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  1. cl_rumblescale "1.0"
  2. cl_debugrumble "0"
  3. cl_team "default"
  4. cl_class "default"
  5. cl_detail_max_sway "5"
  6. cl_detail_avoid_radius "64"
  7. cl_detail_avoid_force "0.4"
  8. cl_detail_avoid_recover_speed "0.25"
  9. cc_linger_time "1.0"
  10. cc_predisplay_time "0.25"
  11. cc_subtitles "0"
  12. cc_lang ""
  13. cam_snapto "0"
  14. cam_idealyaw "90"
  15. cam_idealpitch "0"
  16. cam_idealdist "64"
  17. c_maxpitch "90"
  18. c_minpitch "0"
  19. c_maxyaw "135"
  20. c_minyaw "-135"
  21. c_maxdistance "200"
  22. c_mindistance "30"
  23. c_orthowidth "100"
  24. c_orthoheight "100"
  25. cl_upspeed "320"
  26. cl_forwardspeed "400"
  27. cl_backspeed "400"
  28. lookspring "0"
  29. lookstrafe "0"
  30. joystick "0"
  31. m_pitch "0.022"
  32. m_filter "0"
  33. sensitivity "4.75"
  34. m_side "0.8"
  35. m_yaw "0.022"
  36. m_forward "1"
  37. m_customaccel "0"
  38. m_customaccel_scale "0.04"
  39. m_customaccel_max "0"
  40. m_customaccel_exponent "1"
  41. m_mouseaccel1 "0"
  42. m_mouseaccel2 "0"
  43. m_mousespeed "1"
  44. cl_mouselook "1"
  45. cl_idealpitchscale "0.8"
  46. net_graph "1"
  47. net_scale "5"
  48. net_graphpos "3"
  49. net_graphsolid "1"
  50. voice_modenable "1"
  51. muzzleflash_light "1"
  52. overview_preferred_mode "1"
  53. overview_preferred_view_size "600"
  54. hud_classautokill "1"
  55. overview_health "1"
  56. overview_names "1"
  57. overview_tracks "1"
  58. overview_locked "1"
  59. overview_alpha "1.0"
  60. spec_scoreboard "0"
  61. cl_spec_mode "3"
  62. commentary_firstrun "0"
  63. scene_showfaceto "0"
  64. ai_report_task_timings_on_limit "0"
  65. ai_think_limit_label "0"
  66. npc_height_adjust "1"
  67. sv_pvsskipanimation "1"
  68. scene_showlook "0"
  69. scene_showmoveto "0"
  70. commentary "0"
  71. xbox_throttlebias "100"
  72. xbox_throttlespoof "200"
  73. xbox_autothrottle "1"
  74. func_break_max_pieces "15"
  75. suitvolume "0.25"
  76. sv_noclipaccelerate "5"
  77. sv_noclipspeed "5"
  78. sv_specaccelerate "5"
  79. sv_specspeed "3"
  80. sv_specnoclip "1"
  81. sv_backspeed "0.6"
  82. joy_wingmanwarrior_centerhack "0"
  83. joy_axisbutton_threshold "0.3"
  84. voice_forcemicrecord "1"
  85. voice_enable "1"
  86. voice_scale "0.520000"
  87. snd_duckerthreshold "0.15"
  88. snd_duckerreleasetime "2.5"
  89. snd_duckerattacktime "0.5"
  90. snd_ducktovolume "0.55"
  91. adsp_debug "0"
  92. dsp_dist_max "1440.0"
  93. dsp_dist_min "0.0"
  94. snd_mixahead "0.1"
  95. snd_musicvolume "1.0"
  96. volume "0.780000"
  97. snd_pitchquality "1"
  98. snd_digital_surround "0"
  99. vprof_warningmsec "10"
  100. vprof_unaccounted_limit "0.3"
  101. vprof_verbose "1"
  102. vprof_graphheight "256"
  103. vprof_graphwidth "512"
  104. texture_budget_background_alpha "128"
  105. texture_budget_panel_bottom_of_history_fraction ".25"
  106. texture_budget_panel_height "284"
  107. texture_budget_panel_width "512"
  108. texture_budget_panel_y "450"
  109. texture_budget_panel_x "0"
  110. budget_panel_height "384"
  111. budget_panel_width "512"
  112. budget_panel_y "50"
  113. budget_panel_x "0"
  114. budget_background_alpha "128"
  115. budget_bargraph_range_ms "16.6666666667"
  116. budget_panel_bottom_of_history_fraction ".25"
  117. budget_history_range_ms "66.666666667"
  118. budget_history_numsamplesvisible "100"
  119. budget_show_history "0"
  120. budget_show_averages "0"
  121. budget_show_peaks "1"
  122. budget_averages_window "30"
  123. budget_peaks_window "30"
  124. budget_bargraph_background_alpha "128"
  125.  
