wamandnj

Untitled

Apr 20th, 2019
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  1. --[[
  2. ゴ
  3. ゴ
  4. ゴ
  5. ゴ
  6. ゴ
  7. ゴ
  8. ゴ
  9. ]]
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,game,owner = owner,game
  13. local RealPlayer = Player
  14. do
  15. warn("SCP-323 by TameDoNotClick")
  16. warn("SCP-323 can also be called The Pony")
  17. warn("Due to the game, Pony Island")
  18. warn("WIP, will be buggy")
  19. local rp = RealPlayer
  20. script.Parent = rp.Character
  21.  
  22. --RemoteEvent for communicating
  23. local Event = Instance.new("RemoteEvent")
  24. Event.Name = "UserInput_Event"
  25.  
  26. --Fake event to make stuff like Mouse.KeyDown work
  27. local function fakeEvent()
  28. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  29. t.connect = t.Connect
  30. return t
  31. end
  32.  
  33. --Creating fake input objects with fake variables
  34. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function te(self,ev,...)
  44. local t = m[ev]
  45. if t and t._fakeEvent then
  46. for _,f in pairs(t.Functions) do
  47. f(...)
  48. end
  49. end
  50. end
  51. m.TrigEvent = te
  52. UIS.TrigEvent = te
  53.  
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=rp then return end
  56. m.Target = io.Target
  57. m.Hit = io.Hit
  58. if not io.isMouse then
  59. local b = io.UserInputState == Enum.UserInputState.Begin
  60. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  61. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  62. end
  63. for _,t in pairs(CAS.Actions) do
  64. for _,k in pairs(t.Keys) do
  65. if k==io.KeyCode then
  66. t.Function(t.Name,io.UserInputState,io)
  67. end
  68. end
  69. end
  70. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  71. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  72. end
  73. end)
  74. Event.Parent = NLS([==[
  75. local Player = game:GetService("Players").LocalPlayer
  76. local Event = script:WaitForChild("UserInput_Event")
  77.  
  78. local Mouse = Player:GetMouse()
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,a)
  81. if a then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87.  
  88. local h,t
  89. --Give the server mouse data 30 times every second, but only if the values changed
  90. --If player is not moving their mouse, client won't fire events
  91. while wait(1/30) do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. end]==],Player.Character)
  97.  
  98. ----Sandboxed game object that allows the usage of client-side methods and services
  99. --Real game object
  100. local _rg = game
  101.  
  102. --Metatable for fake service
  103. local fsmt = {
  104. __index = function(self,k)
  105. local s = rawget(self,"_RealService")
  106. if s then return s[k] end
  107. end,
  108. __newindex = function(self,k,v)
  109. local s = rawget(self,"_RealService")
  110. if s then s[k]=v end
  111. end,
  112. __call = function(self,...)
  113. local s = rawget(self,"_RealService")
  114. if s then return s(...) end
  115. end
  116. }
  117. local function FakeService(t,RealService)
  118. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  119. return setmetatable(t,fsmt)
  120. end
  121.  
  122. --Fake game object
  123. local g = {
  124. GetService = function(self,s)
  125. return self[s]
  126. end,
  127. Players = FakeService({
  128. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  129. },"Players"),
  130. UserInputService = FakeService(UIS,"UserInputService"),
  131. ContextActionService = FakeService(CAS,"ContextActionService"),
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135.  
  136. g.RunService = FakeService({
  137. RenderStepped = _rg:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139.  
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145.  
  146. setmetatable(g,{
  147. __index=function(self,s)
  148. return _rg:GetService(s) or typeof(_rg[s])=="function"
  149. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  150. end,
  151. __newindex = fsmt.__newindex,
  152. __call = fsmt.__call
  153. })
  154. --Changing owner to fake player object to support owner:GetMouse()
  155. game,owner = g,g.Players.LocalPlayer
  156. end
  157.  
  158. Script0 = Instance.new("Script")
  159. Model1 = Instance.new("Model")
  160. Part2 = Instance.new("Part")
  161. SpecialMesh3 = Instance.new("SpecialMesh")
  162. BillboardGui4 = Instance.new("BillboardGui")
  163. TextLabel5 = Instance.new("TextLabel")
  164. Script6 = Instance.new("Script")
  165. Sound7 = Instance.new("Sound")
  166. LocalScript8 = Instance.new("LocalScript")
  167. Script0.Name = "323place1"
  168. Script0.Parent = owner.Character
  169. Model1.Name = "skull"
  170. Model1.Parent = Script0
  171. Part2.Name = "FakeHead"
  172. Part2.Parent = Model1
  173. Part2.CFrame = CFrame.new(0.294842005, 368.302765, -124.816376, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  174. Part2.Orientation = Vector3.new(0, 90, 0)
  175. Part2.Position = Vector3.new(0.294842005, 368.302765, -124.816376)
  176. Part2.Rotation = Vector3.new(0, 90, 0)
  177. Part2.Color = Color3.new(0.780392, 0.831373, 0.894118)
  178. Part2.Size = Vector3.new(2, 2, 2)
  179. Part2.BottomSurface = Enum.SurfaceType.Smooth
  180. Part2.BrickColor = BrickColor.new("Fog")
  181. Part2.CanCollide = false
  182. Part2.TopSurface = Enum.SurfaceType.Smooth
  183. Part2.brickColor = BrickColor.new("Fog")
  184. Part2.FormFactor = Enum.FormFactor.Custom
  185. Part2.formFactor = Enum.FormFactor.Custom
  186. SpecialMesh3.Parent = Part2
  187. SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=163989519 "
  188. SpecialMesh3.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
  189. SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=168602145"
  190. SpecialMesh3.MeshType = Enum.MeshType.FileMesh
  191. BillboardGui4.Parent = Part2
  192. BillboardGui4.LightInfluence = 1
  193. BillboardGui4.Size = UDim2.new(0, 200, 0, 50)
  194. BillboardGui4.Active = true
  195. BillboardGui4.ClipsDescendants = true
  196. BillboardGui4.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  197. BillboardGui4.StudsOffset = Vector3.new(0, 1.5, 0)
  198. TextLabel5.Parent = BillboardGui4
  199. TextLabel5.Size = UDim2.new(0, 200, 0, 50)
  200. TextLabel5.Active = true
  201. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  202. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  203. TextLabel5.BackgroundTransparency = 1
  204. TextLabel5.BorderSizePixel = 0
  205. TextLabel5.ClipsDescendants = true
  206. TextLabel5.SizeConstraint = Enum.SizeConstraint.RelativeYY
  207. TextLabel5.Font = Enum.Font.SciFi
  208. TextLabel5.FontSize = Enum.FontSize.Size32
  209. TextLabel5.Text = "Mr. Pony"
  210. TextLabel5.TextColor = BrickColor.new("Maroon")
  211. TextLabel5.TextColor3 = Color3.new(0.513726, 0, 0.00784314)
  212. TextLabel5.TextScaled = true
  213. TextLabel5.TextSize = 30
  214. TextLabel5.TextStrokeColor3 = Color3.new(0.243137, 0.00392157, 0.00784314)
  215. TextLabel5.TextWrap = true
  216. TextLabel5.TextWrapped = true
  217. Script6.Parent = TextLabel5
  218. Sound7.Name = "Pony Island OST 02 - Enter Pony"
  219. Sound7.Parent = Part2
  220. Sound7.Looped = true
  221. Sound7.SoundId = "rbxassetid://343860759"
  222. Sound7:Play()
  223. LocalScript8.Parent = Script0
  224.  
  225. function swait(num)
  226. if num == 0 or num == nil then
  227. game:service("RunService").Stepped:wait(0)
  228. else
  229. for i = 0, num do
  230. game:service("RunService").Stepped:wait(0)
  231. end
  232. end
  233. end
  234.  
  235.  
  236. --//====================================================\\--
  237. --|| CREATED BY 7_QZ
  238. --\\====================================================//--
  239.  
  240. wait(1.2)
  241.  
  242. Player = owner
  243. local PlayerGui = Player.PlayerGui
  244. local Cam = workspace.CurrentCamera
  245. local Backpack = Player.Backpack
  246. Character = Player.Character
  247. Humanoid = Character.Humanoid
  248. RootPart = Character["HumanoidRootPart"]
  249. Torso = Character["Torso"]
  250. Head = Character["Head"]
  251. local RightArm = Character["Right Arm"]
  252. local LeftArm = Character["Left Arm"]
  253. local RightLeg = Character["Right Leg"]
  254. local LeftLeg = Character["Left Leg"]
  255. local RootJoint = RootPart["RootJoint"]
  256. local Neck = Torso["Neck"]
  257. local RightShoulder = Torso["Right Shoulder"]
  258. local LeftShoulder = Torso["Left Shoulder"]
  259. local RightHip = Torso["Right Hip"]
  260. local LeftHip = Torso["Left Hip"]
  261. local mouse = Player:GetMouse()
  262.  
  263. IT = Instance.new
  264. CF = CFrame.new
  265. VT = Vector3.new
  266. local RAD = math.rad
  267. C3 = Color3.new
  268. UD2 = UDim2.new
  269. local BRICKC = BrickColor.new
  270. local ANGLES = CFrame.Angles
  271. local EULER = CFrame.fromEulerAnglesXYZ
  272. local COS = math.cos
  273. ACOS = math.acos
  274. SIN = math.sin
  275. local ASIN = math.asin
  276. local ABS = math.abs
  277. local MRANDOM = math.random
  278. local FLOOR = math.floor
  279. local theta = 0
  280.  
  281. local function weldBetween(a, b)
  282. local weldd = Instance.new("ManualWeld")
  283. weldd.Part0 = a
  284. weldd.Part1 = b
  285. weldd.C0 = CFrame.new()
  286. weldd.C1 = b.CFrame:inverse() * a.CFrame
  287. weldd.Parent = a
  288. return weldd
  289. end
  290.  
  291. function QuaternionFromCFrame(cf)
  292. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  293. local trace = m00 + m11 + m22
  294. if trace > 0 then
  295. local s = math.sqrt(1 + trace)
  296. local recip = 0.5 / s
  297. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  298. else
  299. local i = 0
  300. if m11 > m00 then
  301. i = 1
  302. end
  303. if m22 > (i == 0 and m00 or m11) then
  304. i = 2
  305. end
  306. if i == 0 then
  307. local s = math.sqrt(m00 - m11 - m22 + 1)
  308. local recip = 0.5 / s
  309. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  310. elseif i == 1 then
  311. local s = math.sqrt(m11 - m22 - m00 + 1)
  312. local recip = 0.5 / s
  313. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  314. elseif i == 2 then
  315. local s = math.sqrt(m22 - m00 - m11 + 1)
  316. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  322. local xs, ys, zs = x + x, y + y, z + z
  323. local wx, wy, wz = w * xs, w * ys, w * zs
  324. local xx = x * xs
  325. local xy = x * ys
  326. local xz = x * zs
  327. local yy = y * ys
  328. local yz = y * zs
  329. local zz = z * zs
  330. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  331. end
  332.  
  333. function QuaternionSlerp(a, b, t)
  334. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  335. local startInterp, finishInterp;
  336. if cosTheta >= 0.0001 then
  337. if (1 - cosTheta) > 0.0001 then
  338. local theta = ACOS(cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((1 - t) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = 1 - t
  344. finishInterp = t
  345. end
  346. else
  347. if (1 + cosTheta) > 0.0001 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. end
  357. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  358. end
  359.  
  360. function Clerp(a, b, t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. --// More Shortcut Variables \\--
  370. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  371. local De = S.Debris
  372. local WS = workspace
  373. local Lght = S.Lighting
  374. local RepS = S.ReplicatedStorage
  375. local IN = Instance.new
  376. local Plrs = S.Players
  377.  
  378. --// Useful Values \\--
  379.  
  380. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  381. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  382. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  383. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  384. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  385. local attack = false
  386.  
  387. --// Instance Creation Functions \\--
  388.  
  389. local baseSound = IN("Sound")
  390. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  391. local Sound = baseSound:Clone()
  392. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  393. Sound.Pitch = pitch or 1
  394. Sound.Volume = volume or 1
  395. Sound.Looped = looped or false
  396. if(autoPlay)then
  397. coroutine.wrap(function()
  398. repeat wait() until Sound.IsLoaded
  399. Sound.Playing = autoPlay or false
  400. end)()
  401. end
  402. if(not looped and effect)then
  403. Sound.Stopped:connect(function()
  404. Sound.Volume = 0
  405. Sound:destroy()
  406. end)
  407. elseif(effect)then
  408. warn("Sound can't be looped and a sound effect!")
  409. end
  410. Sound.Parent =parent or Torso
  411. return Sound
  412. end
  413. function Part(parent,color,material,size,cframe,anchored,cancollide)
  414. local part = IN("Part")
  415. part.Parent = parent or Char
  416. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  417. part.Material = material or Enum.Material.SmoothPlastic
  418. part.TopSurface,part.BottomSurface=10,10
  419. part.Size = size or V3.N(1,1,1)
  420. part.CFrame = cframe or CF.N(0,0,0)
  421. part.CanCollide = cancollide or false
  422. part.Anchored = anchored or false
  423. return part
  424. end
  425.  
  426. function Weld(part0,part1,c0,c1)
  427. local weld = IN("Weld")
  428. weld.Parent = part0
  429. weld.Part0 = part0
  430. weld.Part1 = part1
  431. weld.C0 = c0 or CFrame.new()
  432. weld.C1 = c1 or CFrame.new()
  433. return weld
  434. end
  435.  
  436. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  437. local part = IN("SpecialMesh")
  438. part.MeshId = meshid or ""
  439. part.TextureId = textid or ""
  440. part.Scale = scale or V3.N(1,1,1)
  441. part.Offset = offset or V3.N(0,0,0)
  442. part.MeshType = meshtype or Enum.MeshType.Sphere
  443. part.Parent = parent
  444. return part
  445. end
  446.  
