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DarkMaster22

Brothers - A Tale of Two Sons

Nov 3rd, 2013
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  1. Some updates on my review format, check them out here if you care:
  2. http://pastebin.com/9xNfpEvb
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  4. Brothers - A Tale of Two Sons(PC, X360, PS3)
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  6. Story: 10/10
  7. It's the story of two brothers trying to save their father. they follow a rumour about a fountain of healing water that can help him.
  8. From one side, it's a simple story. but it's anything but an ordinary one.
  9. I won't spoil it to you, but I'm glad to announce that this is the second, heavily character based story I played in a short while. it's good to see they aren't extinct.
  10. It is a short game, but you'll still end up knowing and caring for both the brothers.
  11. What's more impressive is that in the whole game there isn't a single spoken or written line of dialogue.
  12. The characters speak, but not in any language that you (or anyone else) knows. despite that, their body language is so expressive that you won't have a problem understanding them.
  13. That's already two huge factors that other games should learn from.
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  16. Gameplay: 4/5
  17. You need a gamepad with two joysticks for this game to work. one of the few games where the symmetric setup of the PS controller is better than Xbox's asymmetrical one.
  18. Each stick control one of the brothers and each trigger make each do a context sensitive action. that's it. that's all your keys.
  19. The developers called it a single player co-op game. It probably sounds weird to anyone who haven't played the game.. but it fits perfectly.
  20. It can be quite challenging at times controlling the younger brother with the right half of the controller while he's on the left side of the screen, and vice-versa.
  21. Normally you'd rage when the "difficulty" of a game comes from a "challenging control" but strangely enough, this isn't the case here. I'm still trying to figure out why this didn't bother me, but it didn't.
  22. TotalBiscuit describes it as follows (very slightly edited to put into a coherent sentence):
  23. <i>Most games have to adapt to the interface technology, you build games around how the controller works. while brothers is a game perfectly suited to the controller, it takes full advantage of what the controller has to offer.</i>
  24. that wasn't clear? how should I put it into words.. it's as if this is the natural state of *control* using a gamepad. everything else is a failed mimicry.
  25. point taken off because the puzzles can be a bit simplistic at times. enjoyable still, but not hard enough by my standards.
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  28. Graphics:
  29. Nice and colourful.
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  32. Repayability: 1 playthrough
  33. Well hidden events that earn you achievements.
  34. They are interesting, but aren't integral to the story at all.
  35. You can pick all of them in your first playthrough.
  36. Other than that, the game is linear both gameplay and story-wise.
  37. Length: 3 hours.
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  40. Final Score: A-, (polarization: B+, B-)
  41. Recommended to everyone who wants to see something new. main selling point is the story.
  42. polarization for those who won't be as accepting for the new control scheme.
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