Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- VERSION 1.3 Minor Update!
- [Update] Version 1.2 has been confirmed as functional with Unreal 4.20 and 4.21.
- [Fix] Fixed a bug (and posted for Unreal 4.21) where mysterious null reference errors could appear when you equipped the Jetpack in 3rd person. Now that check has been validated, and that warning will no longer appear.
- VERSION 1.2 Update!
- [Update] Compatible now with Unreal 4.19!
- [Update] Rework and streamlining of the Equip system. No longer does a component call a Blueprint interface that calls a function. Now, the Blueprint Interface event does all the work on the example 1st person and 3rd person characters. Moving forward this will be the only supported method, but existing code shouldn't be adversely effected.
- [Fix] Fixed a bug were starting with the 'Jetpack Equipped' variable set to true wouldn't actually equip the jetpack. Now, it adds a component to the player, similar to how the pickup functions. Note that picking up another jetpack will cause odd behavior, similar to how picking up 2 jetpack pickups might cause oddities.
- VERSION 1.1 Update!
- [Update] Compatible now with Unreal 4.18!
- [Update] Total overhaul of how the system works! Old versions, with the code build directly into the pawns, still exists in a deprecated form, but is no longer supported.
- [Update] Added support for sound sound effects, complete with simple sound effects.
- [New] SimpleThirdPerson and SimpleFirstPerson characters created to work with the brand new components method. Both simple characters have been color coded.
- [New] There is now a new method for using the jetpack! Previously the jetpack always worked via apply a 'Negative Gravity' to the player to get them to fly. No longer, now the player has the option to fly via a force applied to their player pawn on a delay! This gives a framework for all kinds of forwards, backwards, sideways, even downwards flying methods! The negative gravity method is still supported, though is no longer default.
- [Fix] Cleaned up redirectors, and cleaned up a few smaller files that were unnecessary.
- VERSION 1.0 Release!
- Full release onto the Unreal 4 Marketplace.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement