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- cl_rumblescale "1.0"
- cl_debugrumble "0"
- cl_team "default"
- cl_class "default"
- cl_detail_max_sway "5"
- cl_detail_avoid_radius "64"
- cl_detail_avoid_force "0.4"
- cl_detail_avoid_recover_speed "0.25"
- cc_linger_time "1.0"
- cc_predisplay_time "0.25"
- cc_subtitles "0"
- cc_lang ""
- cam_snapto "0"
- cam_idealyaw "90"
- cam_idealpitch "0"
- cam_idealdist "64"
- c_maxpitch "90"
- c_minpitch "0"
- c_maxyaw "135"
- c_minyaw "-135"
- c_maxdistance "200"
- c_mindistance "30"
- c_orthowidth "100"
- c_orthoheight "100"
- cl_upspeed "320"
- cl_forwardspeed "400"
- cl_backspeed "400"
- lookspring "0"
- lookstrafe "0"
- joystick "0"
- m_pitch "0.022"
- m_filter "0"
- sensitivity "4.75"
- m_side "0.8"
- m_yaw "0.022"
- m_forward "1"
- m_customaccel "0"
- m_customaccel_scale "0.04"
- m_customaccel_max "0"
- m_customaccel_exponent "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_mousespeed "1"
- cl_mouselook "1"
- cl_idealpitchscale "0.8"
- net_graph "1"
- net_scale "5"
- net_graphpos "3"
- net_graphsolid "1"
- voice_modenable "1"
- muzzleflash_light "1"
- overview_preferred_mode "1"
- overview_preferred_view_size "600"
- hud_classautokill "1"
- overview_health "1"
- overview_names "1"
- overview_tracks "1"
- overview_locked "1"
- overview_alpha "1.0"
- spec_scoreboard "0"
- cl_spec_mode "3"
- commentary_firstrun "0"
- scene_showfaceto "0"
- ai_report_task_timings_on_limit "0"
- ai_think_limit_label "0"
- npc_height_adjust "1"
- sv_pvsskipanimation "1"
- scene_showlook "0"
- scene_showmoveto "0"
- commentary "0"
- xbox_throttlebias "100"
- xbox_throttlespoof "200"
- xbox_autothrottle "1"
- func_break_max_pieces "15"
- suitvolume "0.25"
- sv_noclipaccelerate "5"
- sv_noclipspeed "5"
- sv_specaccelerate "5"
- sv_specspeed "3"
- sv_specnoclip "1"
- sv_backspeed "0.6"
- joy_wingmanwarrior_centerhack "0"
- joy_axisbutton_threshold "0.3"
- voice_forcemicrecord "1"
- voice_enable "1"
- voice_scale "0.520000"
- snd_duckerthreshold "0.15"
- snd_duckerreleasetime "2.5"
- snd_duckerattacktime "0.5"
- snd_ducktovolume "0.55"
- adsp_debug "0"
- dsp_dist_max "1440.0"
- dsp_dist_min "0.0"
- snd_mixahead "0.1"
- snd_musicvolume "1.0"
- volume "0.780000"
- snd_pitchquality "1"
- snd_digital_surround "0"
- vprof_warningmsec "10"
- vprof_unaccounted_limit "0.3"
- vprof_verbose "1"
- vprof_graphheight "256"
- vprof_graphwidth "512"
- texture_budget_background_alpha "128"
- texture_budget_panel_bottom_of_history_fraction ".25"
- texture_budget_panel_height "284"
- texture_budget_panel_width "512"
- texture_budget_panel_y "450"
- texture_budget_panel_x "0"
- budget_panel_height "384"
- budget_panel_width "512"
- budget_panel_y "50"
- budget_panel_x "0"
- budget_background_alpha "128"
- budget_bargraph_range_ms "16.6666666667"
- budget_panel_bottom_of_history_fraction ".25"
- budget_history_range_ms "66.666666667"
- budget_history_numsamplesvisible "100"
