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- <<Seraphiel>>
- Angelic Herald of the King In Yellow
- NPC of the Court of the Deep Sea
- Attributes: Resistances: Stats:
- STR: 16 [28] Heat: 0% [20%] Caster Level: 65
- DEX: 20 [30] [x3] Cold: 0% [20%] Martial Level: 75 [95]
- CON: 18 [20] Acid: 25% [45%] Vitality: 167 [354]
- INT: 10 [14] Electricity: 0% [20%] Stamina: 63 [77]
- WIS: 16 [18] Sonic: -25% Mana Pool: 95 [105]
- CHA: 30 [40] x3 Light: -100% [-70%] Martial Proficiency: 83 [124]
- Dark: 100% [130%] Ranged Proficiency: -
- Natural Proficiency: -
- Unarmed Proficiency: 83 [114]
- Physical Action Commands: 37
- Physical Resistance: 45 [60]
- Arcane Casting Proficiency: -
- Divine Casting Proficiency: 85 [95]
- Nature Casting Proficiency: -
- Caster Spell List: 195
- Supernatural Resistance: 43 [68]
- Class Breakdown
- ===============================================================================================
- Lv ML CL Vit Requirements
- Fallen Angel 15 5 20 21
- Archangel 10 10 5 10 Angel
- Principality 5 5 5 4 Archangel
- Seducer 5 0 5 4 Succubus or Fallen Seraph, and Enchantment Specialization
- Knight 10 10 0 22 Martial Weaponry
- Dark Knight 10 10 10 20 Knight and -250 Karma
- Blade Dancer 10 10 0 16 Martial Weaponry and Dance 30+
- Courtesan 5 0 0 8 Courtesan Skill 30+
- Oiran 10 5 10 10 Courtesan Skill 75+ and Courtesan Class
- Dominatrix 10 15 0 14 Courtesan Skill 75+ and Courtesan Class
- Lilith 5 5 5 9 Fallen Angel, Lust Domain, special questline
- Herald of the Yellow Sign 5 5 5 9 Angel or Half-Angel, Class must be granted by the current King in Yellow
- Totals: 100 75 65 147
- <<Class Abilities>>
- > Fallen Angel
- • Have Wings and can Fly as easily as running
- • Can see if a Creature is Living, Undead, or Construct
- • Have Divine Spellcasting (WIS or CHA) [CHA]
- • Choose one Domain, you cast spells from that Domain at halved Mana Cost [Lust]
- > Archangel
- • Know how to use Martial Weaponry
- • Can deal additional damage to [Good]-karma Targets
- • Can detect a Target's Karma score
- > Principality
- • Can emit an Aura that increases the Attributes of [Evil]-karma allies
- • Can Perform an action to bestow a Target with increased Physical or Supernatural action speed, or Immunity to Fear effects, once every 6 hours
- > Seducer
- • While in alternate form receive a bonus to all non-combat interactions with NPCs, and at-will can inflict Charm or Fascination to lower Level Targets
- • Have an increased understanding of Mental Status Effects, Charisma is considered 2x higher
- • For Succubus Charisma is 3x higher now
- > Knight
- • Deal additional damage to Targets that have aggro on an ally
- • Receive no movement penalty when Performing defensive Actions or abilities
- • Are 50% harder to Knock Out or Stagger, and it is 50% easier to Knock Out or Stagger Targets
- > Dark Knight
- • Take 35% increased damage and deal 25% increased damage
- • Whenever you kill a creature, recover Vitality equal to 20% of it's Maximum Vitality
- • This healing cannot exceed 20% of your Maximum Vitality
- • Gain 50% Dark Resistance and -50% Light Resistance
- > Blade Dancer
- • Fight with a graceful dance-like fighting style, and as such your evade is enhanced, and your chance to land multiple hits is increased the closer you are to a Target
- • Stamina costs for Performing Physical Action Commands are 25% lower
- • Can Perform an attack Action to hit multiple times with a single attack
- > Courtesan
- • Your Charm Effects last Twice as Long and are Harder to Resist
- • When Performing a Check with your Persuasion Skill, you may receive a bonus to it Scaling with a Profession, Knowledge or Performance Skill of your choice.