  447. NewInstance = function(instance,parent,properties)
  448. local inst = Instance.new(instance)
  449. inst.Parent = parent
  450. if(properties)then
  451. for i,v in next, properties do
  452. pcall(function() inst[i] = v end)
  453. end
  454. end
  455. return inst;
  456. end
  457.  
  458. function Clone(instance,parent,properties)
  459. local inst = instance:Clone()
  460. inst.Parent = parent
  461. if(properties)then
  462. for i,v in next, properties do
  463. pcall(function() inst[i] = v end)
  464. end
  465. end
  466. return inst;
  467. end
  468.  
  469. local S = IT("Sound")
  470. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  471. local NEWSOUND = nil
  472. coroutine.resume(coroutine.create(function()
  473. NEWSOUND = S:Clone()
  474. NEWSOUND.Parent = PARENT
  475. NEWSOUND.Volume = VOLUME
  476. NEWSOUND.Pitch = PITCH
  477. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  478. NEWSOUND:play()
  479. if DOESLOOP == true then
  480. NEWSOUND.Looped = true
  481. else
  482. repeat wait(1) until NEWSOUND.Playing == false
  483. NEWSOUND:remove()
  484. end
  485. end))
  486. return NEWSOUND
  487. end
  488.  
  489.  
  490. --// Other Functions \\--
  491.  
  492. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  493. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  494. end
  495.  
  496. function Chatter(Text,Timer)
  497. local chat = coroutine.wrap(function()
  498. if Character:FindFirstChild("SpeechBoard")~= nil then
  499. Character:FindFirstChild("SpeechBoard"):destroy()
  500. end
  501. local naeeym2 = IT("BillboardGui",Character)
  502. naeeym2.Size = UD2(0,100,0,40)
  503. naeeym2.StudsOffset = VT(0,2,0)
  504. naeeym2.Adornee = Character.Head
  505. naeeym2.Name = "SpeechBoard"
  506. naeeym2.AlwaysOnTop = true
  507. local tecks2 = IT("TextLabel",naeeym2)
  508. tecks2.BackgroundTransparency = 1
  509. tecks2.BorderSizePixel = 0
  510. tecks2.Text = ""
  511. tecks2.Font = "Legacy"
  512. tecks2.TextSize = 15
  513. tecks2.TextStrokeTransparency = 0
  514. tecks2.TextColor3 = C3(62/255,0,2/255)
  515. tecks2.TextStrokeColor3 = C3(131/255,1/255,2/255)
  516. tecks2.Size = UDim2.new(1,0,0.5,0)
  517. local FINISHED = false
  518. coroutine.resume(coroutine.create(function()
  519. for i = 1,string.len(Text),1 do
  520. if naeeym2.Parent ~= Character then
  521. FINISHED = true
  522. end
  523. CreateSound(418252437, Head, 7, 0.5, false)
  524. tecks2.Text = string.sub(Text,1,i)
  525. swait(Timer)
  526. end
  527. FINISHED = true
  528. end))
  529. repeat wait() until FINISHED == true
  530. wait(1)
  531. naeeym2.Name = "FadingDialogue"
  532. for i = 1, 45 do
  533. swait()
  534. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
  535. tecks2.TextTransparency = tecks2.TextTransparency + 1/45
  536. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  537. end
  538. naeeym2:Destroy()
  539. end)
  540. chat()
  541. end
  542.  
  543. local Create = LoadLibrary("RbxUtility").Create
  544.  
  545. CFuncs = {
  546. ["Part"] = {
  547. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  548. local Part = Create("Part"){
  549. Parent = Parent,
  550. Reflectance = Reflectance,
  551. Transparency = Transparency,
  552. CanCollide = false,
  553. Locked = true,
  554. BrickColor = BrickColor.new(tostring(BColor)),
  555. Name = Name,
  556. Size = Size,
  557. Material = Material,
  558. }
  559. RemoveOutlines(Part)
  560. return Part
  561. end;
  562. };
  563.  
  564. ["Mesh"] = {
  565. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  566. local Msh = Create(Mesh){
  567. Parent = Part,
  568. Offset = OffSet,
  569. Scale = Scale,
  570. }
  571. if Mesh == "SpecialMesh" then
  572. Msh.MeshType = MeshType
  573. Msh.MeshId = MeshId
  574. end
  575. return Msh
  576. end;
  577. };
  578.  
  579. ["Mesh"] = {
  580. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  581. local Msh = Create(Mesh){
  582. Parent = Part,
  583. Offset = OffSet,
  584. Scale = Scale,
  585. }
  586. if Mesh == "SpecialMesh" then
  587. Msh.MeshType = MeshType
  588. Msh.MeshId = MeshId
  589. end
  590. return Msh
  591. end;
  592. };
  593.  
  594. ["Weld"] = {
  595. Create = function(Parent, Part0, Part1, C0, C1)
  596. local Weld = Create("Weld"){
  597. Parent = Parent,
  598. Part0 = Part0,
  599. Part1 = Part1,
  600. C0 = C0,
  601. C1 = C1,
  602. }
  603. return Weld
  604. end;
  605. };
  606.  
  607. ["Sound"] = {
  608. Create = function(id, par, vol, pit)
  609. coroutine.resume(coroutine.create(function()
  610. local S = Create("Sound"){
  611. Volume = vol,
  612. Name = "EffectSoundo",
  613. Pitch = pit or 1,
  614. SoundId = id,
  615. Parent = par or workspace,
  616. }
  617. wait()
  618. S:play()
  619. game:GetService("Debris"):AddItem(S, 10)
  620. end))
  621. end;
  622. };
  623.  
  624. ["EchoSound"] = {
  625. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  626. coroutine.resume(coroutine.create(function()
  627. local Sas = Create("Sound"){
  628. Volume = vol,
  629. Name = "EffectSoundo",
  630. Pitch = pit or 1,
  631. SoundId = id,
  632. TimePosition = timepos,
  633. Parent = par or workspace,
  634. }
  635. local E = Create("EchoSoundEffect"){
  636. Delay = echodelay,
  637. Name = "Echo",
  638. Feedback = fedb,
  639. DryLevel = dryl,
  640. Parent = Sas,
  641. }
  642. wait()
  643. Sas:play()
  644. game:GetService("Debris"):AddItem(Sas, delays)
  645. end))
  646. end;
  647. };
  648.  
  649. ["LongSound"] = {
  650. Create = function(id, par, vol, pit)
  651. coroutine.resume(coroutine.create(function()
  652. local S = Create("Sound"){
  653. Volume = vol,
  654. Pitch = pit or 1,
  655. SoundId = id,
  656. Parent = par or workspace,
  657. }
  658. wait()
  659. S:play()
  660. game:GetService("Debris"):AddItem(S, 60)
  661. end))
  662. end;
  663. };
  664.  