- budget_show_history "0"
- budget_show_averages "0"
- budget_show_peaks "1"
- budget_averages_window "30"
- budget_peaks_window "30"
- budget_bargraph_background_alpha "128"
- dsp_slow_cpu "0"
- cl_allowupload "1"
- r_drawmodelstatsoverlaymax "1.5"
- r_drawmodelstatsoverlaymin "0.1"
- r_ambientfactor "5"
- r_ambientfraction "0.1"
- r_ambientmin "0.3"
- r_ambientboost "1"
- closecaption "0"
- // Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
- // *********************************************************
- //
- sv_cheats "1"
- // Buy Aliases (shortcuts for buying weapons/equipment)
- // *********************************************************
- //
- alias "colt" "buy m4a1"
- alias "ak" "buy ak47"
- alias "mp5" "buy mp5navy"
- alias "deagle" "buy deagle"
- alias "defuse" "buy defuser"
- alias "vest" "buy vest"
- alias "vhelm" "buy vesthelm"
- alias "hegde" "buy hegrenade"
- alias "fbng" "buy flashbang"
- alias "sgnde" "buy smokegrenade"
- // Key Binds (modify as desired, delete the slashes before bind)
- // *********************************************************
- //
- //bind "TAB" "+showscores"
- //bind "ESCAPE" "cancelselect"
- //bind "SPACE" "+duck"
- //bind "'" "admin"
- //bind "*" "rcon_password passwordgoeshere"
- //bind "," "buyammo1"
- //bind "-" "rcon exec lo3.cfg"
- //bind "." "buyammo2"
- //bind "/" ""
- //bind "0" "slot10"
- //bind "1" "slot1"
- //bind "2" "slot2"
- //bind "3" "slot3"
- //bind "4" "slot4"
- //bind "5" "slot5"
- //bind "6" "slot6"
- //bind "7" "slot7"
- //bind "8" "slot8"
- //bind "9" "slot9"
- //bind "=" "rcon exec calcsswarmup"
- //bind "["
- //bind "`" "toggleconsole"
- //bind "a" "+voicerecord"
- //bind "b" "buymenu"
- //bind "c" "radio3"
- //bind "d" "+back"
- //bind "e" "+forward"
- //bind "f" "+moveright"
- //bind "g" "drop"
- //bind "h" "commandmenu"
- //bind "i" "showbriefing"
- //bind "j" "mm_admin"
- //bind "k" "ma_explode"
- //bind "l" "buy primammo;buy secammo"
- //bind "m" "chooseteam"
- //bind "n" "nightvision"
- //bind "o" "buyequip"
- //bind "p"
- //bind "r" "+reload"
- //bind "s" "+moveleft"
- //bind "t" "impulse 201"
- //bind "u" "messagemode2"
- //bind "v" "enemyspot"
- //bind "w" "+use"
- //bind "x" "impulse 100"
- //bind "y" "say"
- //bind "z" "lastinv"
- //bind "UPARROW" "vhelm"
- //bind "DOWNARROW" "vest"
- //bind "ALT" "+speed"
- //bind "CTRL" "needbackup"
- //bind "F1" "autobuy"
- //bind "F2" "rebuy"
- //bind "F4" ""
- //bind "F5" "jpeg"
- //bind "F6" "save quick"
- //bind "F7" "load quick"
- //bind "DEL" "fbng"
- //bind "PGDN" "hegde"
- //bind "PGUP" "defuse"
- //bind "END" "sgnde"
- //bind "MWHEELUP" "+jump"
- //bind "MOUSE1" "+attack"
- //bind "MOUSE2" "+attack2"
- //bind "PAUSE" "pause"
- //bind "SHIFT" "+jump"
- // Personal Preference (modify as desired)
- // ***********************************************
- //
- //sensitivity "10"
- budget_show_history "0" // default 1; Disables history graph.