  126. dsp_slow_cpu "0"
  127. cl_allowupload "1"
  128.  
  129. r_drawmodelstatsoverlaymax "1.5"
  130. r_drawmodelstatsoverlaymin "0.1"
  131. r_ambientfactor "5"
  132. r_ambientfraction "0.1"
  133. r_ambientmin "0.3"
  134. r_ambientboost "1"
  135. closecaption "0"
  136.  
  137.  
  138. // Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
  139. // *********************************************************
  140. //
  141. sv_cheats "1"
  142.  
  143.  
  144. // Buy Aliases (shortcuts for buying weapons/equipment)
  145. // *********************************************************
  146. //
  147. alias "colt" "buy m4a1"
  148. alias "ak" "buy ak47"
  149. alias "mp5" "buy mp5navy"
  150. alias "deagle" "buy deagle"
  151. alias "defuse" "buy defuser"
  152. alias "vest" "buy vest"
  153. alias "vhelm" "buy vesthelm"
  154. alias "hegde" "buy hegrenade"
  155. alias "fbng" "buy flashbang"
  156. alias "sgnde" "buy smokegrenade"
  157.  
  158.  
  159. // Key Binds (modify as desired, delete the slashes before bind)
  160. // *********************************************************
  161. //
  162. //bind "TAB" "+showscores"
  163. //bind "ESCAPE" "cancelselect"
  164. //bind "SPACE" "+duck"
  165. //bind "'" "admin"
  166. //bind "*" "rcon_password passwordgoeshere"
  167. //bind "," "buyammo1"
  168. //bind "-" "rcon exec lo3.cfg"
  169. //bind "." "buyammo2"
  170. //bind "/" ""
  171. //bind "0" "slot10"
  172. //bind "1" "slot1"
  173. //bind "2" "slot2"
  174. //bind "3" "slot3"
  175. //bind "4" "slot4"
  176. //bind "5" "slot5"
  177. //bind "6" "slot6"
  178. //bind "7" "slot7"
  179. //bind "8" "slot8"
  180. //bind "9" "slot9"
  181. //bind "=" "rcon exec calcsswarmup"
  182. //bind "["
  183. //bind "`" "toggleconsole"
  184. //bind "a" "+voicerecord"
  185. //bind "b" "buymenu"
  186. //bind "c" "radio3"
  187. //bind "d" "+back"
  188. //bind "e" "+forward"
  189. //bind "f" "+moveright"
  190. //bind "g" "drop"
  191. //bind "h" "commandmenu"
  192. //bind "i" "showbriefing"
  193. //bind "j" "mm_admin"
  194. //bind "k" "ma_explode"
  195. //bind "l" "buy primammo;buy secammo"
  196. //bind "m" "chooseteam"
  197. //bind "n" "nightvision"
  198. //bind "o" "buyequip"
  199. //bind "p"
  200. //bind "r" "+reload"
  201. //bind "s" "+moveleft"
  202. //bind "t" "impulse 201"
  203. //bind "u" "messagemode2"
  204. //bind "v" "enemyspot"
  205. //bind "w" "+use"
  206. //bind "x" "impulse 100"
  207. //bind "y" "say"
  208. //bind "z" "lastinv"
  209. //bind "UPARROW" "vhelm"
  210. //bind "DOWNARROW" "vest"
  211. //bind "ALT" "+speed"
  212. //bind "CTRL" "needbackup"
  213. //bind "F1" "autobuy"
  214. //bind "F2" "rebuy"
  215. //bind "F4" ""
  216. //bind "F5" "jpeg"
  217. //bind "F6" "save quick"
  218. //bind "F7" "load quick"
  219. //bind "DEL" "fbng"
  220. //bind "PGDN" "hegde"
  221. //bind "PGUP" "defuse"
  222. //bind "END" "sgnde"
  223. //bind "MWHEELUP" "+jump"
  224. //bind "MOUSE1" "+attack"
  225. //bind "MOUSE2" "+attack2"
  226. //bind "PAUSE" "pause"
  227. //bind "SHIFT" "+jump"
  228.  
