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- -- Advanced Anti Aim Lock Script for Da Hood with Keybind Toggle
- -- DISCLAIMER: Use this script responsibly and do not use it to gain an unfair advantage over other players.
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local UserInputService = game:GetService("UserInputService")
- local antiAimLockEnabled = false -- Initially disabled
- local movePattern = 1
- -- Function to randomly move the player's character
- local function moveRandomly()
- local character = LocalPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- local hrp = character.HumanoidRootPart
- hrp.CFrame = hrp.CFrame * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5))
- end
- end
- -- Function to zigzag the player's character
- local function moveZigzag()
- local character = LocalPlayer.Character
- if character and character:FindFirstChild("HumanoidRootPart") then
- local hrp = character.HumanoidRootPart
- hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(math.random(-45, 45)), 0) * CFrame.new(math.random(5, 10), 0, 0)
- end
- end
- -- Toggle function
- local function toggleAntiAimLock()
- antiAimLockEnabled = not antiAimLockEnabled
- if antiAimLockEnabled then
- print("Anti Aim Lock Enabled")
- else
- print("Anti Aim Lock Disabled")
- end
- end
- -- Keybind detection
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if not gameProcessed then
- if input.KeyCode == Enum.KeyCode.C then
- toggleAntiAimLock()
- elseif input.KeyCode == Enum.KeyCode.V then
- movePattern = movePattern % 2 + 1
- print("Movement Pattern Changed to " .. (movePattern == 1 and "Random" or "Zigzag"))
- end
- end
- end)
- -- Anti Aim Lock Loop
- RunService.RenderStepped:Connect(function()
- if antiAimLockEnabled then
- if movePattern == 1 then
- moveRandomly()
- else
- moveZigzag()
- end
- end
- end)
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