  665. ["ParticleEmitter"] = {
  666. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  667. local fp = Create("ParticleEmitter"){
  668. Parent = Parent,
  669. Color = ColorSequence.new(Color1, Color2),
  670. LightEmission = LightEmission,
  671. Size = Size,
  672. Texture = Texture,
  673. Transparency = Transparency,
  674. ZOffset = ZOffset,
  675. Acceleration = Accel,
  676. Drag = Drag,
  677. LockedToPart = LockedToPart,
  678. VelocityInheritance = VelocityInheritance,
  679. EmissionDirection = EmissionDirection,
  680. Enabled = Enabled,
  681. Lifetime = LifeTime,
  682. Rate = Rate,
  683. Rotation = Rotation,
  684. RotSpeed = RotSpeed,
  685. Speed = Speed,
  686. VelocitySpread = VelocitySpread,
  687. }
  688. return fp
  689. end;
  690. };
  691.  
  692. CreateTemplate = {
  693.  
  694. };
  695. }
  696.  
  697. --// Damaging Functions \\--
  698.  
  699. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  700. if hit.Parent == nil then
  701. return
  702. end
  703. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  704. for _, v in pairs(hit.Parent:children()) do
  705. if v:IsA("Humanoid") then
  706. h = v
  707. end
  708. end
  709. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  710. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  711. return
  712. end
  713. local c = Create("ObjectValue")({
  714. Name = "creator",
  715. Value = owner,
  716. Parent = h
  717. })
  718. game:GetService("Debris"):AddItem(c, 0.5)
  719. if HitSound ~= nil and HitPitch ~= nil then
  720. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  721. end
  722. local Damage = math.random(minim, maxim)
  723. local blocked = false
  724. local block = hit.Parent:findFirstChild("Block")
  725. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  726. blocked = true
  727. block.Value = block.Value - 1
  728. print(block.Value)
  729. end
  730. if blocked == false then
  731. HitHealth = h.Health
  732. h.Health = h.Health - Damage
  733. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  734. print("gained kill")
  735. end
  736. else
  737. h.Health = h.Health - Damage / 2
  738. end
  739. if Type == "Knockdown" then
  740. local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
  741. hum.PlatformStand = true
  742. coroutine.resume(coroutine.create(function(HHumanoid)
  743. swait(1)
  744. HHumanoid.PlatformStand = false
  745. end), hum)
  746. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  747. local bodvol = Create("BodyVelocity")({
  748. velocity = angle * knockback,
  749. P = 5000,
  750. maxForce = Vector3.new(8000, 8000, 8000),
  751. Parent = hit
  752. })
  753. local rl = Create("BodyAngularVelocity")({
  754. P = 3000,
  755. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  756. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  757. Parent = hit
  758. })
  759. game:GetService("Debris"):AddItem(bodvol, 0.5)
  760. game:GetService("Debris"):AddItem(rl, 0.5)
  761. elseif Type == "Normal" then
  762. local vp = Create("BodyVelocity")({
  763. P = 500,
  764. maxForce = Vector3.new(math.huge, 0, math.huge),
  765. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  766. })
  767. if knockback > 0 then
  768. vp.Parent = hit.Parent.Head
  769. end
  770. game:GetService("Debris"):AddItem(vp, 0.5)
  771. elseif Type == "Wind" then
  772. local vp = Instance.new("BodyVelocity")
  773. vp.P = 500000
  774. vp.maxForce = Vector3.new(0, math.huge, 0)
  775. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  776. vp.Parent = hit.Parent.Head
  777. if knockback > 0 then
  778. vp.Parent = hit.Parent.Head
  779.  
  780. end
  781. game:GetService("Debris"):AddItem(vp, 0.5)
  782.  
  783. elseif Type == "Up" then
  784. local bodyVelocity = Create("BodyVelocity")({
  785. velocity = Vector3.new(0, 20, 0),
  786. P = 5000,
  787. maxForce = Vector3.new(8000, 8000, 8000),
  788. Parent = hit
  789. })
  790. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  791. local bodyVelocity = Create("BodyVelocity")({
  792. velocity = Vector3.new(0, 20, 0),
  793. P = 5000,
  794. maxForce = Vector3.new(8000, 8000, 8000),
  795. Parent = hit
  796. })
  797. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  798. elseif Type == "Leech" then
  799. local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
  800. if hum ~= nil then
  801. for i = 0, 2 do
  802. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  803. end
  804. Humanoid.Health = Humanoid.Health + 10
  805. end
  806. elseif Type == "Tornado" then
  807. local hum = hit.Parent:FindFirstChildOfClass'Humanoid'
  808. hum.PlatformStand = true
  809. if hum ~= nil then
  810. hitr = true
  811. end
  812. coroutine.resume(coroutine.create(function(HHumanoid)
  813. swait(5)
  814. HHumanoid.PlatformStand = false
  815. hitr = false
  816. end), hum)
  817. local bodyVelocity = Create("BodyVelocity")({
  818. velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20),
  819. P = 5000,
  820. maxForce = Vector3.new(8000, 8000, 8000),
  821. Parent = hit
  822. })
  823. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  824. local bodyVelocity = Create("BodyVelocity")({
  825. velocity = Vector3.new(math.cos(theta*5)*20, 5, math.sin(theta*5)*20),
  826. P = 5000,
  827. maxForce = Vector3.new(8000, 8000, 8000),
  828. Parent = hit
  829. })
  830. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  831. elseif Type == "Snare" then
  832. local bp = Create("BodyPosition")({
  833. P = 2000,
  834. D = 100,
  835. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  836. position = hit.Parent.Torso.Position,
  837. Parent = hit.Parent.Torso
  838. })
  839. game:GetService("Debris"):AddItem(bp, 1)
  840. elseif Type == "Slashnare" then
  841. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  842. for i = 1, math.random(4, 5) do
  843. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  844. end
  845. local bp = Create("BodyPosition")({
  846. P = 2000,
  847. D = 100,
  848. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  849. position = hit.Parent.Torso.Position,
  850. Parent = hit.Parent.Torso
  851. })
  852. game:GetService("Debris"):AddItem(bp, 1)
  853. elseif Type == "Spike" then
  854. CreateBigIceSword(hit.Parent.Torso.CFrame)
  855. local bp = Create("BodyPosition")({
  856. P = 2000,
  857. D = 100,
  858. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  859. position = hit.Parent.Torso.Position,
  860. Parent = hit.Parent.Torso
  861. })
  862. game:GetService("Debris"):AddItem(bp, 1)
  863. elseif Type == "Freeze" then
  864. local BodPos = Create("BodyPosition")({
  865. P = 50000,
  866. D = 1000,
  867. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  868. position = hit.Parent.Torso.Position,
  869. Parent = hit.Parent.Torso
  870. })
  871. local BodGy = Create("BodyGyro")({
  872. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  873. P = 20000,
  874. Parent = hit.Parent.Torso,
  875. cframe = hit.Parent.Torso.CFrame
  876. })
  877. hit.Parent.Torso.Anchored = true
  878. coroutine.resume(coroutine.create(function(Part)
  879. swait(1.5)
  880. Part.Anchored = false
  881. end), hit.Parent.Torso)
  882. game:GetService("Debris"):AddItem(BodPos, 3)
  883. game:GetService("Debris"):AddItem(BodGy, 3)
  884. end
  885. local debounce = Create("BoolValue")({
  886. Name = "DebounceHit",
  887. Parent = hit.Parent,
  888. Value = true
  889. })
  890. game:GetService("Debris"):AddItem(debounce, Delay)
  891. c = Instance.new("ObjectValue")
  892. c.Name = "creator"
  893. c.Value = Player
  894. c.Parent = h
  895. game:GetService("Debris"):AddItem(c, 0.5)
  896. end
  897. end
  898.  