  229.  
  230. // Personal Preference (modify as desired)
  231. // ***********************************************
  232. //
  233. //sensitivity "10"
  234. budget_show_history "0" // default 1; Disables history graph.
  235. cl_downloadfilter "nosounds" // Disables downloading of annoying SFX
  236. con_enable "1"
  237. cl_allowdownload "1"
  238. cl_forcepreload "0"
  239.  
  240. crosshair "1"
  241. cl_crosshairscale "1700"
  242. cl_crosshairalpha "999"
  243. cl_crosshaircolor "4" // Set color to light blue (very visible)
  244. cl_crosshairusealpha 0
  245. cl_dynamiccrosshair "1"
  246. cl_scalecrosshair "1"
  247. cl_crosshairalpha "999"
  248. cl_crosshairusealpha "1"
  249. cl_observercrosshair "1"
  250.  
  251. cl_radaralpha "255" // Maximum radar brightness
  252. cl_radartype "1" // Enables solid radar
  253. cl_locationalpha "150"
  254. cl_radar_locked "0"
  255.  
  256. cl_autohelp "0" // default 1;
  257. cl_autowepswitch "0" // default 1;
  258.  
  259. cl_resend "1.5" // default 6;
  260. cl_c4dynamiclight "1" // Makes the bomb flash brighter to make it easier to see
  261.  
  262. cl_buy_favorite_quiet "0"
  263. cl_buy_favorite_nowarn "0"
  264. cl_righthand "0"
  265.  
  266. fps_max "150"
  267.  
  268. net_graphheight "65" // default 60; Raised height for 800x600
  269.  
  270. hud_centerid "1"
  271. hud_fastswitch "1" // default 0; Enables quick weapon switching
  272.  
  273. sv_forcepreload "1" // default 0; Loadtime will inc, on-fly rendering dec. Fps boost
  274.  
  275. jpeg_quality "100"
  276.  
  277. showhitlocation "1" // default 0;
  278.  
  279.  
  280. // AMD USERS ONLY (placebo effect, these commands may do nothing.
  281. // Note: Delete this section if you use an Intel core
  282. // *********************************************************
  283. //
  284. r_3dnow "1"
  285. r_sse "1"
  286. r_sse2 "1"
  287. r_mmx "1"
  288.  
  289.  
  290. // Client Commands
  291. // ***********************************************
  292. //
  293. cl_show_splashes "0" // Disables water splashes
  294. cl_phys_props_enable "1" // default 1; Must be enabled to be CAL-Legit
  295. cl_phys_props_max "50" // default 300; 50 is legal CAL value
  296. cl_ragdoll_physics_enable "1" // default 1;
  297. //cl_minmodels "1" // default 0; (1 playermodel per team)
  298. cl_ejectbrass "0" // default 1;
  299. cl_show_splashes "0"
  300. cl_forcepreload "1"
  301.  
  302.  
  303. // Lighting Settings
  304. // ***********************************************
  305. //
  306. r_dynamic "0" // default 1; Disables dynamic shadows
  307. r_occlusion "0" // default 1;
  308. r_lightinterp "0" // default 5;
  309. r_shadowmaxrendered "10" // default 32; Only 10 proper shadows will be rendered, rest will be a blur
  310. r_PhysPropStaticLighting "0" // default 1;
  311.  
