Advertisement
VoidScript

map222

May 28th, 2018
115
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.24 KB | None | 0 0
  1. local house = Instance.new("Model")
  2. local part = Instance.new("Part")
  3. local part_2 = Instance.new("Part")
  4. local part_3 = Instance.new("Part")
  5. local part_4 = Instance.new("Part")
  6. local part_5 = Instance.new("Part")
  7. local part_6 = Instance.new("WedgePart")
  8. local part_7 = Instance.new("Part")
  9. local part_8 = Instance.new("Part")
  10. local part_9 = Instance.new("Part")
  11. local part_10 = Instance.new("Part")
  12. local part_11 = Instance.new("Part")
  13. local part_12 = Instance.new("Part")
  14. local part_13 = Instance.new("Part")
  15. local part_14 = Instance.new("Part")
  16. local part_15 = Instance.new("Part")
  17. local part_16 = Instance.new("Part")
  18. local part_17 = Instance.new("Part")
  19. local part_18 = Instance.new("Part")
  20. local part_19 = Instance.new("Part")
  21. local part_20 = Instance.new("Part")
  22. local part_21 = Instance.new("Part")
  23.  
  24. house.Name = "HOuse"
  25. house.Parent = workspace
  26. part.Anchored = true
  27. part.Size = Vector3.new(42.8, 1, 38.1)
  28. part.Material = Enum.Material.Wood
  29. part.BrickColor = BrickColor.new("Dark orange")
  30. part.BottomSurface = Enum.SurfaceType.Smooth
  31. part.TopSurface = Enum.SurfaceType.Smooth
  32. part.Color = Color3.new(0.627451, 0.372549, 0.207843)
  33. part.Parent = house
  34. part.CFrame = CFrame.new(-48.004, 0.5, -15.347)
  35. part_2.Anchored = true
  36. part_2.Size = Vector3.new(86.6, 1, 43.7)
  37. part_2.Material = Enum.Material.Grass
  38. part_2.BrickColor = BrickColor.new("Earth green")
  39. part_2.BottomSurface = Enum.SurfaceType.Smooth
  40. part_2.TopSurface = Enum.SurfaceType.Smooth
  41. part_2.Color = Color3.new(0.152941, 0.27451, 0.176471)
  42. part_2.Parent = house
  43. part_2.CFrame = CFrame.new(-26.204, 0.5, 25.553)
  44. part_3.Anchored = true
  45. part_3.Size = Vector3.new(40.931, 15.9, 2)
  46. part_3.BottomSurface = Enum.SurfaceType.Smooth
  47. part_3.Material = Enum.Material.Slate
  48. part_3.TopSurface = Enum.SurfaceType.Smooth
  49. part_3.Orientation = Vector3.new(0, -180, 0)
  50. part_3.Parent = house
  51. part_3.CFrame = CFrame.new(-48.993, 8.95, 2.688) * CFrame.Angles(-3.142, 0, -3.142)
  52. part_4.Anchored = true
  53. part_4.Size = Vector3.new(13.9, 15.9, 2)
  54. part_4.BottomSurface = Enum.SurfaceType.Smooth
  55. part_4.Material = Enum.Material.Slate
  56. part_4.TopSurface = Enum.SurfaceType.Smooth
  57. part_4.Orientation = Vector3.new(0, -180, 0)
  58. part_4.Parent = house
  59. part_4.CFrame = CFrame.new(-60.491, 8.95, -33.363) * CFrame.Angles(-3.142, 0, -3.142)
  60. part_5.Anchored = true
  61. part_5.Size = Vector3.new(38.1, 15.9, 2)
  62. part_5.BottomSurface = Enum.SurfaceType.Smooth
  63. part_5.Material = Enum.Material.Slate
  64. part_5.TopSurface = Enum.SurfaceType.Smooth
  65. part_5.Orientation = Vector3.new(0, 90, 0)
  66. part_5.Parent = house
  67. part_5.CFrame = CFrame.new(-27.532, 8.95, -15.31) * CFrame.Angles(0, 1.571, 0)
  68. part_6.Anchored = true
  69. part_6.Size = Vector3.new(38, 10, 43.2)
  70. part_6.Color = Color3.new(0.388235, 0.372549, 0.384314)
