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- class DifficultyPresets
- {
- class CustomDifficulty
- {
- class Options
- {
- /* Simulation */
- reducedDamage = 0; // Reduced damage
- /* Situational awareness */
- groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
- friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
- enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
- detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
- commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
- waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
- tacticalPing = 0; // Tactical ping (0 = disable, 1 = enable)
- /* Personal awareness */
- weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
- stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
- staminaBar = 0; // Stamina bar
- weaponCrosshair = 0; // Weapon crosshair
- visionAid = 0; // Vision aid
- /* View */
- thirdPersonView = 1; // 3rd person view
- cameraShake = 1; // Camera shake
- /* Multiplayer */
- scoreTable = 1; // Score table
- deathMessages = 1; // Killed by
- vonID = 1; // VoN ID
- /* Misc */
- mapContent = 0; // Extended map content
- autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
- multipleSaves = 0; // Multiple saves
- };
- // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
- // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
- aiLevelPreset = 3;
- };
- class CustomAILevel
- {
- skillAI = 0.5;
- precisionAI = 0.5;
- };
- };
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