- • In game, selecting an appropriate Profession, Knowledge or Performance skill could unlock special Dialogue Options with NPCs.
- > Oiran
- • You can Perform an Action to Charm a Target, One per Hour.
- • Your Social Interaction Checks Automatically Succeed against Charmed Targets, and have an Increased Success rate against Non-Charmed Target.
- • This Includes Insight, Persuasion, Intimidation, Deception, Performance and any other Appropriate Skills.
- • Your Attacks, Abilities, and Spells are 50% more effective against Creatures Charmed by you
- > Dominatrix
- • Your Attacks have a chance to apply the Restrained Condition on Targets
- • This chance is small, but increases noticeably if the attacks are made with a Whip.
- • Your Charm Effects aren't broken by you dealing damage or attacking the Charmed Creature
- • Your Critical Hit chance is doubled against Charmed or Restrained Creatures
- > Lilith
- • Become Specialized in Enchantment spell school, you cast spells from that school at halved Mana cost
- (altered from Divine Scion)
- • Can absorb Vitality from a Target through touch
- (From Succubus)
- • Gain Special Skill: [Succubus Aura]
- > Herald of the Yellow Sign
- • May Assign a Player as your Master. Receive Bonus Physical and Supernatural Action Speed when near your Master.
- (From Maid)
- • Gain the Madness domain, you cast spells from that Domain at halved Mana Cost
- (altered from Angel)
- • Gain Special Skill: [Bearer of the Yellow Sign.]
- <<Special Skills and Spells>>
- > [Succubus Aura]
- • Emit an aura that can Charm and Fascinate enemies, which can be focused on a single target to increase it's effect by Performing an Action. You count as a Succubus if you have this class.
- > [Bearer of the Yellow Sign.]
- • You can Perform a Lengthy action to give a sermon, or Perform an action to raise the Yellow Sign once every four hours. This bolsters the Yellow Sign, increasing its potency as long as the action lasts and for ten minutes afterward. Your Charm effects are infused with the Yellow Sign's power, and any creatures you charm are considered under the influence of the Yellow Sign, and vice-versa.
- Feats
- ===================================================================================================
- [Blinding Critical]: When you score a Critical Hit, inflict Blind.
- [Crippling Critical]: When you score a Critical Hit, inflict Slow.
- [Stunning Critical]: When you score a Critical Hit, inflict Stun.
- [Toughness]: Gain 1 Vitality for every 5 Character levels.
- [Armor Focus]: Choose Light, Medium, or Heavy armor. Increase the defense from your chosen type by 20%.
- [Critical Focus]: Increase Critical Hit damage.
- [Improved Critical]: Increase Critical Hit chance.
- [Weapon Focus]: Choose a specific weapon type [Whips]. Attacks with weapons of that type do additional damage.
- [Weapon Specialization]: Choose a weapon type you selected for Weapon Focus. Attacks with those weapons do more additional damage.
- [Penetrating Strike]: Attacks with weapon focus weapons ignore 10 points of Physical Resistance.