  899. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  900. for _, c in pairs(workspace:children()) do
  901. local hum = c:findFirstChildOfClass("Humanoid")
  902. if hum ~= nil then
  903. local head = c:findFirstChild("Head")
  904. if head ~= nil then
  905. local targ = head.Position - Part.Position
  906. local mag = targ.magnitude
  907. if magni >= mag and c.Name ~= Player.Name then
  908. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  909. end
  910. end
  911. end
  912. end
  913. end
  914.  
  915. --// Character \\--
  916.  
  917. Character.Animate:Remove()
  918. Character.Humanoid.Animator:Remove()
  919. Character["Body Colors"]:Remove()
  920.  
  921. swait(5)
  922.  
  923. LeftArm.Color = Color3.new(1,1,1)
  924. LeftArm.Material = "Concrete"
  925. RightArm.Color = Color3.new(1,1,1)
  926. RightArm.Material = "Concrete"
  927. LeftLeg.Color = Color3.new(1,1,1)
  928. LeftLeg.Material = "Concrete"
  929. RightLeg.Color = Color3.new(1,1,1)
  930. RightLeg.Material = "Concrete"
  931. Torso.Color = Color3.new(1,1,1)
  932. Torso.Material = "Concrete"
  933. Head.Color = Color3.new(1,1,1)
  934.  
  935.  
  936. for i,v in pairs(Character:GetChildren()) do
  937. if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
  938. v:Remove()
  939. end
  940. end
  941.  
  942.  
  943. Humanoid.WalkSpeed = 27
  944. Head.Transparency = 1
  945.  
  946. function touch(hit)
  947. if hit.Parent ~= Character then
  948. hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health -5
  949. end
  950. end
  951.  
  952. Character.Torso.Touched:connect(touch)
  953.  
  954. local MASK = Part2
  955. Weld(MASK,Head,CFrame.new(0,-0.5,0)*ANGLES(0,math.rad(0),0))
  956. MASK.Parent = Character
  957. weldBetween(Head,MASK)
  958.  
  959. local dialogue = {"Are you... my next meal?","I've been looking for a snack... hehe..."}
  960.  
  961. Chatter("I crave... flesh...",5)
  962.  
  963. --// Effect Functions \\--
  964.  
  965. function ring(type,pos,scale,value)
  966. local type = type
  967. local rng = Instance.new("Part", Character)
  968. rng.Anchored = true
  969. rng.BrickColor = origcolor
  970. rng.CanCollide = false
  971. rng.FormFactor = 3
  972. rng.Name = "Ring"
  973. rng.Size = Vector3.new(1, 1, 1)
  974. rng.Transparency = 0
  975. rng.TopSurface = 0
  976. rng.BottomSurface = 0
  977. rng.CFrame = pos
  978. local rngm = Instance.new("SpecialMesh", rng)
  979. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  980. rngm.Scale = scale
  981. local scaler2 = 1
  982. if type == "Add" then
  983. scaler2 = 1*value
  984. elseif type == "Divide" then
  985. scaler2 = 1/value
  986. end
  987. coroutine.resume(coroutine.create(function()
  988. for i = 0,10,0.1 do
  989. swait()
  990. if type == "Add" then
  991. scaler2 = scaler2 - 0.01*value
  992. elseif type == "Divide" then
  993. scaler2 = scaler2 - 0.01/value
  994. end
  995. rng.Transparency = rng.Transparency + 0.01
  996. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  997. end
  998. rng:Destroy()
  999. end))
  1000. end
  1001.  
  1002.  
  1003. function wave(type,pos,scale,value)
  1004. local type = type
  1005. local rng = Instance.new("Part", Character)
  1006. rng.Anchored = true
  1007. rng.BrickColor = origcolor
  1008. rng.CanCollide = false
  1009. rng.FormFactor = 3
  1010. rng.Name = "Ring"
  1011. rng.Size = Vector3.new(1, 1, 1)
  1012. rng.Transparency = 0
  1013. rng.TopSurface = 0
  1014. rng.BottomSurface = 0
  1015. rng.CFrame = pos
  1016. local rngm = Instance.new("SpecialMesh", rng)
  1017. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1018. rngm.Scale = scale
  1019. local scaler2 = 1
  1020. if type == "Add" then
  1021. scaler2 = 1*value
  1022. elseif type == "Divide" then
  1023. scaler2 = 1/value
  1024. end
  1025. coroutine.resume(coroutine.create(function()
  1026. for i = 0,10,0.1 do
  1027. swait()
  1028. if type == "Add" then
  1029. scaler2 = scaler2 - 0.01*value
  1030. elseif type == "Divide" then
  1031. scaler2 = scaler2 - 0.01/value
  1032. end
  1033. rng.Transparency = rng.Transparency + 0.01
  1034. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  1035. end
  1036. rng:Destroy()
  1037. end))
  1038. end
  1039.  
  1040. function wind(type,pos,scale,value,speed)
  1041. local type = type
  1042. local rng = Instance.new("Part", Character)
  1043. rng.Anchored = true
  1044. rng.BrickColor = origcolor
  1045. rng.CanCollide = false
  1046. rng.FormFactor = 3
  1047. rng.Name = "Ring"
  1048. rng.Size = Vector3.new(1, 1, 1)
  1049. rng.Transparency = 0
  1050. rng.TopSurface = 0
  1051. rng.BottomSurface = 0
  1052. rng.CFrame = pos
  1053. local rngm = Instance.new("SpecialMesh", rng)
  1054. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1055. rngm.Scale = scale
  1056. local scaler2 = 1
  1057. if type == "Add" then
  1058. scaler2 = 1*value
  1059. elseif type == "Divide" then
  1060. scaler2 = 1/value
  1061. end
  1062. coroutine.resume(coroutine.create(function()
  1063. for i = 0,10,0.1 do
  1064. swait()
  1065. if type == "Add" then
  1066. scaler2 = scaler2 - 0.01*value
  1067. elseif type == "Divide" then
  1068. scaler2 = scaler2 - 0.01/value
  1069. end
  1070. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  1071. rng.Transparency = rng.Transparency + 0.01
  1072. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  1073. end
  1074. rng:Destroy()
  1075. end))
  1076. end
  1077.  