  312. // CAL Legal Settings
  313. r_ambientfraction "0.1" // default 0.1;
  314. r_avglight "1"
  315. r_avglightmap "0"
  316. r_lightaverage "1" // default 1;
  317. r_lightcache_numambientsamples "162"
  318. r_lightstyle "-1"
  319. r_worldlights "2"
  320. r_worldlightmin "0.0002"
  321. r_maxdlights "32"
  322. r_radiosity "4"
  323. // End CAL Legal Settings
  324.  
  325.  
  326. // Materials
  327. // ***********************************************
  328. //
  329. mat_bloomscale "0" // Determines amount of HDR
  330. mat_specular "0" // Disable specular on models
  331. mat_forceaniso "0"
  332. mat_bumpmap "0"
  333. mat_clipz "1" // default 0; If rendering problems occrur, set back to 0
  334. mat_hdr_enabled "0" // default 1;
  335. mat_hdr_level "0"
  336. mat_reducefillrate "1" // default 0; Reduces shader fill rate.
  337. mat_wateroverlaysize "8" // default 128;
  338. mat_vsync "0"
  339. mat_colorcorrection "0" // If enabled fps takes a major hit
  340. mat_shadowstate "0" // default 1;
  341. mat_forcehardwaresync "0" // default 0; Huge hit on performance if enabled
  342. mat_monitorgamma "1.6" // Max monitor brightness
  343. mat_disable_bloom "1" // default 0;
  344. mat_disable_fancy_blending "1" // default 0;
  345. mat_disable_lightwarp "1" // default 0;
  346. mat_disable_ps_patch "1" // default 0;
  347. mat_fastnobump "1" // default 0;
  348. mat_filterlightmaps "1" // default 1;
  349. mat_mipmaptextures "1" // default 1;
  350. mat_trilinear "1" // default 1;
  351. // mat_dxlevel "95" // Enabling this in config lags apparently
  352.  
  353. // CAL Legal Settings
  354. mat_bumpbasis "0"
  355. mat_surfaceid "0"
  356. mat_surfacemat "0"
  357. mat_hdroverbrightrange "16"
  358. mat_hdr_tonemapscale "1"
  359. mat_hdr_manual_tonemap_rate "1.0"
  360. mat_bloomamount_rate "0.05f"
  361. mat_force_bloom "0"
  362. mat_leafvis "0"
  363. mat_yuv "0"
  364. mat_softwarelighting "0"
  365. mat_softwareskin "0"
  366. mat_picmip "0" // default 0;
  367. mat_loadtextures "1"
  368. // End CAL Legal Settings
  369.  
  370.  
  371. // Sound Options
  372. // ***********************************************
  373. //
  374. dsp_enhance_stereo "1" // default 0;
  375. snd_async_fullyasync "1" // default 0;
  376. soundscape_fadetime "9999" // default 3;
  377. soundscape_flush
  378.  
  379.  
  380. // Violence settings (increases blood to help you see hits better)
  381. // ***********************************************
  382. //
  383. violence_ablood "1"
  384. violence_agibs "1"
  385. violence_hblood "1"
  386. violence_hgibs "1"
  387.  
  388.  
  389. // Registration Tweaks
  390. // ***********************************************
  391. //
  392. cl_drawmonitors "0" // default 1; If set to 0 it won't display monitors, huge FPS boost in video stress test
  393. cl_interp "0.0" // default 0.1;
  394. cl_lagcomp_errorcheck "1" // default 0;
  395. cl_lagcompensation "1" // default 1;
  396. cl_interp_ratio 2
  397.  
  398.  
  399. // Ropes
  400. // ***********************************************
  401. //
  402. rope_smooth_maxalphawidth "0"
  403. rope_smooth_maxalpha "0"
  404. rope_smooth_enlarge "0"
  405. rope_wind_dist "0"
  406. rope_subdiv "0"
  407. rope_smooth_minwidth "0"
  408. rope_smooth_minalpha "0"
  409. rope_averagelight "0"
  410. rope_smooth "0"
  411. rope_shake "0"
  412. rope_collide "0"
  413. rope_rendersolid "1" // default 1;
  414.  
  415.  
  416. // Water Tweaks
  417. // ***********************************************
  418. //
  419. r_waterforceexpensive "0" // default 1; Disables high-quality water.
