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- local house = Instance.new("Model")
- local part = Instance.new("Part")
- local part_2 = Instance.new("Part")
- local part_3 = Instance.new("Part")
- local part_4 = Instance.new("Part")
- local part_5 = Instance.new("Part")
- local part_6 = Instance.new("WedgePart")
- local part_7 = Instance.new("Part")
- local part_8 = Instance.new("Part")
- local part_9 = Instance.new("Part")
- local part_10 = Instance.new("Part")
- local part_11 = Instance.new("Part")
- local part_12 = Instance.new("Part")
- local part_13 = Instance.new("Part")
- local part_14 = Instance.new("Part")
- local part_15 = Instance.new("Part")
- local part_16 = Instance.new("Part")
- local part_17 = Instance.new("Part")
- local part_18 = Instance.new("Part")
- local part_19 = Instance.new("Part")
- local part_20 = Instance.new("Part")
- local part_21 = Instance.new("Part")
- house.Name = "HOuse"
- house.Parent = workspace
- part.Anchored = true
- part.Size = Vector3.new(42.8, 1, 38.1)
- part.Material = Enum.Material.Wood
- part.BrickColor = BrickColor.new("Dark orange")
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Color = Color3.new(0.627451, 0.372549, 0.207843)
- part.Parent = house
- part.CFrame = CFrame.new(-48.004, 0.5, -15.347)
- part_2.Anchored = true
- part_2.Size = Vector3.new(86.6, 1, 43.7)
- part_2.Material = Enum.Material.Grass
- part_2.BrickColor = BrickColor.new("Earth green")
- part_2.BottomSurface = Enum.SurfaceType.Smooth
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Color = Color3.new(0.152941, 0.27451, 0.176471)
- part_2.Parent = house
- part_2.CFrame = CFrame.new(-26.204, 0.5, 25.553)
- part_3.Anchored = true
- part_3.Size = Vector3.new(40.931, 15.9, 2)
- part_3.BottomSurface = Enum.SurfaceType.Smooth
- part_3.Material = Enum.Material.Slate
- part_3.TopSurface = Enum.SurfaceType.Smooth
- part_3.Orientation = Vector3.new(0, -180, 0)
- part_3.Parent = house
- part_3.CFrame = CFrame.new(-48.993, 8.95, 2.688) * CFrame.Angles(-3.142, 0, -3.142)
- part_4.Anchored = true
- part_4.Size = Vector3.new(13.9, 15.9, 2)
- part_4.BottomSurface = Enum.SurfaceType.Smooth
- part_4.Material = Enum.Material.Slate
- part_4.TopSurface = Enum.SurfaceType.Smooth
- part_4.Orientation = Vector3.new(0, -180, 0)
- part_4.Parent = house
- part_4.CFrame = CFrame.new(-60.491, 8.95, -33.363) * CFrame.Angles(-3.142, 0, -3.142)
- part_5.Anchored = true
- part_5.Size = Vector3.new(38.1, 15.9, 2)
- part_5.BottomSurface = Enum.SurfaceType.Smooth
- part_5.Material = Enum.Material.Slate
- part_5.TopSurface = Enum.SurfaceType.Smooth
- part_5.Orientation = Vector3.new(0, 90, 0)
- part_5.Parent = house
- part_5.CFrame = CFrame.new(-27.532, 8.95, -15.31) * CFrame.Angles(0, 1.571, 0)
- part_6.Anchored = true
- part_6.Size = Vector3.new(38, 10, 43.2)
- part_6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- part_6.Material = Enum.Material.Slate
- part_6.Orientation = Vector3.new(0, -90, 0)
- part_6.Name = "Part"
- part_6.BottomSurface = Enum.SurfaceType.Smooth
- part_6.BrickColor = BrickColor.new("Dark stone grey")
- part_6.Parent = house
- part_6.CFrame = CFrame.new(-47.758, 21.881, -15.345) * CFrame.Angles(0, -1.571, 0)
- part_7.Anchored = true
- part_7.Size = Vector3.new(11.2, 5.9, 2)
- part_7.BottomSurface = Enum.SurfaceType.Smooth
- part_7.Material = Enum.Material.Slate
- part_7.TopSurface = Enum.SurfaceType.Smooth
- part_7.Orientation = Vector3.new(0, -180, 0)
- part_7.Parent = house
- part_7.CFrame = CFrame.new(-48.041, 13.95, -33.363) * CFrame.Angles(-3.142, 0, -3.142)
- part_8.Anchored = true
- part_8.Size = Vector3.new(36.135, 15.9, 2.03)
- part_8.BottomSurface = Enum.SurfaceType.Smooth
- part_8.Material = Enum.Material.Slate
- part_8.TopSurface = Enum.SurfaceType.Smooth
- part_8.Orientation = Vector3.new(0, -90, 0)
- part_8.Parent = house
- part_8.CFrame = CFrame.new(-68.441, 8.95, -16.329) * CFrame.Angles(0, -1.571, 0)
- part_9.Anchored = true
- part_9.Size = Vector3.new(13.9, 15.9, 2)
- part_9.BottomSurface = Enum.SurfaceType.Smooth
- part_9.Material = Enum.Material.Slate
- part_9.TopSurface = Enum.SurfaceType.Smooth
- part_9.Orientation = Vector3.new(0, -180, 0)
- part_9.Parent = house
- part_9.CFrame = CFrame.new(-35.491, 8.95, -33.363) * CFrame.Angles(-3.142, 0, -3.142)
- part_10.Anchored = true
- part_10.Size = Vector3.new(136, 1, 43.7)