- cl_downloadfilter "nosounds" // Disables downloading of annoying SFX
- con_enable "1"
- cl_allowdownload "1"
- cl_forcepreload "0"
- crosshair "1"
- cl_crosshairscale "1700"
- cl_crosshairalpha "999"
- cl_crosshaircolor "4" // Set color to light blue (very visible)
- cl_crosshairusealpha 0
- cl_dynamiccrosshair "1"
- cl_scalecrosshair "1"
- cl_crosshairalpha "999"
- cl_crosshairusealpha "1"
- cl_observercrosshair "1"
- cl_radaralpha "255" // Maximum radar brightness
- cl_radartype "1" // Enables solid radar
- cl_locationalpha "150"
- cl_radar_locked "0"
- cl_autohelp "0" // default 1;
- cl_autowepswitch "0" // default 1;
- cl_resend "1.5" // default 6;
- cl_c4dynamiclight "1" // Makes the bomb flash brighter to make it easier to see
- cl_buy_favorite_quiet "0"
- cl_buy_favorite_nowarn "0"
- cl_righthand "0"
- fps_max "150"
- net_graphheight "65" // default 60; Raised height for 800x600
- hud_centerid "1"
- hud_fastswitch "1" // default 0; Enables quick weapon switching
- sv_forcepreload "1" // default 0; Loadtime will inc, on-fly rendering dec. Fps boost
- jpeg_quality "100"
- showhitlocation "1" // default 0;
- // AMD USERS ONLY (placebo effect, these commands may do nothing.
- // Note: Delete this section if you use an Intel core
- // *********************************************************
- //
- r_3dnow "1"
- r_sse "1"
- r_sse2 "1"
- r_mmx "1"
- // Client Commands
- // ***********************************************
- //
- cl_show_splashes "0" // Disables water splashes
- cl_phys_props_enable "1" // default 1; Must be enabled to be CAL-Legit
- cl_phys_props_max "50" // default 300; 50 is legal CAL value
- cl_ragdoll_physics_enable "1" // default 1;
- //cl_minmodels "1" // default 0; (1 playermodel per team)
- cl_ejectbrass "0" // default 1;
- cl_show_splashes "0"
- cl_forcepreload "1"
- // Lighting Settings
- // ***********************************************
- //
- r_dynamic "0" // default 1; Disables dynamic shadows
- r_occlusion "0" // default 1;
- r_lightinterp "0" // default 5;
- r_shadowmaxrendered "10" // default 32; Only 10 proper shadows will be rendered, rest will be a blur
- r_PhysPropStaticLighting "0" // default 1;
- // CAL Legal Settings
- r_ambientfraction "0.1" // default 0.1;
- r_avglight "1"
- r_avglightmap "0"
- r_lightaverage "1" // default 1;
- r_lightcache_numambientsamples "162"
- r_lightstyle "-1"
- r_worldlights "2"
- r_worldlightmin "0.0002"
- r_maxdlights "32"
- r_radiosity "4"
- // End CAL Legal Settings
- // Materials
- // ***********************************************
- //
- mat_bloomscale "0" // Determines amount of HDR
- mat_specular "0" // Disable specular on models
- mat_forceaniso "0"
- mat_bumpmap "0"
- mat_clipz "1" // default 0; If rendering problems occrur, set back to 0
- mat_hdr_enabled "0" // default 1;
- mat_hdr_level "0"
- mat_reducefillrate "1" // default 0; Reduces shader fill rate.