  1078. function groundwind(type,pos,scale,value,speed)
  1079. local type = type
  1080. local rng = Instance.new("Part", Character)
  1081. rng.Anchored = true
  1082. rng.BrickColor = origcolor
  1083. rng.CanCollide = false
  1084. rng.FormFactor = 3
  1085. rng.Name = "Ring"
  1086. rng.Size = Vector3.new(1, 1, 1)
  1087. rng.Transparency = 0
  1088. rng.TopSurface = 0
  1089. rng.BottomSurface = 0
  1090. rng.CFrame = pos
  1091. local rngm = Instance.new("SpecialMesh", rng)
  1092. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1093. rngm.Scale = scale
  1094. local scaler2 = 1
  1095. if type == "Add" then
  1096. scaler2 = 1*value
  1097. elseif type == "Divide" then
  1098. scaler2 = 1/value
  1099. end
  1100. coroutine.resume(coroutine.create(function()
  1101. for i = 0,10,0.1 do
  1102. swait()
  1103. if type == "Add" then
  1104. scaler2 = scaler2 - 0.01*value
  1105. elseif type == "Divide" then
  1106. scaler2 = scaler2 - 0.01/value
  1107. end
  1108. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  1109. rng.Transparency = rng.Transparency + 0.01
  1110. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  1111. end
  1112. rng:Destroy()
  1113. end))
  1114. end
  1115.  
  1116. function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow)
  1117. local type = type
  1118. local rng = Instance.new("Part", Character)
  1119. rng.Anchored = true
  1120. rng.BrickColor = color
  1121. rng.CanCollide = false
  1122. rng.FormFactor = 3
  1123. rng.Name = "Ring"
  1124. rng.Material = "Neon"
  1125. rng.Size = Vector3.new(1, 1, 1)
  1126. rng.Transparency = 0
  1127. rng.TopSurface = 0
  1128. rng.BottomSurface = 0
  1129. rng.CFrame = pos
  1130. local rngm = Instance.new("SpecialMesh", rng)
  1131. rngm.MeshType = "Sphere"
  1132.  
  1133.  
  1134. if(heart)then
  1135. rngm.MeshType = Enum.MeshType.FileMesh
  1136. rngm.MeshId = "rbxassetid://105992239"
  1137. rngm.Offset = Vector3.new(0,0,-.25)
  1138. end
  1139. rngm.Scale = scale
  1140. if rainbowmode == true and not notaffectbychaosrainbow then
  1141. rng.Color = Color3.new(r/255,g/255,b/255)
  1142. end
  1143. local scaler2 = 1
  1144. if type == "Add" then
  1145. scaler2 = 1*value
  1146. elseif type == "Divide" then
  1147. scaler2 = 1/value
  1148. end
  1149. coroutine.resume(coroutine.create(function()
  1150. for i = 0,10/bonuspeed,0.1 do
  1151. swait()
  1152. if rainbowmode == true and not notaffectbychaosrainbow then
  1153. rng.Color = Color3.new(r/255,g/255,b/255)
  1154. end
  1155. if type == "Add" then
  1156. scaler2 = scaler2 - 0.01*value/bonuspeed
  1157. elseif type == "Divide" then
  1158. scaler2 = scaler2 - 0.01/value*bonuspeed
  1159. end
  1160. if chaosmode == true and not notaffectbychaosrainbow then
  1161. rng.BrickColor = BrickColor.random()
  1162. end
  1163. if glitchymode then
  1164. local val = math.random(1,255)
  1165. local color = Color3.fromRGB(val,val,val)
  1166. rng.Color = color
  1167. end
  1168. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1169. if(invert)then
  1170. if(heart)then
  1171. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1172. else
  1173. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1174. end
  1175. else
  1176. if(heart)then
  1177. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1178. else
  1179. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1180. end
  1181. end
  1182. rng.CFrame = pos
  1183. end
  1184. rng:Destroy()
  1185. end))
  1186. end
  1187.  
  1188.  
  1189. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1190. local type = type
  1191. local rng = Instance.new("Part", Character)
  1192. rng.Anchored = true
  1193. rng.BrickColor = color
  1194. rng.CanCollide = false
  1195. rng.FormFactor = 3
  1196. rng.Name = "Ring"
  1197. rng.Material = "Neon"
  1198. rng.Size = Vector3.new(1, 1, 1)
  1199. rng.Transparency = 0
  1200. rng.TopSurface = 0
  1201. rng.BottomSurface = 0
  1202. rng.CFrame = pos
  1203. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1204. local rngm = Instance.new("SpecialMesh", rng)
  1205. rngm.MeshType = "Brick"
  1206. if(heart)then
  1207. rngm.MeshType = Enum.MeshType.FileMesh
  1208. rngm.MeshId = "rbxassetid://105992239"
  1209. rngm.Offset = Vector3.new(0,0,-.25)
  1210. end
  1211. rngm.Scale = Vector3.new(x1,y1,z1)
  1212. if rainbowmode == true then
  1213. rng.Color = Color3.new(r/255,g/255,b/255)
  1214. end
  1215. local scaler2 = 1
  1216. local speeder = FastSpeed/10
  1217. if type == "Add" then
  1218. scaler2 = 1*value
  1219. elseif type == "Divide" then
  1220. scaler2 = 1/value
  1221. end
  1222. coroutine.resume(coroutine.create(function()
  1223. for i = 0,10/bonuspeed,0.1 do
  1224. swait()
  1225. if rainbowmode == true then
  1226. rng.Color = Color3.new(r/255,g/255,b/255)
  1227. end
  1228. if type == "Add" then
  1229. scaler2 = scaler2 - 0.01*value/bonuspeed
  1230. elseif type == "Divide" then
  1231. scaler2 = scaler2 - 0.01/value*bonuspeed
  1232. end
  1233. if chaosmode == true then
  1234. rng.BrickColor = BrickColor.random()
  1235. end
  1236. if glitchymode then
  1237. local val = math.random(1,255)
  1238. local color = Color3.fromRGB(val,val,val)
  1239. rng.Color = color
  1240. end
  1241. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1242. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  1243. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1244. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1245. end
  1246. rng:Destroy()
  1247. end))
  1248. end
  1249.  
