter E. (GM): It is a comfortable chair.
- COMMAND UNRECOGNIZED
- 41-VEX: I press 3
- Hunter E. (GM): Options are:
- 1. Landing bay Aurek
- 2. Landing bay Besh
- Oksara is already in deep mediation
- Hunter E. (GM): 3. Landing bay Cresh
- 41-VEX: I press 1
- Hunter E. (GM): Options are:
- \\NOTE\\ KRAYT FANG IS DOCKED HERE PRESENTLY
- CONFIRM WITH OVERSEER OVERRIDE TO CLEAR FOR LAUNCH
- and there is an option for a username/password
- 41-VEX: via comlink: (I describe everything I've seen so far)
- Fable Creel: via commlink: Hrm. So we need to figure out how to override it without the overseer noticing?
- 41-VEX: via comlink: should I try username : OVERSEER BRYNN and password: PASSWORD ?
- Fable Creel: via commlink: Hrm. I don't think that'd work. Let me search around here and see if I can find anything related tot he overseer.
- 41-VEX: via comlink: ok
- Hunter E. (GM): Fable looks around and still sees a filing cabinet.
- Fable Creel: I wonder if those are locked....
- Hunter E. (GM): They are locked.
- But it seems like a simple lock.
- Fable Creel: (lockpicking is....which skill?)
- Hunter E. (GM): Skulduggery
- 1p
- Tracy G.: three bangs.
- Hunter E. (GM): Fable unlocks the filing cabinet
- Fable Creel opesn the top drawer and looks through the drawer.
- Hunter E. (GM): Fable sees some files labeled Employees and some files labeled Administration
- Fable Creel: Hmmm.
- Fable Creel opens the files labeled administration
- Hunter E. (GM): Fable sees a list of Overseers
- Overseer Archan, Overseer Brynn, Overseer Cregg, Overseer Fanton
- Fable Creel: via commlink: Hrm. Which overseer is in that room, Vex?
- 41-VEX: via commlink: BRYNN
- Fable Creel: Thanks. Sec.
- Fable Creel looks through the files looking for folders related to Brynn.
- Cyborg Male: So uh
- How's that maintenance going?
- Hunter E. (GM): Fable sees a list of personal information about Brynn that was collected from her interview
- 41-VEX: ROUTINE-MAINTENANCE-IS-PROCEEDING-ACCORDING-TO-ROUTINE NOW-INITIATING-SUBROUTINE-254-OF-385. PLEASE-STAND-CLEAR.
- Tracy G.: can I hear the male over the commlink?
- Hunter E. (GM): Brynn has no family to speak of, but has a Kowakian monkey-lizard named Izzo
- Only if the comlink is active
- Cyborg Male: I see, I see, cool.
- Hey, working hard or hardly working, right? Ha.
- 41-VEX: MAINTENANCE-DROID-DIRECTIVE-236:"PROMOTE PRO-SOCIAL VALUES". HARDLY-WORKING. HA. HA.
- Michael D.: This is better than watching tv, LOL
- Tracy G.: lol! There you are :D
- Cyborg Male: Yeah, alright.
- Cyborg Male gives VEX the finger blasters
- Cyborg Male goes back to work
- Tracy G.: LOL
- Fable Creel: via commlink: Hey, I think I may have found something.
- George B.: hahaha!
- 41-VEX: via commlink: good, we don't have much time
- Fable Creel: via commlink: Brynn has no family but has a pet thing named Izzo. Try that as a password.
- 41-VEX: enters username: BRYNN password: IZZO
- Cyborg Male: CLEARANCE AUTHORIZED
- oop
- Tracy G.: lol
- Hunter E. (GM): The computer says CLEARANCE AUTHORIZED
- Not out loud, just in aurebesh text on the screen
- 41-VEX: ok good. I will authorize the launch of the K.F.
- Hunter E. (GM): The Krayt Fang is now authorized to launch.
- 41-VEX: I quickly go back to the root menu and go to option 1 which was the clamps
- Hunter E. (GM): \\NOTE\\ - CLAMPS WILL BE MONITORED FOR DAMAGE CONTROL
- 41-VEX: via commlink: this is the part with the clamps. they will be monitoring it for security purposes, so ... should I proceed?
- Hunter E. (GM): CHOOSE MONITOR TO DISPLAY
- Fable Creel: via commlink: Hrm. I wonder if we can create distraction while you unlock 'em.
- 41-VEX: via commlink: that is a good thought, but risky
- Fable Creel: via commlink: Indeed. Let me see what I can do about distraction...oh, maybe R-5 can do something outside with security droids?
- R5 Droid re-locks the filing cabinet.
- R5 Droid: R5-BEST-REPAIRS-IN-MOS-SHUUTA
- Oksara grins at R5
- Hunter E. (GM): Don't forget about the other droids inside as well as Brynn
- VEX can see that the technicians are unarmed
- George B.: when it says "choose monitor", what are my choices?
- Hunter E. (GM): LEFT, CENTER, RIGHT
- All of which just so happen to be right in front of Overseer Brynn
- George B.: ah, crap
- Tracy G.: can we use the R5 to distract Brynn and technicans?
- George B.: I don't think R5 is all that sophisticated, you know?
- Tracy G.: True. I can't do searching again 'cause I did that already right?
- Hunter E. (GM): You've seen all you can see, but you could always re-examine what you've seen.
- Fable Creel sighs at R5 since he's re-locked the cabinet, and thinks.
- Fable Creel: via commlink: Let me see if I can find something outside to distract them with.
- 41-VEX: via commlink: start a fire in that room?
- Oksara: that sound right up to my alley
- Fable Creel: via commlink: That could work but R5 relocked the cabinet s I can't get any more papers out.
- Hunter E. (GM): You still have the admin files
- 41-VEX: via commlink: are there any obvious fire extinguishers spigots on the ceiling, etc.?
- Hunter E. (GM): With imperial budgets after the incident? No way.
- 41-VEX: :)
- Michael D.: lol
- Tracy G.: lol
- 41-VEX: via commlink: start a fire and get out of there. I'll meet you after, down the street
- Fable Creel: Found more paper. Oksara, can you start the fire? I'll get R5 with me and we'll all meet you down the street
- Oksara: I realize I dont have anything to burn with
- Hunter E. (GM): How do you plan on starting the fire?
- lol
- Fable Creel: Don't we have blasters?
- Hunter E. (GM): Loud blasters, yes.
- Oksara: not without making noise
- Hunter E. (GM): If only you had something that had welding capabilities
- Fable Creel: Hrm. R5!
- Oksara: wait, can I dismantle the gun and use the enrgy souce to staart a fire?
- Hunter E. (GM): then you would not have a gun anymore lol
- Oksara: I still have my two fists
- George B.: yeah, I like it that you have a gun
- Fable Creel: R5, do you have the capicaity to start a fire with your welding stuff?
- Hunter E. (GM): It's a very nice gun, does the most damage out of everyone's here lol
- R5 Droid: R5-REPAIR-NOW?
- Oksara: R5 can you weld?
- Fable Creel: Well, starting a fire would help repair the ship we ned to get off the planet. Would you be able to help?
- R5 Droid: ARC-OR-TIG
- THE-ANSWER-IS-YES
- Oksara: well, flame on, fiver!
- R5 Droid: R5-REPAIR-PAPER
- Oksara looking at Fable
- Fable Creel nods at Oksara
- R5 Droid whips out a welding tool and flashes out a flame
- Fable Creel: We should get out now. Come on, R5, once the fire's started!
- 41-VEX I am ready to bring up the left screen as soon as there is a distraction (to the right)
- Oksara running after Fable
- Hunter E. (GM): The fire has started
- 41-VEX: via commlink: do not leave R5 alone!
- Fable Creel is holding the door open for R5
- Hunter E. (GM): Alarms go off in the building.
- Fable Creel: via commlink: Not leaving him behind. Come on, R5! we need to go now!
- Hunter E. (GM): (If you guys leave, R5 will follow)
- 41-VEX: I bring up the screen to the left, as soon as attention is diverted to the right
- Hunter E. (GM): uh
- We'll Bob Ross this and say that was a happy accident
- George B.: lol! slip of the mouse
- Tracy G.: lmao!
- Overseer Brynn: Ugh, great.
- Stupid street gangs again.
- I swear, I keep telling the local Moff to give us better security.
- Alright, everyone, you know the drill. Nice and orderly out the front
- 41-VEX: as they go, I bring up the screen to the left
- Tracy G.: can we go off the map too?
- Hunter E. (GM): No, you're still in the area.
- The screen is brought up for monitoring purposes
- Fable Creel: ok
- Hunter E. (GM): The fire grows.
- 41-VEX: good thing I'm a mechanical. smoke isn't an issue.
- I'll deactivate the clamps on the K.F.
- Hunter E. (GM): You deactivate the clamps
- Oksara jumped with joy
- Hunter E. (GM): You don't know he deactivated the clamps yet. ;)
- 41-VEX: excellent. I log out after deleting my presence there, and leave
- Hunter E. (GM): How do you plan to leave?
- 41-VEX: out the front
- Hunter E. (GM): Okay
- Oksara: let meet up front
- Hunter E. (GM): Okay
- Remember which landing bay you need to go to next?
- Fable Creel: Az-soething
- Tracy G.: that was meant to be OOC
- Oksara: Azul?