- mat_wateroverlaysize "8" // default 128;
- mat_vsync "0"
- mat_colorcorrection "0" // If enabled fps takes a major hit
- mat_shadowstate "0" // default 1;
- mat_forcehardwaresync "0" // default 0; Huge hit on performance if enabled
- mat_monitorgamma "1.6" // Max monitor brightness
- mat_disable_bloom "1" // default 0;
- mat_disable_fancy_blending "1" // default 0;
- mat_disable_lightwarp "1" // default 0;
- mat_disable_ps_patch "1" // default 0;
- mat_fastnobump "1" // default 0;
- mat_filterlightmaps "1" // default 1;
- mat_mipmaptextures "1" // default 1;
- mat_trilinear "1" // default 1;
- // mat_dxlevel "95" // Enabling this in config lags apparently
- // CAL Legal Settings
- mat_bumpbasis "0"
- mat_surfaceid "0"
- mat_surfacemat "0"
- mat_hdroverbrightrange "16"
- mat_hdr_tonemapscale "1"
- mat_hdr_manual_tonemap_rate "1.0"
- mat_bloomamount_rate "0.05f"
- mat_force_bloom "0"
- mat_leafvis "0"
- mat_yuv "0"
- mat_softwarelighting "0"
- mat_softwareskin "0"
- mat_picmip "0" // default 0;
- mat_loadtextures "1"
- // End CAL Legal Settings
- // Sound Options
- // ***********************************************
- //
- dsp_enhance_stereo "1" // default 0;
- snd_async_fullyasync "1" // default 0;
- soundscape_fadetime "9999" // default 3;
- soundscape_flush
- // Violence settings (increases blood to help you see hits better)
- // ***********************************************
- //
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- // Registration Tweaks
- // ***********************************************
- //
- cl_drawmonitors "0" // default 1; If set to 0 it won't display monitors, huge FPS boost in video stress test
- cl_interp "0.0" // default 0.1;
- cl_lagcomp_errorcheck "1" // default 0;
- cl_lagcompensation "1" // default 1;
- cl_interp_ratio 2
- // Ropes
- // ***********************************************
- //
- rope_smooth_maxalphawidth "0"
- rope_smooth_maxalpha "0"
- rope_smooth_enlarge "0"
- rope_wind_dist "0"
- rope_subdiv "0"
- rope_smooth_minwidth "0"
- rope_smooth_minalpha "0"
- rope_averagelight "0"
- rope_smooth "0"
- rope_shake "0"
- rope_collide "0"
- rope_rendersolid "1" // default 1;
- // Water Tweaks
- // ***********************************************
- //
- r_waterforceexpensive "0" // default 1; Disables high-quality water.
- r_waterdrawreflection "1" // default 1;
- r_waterdrawrefraction "0" // default 1;
- r_updaterefracttexture "0" // default 1;
- // Props
- // ***********************************************
- //
- r_decalstaticprops "1" // default 1;
- props_break_max_pieces "0" // default -1;
- props_break_max_pieces_perframe "0" // default -1;
- func_break_max_pieces "0" // default 15;
- // CAL Legal Settings
- cl_phys_props_enable "1"
- cl_phys_props_max "50" // and above
- cl_detaildist "1200" // and above
- cl_detailfade "400"
- r_drawdetailprops "1" // default 1;
- r_propsmaxdist "1200"
- // End CAL Legal Settings
- // Netcode Tweaks
- // ***********************************************
- //
- cl_updaterate "100"
- cl_cmdrate "100"
- rate "200000"
- cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors.
- cl_smoothtime "0.01" // default 0.1;
- // Player Model Tweaks
- // ***********************************************
- //
- // CAL Legal Settings
- r_modellodscale "1.0" // default 1;
- r_lod "2" // default -1;
- r_rootlod "2" // default 0;
- // End CAL Legal Settings