  1250. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1251. local type = type
  1252. local rng = Instance.new("Part", Character)
  1253. rng.Anchored = true
  1254. rng.BrickColor = color
  1255. rng.CanCollide = false
  1256. rng.FormFactor = 3
  1257. rng.Name = "Ring"
  1258. rng.Material = "Neon"
  1259. rng.Size = Vector3.new(1, 1, 1)
  1260. rng.Transparency = 0
  1261. rng.TopSurface = 0
  1262. rng.BottomSurface = 0
  1263. rng.CFrame = pos
  1264. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1265. local rngm = Instance.new("SpecialMesh", rng)
  1266. rngm.MeshType = "Brick"
  1267. rngm.Scale = Vector3.new(x1,y1,z1)
  1268. if rainbowmode == true then
  1269. rng.Color = Color3.new(r/255,g/255,b/255)
  1270. end
  1271. local scaler2 = 1
  1272. local speeder = FastSpeed/10
  1273. if type == "Add" then
  1274. scaler2 = 1*value
  1275. elseif type == "Divide" then
  1276. scaler2 = 1/value
  1277. end
  1278. coroutine.resume(coroutine.create(function()
  1279. for i = 0,10/bonuspeed,0.1 do
  1280. swait()
  1281. if rainbowmode == true then
  1282. rng.Color = Color3.new(r/255,g/255,b/255)
  1283. end
  1284. if type == "Add" then
  1285. scaler2 = scaler2 - 0.01*value/bonuspeed
  1286. elseif type == "Divide" then
  1287. scaler2 = scaler2 - 0.01/value*bonuspeed
  1288. end
  1289. if chaosmode == true then
  1290. rng.BrickColor = BrickColor.random()
  1291. end
  1292. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1293. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1294. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1295. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1296. end
  1297. rng:Destroy()
  1298. end))
  1299. end
  1300.  
  1301. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1302. local type = type
  1303. local rng = Instance.new("Part", Character)
  1304. rng.Anchored = true
  1305. rng.BrickColor = color
  1306. rng.CanCollide = false
  1307. rng.FormFactor = 3
  1308. rng.Name = "Ring"
  1309. rng.Material = "Neon"
  1310. rng.Size = Vector3.new(1, 1, 1)
  1311. rng.Transparency = 0
  1312. rng.TopSurface = 0
  1313. rng.BottomSurface = 0
  1314. rng.CFrame = pos
  1315. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1316. local rngm = Instance.new("SpecialMesh", rng)
  1317. rngm.MeshType = "Brick"
  1318. if(heart)then
  1319. rngm.MeshType = Enum.MeshType.FileMesh
  1320. rngm.MeshId = "rbxassetid://105992239"
  1321. rngm.Offset = Vector3.new(0,0,-.25)
  1322. end
  1323. rngm.Scale = Vector3.new(x1,y1,z1)
  1324. if rainbowmode == true then
  1325. rng.Color = Color3.new(r/255,g/255,b/255)
  1326. end
  1327. local scaler2 = 0
  1328. local speeder = FastSpeed/10
  1329. if type == "Add" then
  1330. scaler2 = 1*value
  1331. elseif type == "Divide" then
  1332. scaler2 = 1/value
  1333. end
  1334. coroutine.resume(coroutine.create(function()
  1335. for i = 0,10/bonuspeed,0.1 do
  1336. swait()
  1337. if rainbowmode == true then
  1338. rng.Color = Color3.new(r/255,g/255,b/255)
  1339. end
  1340. if type == "Add" then
  1341. scaler2 = scaler2 - 0.01*value/bonuspeed
  1342. elseif type == "Divide" then
  1343. scaler2 = scaler2 - 0.01/value*bonuspeed
  1344. end
  1345. if chaosmode == true then
  1346. rng.BrickColor = BrickColor.random()
  1347. end
  1348. if glitchymode then
  1349. local val = math.random(1,255)
  1350. local color = Color3.fromRGB(val,val,val)
  1351. rng.Color = color
  1352. end
  1353. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  1354. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1355. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  1356. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1357. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1358. end
  1359. rng:Destroy()
  1360. end))
  1361. end
  1362.  
  1363. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1364. local type = type
  1365. local rng = Instance.new("Part", Character)
  1366. rng.Anchored = true
  1367. rng.BrickColor = color
  1368. rng.CanCollide = false
  1369. rng.FormFactor = 3
  1370. rng.Name = "Ring"
  1371. rng.Material = "Neon"
  1372. rng.Size = Vector3.new(1, 1, 1)
  1373. rng.Transparency = 0
  1374. rng.TopSurface = 0
  1375. rng.BottomSurface = 0
  1376. rng.CFrame = pos
  1377. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1378. local rngm = Instance.new("SpecialMesh", rng)
  1379. rngm.MeshType = "Sphere"
  1380. rngm.Scale = Vector3.new(x1,y1,z1)
  1381. if rainbowmode == true then
  1382. rng.Color = Color3.new(r/255,g/255,b/255)
  1383. end
  1384. local scaler2 = 1
  1385. local speeder = FastSpeed
  1386. if type == "Add" then
  1387. scaler2 = 1*value
  1388. elseif type == "Divide" then
  1389. scaler2 = 1/value
  1390. end
  1391. coroutine.resume(coroutine.create(function()
  1392. for i = 0,10/bonuspeed,0.1 do
  1393. swait()
  1394. if rainbowmode == true then
  1395. rng.Color = Color3.new(r/255,g/255,b/255)
  1396. end
  1397. if type == "Add" then
  1398. scaler2 = scaler2 - 0.01*value/bonuspeed
  1399. elseif type == "Divide" then
  1400. scaler2 = scaler2 - 0.01/value*bonuspeed
  1401. end
  1402. if chaosmode == true then
  1403. rng.BrickColor = BrickColor.random()
  1404. end
  1405. if glitchymode then
  1406. local val = math.random(1,255)
  1407. local color = Color3.fromRGB(val,val,val)
  1408. rng.Color = color
  1409. end
  1410. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1411. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1412. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1413. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1414. end
  1415. rng:Destroy()
  1416. end))
  1417. end
  1418.  
  1419.  
  1420. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1421. local type = type
  1422. local rng = Instance.new("Part", Character)
  1423. rng.Anchored = true
  1424. rng.BrickColor = color
  1425. rng.CanCollide = false
  1426. rng.FormFactor = 3
  1427. rng.Name = "Ring"
  1428. rng.Material = "Neon"
  1429. rng.Size = Vector3.new(1, 1, 1)
  1430. rng.Transparency = 1
  1431. rng.TopSurface = 0
  1432. rng.BottomSurface = 0
  1433. rng.CFrame = pos
  1434. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1435. local rngm = Instance.new("SpecialMesh", rng)
  1436. rngm.MeshType = "Sphere"
  1437. rngm.Scale = Vector3.new(x1,y1,z1)
  1438. if rainbowmode == true then
  1439. rng.Color = Color3.new(r/255,g/255,b/255)
  1440. end
  1441. local scaler2 = 1
  1442. local speeder = FastSpeed
  1443. if type == "Add" then
  1444. scaler2 = 1*value
  1445. elseif type == "Divide" then
  1446. scaler2 = 1/value
  1447. end
  1448. coroutine.resume(coroutine.create(function()
  1449. for i = 0,10/bonuspeed,0.1 do
  1450. swait()
  1451. if rainbowmode == true then
  1452. rng.Color = Color3.new(r/255,g/255,b/255)
  1453. end
  1454. if type == "Add" then
  1455. scaler2 = scaler2 - 0.01*value/bonuspeed
  1456. elseif type == "Divide" then
  1457. scaler2 = scaler2 - 0.01/value*bonuspeed
  1458. end
  1459. if chaosmode == true then
  1460. rng.BrickColor = BrickColor.random()
  1461. end
  1462. if glitchymode then
  1463. local val = math.random(1,255)
  1464. local color = Color3.fromRGB(val,val,val)
  1465. rng.Color = color
  1466. end
  1467. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1468. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1469. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1470. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1471. end
  1472. rng:Destroy()
  1473. end))
  1474. end
  1475.  
