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splinterverse

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Oct 5th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="TURF_WOUND_CW_23071" />
  4.     <CARDNAME text="TURF_WOUND" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Blessure de la terre]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verwundetes Land]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Turf Wound]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="23071" />
  19.     <ARTID value="TURF_WOUND" />
  20.     <ARTIST name="Thomas Gianni" />
  21.     <CASTING_COST cost="{2}{R}" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  24. —Sisay]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« J’ai du mal à imaginer qu’il y ait de la vie sur Shiv, et surtout qu’elle souhaite y rester.»
  26. — Sissay.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  28. —Sisay]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Ich kann mir nicht vorstellen, wie irgendjemand in Shiv wohnt, und erst recht nicht, warum sie nicht wegziehen.”
  30. —Sisay]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  32. —Sisay]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  34. —Sisay]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  36. —Sisay]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  38. —Sisay]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  40. —Sisay]]></LOCALISED_TEXT>
  41.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  42. —Sisay]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[”I can’t imagine how anyone lives in Shiv, let alone why they choose to stay.”
  44. —Sisay]]></LOCALISED_TEXT>
  45.     </FLAVOURTEXT>
  46.     <TYPE metaname="Instant" />
  47.     <EXPANSION value="IN" />
  48.     <RARITY metaname="C" />
  49.     <SPELL_ABILITY>
  50.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le joueur ciblé ne peut pas jouer de carte de terrain ce tour-ci.]]></LOCALISED_TEXT>
  52.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Spieler Deiner Wahl kann in diesem Zug kein Land spielen.]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Target player can’t play land cards this turn.]]></LOCALISED_TEXT>
  61.         <TARGET tag="CARD_QUERY_CHOOSE_PLAYER" definition="0" compartment="0" count="1" />
  62.         <TARGET_DEFINITION id="0">
  63.             local filter = ClearFilter()
  64.             filter:SetFilterType( FILTER_TYPE_PLAYERS )
  65.         </TARGET_DEFINITION>
  66.         <RESOLUTION_TIME_ACTION>
  67.             local Player = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_PlayerPtr(0)
  68.             if Player ~= nil then
  69.                 local DelayDC = EffectDC():Make_Chest(2)
  70.                 DelayDC:Set_PlayerPtr(0, Player)
  71.                 MTG():CreateDelayedTrigger(1, DelayDC)
  72.             end
  73.         </RESOLUTION_TIME_ACTION>
  74.         <DURATION simple_duration="UntilEOT" />
  75.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  76.     </SPELL_ABILITY>
  77.     <TRIGGERED_ABILITY resource_id="1" linked_ability_group="1">
  78.         <CLEANUP simple_cleanup="EndOfTurn" />
  79.         <TRIGGER value="CONSIDERED_FOR_CAST" pre_trigger="1">
  80.             local Player = EffectDC():Get_PlayerPtr(0)
  81.             local TriggerObject = TriggerObject()
  82.             local TriggerPlayer = TriggerPlayer()
  83.             if TriggerPlayer ~= nil and Player ~= nil and TriggerPlayer == Player and TriggerObject ~= nil and (TriggerObject:GetCardType():Test( CARD_TYPE_LAND )) then
  84.                 MTG():OverrideEvent()
  85.                 return true
  86.             end
  87.             return false
  88.         </TRIGGER>
  89.     </TRIGGERED_ABILITY>
  90.     <SPELL_ABILITY>
  91.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  92.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piochez une carte.]]></LOCALISED_TEXT>
  93.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  94.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ziehe eine Karte.]]></LOCALISED_TEXT>
  95.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  96.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  97.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  98.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  99.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  100.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  101.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Draw a card.]]></LOCALISED_TEXT>
  102.         <RESOLUTION_TIME_ACTION>
  103.             local oController = EffectController()
  104.             if oController ~= nil then
  105.                 oController:DrawCards(1)
  106.             end
  107.         </RESOLUTION_TIME_ACTION>
  108.     </SPELL_ABILITY>
  109.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  110.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  111.     <DATE><![CDATA[29-09-16]]></DATE>
  112. </CARD_V2>
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