- r_drawmodeldecals "0" // default 1; Disables decals on models
- r_eyemove "0"
- r_teeth "0"
- r_eyesize "0"
- r_eyeshift_z "0"
- r_eyeshift_y "0"
- r_eyeshift_x "0"
- r_eyegloss "0"
- r_eyeglintlodpixels "0" // default 20; Detail on eyes
- // Detail Commands
- // ***********************************************
- //
- mp_decals "25" // default 200;
- r_decals "75" // default 2048;
- r_drawflecks "0" // default 1; Disables bullet impacts
- r_3dsky "0" // default 1;
- r_renderoverlayfragment "0" // default 1;
- r_dopixelvisibility "1" // default 1;
- r_flex "0" // default 1;
- // Other CAL commands to make CFG legal
- // ***********************************************
- //
- cl_wpn_sway_interp "0.1"
- cl_wpn_sway_scale "1"
- r_skin "0"
- mat_texture_limit "-1"
- developer "0"
- mat_show_texture_memory_usage "0"
- r_entity "-1"
- mat_showlightmappage "-1"
- mat_debug_autoexposure "0"
- mat_debug_bloom "0"
- mat_debug_postprocessing_effects "0"
- mat_debug_process_halfscreen "0"
- mat_debugalttab "0"
- mat_debugdepth "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- mat_norendering "0"
- net_showevents "0"
- demo_recordcommands "1"
- cl_windspeed "0"
- // Illegal Commands
- // ****************
- //
- //"mat_debug" // Illegal
- //"cl_soundemitter_flush" // Illegal
- //"cl_soundscape_flush" // Illegal
- //"dxlevel"
- //"flush" // Illegal
- //"flush_locked" // Illegal
- //"wait" // Illegal
- //"+showbudget" // Illegal
- //"+showbudget_texture" // Illegal
- //"+showbudget_texture_global" // Illegal
- //"timerefresh" // Illegal
- //"cl_removedecals"
- //"cl_ent_bbox"
- //"cl_ent_absbox"
- //"cl_ent_rbox"
- //"CreateHairball"
- //"cl_soundscape_flush"
- //"playsoundscape"
- //"stopsoundscape"
- //"Test_ProxyToggle_EnsureValue"
- //"r_shadowdir"
- //"r_shadowangles"
- //"r_shadowcolor"
- //"r_shadowdist"
- //"r_shadowblobbycutoff"
- //"testhudanim"
- //"thirdperson"
- //"camortho"
- //"set_screen_effect_param"
- //"cl_soundemitter_flush"
- //"shake_stop"
- //"r_screenoverlay"
- //"viewanim_reset"
- //"viewanim_addkeyframe"
- //"bench_showstatsdialog"
- //"ai_disable"
- //"ai_show_hints"
- //"ai_show_hull"
- //"ai_show_connect"
- //"ai_show_connect_jump"
- //"ai_show_connect_fly"
- //"ai_show_grid"
- //"ai_step"
- //"ai_resume"
- //"ai_next_hull"
- //"ai_nodes"
- //"ai_show_visibility"
- //"ai_show_graph_connect"
- //"npc_bipass"
- //"npc_destroy"
- //"npc_kill"
- //"npc_enemies"
- //"npc_focus"
- //"npc_create"
- //"npc_create_aimed"
- //"npc_destroy_unselected"
- //"npc_freeze"
- //"npc_teleport"
- //"npc_go"
- //"npc_go_random"
- //"npc_reset"
- //"npc_nearest"
- //"npc_route"
- //"npc_select"
- //"npc_combat"
- //"npc_squads"
- //"npc_tasks"
- //"npc_task_text"
- //"npc_conditions"
- //"npc_viewcone"
- //"npc_relationships"
- //"npc_steering"
- //"npc_steering_all"
- //"ai_drop_hint"
- //"ent_name"
- //"ent_text"
- //"ent_bbox"
- //"ent_absbox"
- //"ent_rbox"
- //"ent_attachments"
- //"ent_remove"
- //"ent_remove_all"
- //"ent_setname"
- //"find_ent"
- //"ent_dump"
- //"firetarget"
- //"ent_fire"
- //"ent_info"
- //"ent_messages"
- //"ent_pause"
- //"picker"
- //"ent_pivot"
- //"ent_step"
- //"ent_show_response_criteria"
- //"ent_autoaim"
- //"ent_create"
- //"cast_ray"
- //"cast_hull"
- //"drawline"
- //"drawcross"
- //"buddha"
- //"setmodel"
- //"test_dispatcheffect"
- //"snd_restart"
- //"bug_swap"
- //"noclip"
- //"god"
- //"setpos"
- //"setang"
- //"notarget"