- 41-VEX: Sometimes our brilliance astonishes me
- Hunter E. (GM): haha
- Hint: It follows the Star Wars alphabetic system
- 41-VEX: one sec
- Oksara is admiring the beautiful fire blazing
- 41-VEX: landing bay aurek
- Hunter E. (GM): ding ding ding
- Suddenly, the crowds thronging the streets of the settlement part and you see a chilling sight, three soldiers in the white armor of the empire's elite - Stormtroopers! As you see them, you realize the lead trooper is pointing right at you. You hear his voice break through the crowd, sounding mechanical through his armor's speakers. "There they are," the stormtrooper says, "Get them!" As you turn to escape, you see a second group of three stormtroopers approaching down a side street. This could get tricky.
- Fable Creel: Well, damn.
- 41-VEX: eep
- Hunter E. (GM): At this point, I would advise
- Oksara: Check for a way up
- Hunter E. (GM): RUN
- Running is an option
- Fable Creel: Run!!!! We need to get our butts to Aurek!
- 41-VEX: RUN in the general direction of Aurek
- Fable Creel begins to run towards the landing bay
- Oksara feeled disappointed and join the party running away
- Hunter E. (GM): Wise :)
- Okay, at this point, everyone gets 15 xp
- Tracy G.: yay!
- Hunter E. (GM): Adventure isn't over yet, but this is a small interlude
- Michael D.: that's cool!
- 41-VEX: wow, seems good
- George B.: wow, seems good
- Tracy G.: This was fun!
- Hunter E. (GM): Oh, we're not done!
- This is just an intermission before the final sequence :)
- But if we need to call it a night, we can.
- Tracy G.: I may need to call it a night. I gotta drive the BF to work
- Michael D.: we should do it agian soon
- Hunter E. (GM): There is only one more scenario ahead, but it can wait. :)
- Tracy G.: How long would the scenario be?
- Michael D.: how long is it?
- 41-VEX: Like one more encounter? Yes, how long?
- Hunter E. (GM): Entirely depends on you
- But it would be a boss fight if things go sideways (which they usually do)
- Tracy G.: ah, so it might take longer.
- Hunter E. (GM): Likely, yes lol
- Michael D.: yes, i really get the gist of this game experience
- Tracy G.: Yeah. it's quite fun.
- Michael D.: I have better insight of what I want to do with my character creatio
- George B.: It is really cool! Thanks so much guys
- Tracy G.: I might see if the BF would be up for it in the next run.
- Hunter E. (GM): I'm glad you're enjoying it so far. :) Please, feel free to share your feedback anytime!
- Tracy G.: Same here! :)
- Thanks for hosting it!
- Hunter E. (GM): Do convince your boyfriend to join, a wookiee might be fun to have on the team ;)
- 41-VEX: :)
- Hunter E. (GM): Should we go ahead and discuss a next time? Or can do that on facebook chat whenever we can?
- Tracy G.: FB chat. Next weekend will be bad, sadly.
- Graduation weekend!
- Hunter E. (GM): We might be able to knock this out on a weeknight if possible.
- then again, not sure about the time zone conflicts
- Michael D.: I do have feedback, I would encourage players to not split up group on tutorial mission
- Hunter E. (GM): ^^^^^^
- lol
- Michael D.: my bad
- Tracy G.: xDDD
- George B.: true, one more encounter could be a weeknight sort of thing
- Michael D.: i mean having two different scenario running at same time
- Hunter E. (GM): No worries! It just makes the GM work overtime, I enjoy the challenge!
- I can be available at 7pm EST this week
- Michael D.: You did great job, but I get mixed up with the story with two things are happening at same time
- George B.: I think you did great job as GM! Very enjoyable
- Hunter E. (GM): (6:00 Austin and 4pm CA)
- Thank you, I try. :)
- In person, I would just have a side conversation to prevent character knowledge from leaking over lol
- Michael D.: I love the humor of this group, great dynamic
- Tracy G.: I wonder if we could have side conversations as well.
- Like need-to-know info.
- Hunter E. (GM): I try to encourage characters sharing knowledge, which you guys picked up on real quick at Vorn's shop and especially at the spaceport!
- George B.: we can, just type "/w"
- Tracy G.: Whispers can be heard, etc.
- Hunter E. (GM): I was wondering how you did that lol
- George whispered me once during the Gamorrean fight
- Michael D.: ahh cool!
- Tracy G.: oh, nice.
- woot.
- 41-VEX: to chat with GM only, use "/w gm [message]"
- to chat with other person privately, use "/w [name] [message]"
- Hunter E. (GM): Lol, it works if I do it to myself
- George B.: lol
- (To Fable Creel): creel test
- Michael D.: thank you so much for your time, Hunter. Maybe we can schedule one in middle of june?
- (To Oksara): test
- Tracy G.: That could work. :)
- Hunter E. (GM): Sure!
- I have a few other adventure books here.
- Michael D.: I dont mind give other book a shot
- Hunter E. (GM): As we get more comfortable with the system, we can probably join up with Christopher and Michael B
- What we're doing is Part 1 of a two-part story
- The first part is the tutorial and the second part is when it gets longer and more detailed
- Tracy G.: Sounds good. It also gives us time to work on our character creation, as well
- Hunter E. (GM): That too!
- George B.: yes, that's true. I hope we can do before middle of June though!
- Tracy G.: Hopefully. I just know next weekend will not be good sicne I'm graduating.
- George B.: anyway yes we can set it up on FB through chat this week. I'd say a great success (and maybe a triumph) so far
- Tracy G.: but after that I"m free till uhm, first weekend of June. :D
- Hunter E. (GM): Like I said, one encounter will not take that long, if you consider we did about three-four encounters tonight
- Tracy G.: Nice.
- Michael D.: aye, is D&D similar to this protocol?
- Hunter E. (GM): Hmmm
- With the roleplaying, sure, but the dice are definitely different.
- George B.: it will be super interesting to see how our story compares to Christopher and Michael's stories, too, when we are all done
- Hunter E. (GM): In fact, roll20 chat has a built in dice roller for DnD
- rolling 268
- 268
- = 268
- woop
- rolling 2d8
- (
- 7
- +
- 1
- )
- = 8
- Tracy G.: lol
- Hunter E. (GM): They are completely different, I'll tell you that much now.
- Michael D.: wow that cool
- Hunter E. (GM): The only thing remotely similar is the gamorrean fight lol
- George B.: yeah it will be fun to compare
- Michael D.: yes, im also curious about the other rpg books.... one in particular is Tales from the Loops
- have you have of this?
- Hunter E. (GM): Never heard of it.
- But if you want to spearhead it, I'll gladly play :)
- Michael D.: Alternative 80's timeline
- Hunter E. (GM): The only other RPG i'd like to try is Genesys
- which is also another FFG system that uses the exact same dice protocol, but is far more open world
- Michael D.: sweet!
- Hunter E. (GM): 80's is making a good comeback lately
- Tracy G.: I'd actually like to try out VTM, or something from that company.
- George B.: yes, stranger things is an example
- Hunter E. (GM): My girlfriend is Brazilian and she heard synthpop for the first time thanks to Stranger Things lol
- Tracy G.: xD
- 41-VEX: :)
- Michael D.: ahh, interesting
- you guys are great, have a sweet starry warry night, y'all
- Hunter E. (GM): You as well!
- George B.: same to all! Thanks again and GN!
- Hunter E. (GM): Watch out for the Revenge of the Sixth tonight
- Michael D. give a thumb up
- Hunter E. (GM): Nighty!
- George B.: hahaha
- Tracy G.: Sounds awesome! GN, y'all!
- George B.: GN!
- Tracy G.: Yo, y'all
- looking for my character sheet
- Hunter E. (GM): Just you and me for now
- :)
- https://drive.google.com/drive/folders/12_I4nXKNrhJvajHdPx53UuJ9dFE2fcex
- Tracy G.: I found my sheet
- George B.: Greetings
- Hunter E. (GM): Good Day
- Tracy G.: Give me a sec, I probably need to restart for video
- back. Are y'all able to see me?
- Hunter E. (GM): I'm not even trying that
- lol
- not for 30 minutes of session time :)
- Tracy G.: lol
- Michael D.: me either lol
- George B.: Negative on visuals. (But, yes -- let's not worry about it this time) :)
- Tracy G.: Ok, turned it off
- I may need a refresher on what my current stats are, like wounds, strain, etc.
- Hunter E. (GM): Double click on your icon
- it should tell you
- right now your wounds are at full and you are only missing one strain
- Michael D.: nice!
- Tracy G.: Sweet
- Hunter E. (GM): Okay, let me pull out my papers then we'll be good to go
- Just to recap
- You started off escaping Teemo's palace being chased by guards
- You defeated the guards in the cantina
- George B.: piggos
- Hunter E. (GM): The bartender pointed you in the direction of Vorn, the Junkyard dealer
- lol
- Where you went and tied up a poor old man and stole his HMRI
- George B.: well, when you put it like that ...
- Hunter E. (GM): That he was holding for Trex, the Trandoshan Bounty Hunter who needed it to make his freighter ship flyable
- Then you went to the spaceport
- and started a fire
- Michael D.: did anyone bring smore?
- George B.: a diversion. we started a diversion
- Hunter E. (GM): Just to distract the workers so VEX could unclamp the Krayt Fang and clear it for launch
- George B.: lol Michael
- Hunter E. (GM): On your way out, you ran into Stormtroopers
- and decided to shake their tail
- And now you find yourselves in front of Landing Bay Aurek
- Did I forget anything?
- Oh, wait, right, you guys also convinced an R5 droid to join you
- lol
- Michael D.: How can Vex unclamp the ship?
- yes
- George B.: already done! did it at the spaceport
- Hunter E. (GM): Unclamping the ship would've created a notification that the Overseer would've seen
- hence why a fi- a diversion was needed.