  1476. --// Attacks \\--
  1477.  
  1478. function ExtinctiveHeartbreak()
  1479. local targetted = nil
  1480. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1481. targetted = mouse.Target.Parent
  1482. end
  1483. if targetted ~= nil then
  1484. attack = true
  1485. CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1)
  1486. for i = 0, 9 do
  1487. sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
  1488. end
  1489. for i = 0, 24 do
  1490. PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
  1491. end
  1492. sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
  1493. local originalpos = RootPart.CFrame
  1494. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
  1495. for i = 0, 9 do
  1496. sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
  1497. end
  1498. for i = 0, 24 do
  1499. PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
  1500. end
  1501. Humanoid.WalkSpeed = 0
  1502. targetted.Head.Anchored = true
  1503. sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
  1504. for i = 0,2,0.1 do
  1505. swait()
  1506. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  1507. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  1508. RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(80)),.4)
  1509. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8)
  1510. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.4)
  1511. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(60)),.4)
  1512. end
  1513. coroutine.resume(coroutine.create(function()
  1514. if targetted.Humanoid.RigType == "R6" then
  1515. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  1516. else
  1517. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
  1518. end
  1519. bld.LightEmission = 0.1
  1520. bld.Texture = "rbxassetid://284205403"
  1521. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  1522. bld.Rate = 500
  1523. bld.Lifetime = NumberRange.new(1)
  1524. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  1525. bld.Acceleration = Vector3.new(0,-25,0)
  1526. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1527. bld.Speed = NumberRange.new(10,50)
  1528. bld.EmissionDirection = "Front"
  1529. bld.VelocitySpread = 25
  1530. bld.Rotation = NumberRange.new(-500,500)
  1531. bld.RotSpeed = NumberRange.new(-500,500)
  1532. end))
  1533. coroutine.resume(coroutine.create(function()
  1534. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
  1535. bld.LightEmission = 0.1
  1536. bld.Texture = "rbxassetid://284205403"
  1537. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  1538. bld.Rate = 500
  1539. bld.Lifetime = NumberRange.new(1)
  1540. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  1541. bld.Acceleration = Vector3.new(0,-25,0)
  1542. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1543. bld.Speed = NumberRange.new(10,50)
  1544. bld.EmissionDirection = "Front"
  1545. bld.VelocitySpread = 25
  1546. bld.Rotation = NumberRange.new(-500,500)
  1547. bld.RotSpeed = NumberRange.new(-500,500)
  1548. end))
  1549. game:GetService("Debris"):AddItem(bld,3)
  1550. targetted:BreakJoints()
  1551. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
  1552. for i = 0,1,0.1 do
  1553. swait()
  1554. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  1555. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(theta / 28),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  1556. RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0.25,0 + 0.05 * math.cos(theta / 28))*ANGLES(math.rad(0),math.rad(0),math.rad(-80)),.8)
  1557. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(20),math.rad(0),math.rad(80)),.8)
  1558. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(20),math.rad(0),math.rad(10)),.8)
  1559. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5 + 0.1 * math.cos(theta / 28),0)*ANGLES(math.rad(90),math.rad(0),math.rad(-80)),.8)
  1560. end
  1561. CFuncs["Sound"].Create("rbxassetid://847061203", RootPart, 2.5,1)
  1562. for i = 0, 9 do
  1563. sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
  1564. end
  1565. for i = 0, 24 do
  1566. PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
  1567. end
  1568. sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
  1569. RootPart.CFrame = originalpos
  1570. for i = 0, 9 do
  1571. sphereMK(3,0.25,"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really black"),0)
  1572. end
  1573. for i = 0, 24 do
  1574. PixelBlock(1,math.random(4,8),"Add",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really black"),0)
  1575. end
  1576. sphere(3,"Add",RootPart.CFrame,Vector3.new(0,0,0),0.25,BrickColor.new("Really black"))
  1577. bld.Enabled = false
  1578. attack = false
  1579. Humanoid.WalkSpeed = 27
  1580. end
  1581. end
  1582.  
  1583. mouse.KeyDown:connect(function(k)
  1584. if k == "p" and attack == false then
  1585. Chatter(dialogue [math.random(1,#dialogue)],5)
  1586. elseif k == "z" and attack == false then
  1587. ExtinctiveHeartbreak()
  1588. end
  1589. end)
  1590.  
  1591. Chatter("I crave... flesh...",5)
  1592.  
  1593. while true do
  1594. swait()
  1595. theta = theta + 1
  1596. Script6.Parent.Rotation = math.random(-15,15)
  1597. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1598. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1599. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1600. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1601. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1602. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CFrame.new(0, 0, 0.05 * COS(theta / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1603. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1604. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), 0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3)
  1605. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(theta / WALKSPEEDVALUE) - 0.15 * COS(theta / WALKSPEEDVALUE*2), -0.2 * SIN(theta / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(theta / WALKSPEEDVALUE))), 0.6 / 3)
  1606. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1607. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1608. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1609. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3)
  1610. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / 3)
  1611. end
  1612. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1613. ANIM = "Jump"
  1614. if attack == false then
  1615. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 3)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / 3)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
  1621. end
  1622. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1623. ANIM = "Fall"
  1624. if attack == false then
  1625. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / 3)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 3)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(45 + 10 * COS(theta / 12))) * RIGHTSHOULDERC0, 1 / 3)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(theta / 6)), RAD(0), RAD(-45 - 10 * COS(theta / 12))) * LEFTSHOULDERC0, 1 / 3)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(theta / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(theta / 6)), RAD(0), RAD(0)), 1 / 3)
  1631. end
  1632. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1633. ANIM = "Idle"
  1634. if attack == false then
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(theta / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3)
  1637. if MRANDOM(1,7) == 1 then
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(theta / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / 3)
  1639. end
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(theta / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / 3)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(theta / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / 3)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(theta / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / 3)
  1644. end
  1645. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1646. ANIM = "Walk"
  1647. if attack == false then
  1648. RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1)
  1649. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.15 * math.cos(theta / 3),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(theta / 6))),.1)
  1650. RootJoint.C0 = Clerp(RootJoint.C0,RootCF*CF(0, 0, -0.125 + 0.125 * math.cos(theta / 3)) * ANGLES(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(theta / 6))), 0.1)
  1651. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(-6 + 2 * math.cos(theta / 3)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(theta / 6))),.1)
  1652. RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(theta / 6))),.1)
  1653. LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0.3)*ANGLES(math.rad(-50 + 10 * math.cos(theta / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(theta / 6))),.1)
  1654. end
  1655. end
  1656. end
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