G4U55

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Jun 27th, 2020
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  1. Update v1.16.4:
  2.  
  3. General Changes:
  4. - Skeleton warrior much more awesome combat (the little guy with the sword and shield)! Totally different behaviour. Please give feedback!
  5. - New deluxe version of detector: icon now shows what is being detected
  6. - Carry-code updated -> no more pushing objects through geometry
  7. - Current weapon will no longer fire if you are carrying an object
  8. - Jumppads no longer kick things out of your hands while you're holding them
  9.  
  10. Supraland 1 Changes:
  11. - Less enemy spawning
  12. - Brought anvil back to old position because people will just look it up in walkthroughs and complain that the game is bugged because it was now different.
  13. - Grave stats fixed
  14. - Changed percent calculation; graves now weigh much more (previously 2% for destroying all graves)
  15.  
  16. Crash/DLC 1 Changes:
  17. - Changed the way you open the red lol-gate to the skull tube in loop1
  18. - Tons and tons of little improvements, I didn't write them all down!
  19. - Should now show the Menuslot % in green if you finished it
  20. - Should now save correct playtime when you finished the game
  21. - Changed scrap amount rewarded for revealing the burglar (10 -> 30).
  22. - Metal beam pull-physics now reliable for catapult puzzle
  23. - German Translation added (beta)
  24. - Japanese Translation added (beta)
  25. - Fixed Sea of Skull stomp functionality in loop6 (stomping did kill all enemies in the world...)
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