- George B.: hahaha
- Michael D.: so we need to sneck in the ship?
- Hunter E. (GM): That is correct
- Sneaking optional
- George B.: with Fivers, who has the HRMI
- Michael D.: ok, I ask the group if they want to sneak together in group or spread out?
- Hunter E. (GM): Don't get ahead of yourselves now
- :)
- This is only the recap
- Michael D.: oh
- George B.: Oooh! I know this one. NEVER SPLIT THE PARTY ... lol
- Hunter E. (GM): ^^^^^^^^^^^
- Just wanted to make sure we were all on the same page
- Michael D.: aye captain
- Hunter E. (GM): Before we proceed, we do need to do one more thing
- Let me check my icons first
- Okay, nvm, I thought I had some tokens but I don't
- not a big deal anyway
- Anyway, can we all jump over to SkyJedi for a moment?
- Michael D.: is that the dice website?
- George B.: kk
- Hunter E. (GM): Correct
- Yes, I have used destiny points to point the party in the right direction, but for the most part I try to keep them close to the rails
- Tracy G.: Gotcha. lol
- Hunter E. (GM): OKAY
- We all here?
- Michael D.: aye!
- Tracy G.: yes
- Hunter E. (GM): Don't forget to switch your chat box to your characters!
- Michael D. farted
- Hunter E. (GM) laughs
- Tracy G.: Already did. I'm typing in OOC
- Fable Creel sighs
- 41-VEX: sigh
- Hunter E. (GM): Excellent remembering your chatbox commands!
- Oksara getting ready to kick ass
- Tracy G.: bahahaha
- 41-VEX: (turns oil-colored about the face, the robotic equivalent of blushing)
- Hunter E. (GM): A large pourstone hangar looms before you, an enormous letter aurek stenciled onto the building's side. As you approach, you can see through the open hangar doors to the cavernous interior, where a rusty-looking freighter rests with its loading ramp deployed. All you have to do is get to that ship and you can leave Tatooine!
- Two equally-rusty security droids stand outside the entrance. If you want that ship, first you'll have to get by them.
- Oksara: how dangerous are those droid
- Fable Creel: I'm not sure. What do you think, Vex?
- Hunter E. (GM): They do have guns and seem to be placed to prevent entry.
- 41-VEX: The droids themselves are individually dangerous -- yes. But worse is when they shoot and half the city comes along
- Fable Creel: Do you think it's possible to distract the droids, or disable them without setting off the guns?
- 41-VEX: we have many more friends here than enemies
- Hunter E. (GM): That you can see.
- 41-VEX: no, the opposite of that
- I think my processors may have some residual fire damage!
- Oksara: Can I use stealth to approach the droid and hack in with my computer skill?
- Hunter E. (GM): The droids have already seen you and are keeping their optics on your party.
- 41-VEX: everyone act natural
- Fable Creel: Let's pass by them and discuss later
- Oksara froze
- Fable Creel: Follwo me?
- Hunter E. (GM): How do you plan to pass them?
- They would see you if you commit to that plan.
- Tracy G.: Not going in, pass by the entrance as if we're walking down the street
- Oksara: can we search the perimeter for other opening?
- Hunter E. (GM): The way token placement works on roll20 is a bit funky, so I can't really get them exactly where I want them to be, but they are literally standing in the doorway.
- Oksara: i see those map now
- 41-VEX: They are in the doorway of the hangar, or of the ship?
- Oksara: right in frong of us
- 41-VEX: oh I see them now too
- Hunter E. (GM): You see a solid arch with two droids in it. No getting around them easily.
- Oksara: Can we use 5er to hack in the driods?
- 41-VEX: hey -- Fiver -- that's right!
- Fable Creel: Or maybe have R5 distract them if they want to?
- R5 Droid approaches a security droid
- 41-VEX: He has the HRMI. We can say we are making a delivery
- Security Droid arms itself and stands in a battle-ready position
- Oksara: brilliant! Vex!
- Security Droid: What is your purpose.
- Oksara at ease
- 41-VEX: Greetings, fellow droids. We are delivering a much wanted part here, for Trex
- Security Droid: What part is it.
- Fable Creel raises an eyebrow at the security droids.
- 41-VEX: contents of parts manifests are need to know basis only
- Security Droid: What part is it.
- Oksara: it's HRMI, oyu don't want our boss to be waiting for thsi part
- Security Droid: You may pass.
- Hunter E. (GM): You may move to this point.
- Oksara poofed
- 41-VEX: contents of parts manifest -- er .. oh, okay. Well, thanks very much
- Hunter E. (GM): As you move past the security droids, you hear the droids chattering on their comms
- (you can't go in the ship. go to where your party is)
- You hear the droids telling someone that the HMRI is here to be installed.
- Fable Creel whispers to the group.
- Hunter E. (GM): As you approach the freighter, which you surmise to be the Krayt Fang, you see two more security droids.
- Fable Creel: We need to hurry and install it then get out of here. More's coming.
- 41-VEX: beep boop (uh oh)
- Oksara: got mech skill?
- Hunter E. (GM): You see one droid disappear into the Krayt Fang through the boarding ramp
- Tracy G.: Merchanics, right?
- Hunter E. (GM): (correct)
- 41-VEX: Do droids reboot in the woods? 'Course Fivers and I have mech skill
- Hunter E. (GM): Momentarily, you see the security droid return
- But he is not alone
- Fable Creel: Ok, how do we get past the two to get on the boarding ramp?
- Hunter E. (GM): Behind the droid, you see a Trandoshan.
- Oksara: Trex1
- 41-VEX: just the guy we didn't want to see
- Trex walks down the ramp, but stays on the ramp.
- Trex: So! You're the slags who are here to fix my ship!
- I recognize that pitiful little droid from the junkshop. Guess Vorn sent him over earlier than we agreed.
- 41-VEX: SLAGS-? NO-WE-ARE-MECHS-HERE-TO-FIX-YOUR-SHIP
- Oksara: yes, Vex and Fiver have the equipment, may we come on your ship to insteall the HMRI?
- Trex: Ye-yeah, slags, mechs, whatever. Like I care.
- Well
- I only know the droid, but I don't know the rest of you.
- The little droid, I mean.
- Oksara: we're it's secruity details. Too many jawa out there robotnapping all those fivers.
- where it go, we go
- Hunter E. (GM): Be warned:
- 41-VEX: WE-ARE-A-CREW-HIRED-BY-VORN-TO-EXPEDITE-DELIVERY-AND-INSTALLATION-OF-HMRI
- Hunter E. (GM): Whomever decides to make up a story and go along with it will have to roll a deceit check.
- Michael D.: this is confusing
- how do we determine who turnn to speak?
- Hunter E. (GM): No determination, talk whenever you want :)
- Tracy G.: Can I make a roll for deceit if someone makes up the story and I add to it?
- Hunter E. (GM): but you guys might want to coordinate on a story to use.
- You can.
- Michael D.: so I can roll for decit
- Tracy G.: I'll add to Vex's story and roll, if you're coll with htat, guys. I have 3 for deception, I thinkt hat's the one for decit?
- Michael D.: with tracy's help?
- George B.: ok so I am terrible at deciet -- my robot voice doesn't handle the subtlety well
- Tracy G.: Cool, not coll
- Michael D.: i have a yellow and green for decit
- Tracy G.: I have three greens
- George B.: I have one green
- oh yeah, you are the man
- Hunter E. (GM): I would recommend the 3 greens.
- Tracy G.: :) Ok, here I go
- Trex: wait
- lol
- Hunter E. (GM): wait
- Tracy G.: lol ok
- Hunter E. (GM): that is 2p1r
- 41-VEX: lol
- Tracy G.: Is that bad against 3 green?
- George B.: seems bad
- Hunter E. (GM): generally you want to stay away from reds
- George B.: 3 dice against 3 dice.
- Hunter E. (GM): It's 3 dice against 3 dice and one of them is upgraded
- Tracy G.: Hrm, OK. So it's a higher risk to try and lie?
- George B.: okay, we need to think of something really good for our story, so we get a bonus
- Hunter E. (GM): Everything about this scenario is high risk :) That's why it's at the end lol
- Oksara: I say go for it :)
- Tracy G.: Ok, so I was going to add to Vex's by sayin that we were the crew that was sent to ensure that the HMRI is installed properly, and to look over the ship to make sure everything is in good working condition?
- Is that too much of a stretch?
- George B.: tell him not only do we have the part, but we were sent by that gal from the spaceport (which is why he doesn't know us) and describe her to him as well. Or even say that we have the docking clamps off as part of the procedure
- 41-VEX: BRYNN, wasn't it?
- Hunter E. (GM): It was
- George B.: but yes I like all the rest, it gets us all on board :)
- Tracy G.: So, like we were sent with fiver to make sure the hmri is installed correctly, and we were sent by brynn to make suer everything is right? Redhead lady at the control?
- Hunter E. (GM): If you believe he won't have a problem with that story, go for it. :)
- Tracy G.: OK, here I go. Wish me luck
- Fable Creel grins and nods at Vex's remarks.
- George B.: my circuits are crossed
- (To GM): i don't remember how to do the emoting (typing in orange)
- Hunter E. (GM): with /me
- Fable Creel: That's correct, sir. We were sent with Fiver to make sure that the HMRI is installed correctly, and look over the ship to make sure everything looks great and in proper working condition. Brynn asked us to make sure everything was OK ship-wise since she noticed something was weird when the ship came in. Didn't say what exactly, just said to check it all over and make sure everything's OK.