  420. r_waterdrawreflection "1" // default 1;
  421. r_waterdrawrefraction "0" // default 1;
  422. r_updaterefracttexture "0" // default 1;
  423.  
  424.  
  425. // Props
  426. // ***********************************************
  427. //
  428. r_decalstaticprops "1" // default 1;
  429. props_break_max_pieces "0" // default -1;
  430. props_break_max_pieces_perframe "0" // default -1;
  431. func_break_max_pieces "0" // default 15;
  432. // CAL Legal Settings
  433. cl_phys_props_enable "1"
  434. cl_phys_props_max "50" // and above
  435. cl_detaildist "1200" // and above
  436. cl_detailfade "400"
  437. r_drawdetailprops "1" // default 1;
  438. r_propsmaxdist "1200"
  439. // End CAL Legal Settings
  440.  
  441.  
  442. // Netcode Tweaks
  443. // ***********************************************
  444. //
  445. cl_updaterate "100"
  446. cl_cmdrate "100"
  447. rate "200000"
  448. cl_smooth "1" // default 1; Causes stuttering effect, tries to fix prediction errors.
  449. cl_smoothtime "0.01" // default 0.1;
  450.  
  451.  
  452. // Player Model Tweaks
  453. // ***********************************************
  454. //
  455. // CAL Legal Settings
  456. r_modellodscale "1.0" // default 1;
  457. r_lod "2" // default -1;
  458. r_rootlod "2" // default 0;
  459. // End CAL Legal Settings
  460.  
  461. r_drawmodeldecals "0" // default 1; Disables decals on models
  462. r_eyemove "0"
  463. r_teeth "0"
  464. r_eyesize "0"
  465. r_eyeshift_z "0"
  466. r_eyeshift_y "0"
  467. r_eyeshift_x "0"
  468. r_eyegloss "0"
  469. r_eyeglintlodpixels "0" // default 20; Detail on eyes
  470.  
  471.  
  472. // Detail Commands
  473. // ***********************************************
  474. //
  475. mp_decals "25" // default 200;
  476. r_decals "75" // default 2048;
  477. r_drawflecks "0" // default 1; Disables bullet impacts
  478. r_3dsky "0" // default 1;
  479. r_renderoverlayfragment "0" // default 1;
  480. r_dopixelvisibility "1" // default 1;
  481. r_flex "0" // default 1;
  482.  
  483.  
  484. // Other CAL commands to make CFG legal
  485. // ***********************************************
  486. //
  487. cl_wpn_sway_interp "0.1"
  488. cl_wpn_sway_scale "1"
  489. r_skin "0"
  490. mat_texture_limit "-1"
  491. developer "0"
  492. mat_show_texture_memory_usage "0"
  493. r_entity "-1"
  494. mat_showlightmappage "-1"
  495. mat_debug_autoexposure "0"
  496. mat_debug_bloom "0"
  497. mat_debug_postprocessing_effects "0"
  498. mat_debug_process_halfscreen "0"
  499. mat_debugalttab "0"
  500. mat_debugdepth "0"
  501. mat_debugdepthmode "0"
  502. mat_debugdepthval "128"
  503. mat_debugdepthvalmax "256"
  504. mat_norendering "0"
  505. net_showevents "0"
  506. demo_recordcommands "1"
  507. cl_windspeed "0"
  508.  
  509.  
  510. // Illegal Commands
  511. // ****************
  512. //
  513. //"mat_debug" // Illegal
  514. //"cl_soundemitter_flush" // Illegal
  515. //"cl_soundscape_flush" // Illegal
  516. //"dxlevel"
  517. //"flush" // Illegal
  518. //"flush_locked" // Illegal
  519. //"wait" // Illegal
  520. //"+showbudget" // Illegal
  521. //"+showbudget_texture" // Illegal
  522. //"+showbudget_texture_global" // Illegal
  523. //"timerefresh" // Illegal
  524.  
  525.  