- Skill Breakdown
- ===================================================================================================
- Base Softcap Added Total
- [Ki Control] [34] [56] [90] [100]
- [Athletics] [34] [46] [80] [90]
- [Balance] [38] [38] [48]
- [Climb] [32] [32] [42]
- [Jump] [30] [30] [40]
- [Tumble] [36] [36] [46]
- [Flight] [36] [54] [90] [100]
- [Ride] [36] [50] [36] [46]
- [Swim] [30] [50] [20] [50] [90]
- [Grapple] [28] [50] [28] [38]
- [Thievery] [40] [50] [40] [50]
- [Stealth] [36] [50] [36] [46]
- [Mana Control] [36] [54] [90] [100]
- [Spellcraft] [10] [5] [5] [15]
- [Investigation] [10] [10] [20]
- [Insight] [22] [22] [32]
- [Perception] [28] [28] [38]
- [Medicine] [30] [30] [40]
- [Survival] [30] [30] [40]
- [Deception] [56] [4] [60] [70]
- [Intimidation] [56] [4] [60] [70]
- [Leadership] [70] [20] [90] [100]
- [Persuasion] [50] [40] [90] [100]
- [Craft (Cooking)] [18] [18] [28]
- [Craft (Painting)] [18] [18] [28]
- [Craft (Sculpting)] [18] [18] [28]
- [Craft (Calligraphy)] [18] [18] [28]
- [Craft (Other)] [18] [28] [18] [28]
- [Knowledge (Arcana)] [16] [16] [26]
- [Knowledge (Dungeoneering)] [16] [20] [16] [26]
- [Knowledge (Engineering)] [16] [20] [16] [26]
- [Knowledge (Geography)] [16] [20] [16] [26]
- [Knowledge (History)] [16] [20] [16] [26]
- [Knowledge (Local)] [16] [20] [16] [26]
- [Knowledge (Monster Lore)] [16] [20] [16] [26]
- [Knowledge (Nature)] [16] [20] [16] [26]
- [Knowledge (Nobility)] [16] [16] [26]
- [Knowledge (Religion)] [16] [9] [25] [35]
- [Profession (Courtesan)] [42] [33] [75] [85]
- [Profession (Soldier)] [42] [42] [52]
- [Profession (Midwife)] [42] [42] [52]
- [Profession (Cook)] [42] [42] [52]
- [Profession (Other)] [42] [26] [26] [36]
- [Performance (Dance)] [50] [10] [60] [70]
- [Performance (Oratory)] [50] [40] [90] [100]
- [Performance (Singing)] [50] [10] [60] [70]
- [Performance (String)] [50] [50] [60]
- [Performance (Acting)] [50] [50] [60]
- [Performance (Comedy)] [50] [50] [60]
- [Performance (Wind)] [50] [50] [60]
- [Performance (Other)] [50] [38] [38] [48]
- Current Loadout
- ===================================================================================================
- [Weapon]
- >Valentine
- [Off Hand]
- >Carcosan Aigis
- [Armor]
- >Moon Guardian Plate
- [Accessories]
- >Sign of Power
- >Ring of Fey Life
- >Moon Guardian Opal
- >Ring of the Court of the Deep Sea
- Item Breakdown
- ===================================================================================================
- <<Valentine>> (Divine-Class One-handed Weapon)
- [Divine Power (5)] - +20 ML, +6 STR, and +10 Vitality.
- [Spikes (4)] - Deals extra damage and Doubles Critical Hit rate.
- [Dolorous Blow (4)] - Doubles Critical Hit rate and increases Critical Hit damage.
- [Divine Sacrifice (2)] - You can pay 1 Vitality to add 10 extra damage to any attack.
- - A self-sacrificial bladed whip crafted for Seraphiel, this weapon, while it can collapse into a sword-like appearance for transport, cannot actually be used as a normal sword and must be swung as a whip. Powered by the wielder's lifeforce, this weapon causes devastating critical hits very often.
- <<Carcosan Aigis>> (Divine-Class Shield)
- [Widen Auras (3)] - Doubles the range of all Auras.
- [Punishing Armor (2)] - 50% of melee damage taken is dealt back to opponent.
- [Wrath of the Faithful (6)] - Increase Physical Action speed, Dexterity is considered 2x higher. +10 to any one Martial Proficiency.
- [Haste (4)] - Increase Physical Action speed, Dexterity is considered 2x higher.
- - The symbol of Seraphiel's office as Herald, the Carcosian Aigis is a pure-black kite shield, studded with tiny diamonds that glitter like stars in the void. A large golden Yellow Sign adorns the front of the shield, personally carved by the Yellow King and thus imbued with the symbol's foul effects.
