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May 28th, 2017
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  1. ACTOR HereticImp3 : HereticImp
  2. {
  3. states
  4. {
  5. See:
  6. TNT1 A 0 A_GiveInventory("Mana1", 1)
  7. IMPX AABBCCBB 3 A_Chase
  8. TNT1 A 0 A_JumpIfInventory("Mana1", 25, "Death2")
  9. Loop
  10. Melee:
  11. Stop
  12. Missile:
  13. IMPX DE 6 A_FaceTarget
  14. IMPX F 6 A_CustomComboAttack("HereticImpBall", 32, random[ImpMsAttack2](5,12), "himp/leaderattack")
  15. Goto See
  16. Pain:
  17. IMPX G 3
  18. IMPX G 3 A_Pain
  19. Goto See
  20. Death2:
  21. IMPX A 1 A_Die
  22. Stop
  23. }
  24. }
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