- //"hurtme"
- //"bloodspray"
- //"test_entity_blocker"
- //"respawn_entities"
- //"fadeout"
- //"fadein"
- //"shake"
- //"dumpgamestringtable"
- //"global_set"
- //"nav_check_file_consistency"
- //"nav_remove_unused_jump_areas"
- //"nav_delete"
- //"nav_delete_marked"
- //"nav_split"
- //"nav_make_sniper_spots"
- //"nav_merge"
- //"nav_mark"
- //"nav_unmark"
- //"nav_begin_area"
- //"nav_end_area"
- //"nav_connect"
- //"nav_disconnect"
- //"nav_splice"
- //"nav_crouch"
- //"nav_precise"
- //"nav_jump"
- //"nav_no_jump"
- //"nav_stop"
- //"nav_walk"
- //"nav_run"
- //"nav_avoid"
- //"nav_transient"
- //"nav_dont_hide"
- //"nav_stand"
- //"nav_no_hostages"
- //"nav_strip"
- //"nav_save"
- //"nav_load"
- //"nav_use_place"
- //"nav_place_replace"
- //"nav_place_list"
- //"nav_toggle_place_mode"
- //"nav_set_place_mode"
- //"nav_place_floodfill"
- //"nav_place_pick"
- //"nav_toggle_place_painting"
- //"nav_mark_unnamed"
- //"nav_corner_select"
- //"nav_corner_raise"
- //"nav_corner_lower"
- //"nav_corner_place_on_ground"
- //"nav_warp_to_mark"
- //"nav_ladder_flip"
- //"nav_generate"
- //"nav_generate_incremental"
- //"nav_analyze"
- //"nav_mark_walkable"
- //"nav_clear_walkable_marks"
- //"nav_compress_id"
- //"nav_show_ladder_bounds"
- //"nav_build_ladder"
- //"surfaceprop"
- //"air_density"
- //"givecurrentammo"
- //"ch_createjeep"
- //"ch_createairboat"
- //"prop_debug"
- //"prop_dynamic_create"
- //"prop_physics_create"
- //"ent_rotate"
- //"Test_EHandle"
- //"Test_ProxyToggle_EnableProxy"
- //"Test_ProxyToggle_SetValue"
- //"Test_InitRandomEntitySpawner"
- //"Test_SpawnRandomEntities"
- //"Test_RandomizeInPVS"
- //"Test_RemoveAllRandomEntities"
- //"Test_CreateEntity"
- //"Test_RandomPlayerPosition"
- //"showtriggers_toggle"
- //"kdtree_test"
- //"voxeltree_view"
- //"voxeltree_playerview"
- //"voxeltree_box"
- //"voxeltree_sphere"
- //"collision_test"
- //"wc_create"
- //"wc_destroy"
- //"wc_destroy_undo"
- //"wc_air_node_edit"
- //"wc_air_edit_further"
- //"wc_air_edit_nearer"
- //"wc_link_edit"
- //"endround"
- //"map_showbombradius"
- //"map_setbombradius"
- //"CreatePredictionError"
- //"bot_goto_mark"
- //"nav_check_connectivity"
- //"stopsound"
- //"-showbudget_texture_global"
- //"+showbudget_texture_global"
- //"-showbudget_texture"
- //"+showbudget_texture"
- //"-showbudget"
- //"+showbudget"
- //"spike"
- //"editor_toggle"
- //"prop_crosshair"
- //"perfui"
- //"flush_locked"
- //"flush"
- //"mat_reloadtextures"
- //"mat_reloadallmaterials"
- //"mat_reloadmaterial"
- //"light_crosshair"
- //"recompute_speed"
- //"linefile"
- //"timerefresh"
- //"mat_debug"
- //"mat_suppress"
- //"print_colorcorrection"
- //"colorcorrectionui"
- //"cl_fullupdate"
- //"box"
- //"cl_view"
- //"cl_showents"
- //"bench_upload"
- //"bench_end"
- //"bench_start"
- // Disable cheats (to disable you from taking advantage!)
- // ***********************************************
- //
- sv_cheats "0"
- cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_dynamiccrosshair 0;cl_crosshaircolor_g 0;cl_crosshaircolor_r 255;cl_crosshairthickness 1;cl_crosshairsize 3
- bind v "buy awp;buy deagle;buy defuser;buy vesthelm;buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade"
- bind c "buy ak47;buy m4a1;buy deagle;buy defuser;buy vesthelm;buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade"
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