- part_10.Orientation = Vector3.new(0, 90, 0)
- part_10.Material = Enum.Material.Grass
- part_10.BottomSurface = Enum.SurfaceType.Smooth
- part_10.BrickColor = BrickColor.new("Earth green")
- part_10.TopSurface = Enum.SurfaceType.Smooth
- part_10.Color = Color3.new(0.152941, 0.27451, 0.176471)
- part_10.Parent = house
- part_10.CFrame = CFrame.new(-91.304, 0.5, -20.647) * CFrame.Angles(0, 1.571, 0)
- part_11.Anchored = true
- part_11.Size = Vector3.new(39.3, 1, 15.9)
- part_11.Orientation = Vector3.new(0, 90, 0)
- part_11.Material = Enum.Material.Grass
- part_11.BottomSurface = Enum.SurfaceType.Smooth
- part_11.BrickColor = BrickColor.new("Earth green")
- part_11.TopSurface = Enum.SurfaceType.Smooth
- part_11.Color = Color3.new(0.152941, 0.27451, 0.176471)
- part_11.Parent = house
- part_11.CFrame = CFrame.new(-34.504, 0.5, -53.997) * CFrame.Angles(0, 1.571, 0)
- part_12.Anchored = true
- part_12.Size = Vector3.new(11.1, 1, 9.3)
- part_12.Material = Enum.Material.Slate
- part_12.TopSurface = Enum.SurfaceType.Smooth
- part_12.BottomSurface = Enum.SurfaceType.Smooth
- part_12.Parent = house
- part_12.CFrame = CFrame.new(-48.019, 0.5, -48.373)
- part_13.Anchored = true
- part_13.Size = Vector3.new(11.1, 1, 9.3)
- part_13.Material = Enum.Material.Slate
- part_13.TopSurface = Enum.SurfaceType.Smooth
- part_13.BottomSurface = Enum.SurfaceType.Smooth
- part_13.Parent = house
- part_13.CFrame = CFrame.new(-48.019, 0.5, -57.673)
- part_14.Anchored = true
- part_14.Size = Vector3.new(77.8, 1, 43.7)
- part_14.Orientation = Vector3.new(0, 90, 0)
- part_14.Material = Enum.Material.Grass
- part_14.BottomSurface = Enum.SurfaceType.Smooth
- part_14.BrickColor = BrickColor.new("Earth green")
- part_14.TopSurface = Enum.SurfaceType.Smooth
- part_14.Color = Color3.new(0.152941, 0.27451, 0.176471)
- part_14.Parent = house
- part_14.CFrame = CFrame.new(-4.704, 0.5, -34.747) * CFrame.Angles(0, 1.571, 0)
- part_15.Anchored = true
- part_15.Size = Vector3.new(54.2, 1, 15.9)
- part_15.Orientation = Vector3.new(0, 90, 0)
- part_15.Material = Enum.Material.Grass
- part_15.BottomSurface = Enum.SurfaceType.Smooth
- part_15.BrickColor = BrickColor.new("Earth green")
- part_15.TopSurface = Enum.SurfaceType.Smooth
- part_15.Color = Color3.new(0.152941, 0.27451, 0.176471)
- part_15.Parent = house
- part_15.CFrame = CFrame.new(-61.504, 0.5, -61.447) * CFrame.Angles(0, 1.571, 0)
- part_16.Anchored = true
- part_16.Size = Vector3.new(11.1, 1, 9.3)
- part_16.Material = Enum.Material.Slate
- part_16.TopSurface = Enum.SurfaceType.Smooth
- part_16.BottomSurface = Enum.SurfaceType.Smooth
- part_16.Parent = house
- part_16.CFrame = CFrame.new(-48.019, 0.5, -66.973)
- part_17.Anchored = true
- part_17.Size = Vector3.new(11.1, 1, 9.3)
- part_17.Material = Enum.Material.Slate
- part_17.TopSurface = Enum.SurfaceType.Smooth
- part_17.BottomSurface = Enum.SurfaceType.Smooth
- part_17.Parent = house
- part_17.CFrame = CFrame.new(-48.019, 0.5, -39.073)
- part_18.Anchored = true
- part_18.Size = Vector3.new(11.12, 10.01, 2)
- part_18.Material = Enum.Material.Wood
- part_18.Color = Color3.new(0.411765, 0.25098, 0.156863)
- part_18.BrickColor = BrickColor.new("Reddish brown")
- part_18.Parent = house
- part_18.CFrame = CFrame.new(-48.001, 6.005, -33.363)
- part_19.Anchored = true
- part_19.Size = Vector3.new(11.052, 1, 9.3)
- part_19.Material = Enum.Material.Slate
- part_19.TopSurface = Enum.SurfaceType.Smooth
- part_19.BottomSurface = Enum.SurfaceType.Smooth
- part_19.Parent = house
- part_19.CFrame = CFrame.new(-48.013, 0.5, -76.25)
- part_20.Anchored = true
- part_20.Size = Vector3.new(15, 1, 59.7)
- part_20.Orientation = Vector3.new(0, 90, 0)
- part_20.Material = Enum.Material.Grass
- part_20.BottomSurface = Enum.SurfaceType.Smooth
- part_20.BrickColor = BrickColor.new("Earth green")
- part_20.TopSurface = Enum.SurfaceType.Smooth
- part_20.Color = Color3.new(0.152941, 0.27451, 0.176471)
- part_20.Parent = house
- part_20.CFrame = CFrame.new(-12.704, 0.5, -81.047) * CFrame.Angles(0, 1.571, 0)
- part_21.Anchored = true
- part_21.Size = Vector3.new(11.052, 1, 7.8)
- part_21.Material = Enum.Material.Slate
- part_21.TopSurface = Enum.SurfaceType.Smooth
- part_21.BottomSurface = Enum.SurfaceType.Smooth
- part_21.Parent = house
- part_21.CFrame = CFrame.new(-48.013, 0.5, -84.7)
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