  71. part_6.Material = Enum.Material.Slate
  72. part_6.Orientation = Vector3.new(0, -90, 0)
  73. part_6.Name = "Part"
  74. part_6.BottomSurface = Enum.SurfaceType.Smooth
  75. part_6.BrickColor = BrickColor.new("Dark stone grey")
  76. part_6.Parent = house
  77. part_6.CFrame = CFrame.new(-47.758, 21.881, -15.345) * CFrame.Angles(0, -1.571, 0)
  78. part_7.Anchored = true
  79. part_7.Size = Vector3.new(11.2, 5.9, 2)
  80. part_7.BottomSurface = Enum.SurfaceType.Smooth
  81. part_7.Material = Enum.Material.Slate
  82. part_7.TopSurface = Enum.SurfaceType.Smooth
  83. part_7.Orientation = Vector3.new(0, -180, 0)
  84. part_7.Parent = house
  85. part_7.CFrame = CFrame.new(-48.041, 13.95, -33.363) * CFrame.Angles(-3.142, 0, -3.142)
  86. part_8.Anchored = true
  87. part_8.Size = Vector3.new(36.135, 15.9, 2.03)
  88. part_8.BottomSurface = Enum.SurfaceType.Smooth
  89. part_8.Material = Enum.Material.Slate
  90. part_8.TopSurface = Enum.SurfaceType.Smooth
  91. part_8.Orientation = Vector3.new(0, -90, 0)
  92. part_8.Parent = house
  93. part_8.CFrame = CFrame.new(-68.441, 8.95, -16.329) * CFrame.Angles(0, -1.571, 0)
  94. part_9.Anchored = true
  95. part_9.Size = Vector3.new(13.9, 15.9, 2)
  96. part_9.BottomSurface = Enum.SurfaceType.Smooth
  97. part_9.Material = Enum.Material.Slate
  98. part_9.TopSurface = Enum.SurfaceType.Smooth
  99. part_9.Orientation = Vector3.new(0, -180, 0)
  100. part_9.Parent = house
  101. part_9.CFrame = CFrame.new(-35.491, 8.95, -33.363) * CFrame.Angles(-3.142, 0, -3.142)
  102. part_10.Anchored = true
  103. part_10.Size = Vector3.new(136, 1, 43.7)
  104. part_10.Orientation = Vector3.new(0, 90, 0)
  105. part_10.Material = Enum.Material.Grass
  106. part_10.BottomSurface = Enum.SurfaceType.Smooth
  107. part_10.BrickColor = BrickColor.new("Earth green")
  108. part_10.TopSurface = Enum.SurfaceType.Smooth
  109. part_10.Color = Color3.new(0.152941, 0.27451, 0.176471)
  110. part_10.Parent = house
  111. part_10.CFrame = CFrame.new(-91.304, 0.5, -20.647) * CFrame.Angles(0, 1.571, 0)
  112. part_11.Anchored = true
  113. part_11.Size = Vector3.new(39.3, 1, 15.9)
  114. part_11.Orientation = Vector3.new(0, 90, 0)
  115. part_11.Material = Enum.Material.Grass
  116. part_11.BottomSurface = Enum.SurfaceType.Smooth
  117. part_11.BrickColor = BrickColor.new("Earth green")
  118. part_11.TopSurface = Enum.SurfaceType.Smooth
  119. part_11.Color = Color3.new(0.152941, 0.27451, 0.176471)
  120. part_11.Parent = house
  121. part_11.CFrame = CFrame.new(-34.504, 0.5, -53.997) * CFrame.Angles(0, 1.571, 0)
  122. part_12.Anchored = true
  123. part_12.Size = Vector3.new(11.1, 1, 9.3)
  124. part_12.Material = Enum.Material.Slate
  125. part_12.TopSurface = Enum.SurfaceType.Smooth
  126. part_12.BottomSurface = Enum.SurfaceType.Smooth
  127. part_12.Parent = house
  128. part_12.CFrame = CFrame.new(-48.019, 0.5, -48.373)
  129. part_13.Anchored = true
  130. part_13.Size = Vector3.new(11.1, 1, 9.3)
  131. part_13.Material = Enum.Material.Slate
  132. part_13.TopSurface = Enum.SurfaceType.Smooth
  133. part_13.BottomSurface = Enum.SurfaceType.Smooth
  134. part_13.Parent = house
  135. part_13.CFrame = CFrame.new(-48.019, 0.5, -57.673)