- Trex: Fiver? What is that, a cute nickname for the junkbot?
- 41-VEX: boop
- Fable Creel: Yep. You know me, I"m a lady, I like cute nicknames.
- Trex: Eh, alright, I can buy that story, but I hadn't heard from Brynn
- 41-VEX grins disarmingly
- Trex: And you know how she is about punctuality...
- Flights in, flights out, aint nothing happen without her knowing about it or telling us about it.
- Fable Creel nods. "Indeed. She can be odd like that."
- 41-VEX: INDEED. WE-MUST-INITIATE-REPAIRS-NOW. BRYNN-AWAITS
- Trex raises a scaley eyebrow
- Hunter E. (GM): (now would be the time to roll)
- Tracy G.: 2p 1 r?
- Hunter E. (GM): correct.
- Tracy G.: against 3 greens, Ok, wish me luck.
- George B.: no bonus??
- lol
- Tracy G.: Guess we didn't try hard enough. lol
- George B.: it's the black spots
- Hunter E. (GM): Was not entirely convinced lol, Brynn's character is strict and everyone knows it.
- Or at least most would know it if there wasn't an evacuation lol
- Tracy G.: can I add one more detail?
- Hunter E. (GM): You may not lol.
- Tracy G.: Darnit lol, ok, here I go
- Hunter E. (GM): We stepping outside tutorial territory now.
- 41-VEX: ouhm ...
- Tracy G.: Threat, right?
- Hunter E. (GM): That is a failed roll with a threat, correct.
- Tracy G.: Darnit.
- Trex: Yeah... yeah, I'm not buying it.
- Trex slowly pulls out his blaster while nodding at the nearby droids.
- Tracy G.: Check but dunno if she'd be able to answer now, there was a fire or something and they had to evaucate?
- Fable Creel: Does that sound OK?
- Tracy G.: (That was meant to be OOC)
- Oksara: How about shooting first and ask question later?
- Hunter E. (GM): I know, I'm happy you guys went the dialogue route first, but sometimes this happens lol
- 41-VEX: come on, Fiver! this way!
- Tracy G.: lol yeah
- Hunter E. (GM): Trex is a Nemesis type boss, which means it's considerably harder to fool him.
- 41-VEX running beneath the ramp so that Trex has no angle to shoot
- Tracy G.: we have blasters right?
- Oksara: can fiver handle the repair on his own?
- Hunter E. (GM): before everyone moves
- we need to roll for initiative
- In this case, roll an unchecked Vigilance
- Tracy G.: Vigilance?
- That's willpaoer?
- Hunter E. (GM): You have 2 vigilance, according to your sheet
- Tracy G.: Yeah. So roll 2 green only?
- Hunter E. (GM): It uses the characteristic willpower, correct.
- Yes, 2 greens.
- Okay, rolling for the others
- Tracy G.: BRB RQ
- George B.: forgot to add R5
- Hunter E. (GM): lol and what will R5 do? zap things?
- Tracy G.: Back
- Hunter E. (GM): I don't really have him statted out, but if you absolutely want to risk using him, we can do that.
- George B.: run around and make bleep noises, to amuse the movie viewers
- Hunter E. (GM): haha
- can do that without risking him in battle ;)
- George B.: no no, it's fine. He plays dead
- Tracy G.: lmao, distraction is funny
- R5 Droid: R5-DIE
- Oksara: lol at George
- 41-VEX hahaha
- Tracy G.: lmao
- Hunter E. (GM): Okay
- Trex is first
- The threat from the original roll is that he gets to ready his weapon early.
- And now he fires
- 41-VEX robotic scream
- Hunter E. (GM): Just for my sake
- Can you all tell me your soak values?
- And I'll put them above your characters so this can move faster lol
- Tracy G.: 2
- 41-VEX: 3
- Oksara: 4
- Hunter E. (GM): Okay
- Tracy G.: sheesh, I've got the least out of y'all
- Hunter E. (GM): Yeah, that'll happen when you roll a human fringer lol
- Tracy G.: lol yeah. I need better gear once I can get some stuff out
- Hunter E. (GM): okay, 5 damage to Fable
- AND a critical injury
- that is an entirely separate roll
- Tracy G.: Wah!
- Hunter E. (GM): pulling up another table
- Tracy G.: damage is on wound right?
- Hunter E. (GM): In general, it's almost never good when the GM has to pull out another table lol
- Correct
- Tracy G.: Guess I'm going bye-bye lol
- 41-VEX: DIRECTIVE #002: "Save the HYUMANZ" initiated
- Hunter E. (GM): Okay, Fable lucked out
- Tracy G.: Hrm?
- Hunter E. (GM): Your critical injury was a Discouraging Wound
- Tracy G.: Discouraging wound?
- Hunter E. (GM): Which flips one light destiny side to a dark destiny side
- But since they're all already dark...
- Oksara: wow
- Tracy G.: Oh, gotcha
- Hunter E. (GM): However, you do still have the one critical injury
- Tracy G.: Yeah..what's the injury?
- Hunter E. (GM): Discouraging Wound
- lol
- It just counts as a crit injury until you heal it
- The effects are nonexistent to you
- This would be a good time to explain crits, I suppose
- Tracy G.: Aaah, OK, so just a major owie, gotcha
- Hunter E. (GM): lol
- Trex hit Fable with a critical hit
- You'll notice that beside your weapons, a certain number of advantage points create a critical injury
- When a critical injury occurs, the GM rolls for it
- There is a table of crits in the core rulebook on the drive, page 217
- What I do is I roll a D100
- Hunter E. (GM): (100 sided dice)
- And whatever number comes up, I correlate it to the crit injury table
- In this case, a 30 was rolled for Fable, which aligns with the Discouraging Wound
- Now, unless they are healed, Critical Injuries stay
- and for each unhealed Crit Injury, you get a +10 to each future Crit Injury roll
- so right now, Fable will add 10 to the next crit injury rolled against her
- 41-VEX: do not worry, fragile flesh being, I shall repair you
- Hunter E. (GM): Meaning if she got a 30 again, it would actually be a 40
- which upgrades the severity of the results
- a second critical injury adds another 10 points to the roll
- and so on so on
- so heal them whenever you can (usually out of battle or in a bacta tank)
- Tracy G.: OK, so it can't be healed in battle
- Hunter E. (GM): Let me double check on that.
- 41-VEX removes scalpel attachment and replaces it again with blaster
- Hunter E. (GM): Yes
- Yes you can
- 41-VEX affixes scalpel once again
- Hunter E. (GM): that particular injury is an Easy check (1p)
- But it would take up a turn
- Tracy G.: man I don't want scalpels, I want heals, not more wounds! lol
- OK, so is Trex within view?
- Hunter E. (GM): He is on the boarding ramp, yes.
- Tracy G.: OK
- 41-VEX maybe the scalpel is for Trex? Anyway, don't question your doctor
- Tracy G.: My turn to react and roll?
- Hunter E. (GM): Maneuver and action :)
- You are using the uh
- Tracy G.: OK. And react to the injury as well
- Hunter E. (GM): Blaster pistol
- which is a medium range weapon that is 1y2g
- crit on 3 advantages
- Tracy G.: Yep. OK, so it's too far away to shoot at Trex?
- Hunter E. (GM): No, actually, you are just in range.
- Tracy G.: Oh, nice, OK.
- Hunter E. (GM): 2p check
- Still need to maneuver to equip your weapon
- And of course, say whatever you want :)
- Tracy G.: OK
- WOuld the droids be easier to take down first, guys?
- Michael D.: kill the snake's head
- or in this case, a T-Rex
- Tracy G.: OK lol
- Hunter E. (GM): Always an option, but remember that Trex is harder than most enemies!
- Michael D.: aye, mean need to gang up on him?
- Tracy G.: Yeah. I was thinking that taking out droids would reduce the crossfire, and we cana ll focus on him once the droids are gone.
- George B.: yeah, this is the final boss battle. I agree with Tracy, take out the droids
- it's like clearing the level on the way to the final boss
- Hunter E. (GM): Keeping in mind the two droids from the entrance have not joined the fray
- Michael D.: up to you guys
- Tracy G.: The droids from entrance to bay or to ship? Clarifiying
- Michael D.: I will use blaster carbine on droid since they are far away
- Hunter E. (GM): From the entrance to the bay
- Fable Creel winces as she gets shot at. "Uch! Damn!" She glances at her self and notices that her shoulder is bleeding. Fortunately, it's not the shooting shoulder,, so she grabs her pistol out of her holder and shoots at the nearest security droid near Trex without aiming.
- Tracy G.: I can decide where the injury is, right?
- Hunter E. (GM): We can agree on this :0
- * :)
- Tracy G.: Rock on! SO, rolls would be...
- Hunter E. (GM): I didn't specify, so sure :)
- 1y2g2p
- 41-VEX: good
- Tracy G.: That's a successful roll, right?
- Hunter E. (GM): Correct and you hit him!
- The droid is slightly fazed.
- Tracy G.: Yay!
- Hunter E. (GM): Rolling for Droids now
- The droid takes aim at VEX, but misses!
- The second droid fires, but misses as well! It was uncertain who he was aiming at!
- Oksara!
- Oksara: ready my blaster carbine
- and fire at the droid
- Hunter E. (GM): Which droid?
- The same one Fable shot at>
- ?
- Oksara: yes
- Hunter E. (GM): Okay :)
- Oksara: he's fazed, so i want to take that opportunty
- Hunter E. (GM): Oh
- That didn't actually mean anything.