  526. //"cl_removedecals"
  527. //"cl_ent_bbox"
  528. //"cl_ent_absbox"
  529. //"cl_ent_rbox"
  530. //"CreateHairball"
  531. //"cl_soundscape_flush"
  532. //"playsoundscape"
  533. //"stopsoundscape"
  534. //"Test_ProxyToggle_EnsureValue"
  535. //"r_shadowdir"
  536. //"r_shadowangles"
  537. //"r_shadowcolor"
  538. //"r_shadowdist"
  539. //"r_shadowblobbycutoff"
  540. //"testhudanim"
  541. //"thirdperson"
  542. //"camortho"
  543. //"set_screen_effect_param"
  544. //"cl_soundemitter_flush"
  545. //"shake_stop"
  546. //"r_screenoverlay"
  547. //"viewanim_reset"
  548. //"viewanim_addkeyframe"
  549. //"bench_showstatsdialog"
  550. //"ai_disable"
  551. //"ai_show_hints"
  552. //"ai_show_hull"
  553. //"ai_show_connect"
  554. //"ai_show_connect_jump"
  555. //"ai_show_connect_fly"
  556. //"ai_show_grid"
  557. //"ai_step"
  558. //"ai_resume"
  559. //"ai_next_hull"
  560. //"ai_nodes"
  561. //"ai_show_visibility"
  562. //"ai_show_graph_connect"
  563. //"npc_bipass"
  564. //"npc_destroy"
  565. //"npc_kill"
  566. //"npc_enemies"
  567. //"npc_focus"
  568. //"npc_create"
  569. //"npc_create_aimed"
  570. //"npc_destroy_unselected"
  571. //"npc_freeze"
  572. //"npc_teleport"
  573. //"npc_go"
  574. //"npc_go_random"
  575. //"npc_reset"
  576. //"npc_nearest"
  577. //"npc_route"
  578. //"npc_select"
  579. //"npc_combat"
  580. //"npc_squads"
  581. //"npc_tasks"
  582. //"npc_task_text"
  583. //"npc_conditions"
  584. //"npc_viewcone"
  585. //"npc_relationships"
  586. //"npc_steering"
  587. //"npc_steering_all"
  588. //"ai_drop_hint"
  589. //"ent_name"
  590. //"ent_text"
  591. //"ent_bbox"
  592. //"ent_absbox"
  593. //"ent_rbox"
  594. //"ent_attachments"
  595. //"ent_remove"
  596. //"ent_remove_all"
  597. //"ent_setname"
  598. //"find_ent"
  599. //"ent_dump"
  600. //"firetarget"
  601. //"ent_fire"
  602. //"ent_info"
  603. //"ent_messages"
  604. //"ent_pause"
  605. //"picker"
  606. //"ent_pivot"
  607. //"ent_step"
  608. //"ent_show_response_criteria"
  609. //"ent_autoaim"
  610. //"ent_create"
  611. //"cast_ray"
  612. //"cast_hull"
  613. //"drawline"
  614. //"drawcross"
  615. //"buddha"
  616. //"setmodel"
  617. //"test_dispatcheffect"
  618. //"snd_restart"
  619. //"bug_swap"
  620. //"noclip"
  621. //"god"
  622. //"setpos"
  623. //"setang"
  624. //"notarget"
  625. //"hurtme"
  626. //"bloodspray"
  627. //"test_entity_blocker"
  628. //"respawn_entities"
  629. //"fadeout"
  630. //"fadein"
  631. //"shake"
  632. //"dumpgamestringtable"
  633. //"global_set"
  634. //"nav_check_file_consistency"
  635. //"nav_remove_unused_jump_areas"
  636. //"nav_delete"
  637. //"nav_delete_marked"
  638. //"nav_split"
  639. //"nav_make_sniper_spots"
  640. //"nav_merge"
  641. //"nav_mark"
  642. //"nav_unmark"
  643. //"nav_begin_area"
  644. //"nav_end_area"
  645. //"nav_connect"
  646. //"nav_disconnect"
  647. //"nav_splice"
  648. //"nav_crouch"
  649. //"nav_precise"
  650. //"nav_jump"
  651. //"nav_no_jump"
  652. //"nav_stop"
  653. //"nav_walk"
  654. //"nav_run"
  655. //"nav_avoid"
  656. //"nav_transient"
  657. //"nav_dont_hide"
  658. //"nav_stand"
  659. //"nav_no_hostages"
  660. //"nav_strip"
