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Mediakiller7Cool

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Oct 8th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("Fe Shit Boii :D")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. --- Good Idea ---
  151. --- ---
  152.  
  153. warn("Made By imin_unpokoloko")
  154. warn("Ok Big man")
  155.  
  156. local mus = Instance.new("Sound",char)
  157. mus.SoundId = "rbxassetid://1120289188"
  158. mus.Volume = 15
  159. mus:Play()
  160. mus.Looped = true
  161.  
  162. for i,v in pairs(owner.Character:GetChildren()) do
  163. if v.ClassName == "CharacterMesh" then
  164. v:Destroy()
  165. end
  166.  
  167. if v.ClassName == "Shirt" then
  168. v:Destroy()
  169. end
  170.  
  171. if v.ClassName == "Part" then
  172. v.BrickColor = BrickColor.new("Really black")
  173. end
  174.  
  175. if v.ClassName == "MeshPart" then
  176. v.BrickColor = BrickColor.new("Really black")
  177. end
  178.  
  179. if v.ClassName == "Pants" then
  180. v:Destroy()
  181. end
  182.  
  183. if v.ClassName == "ShirtGraphic" then
  184. v:Destroy()
  185. end
  186.  
  187. if v.ClassName == "Accessory" then
  188. v:Destroy()
  189. end
  190.  
  191. if v.ClassName == "Hat" then
  192. v:Destroy()
  193. end
  194.  
  195. if v.ClassName == "Face" then
  196. v:Destroy()
  197. end
  198.  
  199. end
  200.  
  201. msg = coroutine.create(function()
  202. while wait(0.4) do
  203. msg = Instance.new("Message",workspace)
  204. msg.Text = "Get toadroasted you bacon-haired bozos. (GO QUIT FUCKED SHIT NIGGER XD FELIXMAYERKIDS IS A HACKER)"
  205. wait(0.4)
  206. msg:Destroy()
  207. end
  208. end)
  209.  
  210. wait(1/60)
  211. Effects = { }
  212. local Player = owner
  213. local chara = Player.Character
  214. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  215. local LeftArm = chara["Left Arm"]
  216. local RightArm = chara["Right Arm"]
  217. local LeftLeg = chara["Left Leg"]
  218. local RightLeg = chara["Right Leg"]
  219. local Head = chara.Head
  220. local Torso = chara.Torso
  221. local Camera = workspace.CurrentCamera
  222. local RootPart = chara.HumanoidRootPart
  223. local RootJoint = RootPart.RootJoint
  224. local attack = false
  225. local Anim = 'Idle'
  226. local attacktype = 1
  227. local delays = false
  228. local play = true
  229. local targetted = nil
  230. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  231. local velocity = RootPart.Velocity.y
  232. local sine = 0
  233. local change = 1
  234. local doe = 0
  235. local Create = LoadLibrary("RbxUtility").Create
  236. local debby = game:GetService("Debris")
  237. local CurrentWep = "CQC"
  238. Humanoid.WalkSpeed = 8
  239.  
  240. Humanoid.Animator.Parent = nil
  241. chara.Animate.Parent = nil
  242.  
  243. local newMotor = function(part0, part1, c0, c1)
  244. local w = Create('Motor'){
  245. Parent = part0,
  246. Part0 = part0,
  247. Part1 = part1,
  248. C0 = c0,
  249. C1 = c1,
  250. }
  251. return w
  252. end
  253.  
  254. function clerp(a, b, t)
  255. return a:lerp(b, t)
  256. end
  257.  
  258. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  259. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  260.  
  261. LeftArm.Size = LeftArm.Size * 3
  262. RightArm.Size = RightArm.Size * 3
  263. LeftLeg.Size = LeftLeg.Size * 3
  264. RightLeg.Size = RightLeg.Size * 3
  265. Torso.Size = Torso.Size * 3
  266. Head.Size = Head.Size * 3
  267. RootPart.Size = RootPart.Size * 3
  268.  
  269. local RW = newMotor(Torso, RightArm, CFrame.new(4.5, 0, 0), CFrame.new(0, 0, 0))
  270. local LW = newMotor(Torso, LeftArm, CFrame.new(-4.5, 0, 0), CFrame.new(0, 0, 0))
  271. local Neck = newMotor(Torso, Head, CFrame.new(0,4.5,0), CFrame.new())
  272. local RH = newMotor(Torso, RightLeg, CFrame.new(1.5, -3, 0), CFrame.new(0, 0, 0))
  273. local LH = newMotor(Torso, LeftLeg, CFrame.new(-1.5, -3, 0), CFrame.new(0, 0, 0))
  274. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-2,0), CFrame.new(0,-2,0))
  275.  
  276. local rarmc1 = RW.C1
  277. local larmc1 = LW.C1
  278. local rlegc1 = RH.C1
  279. local llegc1 = LH.C1
  280.  
  281. local resetc1 = false
  282.  
  283. function PlayAnimationFromTable(table, speed, bool)
  284. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  285. Neck.C0 = clerp(Neck.C0, table[2], speed)
  286. RW.C0 = clerp(RW.C0, table[3], speed)
  287. LW.C0 = clerp(LW.C0, table[4], speed)
  288. RH.C0 = clerp(RH.C0, table[5], speed)
  289. LH.C0 = clerp(LH.C0, table[6], speed)
  290. if bool == true then
  291. if resetc1 == false then
  292. resetc1 = true
  293. RootJoint.C1 = RootJoint.C1
  294. Neck.C1 = Neck.C1
  295. RW.C1 = rarmc1
  296. LW.C1 = larmc1
  297. RH.C1 = rlegc1
  298. LH.C1 = llegc1
  299. end
  300. end
  301. end
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