- That was just me being narrative lol
- George B.: lol
- Hunter E. (GM): If it actually did anything, I would have said so
- Oksara: lol alrighty
- Hunter E. (GM): Sorry for confusion!
- Still a good decision since he was injured with Fabel's shot
- :)
- *Fable
- Oksara: finish him off!
- Hunter E. (GM): 2p
- 41-VEX: missed me, slagbots! de-fog your optics!
- Hunter E. (GM): haha
- Good RPing!
- Tracy G.: LOL!
- Oksara: two tellow and 2 green for the gun plus 2 p
- Hunter E. (GM): that is correct
- Oksara: wow
- George B.: ooh, is that good
- Oksara: blast carbine does 9 damanage for each burst
- Hunter E. (GM): no no
- 9 damage for a successful hit
- Oksara: drat
- Hunter E. (GM): +1 for each additional success
- lol
- That would be waaay too OP if it did 9 damage for each hit lol
- Oksara: Lol yea! Death Star walking
- George B.: lol!
- okay so that is a threat symbol, but what is the other thing?
- Hunter E. (GM): With a triumph, that means something else good happens
- usually a crit
- So, let me roll for that
- You obliterate the droid
- Oksara jump with joy
- 41-VEX: Wooo-hooo!
- Oksara: that's one less headace to deal with
- Hunter E. (GM): In doing so, the droid's arm pops off itself and hits Trex, making him winded (critical injury)
- 41-VEX: ah-hahahaha
- Oksara: sweet shootin'
- Hunter E. (GM): (no extra damage to him, but now he can't do a second maneuver if he chooses to do so)
- Vex's turn!
- 41-VEX picturing a droid fist slamming into Trex's crotch
- Tracy G.: lol, sorry, I had to figur eout what my cat was trying to get at. She as trying to get at a plastic straw. That's a no-no for her.
- Fable Creel grins. "Nice job, Oks!"
- George B.: I can say something, and do an action as well?
- Hunter E. (GM): Talking is incidental
- Unless you're talking to try and do something like charm/deceit
- Taunting is, of course, allowed
- 41-VEX: Stop shooting!! We're here to deliver the HRMI to Trex. Here it is, catch!!
- George B.: then I toss a stun grenade to him :)
- Tracy G.: lmao!
- Hunter E. (GM): Wonderful lol
- Oksara: nice
- Hunter E. (GM): 2p
- 41-VEX: do I roll any good dice?
- oh, 2 g
- Tracy G.: woot!
- George B.: he has good hands. Or ... had.
- Oksara: lol
- Hunter E. (GM): You hit Trex, it doesn't damage him, but it does make him even more winded! Oof!
- Oksara: so Trex lose a turn?
- Hunter E. (GM): Nope
- Still standing
- Tracy G.: just more dizzy?
- George B.: man, he is tough
- Hunter E. (GM): Not really lol
- He just took strain damage
- Stun grenades damage strain, not wounds
- Oksara: ooh I need to blast his ass off that ship
- Hunter E. (GM): Rolling for Trex
- Trex: I knew I should've known something was up when I saw that droid away from his shop! Vorn never lets that thing leave the property!
- Trex takes aim and fires at Vex
- 41-VEX: eep
- Hunter E. (GM): gat dam
- Tracy G.: Bad?
- Hunter E. (GM): extremely
- 41-VEX twists backward all the way like 'bullet time'
- Hunter E. (GM): Vex takes nine damage
- Oksara: holy shit
- Hunter E. (GM): but the blast of the force of the shot combined with Trex's windedness knocks him off his feet
- 41-VEX okay, that was my back. I think my back hydraulics are out ...
- Hunter E. (GM): Trex takes 2 strain damage
- Tracy G.: Does that mean he's down atm?
- Hunter E. (GM): (he is still conscious and alive)
- (just on the ground now)
- Oksara glancing at a huge hole in Vex's metallic body
- Hunter E. (GM): (he fell off the ramp)
- Tracy G.: Damn, so we can't shoot at him now.
- Hunter E. (GM): No hole lol
- Tracy G.: Right?
- Oksara: lol
- Hunter E. (GM): If anything, you've got a clearer shot
- Tracy G.: Ooh, nice, Ok
- Hunter E. (GM): he's on the ground now
- George B.: you can shoot him through the hole in my body ... lol
- Hunter E. (GM): haha
- Oksara: lol
- Hunter E. (GM): Fable's turn
- Tracy G.: lmao, that might help if you were in front of me. ;)
- Fable Creel grits her teeth, and takes aim at Trex's chest if possible, and shoots her blaster.
- Hunter E. (GM): add 1 blue for the aim
- Tracy G.: 2p2g1b?
- Hunter E. (GM): and 1y
- Tracy G.: oooooooo, success and bonus.
- Hunter E. (GM): You do light damage to trex, but it is enough to make him roll on his side, making him a broader target - the next person who shoots at him will get a blue dice
- Oksara: let hope the droid decide to join the winning side
- Fable Creel: Oks, you gotta get him! We need to put him down stat!
- 41-VEX: I seem to be leaking coolant at an alarming rate ...
- Hunter E. (GM): The droid fires at Oksara but misses
- Instead hitting the hull of the Krayt Fang, making sparks fly
- Oksara look at pretty sparks
- Hunter E. (GM): R5 becomes concerned and jumps up and rolls into Oksara, tripping her
- Oksara takes two strain and is now on the ground
- Fable Creel: Dude, Fiver! What'd you go and do that for??!
- R5 Droid: R5-SAW-SPARKS.
- George B.: I'm gonna guess it was a black spot? lol
- R5 Droid: R5-HAD-TO-REPAIR
- Oksara: it's ok 5er, i need to get lower for a better shot anyway
- R5 Droid: Nope, it was a complete miss but 4 advantages lol
- Oksara: lol!!!
- Fable Creel: So you want to fix everything, perhaps you could fix thsi situation by getting the security droid to stop firing at us!
- 41-VEX: Fiver, if you really want to repair something, buddy ... (shows massive hole to Fiver)
- R5 Droid: THAT-LOOKS-BAD
- Oksara looking at Trex, burining angry inside. take an aim
- Fable Creel: No shit, sherlock.
- R5 Droid: WHO-IS-SHERLOCK
- Oksara squeezed the trigger with fluidity
- Hunter E. (GM): (galaxy far far away a long time ago, don't forget! ;) )
- 2blu2p
- 41-VEX: SEARCH 405 Complete. Wry comment accepted. Snappy comeback not found.
- Tracy G.: I've got lore knowledge though! lol
- Hunter E. (GM): lol
- Oksara: dang that a good roll!
- 41-VEX: ba-da-boom
- Tracy G.: BANG BANG BANG BANG BANG!
- Trex howls in pain
- Hunter E. (GM): All of this firing at Trex just makes him angrier and angrier!
- Oksara: is he getting stronger too?
- Hunter E. (GM): (no added bonuses, just an angry Trandoshan)
- Oksara: phew!
- Hunter E. (GM): Vex's turn
- George B.: lol, oksara! just like a final boss to get stronger when you shoot him enough
- Hunter E. (GM): or in this case, pissed off enough to attack whomever is hurting him the most :)
- Oksara: The way Hunter desribe Trex angry make me think of Hulk
- Tracy G.: HULK SMASH!
- Hunter E. (GM): If you had some threats in your roll, maaaaybe lol
- Oksara: not asking for it, lol
- Hunter E. (GM): haha
- George B.: okay, I am going to spin and feign powering down ... to land facing away from the bad guys. I want them to think I am out of commission. But really I am going to lie there and try to repair myself without drawing attention
- Hunter E. (GM): That would count as a deception check
- and it'd be Trex you'd have to fool since he's the "leader" here
- You COULD move to cover
- George B.: ok, I start to do that, and say "BOOOP BOOooo ... Agh, I am Powering Down, I am ... " and then "Oh to hell with it, anyway" -- because I know I am a terrible actor. So then I just shoot him
- Hunter E. (GM): haha
- 2p1r
- In case anyone had forgotten from the earlier attempt ;)
- (since this is still tutorial, we can rewind if needed)
- man
- lol
- Tracy G.: lol
- Oksara: no fooling!
- Tracy G.: That is bad.
- 41-VEX hiss of exhaust (like a sigh)
- Oksara: ooooh!
- Hunter E. (GM): You miss, clearly
- oh
- wait
- shit
- I missed that last line
- Where you shot him
- Hunter E. (GM): that is not a 2p1r roll then
- that's just a 2p roll
- so we'll cancel out that red dice
- which just means nothing happens
- lol
- 41-VEX: :)
- Tracy G.: lol good
- Hunter E. (GM): You succeed in fooling your comrades into thinking you were going to shoot.
- If you die on the battlefield today, they will remember you as Vex the Vexing
- 41-VEX: hahahaha!
- Oksara: I will remember you always, Vexy
- Hunter E. (GM): fingers crossed Trex doesn't hurt again
- Tracy G.: lmao
- 41-VEX: Always remember DIRECTIVE 247: "Don't run through puddles and splash organic beings."
- Hunter E. (GM): Trex attempts to shoot at Fable while she is distracted by Vex's antics.
- And misses
- Oksara: lol
- Hunter E. (GM): But the blast does put a blur in her eyes, akin to staring at the sun.
- Meaning Fable will roll a setback (black) die her next roll.
- Fable's turn!
- George B.: close your eyes, and use the force ...
- Fable Creel: Godammit. My eyes!
- Fable Creel squeezes her eyes, trying to clear the blur, and shoots at Trex using her muscle memory of her last shot. "Screw you, dino!"