- <<Sign of Power>> (Divine-Class Accessory)
- [Greater Visage of the Deity (10)] - Can see in Complete Darkness. 25 Supernatural Resistance, 10 Physical Resistance. Possess Natural Armor as strong as Light Armor. Possess wings. Evil-Karma: +4 STR, +4 DEX, +2 CON, +4 INT, +2 CHA. +5 Natural Weapon Proficiency, +20% Resistance to Acid, Heat, Cold and Electricity. Immune to Poison DoT.
- [Wings of the Sea (1)] - +30 Swim.
- [Greater Spirit Guide (4)] - +10 to all Skills.
- <<Ring of Fey Life>> (Divine-Class Accessory)
- [Resist Light Energy (3)] - +30% Resistance to chosen Energy.
- [Nixie's Grace (7)] - +6 DEX, +2 WIS, +8 CHA. 5 Physical Resistance. Can breathe Underwater indefinitely. Can see in Dim Lighting.
- [Death Ward (5)] - Immune to instant Death, Doom, absorb Vitality, and negative energy
- <<Moon Guardian Opal>> (Mythical-Class Accessory)
- [Bubble]
- [Faith]
- [Bravery]
- - This golden band features a pale rainbow-hued opal, perfectly spherical. Vitality Score (after all other modifiers) is considered x2 higher, magic and melee attacks deal additional damage that scales with CL and ML, respectively.
- <<Moon Guardian Plate>> (Mythic Class Heavy Armor)
- [Numerology]
- [Dimension Shift]
- [+30% Dark Resistance]
- - Black plate armor with star like effects visible in the void of the black surfaces, with silver accents, and a pair of black horns. It completely conceals one's appearance. Any attack that strikes the armor has a random chance to deal less damage, scaling with the number of times the armor has been struck with a similar attack, while also causing any attack that targets the wearer to be deflected slightly, rendering the wearer highly resistant to criticals.
- <<Ring of the Court of the Deep Sea>> (Relic-Class No-Slot Accessory)
- [Freedom (9)] - Immune to Paralysis, Petrification, Grapple, Sleep, Slow, Stun, Stop, and Difficult Terrain
- [Mending (1)] - Item doesn't naturally degrade. It slowly gets fixed outside combat.
- [Arcane Mark (1)]
- - A signet ring of the Court, this ring grants protection from some of the more dangerous effects, insisted upon by Brainy as a way of making sure all members of the Court are well-defended.
- <<Doriado Dress>> (Mythical-Class Garment)
- [Resist Heat]
- [Resist Cold]
- [Resist Electricity]
- [Resist Sonic]
- [Resist Acid]
- - A Long, Fancy Dress. Made of Clear Silk with Frills of Silver, and Seems to Trap the Light that Touches It, Constantly Changing Colors and Emitting Prismatic Light. Grants an Additional 50% Resistance to Heat, Cold, Electricity, Sonic, and Acid Elemental Damage.
- <<Angelic Plate>> (Legacy-Class Armor)
- [Greater Mage Armor (4)] - 30 Physical Resistance.
- [Diamondsteel (4)] - A metal Armor/Shield has 50% more defense.
- [Ectoplasmic Armor (1)] - Ethereal creatures can't ignore your defense
- - The armor Seraphiel had when she was taken from her old guild.
- <<Zealot's Mace>> (Legacy-Class One-handed Weapon)
- [Spikes (4)] - Deals extra damage and Doubles Critical Hit rate.
- [Holy Sword (5)] - Deals additional Light damage to Evil Creatures and grants a +10 to Weapon Type Proficiency.
- - The mace Seraphiel had when she was taken from her old guild.
- <<Aigis>> (Legacy-Class Shield)
- [Starmantle (7)] - Immune to nonmagical physical damage, take half damage from magical physical damage. All non-magic weapons and projectiles are destroyed on contact with your armor/shield.
- [Shieldbearer (2)] - Can wear Shield with no penalty to Supernatural action speed
- - The shield Seraphiel had when she was taken from her old guild.
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