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- Flint Cragger
- Level 3 EARTH Rock/Effect
- 800/1600
- If this card is Normal or Special Summoned: You can add 1 "Fossil Fusion" or "Time Stream" from your Deck to your hand. You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use each effect of "Fling Cragger" once per turn.
- Shell Knight
- Level 4 EARTH Rock/Effect
- 0/2000
- If this card is sent from your field to the GY: You can add 1 "Fossil Fusion" or "Time Stream" from your GY to your hand. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Shell Knight" once per turn.
- Uluru's Guardian
- Level 4 EARTH Rock/Effect
- 0/2300
- If this card is Normal Summoned: Change this card to Defense Position. Once per turn, when a Trap Card is activated that targets this face-up card on the field (Quick Effect): You can discard 1 card; negate the activation.
- Weathering Soldier
- Level 4 EARTH Rock/Effect
- 2000/1200
- Once per turn, during your End Phase: This card loses 600 ATK. If this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower Rock monster from your Deck in Defense Position, except "Weathering Soldier".
- Fossil Dragon Skullgar
- Level 4 EARTH Rock/Fusion/Effect
- 2500/0
- 1 Rock monster + 1 Level 4 or lower Dinosaur monster
- Must be Fusion Summoned. While this card was Fusion Summoned by the effect of "Fossil Fusion", this card cannot be destroyed by battle.
- Fossil Dragon Skullgios
- Level 8 EARTH Rock/Fusion/Effect
- 3500/0
- 1 Rock monster + 1 Level 8 or higher Dinosaur monster
- Must be Fusion Summoned. While this card was Fusion Summoned by the effect of "Fossil Fusion", this card cannot be targeted by your opponent's card effects. If this card battles an opponent's monster, switch the ATK/DEF of your opponent's battling monster until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Fossil Machine Skull Buggy
- Level 4 EARTH Rock/Fusion/Effect
- 1400/1200
- 1 Rock monster + 1 Level 4 or lower Machine monster
- Must be Fusion Summoned. While this card was Fusion Summoned by the effect of "Fossil Fusion", this card cannot be destroyed by your opponent's card effects, also it cannot be targeted for an attack.
- Fossil Machine Skull Convoy
- Level 8 EARTH Rock/Fusion/Effect
- 2100/1800
- 1 Rock monster + 1 Level 7 or higher Machine monster
- Must be Fusion Summoned. While this card was Fusion Summoned by the effect of "Fossil Fusion" and this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. This card can make up to 3 attacks on monsters during each Battle Phase. If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
- Fossil Machine Skull Wagon
- Level 6 EARTH Rock/Fusion/Effect
- 1700/1500
- 1 Rock monster + 1 Level 5 or 6 Machine monster
- Must be Fusion Summoned. While this card was Fusion Summoned by the effect of "Fossil Fusion", this card gains 500 ATK/DEF. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
- Fossil Warrior Skull Bone
- Level 4 EARTH Rock/Fusion/Effect
- 2000/800
- 1 Rock monster + 1 Level 4 or lower Warrior monster
- Must be Fusion Summoned. While this card was Fusion Summoned by the effect of "Fossil Fusion", this card cannot be targeted by your opponent's card effects.
- Fossil Warrior Skull King
- Level 8 EARTH Rock/Fusion/Effect
- 2800/1300
- 1 Rock monster + 1 Level 7 or higher Warrior monster
- Must be Fusion Summoned. While this card was Fusion Summoned by the effect of "Fossil Fusion", this card is unaffected by your opponent's Spell/Trap effects. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack.
- Fossil Warrior Skull Knight
- Level 6 EARTH Rock/Fusion/Effect
- 2400/1100
- 1 Rock monster + 1 Level 5 or 6 Warrior monster
- Must be Fusion Summoned. While this card was Fusion Summoned by the effect of "Fossil Fusion", your opponent's monsters lose 500 ATK/DEF. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack.
- Fossil Fusion
- Normal Spell
- Fusion Summon 1 Fusion Monster from your Extra Deck, banishing monsters from your GY as Fusion Material. If Summoning a Rock Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use each effect of "Fossil Fusion" once per turn.
- Time Stream
- Normal Spell
- Pay half your LP, then activate 1 of the following effects.
- ● Target 1 Level 4 Rock Fusion Monster you control; send it to the GY, and if you do, Special Summon 1 Level 6 Rock Fusion Monster from your Extra Deck, ignoring its Summoning conditions. (This is treated as a Fusion Summon by "Fossil Fusion".)
- ● Target 1 Level 6 Rock Fusion Monster you control; send it to the GY, and if you do, Special Summon 1 Level 8 Rock Fusion Monster from your Extra Deck, ignoring its Summoning conditions. (This is treated as a Fusion Summon by "Fossil Fusion".)
- If you Special Summon a Level 8 Rock Fusion Monster by this effect, your opponent cannot activate cards or effects in response to that monster's Special Summon. You can only activate 1 "Time Stream" per turn.
- Miracle Rupture
- Normal Spell
- Send 1 Rock monster from your hand or Deck to the GY; draw 1 card. You can only activate 1 "Miracle Rupture" per turn.
- Specimen Inspection
- Normal Spell
- Discard 1 card, then declare 1 Type and 1 Level; your opponent must send 1 monster with the declared Type and Level from their hand or Deck to the GY. Otherwise, send all cards from your hand to the GY. You can banish this card from your GY; Set 1 "Fossil Fusion" directly from your Deck. You can only use each effect of "Specimen Inspection" per turn.
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