- Oksara: lol @dino
- Hunter E. (GM): 2p1blk
- Tracy G.: ok
- Damn it.
- Hunter E. (GM): well then
- The blurring was enough to make you miss, but you do end up hitting the security droid instead
- rolling for crit
- 41-VEX: guns don't kill people. optic blurs kill people
- and by people, I mean metallic ones
- Hunter E. (GM): aaaand you get a free attack against the droid if you so wish.
- Tracy G.: Oh, I do?
- Hunter E. (GM): Your eyesight has cleared up too, so there wouldn't be a setback die
- Yes, because of the advantages/crit
- Tracy G.: Nice. So, what would my roll be? 2g 2p?
- Hunter E. (GM): 1y2g2p
- Tracy G.: OK
- Fable Creel then swings her pistol at the droid, shooting at him.
- Tracy G.: wtf man, lmao
- Hunter E. (GM): And you miss again
- lol
- Tracy G.: So the two advantages means nothing?
- Hunter E. (GM): You snap out of it and recover 2 strain.
- (still can't go past max)
- Tracy G.: Strain is blue?
- Hunter E. (GM): Correct
- So you max at 12
- not 13
- Tracy G.: Yep. I was checking my chart
- Hunter E. (GM): Droid's turn
- The droid has taken offense to being fired upon
- And fires back at Fable for 6 damage!
- Ouch!
- Fable Creel: Oof~!
- Hunter E. (GM): Oksara to the rescue... hopefully!
- Oksara felt inspired seeing her teammate taking those fatal wound shots
- Hunter E. (GM): not fatal
- lol
- 41-VEX: just about
- Hunter E. (GM): nearly
- yes
- lol
- 41-VEX notes that Fable is also leaking "coolant" at an alarming rate ...
- Oksara aiming for Trex's eye, and release the blast of fiery revenge!
- Hunter E. (GM): 2p1blu
- Oksara: and''s it a epic hit!!!
- 41-VEX: vaporized!!
- Tracy G.: WOOOOT!
- Oksara: Trex is now know as One-Eyed T-Rex
- 41-VEX: lol
- Trex grabs his eye
- 41-VEX from the floor
- Trex gives a roar
- Oksara: oh boy, he's still standing
- Trex gives another fiercer and more primal roar
- Fable Creel: Oh, crap. I can't take much more of this, we gotta take both down ASAP. Wish Fiver could fix us up...
- Trex quiets roar down to clicking reptilian sounds
- Trex lets out a raspy rattle
- Fable Creel: Oooh, did you get him, Oks?
- Trex goes down to his knees and falls forward
- 41-VEX: oh, yeah!
- Trex is dead.
- 41-VEX: Trex is "extinct".
- Oksara blow off the smoke frrom her blast carbine
- Hunter E. (GM): Damn, wish I did that one.
- Tracy G.: lmao
- Hunter E. (GM): Good one lol
- 41-VEX: lol
- Oksara: :)
- Fable Creel: Sweet! Now, for the droid...
- Hunter E. (GM): But yeah, that was the exact damage needed
- Oksara: whooop!
- Hunter E. (GM): The droid deactivates itself and does a self-destruct.
- 41-VEX: We call dibs on his ship
- Oksara: loved the false alarm
- Hunter E. (GM): Same with the other two at the entrance.
- Tracy G.: lol
- Fable Creel: Oh, we need to get on NOW and get in the air!!!
- 41-VEX: Wooo-hooo! Kiss my shiny metal ass! :)
- Hunter E. (GM): Everyone restore either your cool or your presence for strain
- Oksara: lol, Bender! welcome to the party
- Hunter E. (GM): or rather, just Vex
- Vex gets full strain back lol
- George B.: well done with getting the reference! :)
- Hunter E. (GM): This is your opportunity to heal up if needed
- depending on how many medkits/repair kits you have
- Fable Creel looks at her self. "DO we have any med kits on us?"
- Hunter E. (GM): Bios started out with 4 stimpaks
- Oksara: i do
- 41-VEX: I am a fully equipped medical repair droid
- Hunter E. (GM): and Vex started out with uhh
- 2 kits
- my bad, bios started with 2 stimpaks
- Tracy G.: How much will 1 stimpack heal for?
- Hunter E. (GM): but I think SOMEONE used one stimpak in the cantina?
- 4 wounds
- 41-VEX: Yes. I will use 1 kit on myself, so that I am less prone to error ... then, I will offer to use my medicine skill to repa--heal Fable
- Hunter E. (GM): that is an easy check, so 1p
- Note: that will not heal her wounds, just get rid of her crit if successful
- Tracy G.: stimpack doesn't heal? or it does?
- Hunter E. (GM): And Fable no longer feels discouraged by her wound.
- Stimpaks do heal
- but Vex's medicine skill removes injuries
- Tracy G.: great
- 41-VEX: DIRECTIVE 262 part II: "Don't worry, be happy."
- Hunter E. (GM): haha
- I love these directives
- 41-VEX: :)
- Fable Creel: Oy vey. That was bad, Vex. But thank you. I'll try using a stimpack to see if I can heal up a bit.
- 41-VEX: You are most welcome, master Fable
- Hunter E. (GM): Meanwhile Oksara is just sitting back, thinking how grateful she is to have shields.
- 41-VEX the "master" part is always spoken with a buzz of irony
- Oksara: indeed, just basking in the glory of recent battle
- Hunter E. (GM): The shields being Fable and VEX, that is
- George B.: hahahaha
- 41-VEX: Fiver, let's get moving! We've got a ship to shape up!
- R5 Droid: LET-US-HASTEN
- Tracy G.: OK, can I get a roll for stimpak?
- Hunter E. (GM): Free heals
- Tracy G.: sweet. +4?
- Hunter E. (GM): Consumable, though. Once you use it, that's it until you find more.
- Correct :)
- Tracy G.: Yeah, I'll just use one so I'm not near death
- Hunter E. (GM): Wise!
- Fable Creel: I'll head to the cockpit. Can y'all get the HMRI set up and let me know when we can take off?
- 41-VEX: Fiver, where do we go? Engineering?
- R5 Droid: Oksara looks behind her before she boards
- and notices Stormtroopers coming!
- Hunter E. (GM): damn it, meant to do that as GM
- Tracy G.: OK
- 41-VEX: The ramp!! Close the ramp!
- Hunter E. (GM): It would behoove you to go ahead and take off!
- The HMRI isn't needed to take off, only to go in hyperspace
- Oksara: yes, I go in the pilot seat
- Fable Creel hurries and gets into the cockpit, setting everything up.
- Fable Creel: No, I fly. I'm a pilot.
- Hunter E. (GM): You join Fable
- 41-VEX: pushing the 'close ramp' button
- Oksara: im pilot too, lol
- Hunter E. (GM): The ramp closes.
- Oksara: we can work together
- Fable Creel pulls the loading ramp up
- Fable Creel: OK, hurry and get in the copolit seat. Droids, buckle up! We're taking off!
- Hunter E. (GM): YT-1200s are meant to be piloted by a pilot and a copilot
- Oksara: starting off the engine
- perfect!
- Hunter E. (GM): You can't start an engine from crew quarters
- Oksara: ready Fable?
- Hunter E. (GM): lol
- Tracy G.: You're in the wrong area...crew quarters. lmao
- Fable Creel: Ready as soon as you get here!
- Start up the engine, let's goi!
- 41-VEX: one of us should man the guns
- Hunter E. (GM): VEX is there to tell you the odds, I see.
- George B.: lol!
- Oksara: I have gunnery, I ll handle them
- Fable Creel grabs the steering. The guns are up there, nto in here.
- Tracy G.: lol
- is the engine started up now?
- 41-VEX: I can co-pilot
- Hunter E. (GM): It is as soon as you say they are.
- Oksara: yes, engine all warm up for u
- 41-VEX: if you want to go to the laser canon turret, Oks
- Hunter E. (GM): Also reminder: YT-1200s have two gunner positions
- Fable Creel: Good, let's go. Can you climb into the turrents while I take off, Oksara?
- Oksara: point me in the direction
- :)
- Michael D.: Do I go in battle with the stormtrooper or use gunnery roll?
- Fable Creel pulls on the steering, starting to lift up, and moves towards the sky.
- Hunter E. (GM): The Krayt Fang thrums around you as its engines power up, lifting through the hangar bay doors and into the bright sunslight of the Tatooine sky. Soon, Mos Shuuta vanishes behind you as you race out over the Dune Sea and climb toward outer space.
- Suddenly, an alert klaxon blares! As you leave Tatooine's atmosphere, several spherical starfighters with distinctive hexagonal wing assemblies appear on the ship's scanners - TIE fighters! The starfighters shoot past, laser cannons blazing, and sparks fly from a console in the cockpit - you've been hit! You're not clear of the planet's gravity well yet and can't jump to lightspeed without the hypermatter reactor igniter installed. You'll have to deal with thes TIE fighters first!
- 41-VEX: Hold on, R5! (someone had to say it)
- Tracy G.: Can we have one piloting while the other two shoots?
- Hunter E. (GM): Absolutely
- So
- Oksara: good thing I'm already in the seat
- Hunter E. (GM): Here's how space combat works.
- Three major roles
- 1. Pilot
- 2. Gunner
- 3. Mechanic
- 41-VEX: aha
- Hunter E. (GM): the pilot does the loopty-swooping
- the gunner does the pew-pew
- and the mechanic hits the hydrospanner on whatever needs to be spanned
- Pilots can do either Evasive Action or Gain the Advantage
- Oksara: lol @spanned
- Hunter E. (GM): Evasive Action makes it harder for the foes to hit you
- Tracy G.: OK..