  136. part_14.Anchored = true
  137. part_14.Size = Vector3.new(77.8, 1, 43.7)
  138. part_14.Orientation = Vector3.new(0, 90, 0)
  139. part_14.Material = Enum.Material.Grass
  140. part_14.BottomSurface = Enum.SurfaceType.Smooth
  141. part_14.BrickColor = BrickColor.new("Earth green")
  142. part_14.TopSurface = Enum.SurfaceType.Smooth
  143. part_14.Color = Color3.new(0.152941, 0.27451, 0.176471)
  144. part_14.Parent = house
  145. part_14.CFrame = CFrame.new(-4.704, 0.5, -34.747) * CFrame.Angles(0, 1.571, 0)
  146. part_15.Anchored = true
  147. part_15.Size = Vector3.new(54.2, 1, 15.9)
  148. part_15.Orientation = Vector3.new(0, 90, 0)
  149. part_15.Material = Enum.Material.Grass
  150. part_15.BottomSurface = Enum.SurfaceType.Smooth
  151. part_15.BrickColor = BrickColor.new("Earth green")
  152. part_15.TopSurface = Enum.SurfaceType.Smooth
  153. part_15.Color = Color3.new(0.152941, 0.27451, 0.176471)
  154. part_15.Parent = house
  155. part_15.CFrame = CFrame.new(-61.504, 0.5, -61.447) * CFrame.Angles(0, 1.571, 0)
  156. part_16.Anchored = true
  157. part_16.Size = Vector3.new(11.1, 1, 9.3)
  158. part_16.Material = Enum.Material.Slate
  159. part_16.TopSurface = Enum.SurfaceType.Smooth
  160. part_16.BottomSurface = Enum.SurfaceType.Smooth
  161. part_16.Parent = house
  162. part_16.CFrame = CFrame.new(-48.019, 0.5, -66.973)
  163. part_17.Anchored = true
  164. part_17.Size = Vector3.new(11.1, 1, 9.3)
  165. part_17.Material = Enum.Material.Slate
  166. part_17.TopSurface = Enum.SurfaceType.Smooth
  167. part_17.BottomSurface = Enum.SurfaceType.Smooth
  168. part_17.Parent = house
  169. part_17.CFrame = CFrame.new(-48.019, 0.5, -39.073)
  170. part_18.Anchored = true
  171. part_18.Size = Vector3.new(11.12, 10.01, 2)
  172. part_18.Material = Enum.Material.Wood
  173. part_18.Color = Color3.new(0.411765, 0.25098, 0.156863)
  174. part_18.BrickColor = BrickColor.new("Reddish brown")
  175. part_18.Parent = house
  176. part_18.CFrame = CFrame.new(-48.001, 6.005, -33.363)
  177. part_19.Anchored = true
  178. part_19.Size = Vector3.new(11.052, 1, 9.3)
  179. part_19.Material = Enum.Material.Slate
  180. part_19.TopSurface = Enum.SurfaceType.Smooth
  181. part_19.BottomSurface = Enum.SurfaceType.Smooth
  182. part_19.Parent = house
  183. part_19.CFrame = CFrame.new(-48.013, 0.5, -76.25)
  184. part_20.Anchored = true
  185. part_20.Size = Vector3.new(15, 1, 59.7)
  186. part_20.Orientation = Vector3.new(0, 90, 0)
  187. part_20.Material = Enum.Material.Grass
  188. part_20.BottomSurface = Enum.SurfaceType.Smooth
  189. part_20.BrickColor = BrickColor.new("Earth green")
  190. part_20.TopSurface = Enum.SurfaceType.Smooth
  191. part_20.Color = Color3.new(0.152941, 0.27451, 0.176471)
  192. part_20.Parent = house
  193. part_20.CFrame = CFrame.new(-12.704, 0.5, -81.047) * CFrame.Angles(0, 1.571, 0)
  194. part_21.Anchored = true
  195. part_21.Size = Vector3.new(11.052, 1, 7.8)
  196. part_21.Material = Enum.Material.Slate
  197. part_21.TopSurface = Enum.SurfaceType.Smooth
  198. part_21.BottomSurface = Enum.SurfaceType.Smooth
  199. part_21.Parent = house
  200. part_21.CFrame = CFrame.new(-48.013, 0.5, -84.7)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement