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G4U55

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Mar 29th, 2019
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  1. Update v1.1.1.1:
  2.  
  3. [Tech]
  4. Fixed a crash caused by recent changes to Weapon Trail behavior.
  5. This issue was related to reports of problems with Freeze/Petrify effects and after testing with several affected players, we expect both to be resolved. Please let us know your crashes persist after this hotfix is live by reporting your issue in the Bug Reporting forum.
  6.  
  7. [Art]
  8. Updated Weapon Trail Textures to feel a little flashier.
  9.  
  10. [Game]
  11. You can now disable Voice/Text Error Messages (ex. I can't cast that yet), in game Options.
  12. Fixed Witch God Cult Augments having the same icons.
  13. Fixed an issue with the Lore Note "Carmac's Notes" appearing multiple times.
  14.  
  15.  
  16. Update v1.1.1.0 Hotfix 1:
  17.  
  18. [Tech]
  19. Fixed a crash on launch caused by the presence of very old Community Translation Packs.
  20. Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash.
  21.  
  22. [Animation]
  23. Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type.
  24. Added new charge animations for 2h and Dual-wield melee configurations.
  25.  
  26. [Game]
  27. Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch'thon and should be stowed away in the Luminari Vault.
  28.  
  29. [Itemization]
  30. Summoned Companion Pets (ex. Will'O'Wisp and Hargate's Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures.
  31. Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4%
  32. Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10
  33.  
  34. [Class & Skills]
  35. Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures
  36.  
  37. Devotion
  38. Hound: increased % Armor to 7%
  39. Vulture: added 5% Spirit
  40.  
  41. Demolitionist
  42. High Potency: reduced % Damage Modifier to 165%
  43. Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high
  44.  
  45. Nightblade
  46. Blade Spirit: Blade Spirits no longer collide with other creatures
  47.  
  48. Shaman
  49. Wind Devil: Wind Devils no longer collide with other creatures
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