- Hunter E. (GM): Gaining the advantage helps the gunners line up their shots, making their rolls easier
- Gunners can
- shoot
- that's about it
- 41-VEX: lol
- Hunter E. (GM): Mechanics fix the ship as needed
- Tracy G.: We're in the planetary, right? Not in space?
- Hunter E. (GM): Correct
- No
- Sorry
- This counts as space piloting
- Even though you're not out of the atmosphere just yet, you're still not on the planet
- Tracy G.: NP, I wanted to make sure since I hav rank 2 in space piloting.
- George B.: we're in low orbit
- Hunter E. (GM): Planetary piloting is more for swoop bikes, hover cars, that kind of thing
- George B.: nope, not in orbit yet
- Oksara: gotcha
- Tracy G.: OK. So does space piloting help us with fighting?
- Hunter E. (GM): It's argumentative, I'll give you that
- Tracy G.: IN terms of rolls and stuff that is.
- Hunter E. (GM): The tutorial calls for space piloting
- But since space combat isn't exactly my favorite part of EotE, I'm willing to be flexible
- Oksara: use your destiny roll, Hunter!
- Hunter E. (GM): especially since we're kind of in the grey area
- hahaha
- George B.: I think it is up to the pilot -- can go higher to space, or lower to stay planetary
- Hunter E. (GM): Okay, I'm going to use my destiny point to argue that this is space piloting, just to give you guys some kind of advantage
- two advantages, really
- Tracy G.: I would use space piloting, since I DO have points in that, I think?
- Oksara: :)
- Hunter E. (GM): 1. You get a white point and space piloting is better for Fable :)
- George B.: sweet
- Hunter E. (GM): Initative is already established since you were warned
- Tracy G.: woot
- Hunter E. (GM): so the Krayt Fang goes first then the TIES
- Tracy G.: OK. I'd do the gain the advantage first, what do you guys think?
- Oksara: yes. gfi
- Tracy G.: is R5 useful fo ranything? Mechanial? Go fix shit on the ship?
- 41-VEX: yes, and I am manning a gun too
- Hunter E. (GM): R5 can do the mechanics
- 41-VEX: attaboy!
- Tracy G.: sweet.
- Hunter E. (GM): Okay, so Tracy is doing gaining the advantage
- if she is successful, the gunners will go from 2p to 1p when firing
- that is a 2p roll
- Tracy G.: OK. How do I roll for gaining the advantage? and does space piloting do anything?
- Hunter E. (GM): You roll your space piloting
- Tracy G.: OK, so 2y?
- Hunter E. (GM): correct
- George B.: ooh, that is really good
- Tracy G.: 2p2y then
- Hunter E. (GM): yes :)
- And you are successful
- Oksara: nice!!!
- 41-VEX: pew pew pew
- Hunter E. (GM): You stall mid-air and let the TIEs swoosh by you
- Gunners, use your Gunnery skills
- Oksara: why did we stall?
- Hunter E. (GM): with 1p checks
- George B.: skillz
- Fable Creel: Well, we need the ties in front, Oks. I'm awesome. Now you can shoot them easy!
- 41-VEX: easy .. is easy for you to say
- Oksara: no burst, but three critical
- Hunter E. (GM): Be sure you specify who you shoot at
- Oksara: the one that just swooshed in front of me
- Hunter E. (GM): Doesn't matter actually lol
- Since you both missed
- Fable Creel facepalms and readys herself for the shootbacks
- 41-VEX: still getting the hang of this. gunnery systems are laggy
- Fable Creel: Fiver, brace for impact and fix whatever breaks, please!
- Hunter E. (GM): The Krayt Fang's lasers might've needed to be realigned, oops! VEX and Oksara quickly find the realignment controls and take aim early on! Both will get 1 blue die added to their next roll.
- R5 attempts to fix the HMRI
- R5 Droid: R5-REPAIR
- R5-BEST-REPAIR-DROID-ON-TATOOINE
- Fable Creel: Well, then you can become the best repair droid in SPACE, Fiver!
- R5 Droid: R5-ALSO-BEST-REPAIR-DROID-OFF-TATOOINE-APPARENTLY
- 41-VEX: :)
- Hunter E. (GM): R5 successfully repairs the HMRI
- Oksara: awesome
- 41-VEX: Fiver, you are a STAR!
- Hunter E. (GM): The HMRI will take time to warm up
- Tracy G.: Do I need to hit anything to warm them up?
- Hunter E. (GM): So either stay alive or destroy the TIEs long enough to be able to jump into hyperspace!
- Nah, it's warming up now. It will be 3 rounds or until the end of combat until it is ready to go.
- Tracy G.: OK
- 41-VEX: maybe we can fly into a giant space worm, and take it easy for a bit?
- Hunter E. (GM): There are no asteroids around Tatooine unfortunately
- The TIEs turn now!
- TIEs attack as a wing unit
- meaning they both attack together
- Fable Creel: That's not gonna happen, y'all. Brace for the TIEs!
- 41-VEX: zoiks!
- Hunter E. (GM): And they both miss. Clearly the gravity of mid-orbit combat is affecting the laser's physics. The TIE pilots have adjusted accordingly.
- Tracy G.: My turn to pilot?
- Hunter E. (GM): It is :)
- Evasive Maneuvers or Gain the Advantage
- Fable Creel: Ok, let's try this again, I really need y'all to hit them and hit them hard, ok?
- 41-VEX: affirmative
- Tracy G.: Gain advantage. I'll try braking again, hopefully they won't expect it so soon.
- Hunter E. (GM): Go for it
- You are successful!
- Gunners?
- 41-VEX: I-HAVE-YOU-NOW
- Oksara: I am aiming at Tie fighter that swooshed us
- George B.: oh sorry, I am aiming at lower tie as well
- Hunter E. (GM): You'd still have to pick which one lol
- and don't forget the blue :)
- Oksara: yeah, im aiming for the one in space
- Hunter E. (GM): They're both in space
- We're all in mid-orbit lol
- George B.: haha
- Oksara: one is on the planet
- George B.: let's say upper and lower?
- Oksara: aye
- Hunter E. (GM): Close your eyes and pretend
- lol
- George B.: I am shooting lower one
- Oksara: i just shot theupper one
- Hunter E. (GM): okay
- dag
- Tracy G.: Sweet, y'all rock
- 41-VEX: ka-blooie!!
- Hunter E. (GM): There is a flash of light as one of the TIEs disintegrates!
- Oksara: beautiful sight!
- Fable Creel: Sweet!
- Hunter E. (GM): The other TIE is nearly crippled, barely flying, but is still determined to make their stripes!
- The TIE turns around and shoots!
- 41-VEX: we had to get a 'try-hard' TIE
- Hunter E. (GM): haha
- Fable Creel: Well damn.
- Hunter E. (GM): And it completely misses!
- Krayt Fang's turn!
- Tracy G.: Sec, they messed up badly on the pizza we ordered. I gotta call and fix the situation.
- Hunter E. (GM): okay :)
- Fable Creel: Ok, here we go. Let's go in for hte kill~
- Tracy G.: gain advantage
- One purple right?
- Hunter E. (GM): 2
- Tracy G.: even though one tie is down?
- Hunter E. (GM): you're trying to help the gunners get 1p
- Tracy G.: OK
- Hunter E. (GM): yes, 2 is average
- Fable Creel: damn. Sorry, y'all
- Hunter E. (GM): As soon as the TIE sees the Krayt Fang slow down, it slows down as well
- Can't fool this try-hard three times!
- Oksara: lol
- Vex, do you want thenkillshot?
- 41-VEX: fool me once, shame on me ... fool me twice ... well, you can't fool me again
- Hunter E. (GM): A great saying from Tennessee
- But also in Texas
- 41-VEX: :)
- Thank you sir, but I think you should have the honours
- Oksara: for honor....
- R5 Droid: WHY-NOT-BOTH
- 41-VEX: Fiver, you amaze me sometimes
- also for honor ...
- Hunter E. (GM): (don't forget, 2p)
- George B.: his dice roll said "boom!"?!
- Hunter E. (GM): The gunners can almost hear the TIE pilot calling for his mother
- haha you captioned the roll
- Oksara: shut that MoFo dwn!
- Hunter E. (GM): We'll wait for Tracy to get back :)
- 41-VEX: your mother can't hear you in space
- Hunter E. (GM): o snap
- Oksara: In space, no one can hear you screaming for your mama
- 41-VEX: lmao
- Hunter E. (GM): But they're mid-orbit
- I don't know what the rules are for that
- Oksara: lol!
- Hunter E. (GM): If there's still gravity, sound can get out
- Right?
- 41-VEX: needs atmosphere, not gravity
- Oksara: Deaf planet
- lol
- 41-VEX: Eyeth
- Hunter E. (GM): But atmopshere implies a level of gravity, yes?
- or the other way around
- gravity implies atmopshere
- 41-VEX: no, you are correct. the first one
- Hunter E. (GM): then again, I'm thinking about the moon - very little gravity and very little atmosphere
- 41-VEX: there's gravity far out in space too, but not enough around anything to hold an atmosphere together
- Hunter E. (GM): idk, I teach 3rd grade science lol
- Oksara: lol
- 41-VEX: lol
- Hunter E. (GM): okay, so since there's a gravitational well, we can assume that there is atmosphere
- and maybe
- just maybe
- someone heard this poor pilot call out for his mother
- such as a droid and a twi'lek in gunner seats in a stolen YT-1200 freighter
- 41-VEX: I did. And it made me run my "chuckle" program
- Hunter E. (GM): haha
- I hope the pizza is okay.
