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/dcg/ - Digimon Card Game General

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  1. >LINKS:
  2. https://en.digimoncard.com/ (Asian English site)
  3. https://world.digimoncard.com/ (Global English site)
  4. https://www.tcgplayer.com/
  5. https://digimoncard.dev/
  6.  
  7. >DECK LISTS:
  8. https://digimonmeta.com/
  9.  
  10. >REPRINTS WHEN?!
  11. Keep checking your local LGSs, resupply is in progress.
  12. If you can't wait and have no other options, your best bet to get cards right now is singles from places like TCGplayer (see links section).
  13.  
  14. Never buy precon decks for over $21 (MSRP $16), boosters for over $7 (MSRP $5), or boxes for over $120 (MSRP $92). Don't feed scalpers.
  15.  
  16. >ROTATION WHEN??
  17. Never, the best you can hope for is Block Constructed tournaments once there are enough sets in that block.
  18.  
  19. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  20.  
  21. QRD color overview
  22. ___________________
  23.  
  24. Red:
  25. Unga bunga. More DP gain and Security Attack than other colors, straightforward removal.
  26. Mechanics - Piercing, Blitz, Raid, Progress
  27. Removal - Deletion (often DP based), attacking unsuspended Digimon
  28.  
  29. Blue:
  30. Aggro. Attacks early and often, frequently with Jamming and restands. Higher than normal consistency and straightforward memory gain.
  31. Mechanics - Stunning, Evade, Iceclad, Decode, source strip, playing Digimon from sources
  32. Removal - Bouncing (often level based), tucking, stunning
  33.  
  34. Yellow:
  35. Control. Lots of recovery and removal, and the core of what makes Security Control variants work
  36. Mechanics - Recovery, DP reduction, Security Attack reduction, Barrier, Overclock, looking at and manipulating Security
  37. Removal - DP reduction, sending Digimon to Security
  38.  
  39. Green:
  40. Growth. Evolves quickly and cheaply, speeds up the raising area. Lots of effects that involve suspending you and/or your opponent's Digimon.
  41. Mechanics - Suspending opponent's Digimon, Digisorption, Piercing, Fortitude, Vortex, stunning
  42. Removal - Suspending, tucking, stunning
  43.  
  44. Black:
  45. Build-A-Boss. Strong inheritables with lots of keywords and protection. Lots of different gimmicks.
  46. Mechanics - Blocker, Reboot, De-Digivolve, Decoy, Collision, Fragment, tamer removal, protection, Digimon with Security effects
  47. Removal - De-Digivolve, play cost based deletion
  48.  
  49. Purple:
  50. Combo. Lots of trash manipulation, lots of effects that trigger when deleted, lots of effects that delete your own Digimon, and lots of looping.
  51. Mechanics - Milling, discarding, On-Deletion effects, Retaliation, Scapegoat, Execute, playing from Trash, adding from Trash to hand, some tax effects
  52. Removal - Level based deletion, Retaliation
  53.  
  54. White:
  55. Still more of a restriction than its own color. Consists mostly of support cards for other decks and level 7s. The White decks that exist in the game currently are highly gimmicky.
  56. Mechanics - Cards that can be played at up to 50 copies per deck
  57.  
  58. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  59.  
  60. Basic beginner skeleton:
  61. >14 Rookies
  62. >12 Champions
  63. >8 Ultimates
  64. >4 primary Megas, 2 secondary Megas
  65. >3 Tamers
  66. >4 Option cards
  67.  
  68. >4 copies the optimal egg for your deck
  69.  
  70. The above ratios are only intended to be a STARTING point when deckbuilding, and should be altered based on your needs.
  71. In particular, the addition of Memory Boosts to the game means that you can easily cut back on Rookies and Tamers without sacrificing much.
  72.  
  73. In the past, most decks played 5 eggs (4 good eggs, 1 suboptimal egg). Now that games don't typically last as many turns, players almost always opt to run only 4 eggs, with 2 main exceptions:
  74. - Any deck running BT1 Mimi. Mimi speeds up the raising area and you can easily run out of eggs
  75. - Any deck where you have 2 different eggs that serve essentially the same purpose. Greymon and Imperialdramon decks in particular can run 5 eggs that all say "when attacking, draw 1"
  76.  
  77. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  78.  
  79. Noob traps:
  80. >running over-costed power cards, especially level 7s and removal Options
  81. >running cards for their security effects only
  82. >memory-setters in decks that don't really need them
  83. >BT4 Anubismon
  84. >running too many option cards
  85. >stuffing too many different cards into your deck at low ratios (aka no consistency)
  86. >trying to jam multiple different win conditions into a single deck
  87. >not picking a strategy and sticking to it when building which leads to unfocused decks
  88. >shotgunning Hammer Spark/delay effects at the earliest opportunity
  89. >being overly conservative with memory even when it isn't beneficial to do so
  90. >attacking the stack without a followup plan if you die to security
  91. >playing roughly equal numbers of Rookies/Champions/Ultimates/Megas
  92.  
  93. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  94.  
  95. Fan-term Glossary
  96. ___________________
  97.  
  98. Swing- Attack
  99. Summoning Sickness- When a Digimon has been played this turn and therefore cannot attack
  100. Bounce- Return to hand
  101. Tuck- Return to bottom of deck
  102. Pop- Delete
  103. Restand- Unsuspend
  104. Active- A Digimon that is Unsuspended
  105. Rest/Tap- Suspend
  106. Stun/Freeze- Make a Digimon unable to attack or block
  107. Discard/Pitch- Trash a card from hand
  108. Download- Digisorption (unofficial translation)
  109. Vengeance- Retaliation (unofficial translation)
  110. Memory Tamer/Memory Setter- Any of the 4 cost Tamers that guarantees at least 3 memory at the start of your turn.
  111.  
  112. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  113.  
  114. >Tourney Resources
  115. Top Cut
  116. Core TCG
  117. https://player.rk9labs.com/
  118. Carta Magia
  119. https://www.cmprofessionalevents.com/
  120. TAK
  121. https://www.eventbrite.com/o/17442463505
  122. Gencon
  123. http://gencon.com/events/200039 / http://gencon.com/events/200038
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