  661. //"nav_save"
  662. //"nav_load"
  663. //"nav_use_place"
  664. //"nav_place_replace"
  665. //"nav_place_list"
  666. //"nav_toggle_place_mode"
  667. //"nav_set_place_mode"
  668. //"nav_place_floodfill"
  669. //"nav_place_pick"
  670. //"nav_toggle_place_painting"
  671. //"nav_mark_unnamed"
  672. //"nav_corner_select"
  673. //"nav_corner_raise"
  674. //"nav_corner_lower"
  675. //"nav_corner_place_on_ground"
  676. //"nav_warp_to_mark"
  677. //"nav_ladder_flip"
  678. //"nav_generate"
  679. //"nav_generate_incremental"
  680. //"nav_analyze"
  681. //"nav_mark_walkable"
  682. //"nav_clear_walkable_marks"
  683. //"nav_compress_id"
  684. //"nav_show_ladder_bounds"
  685. //"nav_build_ladder"
  686. //"surfaceprop"
  687. //"air_density"
  688. //"givecurrentammo"
  689. //"ch_createjeep"
  690. //"ch_createairboat"
  691. //"prop_debug"
  692. //"prop_dynamic_create"
  693. //"prop_physics_create"
  694. //"ent_rotate"
  695. //"Test_EHandle"
  696. //"Test_ProxyToggle_EnableProxy"
  697. //"Test_ProxyToggle_SetValue"
  698. //"Test_InitRandomEntitySpawner"
  699. //"Test_SpawnRandomEntities"
  700. //"Test_RandomizeInPVS"
  701. //"Test_RemoveAllRandomEntities"
  702. //"Test_CreateEntity"
  703. //"Test_RandomPlayerPosition"
  704. //"showtriggers_toggle"
  705. //"kdtree_test"
  706. //"voxeltree_view"
  707. //"voxeltree_playerview"
  708. //"voxeltree_box"
  709. //"voxeltree_sphere"
  710. //"collision_test"
  711. //"wc_create"
  712. //"wc_destroy"
  713. //"wc_destroy_undo"
  714. //"wc_air_node_edit"
  715. //"wc_air_edit_further"
  716. //"wc_air_edit_nearer"
  717. //"wc_link_edit"
  718. //"endround"
  719. //"map_showbombradius"
  720. //"map_setbombradius"
  721. //"CreatePredictionError"
  722. //"bot_goto_mark"
  723. //"nav_check_connectivity"
  724. //"stopsound"
  725. //"-showbudget_texture_global"
  726. //"+showbudget_texture_global"
  727. //"-showbudget_texture"
  728. //"+showbudget_texture"
  729. //"-showbudget"
  730. //"+showbudget"
  731. //"spike"
  732. //"editor_toggle"
  733. //"prop_crosshair"
  734. //"perfui"
  735. //"flush_locked"
  736. //"flush"
  737. //"mat_reloadtextures"
  738. //"mat_reloadallmaterials"
  739. //"mat_reloadmaterial"
  740. //"light_crosshair"
  741. //"recompute_speed"
  742. //"linefile"
  743. //"timerefresh"
  744. //"mat_debug"
  745. //"mat_suppress"
  746. //"print_colorcorrection"
  747. //"colorcorrectionui"
  748. //"cl_fullupdate"
  749. //"box"
  750. //"cl_view"
  751. //"cl_showents"
  752. //"bench_upload"
  753. //"bench_end"
  754. //"bench_start"
  755.  
  756. // Disable cheats (to disable you from taking advantage!)
  757. // ***********************************************
  758. //
  759. sv_cheats "0"
  760.  
  761. cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_dynamiccrosshair 0;cl_crosshaircolor_g 0;cl_crosshaircolor_r 255;cl_crosshairthickness 1;cl_crosshairsize 3
  762.  
  763. bind v "buy awp;buy deagle;buy defuser;buy vesthelm;buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade"
  764. bind c "buy ak47;buy m4a1;buy deagle;buy defuser;buy vesthelm;buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade"
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