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- 1.Wharf District
- After getting the fang repeater, right before the squirts spawn, get the Crystal Barette(2) to the north-west.
- Dupe the core
- Intermission:
- Build Arsenal in 2nd slot
- Automatic textskip before WW(same as NG Any%)
- 2.Workmen Ward
- Dupe the core
- When leaving, grab the memento on the left - Ragged Hood(3)
- Intermission:
- Build Distillery in 3rd slot
- Listen to the text before SP
- (skipping this text causes it to appear again before Hanging Gardens, so it would have to be skipped twice, I'm not sure if there's a way to do it fast enough for it to be worth it. listening definitely doesn't lose a lot of time)
- 3.Sundown Path
- Clip through the gates instead of fighting the scumbag or the turret
- Grab the Spyglass(4)
- (On the left side of the gate after the turret)
- (Clipping through the gate after the scumbag is quite hard to do quickly, and killing him is not much slower)
- Take the grenades
- 4.Hanging Gardens
- Get the Ura Sigil(5)
- Dupe the core
- Intermission:
- Build Memorial in 5th slot
- Take the available vigil in the Memorial to get Fragments
- No text to skip here
- 5.Cinderbrick Fort
- Grab musket
- Dupe the core
- Clip out at the end of the level
- (automatic memento - smoke pipe(6))
- Intermission:
- (Same as NG Any% after Cinderbrick Fort)
- Pipe Glitch
- Build Lost & Found in 4th slot, text skip
- 6.Pyth Orchard
- When leaving, grab the Plush Pyth(south-east)(7)
- Intermission:
- Equip Werewhiskey, text skip with the distillery/werewhiskey text
- 7.Roathus Lagoon
- In roathus lagoon, can clip through the gate leading to the Anklegator egg near the bottom part. Anne boosting is weird because anne glitched out for me every time.
- Take the Anklegator Egg(or don't if got enough fragments to buy it at the end)(8)
- Use werewhiskey+grenades to 1-cycle queen anne the same way you would in NG ASL
- DON'T dupe
- Intermission:
- Upgrade 4th slot(L&F), buy Pike Vault
- No text skip for PB
- 8.Prosper Bluff
- Do the first two pike vaults the same way they're done in NG+ ASL, but don't finish the level. Instead pike vault south-east, because you still need to get the Hidebound Journal(9)
- (Or don't get it if buying it at the end of the run turns out to save time)
- Do nothing in the intermission
- 9.Wild Outskirts
- DON'T dupe
- You don't have grenades so you have to kill the pincushions with pike hits and musket shots. Get werewhiskey off of the small peckers to kill the big pecker and the extra pincushion. (Clip out the same way you would in NG ASL)
- (Getting werewhiskey at the very start, off of one of the pincushions, might be faster)
- Intermission:
- Take Fractured Monument(10)
- Upgrade 3rd slot
- 10.Colford Cauldron
- DON'T dupe
- Intermission:
- Upgrade 5th slot
- 11.Mount Zand
- Take the Old Gramophone(11), south-east of the Mortar
- Intermission:
- Upgrade 2nd slot, text skip with upgrade narration
- 12. Point Lemaign
- -> DUPE SHARD!
- At the end you get two mementos, the Pot and Zulf's Letter(13)
- Cereth glitch off of the stockpot(same as the bedroll at the very end of NG+ Any%), put in the last two shards, during the fadeout buy the 2 remaining mementos and get The Culture vigil(hope this works - I haven't actually tested it)
- If you don't know how to do this or for some reason it doesn't work, then just buy the mementos and get the vigil before putting in the cores.
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