- I would be upset if my pizza was wrong too.
- Oksara: Pizza the Hutt died while eating himself
- sorry...
- Hunter E. (GM): hahaha
- I haven't seen Spaceballs in forever
- Tracy G.: Back. Pizza is all messed up. Half was supposed to be pepperoni, onions, and bell peppers, other half with fresh mozzarella and basil. The pizza arrived with NO toppings on first half and correct toppigns on 2nd half.
- George B.: same here. especially now, since I am eating a lot less ... decided to try the intermittent (16 hour fast) diet
- Hunter E. (GM): They did announce a Spaceballs sequel, but idk if that was true or not
- George B.: lol, oks
- Hunter E. (GM): Oh wow!
- Oksara: Rick Moranis just did a camero as Dark Helmet last week o The Goldbergs. he was teasing Spaceball 2
- George B.: nothing on the fist half? jeez
- Tracy G.: yeah. They're sending a replacement pronto.
- Hunter E. (GM): nice
- Tracy G.: so nwo I"m back, and yay, all fighters dead!
- Hunter E. (GM): free plain pizza
- Tracy G.: and extra helping of the 2nd half. lol
- Hunter E. (GM): Sweet
- :)
- OKAY
- Ample time has passed by
- The HMRI is warmed up
- And if someone doesn't say it, I'll be upset
- Tracy G.: 2 pilots needed for hy[erdrive?
- George B.: it won't be the same without Mel Brooks. Or John Candy, for that matter. But mostly without Mel Brooks, I can't say I am in favor of this
- Oksara: Mel Brooks passed away?
- Tracy G.: He's still alive I think
- Hunter E. (GM): He's an old fart.
- George B.: is he going to be in Spaceballs 2??
- Hunter E. (GM): No idea, but I'd settle for a stan lee-esque cameo.
- Tracy G.: Still alive. Still acting.
- Michael D.: I duno, everyone was surprised he did the Dark Helemt cameo on a tv show
- Tracy G.: Anyway, 2 pilots needed for hyperdrive?
- Hunter E. (GM): Just the one. No roll needed.
- BUT
- SOMEONE
- SHOULD SAY IT
- Michael D.: take us away, Fable
- Fable Creel: Ok, y'all, brace up, let's jump into hypedrive!
- 41-VEX: do you mean ...
- remember ... the force will be with you, always
- Hunter E. (GM) facepalms at you guys
- 41-VEX: hahaha
- Fable Creel: Vex, that's old.
- 41-VEX: just kidding
- Tracy G.: lmao
- Michael D.: lol
- 41-VEX: TRAVELING-THROUGH-HYPERSPACE-AINT-LIKE-DUSTING-CROPS, FARMBOY
- Hunter E. (GM): lol
- This is the first group that has managed to not say the line.
- Fable Creel: That's right, Vex. At any rate, strap yourself in, we're making the jump to light speed!
- Tracy G.: lmao. I'm not good with quoting movies
- Michael D.: I have no idea what the line sppose to be
- 41-VEX: my line was about hyperspace, at least
- Michael D.: I got a bad feeling about this
- Hunter E. (GM): I'll give you a hint
- "_____ ___, Chewie!"
- 41-VEX: BAD DOG, CHEWIE!
- Hunter E. (GM) facepalms
- Michael D.: buckle up, Chewie?
- 41-VEX: hahaa
- Tracy G.: lmao
- Hunter E. (GM): You guys have successfully PUNCHED IT
- 41-VEX: lmao!!!
- Hunter E. (GM): into hyperspace
- Michael D.: lol!!!
- Tracy G.: LMAO! That was the line? Punch it?
- Hunter E. (GM): yes
- lol
- 41-VEX: Punch it, Chewie!
- Michael D.: yup, i forgot about that oe
- 41-VEX: WOOO-HOOOO!! BOOOOP BOOOOP
- Tracy G.: lmao
- Hunter E. (GM): I ought to knock off xp for this travesty
- Tracy G.: So, is that the end?
- Hunter E. (GM): But I won't
- lol
- 41-VEX: :)
- Hunter E. (GM): Yes
- Michael D.: cheers
- Hunter E. (GM): Thus endeth the tutorial adventure.
- But this story is not over.
- There is a second part to this adventure.
- You guys are welcome to create your own characters and retcon them into this story.
- 41-VEX rubs metal palms in anticipation
- Michael D.: sweet, i do have question
- Hunter E. (GM): Shoot!
- Michael D.: the regular mission are longer than the tutorial misson?
- 41-VEX still rubbing metal palms. it is REALLY noisy ...
- Hunter E. (GM): Don't look at them as "missions" but rather stories to be told.
- They're technically told in episodes
- This was episode 1 of the story
- Michael D.: gotcha
- Hunter E. (GM): Episode 1 was titled "Escape from Mos Shuuta"
- Episode 2 is titled, "Long Arm of the Hutt"
- George B.: yes, but in true Star Wars fashion, we need to tell the episodes out of order ..?
- Hunter E. (GM): hahaha
- Episode 2 is immediately after Episode 1
- :)
- 41-VEX: I say we call this one episode 4
- Hunter E. (GM): Fair enough
- Michael D.: I enjoyed this, and want to try again in ASL, however with the Star Wars jargons will be a challegene
- Hunter E. (GM): That has been my fear
- When I do this in ASL, it comes off as... a bit more plainer?
- Michael D.: i agree with you, for Star Wars, English is better
- Tracy G.: I concur.
- Hunter E. (GM): since there are several signs that have several meanings
- Tracy G.: Maybe we could use the videos to discuss OOC stuff?
- Michael D.: if we use different therme, we can have more felxible rule with asl?
- Hunter E. (GM): I like that idea
- Tracy G.: and use the chat to RP as characters?
- Michael D.: OOC?
- 41-VEX: ooh, I like that idea too
- Hunter E. (GM): out of character
- Tracy G.: Thatw ould make it easier to figure out when we're in charac and ooc if we forget to do the /ooc
- 41-VEX: that is brilliant
- Michael D.: aye
- Hunter E. (GM): that is an excellent idea, I really like it
- Michael D.: me too
- Hunter E. (GM): Tracy and I would just need to figure out our video difficulties
- Tracy G.: Yeah. We'd ahve to get on early to iron that out.
- Hunter E. (GM): or we could use a video conferencing site, like the one George suggested
- Tracy G.: Video conferencing is a good idea too
- Michael D.: and also one session for sure at DBGC
- Hunter E. (GM): Oh, absolutely :)
- Tracy G.: Yes!
- Hunter E. (GM): although the focus of DBGC is board games, so I don't want to use up too much time for RPGs unless there's a high demand for it
- At the time, I am only planning one session
- 41-VEX: indeed. Also, during the summer, I will be using a different computer (and sometimes unavailable. maybe we could say that my bot was powered down during those sessions)? I am going to Iceland on June 19 to 24, then in Dublin and other places in Ireland until Aug. 6th ... but I should be able to get online from Dublin
- Michael D.: maybe after closing time?
- Hunter E. (GM): If someone else would like to lead a session as a GM, I would support that and help as much as I can
- There is no closing time at DBGC lol
- except when the deaf club kicks us out
- 41-VEX: :)
- Michael D.: Lol yeah
- Hunter E. (GM): I'm not super strict about schedules
- Tracy G.: I'd be interested in trying my hand out as a GM for a different RPG.
- Hunter E. (GM): I would need the time to prepare anyway
- Tracy G.: Maybe VTM.
- 41-VEX: VTM?
- Hunter E. (GM): It is very commonplace for sessions to happen with several weeks in between
- Tracy G.: Vampire: The Maserquade.
- I'm not fond of VTR (Vampire, the Requim, takes place after VTM)
- 41-VEX: ah, gotcha
- Hunter E. (GM): Michael, I am still looking for BtL books!
- Because now i'm interested :)
- Tracy G.: It's by White Wolf Publishing, they have a different series, and that one is from Chronicles of Darkness.
- Michael D.: BtL?
- Hunter E. (GM): If you want to lead a session, go for it!
- Tracy G.: they have vampire, werewolf, mage, promethean, changeling, hunter, geist, and mummy.
- Hunter E. (GM): Beyond the Loop lol
- Tracy G.: Dark gothic.
- Hunter E. (GM): Sounds like a good combination of DnD characters with gothic elements!
- 41-VEX: cool. I'd be down :)
- Michael D.: ooh Tales from the Loop
- Hunter E. (GM): Damn, yeah that's what I meant
- Michael D.: sure, II ll share ithe pdf with u
- Hunter E. (GM): O:
- you have the pdf lol
- you can share it under the tutorial drive
- which I guess I will now have to rename lol
- since everyone is done with the tutorial
- Tracy G.: Sweet. I'll hunt down the pdfs of the books and see if I can find VTM books. They're rare and hard to find. I only have a couple.
- 41-VEX: Thanks again, all! This was super fun
- Hunter E. (GM): Would you guys be okay with bringing this chat to the larger group?
- Tracy G.: Yep!
- Hunter E. (GM): so the other two guys don't feel left out
- Michael D.: just uploaded the TFL on the SW drive you shared with us so everyone can see it
- Hunter E. (GM): excellent, thanks!
- 41-VEX: yes, you can copy the whole chat and I think people would get a kick out of it :)
- Hunter E. (GM): I think Michael B said he was planning on chronicling their adventure
- Tracy G.: Yesss!
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